Yoshi's Touch and Go FAQ by raymath 3/30/05 - Ver. 1 3/31/05 - Ver. 2 - wording change for what walls pop bubbles, Enemies section added. 4/02/05 - Ver. 3 - All sections basically complete, barring corrections. Added enemies I missed, clarified bubble popping further, added different types of bonus areas in Marathon mode,and the Bonuses section. Egg capacity of the Yoshis added. Added the Clouds section. 4/29/05 - Final - Added an enemy, info on additional colored Yoshis. This is the final version of this FAQ, barring corrections or additions. Any questions, comments, suggestions or corrections may be directed to: deathduelist@yahoo.com Thanks to Jonathan Edwards for info on the additional Yoshis. /*******************************************************/ Table of Contents: I. Introduction 1. Overview 2. Techniques II. Gameplay Modes 1. Score Attack 2. Marathon 3. Time Attack 4. Challenge 5. Versus III. Miscellaneous 1. Yoshis 2. Bonuses 3. Enemies 4. Secrets /*******************************************************/ /*******************************************************/ I. Introduction 1. Overview Depending on which mode you're playing, the objective of the game changes slightly. However, the basic premise is the same. Navigate Baby Mario and Yoshi through various traps and hazards, with only the Touch Screen at your disposal. Draw clouds to guide Baby Mario to safety. Draw paths, leap, hover, stomp and throw eggs at enemies to safely navigate the side scrolling area with Yoshi. 2. Techniques a. Egg aiming Shooting an egg is fairly simple. Tap the Touch Screen and Yoshi will launch an egg towards the crosshair. Eggs will dislodge floating fruit, pop bubbles, or destroy enemies. Aim properly, and you can hit multiple enemies with a single egg, garnering a bonus to your score. Hitting five objects at once is the minimum for a bonus. In Marathon mode, every several hundred miles you may encounter a screen that is relatively free of objects in the lower screen, but has multiple objects to hit in the upper screen. Practice, and find the best place to aim in order to hit the most number of objects. Inclined ledges or walls can alter the direction of the egg. E.g., * - coin / - wall * * * * * / / / / / / Launching an egg straight at the third / will propel it upwards, thus hitting all five coins at once. b. Bubbles Drawing a circle using the stylus will make a bubble. If an enemy is on the lower screen, it is generally better to encase it in a bubble to save eggs. Bubbles will also give bonuses easier than shooting, requiring only 2 enemies encased in bubbles for the bonus. Coins and fruit do not count. If a large coin or a piece of fruit is inaccessible, or you want it right away, encase it in a bubble and drag it to Yoshi to immediately collect or eat it. Bubbles may be tossed in the Sky portion to the upper screen for Baby Mario to collect. Bubbles will put him slightly off course when hit, except bubbles containing a star. Cloud-made bubbles will pop if touched by spiked enemies, certain surfaces, or Yoshi. Surfaces include the little diagonal ledges that often appear in Challenge mode, the large leaves at the end of Sky portions, and others. c. Super Baby Mario Collecting a star in the Sky stages of Time Attack or Challenge will change Baby Mario into Super Baby Mario (SBM) for a short time. SBM is invincible and floats down faster. Collecting another star as SBM will extend the duration of the effect. On the Ground stages, you can get a star by collecting 100 points in Marathon mode. Yoshi will then disappear and you will control SBM. SBM behaves differently on the ground. He runs very quickly, and yu can tap him to make him jump. You can also shoot an unlimited amount of stars, which behave like eggs. SBM will run across clouds, but when he reaches the end of a cloud path, if there is no nearby cloud path he will run onto the bottom part of the cloud path he is on. Be sure to draw paths in advance for SBM. If SBM gets stuck behind a cloud wall for long enough, he will blow away all clouds on screen, so be careful. d. Enemies There are numerous types of enemies that you will encounter. In the Sky stage, three hits from an enemy will end the game, and on the Ground only one hit will end your game. Enemies have distinct movement patterns. Some just walk, or float. Others will run/float directly towards Baby Mario/Yoshi. Most can be blocked in using clouds, but some can break through them, so be wary. Specific information on enemies can be found in a following section. Eggs pass through some enemies, and stop at others. Keep this in mind when going for combos. f. Clouds Clouds are your primary means of guiding both Baby Mario and Yoshi. In the Sky portion, Baby Mario will slide along cloud paths you've drawn. However, he will never be on the lower screen, so you need to predict his path and draw clouds to guide him accordingly. He will slide along a path, and go down whatever way it is sloping. You can also draw clouds to block enemies' path. On the Ground, Yoshi can use clouds as paths over gaps. Block his way by drawing clouds like a wall in front of him. Some enemies can break through your cloud paths. In a particular section of Marathon Mode, winds will randomly blow, blowing away your paths. If Baby Mario or Yoshi gets stuck in a cloud nook for too long, the clouds will begin to break apart one at a time until they find a way through. /*******************************************************/ /*******************************************************/ II. Gameplay Modes 1. Score Attack The objective in this mode is to gain as many points as possible. Points you gain in the Sky Stage are part of the total score. The initial High Score for this mode is 300 points. The Score Attack stage, both Sky and Ground is the same every time you play it, along with coin, enemy and fruit placement. Practice often to get the best score. The Sky stage is fairly easy to navigate. Draw cloud paths along the coin lines, avoid the spiked enemies, and bubble as many enemies as you can. The Ground stage has numerous opportunities for combos with egg shooting, so look for the spots to shoot and aim carefully! Most people will not have to worry about running out of eggs in Score Attack. 2. Marathon Marathon is an 'endless' mode. After guiding Baby Mario towards the ground, you will progress the rest of the way as Yoshi. Every thousand yards, Baby Mario is passed onto a Yoshi of the succeeding color, which means you will have a bigger egg capacity. The placement of the various sections is random, though the individual pieces of each section are static. Think of it as a jigsaw puzzle arranged differently each time you play. Thus, you can replay Marathon mode and practice navigating the stages, even if they are somewhat random. As mentioned, every few hundred yards you will encounter a 'bonus' type area, where you can aim at objects in the upper screen, usually encased in obstacles. Aim carefully and use the lay of the land to your advantage. If you need some time to think about your approach, block Yoshi's way with clouds to have him stop for a little while. Marathon 'Bonus' Portions a. 10 floating apples around a small diamond shaped rock - bounce eggs off the walls and try and knock off as many apples as you can. b. 3 rows of coins arranged in a pyramid, with a watermelon floating over a hole to the right. - if you knock off the watermelon, bubble it quickly and drag it to Yoshi. c. 2 rows of shy guys, and a row of red and blue coins at the top. - you can get a very good combo score if you manage to get an egg to bounce all the way to the top row. d. 3 columns of coins and fruit, ending with a Red coin and a watermelon. - as always, use the terrain to your advantage and get as many bounces as you can. Bubble the fruit that falls and drag them to Yoshi. e. Coins floating with green arrow bumpers. - aim carefully and avoid the bumpers, as they are positioned to divert your shot. And don't count on a ceiling to bounce your eggs, since there isn't one. f. Rotating green arrow bumper, with coins and fruit to the side. - pretty tough to get what you want here, if you get anything at all. g. Shy guys along a diagonal slope, with a small opening into a row above filled with coins. - use the diagonal walls to your advantage and try and get an egg into the small nook with the coins. h. Three nooks in the roof with coins, and a watermelon in the middle nook. - fairly easy to get three eggs into all three nooks. If you're lucky one will bounce into all three. 3. Time Attack One of the two modes in which you are put under time pressure. You must be able to navigate both Sky and Ground stages as quickly as you can. Both stages will not change with every play. The Sky stage is filled with bumpers, which can hinder you from progressing speedily. Try and avoid these, while collecting as many stars as you can. Getting a Yoshi other than green will also help you greatly in the Ground portion. On the Ground stage, try and keep your Yoshi running on clouds rather than on the ground. If the cloud color is yellowish, your Yoshi will run faster on it. Killing enemies except the ones carrying Baby Luigi will not be of much use, so unless you must, just concentrate on avoiding them instead. Keep running for a bit and you will soon see the enemies carrying Baby Luigi. Hit them a few times, and one should be separated from the others. Hit that enemy one last time to send it away for good. Repeat with the others. Unless you're running low on eggs, try not to eat the fruit strewn about the path, since it slows you down some. 4. Challenge Another timed mode, but only for the Ground portion. After completing the Sky portion, Yoshi is given an initial 100 seconds. Killing enemies will give him more time. Reach 3000 yards before time runs out to beat the minimum High Score. Eggs are a vital commodity in this mode. Get a Yoshi that can carry as many as possible. Be wise with your shooting. Wait until the spiked enemies' spikes have retracted, then shoot. Eggs will then pass through them. The POW block will turn all enemies on screen to coins. If the POW block lands on the ground, it is activated instantly. If not, Yoshi needs to touch it first. The further you go, the less fruit there will be and the more enemies there will be on screen. Conserve your eggs and shoot wisely. Running out of eggs as you get farther is almost certain death. The small pink bubbles will not pop even if hit by a wall or enemy. If you are in dire need of fruit, drag it over quickly without worrying about popping it. If you use a cloud bubble to get fruit, make sure the path is clear before trying to get it to Yoshi. 5. Versus Information will be added as soon as I play a few multiplayer games. /*******************************************************/ /*******************************************************/ III. Miscellaneous 1. Yoshis Depending upon your performance in the Sky stage, you will get a particular colored Yoshi. Green Yoshi Default Holds 20 eggs Azure Yoshi 60 points in the Sky portion Holds 25 eggs Pink Yoshi 80 points " " " " Holds 30 eggs Blue Yoshi 100 points Holds 35 eggs Yellow Yoshi 120 points Holds 40 eggs Red Yoshi 140 points Holds 45 eggs Black Yoshi 160 points Holds 50 eggs Purple Yoshi 0 points in Sky Challenge L. Azure Yoshi 0 points in Sky Time Attack Bronze Yoshi Gain a distance of 10000 yards in Marathon mode White Yoshi ? 2. Bonuses You can also get bonuses for encasing more than one enemy in bubbles. Coins or fruit do not count. Every 2 enemies encased is a +2 bonus, and for every enemy bubbled in addition to that is another +2. I have not been able to bubble more than 4 enemies at once, so I am unable to test this formula for more than +6. Help with deciphering the formula for egg shooting bonuses, or Baby Mario coin collecting is appreciated. Contact info is at the beginning of the document. 3. Enemies This is a list of the enemies encountered in the various modes, a short description, and their behaviors/characteristics. Unless stated, they do not break through clouds and can be encased bubbles. If I missed any or you know their proper names, please contact me. All enemy projectiles can be destroyed by tapping them with the stylus. 1. Blusty (small, fast moving white cloud like object) 2. Gusty (similar in appearance to a Blusty, but move in a pattern in a small area) 3. Shy Guys a. Green Shy Guy - moves about in a small area b. Blue Shy Guy - Stays in the upper screen, and swoops down on Yoshi when he gets close c. Red Shy Guy - may either fly or walk, usually in a straight line, until it comes to a cliff face d. Flashing Shy Guy - hides in the ground, then accelerates straight up. May not be bubbled.(?) e. Brown Shy Guy - flies in and throws a round projectile, then flies away. 4. Toady (similar in appearance to a Green Shy Guy, but has a beak.) - goes toward Yoshi / Baby Mario once they appear. Eggs do not go through them. 5. Brier (spiked circular red/green, green without spikes) - stationary. The spiked variants retract and extend their spikes. Hit them with an egg while their spikes are retracted to it go through. Spiked variants can't be bubbled, and pop any cloud drawn bubbles that touch them. Variants without spikes may be bubbled. 6. Spiked Fun Guy (small yellow/grey moving along the ground) - moves in a straight line. Hitting it with an egg causes it to roll backward for a short period, destroying enemies in its path. Will resume walking forward once it stops rolling. Can only be killed by rolling it off a cliff, or it hits another Spiked Fun Guy. Cannot be bubbled. 7. Cheep Cheep (red/blue fish) - Jumps out of the water straight up or in an arc. Red ones can be bubbled, blue ones cannot. Blue Cheep Cheeps break through clouds. 8. Mole (a brown mole) - Jumps out of the ground and runs toward Yoshi. 9. Lakitu (Koopa that throws spineys) - Usually hides in the background, and pops out to throw spineys. Cannot be bubbled. Eggs do not go through them. 10. Monkey (a brown monkey) - either runs around, or clings to a tree trunk and throws non-spiked Briers. Eggs do not go through them. 11. Bat (small purple bat like creature) - flies forward in a transverse pattern. 12. Red Toady (a slightly larger Toady with a red cloak) - found only in Time Attack Mode, carries off Baby Luigi. 13. Pirannha Plant (plant with a mouth, may spit out spineys) - the ones that grow out of the ground only bite. takes three hits with eggs to kill, but stationary. 14. Baby Stork (bird that flies on the upper screen) - hit it once with an egg to make it drop to the ground, then again before it rolls off screen. 15. Skeletal bird (either carrying mines in Challenge mode, or other enemies) Point Rewards - either for hitting them with an egg, or the value of the coin that appears in the bubble 1. Blusty - 4 points (Red coin) 2. Gusty - 2 points (Blue coin) 3. Shy Guys a. Green Shy Guy - 2 points (Blue coin) b. Blue Shy Guy - 2 points (Blue coin) c. Red Shy Guy 1. Walking - 1 point (Gold coin) 2. Floating - 2 points (Blue coin) d. Flashing Shy Guy - 4 points e. Brown Shy Guy - 2 points (Blue coin) 4. Toady - 2 points (Blue coin) 5. Brier a. Spiked (red/green) - 2 points (Blue coin) b. Non-spiked - 1 point (Gold coin) 6. Spiked Fun Guy - 4 points, 1 point per hit if hit by a star 7. Cheep Cheep a. Red - 2 points (Blue coin) b. Blue - 4 points 8. Mole - 2 points (Blue coin) 9. Lakitu - 2 points 10. Monkey - 2 points (Blue coin) 11. Bat - 2 points (Blue coin) 12. Red Toady - no points 13. Pirannha Plant - 1st two hits, 1 point 3rd hit, 2 points 14. Baby Stork - 4 points 15. Skeletal bird - 2 points 4. Secrets Attain the 1st rank in the High Score of all 4 modes. There will be balloons floating in the background of the Main Menu. Tap one to go to a balloon popping mini-game. /*******************************************************/ This FAQ was written with the wonderful voice of Sakamoto Maaya in the background. This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2005 Andrew Jose.