Transformers War for Cybertron (Autobot Version) on Nintendo DS Guide to Data Disks and Unlocking Bots Version 1.0 Copyright Jared Teague 2014 This guide was made for display through GameFAQS.com and may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Any and all trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Please send comments and suggested updates to engineers_make_it_happen@yahoo.com Any that are applied in the text will be acknowledged. Thanks! TABLE OF CONTENTS 1. Why Write this Guide? 2. List of Bots to Unlock 3. Autobot Missions 3i. Gathering Troops 3ii. Retaking Iacon 3iii. Infiltration of Kaon 3iv. Rescuing Zeta Prime 3v. Gaining Strength 3vi. Saving the Core 3vii. Destroying Trypticon Space Station 3viii. Trypticon 4. Bonus Decepticon Missions 4i. Reactivating the Energon Bridge 4ii. Activating the Uplink 4iii. The Attack of Iacon 4iv. The Omega Key 5. Arena Missions 6. Bot Selection Comments 7. Acknowledgements 1. Why write this guide? Simply put, there wasn’t one out there and it was fairly easy to do. I have no intent of doing a full walkthrough and I don?t think this game on the DS needs one. Each person is going to have their own play style so what works well for me, might work awful for someone else. With that said, I have included a few notes along the way as to what worked for me at what seemed more challenging parts of the game. At the end I decided to include some discussion about bot selection, maybe it will be helpful to someone; however, like I said, each person is going to have his or her own play style. 2. List of Bots to Unlock (Look at notes on each level for further details or tips.) Autobots Optimus - Complete Gathering Troops mission. Bumblebee - Complete Gathering Troops. Ironhide - Complete Retaking Iacon. Ratchet - Complete Retaking Iacon. Cliffjumper - Found during Infiltration of Kaon. Sideswipe - Found during the Rescue of Zeta Prime. Swoop - Complete Gaining Strength. Silverbolt - Use the code 10141 to unlock. Warpath - Found during Destruction of Trypticon Station. Jetfire - Found during Trypticon. Jazz - Complete Arena Stadium #6 with Autobots. Ultra Magnus - Defeat him in Arena Sewers #6. Air Raid - Defeat him in Streets 6. Hot Shot - Defeat him in Dam 6. Grimlock - Defeat him in Purification 6. (You do NOT have to use Optimus.) Decepticons Megatron - Automatically available for the first bonus mission. Brawl - Find a disk to unlock in Attack of Iacon. Starscream - Automatically available for the first bonus mission. Skywarp - Found during The Omega Key. Ramjet - Use the code 99871 to unlock. Soundwave - Found in Activating the Uplink. Barricade - Complete Arena Stadium #6 with Decepticon bots. Motormaster - Defeat him in Arena Sewers #6. Cyclonus - Defeat him in Streets 6. Breakdown - Defeat him in Dam 6. Shockwave - Defeat him in Purification 6. Other Decepticons must be unlocked through purchasing the Decepticon game or multiplayer. 3. Autobot Missions 3i. Gathering Troops Data Disk 1 In the room where you meet Air Raid and Ratchet at the start, there is a data disk in plain sight. Also check all the computer consoles. One has a message that is awesome for anyone that remembers the 1985 animated movie? Data Disk 2 As soon as the character switches to be Optimus (not yet Prime) turn around and look for the descend Disk. Data Disk 3 When you are told about the difference between a heavy bot path and a light bot path, take the heavy bot path by sped boosting into the cracked wall with Optimus. The last data disk is in plain sight. 3ii. Retaking Iacon Data Disk 1 In the room *after* you encounter the deception melee fighter there is a path for light bots (Bumblebee) in vehicle mode. Through this path is a Data Disk. Data Disk 2 This data disk requires the use of a bot that can fly. Use the code (10141) under the ?Code Input? option under the “Optionsâ€￾ menu to unlock Silverbot, if need be. In the room where you are warned out the dark energon: there is a path to fly through. The path is across from where you enter the room. It is near the switch to open the door. Fly around the curved path and there is eventually a door with the disk inside. Note: If you are having trouble defeating the corruptors, I prefer to use Bumblee’s melee attack. Shooting the crystals with either bot takes to long and Bee can run faster. 3iii. Infiltration of Kaon Data Disk 1 In the room where you start, take the door to the left (only one opens) and attack the vent. Disk is inside. Data Disk 2 When you are introduced to the Depth Charge, instead of going right, jump to take the left path. On the left is a room with a disk. (This one is Iacon Waterway - one of my favorites.) Unlock Cliffjumper Near the end of the mission, you shoot control panels to unlock prison cells. I advise opening all of them, even though you only need to find the one with the power cell to finish the one. One has an energy cube worse extra high XP (5,000!) and one has a disk item that is actually an unlock for Cliffjumper. 3iv. Rescuing Zeta Prime Data Disk 1 Early in the mission, the room where the shield tanks are introduced, there is a wall that a Heavy bot can drive through. Inside is a data disk. Data Disk 2 In the first room where Kaon prisoners are unlocked to attack you, you need a flying bot. Fly down the large hole, but be careful not to touch bottom. Near the bottom look around for a small room with this often missed data disk. Unlock Sideswipe In the room after the shielded tanks, take a light bot through the path on the left to find the unlock disk for Sideswipe. 3v. Gaining Strength Data Disk 1 In the room where the Decepticon Defender is introduced there is a wall that a Heavy bot vehicle can ram through. Inside is the first data disk. Data Disk 2 At the start of the race against the self destruct sequence - right after the second left turn - there is a path on the left after the left turn that only a light bot (like Bumblebee) can go under. Shoot (or just ram) through a mine and soon afterwards there is the last data disk. End of level note: I don?t see a way to finish this level without a light bot (probably Bumblebee). Play the race against time over and over again until you know it fairly well. If you get frustrated, but the game down, go get some fresh air and try again later when you calm down. The race to the end needs Endurance and Regeneration. A flying bot doesn’t help because the weapon won?t regenerate while in vehicle mode. Drive strait at the shield generators and shoot. Don?t bother trying to kill all the enemies and don?t go out of the way to get energy cubes. 3vi. Saving the Core Data Disk 1 The room after the area that is superheated has a ledge near the center of the room with a disk that a flying bot can reach. Data Disk 2 After you exit the area (hallway) where you are warned of the floor hazards, turn left and the disk is up a ramp in plain sight. Note on Fighting Brawl: This fight did not not seem as bad as the one with Ultra Magnus in the arena, but still was challenging. It feels like a cheap shot win to me but here is how I did this. I never left vehicle mode with either Autobot for the whole fight. I flew in big circles up high and did not attack Brawl with my flying bot. Instead, when I saw Brawl pause on the other side of the room I would switch to my other bot, rapid fire a bunch from vehicle mode, then switch back to jet and fly around to regain health and weapon energy on the non-flying bot. Save the flying bot weapon power for the Swarm enemies that Brawl makes every once in a while. I never found another way of dealing with Brawl?s hammer hits than this method. 3vii. Destroying Trypticon Space Station Data Disk 1 Just before the room with the button to turn the power back on (the first time) is a hallway with a wall for a heavy bot to ram through. Inside is the disk. If you miss it the first walk by it, don?t worry because after you turn the power back on you have to come back through this hallway. Data Disk 2 In the first room that you have to shoot a switch to turn on a bridge, there is a path on the bottom level of the room for light bots only. Drive through to collect the disk. Unlock Warpath: When the mission starts, turn around and look at the window. See that disk? You are going to have to go get it. Go through the door, then the next. Transform with a flyer bot and do a 180 into the sky to go around and get the disk. Note: Shortly after the room with the second disk is an obvious location for a heavy bot to ram through. Be sure not to skip this, if you have a heavy bot, because there are two energon cubes worth 5,000XP each inside. Boss Note: Trypticon Power Core/Cannon: This battle took me a couple of tries. I eventually ruled out using a flying bot and also ruled out trying to do a lot of damage in vehicle mode. Although I finally used Bumblebee and Optimus to win, I also ruled out Optimus? ground pound move as useful. Anything that makes it hard to dodge the primary cannon blasts was a big hinderance. I ran back and forth in the back of the room with dodging main cannon blasts as the first priority and doing damage the second. This eventually worked. Bee?s blasters are great for damage, especially once he is at the level to get splash damage. 3viii. Trypticon Data Disk 1 In the room where you first fight an enemy there is a disk. It is on top of some pipes near the top of the room. You can reach with a flyer or with any bot by jumping on boxes to get to the pipes. Data Disk 2 In the area that is superheated, just before the exit door, take the left path. Continue on the high road until you find a hidden alcove. Inside is a small ramp on the right side that will take you to another hidden area where the disk is at. If you find an energon cube at the first alcove but don?t see the ramp, don?t be discouraged, you just missed it by a dozen steps or so. Unlock Jetfire In a room near the end of the stage with lots of dark energon crystals (leaves???) and some tendrils on the floor pass by the door on the left and search the back of the room. The disk that unlocks Jetfire is behind some crates. If you reach the room where the door blows up and you hear Trypticon roar, then you missed Jetfire by one room to far. Boss note: Only only fought Trypticon once and thought it was about the easiest fight in the game. Granted, I knew what I was doing by that time. I moved back and forth and rarely stopped shooting. You do need to pay attention to when your lock on is lost and be sure to keep pressing L to reestablish. I noticed that some attack sequences would take not all but close to 1/2 my bot health so anytime that the health was about at half, I switched. I never payed attention to what weapon type was best to use. Took him down easy. Used Bumblebee at lvl 18 and Optimus at lvl 15. 4. Bonus Decepticon Missions 4i. Reactivating the Energon Bridge Data Disk 1 The room right after the one you start in there is a red switch to shoot. This will unlock a door with a disk inside. Data Disk 2 When given the option take the path that is ?quieter? but more difficult to navigate. On the level before the topmost is the disk. Not hidden. Note: In the Autobot version you default have Starscream for this mission, which makes it much easier. Although Ramjet is an option I prefer to use Starscream with either Megatron or Ramjet not Megatron and Ramjet, so that all the weapon types are covered. Note: If you look around near the entrance to the not so quiet path, there are some energon cubes for the taking. Note: If the room with the two artillery specialists is giving you trouble, then you don?t actually gave to go into the room and fight them. The switch can be activated by shooting it from outside the room and you can walk away. 4ii. Activating the Uplink Data Disk 1 In the area after the ?superheated? room there is a path with three doors. Use a light bot to get under the third door. A data disk is around the corner. Data Disk 2 When you start in the room with the rotating cylinder that sends out lightning bolts, turn to the left and use a flying bot to get to the ledge with the disk. Soundwave unlock Along the hallway that you start in there is a disk up on a ledge that a flying bot can reach. This is on the right and is in a fairly obvious location. 4iii. The Attack of Iacon Data Disk 1 In the room where the medic is introduced. Up on a ledge by the grenade launcher. Data Disk 2 In the room where an artillery specialist and a grenade launcher are guarding an energon cube. Use a flying bot to get the disk up on a ledge. Note: If you fight the Captain Autobot you have missed the disk. Unlock Brawl In the room with circular platforms surrounded by energon there is a path a flying bot can navigate. The path is the same as that for a data disk in Autobot “Retaking Iaconâ€￾ mission. More detail described in that mission?s disk guide. 4iv. The Omega Key Data Disk 1 When you exit the building to an outside area which a bridge (there is a small energon “waterfallâ€￾ ahead of you, transform into a jet mode. Fly up to find a path to a disk. The entrance is marked by an energon cube. Data Disk 2 In a room where an Autobot with a sword has a medic with him. There are several of the circular decorative patterns of lights common to the Iacon scenery in this room. There is a light bot path to drive through to find the data disk. Unlock Skywarp Near the end of the stage there is a room with a shield tank and some shield turrets. When the door into the room opens there is cracked wall on the left a heavy bot can ram through. Beyond this is the unlock for Skywarp. 5. Arena Missions Stadium 1 The disk is in the area where you fight the waves of enemies. Right in the middle of the stage. Stadium 2 After gate number 7 the disk is on the right. Note that you do not need to complete the mission to keep the disk so you can return for it after completing the mission and just exit without finishing. Stadium 3 Disk is in a room along the normal path with a canon and some worm enemies. Not hidden. Stadium 5 Beside one of the generators that needs to be destroyed. Not hidden at all. Sewers 2 Before you get to the first melee fighter there is a path to the right with a disk. No walls to break or anything. Sewers 3 Early in the stage, after the room with the worm enemies, take the 1st of two doors on the way to the goal point. It takes you up a ramp to the disk. Sewers 5 After planting the bomb, the room that the shield tanks come out of has a disk in it. Sewers 6 This has no disks to find, but two bots to unlock. Ultra Magnus if you play Autobots and Motormaster if you play Decepticons. This is such a chore to accomplish that I figure I should at least mention it. Each person will have their own play style but here is how it did it. The bots and stats were: Silverbolt lvl 11 Bumblebee lvl 15 End. 4 End. 4 Reg. 5 Reg, 6 Frp. 6 Frp. 8 Skl. 3 Skl. 1 I used the Kaon data disk to get these stats. (For the Decepticons I used Starscream and Barricade.) My battle plan was to transform into a jet then go into the room until the enemy appeared. Shoot in vehicle mode until the enemy bot got close then fly over him and through the wall that was busted down. Then fly on top of of one of the short hallways that connect to nothing (after you finish 5 stages in the sewer, you know these). Wait here in vehicle mode for the enemy to open a nearby door and shoot at you. Fire back rapidly. The enemy will retreat before finishing you off. Switch bots and repeat. Transform when the enemy runs away from the door so that weapon energy can recharge (remember flying bots don?t gain energy back if they or their partner is in vehicle mode.) Repeat until enemy is defeated. This may take more than one (or ten) tries. Once the clock is about to run out the enemy attacks are enough to finish one of your bots off in one barrage. If it gets that far, defeat is almost certain. Streets 2 Use a flying bot to go up high. The tallest building has a path underneath a circular decorative logo. This path has the disk. Streets 4 Getting the disk will probably cost you the mission, but that shouldn’t burn much time at all. Start with a flying bot and when the timer starts go directly forward. The building that is eventually in your way strait ahead has the data disk on top of it. Take no turns and follow no curves. If the road curves right, your are at the building. Note: I found this mission to be much easier with a light bot and could not finish it with a flyer only. Streets 5 Running across the stage, essentially cutting it in half down one direction is a long, narrow building. The building has several blue lights that travel on tracks up and down around it. On top of this building is the disk. It is accessible to a flyer and near the middle of the stage. Note: Most of the stage I found a light bot to be good, but at the point where there are several goals on rooftops, I found switching to a flyer to be best. Dam 2 During wave 6 of enemies some doors unlock. In one of these doors are some stairs that lead up to a path blocked by a shield, but just before the shield barrier is the disk. Dam 3 Once a quick cutscene shows that the topmost door unlocks, go get the energon conductor pickup. (By the way, do you recognize the conductors from the first episode in the 80’s cartoon?) When you move away from this area take the first left, then take a left through a door that was locked until now. Inside is the disk. Dam 4 Note: No disk here, but if you are having trouble then there is a great hiding spot where the disk in Dam mission 5 is at. If you position yourself right, you can shoot out from the inside. Dam 5 On the next to top most level accessible by stairs (not accessible with doors locked) there is a corner where light bots can fit under. Disk is in the back of this hiding spot. Dam 6 Non-Gameplay Note: ?Hot Shot? is supposed to be ?Hot Rod? but there is some problem with trademark violation with the name ?Hot Rod?. Due to curiosity I have tried to find out which company actually holds the trademark and have given up. Purification 2 In the cylindrical room that you start the mission in the disk is on top of one of the platforms that have the Autobot logo on them. Purification 3 This level is made of two cylindrical, tall rooms. One is light blue is tint and the other purple. At the base of the purple one is an alcove that is rather large. In the center of it is the disk. Purification 5 Disk is at the top of the purple room. Now, doesn’t that feel good to find?! (So at a certain point in the mission your goal is to destroy the backup power generators to get the power back??? Hmmmm?) 6. Bot Selection Comments I thought Transformers was better than sliced bread as a kid and so unto today I think that for a game like this each person should enjoy the game and find out what they like and what their play style is. Okay, however; if someone really wants my proverbial two cents… The best Autobot combinations are: A) Bumblebee/Optimus B) Bumblebee/Silverbolt Rationale: (A) This combination covers all three weapon types. You start with both of these bots so they are two of the fastest to level up. With Bumblebee you can focus more on damage and with Optimus more on health. With this combination Optimus is the damage taker while Bumblebee is the damage dealer. At high enough levels and with the right data disks (I prefer either “Kaonâ€￾ or “Iacon Waterwaysâ€￾) both have good health and damage. (B) Same argument in favor of Bee as in (A) but Silverbolt is good because he can fly. I used him for moments in the game that I call the Holy Grail moments, after the scene in Monty Python and the Holy Grail where he screams “RUN AWAY!!! RUN AWAY!!!â€￾ Yes, Silverbolt was a great runner in jet mode to let Bee recharge. I’m sure someone prefers Optimus/Swoop because it covers the weapon options and if you decide to compare Swoop to Bee, Swoop can fly and can level up Skill instead of Strength, making him better at ranged fighting. All in the personal play style and preference. Point to be made: I am not saying my choices were really the best, just my opinion. Also, in the Decepticon missions I preferred Starscream/Soundwave over Starscream/Megatron simply because I was a bigger fan of Soundwave than Megatron in the 80’s cartoon. That simple. To each their own! 7. Acknowledgements None yet - have any suggestions??? (See email at top)