The Price is Right for Nintendo DS FAQ by William “Blissey” Raymer Table of Contents: Section 1: Legalities/Updates Section 2: Who Am I Section 3: What Is The Game About Section 4: Game Modes Section 5: Pricing Game Information and Challenge Objectives Section 6: Closing Remarks --------SECTION 1: LEGALITIES/UPDATES------------ This FAQ is ©2008 by William “Blissey” Raymer. The Price is Right (Nintendo DS version) video game is ©2008 by Ubisoft Entertainment, under license from Ludia Inc./©2008 Fremantle Media North America, Inc. Developed by Ludia Inc. The use of these trademarks in this FAQ is not intended as a challenge to Fremantle Media North America's ownership of these properties. All other trademarks, logos and copyrights are the property of their respective owners. Wikipedia files on each Pricing Game seen in the game were used in the creation of this walk-through (specifically in the notation of when each Pricing Game was introduced). The content in those files was created and used herein under the GNU Free Documentation license. There is an in-game disclaimer on initial loading and in the credits stating that references to the winning of cash prizes in the game is only intended for amusement and enjoyment purposes and to emulate the experience of being on the actual show, and that, furthermore, the game's producers absolve themselves of any responsibilities regarding the actual payment of these awards. This disclaimer also absolves me of any similar responsibility. This FAQ is cleared for use and publication on the following websites: www.ign.com www.gamefaqs.com www.golden-road.net If this FAQ appears on a website other than those listed above, please e-mail me at Blissey01@yahoo.com with your name, e-mail address and the name and address of the offending website, so I can take all appropriate action. (For this action, please put “TPIR DS FAQ-Unapproved Website” in the e-mail subject line.) If you have any suggestions, comments, etc. on how to make this FAQ better, please e-mail me at the above address with your name, e-mail address and comments. (For this action, please put “TPIR DS FAQ-Comments/Suggestions” in the e-mail subject line.) If I use your comments or suggestions in a revision of this FAQ, I will credit you properly. UPDATE, 9/29/08: Shortly after posting a link to this FAQ on Golden-Road.net, I was taken to the mat by G-R user "JC_Ludia," who, as it turns out, is one of the game's ACTUAL DEVELOPERS! He notified me that the only way to accrue strikes in the single-player mode are in "One Bid" and the Showcase Showdown. I apologize for my inaccuracy. ---------SECTION 2: WHO AM I---------- My name is William Raymer, with the nickname/Golden-Road.net (a leading TPIR message board) user-name “Blissey,” after my primary e-mail address and favorite Pokémon. I have used many a FAQ in my gaming career, and feel I have learned enough to create one of my own in order to help those in need. ----SECTION 3: WHAT IS THE GAME ABOUT----- The Price is Right brings all of the action and excitement of television's longest-running game show onto your Nintendo DS. Play all of your favorite Pricing Games, such as “3 Strikes,” “Punch-a-Bunch,” “Cliff Hangers” and the grand-daddy of them all, “Plinko.” Play through a series of shows to prove you're the greatest contestant of all time in single-player mode, or play in Party Mode with up to three additional players. --SECTION 4: GAME MODES------------------ There are two game modes: single-player and Party Mode. Single-player mode tasks you with creating a contestant and playing through a series of shows to rack up as much cash and prizes as possible. The progression of the game in single-player is: “One Bid” (also known as “Contestant's Row”) randomly selected “Pricing Game” Showcase Showdown Showcase (only if you win the Showcase Showdown; if you lose the Showcase Showdown, you are automatically sent back to the “One Bid” round) A word of warning: Within single-player mode, a loss in the “One Bid” or the Showcase Showdown also gives you a strike. Three strikes, and... you know the rest. In single-player, there are also a series of objectives-one for each Pricing Game, “One Bid,” the Showcase Showdown and the Showcase itself-for players to attempt to complete. The challenge might be something as simple as “Spin a total of $1.00” in the Showcase Showdown or as complex as “Get all positions right with 20 seconds remaining” in the Race Game. The completion of all objectives unlocks a “Free Play” option, which allows you to play a selected Pricing Game without any fear of striking out. The challenge objective for each game will be listed with their applicable game in Section 5 (see below). “Party Mode” allows you and up to 3 additional players to play the game. In Party Mode, the “One Bid” is followed by one Pricing Game for each player(from a selection of 4), then the Showcase Showdown. After the Showdown, the top two players then go on to the Showcase. ----SECTION 5: PRICING GAMES/CHALLENGE OBJECTIVES--- “One Bid” One Bid, also known as “Contestant's Row,” is the basic Price is Right game play. This section, which was the only game on the original 1950's incarnation of the show, is simple: Four contestants are shown an item (shown on the top screen of the DS) and are asked to bid on it. A description of the prize is shown in the text display on the touch screen. When it is the player's turn to bid, use the DS stylus to highlight one of the four numbers on the bidding display, and, by touching the up or down arrows, select the number you wish to place in that slot. After you have your bid in place, tap the “OK” button. After all four bids are in, the actual retail price is revealed. Even if you don't win here, you go on to a Pricing Game. (But, remember: If you lose, you get a strike.) Challenge Objective: Win with a $50 difference or less. “3 Strikes” (introduced in 1976) In this game, five numbers, representing each number in the price of the car the player is playing for, are placed in a bag along with a red “x” chip. The bag is then shaken up. Once the shaking is finished, tap the bag. If a number comes out, you must guess where in the price the number goes by tapping the slot you think the number goes in. If the placement is correct, the number lights up on the game display. If not, a big, red “NO” covers the screen and the number goes back into the bag. The player's objective is to illuminate all five numbers before three strikes are accrued. Challenge Objective: Win the car. “Shell Game” (introduced in 1974) In this game, you must place a chip next to the shell which conceals a white ball. To earn chips, you are shown small prizes, one at a time, each with an incorrect price. The objective here is to correctly guess if the actual price is higher or lower than the price shown. Once you have earned a chip, place it next to the shell that you think conceals the ball by tapping your chosen shell twice. After all four small prizes are guessed, the shells are moved. If a chip is placed next to the shell that conceals the ball, you win the prize. (If all four chips are earned, the player can win an extra $500 bonus if they can correctly guess which shell has the ball under it.) A loss results when no chips are earned, or if the ball is under a shell that does not have a chip next to it. Challenge Objective: Get all four chips. “Bonkers” (introduced in 2001) In this game, which was actually created by former Price is Right host/executive producer Bob Barker, you are shown the prize you will be playing for, followed by an incorrect four-digit price. You are then given four discs that you must place correctly within the 30-second time limit. To do so place each disc above the number (if you think the individual digit is higher than the one displayed) or below the number (if you think the correct digit is lower than the displayed number) by tapping the disc with the stylus, then releasing it when you feel it is in the right place. With all four discs in place, tap the “Check” control. If you hear a “ding,” then you win. If you hear a buzzer sound, continue to make changes (however, unlike in “Race Game,” you ARE NOT told how many numbers are correct). The cycle continues until either you get all four numbers correct, or the 30-second time limit expires. (If the time limit expires and you are still making a guess, you are permitted to confirm a final guess.) Challenge Objective: Get all positions right on the first try. “Cliff Hangers” (introduced in 1976) In this game, a mountain climber named Hans rests at the bottom of a mountain marked from 0 to 25, ending in a cliff. The objective is to make sure that Hans does not go over the cliff. To do so, you must price three small prize items. For each dollar (high or low) you miss the price of the item, Hans will move one step. If after all three small prizes, Hans has not fallen off the cliff, you win the top prize. If Hans falls off the mountain, you lose. Challenge Objective: Win in 10 steps or less. “Punch-a-Bunch” (introduced in 1978) In this game, the contestant is shown four small prizes, one at a time. The price shown for each item is incorrect-the player's objective is to determine whether the correct price is higher or lower than the price shown. For each correct answer given, the contestant gets a punch on a 50-hole punchboard. Inside each hole is a slip of paper. Written on each slip is a dollar value from $50 to the game's top stated prize, $10,000. (However, the unstated top prize value is $10,900- that is if the contestant punches out a Second Chance slip, then punches out the remaining Second Chance slips on each consecutive Second Chance punch, until finally punching out a $10,000 slip on the final Second Chance punch.) One at a time, each hole's slip of paper is shown. The contestant can choose to give up the amount shown on the slip and look in the next hole or leave with the current amount. This procedure continues until either the contestant leaves with his/her current amount, the last hole is examined- in which case the contestant receives whatever amount is on it, or a “second chance” slip (one each of the lowest amounts- $50, $100, $250, and $500-has “Second Chance” written on it) is revealed. In the event a second chance slip is revealed, a second punch is granted. After that second punch, whatever amount on the new slip is combined with whatever was on the second chance slip. After all four small prizes are guessed, the player takes whatever punches are earned to the punchboard. Tap whatever hole you want to punch with the stylus. The slip is shown to you, after which you can decide to keep or give back what you see. The game ends when you keep what is on your slip, you find the $10,000 slip or you look inside your last hole, whichever comes first. The value of any correctly-guessed small prizes and whatever cash you find are added to your score. The only way to lose in this game is to incorrectly guess all four small prizes and not win any punches. Challenge Objective: Win $5,000 or more. “Race Game” (introduced in 1974) In this game, played for four prizes, the contestant is shown four price tags (each tag goes with one of the prizes). He/she is then given 45 seconds to race over to the prizes and place the tags next to the prizes they think match the tags. To do this, tap the left or right arrow with your stylus to highlight the prize you want to guess, then tap the price tag that you think the item goes with. Repeat this with the remaining three tags. When all four tags are in place, tap the “Pull Lever” button. If any number less than four appears on the main game setup display, you can go back and make changes. Once the 45 seconds have elapsed, the values of any prizes correctly matched up with their appropriate price tags are added to your score. The only way to lose this game is to have no tag matches once the 45 seconds have elapsed. Challenge Objective: Get all positions right with 20 seconds remaining. “Plinko” (introduced in 1983) The most popular pricing game since its introduction in 1983, “Plinko” gives you a chance to win up to $50,000 in cash. To start, you are given a single Plinko Chip and a chance to win up to four more. To earn additional Plinko Chips, you must correctly determine the prices of four small prizes (such as a French-press coffee maker set with the numbers 3-5 shown). Your job is to correctly guess whether the first number (3, in this case) or the last number (the 5) is the correct number in the item's price. After all four small prizes, you take however many Plinko Chips you have earned up to the top of the board. Once there, use the stylus to place the Plinko chip where you want to, then let it go. Whatever the chip lands in (save the 0, of course) is added to your score. The only way to lose in this game is to have all of your earned Plinko Chips land in either “0” space. Challenge Objective: Win with a total of $10,000 or more. “It's in the Bag” (introduced in 1997) In this game, played for $16,000, the contestants are shown four items and five price tags. The player must correctly match four of the price tags with their applicable items. After all four grocery items are shown, you must tap the price tag that goes with the first item. Repeat the procedure with the remaining three items. Once that is done, the revealing begins. The first correct item is worth $2,000. If the price matching is correct, you can choose to quit with any money you have so far or risk it all on the next item and win double the money, all the way down the line. But, if even one matching is wrong, you lose everything. Challenge Objective: Risk it all and win $16,000. “Master Key” (introduced in 1983) In this game, you have a chance to win two keys from a selection of five in an attempt to unlock three locks, representing a small prize, a medium prize and the top prize. To earn these keys, you must determine the correct price of a small prize with three numbers shown (For example, a drink mixer with the numbers “3-3-8” shown.). Your job is to determine if the first number (in this case, the first 3) or the last number (in this case, the 8) is part of the correct price by tapping the number you wish to choose with the stylus. If you get it right, you can choose a key. If you have at least one key after both small prizes, you go to the three locks. One key unlocks all three locks (the titular “Master Key”), one unlocks none of the three locks (the “dud key”), while each of the remaining three keys unlocks each of the three locks individually. Whatever lock you unlock (if any) adds the lock's prize value to your score. If you fail to either win any keys or unlock any locks, you lose. Challenge Objective: Find the Master Key. “Money Game” (introduced in 1972) In this classic game, the player must find the first two numbers and the last two numbers (the middle number is given as a freebie)in the price of a car from a field of nine 2-digit numbers. To guess, tap the number on the touch screen that you think is the first two or last two numbers in the car's price. If a picture of the front half or a picture of the back half of the car is under the number, you are correct. But, if a money sign is under the number, then the number goes in a field of four slots to the left of the nine-number main field. If the four money slots are filled up before you find the first and last two numbers in the car's price, you only win in cash the combined total of the numbers in the money field. Challenge Objective: Win the car. “Check-Out” (introduced in 1982) The contestant is shown four grocery items, one at a time. They are then asked to enter what they think the price of each item is (via the “One Bid” entry procedure). After the contestant has entered their guesses, the total is shown. Then the actual prices of each grocery item are shown, then totaled up. If the contestant's guess total is within $2.00 (high or low) of the actual total, then they win the prize. If it isn't within the range, then they lose. Challenge Objective: Win with a difference of 50 cents or less. “Hole in One (Or Two)” (introduced in 1977 ; “[Or Two)” format introduced in 1986) In this game, you must putt a golf ball into a hole. To determine how close to the hole you will attempt to do so, you must place a series of four grocery items (shown on the DS' top screen) from least expensive to most expensive. (The better you do, the closer to the hole you will be.) If you arrange the grocery items perfectly, you will also receive a $500 bonus (win or lose). After the grocery aspect is finished, it is time to putt the ball. An arrow will appear over the ball and move from left to right. Once the arrow is pointed in the direction you want to putt, tap the ball with your stylus. (It is recommended to try to have the arrow be parallel to the hole when you tap the ball.) If the ball goes in, you win the prize. If it doesn't, you still get a second chance to putt (JUST CHECK THE NAME OF THE GAME, ALREADY!) If it doesn't go in on the second try, you lose. Challenge Objective: Do a Hole in One. (This means you must arrange the four grocery items properly, then sink the putt.) Showcase This was one of the games introduced when the current incarnation of the show debuted in 1972. The winners of the two Showcase Showdowns (on the show- in the game, the winner of the Showcase Showdown [You, if you did win] and the next highest-winning contestant) are shown a prize package (via the top screen), most often based around a theme or a story of some kind. The “Top Winner”(You) will have the option of bidding on the first package or passing it to the Runner-Up and bidding on the second package. The person who is nearest to the actual retail price of the package he/she bid on (without going over) wins their package. However, if the winner is $250 away from the actual price (again, without going over) of their Showcase, the winner gets BOTH Showcases. To bid, just follow the bidding input procedure from the One Bid round. (See that listing for details.) Challenge Objective: Win with a $1,000 difference or less. Showcase Showdown Introduced when the show expanded to a full hour in 1975, the three contestants who won their way out of Contestant's Row in each half-hour spin a giant wheel divided into sections, each with a denomination on it from 5 cents up to $1.00. The person who gets closest to $1.00 in one spin or a combination of two spins goes on to the Showcase. If the spinner gets exactly $1.00, they get a $1,000 cash bonus (win or lose) and a “Bonus spin,” given after all three contestants get their spins. If one or both of the player's opponents ties with the player, the game goes to a one-spin-each spin-off. The Bonus Spin involves the two green sections (with 5 and 15 cents) and the $1.00. If (in one spin only), the contestant lands on one of the green sections, they get an additional $5,000 bonus. If, in the Bonus Spin, a contestant gets another $1.00, they get an additional $10,000 bonus. (In the event that two or more contestants get a $1.00, the Bonus Spin also acts as a Spin-Off, with the monetary bonus provisions still being in effect if needed). When it is your turn to spin the wheel, just move the stylus from the top of the touch screen to its bottom. (Like on the show, reverse spinning is not permitted.) Word of Warning: Lose here, and not only do you go all the way back to the One Bid round, but you also get a strike. Challenge Objective: Spin a total of $1.00. -------SECTION 6: CLOSING REMARKS----------------------- Well, I have been a Price is Right fan all my life. So, when I saw this game on the shelf at my local Gamestop store, I just had to get it. I hope this FAQ has helped you figure out how to play these classic games on your Nintendo DS. So, in closing, this is William “Blissey” Raymer, reminding you to help control the pet population. Have your pet spayed or neutered. Goodbye, everybody.... until next time. William “Blissey” Raymer Yuma, Arizona USA 21 September 2008