The Legend of Spyro: A New Beginning General Guide -------------------------------------------------------------- ================= TABLE OF CONTENTS ================= 1. Introduction A. Getting the Most Out of This Guide B. Version History C. Author Information 2. Abilities A. General Strategies B. Fire C. Electricity D. Ice E. Earth F. Physical G. Other 3. Levels A. General Strategies B. Dragonfly Swamp C. Dante's Freezer *UPDATED* D. Tall Plains E. Munitions Forge F. Cynder's Lair *UPDATED* G. Convextion *UPDATED* 4. Enemies (by weaknesses) A. General Strategies *NEW* B. Standard *NEW* C. Fire *NEW* D. Electric *NEW* E. Ice *NEW* F. Earth *NEW* 5. Bosses A. General Strategies B. Ice King C. Stone Sentinel D. Steam E. Cynder (part 1) *NEW* F. Cynder (Part 2) *NEW* 6. Miscellaneous *NEW* A. Secrets *NEW* B. FAQs *NEW* C. Other *NEW* 7. Guide Information A. Legal B. Contributions C. My Other Guides -------------------------------------------------------------- ============ INTRODUCTION ============ ---------- This Guide ---------- This is designed to be a general guide for the game. There is already a good guide out there for what enemies show up when, where each purple puzzle is located, etc. Instead of taking that approach, this guide tells you how useful (all of this is simply my opinion, but I welcome others) each ability is, where and how to use them, what types of enemies are on different levels, in what abundance, the best strategies for defeating each, how to beat each boss, etc. When I look for a guide to beat a game, I like to be able to still feel as though I was the one who beat it. That is why I have started to develop these types of guides. I find that they are generally MORE complete than a play-by-play guide. --------------- Version History --------------- Current Version: 1.00 Last Updated: 04.02.2007 Version History: 0.15: Began work on the guide, finished sections 1 & 7. 0.25: Up through Ice abilities, each on level 2. 0.30: Up to Dante's Freezer, skipped Earth abilities. 0.45: Finished earth for now, also did all levels. 0.55: Stayed up a bit later to finish the first 3 bosses. 0.70: Finished half of the enemies. 0.85: Finished enemies and Cynder I. 1.00: While technically I am not fully done (level 3 abilities), I consider this guide to be complete. ----------- Author Info ----------- This guide was created by: The Ambassador Email: ambassador@wideopenwest.com -------------------------------------------------------------- ========= ABILITIES ========= ------------------ General Strategies ------------------ First of all, realize that your breath attack (A) can be held down to create a longer blast, up to about three seconds. Knowing this makes the game much easier (I only realized it on the fifth time through). Also note that the blast shot (X) is generally much more powerful than the breath attack. Not only are they long range, but they are still somewhat economical (doing generally double damage, using 2.5 times the amount of breath energy). In fact, about 2/3 of the time I attack, I use a shot instead of breath. A strategy I highly recommend having is to create one ultra- powerful set during the game. This means that the shield, breath, and shot are all maxed out according your available blue gems. For me, I max out electric, as I find both the shield and shot to be the most powerful in the game. Also, use the L button. It is your friend. It is much faster to click it to target the next enemy than to take a hand off the buttons to tap an enemy. It also comes in handy for multi- targeting (see abilities for multi-targeting info). Use the electric shield. Invincibility is an awesome power. It will make your life so, so much easier in the game. As a final note, do not worry greatly about your green (breath) energy. Each green gem contains a lot of energy (about have of your starting amount), and the average enemy does not need that much to be destroyed. In addition, if you ever do run out, a maxed out earth shield will work in a pinch; if you do not have the shield maxed, simply knock over a rock or other red gem location to reveal both a red and a green gem (the green one only shows up if you are on empty). ---- Fire ---- Fire is the most basic of the skill areas. As such, the developers tried to make it good all-around. The attacks are generally a bit stronger than their counterparts in other categories. However, the attacks do not have any special skills. Fire Breath: This is your basic breath. While it does not have any special traits, it is slightly more powerful than the earth and ice breaths. It shoots out in a straight, small area (about a 5 degree area of effect). (Area of affect is how off your enemy can be and still hit him) LEVEL 2: Cost: 5100 Usefulness: 7/10 Description: You will want to purchase this ASAP; it is very difficult to beat the early Trolls on Dante's Freezer without it. Later on, it looses its effectiveness. Fireball: This is a standard shot. It produces a small red ball that shoots forward, knocking backward the first enemy that runs into it. It does an above-average amount of damage. LEVEL 2: Cost: 25800 Usefulness: 3/10 Description: Either upgrade your fire breath or the fireball. I do not advise doing both. I consider the breath better as the added damage from the fireball does not make up for the extra breath energy needed. In addition the cost is rather high. Flame Shield: Welcome to the worst ability in the game. Not only is the damage less than a breath attack, but it uses coveted fury energy (purple). To top things off, you need to be right next to your enemies in order to damage them. By the time the fire shield KOs them, even a soldier will have hit you once or twice. HOWEVER, it is very helpful for Dante's Freezer as it will protect you from Fire Beetles. LEVEL 2: Cost: 15600 Usefulness: 0/10 Description: The small damage improvement does not make up for such a bad ability. ----------- Electricity ----------- Electric powers are my absolute favorite in the game. Half of the time I am playing, I am using electricity. The shot is ultra-powerful and the breath is also very good. And those aren't even the best parts: the electric shield is the best ability in the game! Shock Beam: This is very similar to the fire breath, shooting a straight but jagged line forward with a very small area effect (less than 5 degrees). It is just as damaging as fire breath. LEVEL 2: Cost: 7600 Usefulness: 8/10 Description: This is almost identical to fire breath, level 2, but the greater amount of electric enemies and the fact I constantly use electricity adds another point of usefulness. Electric Arc: This is the most powerful shot in the game. Think of it as two fireballs for each use. That is exactly what is happening. Spyro shoots out two arcs, EACH one is the equivalent of a fireball. Thus, if both hit the same target, you get an almost guaranteed OHKO, even on level 1. That is POWERFUL! In addition, you can target two enemies at the same time by holding down X and tapping (or using the L button) to select a second enemy. If the first does not get in the way of the second enemy, one arc will go to each of them. LEVEL 2: Cost: 18700 Usefulness: 9/10 Description: This just makes a super-powerful attack even stronger. The only reason it does not receive 10/10 is that the attack is so powerful to begin with. On the other hand, this allows more for multi-targeting. Electric Shield: This ability is the absolute best in the game. There is simply nothing else like being invincible for a short time. Use this when you're surrounded, either by enemies or Fire Beetles (this is a MUST for Fire Beetles). Upgrade it ASAP and use it as often as you want. Yes, you can use it very often if it is the only thing you do that depletes fury energy. In fact, if you use it because you are surrounded by enemies, by the time it wears off, you will have made up the fury energy! LEVEL 2: Cost: 18700 Usefulness: 10/10 Description: The only thing better than invincibility is to be invincible for a longer period of time. Buy it ASAP to make the game that much easier. LEVEL 3: Cost: 23400 Usefulness: 10/10 Description: Again, the only thing better is longer invincibility, and this one gives you a few extra seconds. Buy it as you as you can. --- Ice --- Ice is the one to use if you enjoy harassing your enemies. While the first levels don't over much specialty, levels 2 and 3 give you attacks the chance to freeze your enemies. After an enemy is frozen, it cannot move for a few seconds, and if you attack it in any way during that time, it creates an instant OHKO. When I'm not using electricity, I am generally using ice; in my opinion, it is the second best type of attack. Ice Vapor: This breath is slightly weaker than the first two, but not by much. Once the freezing ability is added, the slight weakness can be ignored, with the freezing putting it into first place for the breaths. It has the same range as fire breath (in fact, it even looks the same, except it's blue). LEVEL 2: Cost: 12700 Usefulness: 6/10 Description: Gaining the ability to freeze enemies is somewhat helpful, although it is based on luck. Still, it creates some reason to purchase this upgrade relatively fast. Ice Bullet: This shot can bounce off of walls, making it good in confined spaces. However, how many confined spaces are there in the game? Very few. It is still very useful for dispatching the three ice enemies as all three are very dangerous up close, but all three are slow-moving. LEVEL 2: Cost: 29500 Usefulness: 7/10 Description: Ice bullet is one of the most used abilities for me. Both the Spider Tank and Rock Brute take multiple hits to take down, so lessening the needed attacks comes in very handy, especially when surrounded. Freezing is just an added bonus. It is also extremely handy against the Magma Worm. Ice Shield: While better than fire shield, this shield is still rather useless. The upside to it is if you upgrade it, you can use it when you are surrounded, do a quick tail sweep, and KO every nearby enemy. Thus, it does have some good points. LEVEL 2: Cost: 31200 Usefulness: 5/10 Description: Ouch. This certainly costs a fortune, but if you are planning on using it when you're surrounded, buy it. For me, I will stick to the electric shield for nearly every emergency. ----- Earth ----- Earth is a strange one to me. It is one you will either like or hate. The abilities are the most specialized of the entire game, so master them or ignore them, the choice is yours. (NOTE: I am doing earth without the game in front of me. Some data will be slightly off, but the description/usefulness is accurate. I will finish it later.) Earth Breath: This is the weakest of the four breaths, in my opinion. Not only is it the only one that cannot be held, but it is also one that requires the enemy to be on top of you in order to get the most out of it (the closer the enemy is to you, the longer he is hit by the breath). It does push enemies back with a wide area of effect (about 30 degrees), but that is not enough to make up for the two glaring weaknesses (the ones I just mentioned). LEVEL 2: Cost: Usefulness: 3/10 Description: The ONLY reason to upgrade it is for attack against slugs. However, considering that slugs are among the weakest of enemies, the usefulness diminishes. Earth Rocket: This is actually a somewhat strong blast, second only to electricity if used correctly. It is the only blast you can truly charge (although electricity allows you to target two enemies by holding down X). If you can learn how to run, charge, and run back, it can be helpful, especially against those nasty Nataloids. LEVEL 2: Cost: Usefulness: 6/10 Description: Nataloids are certainly annoying, and upgrading certainly makes dispatching them easier. It also helps in KOing other enemies, making it relatively versatile, and thus useful. Earth Shield: This decreases the amount of needed breath energy. This is hardly useful, except for level 3. Level 3 allows for unlimited breaths without any use of breath energy for a short time. LEVEL 2: Cost: Usefulness: 2/10 Description: 50% doesn't cut it. Don't buy it unless level 3 is your next buy. LEVEL 3: Cost: Usefulness: 8/10 Description: While only handy in some situations, this shield is extremely helpful when you need it most. Simply use your X attack like crazy and watch the enemy fall, leaving behind all the green gems you need to completely refill you bar. -------- Physical -------- There are two main physical attacks: Triple Attack and Tail Sweep. Triple Attack: This is a double head-butt with a tail strike at the end. It is done by pressing the Y button three times in quick repetition. This is by far the worst attack in the game. It takes a decent amount of time to do and hardly does any damage (you have to hit a simple Frogweed 5 times to destroy it). In addition, you can only use it right next to enemies, who can and will be attacking you as you *try* to hit them. DON'T USE IT. Tail Sweep: The Tail Sweep is hardly any better (A then Y). However, it does do a decent job of knocking everyone around you back three paces. Just don't count on it to do much damage as it's damage is equal to a single Y attack. A Tail Sweep is truly useful only in one situation: Use an Ice Shield to freeze all nearby enemies and use the Tail Sweep to OHKO all of them in one swipe. Use it for fun, but don't count on it as an attack. ----- Other ----- There are two attacks that don't really have a category: Fury and Breath Finisher. Fury: This is a heavily pushed attack during the game (X + A together for one second). However, it is not strong enough to warrant using up all of your fury energy in one strike. The most combat enemies (not Fire Beetles) I have had on the screen at once is five, and that is very rare. Personally, I would much rather use a single Ice or Electric Shield to dispatch of the same group of enemies without using up all of the fury energy. In addition, targeting the enemies can be a pain as you really need to use the stylus to be accurate, but the switchover will cost a second, one of only three you have to do the attack. As a final note, I have not any differences between the four types of fury (Fire, etc.); they all seem to do the same thing to me, just with different graphics. Breath Finisher: Considering that the Breath Finisher comes from the weakest attack in the game (the Triple Attack), the Breath Finisher would also seem to be weak (Y Y Y A B). However, the Breath Finisher is one of the strongest attacks in the game. Then why do I almost never use it? Because the chances of doing correctly when an enemy is hitting you back (which they will be doing) is very VERY small. I am very good at button combinations, but even I only accomplish it about 1/3 of the time I try to perform it. That makes this the most unreliable of all attacks in the game. IF you do manage somehow to pull it off, the cursor-moving attack is very strong (same for all four types, just different graphics). My suggestion is to try it a couple of times when you are right next to some red gems or containers with them inside. That way if you do not have a good rate of success, you can quickly regain your health. If you can manage to do the attack, go ahead and use it, just be careful and don't depend 100% on it. -------------------------------------------------------------- ====== LEVELS ====== ------------------ General Strategies ------------------ Walk around. Walk around. Go around once more. That is the best way to make enemies appear. It also allows you to hunt for those out-of-the-way purple puzzles. Beware of falling, but don't worry about it too much. No matter where you fall, you just get sent back to where you were a second ago with a medium chunk of health gone. You are NOT sent back to the start of the level. Beware of the annoyingly long conversations. They are fine for the first time through, but after a while you will want to skip them. Unfortunately you cannot. However, you can skip movie scenes by pressing start. Can someone PLEASE tell me why we can skip movie scenes (which are generally decent), but not the dumb dialogue????????????????????????? Quick Note: Gliding is actually slightly faster than walking. See the abilities section for more general strategies. ---------------- Dragonfly Island ---------------- This is the starting area (although it doesn't actually have a name; I simply gave it one). Basically follow the instructions Sparx gives you. You have three main troubles: Frogweed before gaining fire is a small challenge. It takes five whacks to KO each, so you are almost guaranteed to get hit at least once for each. Be sure to continue to heal after one or two of them. There is also one (maybe two) sections of Fire Beetles. The best strategy for now is to stand away from where they show up and let all of them to come to you. Whatever you do, walk forward with caution: look for the telltale blue gem that says that they're dispatched with. The third is what will become your training area. After you meet Ignitus, make sure you are at full health. During the battle, just try to take on one at a time. If you become trapped, use a tail sweep. Also, the Leaders' bombs can be picked up (using the stylus) and used against them or the soldiers. Just know that if you KO someone with one, they will not leave any gems behind. --------------- Dante's Freezer --------------- There is nothing of real worry here, except the beginning. When the Trolls attack right inside the gate, things can get very hectic, as you do not have the needed electricity yet. Use whatever you need to use, including Fury (the only time I generally use it). Use a held down breath attack to damage the Trolls and tail sweeps to stun them. The only other major areas are the fire beetles (meet the fish, see a ghost, then fire beetles; also after the lava lake). Use the fire shield for now to take them out. ----------- Tall Plains ----------- Be prepared for a lot of tapping. This level introduces the armadillo, an enemy that's either easy or hard. If you have a stylus in your hand, tap him to stun him, take care of everyone else in the meantime, then later go back and knock him over again and use fire. If you don't plan on using the stylus, well good luck... Also, beware of bridges, as they tend to contain fire beetles. As a last note, stay away from the Spider Tanks, even knocked out, they release one final punch. You'll know what I'm talking about. --------------- Munitions Forge --------------- Upgrade your Ice Bullet and Electric Arc. You'll need them. Angler Fish and Magma Worms are in abundant supply, not to mention fire beetles. Use Ice and Electricity, and don't be afraid to use your Electric Shield; you're going to need it. In addition, use earth blasts to deal with the Nataloids. If necessary, use an Electric Shield to get close before using the blast, and don't forget to charge it along the way. ------------- Cynder's Lair ------------- Expect this to be the toughest level in the game. Don't be surprised to be attacked by upwards of three groups of fire beetles while on hard. Pull out all the stops and approach new areas with caution; enter slowly and stay at the entrance; let the enemies come to you if need be. Use your X attacks often as there are plenty of enemies to resupply your breath energy. Do what it takes to survive. Also use the holding A trick for standard enemies (i.e. soldiers and disciples). Beware of a section about halfway through where you will encounter a triple set of fire beetles. --------- Convexity --------- You will receive two more long levels of what Cynder's Lair dished out, but after that there's nothing (besides Cynder of course). Don't worry about fury energy. Two levels, albeit large probably won't be enough to deplete it even when being overused. The two main sections you will have to watch out for are the two ending areas (in bottom left corner). Each time has a fire beetle attack coupled with Spider Tanks. Use the electric shield, and do not be afraid to retreat in order to refill you life (or simply take out the fire beetles who can and will follow you). -------------------------------------------------------------- ======= ENEMIES ======= ------------------ General Strategies ------------------ Use the L button to your advantage. It is a fast means of switching to new enemies. Make sure that you look at the circles around the enemies on the screen. The color gives you a quick reference as to their weakness and takes less time than reading the description. Use the secondary shots. They cost more but the green energy that enemies drop is more than enough to make up for the extra loss. When surrounded, use the electric shield to protect oneself while attacking. Leave at least one refill item untouched (the things that give you red gems, such as boulders). This way if you ever use up all of your green energy, you can knock down the saved one to restore both green and red energy. Circling around enemies using a held breath is generally a good strategy as many are not very fast and if the breath is held, the enemies will start to dance instead of attacking you. NOTE: The fractions are HP reductions are for level 1 attacks. NOTE: All breath attacks are just pressed, not held. -------- Standard -------- Training Dummies: If you need help with these, play on easy first. Soldier: 3/4 fire breath, 3/4 electric breath, 3/4 ice breath, 3/7 earth breath; OHKO for all secondary weapons. These are the simplest enemies in the game. They are even nice enough to wait almost a second after reaching you before trying to slap you around. Leader: 1/4 for all breaths; 2/5 fireball, 5/6 electric arc, 1/3 ice bullet, 1/2 earth rocket. These are much tougher than soldiers. For starters, one must first destroy the shields by tapping them in order to do any damage. However, you can pick up their bombs with the stylus and hit an enemy with one. Yet this is rather useless as it takes far too long for the minimal damage it does. Disciple: 2/5 for all breaths; 3/4 fireball, OHKO electric arc, 1/2 ice bullet, 4/5 earth rocket. Disciples are the most annoying of the standard enemies. Healing is not that bad, but disciples have both long-range and short-range attacks. Take them out first. Circle around them using attacks or simply OHKO them with an electric arc (recommended). Fire Beetles: These are technically not enemies, but of the 15 total (12 of which are true enemies), you will probably die more times from fire beetles than all other enemies combined. Use fire/electric shields and tap them to KO them. Give them your first attention, and beware as they can pop up anywhere, including right where you are standing. ---- Fire ---- Frogweed: 1/5 physical attack, OHKO fire breath, OHKO fireball. Believe it or not, frogweed are actually tough. But that is only because they appear before you have anything besides physical attacks. The challenge is to KO one without it hurting you (harder than it sounds). Once you have fire, these guys are toast. Armadillo: 2/5 fire breath, 4/5 fireball. Armadillos can either be easy or hard. Stunning them gives you several seconds to either KO them or take care of other enemies. On the other hand, if you are not quick with the stylus, armadillos will be among your least favorite enemies. ----------- Electricity ----------- Troll: 2/5 electric breath, OHKO electric arc. These guys are tough the first few times. Fire hardly hurts them. Circling is the best strategy at that point. However, once one learns electric arc, simply use it to easily take care of them. Ghost: 3/4 electric breath, OHKO electric arc. These are more annoying than harmful. Just run around, avoid the first ax, and hit him with an arc as soon as he reappears. Most of the time, you will not even have to wait for the second shot. Angler Fish: 1/4 electric breath, OHKO electric arc. Welcome to the nastiest unit in the game. DO NOT use the breath on these guys; you do not know how much I was hurt simply trying to hit one with a breath. The movement is far too erratic. Use the arc, and target them before anyone else. --- Ice --- Spider Tank: 1/10 ice breath, 1/4 ice bullet. These are slow but nasty. Stay away and use a quick barrage of ice bullets on them. Also, stay away even after you KO one as these are the only enemies that explode (and can harm you) after they die. Rock Brute: 1/4 ice breath, 2/7 ice bullet. Again, these are slow and nasty. Stay away from their fists (the circle of affect you see from a pound is smaller than the area that can damage you). Barrages of ice bullets is what I use to take them down. Magma Worm: 2/5 ice breath, 1/2 ice bullet. Like the first two ice enemies, these are slow but dangerous in close combat. Thus, use a double ice bullet to quickly dispatch them, preferably while they are still in the lava lake as these fiends leave a trail of lava behind that can do serious damage to you if you hit it. ----- Earth ----- Nataloid: 1/5 earth breath, 2/5 earth rocket. Welcome to the second worst actual enemy in the game (if one does not include fire beetles). These guys are tough. There attacks are not all that harmful; however, they shoot out a lot of them. In addition, they have decent protection. My suggestion is to either use a quick earth rocket barrage or as soon as you see one, back away, and charge up a shot, which will nearly if not fully KO them. The only good news is that they do not move. Leech: 2/3 earth breath, OHKO earth rocket. These fellows are interesting. They take away purple energy instead of HP. Regardless, take them out, preferably from a range. The other option, though, is to use them for getting your Breath Finisher started up as they will not attack back. -------------------------------------------------------------- ====== BOSSES ====== ------------------ General Strategies ------------------ Hold the stylus down on a target until you see a half circle. This is much more effective than quick tapping. Move around. Be careful not to hit any objects, but it can help minimize a homing attack. I have seen it happen. Learn the attack patterns. Know when to fight and when to be on the defensive. By the way, when I say a boss hits a certain side, just be on the other side (or corner) in order to miss his attack. Other areas may also work, but why not go for the guaranteed spots? -------- Ice King -------- The Ice King is a sinch if you know his patterns. He has three patterns, one for each stage of the battle (You will know when he switches). Aim for his shield first, then for his armor. Stage 1: HE hits right. Then either he will attack again within about 3 seconds (hits left) or he will wait a longer amount of time and reset (hit right, then left if within 3 seconds, reset if not, and so on). His other attack is a left strike if you are extremely close to him. Stage 2: He hits Right then Up (a double strike) three times. Then he hits Left and Down (another double strike) once. Then he resets. Stage 3: Just stay on the right. He ONLY hits on the left. -------------- Stone Sentinel -------------- He can be difficult at times, and this time you have to watch out for the edges of the screen; if it looks like you could hit something on the edge, don't go over to it. I did to test it for this guide. It does hurt you. ALSO, BE SURE TO DISTRIBUTE YOUR ATTACKS EVENLY. Hit both arms about the same number of times, for once he looses one, he really gets mad. At that point, just aim for him. He throws too many boulders to hit them all. In general, hit him with a full half-circle on one arm. Wait a second for him to throw a boulder. Hit the first boulder with one full half-circle, and another quarter-circle if necessary on the second. Then repeat. If he taunts you, let him have it. This is your chance to really do some damage. ----- Steam ----- Steam has two stages: one fast and furious, the other slow and steady. In both stages, avoid the obstacles. You may in fact gain more damage from them than from Steam, so be careful. And note that those obstacles also hinder your shots, so hold onto the stylus until the obstacle has passed. Stage 1: ONLY HIT STEAM. You cannot do much good against those pink balls. His back part falls off quickly, and afterwards, the fight becomes much easier. So get there ASAP! Stage 2: Sit down for the long haul. Steam will shoot out three fireballs every few seconds. Simply tap each one once to destroy it. Then do as long of one as you can on Steam, letting go as soon as you see the fireballs reappearing. Keep tapping away until he falls in the fire. -------------- Cynder, Part 1 -------------- Cynder has three attacks in this battle. The first is shooting off sets of two pink bubbles at you. During this time, hold the target on her for about 1/2 to 2/3 of the half-circle. This will give you enough time to tap both of the bubbles (they only need a tap). If you miss one, move around the edges to minimize the damage. The second attack is trying to hit you with her wings. If she moves up high in a corner of the room, move to the top of the screen. Otherwise, stay on the bottom. Store up while she is swiping and release when she backs up (otherwise you hit her wings, doing less damage). The third attack is the pink beam while moving through a corridor backwards. Stay in the bottom right corner until she does a sweep from the bottom left to the upper left. Then move to the upper right as she sweeps across the bottom, moving back to the lower right corner as soon as she is done. There are other ways of avoiding this one, but this method uses the least movement. There is a fourth thing that may happen, where you are chasing Cynder down a corridor. Attack as much as you want as this is a freebie section. You do not need to fully deplete her health, just mostly and she will fly away. -------------- Cynder, Part 2 -------------- This battle is a bit tougher, but not by much if you know her attacks. The first attack is the pink puffballs that she shoots at you in sets of four. Just like the first time, hit Cynder for about 1/2 of the half-circle and then focus on tapping them out. If you miss one, try to miss one that is heading to a corner as sometimes those will not even attack you. The second attack is probably the easiest. Whenever Cynder flies back and there is a asteroid (or whatever it is) in the upper left, simply head down to the bottom. Consistently use full fire in this stage as all you have to do is move up and down. Cynder attacks up first, then down, then up... You will move a bit closer to the asteroid, and then move away from it. At this point, Cynder fires one more time and moves to a different attack. The third attack is a beam/ship combination. When you see her move (and a ship coming), head to the bottom left corner. The ship is set to hit you then, but Cynder will be using her beam on the right side. As soon as her beam moves up enough to move over, do so and you will not get hit. Then move up. When Cynder moves from the upper left corner down some, move over to the corner in order to avoid the second ship. All throughout this, continue to fire if possible. Either you will hit Cynder or knock off the ship's wing. Both are good results (the ship's wing is the major way it has of harming you). After you have depleted her health to just a bit left, you two will travel through a walkabout. Simply stay in the exact middle (or close to it) and nothing can harm you (although at times Cynder may seem close enough to harm you). Afterwards, shoot her down (she has no attacks). Once Sparx says to use fury, use it and she is done for. If you do not KO her in time, you will simply go through the walkabout again and receive another chance afterwards. -------------------------------------------------------------- ============= Miscellaneous ============= ------- Secrets ------- Crash Bandicoot: On the second section of Dante's Freezer, off to the left you can see Crash being roasted while he's tied up. Arcade Mode: Finish Story once: Play through the game going for high scores. To me, this mode is rather dumb as it takes something out of the gameplay. Nevertheless, others may find it fun. Puzzles 1: 20 shards: This is a set of 20 puzzles similar to those found in the game. (Unconfirmed:) I do not believe that these puzzles give you anything; they are just for fun. Puzzles 2: 40 shards: This is a second set of 20 puzzles similar to those found in the game. (Unconfirmed:) Each puzzle gives you one more shard to use in unlocking the cheats. Tiny Spyro: 43 shards: Just as the cheat says, this makes Spyro much smaller (about 1/4 of his normal size). Disco: 45 shards: Only use this if you want a headache. Why the producers put this one in is beyond me. It changes the ground to a never-ending stream of nasty-looking colors. Ugly. Zoom: 48 shards: This is only helpful if you want a harder time beating the game as it zooms in on Spyro, so a Disciple or another creature may attack you without you even seeing them. Max. Powers: 51 shards: (Unconfirmed:) Maxes out your abilities (found by pressing Select). This is relatively useless as after you have beaten the game, most of the abilities should be maxed out (which is why I have yet to confirm this). Breath: 54 shards: Gives you unlimited breath energy (think of an infinite maxed out earth shield). Invincible: 57 shards: Makes you immune to being hit (like an infinite electric shield). Cynder: 60 shards: Changes Spyro into Cynder. This one could have been awesome, but it is only for the small sprite that moves around the screen. All of the dialog, etc. is still Spyro, and the sprite of Cynder doesn't look all that different than Spyro. Tis a pitty. ---- FAQs ---- No questions thus far... ----- Other ----- This is in case I find something that does not fit into any above section (I will note here that one of the secrets is a sighting of Crash Bandicoot as that could be considered other). -------------------------------------------------------------- ================= GUIDE INFORMATION ================= ----- Legal ----- This guide is only to be published on Gamespot.com, supercheats.com, www.mogelgott.de, and Gamefaqs.com. If you find this on any other site, please let me know. ------------- Contributions ------------- Reasons to write me: @Questions @Comments @Using this guide on another site @Seeing this guide on another site @Your own strategies My email address: ambassador@wideopenwest.com Please keep the emails clean. Thanks. Contributors: None Yet --------------- My Other Guides --------------- Cossacks 1 Galactic Civilizations Gallop Racer 2004 Mario Tennis: Power Tour Monopoly Tycoon