Endless Frontier Exceed: Super Robot Wars OG Saga Walkthrough by Mark Neidengard (mneideng at ugcs dot caltech dot edu) version 1.0 This is a walkthrough, intended to be 1 (1.5?) steps removed from a full translation. Please do not redistribute. Endless Frontier Exceed is a "moderate" RPG, neither completely scripted nor completely free-form and leveling/gear-acquisition-subquest intensive. It features a semi-unique combat system reminiscent of Xenogears, where each character has a series of special moves whose sequence the user designates for maximum hosage. For the power-leveling-inclined out there, Exceed has a interesting means for designating when the time has come to proceed with the plot already. Enemies that formerly gave N experience points will abruptly give N/2 once your party's level exceeds a preset threshold for a given area. This is a very elegant hint that the time has come to move on. And if you're interested in collecting the optional bounties in the game, this is a good signal when you can or cannot plausibly confront the next available fugitive. ---- PROLOGUE It was called "Endless Frontier", a strange world held together by portals called "Crossgates", through which the denizens of various realms pass. "Lost Helencia", whose culture is steeped in technology. "Kagura Amahara", tranquil land of cherry blossom and maple, human and oni. "Elf Tale" and "Dunepolis", phantasmic homes of the fae and beast-men. "Formido Heim", airy realm where the demons dance. "Varna Kanai", quiet submarine paradise where the merfolk swim. Various realms, various people, various times, joined into one frontier truly without end. Just who forged this world? The makers of the Crossgates, and joiners of the Realms, are known as the "Einsts": visitors from another world. Just when and why this massive presence alighted on the world, no one knows. But desiring to return home, they opened Crossgate after Crossgate, eventually creating what became Endless Frontier. But no matter how many Gates they opened, their home remained elusive. As much time passed, so too did the Einsts' vitality. In panic, they themselves entered the Endless Frontier they had created, in search of the living "Miltkeil" crystals whose power fueled the Crossgates. That power, great enough to twist dimensions, flung most of the fae from their Realm. And the aftershocks, called "Quakes", spread to yet other worlds such as the "Material Realm", bringing them into the fold and bringing together a certain group of people. The ironic result was the destruction of the very Einsts who kept attempting to "Correct" the world they had damaged. Their downfall also led to the downfall of most Crossgates, and the energy unleashed permanently joined many of the worlds together. This could be called the true birth of Endless Frontier as a world in its own right, whose residents elected to join hands and forge a new life in their new world. However... Few realized that, comingled into Endless Frontier, were dwellers of a Realm unaffiliated with any of those known. Nor did most recognize that the return of the fae, exiled during the long-ago war, was at hand. This is the Endless Frontier, where a new story is about to begin. --- Aledy Na'ash, known as Aledy of Wrought Iron, has a report for his mistress Cindy Bard. As one of the Shura, strenuous practice goes with the territory for him -- which is why he did his daily thousand pushups before filing his report. Cindy is well-enough pleased, reminding her pupil that strong power dwells in a strong body and spirit. As for the latter, she asks him to recount what's going in the land they currently inhabit. It seems a piece of the Shuras' original realm of "Hakoku", the Land of Waves, has been broken off and somehow joined to another world... and that during time of war. Aledy's best efforts have failed to track those responsible down, but he has found a clue as to what may have happened. For some time, the Shura have been hosting some unexpected guests: the fae, exiled from their own home by the power of the Einsts. Aledy calls Neige [rhymes with "ledge"; French for "snow"] Hausen, princess of the fae, to explain her theory. From what Neige can tell, the world to which the Shura castle is joined is none other than Endless Frontier -- her own people's homeland in a manner of speaking. How does she know? Well, she's had Aledy doing a bit of legwork, and he's found this ginorm-- err, "formidable" tank to the East. Whoever it belongs to, it's _not_ the people who invaded Hakoku: Neige remembers seeing it three years ago when her people were flung to Hakoku. Her own land of Elf Tale was under attack at that point, and that tank was one of her people's foes' weapons. Neige doesn't know what happened in Elf Tale after the fae's departure, but Cindy agrees with Aledy that it seems a promising clue to their own fate. Cindy asks Neige to describe the war her people fought, the so-called "Ten Years' War" that began with a unilateral declaration of war from Formido Heim. It in fact lasted for ten years, and Neige herself joined in the fighting with her spear in hand. The fae never learned why the demons attacked, knowing only that they had to defend themselves: a bitter struggle indeed. Cindy asks why the struggle was so bitter -- is it not through combat that people evolve, and thereby approach godhood and the Truth? Maybe the Shura subscribe to that philosophy, but Neige is one of the multitudes not signed on for that way of life. To their credit, Cindy and Aledy both respect Neige's position enough not to argue. Neige describes how the war, begun with a one-sided declaration, ended the same way. A proclamation from Formido Heim announced the death in battle of the demon king, admitted defeat, and announced the immediate withdrawal of all troops. The message came personally from the leader of the Special Forces, Azel Granata. Well gee, it sure sounds to the Shura like Neige's side actually won. The thing is, no one ever found out who killed the king. Elf Tale's forces were solidly on the defensive at the time, and in no position to somehow assail Formido Heim (much less its palace). Besides, the Formido Heim forces were being supported by frigg-- stalwart mechanical weapons using otherworldly technology. Said weapons were around three meters tall, and resembled the Rasetsu-ki that the Shura use. The fae had a few of them of their own, but they were few and very far between. Even her personal machine is nowhere to be found now, but if this world is truly Endless Frontier... Cindy thanks Neige for filling them in, and has something to tell her and Aledy in turn. It pertains to the Arc-On, the Rasetsu-ki parked in front of them. What, that ginormous stone statue thingie? Actually, the thing the statue was patterned after: the mightiest of the Rasetsu-ki and guardian of the Dragonlord Tower where the trainees live. It is, or rather _was_, parked on the tower's top floor. Its departure shocks Aledy, but that's just the tip of the iceberg. Or, some large, crystalline thing anyway: Cindy points out a cluster of black gemstones that didn't used to be cluttering up the floor. Neige recognizes them as Miltkeil, the same sort of stuff that was overwhelming Espina Castle at the time of the fae's exile. What's odd is that their color and shape are wrong. Nobody knows how or why they got here, but whatever they are the Shura have been quite unable to crack or even scratch them. Arc-On's disappearance coincided with the Miltkeil's appearance, which is especially weird given that it shouldn't have a "pilot". Cindy explains that the Rasetsu-ki are sentient weapons that gain power from their controller's "Haki", or spiritual force. In other words, someone with inferior Haki can't control one -- which can only mean that someone with enough Haki (or a comparable power) to awaken Arc-On has actually appeared in the world. It's conceivable that that power is responsible for the black Miltkeil, which is actually "alive", and further conceivable that this is all somehow connected with the fae's exile back when. Cindy orders Aledy to go in search of the Arc-On, and to use his Haki to become its pilot. Aledy is eager to follow orders, but rather doubts that he's got what it takes to control something so mighty with his immature skills. Surely Cindy herself would be better suited? Cindy agrees that Aledy, who she's instructed in Ki-Shin-Ken since infancy, is still immature... But he's _only_ immature: nothing else does he lack. She smiles and tells him to keep forging himself so as to avoid shaming his nickname. Neige points out that she's got to make a journey of her own, seeking to learn of her kingdom and castle's fate. She was hoping that Cindy might loan her a Shura or several as bodyguards. Cindy asks what Neige is looking for in a bodyguard; of course, they should be all handsome and stuff. Maybe the "dependable older-brother" type, and the close-mouthed "keeps worries inside" type? And the cute, "younger brother" type perhaps? Sure would make the trip a LOT more fun *cue the imperious laughter*. Cindy digests this, and tells Neige she's got just the man for the job. She commands Aledy to accompany Neige to her castle while pursuing the Arc-On. This confounds Neige to no end, but Cindy explains that despite his youth, Aledy is already a dependable Shura. Plus he worries all the time about the limitations of his training, and at age 17 surely qualifies as Neige's younger brother. Besides, in her biased opinion as his mentor, Cindy thinks Aledy is plenty handsome. Neige looks far from convinced, especially when Aledy asks what "handsome" means. Cindy smiles again as she explains, and Aledy gets even glummer as he calls himself unworthy of such a compliment. Sensing Neige's hesitation, Cindy offers to introduce her to masters of Ha-Ou-Ken and Ki-Shin-Ken, but Neige accepts defeat and contents herself with Aledy's aid. As the two make ready to depart, Cindy tells them to return any time they need to rest. She's also got a farewell present for them: some healing potions, and a prayer that the Star of Perdition not shine upon them. As they leave, Cindy muses on the unavoidable destiny of all Shura: to live and die in battle along the path towards ultimate mastery of combat. Aledy's heart had been emotionless as he trod that path, but the chance arrival of the beautiful fae princess has begun to change that. Arc-On can only be controlled by one of truly untainted Haki, and Cindy mentally tells her pupil to find his own path as a Shura on the journey to come. As they pass through the castle gates, Neige somewhat irritably asks Aledy what the deal is with him being her -- she, the lofty (and cute) fae princess' -- only bodyguard. And why is it that her mission got made a footnote to this Rasetsu-ki hunt? Aledy doesn't have a good answer for that, except to say that it's the mission his master gave him and that he always carries out his orders. He does add with a smile that he thinks it should be good training for them both, and Neige has to admit that he has been busting ass for the past three years. Perhaps blushing a little, she tells him that she may not be satisfied with him, but wants him to do his best at the whole bodyguard bit. No worries: Aledy of Wrought Iron will see it done, even if it costs him his life! Chapter 1. The Shura and the Princess No sooner do the pair leave the Hakoku-transplant area (with its abundance of suspicious, perfectly circular craters) than they run into what Neige refers to as a "Kitty Tank", much the worse for wear. It bears more than a passing resemblance to the Formido Heim's "Giant Marcus" that assailed Western Elf Tale during the Ten Years' War. This one appears completely immobile now, quite unlike how it was tearing across the desert when Aledy saw it last. The buildings bristling out of its back could be used as a base in wartime, but seem more like a regular city now... and someone's modded the face section to be SUPER cute. Aledy offers to help Neige search the kitty tank, especially since he has no clue where to start looking for the Arc-On. He views that as another form of training, whereas Neige is exhausted just thinking about it. But hey, if he's offering, she won't turn down the offer. The two enter what might or might not be the Giant Marcus, noting that it seems pretty beat up. It's got some fresh repairs though, meaning that someone's been there before them. They break through the rubble in their path and advance, but Aledy draws up short and tells Neige to beware. He senses what he believes is Haki, meaning another Shura is around. Aledy reminds Neige that it wasn't only his faction of Shura who were thrown here when their Realm was united to this one. The enemy Shura is likely Gelda Miroir, warden of the Iceberg Prison. That faction has already tried taking the Dragonlord Tower for their own during the few months since the unification, and there's every chance that Aledy might have to face Ice Mirror Gelda herself, as well as a certain man who works for her. Aledy has a score to settle with said man, and when Neige sees Aledy starting to fret she tells him that the solution is simple: level the dude's ass. Ooh, another training opportunity? That perks Aledy up, and he tells her that the time has come to set foot onto the battlefield. Suits Neige fine: it's been a long time since she's had someone to show off her spear, Fae Slayer, to. Aledy recognizes the first batch of foes: Shura soldiers and "Juura" beastmen: definitely lackeys of Gelda. He doesn't think they're responsible for trashing the kitty tank though; the damage is more like what a massively powerful Rasetsu-ki would leave behind if it were in a hurry. If that were the Arc-On, it would explain why Gelda's men are here: after all, she only attacked the Dragonlord Tower to get at the Arc-On. Neige smirks and tells Aledy that he's one lucky guy for running into his main target right off the bat. Maybe a bit early to declare victory like that... Eventually the pair reach the engine room, or more like the smoldering wreckage thereof. In the words of Garry from The Thing, "The generator's _gone_." Aledy believes the damage was very recent, and from the Haki he still feels, the culprit must be nearby. Is it the Arc-On? If so, better make doubly sure to prepare before pressing ahead... Along the way, they find a strange[-ly familiar] person(?) buried under a pile of rubble. She wasn't sure if she'd ever make it out, but her joy turns rapidly to suspicion as she recognizes Aledy's clothes as similar to the robot that just trashed the place. Kyon Feulion vows to exterminate him, though she quickly gets distracted when Neige asks her what happened. The robot certainly matches Aledy's description, and apparently wreaked all this havoc with punches and kicks alone. Aledy gets very grave, telling Neige that the armor he's wearing is a present from his mistress, called "Gouma" (Roaring Demon) and supposedly patterned after the Arc-On's exterior shell. Based on what the little witch has told them, the culprit behind this mess can be none other than the Arc-On, and there's nothing to do but charge into the fray. ...Oh, but first there's still Kyon to figure out what to do with. Neige isn't planning to tell someone that might be friend or foe who she really is (No fair! protests Kyon, who readily gave her own name). Neige does seem to remember that jacket Kyon is wearing from somewhere, but reckons Kyon as in league with their quarry, and hence an enemy. Kyon meanwhile declares that all intruders must be struck down, and Neige orders Aledy to use his Shura perception to figure out her weak spot. He concentrates, and figures that breaking her tail might do the trick. Poor Kyon is deathly afraid of having her tail harmed, since in fact it is the origin of her powers, and Neige uses her fear to blackmail her into spilling everything she knows. Unfortunately, Kyon is a feisty little thing, and not one to be readily cowed by a tart falling out of her top and some dude whose topknot looks like he stuck his finger in an electric outlet. Heck, SHE intends to get Neige and Aledy to tell her about the robot when she beats their asses. Kyon can't beat the two of them combined, but Aledy has to admit that she's far more than the average foe. Neige meanwhile has figured out where Kyon must have come from: Formido Heim's Orchestral Army. Aledy asks if that's the people the fae were fighting, and Kyon asks in shock if Neige is one of the fae. Neige is willing to name herself now that she knows who she's facing: she's the daughter of the Hausen House, rulers of northern Elf Tale. Yes, that makes her a _princess_. Kyon is _massively_ overjoyed that the fae (her people's onetime enemies, mind you) are back now that the worlds have been fused. That puzzles Neige -- isn't this Endless Frontier? Yeah, sorta kinda: lots of stuff happened since the fae were gone. It's a long story that Kyon would rather relate upstairs in Marcus Town, perhaps over some tasty baked goods she knows where to procure? "Sweets" is a word that sets Neige's (considerable) breast all aflutter, especially after the spartan diet all Shura follow. Aledy mutters that nutritional regulation is crucial to bodily strength, adding that his mistress only permitted him one sweet item per month. No time for reminiscing though: if the Arc-On is really up ahead, there's no telling what else it might have destroyed. The whole town, for instance, and with it said bakery... which would be catastrophic. Kyon eagerly offers to help, and the party rushes forward. Sure enough, the Arc-On is hanging out up ahead. Aledy gives it the old college try, summoning his (already formidable) Haki and ordering the Arc-On to return to its rightful resting place. Neige explains to Kyon that the Shura, residents of another world from this one, are a warrior race who find meaning in life only through combat. Not a bad bunch actually... maybe a bit weird, but pleasant as far as Neige knows. Wouldn't you know it: it's too early in the game for Aledy to prevail. Instead, in strides a guy with a hat only the Jagermonsters could love, busily talking trash and adding to Aledy's gloom. He recognizes Neige straight off, and with a flourish introduces himself as Hamelen Silbato, also known as Hamelen of Musical Suasion. It's his view that his people deserve the Arc-On, and by "his" people he means Gelda's faction. Aledy describes Hamelen as Gelda's top lieutenant, and Kyon has to admit he's kind of cute. Cute maybe [not], but definitely not a nice guy. He tells Aledy that only one of true mettle, and of positive karma, can control the Arc-On. And even if Aledy's mistress, Cindy the Karmic Shadow, might be up to the task... Aledy himself surely is not. Gelda Miroir is probably qualified, but Aledy sees little point in the two camps waging war over the Arc-On. Isn't it more important that _all_ of them work together to figure out a way back home? Hamelen smirks and asks if Shura have ever needed a reason to put each other to death -- these three years since the fae princess' arrival haven't been kind to him, have they? Hamelen remembers a time when Aledy's skills terrified even him, enough to wonder if Cindy was that good a teacher or whether Aledy was that gifted a pupil -- or merely that cruel a child at age 14. That means Aledy is still quite the youngster, and Hamelen means to see he gets no older, lest he one day threaten the grand Plan. Which he's not stupid enough to explain at this time. The Arc-On remains still, watching the dialog unfold in silence. Aledy wants to know why it's hesitating. What is it seeking, and why did it leave the Tower? Maybe, Hamelen says, the Arc-On is having a hard time deciding whose Haki is better: Aledy's, or his. Guess the only thing to do is battle it out, with the ownership of the Arc-On at stake! Hamelen gets promptly smacked around, unprepared for the strength of Aledy's little band. Kyon gleefully tells him not to underestimate the Orchestral Army, and Neige slyly tells him that she's got a _lot_ more "stuff" to show him if he's interested in sticking around. He'll pass on that, saying it would be a shame if he became like Aledy. Maybe Aledy's technique has gotten sharper these past three years -- a lot sharper in fact -- but he lacks the overwhelming Haki he once had. Will the Arc-On really choose him? Nope, the plan appears to be Door #3, a.k.a. "none of the above". Rather than submit to Aledy's control (or Hamelen's for that matter), it simply runs away in the direction of Marcus Town. Could it be that there's someone up ahead more powerful than either of the Shuras? Hamelen intends to find out first, and uses his mystical flute to immobilize Aledy and friends long enough to get a head start -- lucky for them Hamelen's been pummeled enough that he can't deploy his full might against them. Such is the power of Aledy's rival: the ability to control the spirit of all who hear his music. Aledy isn't willing to reveal much about his past history versus the guy, other than to say that he must defeat Hamelen sooner or later. As the team regain control of their bodies and head off in pursuit, Neige finds herself wondering about Aledy's past... Marcus Town is in fact a fairly impressive city, peopled by survivors of the Ten Years' War... including survivors of the fae. That confuses Neige greatly: why would the fae chose to live atop the very weapon that so devastated their homeland? And why was Kyon so overjoyed to hear that the fae were back? Maybe the handsome cat-guy nearby can answer that. It's the very manly, very feline, and pleasantly gay Catsy, more or less the town magistrate. If the Arc-On or Hamelen are in town, they certainly haven't caused any trouble yet. Mind, the robot in question _has_ passed through, but Catsy is distracted from divulging its whereabouts by admiring Aledy's masculine frame... especially those iron-like abs! He is a _dish_ and no mistake. Kyon has to explain to an unnerved Aledy that Catsy really likes men, like _likes_ them and stuff, which has Aledy totally flummoxed. Not so Neige, who still remembers who Catsy _used_ to be: second-in-command of the Orchestral Army. That cuts off the wo^H^Hmanizing, and Catsy tries to answer the questions in order. The robot in question has already departed the city, with the guy in the clown getup in pursuit. Before leaving, the robot made off with a certain item: a piece of black Miltkeil that was being researched. Up until very recently, only red and blue Miltkeil were known to science, and every time a new color appears it tends to signal the arrival or departure of a large chunk of people (such as the fae, whose exile was heralded by the red Miltkeil). Why would Arc-On want to steal Miltkeil? OH! mysterious... Since it's bloody hot outside, Catsy leads the group to Kyon's favorite place in town: Sweet Guys bakery. Much as Neige recognized him, he also recognizes her, and despite his goofy exterior, Catsy is acutely aware of world events. Between the return of the fae, the arrival of the Shura, and the "unknown enemy" causing trouble lately, he's positive something big is about to hit Endless Frontier again. The real question is, what will Azel, new king of Formido Heim, do about it. Very timely question indeed. At that moment, Aschen Broedel has arrived in Azel's throne room in Formido Heim. It seems she still suffers from a digital form of Tourette's Syndrome, greeting him as "fucking Skeletor". Interestingly she's joined Formido Heim's army. Ah, the wonders of living in a multidimensional world. Azel says that the reconstitution of Formido Heim wouldn't have been possible without help from many people from many other nations, Aschen included. She tells him that she's nothing more than a combat android in the service of the Browning family, and recommends Azel thank her boss (who ordered her to provide that help). That would be Harken Browning, a man who some believe changed the world. At the very least, it's true that Captain Harken fired the shot that killed the Einsts' leader and led to the Crossgates going berserk, fusing the Realms together once and for all. Ever since firing that shot, Haken's been consumed with finding his missing comrades: the swordsman, werefox and combat android from another world. Aschen is quick to point out that no matter how advanced KOS-MOS is, she's got far superior specs, looks and sense of humor. Azel waits until another of his soldiers arrives before explaining Aschen's summons. It's Henne "Mean-looking Hose Beast" Valkuria, who is less patient with Aschen's irreverent mode of address than Azel is. As Henne already knows, Aschen's mission will be searching for a certain something: a Crossgate. This is an odd mission, given that only 2-3 Crossgates survived the fall of the Einsts and none of them work well... given that the Realms they pointed to no longer exist. Odd, until Azel received word from the Northwest Tower: its Crossgate is responding to something. In that instant, the Gate reconnected to something, and odds are that something is involved with the black Miltkeil. Could it be... that some of the Einsts survived??? Azel wants the two of them to head to Megi Castle, home of the Shiki-Oni and dwelling of Princess "Ever Heard of Flat-screen TV" Suzuka. Said castle is heading up research on getting rid of Miltkeil, and the word is that they're having real trouble with this new black variety. Azel wants to know their status, and ominously he hasn't been able to contact them via normal channels over the last several days. Aschen hasn't been able to reach the Tseit Crocodile either, and the odds are very high that someone is jamming long- range communications. This is why Azel sent Kyon in person to help Catsy with his surveillance of the new continent, and why he wants Henne and Aschen to go to Suzuka directly. No one knows if the Miltkeil is to blame for the comms blackout, or perhaps the Crossgate itself, or some third party. Whatever the case, caution is advisable even with the teleportation device Azel has set to send them to the Northwest Tower. The tower appears to have a black Miltkeil infestation, despite the big anti-intruder barrier Azel rigged up. It appears that Azel means to keep Formido Heim isolated until the current mess is cleaned up. This way, even if something were to come through the Crossgate, it couldn't get to Formido Heim itself. Speaking of the Crossgate, it's right outside the entrance to the tower. --- Prologue 2: Afternoon of the Machines The two find something very strange waiting for them: a casket that appears to have come out of the Crossgate. Aschen recognizes it right away, and rather obtusely tells Henne that if it's what she thinks it is, it's clear where the Crossgate connected to. All will be confirmed by opening it, but it's not immediately clear how to do that. Aschen decides to use Code DTD to increase her processing power and find out, with the side effect of turning into a major ditz. The personality shift is great enough that Aschen temporarily forgets what she's up to or that she's been traveling with Henne for some time now, and Henne fumes about being referred to like some female gang leader. Aschen's brilliant solution is to simply wreck the casket's outer coating, but Henne has to stop her at the last minute when several objects emerge from the Crossgate. Aschen recognizes them as Gnosis, and it's now 100% certain where the Crossgate has connected to. Just then, a voice announces the initiation of the Hilbert Effect and the casket opens, revealing KOS-MOS. The silver-haired android quickly recognizes that she's ended up in Endless Frontier, having experienced mechanical difficulties while escaping from the Lenne L'Chateau. The Crossgate must lead to the Material Realm, the origin of the missing Reiji and Xiaomu. KOS-MOS is surprised to hear they're missing, but for now there are Gnosis to dispatch. That doesn't take long, so Aschen explains how KOS-MOS, Reiji and Xiaomu went missing (from the standpoint of the Endless Frontier residents) in the wake of the destruction of the final Einst. KOS-MOS reports that during the blast, she suffered a complete system shutdown, reawakening back in her own world and time. That suggests that Reiji and Xiaomu might have been returned to their own world as well. Henne asks the obvious question: why's KOS-MOS back? Lenne L'Chateau turns out to be a floating continent, and KOS-MOS was in the middle of something very important there. She needs to get back, but the darn Crossgate is as unusable as ever [except by the plot]. Aschen recommends heading for the Schlaffen Celeste, whose dimensional portal might still be usable to get KOS-MOS home. Fortunately, Henne and Aschen's destination (Megi Castle) is on the way to the Celeste, so it won't entail any major detour. Unfortunately, they run into an obstacle almost right away: black Miltkeil blocking the way to what used to be Elf Tale and Espina Castle. Hopefully the folks at Megi Castle will have some idea what to do to get rid of the crystals... Almost immediately the party runs into Suzuka, musing over what to do about the Miltkeil. She's astounded to see Aschen and Henne, and even moreso to see KOS-MOS again. Henne explains why Azel sent the delegation, and Suzuka frowns, knowing that her work has just gotten a lot more urgent. KOS-MOS is starting to understand what it meant for all the Realms to be merged into the new Endless Frontier, and Suzuka proudly states that Megi Castle ended up in a pretty sweet spot (especially with the big gate keeping out criminals). There is the little problem of the black Miltkeil infestation, and since the Shiki-Oni haven't had much luck breaking the Miltkeil, Suzuka was just on her way to seek Dorothy's expertise, as well as pick up some new sensors for Jaki-Gun-Ou. Recall that Dorothy's the fae inventor who developed bullets capable of smashing Miltkeil during the previous game^Wconflict. Normally a princess wouldn't be going in person to make such a request, but all communications have been disrupted since the black Miltkeil arrived. Apparently the black Miltkeil is giving off some kind of energy that messes with radio, and is likely what provoked the Crossgates. Henne's got to go report that to Azel. As for KOS-MOS' journey to the Celeste, it's along Suzuka's way to Dorothy and Suzuka is only too glad to help her former comrade. Aschen and Henne will file their report from Mirabilis Castle, which conveniently is located just west of here. ...And for referring to Suzuka as the cylindrical princess, Aschen is promised significant smackdown later. Aschen is sure that her erstwhile captain will be grateful to hear of KOS-MOS' safe return. Suzuka promises to let Henne's people know when Dorothy figures out an anti-Miltkeil bullet. Henne heads off to report, leaving KOS-MOS to march off to the Schlaffen Celeste. Which, at this very moment, is seeing some activity in its dimensional transfer device. Out of it emerge Axel and Alfimi, and at least Axel seems to be much the worse for wear. No joke: he's suffering from amnesia and doesn't remember who he is. In her deliberate, clear voice, Alfimi tells him his name, and recalls that in "that place" at "that time", the two of them were both bathed in light... She then stops in surprise, realizing that she too cannot recall precisely where they came from. Uh-oh. Axel remembers the sound of his name, but all of a sudden Alfimi isn't so sure he's really him: something seems out of place. The two decide to pool all their information, which Axel doesn't have much of. He's holding something called a Mizuchi Blade, sort of an overgrown Swiss Army knife used for self-defense. Interestingly, he still remembers how to use it. Alfimi too has weapons, a sword named "Oni-Renge" and a devil-faced servant called "Oni-Basatsu". And -- what makes her get all bashful -- she remembers that she's not human (though what she _is_ isn't clear to her). Improbably, that makes Axel actually feel better: it explains how Alfimi could be so inhumanly cute. Besides, she's not the first human-seeming inhuman he knows... though now that he thinks about it, he can't remember who the other example is. In any case, he reckons the two of them can get along just fine, which makes Alfimi positively beam. With no more information to pool, there's only one thing to do: take a walk and investigate this place they've... fallen to. --- Prologue 3: The Man Who Fell [to Somewhere...] The pair quickly find a conveniently located healing device, one of the only things still functional in the trash-heap they find themselves in. Of course, it's not actually a garbage dump as such: it's some kind of ship. Evidently it got ravaged before the two of them lost their memories, which may or may not mean much. In any case, it seems wise to head outside and figure out where the heck the ship is. Exits lead left and right, but Alfimi senses some kind of waves coming from the left. Waves? What a stereotypically mysterious-yet- beautiful little girl thing to say. There is in fact something to the left: an elevator shaft that seems rather impassable without the elevator itself being present. That changes quickly when a man and a robot come riding up. The man is none other than Haken Browning, bounty hunter and captain of the Tseit Crocodile. Haken is a bit confounded by meeting "likely-Axel" and "probably-Alfimi", and when they both claim to have amnesia he says he's never heard anyone use that excuse before. Axel's never tried before (since he's never had memory loss prior to this), but Alfimi adds helpfully that the two of them appear to have dimension-traveled from elsewhere. As if on cue, Axel notices something familiar about Haken's robot, err, familiar. It's a "Gespenst", isn't it? Haken is astonished that Axel knows his "Phantom"'s proper name, though he tries not to let on. Instead, he explains that they're aboard the Schlaffen Celeste, and presumably arrived from another world in the Celeste's dimensional transfer section. Lots of guests from other worlds are popping out of there lately, which won't exactly make it easier to pinpoint where the A'n'A are from. They listen agape as Haken tells of one world the Gates led to, including the final resting place of the decaying Einsts. There's a word that sparks something inside Alfimi, though she can't rightly recall what. That, plus Axel's knowledge of the name "Gespenst", has Haken convinced that the pair are a threat to world peace. He wants them to come with him, and won't take no for an answer. He and Axel seem to instinctively dislike each other for no apparent reason, and combat seems inevitable. Inevitable, but short-lived. Haken just remembered another couple of outworlder visitors he was tricked into fighting -- visitors who turned out to be the staunchest of allies. Said visitors fought until the very moment Endless Frontier was "changed", whereat they vanished before Haken could properly thank them. He's been trying to find them all this time, and where there is one group of nice "guests", there might be more. Rather than continue duking it out, he wants to take Axel and Alfimi to meet his resident mad scientist. Axel and especially Alfimi would love to be cured of their amnesia and regain who they really are, so they're willing to follow Haken to his ship. Getting there will be a bit of a pain though: the Celeste's electrical system has been highly finicky of late. The team will have to head downstairs and switch over to auxiliary power, a task not as difficult as it sounds. All that's required is clambering down the glowing green piping... At length, the party encounter a cluster of black gemstones, the "black Miltkeil" that's recently been plaguing Endless Frontier. The previous Miltkeil infestation was actually part of the Einst's collective body, but seeing as that only came in red and blue, no one's certain if this black version is actually the same stuff. After all, no actual Einsts have appeared since the last battle... Alfimi looks distinctly dubious as the party presses on. The Schlaffen Celeste is in fact massively massive when viewed from outside. Its flying days appear to be millennia past, but it's still an active dig site [due to a lack of pasty-skinned cannibals a la Pandorum]. Treasure hunters have no better place to prospect for rare otherworldly tech, which is why Haken mistook his charges for pirates. The three start hoofing it for the Tseit Crocodile as Haken explains more about Endless Frontier, and one thing becomes clear to Alfimi. She and Axel are from an entirely different world, not just from a different locale in this one. Axel is still in a state of blissful mostly-ignorance, content with remembering the basics. His own name, how to dress himself, how to use the bathroom by himself, how to pilot a mech... ...Huh?! Haken heads to the bridge, reporting to first officer Lee that he's pinpointed the source of the Celeste's abnormal energy spike. It's that darn Miltkeil, plus a brief dimensional transport that spit out his guests. Alfimi beams at the tiger-headed man, until he dead-pans that the little girl won't make him much of a meal. Haken warns that their amnesia might rub off on him if he tries to eat them, which wouldn't be pleasant. Marion the mecha-otaku will have to content herself with living, breathing souvenirs this time, and Alfimi can tell that she's not a normal human either. Half-human, half fae to be precise, and very clear that no one is to refer to her as "old lady/woman/ whatever" unless they want a power cord up the nostril. Unfortunately, she's too busy to help restore Alfimi and Axel's memory at the moment. She asks to borrow Haken's Phantom, saying that contact has just been lost with the survey team sent in to investigate "that ship's" stern. She's already dispatched the Nacht and Arbent to guard the site and doesn't expect any trouble, but it never hurts to err on the side of caution. Matters aren't helped by all the comms interference that started with the arrival of the black Miltkeil, severing links with everyone including Aschen. The two amnesiacs are offered a guest bedroom and a nice hot bath until Marion gets a free moment. Lee sees them to their quarters while Haken bids Marion farewell, and then has a word in private with Lee. While he buys their story about memory loss, Haken doesn't like how Alfimi and Axel perked up at keywords from the previous war. Lee agrees to keep close watch on them while Haken ventures out to the newly arrived continent that was originally part of Hakoku -- maybe he'll get lucky and Reiji and KOS-MOS will be there. Oh, and let's not forget a certain beautiful princess who dwells along the way... Back aboard the Giant Marcus, Neige and Catsy have just finished debriefing each other about what happened since the last war. Catsy's a bit nervous about the Shura's enemies, the so-called "Agrad Heim". A motley bunch, some have wings, some are animalistic, and some are even robot-like. Some of their soldiers even resemble humans or fae, and their mightiest warriors had enough Haki to make even Aledy take pause. Nobody seems to know what became of them, but Catsy reckons it's worth some investigation. Neige wants to head to her old castle, and Catsy recommends she swing by the Nanbu clan's castle in (what used to be) Kagura-Amahara. The place, which she used to visit by Crossgate before it was sealed to keep the war out, was frigging gorgeous -- as were its ruler Sanuki and his daughter. Boy is Neige going to be surprised by how that princess has grown in the 13-14 years since she's seen her... Taketori Castle and its Fujizakura tree are a short distance to the East over the bridge, which should be an easy walk for Neige and Aledy. Catsy tells Kyon to return and report to Azel while he does a little digging of his own. Kyon will see them partway to their destination, and since this town has a decent market, it might be wise to do a bit of shopping before departure. --- Chapter 1. [missing] The Fujizakura and its perpetual rain of picturesque petals is barely a stone's throw away. Neige knows that Sanuki's aid isn't a done deal, and looks a bit worried as the party heads to the castle at the base of the tree. ...Meanwhile a nefarious-looking pair have sent one of the "Three Siblings" to "that" tree, in the hopes that it might be paired with their own "tree". Lots of quotation marks, lots of shadow on the speakers' faces, and no love lost for the Shura by the sound of it. The guy(?) in blue tells the guy(?) in red to leave the Shura be for now: he still needs more souls to slake his thirst. Ominous words from the "king" on the left. The capital city is every inch a postcard oriental town, which would be rather pleasant if Aledy wasn't worrying about a certain lack of a prior appointment with the king. Kyon tells him not to sweat it, and introduces him to the proprietor of a certain odds-and-ends store: the canine Shirou. Neige seems to recall that the Ouban-Koban is the most famous store in all Kagura-Amahara, but Shirou takes a somewhat dimmer view. It's less that his store is all that great, and more that the capital lacks any other shops worthy of the name. Shirou's interested to see a fae on the scene, and astonished when Kyon tells him _which_ fae. Fast-forward through Neige's explanation. Shirou and Neige both agree that the timing of the fae's return is rather _too_ odd, and that she really ought to see the king. Shirou recommends contacting the head of the Ura-Genbu as the fastest way to get time on the royal Outlook calendar -- they're a squad of ninjas best known as the king and princess' bodyguards. They've also been helping rebuild Formido Heim, and are capable of considerable stealth... ...As indicated by how Otone, leader of the Ura-Genbu, has been lurking around listening in all this time. Well, less "lurking" and more "shopping for breakfast ingredients", but the end result is the same. Apparently the menfolk under her command can't be counted on to select halfway-decent vegetables, something which Aledy's been scolded about too. Shirou sniffs that all his veggies are the freshest, and lets Otone guide the party to the king. Sanuki cuts quite a figure, though he's the first to admit that his kingdom isn't what it used to be. He greets his guests, and apologizes to Neige for not even realizing (due to his closing his borders) that the fae were gone. He recommends that Neige go see his daughter, quite a bit bigger [@_@!!] than Neige might remember due to the different lifespans of human and fae. Kaguya is currently busy in the "Emissary's Chamber" performing a ceremony to keep the Fujizakura in good shape. Otone will lead the two there once they're done shopping. Kaguya offers a fond welcome to her friends from afar, introducing herself as Nanbu Ui's daughter. She's quickly surprised to see Kyon, but not as surprised as Neige is to see how massive Kaguya's bustline has gotten. Neige tells her she should be ashamed of herself (not that there's much Kaguya can do about it), and tells Aledy to back her up. Aledy however is smitten on first sight, saying that Kaguya is beauteous fair like a goddess. It hasn't escaped Neige's notice that he wasn't besotted like this when he first saw _her_, and does _not_ want Kyon teasing her about it. Otone tells the trio to watch their language in front of the princess, but of course Neige is a princess too, and that of the fae. Who outranks whom here? Good question, and not one to be settled now. Aledy fills Kaguya in on who they are and what's been going on in the world. Neige sympathizes with the troubles Kaguya and friends have been through, noting that a lot has befallen the both of them these past three years. Aledy wonders where the tree's Reiki or Spiritual Power comes from, detecting a subtle sway in it that most would miss. Otone's certainly impressed, but Kaguya sighs and says that the tree has been unsettled ever since a few months past the merging of the worlds. It's as though it fears something, and there's not much that could scare a skyscraper-sized plant that can generate its own Crossgate. Neige is starting to realize she won't just be able to return to her castle in peace. Just then one of Otone's lieutenants shows up in a dreadful rush: the capital is under attack by parties unknown! There are several bad guys, including magical creatures, and a few of them have even managed to infiltrate the Fujizakura itself. Otone is furious at this lapse, but the ninja says that the bad guys just appeared out of nowhere, and nobody's sure how. It certainly wasn't through the front door, which has remained sealed ever since Otone led the party here. Even more, there are no records of these particular enemies in Kagura-Amahara's archives. Kaguya commands Otone to return to the palace at once and protect her father, taking Neige and Aledy with her while Kaguya seals the "Emissary's Chamber" and prepares for combat. Neige has a better idea: beat these invaders down without mercy as the Hausen clan has always done. Aledy adds that no Shura shows an enemy his back, adding that he wants the practice. Otone loves Kaguya's ability(?) to garner allies from those around her, though Kyon doesn't give Kaguya that much credit. Still, as an Orchestral Army member Kyon isn't about to turn deserter, fearing the spanking on her bottom that would earn her back home. Otone leaves her princess in the party's capable hands and vanishes, leaving Neige to tell the team to get their butts into combat already. Kaguya doesn't recognize the bad guys, who maybe resemble Formido Heim troops a bit. Aledy and Neige, hearts heavy, know exactly who they are though: the Shura's old foe Agrad Heim. Apparently they came along for the ride when Hakoku got appended to Endless Frontier, and Aledy is very unhappy that their ancestral struggle has been dumped on others' front door. Not his fault of course, but still depressing. Aledy remembers hearing that the Agrad Heim leader is in search of souls, and the Fujizakura seems to be one "soulful" tree indeed. Hmmm, better hurry down to the palace and figure out a way to fend the bad guys off... As the team head towards town, they run into Catsy. Hard to tell how glad he is to see Kagura-Amahara's "heifer princess"; one supposes he feels a sense of competition with her for all the available guys. Otone let him pass so he could help Kaguya out, and he reports that the Ura-Genbu have the town mostly under control. Even Shirou was laying about with his fangs bared, fierce enough that Catsy thinks he might actually make a decent rival. Aledy notes that the enemy haven't entirely been rebuffed, and Catsy just _loves_ a cautious man. He offers (more like insists) on teaming up with Aledy, which isn't exactly music to Neige's long ears... Leaving the slash stuff to the yaoi fanartists for now, Kyon asks if the Giant Marcus is okay with him absent. Not like it's going anywhere any time soon, is it? Besides, Catsy's got plenty to report to Azel, including the fact that the fae and the Shura aren't the only new visitors to Endless Frontier. Looks like Catsy will be hanging out with the party for some time to come: the second Orchestral Army member to follow Neige around. Call it karma, call it fate, call it downright slash-baiting or whatever you want: Neige is in little position to look askance at a little extra firepower. Though it won't get her anything from Catsy, Kaguya assures him he's glad to have his help. There's a surprise at the front door though: Hera Gand, one of the three Gand Siblings. She warns that she gives no mercy to those who stand in her way, and both Neige and Aledy recognize the Agrad Heim soldier at once. The three siblings are known for their bestial features and their prowess with a whip, and Aledy asks if Master Vanar is well. Hera is surprised that Aledy knows of her brother, but Aledy says it was hard not to know of him from when their two nations were at war. Hera shrugs and says that she has no interest in the Shura just now -- unless Aledy is cruising for a bruising, in which case he'd best have his life insurance in order. Hera won't say what her interest in the Fujizakura is, but does note that she's got one last thing to confirm before joining her fellows in retreat. Kyon announces triumphantly that Hera won't be entering the Emissary's Room any time soon now that it's been sealed, which of course just makes Hera want to get in worse. Kyon will probably get a spanking (courtesy of Neige no less) if any of the team make it out alive. They do, of course. Hera rather underestimated the august group of fighters gathered here, although she only has a recon squad at her disposal and not anything more serious. She tells the group she'll see them later, and says that her elder brother and her "husband" will be overjoyed to face their Shura foes again. Aledy knows who she's talking about, although the rest of the team have no clue.
Aledy can tell a lot about someone by crossing fists with them, but he's not
psychic enough to know all of what Hera might be up to.  Whatever it is, it
can't be good.  Consulting Azel is getting more urgent by the minute, but
Kaguya has to tell her father something first.  Otone shows up and confirms
that the city is safe, but everyone has to wonder what Hera's "recon squad"
was reconnoitering.

She tells Sanuki of these new Agrad Heim foes, and announces that she'll be
traveling with Neige in search of what they're really after.  Sanuki won't
try to stop his daughter, noting that she still hasn't completed the
traditional royal pilgrimage through all their lands yet.  As though there
wasn't already enough urgency, it turns out that the Fujizakura's unease has
gone away in the wake of the Agrad Heim withdrawal -- clearly the two are
linked.  The Ura-Genbu will keep up their investigation too, and with the
Emissary's Chamber sealed, there should be no further worry about intruders
for a while.

Of course, if she's going to get off this continent, some means must be found
of breaking through the black Miltkeil.  Sounds like a trip to Dorothy Mistral
is in order, meaning a journey southward.  Neige has a bit of a history with
her explosives-expert countrywoman, but she won't let that deter the team from
seeking a way to smash the black Miltkeil.  They'll need to use the Varna
Street to the East, as it's the only route not currently blocked.

Varna Street looks like nothing that Aledy, or Neige for that matter, have ever
seen before.  Is this, like Hakoku itself, a recent addition to Endless
Frontier?  Not really, says Catsy: all these buildings used to be at the bottom
of the ocean in Varna Kanai.  Their glass facades were intended to afford a
panoramic view of the surrounding ocean, though at least this part of Varna
Kanai is now on dry land.  Neige sniffs that Catsy seems to know a lot about
the ocean for someone who's set up shop in the desert, but he reminds her that
as a merchant he's been all over the world... and under its oceans.  Goodness
knows he's been dealing with the Sirena Pirates for ages -- not that they
were actually "pirates" in the classical sense.  They functioned more as a
nautical National Guard, with sightseeing tours offered on the side.

After the merging of the worlds, the better half of Varna Kanai's residents
moved to Formido Heim in search of colder climes.  The remaining Varna Street
will lead the team to the Northeasterly "Esmeralda Region", centered around
Dorothy's Esmeralda Keep.  Sensible naming scheme for a change?  Who knew?
Anyway, best to get moving -- there's a world to save and all.  Aledy cautions
that he senses an unquiet presence nearby: the Agrad Heim have probably sent
their agents into Varna Street as a way to get at the Fujizakura.  Kyon wishes
the team had a bit more firepower, and Kaguya finds herself wishing "he" was
here.  Seeing her lovestruck expression, Neige demands Kaguya dish the goods.
Kaguya says that her love is called the "Wandering Bounty-Hunter", an alias
that even Neige knows.  He may be human, but "that man" has lived through far
more than his share of bloody battles even by fae standards.  Kaguya is of
course talking about Haken, but Neige only knows about his teacher, John
Moses (who she hasn't seen in ages).  Whoever it is, Aledy is looking forward
to testing his skills against them some day.

Kyon suspects that they're not talking about the same person, but Catsy tells
her to leave the two princesses alone: a little misunderstanding every now and
again keeps things fun!  The fun gets funner when the party ventures a little
way into Varna Street and encounters a chamber with a totally different
ambiance from what has gone before.  It's more than a little creepy, but
instead of cowering in fear Neige and Kaguya rush to show Aledy just _where_
on their bodies they have goosebumps.  Ah, the trials and tribulations of the
coolest guy in the party...  Catsy notes that Aledy is quite the stud-muffin
these days, then explains that this is part of Vilkuakint, the ruins that
used to be at the center of Varna Kanai.

Now that he mentions it, Kaguya sort of recognizes the area.  It's missing
the big red jewel associated with the Einsts, which took Dorothy's special
anti-Miltkeil bullets to break, but still unmistakable to Catsy's discerning
eyes otherwise.  On the one hand, bits and pieces of all the worlds are mixed
together at random world-wide.  On the other hand, one has to wonder why this
specific piece of Varna Kanai ended up here.  Though intrigued, Aledy advises
the group to hurry ahead: he's sensing a presence that's only getting stronger
the farther in the team ventures.  Kaguya is sensing it too: a spiritual force
that's giving her the shivers... and before the team can do anything, a bunch
of black Miltkeil materializes before their eyes.

Fishy?  You could say that: a fishman approaches from the East and demands to
know who the party is and why they're loitering in an area he was sent to
investigate.  The icthyan, claiming to be quite the gentleman, tells the girl
with big titties and her friends to hit the fucking trail if they don't want
to get thrown out on their [shapely] asses.  Of course that's not a very
gentlemanly thing to say, and Aledy can guess who the guy is: one of Hera's
colleagues, at least from his uniform.  He is in fact none other than the
youngest of the Gand Siblings, but he's not going to get a free shot at Kaguya
and friends...

---

Chapter 2. The Wandering Bounty Hunter

At that moment, Haken busts in from the North.  Neige isn't sure what to make
of this man borrowing the name of the Wandering Bounty Hunter, but all the
veteran Endless Frontiersmen vouch for him.  Haken is amazed that the new
continent includes the long-lost fae tribe, but it might really be best to save
the revelations until later...  For instance, Joam Gand now has a lot to report
to his siblings when he gets home.  However cool Haken's entrance might have
been, the main goal is dispatching the rather scary-looking enemy.

Joam gets smacked down in disgraceful fashion, uncertain how to face his
elder "brother" and "sister" after the defeat.  He vows payback, and Aledy
declares that any enemy of Hakoku will feel the wrath however often it takes.
Joam scoffs that Hakoku isn't even on his radar, unwilling to elaborate before
dashing off on God-knows-what evil errand.

Haken wonders what Kaguya's doing here, especially since he heard her power
was needed to keep the Fujizakura stable.  Well, _stuff_ happened you see.
For that matter, what's Haken doing here?  Well, he was _trying_ to say hi
to Kaguya en route to a survey of this Hakoku place, where he was hoping to
find a certain someone.  Imagine his surprise to have two of his three goals
cleared in a single combat!  Neige isn't very quick to warm up to Haken's
cool guy act, but she'll have little choice in the long run: certain events
are afoot that will definitely throw Haken together with the party.

Haken shows them what he means: a batch of black Miltkeil appeared out of 
nowhere to block his path back home.  In fact, he would have been trapped
permanently if he hadn't broken through the wall with his weapon and stumbled
on Kaguya and the others.  All too convenient, huffs Neige, but Kaguya is
certainly glad to see her old friend (with benefits??).  In any case, it's off
to see Dorothy!

Along the way, the team encounter a Wanted poster.  Haken explains that lots of
folks have taken the joining of the Realms as their cue to break the law.  And
when we break the law, where do we go?  The HOUSE OF PAIN, which will net those
bringing the evildoers to justice fabulous prizes.  Mind you, anyone worth
putting onto a Wanted poster is going to be formidable, but that's life as a
bounty hunter for you.

Who should be waiting up ahead but Ann Sirena herself, apparently on Hamelen's
payroll and unwilling to let Aledy pass.  This is what happens when Hamelen's
controlling music is up to full power... and it's likely useless getting any
information about Hamelen's whereabouts from her while she's still bewitched.
As is her wont, Ann is inclined to keep things short and sweet by blowing the
party away with her cannon, which may or may not mean she's broken free of
Hamelen's spell by her own power.  Kaguya calls this one of Ann's "merry"
aspects, but Neige is far from convinced.

Sure enough, a little "moral suasion" from the team and Ann returns to her
senses.  She remembers a dude matching Hamelen's description (flute and all)
ensorceling her, which can only mean that Hamelen, and the Arc-On, have passed
through here.  Explaining to Ann what all's been going on would be rather
difficult here, so she proposes everyone come hang out on her ship.  Neige
would love some sweets to go with the debriefing, but all she's likely to
get is sushi.  That's great with Kaguya, but not so much with the fae princess.

The team board Ann's ship, the Silent Volks -- a very impressive submarine that
could become more impressive yet if it could fly.  Not quite the Excelion then,
but hey.  Aledy is temporarily unnerved at the sight of the first officer Bony
Maximad, who's rather concerned at Ann's late return.  She tells him of her
rescue by the party, and explains why she's not with the rest of the Varna
Kanaians in Formido Heim: she got kicked out, by none other than Azel himself.

Formido Heim is being besieged by lots of mystery foes, and Azel wasn't
entirely clear on why he wanted her gone, but here she is.  Before Haken can
inquire too deeply, his cel phone rings... a major feat in these days of
Miltkeil interference.  Signal quality sucks, but the team manages to discern
that the call is from Aschen, who's somewhere near the rear of "Neverland", the
husk of an outworlder ship formerly known as the "Mightiella".  As it crashed
to the ground some 23 years ago, it broke in half.  The stern section ended up
in Lost Helencia... and the bow section is somewhere very near here to the
south.

In fact, that's where Haken's mad scientist assistant was headed.  Given that
Aschen was supposed to be in Formido Heim, it sounds like trouble is brewing.
The trip to Dorothy will have to wait a while longer, as Haken and the party
head off to see what's brewing at Neverland.  Good timing in a way: Bony has
heard that Dorothy's castle has closed its gates to all comers for now.  Ann
smells treasure, and decides to join the team for good (which will also let
her earn an extra buck or two by selling the team stuff).  Her ship can travel
to any port it's already been to, which will make traveling a heck of a lot
easier.

Neverland is in surprisingly good shape considering that the damn thing crashed
into a heap.  No need to "touch the handle" after all, is what it sounds like.
There's a convenient portal nearby, with some equally convenient mechanical
menaces waiting inside.  It's starting to become clear why Aschen issued a
distress call: the W Series are active again.  Haken tells Aledy that these
lifeless dolls arrived in Endless Frontier some twenty years ago (as did Aschen
and Haken himself).  The W Series are just standing around, but given that
they're in the way, most of the party are in favor of just blowing them away.

Easier done than said. ^_^  They actually do fairly well for not having any
decent maintenance for years, and the question really is who activated them.
Hamelen isn't likely the culprit, to the extent that the Shura aren't the
multiverse's greatest mechanical geniuses.  Aledy morosely tells the others
that the Rasetsu-ki, such as the one he's after, were made with technology
now lost to the modern Shura.

This is all getting far too complicated for Ann, but there will be no pulling
out just yet, especially with two of Haken's extended family somewhere inside
Neverland.  Even Marion, guarded by Haken's two robots, isn't guaranteed to be
safe.  Onward then!

The party find Marion calmly standing in front of a control panel.  She and
Aschen have been waiting quite a while for Haken after their interrupted
communication, and she's more than a little surprised to see how many new
members Haken's added to his party.  At first she figures Neige as some slutty
girlfriend of Haken's, and with very indecent taste in clothing to boot, but
she gets a lot more polite when she finally recognizes the princess of the fae.
No real surprise that the two know each other: before joining on with Haken,
Marion was a "Yousei-Ki" researcher in Elf Tale.

Those are three-meter clockwork armors propelled by magic, reminding one of the
Personal Troopers.  Speaking of which, where are they anyhow?  Marion sent them
off to protect Aschen, who's been sent here to investigate the few remaining
Crossgates.  She would normally have headed straight to Dulceus' Mausoleum, but
that darn black Miltkeil blocked the way.  So she came here instead, and
promptly ran into a little trouble with the W Series.  There's one particular W
Series member, W-06 a.k.a. "Caldia", who met her end here during the former
battle.

In a possibly unwise move, Marion repaired the pink android... who then
spontaneously got up and ran off.  Even with all three Personal Troopers
helping out, Aschen isn't guaranteed to win in a direct fight with her sister,
not to mention whatever else this ship might throw at her.  Marion unlocks the
door to where Aschen's headed, promising to wait outside where it's
(comparatively) safe and wishing Haken and the others luck.  Since neither she
nor any of the other team members know where Dorothy is (she's not in her
castle, which is why it's all locked up), Ann recommends Marion wait in her
ship until it's time to set sail.


Chapter 03: Zero Numbers

Sure enough, Aschen is facing off against her "sister" W Number.  Caldia has
no recollection of Aschen, or where she is for that matter.  Aschen wasn't
expecting Haken this early, and is minorly astonished to see him leading the
Non-Breasted, the Fish-Breasted, the catguy, the whelp and the false-tsundere
folks as well.  Aledy is amazed at how human-like these otherworldly machines
are, though no human in their right mind would call people they'd just met that
kind of names.  Neither Neige nor Kyon are exactly thrilled with the Tourette's
Android, but the team has bigger problems to deal with.  Not only are the PT's
absent, but Caldia has no recollection of anyone in the party.  Her default
orders are to slaughter anyone not on her approved guest list, and Catsy would
love to know just who it was who issued those orders.  The only way to find out
involves getting Caldia to hold still, and THAT means kicking her gynecoid
ass in a fistfight.

Unfortunately, Caldia was also ordered to run away to a predetermined
rendezvous point if damaged beyond a certain threshold.  She bails without
telling who those orders came from or where the rendezvous point is, leaving
the team to wonder who's pulling her strings.  Aschen then relates that all
three of the PT's ignored their programming and vanished, jumping into an
elevator shaft up ahead and apparently heading downstairs.  Caldia in fact
came up the shaft shortly after the PT's went down, which happened moments
before Haken and friends showed up.

Down the shaft is Level 5, the seat of the ship's main computer Tink Erbell (or
"Pink Barbell" as Neige calls it).  The ultra-mega-supercomputer has clearly
seen better days, and is somewhat on fire when the party reaches it.  No
telling who's responsible, but the damage looks pretty fresh.  The missing PT's
are nowhere to be seen, as is the fire suppression system any self-respecting
super-important computer room ought to have.  Only Aledy is sensitive enough to
spot the man lurking in the shadows, if "man" is the right word.  It's another
hottie robot from the W Numbers, and for a wonderment this one is male.  Hey,
what's good for the goose, right?

The robot, W-03, is ominously named Pete Pain.  It's probably not a good sign
that Aschen's siblings, formerly sound asleep, are being awakened by someone.
W-03 orders Aschen to follow his orders, but Aschen enters Code DTD and
demands to know who the heck he thinks he is.  Neither Aschen nor the rest of
the team understand why W-03's orders cause Aschen to fade in and out of DTD;
it's just happening on its own seemingly.  W-03 knows enough about Aschen to
realize that she's the only W Number with access to Code DTD, and decides to
counter with Code PTP.  That means sending in Caldia, who unlike Aschen is
obedient to his commands.

Apparently _this_ was the rendezvous spot for her.  She's leaking fluids all
over the floor, but claims to be only 58% damaged and at 60% combat efficiency.
W-03 demands to know if she thinks she can fight, and Caldia of course answers
in the affirmative.  Aschen tells him that Caldia's suffered damage to her
powertrain -- why put her through this?  W-03 can't grasp why Aschen would
stick up for her (enemy) sister, and has a lot easier time understanding Aledy
when he says that he prefers fighting the wounded: it tilts the odds in his
favor.

Unfortunately, W-03 has other allies at his disposal, such as the Gespenst
Mk.III.  Also known as the Nacht, this is one of the two mecha that wrought
such grievous harm on the fae in the previous war.  Neige hadn't fully realized
what these "personal trooper" thingies were until now, and wonders if this is
some kind of big-ass fated reunion or something.  Haken reckons that W-03 must
have the other two PT's as well, but W-03 isn't going to tell him anything
about them -- after all, they're replicas that Tink Erbell created, and no
business of any outsider.  Aledy is the pragmatist here: stolen goods need only
be stolen back.  And besides, it's not like all the PT's are loyal to W-03:
after a brief delay, Haken is able to summon the "Phantom" to do his bidding.
W-03 is aghast, sure that his rewrite of the PTs' control programming was
foolproof.

Neige scowls, not recognizing this robot from the previous war.  Catsy explains
that it was created _after_ that war, in order to track down the Nacht and
Arbent after they went missing.  Perhaps that's why it's on Haken's side and
not W-03's?  W-03 knows that's not so: rather, it's got deeper programming
than the executive program he created.  In his view, it needs to be destroyed
on the spot, at the Mk.III's hands.  Sounds like a good warmup for the
throwdown with the Arc-On, doesn't it?

The Mk.III isn't a match for the party, at least with it's half-ass rewritten
control program.  W-03 orders it to retreat to the next rendezvous point,
planning to upgrade it with all the data he's garnered from watching the team
fight.  He's dispassionate enough to content himself with the theft of W-06 and
two of the three replica PT's, as well as the salvage and destruction of data
from Tink Erbell.  He thinks he'll only need 48 hours until the other PT and
Aschen are his, and bails out without further explanation.

Except for the Phantom's return, it appears that W-03 has thoroughly gotten the
better of the party (in true pirate fashion, which Ann admires).  Haken
recommends returning to Ann's ship for now, but all the while he's pondering
Pete Pain's role in all of this.  Clearly he was sent to see to things aboard
the Neverland, but the question now becomes W-00.  What were Pete's orders
regarding him?

Aschen then belatedly informs Haken that KOS-MOS has been found safe and sound.
That she was able to return (temporarily) to her own world raises the odds
considerably for Xiaomu and Reiji returning to their own world too, which is
great news for Haken.  KOS-MOS is currently following around the "flat
princess" [not all _that_ flat, relatively speaking], en route to the Schlaffen
Celeste.  Neige wants to know who these outworlders, so helpful in the previous
war, are -- in Catsy's words: a handsome guy, a hopeless beast, and a beautiful
robot.  Haken would love to say "hi", but he knows that Suzuka and KOS-MOS are
probably busy trying to get the Celeste's dimensional transporter working.  He
decides instead to head to Dorothy's castle, intending to pry open the doors if
he has to.  Marion meanwhile will mind the ship and keep working on a way to
demolish that black Miltkeil -- acting more like the responsible captain than
Ann ever has.  Hopefully she can also come up with a way to deal with W-03...

Bad news awaits at Dorothy's castle though: the place looks like it just
experienced World War III.  Nothing for it but to dash in.  Especially since
the sound of fresh explosions can be heard from outside the front gate.
Fearing for Dorothy's safety, Haken blows the gate wide open and leads the
team inside.  They find the place in a dreadful shambles, much moreso than a
single blast could explain.  They realize that the outer gate was sealed not
to keep intruders out, but to keep the truth of the carnage in.

Aledy can sense the aura of a Shura flowing throughout the castle: best to
assume they've taken the place over already.  Overwhelming this castle, which
stood fast even during the Ten Years' War, and its lord (and her personal
arsenal of explosives) can't have been easy... unless it was Hamelen's
handiwork.  He's just the sort of bad guy one would send to soften up a well-
defended area like this, and Ann knows all too well how effective he can be
against otherwise stalwart opponents.

The problem is, why would the bad guys want to take this place over at all?
It's not likely that they've come to buy some of Dorothy's famous gadgetry (or
second-hand clothing... including underwear, one supposes) per se.  Either they
want the explosives Dorothy's developing for the Miltkeil, or they want
something else she may have brought into the castle... or both.  Dorothy is
after all a notorious collector of buried treasure, including KOS-MOS herself
during the previous war.  Dorothy may be in jeopardy, not to mention Suzuka and
her entourage who were supposedly headed here.  The team rushes to Dorothy's
chambers...

...Until they reach the armory, where Aledy senses a presence somewhere nearby.
For a change, this presence doesn't appear to want to fight the party, and it
turns out to be none other than Suzuka!


Chapter 04. [missing]

She's been in a bit of a bind ever
since someone started blasting the crap out of the castle, right after she
entered.  Hard to say whether she's all that glad to see the procession of
provocatively-dressed party members, especially when they all love making fun
of her skimpy "dancer's" outfit.  Suzuka seems especially unimpressed with
Neige, wanting to know just who the fae exhibitionist is.  Way to start off on
the wrong foot, eh?

Some amount of explaining later, it turns out that Suzuka evacuated to the
castle armory while under attack by unknown assailants.  She doesn't know what
they wanted as such, but she recalls hearing some sort of voice telling them to
search for something, maybe to do with Dorothy and those black crystals.
Though Haken is worried about his new amnesiac friends back aboard the Tseit
Crocodile, he and the others know they need to settle things here first.  For
all they know, Dorothy may be in danger even now.

Esmeralda Castle's central section is dominated by a massive, ugly carving of
a face.  Inside it is Dorothy's room, a fairly spacious place accessible only
by forcing the carving's mouth to open.  Ann likes the stupid complexity of it
all, but Suzuka has to wonder just how Haken knows so much about Dorothy's
private chambers.  After all, the party didn't get this far into the castle
during the last war...  Catsy slyly observes that any red-blooded male has
ways of getting into ladies' rooms, and Kaguya starts looking archly in Haken's
direction.

Haken hastily tells the group that he was here some 14 years ago with his dad,
in order to pick up an assload of Dorothy's famous bombs.  The problem is, when
last he came, the mouth was already open.  It's anybody's guess how to open it
now, and simply yelling out Dorothy's name doesn't accomplish much.
Assuming she could hear him, that would mean she's not home... but if she's
not here, where could she be?

As the group stare at the ugly face flummoxed, an irritated voice can be heard
from the shadows cursing KOS-MOS' absence.  Its owner is clad in black: a
dangerously sexy combat android the Haken and his core posse know all too
well.  The robot, who introduces herself as T-elos -- soon to be the Law of
the world -- is KOS-MOS' archenemy, and doesn't much welcome Haken or the other
inferior beings talking about them that way.  She's looking for KOS-MOS, who
obviously wasn't to be found aboard the Celeste.  She guessed that KOS-MOS was
carried here just like the last time, and without thinking Suzuka blurts out
that T-elos must have just missed KOS-MOS if she too came out of the Celeste's
dimensional transfer device.

At the very least, T-elos knows that KOS-MOS has come to this world again.
The team try to convince her that KOS-MOS may have returned to her own world
already, and that there's no need for they and T-elos to throw down just now.
In fact, T-elos should probably go home herself, and and maybe she'd be so
kind to tell KOS-MOS to come back to Endless Frontier sometime to hang out?
Nope, T-elos is nowhere near that kind... though she had considered at least
for a moment letting the party go unscathed.  However, she decides to just
kill them all before they have a chance to get in her way, which Aledy has to
admit is the sound decision from T-elos' perspective.

T-elos does not have much luck battling the party, rather to her annoyance.
Aledy tells T-elos that she can't beat him and his friends while there's still
indecision in her actions.  He can tell at a glance the doubts that haunt
T-elos, about the next time she and KOS-MOS must face off.  T-elos sniffs at
having this spelled out, though she doesn't try to deny any of it.  Instead,
she contents herself with sauntering away as she probably should have done in
the first place: it's the curse of the _real_ tsundere out there to get into
unnecessary trouble out of not being honest with themselves.

Anyway, back to getting into Dorothy's room.  There's a keyhole in the nose,
which would imply that there's a key somewhere in the room.... one hopes.
The key isn't too hard to find, and when inserted the mouth pops open with
a bellow that's either fun or aggravating depending on your upbringing.  Inside
are an array of tables and counters: this is less a bedchamber and more a
retail storefront.  Though the others are aghast, Ann finds nothing unusual
about it -- after all, she sells her pirate wares from her cabin too.  Unlike
the mess outside, this area seems totally unscathed, meaning that the bad guys
likely didn't get this far in.

Haken remembers this place from when he and his dad visited, and says that
Dorothy's real private chamber is up ahead.  Since there seems to be no one in
the shop area, the only thing to try is to head in there.  To Haken's
amazement, the team find a life-sized statue of him within -- Suzuka smiles as
she senses a massive love triangle about to erupt.  Fortunately for all
concerned, it's not actually a statue of Haken after all, but rather of his
father from a good two decades back.  Haken recalls that his dad and Dorothy
had a longstanding relationship/rivalry, since both of them were notorious
treasure hunters.  Nice of Dorothy to immortalize her rival in stone, if by
"nice" one means "kinda twisted"...

In any case, there's no sign of the fae explosives expert, though Aledy can
sense the aftereffects of high-level Haki.  If Hamelen really got all the way
in here, he showed more consideration than most in not messing her chambers up.
Likely there's a secret way out of here: every self-respecting nobleperson
ought to have one.  Kaguya's is hidden behind a false wall, while Suzuka's
is underneath her rehearsal stage.  Neige tells them they're probably more
right than they know: she senses a magic in this room she's not felt in quite
some time.  While Haken wouldn't normally stoop to ransacking a lady's room,
there's no other choice if they want to find the secret passage...

The switch pushed, a portal opens up in the wall, from which the magic 
sensation grows ever stronger.  The traces of Haki do not, however -- can this
mean that Hamelen isn't in there after all?  In any case, Haken tells the team
it's time to go rummage around in Dorothy's secret room... and with enough
glee that Suzuka tells Kaguya to reconsider dating this guy.

All joking aside, the team do eventually find Dorothy in the bowels of her
secret labyrinth.  To Neige's shock, Dorothy has a very familiar machine at
her side: the Fae Kleid, one of the Yousei-ki.  It is the Hausen family's
strongest mechanized armor, and it's been missing ever since the Ten Years'
War.  Catsy remembers facing the thing across that battlefield, and the going
was certainly rough back then.

Dorothy's obsession with unearthing and tinkering with mechanical stuff is
getting more than a little out of hand.  In this case, it's explicitly
Hamelen's fault: she tells the party that Hamelen has ordered her to kill off
Aledy and friends should they manage to reach her.  Naturally, the only way
to find out why Hamelen would do that is to ask Dorothy... who will require
"persuasion".

The team is plenty persuasive, but as Dorothy struggles to regain her senses,
the Fae Kleid abruptly disappears before Neige can even voice a full sentence
welcoming it back.  Unlike the Jaki-Gun-Ou, there's no need to directly
control a Yousei-Ki; they're supposed to simply obey their master's commands.
It wasn't obviously out of control during the fight, which means that someone
other than the Hausen heir has its ear.  Is that someone Dorothy?

Well, it certainly takes Dorothy a moment to recognize everyone, especially the
slut falling out of her miniskirt (that would be Neige).  Dorothy's confusion
is a bit understandable, given that some dude with a banana hat and a
two-dollar flute (that would be Hamelen) knocked her for a loop.  Dorothy's
orders were to guard the treasure (that would be the Fae Kleid) and get rid of
Aledy's entourage.  Said Fae Kleid came from Dulceus' Mausoleum about a month
ago, appearing suddenly in busted-ass form out of the Crossgate there.  Azel's
premonition seems to have hit the mark about the Crossgates becoming active
again.

Dorothy repaired the thing here in her secret treasure room, and was almost
done with final adjustments when Hamelen showed up.  That's probably why it
didn't respond to Neige's commands, and it's anyone's guess where it's run off
to now.  For now, Neige fills Dorothy in on what's been going on with the fae
these past few years, and explains what Haken and co. are doing in her secret
chambers.

Happily, Dorothy is _so_ on top of the black Miltkeil issue.  She's even got
a prototype anti-munition ready... which unfortunately has been stolen by
Hamelen long since.  Unlike the previous red and blue bullets, this was a
glove intended for physically smashing the Miltkeil, codenamed "Ozmagoth".
It's not at the stage where she can mass-produce them, so the only recourse is
to track down the thief and steal the thing back (and exact a little revenge
in the process).  Besides, who else is going to pay for repairs to the castle?
As such, Dorothy will be joining the party for now... unless Haken has any
objections?  How could Haken say no to such a huge fan of his dad?

Hamelen has probably gone to Dulceus' Mausoleum, the place most in need of
some Miltkeil breaking.  That's where the Orchestral Army needed to go anyway,
and as good a place as any to find clues about Neige's erstwhile mech.
Though it's not really Haken's style, the team will have to follow in the
bad guys' wake for now.  First though, there's Dorothy's store, including
the "used" clothing section.  Dorothy angrily notes that she _washes_ the
clothes before selling them, and then only the really old stuff she doesn't
need any more.  Best to buy an item or two before heading to Varna Street
en route to the Mausoleum.

As the team are leaving Dorothy's castle, Hamelen is busy testing Dorothy's
little power glove.  As expected, it works just fine, letting him get back to
hunting down the Arc-On...  Our heroes know Hamelen can't have gotten too far
just yet, and Ann recommends swinging by her ship on the way: her first officer
likely has some new stuff to sell by now.  Sadly, the stuff won't come free,
even among allies.  This is why we can't have nice things.

En route to the closest port, the team eyes the entrance to Varna Street.  None
of the other black Miltkeil has been disturbed, strongly hinting that Hamelen
is doing his damage inside if he's doing it anywhere.  With the team's luck,
he's probably got W-03 with him, and T-elos besides if the universe _really_
hates them.  And let's not forget about the Gand Siblings, who nobody's heard
from in a while.

Suzuka sighs and tells the team that nothing gets done by worrying this much.
Sound advice from the slender dancer, and Aledy at least is positively gleeful
(for him, anyway) over the prospect of such effective training.  The best bet
is to head for the blue stage-like place where Aledy's group met Haken the
first time.

...Speaking of which, a bunch of shadowy bad guys are busily plotting their
next nefarious caper.  The scene of the crime-to-be is Dulceus' Mausoleum, and
the main villain's lackey will have some help from a certain familiar-looking
vixen in cut-off shorts and a snazzy bustier.  The two of them walk off,
leaving a doubting main villain to ask another lackey if the outworlder woman
with the ears is really to be trusted.  Probably, opines lackey #2: she's the
most powerful of all the magical beasts "he" summoned from another world.  And
just to be on the safe side, lackey #3 will go along on the mission -- he's got
something called a Dimensional Excavator to test out too.  Seems his brother
and sister have delivered him fascinating reports about their opposition...
Main Bad Guy guy reminds him that said gadget will mean a lot where the "Tree"
is concerned, and tells him not to yutz up the test run.

The team reaches the blue stage area safe and sound, unmolested by demon
flautists or beast-people or even Killer Sexbots from Outer Space.  We'll do
better next time, honest.  For now, the posse are hot on the trail of busted
black Miltkeil, and Aledy's spider senses are telling him that someone with
huge Haki is up ahead.

Kaguya, ever the eternal optimist, puts it this way: Hamelen's demolition of
the Miltkeil means that the good guys can forge ahead too.  Aledy is plenty
impressed that Dorothy's glove actually breaks the previously impervious
gemstones, but Neige kind of wishes the glove _didn't_ work so well... at
least then there'd be some chance of actually cornering the bad guys.  Suzuka
sniffs that this invention is no better at situational awareness than its
inventor, and "model student" Aledy has to cut short the developing argument.

It appears someone else has passed through the broken Miltkeil first though.
Only Haken recognizes the flamboyant suit of armor, whose wearer announces
himself as Mark Hunter, self-proclaimed "underhanded bounty-hunter" hot on the
trail of Kagura-Amahara's assailants.  This rather quizzical fellow insists
on stating his name multiple times out of misplaced respect for client and
non-client alike, and when forced to get to the point tells Haken to tell him
what he knows about this "Agrad Heim" organization.

Apparently clearance has come down not only to take down individual Agrad
Heim agents, but the whole damn syndicate.  That's how grievously the
Fujizakura's wounds have affected Kaguya's dad, and although it would be nice
to simply cage up the perps inside their base and nuke it from orbit, it's
unlikely they'll make it that easy.  About the only agent Mark's heard of is
Hera Gand, which Haken's team can trump: they've actually fought Hera, as 
well as her sibling.

Mark does have one piece of new info though: the way the enemy actually
managed to infiltrate.  Apparently the Ura Genbu figured out that the bad guys
_warped_ inside the Fujizakura using some kind of teleportation device... and
not one of the garden variety teleporters littered throughout Endless Frontier.
This one reportedly creates wormholes, a feat comparable to the Crossgates
themselves which has dire implications for the bad guys' prowess.  Suzuka tells
Mark that he'd better not be kidding, to which he shrugs and says that the
bad guys supposedly called it the "Night-Joining Device".  It's up to the
princesses if they want to believe him or not, but in deference to their rank
he'll waive his usual information-handling fee.  Mark's got places to be and
people to capture, and although it doesn't look like it to him, the team has
very similar plans too.

No one's sure what to make of the guy, whose overly professional attitude
comes across as fatiguing.  Catsy might be prepared to forgive that depending
on what Mark has going on under that armor, and while Haken's never seen Mark's
face, he can vouch for his skill at arms.  There's also the ugly rumors of
what Mark's prepared to do to bring in his bounties, but those remain
unconfirmed except possibly by Mark's own words.  Double-dealing, spying, you
name it: these could be the acts of an unscrupulous man, or perhaps of a man
on a deeper mission.  Haken prefers to go after the romantic aspect of being
a traveling bounty hunter, which sets Kaguya all a-twitter (and Neige, in
turn, all churlish).

Chapter 05: That Which Joins a Hundred Nights

At any rate, this isn't the time for romance as such.  Instead, the first order
of business is Dulceus' Mausoleum, lurking somewhere to the Northwest.  Aledy
can only wonder what the Agrad Heim are really up to, and what the meaning
hidden in the night-joining device is.

He doesn't have to wonder that long: a short distance ahead are Vanar Gand and
his entourage, having just materialized in the _wrong_ part of town (fucking
Garmin!)  Vanar snorts that otherworld tech always seems to be busted, then
draws up short when Haken and friends saunter in.  Aledy and Neige already
know who he is, but he formally names himself anyway as the eldest of the Gand
Siblings -- who, if appearances are any indication, have at least three
different species of parents.  Vanar actually smiles at how buff Aledy seems
to have gotten.

He refuses to tell Aledy what he's up to, but judging by the giant, exotic,
FLOATING contraption behind him it can't be anything good.  The gadget seems
to be a cross between a mobile suit and that teleportation device everyone's
been hearing about, plus the half-nekkid girl strapped to it is creeping
Dorothy out.  The isn't so much a pilot as a crucifixion victim, and Aledy
can't sense any sort of living aura from her.  But neither is the whole
arrangement inorganic -- if the girl is an android, she's a _really_ well-made
one.  Vanar predictably won't tell Aledy what the setup is, and isn't planning
on letting Aledy and friends proceed any further.

Then again, Aledy senses hesitation in Vanar's Haki.  The only thing up ahead
is Dulceus' Mausoleum, and between the Fae Kleid caper and everything else
that's been going on, there's zero doubt about dirty doings there.  SURELY this
wouldn't have anything to do with the "Soul-gathering" Vanar mentioned the
last time he and Aledy crossed swords, would it?  Uh whoops, Vanar hadn't
expected Aledy to live long enough to remember that.  It's REALLY on now.

Vanar learns a hard lesson in respecting the people of this world, including
the new-and-improved Aledy (minus the killer instinct he once displayed: Aledy
gets all emo at that).  Unfortunately, Vanar is also a hard-ass and isn't
about to reveal his secrets just because someone beat him in a boxing match.
He growls enigmatically that the party will find out for themselves soon
enough, and he means VERY soon.  He then commands the girl, apparently named
Byakuya, to get them out of here for now, and Aschen records a signature much
like the Crossgates as the group vanishes.  Guess it's off to Dulceus'
Mausoleum in search of more clues...

Like any good mausoleum, the aura of the dead pervades the musty air and
weathered stone walls.  Kaguya can sense restless souls wandering the halls,
and dollars to donuts a few of them will try to take a bite out of the party
if they can.  There's a handy elevator (the big gold plate thingy) that would
go straight to the caretaker's chamber, but unlike the last time Haken was here
the darn thing's inert.  For that matter, it was still functional when Suzuka
came through here with KOS-MOS, which likely means Hamelen's done something to
the gravekeeper, Cleo.  Three guesses what.

Catsy shakes his head, lamenting Cleo's tendency to get mixed up in all sorts
of no-good stuff.  He knows her well from her work at Marcus Town's premier
bakery Sweet Guys, an interesting second line of work that matches the double
life that Dorothy, Ann, Catsy and even Koma lead.  Koma's been busy on errands
of her own ever since the worlds were fused, though she occasionally turns up
in Kaguya's city quarreling with Ooban-Koban's owner.  The lesson is that it
takes commerce, not just fighting, to make the world go 'round... even
"commercial" dancing like what Suzuka is famous for.

*coughcough* Anyway, with the elevator out of commission, the only option is
to take the stairs, a lengthy proposition that will be good for lower body
strength if the errant ghosts and goblins don't kill the party first.  Just
as well really, since the Crossgate is on the way to the custodian's chamber.

A few flights of stairs later, who should appear but Koma herself!  She's
actually gotten her own store on Dragon Pavilion Island (conveniently located
near the Mausoleum), and is traveling the land to let everyone know.  There's
only one problem though -- if Cleo's succumbed to Hamelen, and Koma's made it
this far...  Yup, she's under Hamelen's spell too, and under orders to take
out all intruders.

It's a bit hard to tell if Koma has fully regained her senses after the
smacking the team administers -- or whether she ever truly lost them.  What
she remembers is this handsome customer showing up and paying her handsomely
for something or other, and then leaving.  Neige tells Aledy to use his Shura
powers of perception, and he figures that about a hundred palm strikes to the
gluteus maximus might jog her memory more.  A good spanking sounds great to
Ann, but Koma manages to weasel out of that by agreeing to play tour guide.
After all, _everybody_ knows how magnanimous she is (once she's been paid in
advance that is).

The Crossgate has become quite the tourist attraction, with a mysterious and
handsome dude gazing into its powerful aura.  _This_, he muses, will let him
summon "it" far more easily than before.  He hears footsteps and turns around,
expecting Vanar's people -- instead, he gets the Haken entourage.  The
Crossgate is fully active, which would explain how the Fae Kleid reached this
world at least.  The man knows very well who Neige is, depriving her of the
chance to state her name first, and Aledy can only conclude that he must be
one of the Agrad Heim warriors.

Said warrior grimaces, figuring Aledy for the Shura his friend Rig the Guard
is so obsessed over.  For good or ill, the warrior isn't responsible for
summoning the Fae Kleid, only a certain magical beast from the "New World".
He orders said beast to fight the party, and she obliges with a word of thanks
to "Rock Eye", Agrad Heim commander.  It is of course Saya, the were-fox from
the Material World who Haken and friends crossed swords with before.  Aledy,
who wasn't there last time, observes that her Haki is strong but that she
doesn't seem like that bad a person.

Neige fumes and orders the vixen to stop seducing her pure-hearted protector,
and Suzuka asks if Reiji and Xiaomu came too.  Saya merrily shrugs and says
that she's not seen them since last time -- she's been rather busy with work,
you see.  As it turns out, she did _not_ come here of her own volition, which
can only mean that Rock Eye is pretty skilled if he can summon the unwilling
from other worlds.  Rock Eye impatiently tells Saya to cut the chit-chat, and
Koma slyly asks her what she's up to -- she'd even be willing to help,
depending.  Neige orders Aledy to give her a spanking, and Koma squeals in
protest that she was just trying to gather a little info.

Whatever the Agrad Heim are up to, it's more than just battling the team.
All that snooping around the Fujizakura, and in the Vilkuakint Ruins, not
to mention the Dulceus Crossgate... they can't be up to anything good, right?
Rock asks if there's any proof that he's doing something wrong, and Haken
refers the question to Saya.  She shrugs, trilling that as a summoned being
she's got to be faithful to her summoner.  Haken knows that's bullshit, but
can't really force an answer out of her just at present.


Chapter 06: Magical Beasts from the New World

In any case, the team wants Saya to move so they can check out the Crossgate.
Rock isn't impressed, and instead decides on a little display of his
summoning skillz.  He calls forth another magical beast from the New World,
one whose powers have grown strong with the passage of time... and of all
people, who he gets is... Xiaomu!  She's very confused at the abrupt change
of scenery, wanting to know where Reiji is and rather irritated when Rock tries
to order her around.  Neige figures she's another bad guy and hastily orders
Aledy to find out her weak spot: a thousand spankings should do the trick.

Blushing furiously, Xiaomu shouts that this is no time for punishment play
(even though, as Koma slyly notes, she enjoys it immensely).  She recognizes
everyone _but_ Neige and Aledy, and isn't exactly thrilled when Saya asks her
to join her on her little "part time job" in this world.  Rock is now confused:
isn't Xiaomu supposed to be an ally of Saya's?  Sure, if by "ally" one means
"overarchingly arch enemy".  Both foxes, and the organizations they belong
to (Shinra and Ouma), are at each others' throats constantly, and Rock grouses
that this darn Crossgate thing still needs a lot more research.

He's willing to admit this much: his summoning of people from other worlds is
all about "research", as part of Agrad Heim's future plans, whatever those are.
It would appear that throwdown is the only option at this point.  Of course
the team aren't to be disposed of easily, and Rock actually smiles at having
his ass rebuffed.  This will give Rig something to look forward to at least.

Saya tells Rock that the other Crossgates are located in the Celeste, and
inside a certain whimsical castle nearby.  The two of them prepare to bug out,
and Xiaomu shouts that she won't let the Ouma have their way again.
Unfortunately, without Saya's favorite boy-toy, Xiaomu isn't in much of a
position to stop her in Saya's view.  And since Xiaomu came here by someone
else's summoning, it's unlikely that Reiji will just show up to save her
either.  Xiaomu growls that she can manage just fine by herself, and Saya is
quite looking forward to seeing her try to prove it.

Fast forward through Haken catching Xiaomu up on world events.  Xiaomu marvels
a bit at the fresh faces in the party, irking Neige a bit with her "been-
there-done-that" attitude and outmoded speech.  Then again, Xiaomu _is_ 765
years old and practically immortal, so a bit of old schoolness probably goes
with the territory.  The real question is where her sword-toting partner is,
a man beloved by everyone (especially Catsy) and possibly wasted on the
sometimes childish were-fox.

Xiaomu shrugs and says that he was off on a mission somewhere, while she was
chilling at Shinra HQ surfing the net.  She stumbled on a "demon-summoning"
program that apparently summoned her here instead, and one has to wonder if
that has anything to do with how KOS-MOS and T-elos ended up here.  Said
androids have headed off to the Celeste, and Xiaomu's best bet is probably
following them and trying to ride their coattails home.

To get there, the party must first bust out of the Mausoleum.  There turns out
to be a secret passage nearby, and Kaguya at least is delighted at the
thought of hunting for it.  The "secret" passage isn't very secret, and as
the team delves deeper into the Mausoleum the seductive scent of goodies wafts
through the air.  Almost no woman could resist the massive baking operation
hidden beneath, except for the fish-ivorous Ann and Koma.  Koma notes that
since she didn't see Cleo -- baker of all this stuff -- on the way in, there
must be yet another secret passage somewhere around here.

A bit of rummaging through the bakery later, the secret path becomes clear.
Waiting ahead is Cleo, pensively sucking on an ankh-shaped lollipop.  Her lower
torso is that of a snake, making Cleo a gorgon -- or as Aschen appropriately
notes, a lamia -- and unfortunately she's not disposed to letting the party
through... at Hamelen's orders of course.  You know the drill: smack her around
a bit, return her to her senses, and maybe find out when Hamelen came through.

This goes fairly smoothly, all things considered.  Once she figures out where
she is and who she's talking to, Cleo happily answers whatever questions she
can, starting with the Fae Kleid.  Turns out the Crossgate is a pretty scary
thing to have under one's care, turning on and off by itself the way it does.
So scary in fact that Cleo avoided the cold, drafty passageway leading to it
and simply stopped checking up on it at all.  Suzuka can't believe how
irresponsible a guardian Cleo turned out to be, blaming the invasion of the
Agrad Heim on her lack of oversight.  Xiaomu can understand how Cleo feels
though -- several years ago she had a nightmarish experience when she opened
the fridge, and hasn't dared open it since.

Unfortunately, the lack of oversight also means that Cleo won't be good for
much information about the bad guys, except for the vague fact that Hamelen
passed through here.  It seems the evil Shura are operating pretty much
unchecked, and Catsy won't let Aledy blame himself for not dispatching Hamelen
the first time.  The manly thing to do is hunt him down and _then_ dispatch
him, and this time Cleo opens the pathway so the team doesn't have to hoof
it all the way in and out.

Neige is still sulking, so Cleo opens her candy shop ("Fatty Hendel") to the
team, a dire threat to the waistlines of the womenfolk (especially those whose
waists are bared for the world to see).  If the girls can pry themselves away,
the door to the north leads to Lost Helencia, where Koma's own shop awaits.
The area sports a menacing new crop of Miltkeil, which wasn't here when Suzuka
and KOS-MOS passed through.  This means two things: one, the infestation is
still spreading, and two, Hamelen hasn't passed this way yet (else there would
be crystal shards instead of an intact roadblock).  This may mean Hamelen is
closer than anticipated, though all Koma is worried about is checking out
her business.  Haken agrees to swing by Dragon Pavilion Island for supplies,
which despite Koma's poor tour guiding actually has a lot going for it.

Besides shopping, the party are hoping to gather some information.  All of
them are starting to feel very uncomfortable in the crossfire between the
Hakoku Shura and the Agrad Heim Shura.  Maybe the Shura are really after the
Crossgates themselves, since that's where Saya was asked to lead them.  The
other two Gates are at Mirabilis Castle and aboard the Schlaffen Celeste,
and although there's no sign of KOS-MOS (or T-elos and Caldia for that matter),
there's no firm guarantee that they've all gone home.  Saya at least doesn't
seem amenable to simply being sent home either.

The Celeste is the closer of the two destinations, so that's probably the
better starting point.  Hamelen is already there, musing why the Arc-On's goose
chase has led him to this desolate spot.  For the good guys to follow him,
they'll have to navigate a region gripped in the throes of ice, which has only
recently sprung up out of nowhere.  Likely the Shura are involved, specifically
Gelda Miroir and her power to freeze anything and everything.  One can only
hope that this icy wasteland is the doing of more than just one person, since
that one person is on the party's To-Kill list.  For now though, the party had
best hurry on so the scantily-clad among them don't become icicles.

The Celeste itself is in fact ginormously big, and has more or less merged
with the surrounding landscape due to its long stay on the ground.  All
thoughts of history are set aside though when Aledy senses the afterglow of
Haki: Hamelen may have been through here recently.  If so, the team better
hurry if they want to bring him to ground.

Unfortunately, Miltkeil crystals are also abundant inside the Celeste, and have
managed to cut off the obvious route into the bowels of the ship.  Again,
those crystals weren't there when Suzuka brought KOS-MOS this way, and indicate
that Hamelen likely hasn't passed through yet.  If the party can reach the
dimensional teleporter, Aschen reckons that Xiaomu can get tossed in and sent
home with the push of a button -- sort of like unwanted laundry.  That assumes
of course that the party can reach the teleporter, which seems unlikely without
the all-important power glove thingie.  Fortunately, there's a workaround: an
elevator off to the left that leads directly to the bridge.  Haken's father
sealed it lest the riff-raff abuse it, but now's the time to put it back into
service, through Aschen's good offices.

This ship seems to be the world's most popular tourist destination, with
exotic tech just waiting to be picked up and taken home to sell.  Plus it's got
loads of Miltkeil, _and_ at least one homicidal robot (T-elos) likely lurking
around somewhere.  Even Haken's amnesiac guests came through here, testament
to the "power" that makes this ship the border between this world and the next.


Chapter 07: Der Wille zur Macht ("The Will to Power")

When the team reach the bridge, they find a familiar face busily typing away:
KOS-MOS, the latest and greatest in Vector Industries' anti-Gnosis combat
knowhow.  She says that her current frame is version 4 by her creator Shion's
reckoning, and her precise, level-headed tone rapidly wins points with Neige
(who was fearing another poison-tongued Aschen look-alike).  KOS-MOS has
obviously not gone home yet, thanks to a system crash in the teleporter that
required manual input from the bridge to correct.  KOS-MOS is surprised to
see Xiaomu here again, which Xiaomu explains with refreshing brevity as
"Got summoned here, the end!"

To keep explanations short, Aschen uploads recent history info to KOS-MOS,
including the party's encounter with T-elos.  KOS-MOS, from whom Aledy can
sense something like Haki, is visibly upset at the news.  What's more KOS-MOS
hasn't detected T-elos anywhere near, though she has tracked numerous Gnosis
that have come through the teleporter.  The black Miltkeil must have slowed
T-elos down, though KOS-MOS isn't especially happy at the respite: she
maintains that her duel with T-elos must be settled in their own world, not
this one.  She had hoped that if she encountered T-elos, the two of them could
have returned to their own world... this despite T-elos' proven track record
for trashing everything in sight.  Wouldn't it be better for KOS-MOS to just
leave T-elos behind and return home unscathed?  No, but the reasons why are
complicated...

Koma and Neige pipe up, suggesting a spot of tea to go with all this chit-chat.
Not the wisest move given the Arc-On and Hamelen are probably lurking somewhere
around, plus Saya, Rock and his Agrad Heim minions.  For good or ill, the
swiftest course is to fire up the dimensional teleporter pronto, which will
require someone both on the bridge and in the generator room (which is just to
the left and down the elevator).  KOS-MOS joins the party to help fend off
the bad guys.

Good thing, too.  Waiting at the bottom of the elevator shaft is a menacing
figure in red armor.  The rest of the group are stumped as to who this could
be, but Aledy... Aledy recognizes him well enough.  This is someone he's been
preparing to meet ever since he first heard the name "Agrad Heim".  The figure
vaguely remembers Aledy too, and introduces himself as the guardian of Agrad
Heim's gates: Rig the Guard.  Catsy remembers Rock mentioning this guy as a
"friend", and wants more details about just how "friendly" they are.  Aledy
doesn't answer that, instead noting that during all the years of fighting
with the Agrad Heim, this is the one enemy who made it into the Dragonlord
Tower.  Even with Neige helping in that battle, Rig's prowess was both
potent and secretly stern, and if not for Cindy Bard Aledy wouldn't be
standing here today.

Rig asks if Cindy has come to this world too, and Aledy tells him she has, and
is still busy guarding the Tower.  Rig muses that that little score needs
settling before advancing his grander plans.  And what might those plans be?
He asks what the team would do with the information, and Kyon merrily says
that she wants to ensure that Rig doesn't interfere with the team's mission
to send KOS-MOS et. al. back to their own worlds.  ...Oops, that confirms for
him that this ship _does_ have connections to other worlds.  Neige orders
Aledy to prepare for a spanking, and KOS-MOS tells her she needs to learn to
control information leakage a bit better.

In any case, all that's really important in life should be conveyed not with
words, but with fists.  Aledy tells Rig that he's about to witness what Aledy's
learned through years of trial, and Rig for his part has a few new tricks --
stolen from the Shura's store of knowledge -- to display.  In fact, Aledy
_and_friends_ (as Aledy himself is the first to admit) are far more of a threat
than Rig planned.  Rig, like everyone else these days, observes that Aledy's
skills are far more mature, but that his fists contain a hesitance they didn't
used to.

Well, no matter.  He's already finished his mission, which is to confirm
whether or not (answer: not) this ship has enough power left to open a large-
scale "gate".  He is speaking about the Celeste's "main cannon", used during
the previous war to open a gateway to the realm from whence the Einst commander
came.  The back-blast from dispatching the final boss blew KOS-MOS and the
other outworlders back to their own worlds, and apparently burned out the
cannon itself in the process.  That's as much as Rig will let slip, and he
tells Aledy to expect a rematch... on an "appropriate" stage.

The question becomes, why do the Agrad Heim want to go to the Einsts' desolate
realm?  So many mysteries, so much bother for a homebody like Ann.  For
starters, sending KOS-MOS and Xiaomu home would be nice, and in case the team
forgot, that will require throwing the auxiliary power switch...  That lets
KOS-MOS reboot the elevators, clearing the way downward.  Just watch out for
lurking Shura and so on, 'kay?

The transporter room beckons, and filling it a mountain of random trinkets and
rubbish that represents a goldmine for the entrepreneurs in the group (and a
major trashheap to Neige's regal sensibilities).  Maybe it'd be best to
teleport all of them _out_ before they spend all day looting, but Haken is
inclined to overlook them for now.  This ship has a habit of teleporting random
junk in from other worlds, most of which is non-functional... but occasionally
something interesting pops up, like the pair of guests Haken fished out of
here, or KOS-MOS herself.  This is also where T-elos and Saya were sent home,
and where KOS-MOS and Xiaomu will hopefully follow suit.

These little teleporters may be too small for a person, but Haken will take
the group farther in, where a large-sized one sits.  Interestingly enough,
Aledy can sense the Arc-On's Haki from somewhere near by -- it seems to be
interested in this place.  That means the team better hurry... but sadly
hurrying won't be part of the master plan.

Out comes Hamelen, all slender and "chocolate banana" hat and everything.  This
is the first time most of the party have met the guy, though Ann and Dorothy
remember him all too well.  They've got some high explosives with his name
written all over them, and even Kaguya cowers a bit at the impending wrath.
Hamelen congratulates Aledy on maturing further as a Shura, saying he "liked"
Aledy better before (no, not _that_ way).  Aledy shrugs that all these people
just happen to be with him by coincidence, but Hamelen isn't so sure -- Aledy
struck him as someone afraid to let others close.  Neige says that Aledy was
just a bit awkward, which she used to yell at him for a lot.  But not any more.

So, it's _her_ doing, is it?  Aledy cuts the conversation short, presuming
that Hamelen isn't here to talk.  Of course not: he's been following the Arc-On
as it alighted on the Celeste, which is no small feat.  Is it after the main
cannon?  In any case, Hamelen thinks he's tracked the pesky thing down, and
despite all the chatter there's only one outcome: MORTAL WOMBAT!!

Hamelen's hired help was nowhere near adequate to fending off Aledy's
collection of otherworldly warriors, and if Dorothy has anything to say about
it Hamelen's long hair will get blasted into an afro.  The other princesses
prepare to get in on the "punishment", and Hamelen smoothly says that his body
isn't _as_ conditioned as Aledy's and probably wouldn't survive the experience.
Besides, he needs enough stamina to retreat -- reporting the prowess of Aledy's
team is a higher priority than his pursuit of the Arc-On.  He thinks he could
probably handle things himself, since Cindy's cooped up in her tower, but his
duty to Gelda Miroir is absolute.

...Or is it?  This isn't a simple case of running home to mama in tears.  Nor
is it the case that the trail of the Arc-On's Haki has vanished entirely.
Hamelen must have some other reason for withdrawing, though he's not stupid
enough to reveal what.  Keeping in mind that this is a man with enough
resources to pursue the fleet-footed Arc-On, that other reason must be dire
indeed.  Has Hamelen actually given up on the Arc-On itself?  Nothing further
can be gained here at least -- best to simply press on and see what happens.

What happens is that the team finds the Arc-On staring at the main transporter.
It's a magnificent machine, different from anything seen in Endless Frontier to
date.  Dorothy thinks a bit of investigation into Shura tech is in order, but
there's a more pressing question to answer first: why did the darn thing steal
Marcus Town's black Miltkeil sample?  Haken seemingly has an idea, but claims
it's nothing -- privately, he plans to investigate what the black crystals
and this ship have in common.

It seems the Arc-On was in the process of initiating dimensional transport,
and the last thing the team wants is the thing to escape again.  This time,
Aledy means to stage a proper test of whether his Haki is good enough to
command the Arc-On.  After smacking it around, he tells it that it's not right
for the Shura warlord to ravage the lands of others.  He orders it to return
to its rightful place in the Dragonlord Tower, but just then the teleporter
clicks on and sends the Arc-On... elsewhere.

Yikes: does "elsewhere" mean the Material World or somewhere even less prepared
to receive a giant itinerant mech?  Probably not, says KOS-MOS: the energy
signature from the teleporter suggests a "normal" warp within this world,
instead of an "abnormal" warp across worlds.  This involves Math with a capital
M, and if not for KOS-MOS the team would be quite lost (apologies to Aschen).
It should be a simple matter of checking the terminal and finding out the
target coordinates, but before the team can move a muscle, the teleporter
reactivates... and this time, it's bringing something from another world.
If it's some rare item, there's going to be a fight between the merchants, but
in fact it's no "item" at all.

A voice announces an emergency cancellation of an Encephalon Dive, and return
to regular space.  It belongs to none other than M.O.M.O., who is at once
glad to see KOS-MOS and confused as to where she's ended up.  Aledy can sense
that she is neither "human" nor "machine", and when she hesitates KOS-MOS
explains that she's a hybrid developed to contact and observe the Gnosis, who
threaten their world.  M.O.M.O. is in fact the prototype for the Type-100 
Observation Realian series, though she doesn't like to be called that.  She's
also a very composed, cute little girl who some of the non-composed, other-
than-cute team members somehow see as a threat.  KOS-MOS doesn't mince words
when telling her young counterpart to ignore their ill-will.

KOS-MOS hastily fills M.O.M.O. in on what's been going on, including the
lurking threat of T-elos.  M.O.M.O. tries to explain how she came here to
save KOS-MOS, using data from KOS-MOS' last trip here together with the
Encephalon, but the short form is that the return route for her rescue mission
just got cut off.  It seems the amount of energy needed to bring her here
overloaded the terminal, cutting off all hope of return and losing data
on wherever the Arc-On went.  Kind of bad timing on that Encephalon Dive,
but that isn't M.O.M.O.'s fault -- it's just one more ill-timed meeting to
add to the list that have happened inside the Celeste.

The other problem is that Xiaomu is now stuck here too.  Kaguya tells her
that her castle has job openings for ladies-in-waiting, but that of course
isn't what Xiaomu had in mind.  What really needs to happen is fixing the
teleporter, and Haken hopes that his resident mad scientist might be up to the
challenge.  Marion left the Dragon Pavilion some time ago, and should hopefully
be back aboard the Tseit Crocodile by now... which should in turn be in the
vicinity of Mirabilis Castle on Miltkeil investigation duty.  It seems a new
trial is about to begin, and a return to the ol' drawing board.  Try the door
to the right, conveniently unlocked thanks to the system crash...

No sooner does the team exit the ship than they detect an energy signature at
3 o'clock, as though some Miltkeil had just been shattered.  That could only
mean one thing: Hamelen.  The chase is on!  As the team nears the gap in the
Miltkeil, a transmission manages to make it through from Marion: she wants
Haken to come to her right away.  She's at the aft section of Neverland,
conveniently located nearby (which is probably how she was able to get through
on the radio).  She needs to be debriefed about the teleporter, so that seems
to be a good place to head next.

It seems Alfimi and Axel weren't content to hang out aboard the Crocodile, and
have made their own way to the Neverland at Axel's somewhat foggy suggestion.
He has a vague memory of the ship's name at least, which is more than Alfimi
can say.  Just then, Axel senses someone coming and hustles Alfimi into hiding
with him.  The person turns out to be Pete, who thought he sensed someone in
the area.  He notices that the examination bed in the room is locked, but
decides not to pursue opening it -- getting here was his primary goal anyway.

Pete wanders off, but Alfimi can't entirely tell if he's gone from within the
capsule.  Guess they'll just have to get out and see, except that Axel's first
attempt to press the eject button goes a bit... astray.  Subsequent pushings
and proddings fare no better: it appears they're locked in for now. Axel isn't
terribly worried, which irks Alfimi a bit...

The team reaches the aft Neverland section without incident, but that's
likely to change once they go inside.  If Marion has run into trouble, the
likely culprit is Pete Pain, and _he_ is going to be a very difficult
assignment.  There's a place to the Northwest that might offer some help:
Abrietta Castle, ruled by the wolf king Ruboll.  Catsy even has commercial
interests there, which should be good for a discount or two.  Better not tarry
with the provisioning though -- it wouldn't be polite to keep Marion waiting.

The Neverland's aft section is every bit as active as its stern... including
its anti-intruder defenses.  Marion's definitely in danger now, and there's no
time to waste.  There's only one person likely responsible: a certain other
android who shares M.O.M.O.'s penchant for berets.  If Pete Pain is here, he's
probably brought Caldia as well, since this portion of the ship has ample
maintenance facilities for the Zero Numbers.  Even Aschen's bed is here, though
it's been rather neglected all these years.  A certain touchstone of Haken's
past is here too, though he's reluctant to discuss it.  Neige and Catsy are
fascinated at the thought of forbidden info, but Suzuka tells them that the
vagaries of the past don't matter.  What matters now is the mission at hand,
and it's clear where to go to carry it out.  Marion, and whatever other
treasures this place holds, await!  Best peek in at the W-Numbers maintenance
facility too while the team is at it.

The maintenance room is locked, and various electromagnetic barriers erected
throughout the ship.  There is, fortunately, an emergency override in the
room immediately to the right.  This lets the team proceed to the inspection
area, with its unfailingly fascinating inspection bed area.  Interestingly
enough, the W-07 bed's lid is closed... which wasn't closed the last time
Aschen was through here.  Aschen releases the lock, and out pop a very relieved
Axel and Alfimi.  Aschen isn't very happy to see other people borrowing her
bed, and prepares to start blasting with full support from a scandalized
Suzuka.  WAY too many diminutive cute girls showing up for her taste, it
seems.  Haken forestalls any gunfire, saying that these are the two amnesiacs
he picked up earlier.  At least Axel is a sight for Catsy's sore eyes, though
now Catsy has a hard decision to make who to try to take to bed first.

Xiaomu smirks at Axel shacking up with Alfimi in the maintenance bed, which
reminds her of a certain escapade "when she was young" back in the oh-so-cliche
PE storage shed.  Axel however maintains that nothing more was going on beyond
simply being stuck.  He and Alfimi came here as a result of Lee's description
of all the otherworldly stuff in Endless Frontier: something about the word
"W-Series" jogged his memory.  After Haken catches him up on recent events,
he and Alfimi are hopeful they and the androids, and old maid Xiaomu, can find
a way home.

Interestingly enough, Alfimi has the strange feeling she's seen Xiaomu
somewhere before.  Xiaomu doesn't like being used to jog other people's memory,
but that's just the way amnesia goes sometimes.  Unfortunately, the sight of
the Neverland hasn't been as helpful as Axel had hoped on that front.  Alfimi
confirms that it wasn't they who activated the ship's defenses, and Neige seems
rather pleased that that was her cue to get it on with Axel (though Dorothy
finds this indecent).  Axel protests again that he didn't do anything with
Alfimi, and furthermore that there was someone following them.  Too bad that
they got locked inside the bed and didn't see who it was...  There are any
number of possibilities, and all of them are menacing -- Catsy says it's best
for the two amnesiacs to join the party for now and follow Haken back to the
ship.  After all, Axel at least is one hot-ass dude, and in a different way
from Aledy or Haken himself...  (Alfimi warns Axel not to get seduced.)

Kaguya Nanbu introduces herself, and again Axel has a brief flash of memories.
But nothing firm comes of it, and he passes it off as merely being impressed
at a greeting from someone with breasts as gorgeous as hers.  So rude, Kaguya
says, obviously not meaning a word of it.  Alfimi's tone is getting ever
sharper, and Suzuka recommends the party get moving before someone gets hurt.
Axel accedes, content to play the playboy role outwardly... but inwardly
something about the names "Haken Browning" and "Kaguya Nanbu" is strongly
stirring his damaged memories.

Caldia's bed shows signs of already being used, meaning she's here somewhere.
As the team advances, an electromagnetic barrier materializes behind them: a
"booby" trap that, despite appearances, is not of Kaguya's doing.  In fact,
apart from Haken's entourage and Marion, the only ones with the knowledge to
set something like that up are Pete and Caldia.  Whoever these "W-Numbers" are,
Axel actually wants to meet them in the hopes that more memories will return.
Now THAT is glass-half-full thinking!  Aledy reckons that if the bad guys
really want to force the party to move forward, their offensive can't be too
far off.

How about "right the fsck next door"?  To the team's astonishment, they see
the Arc-Gain, the previous Formido Heim lord's personal guard.  It went amok
and ran off, only to supposedly be demolished by the good guys in the last
war.  So what's it doing here?  Axel has no more idea than anyone else on the
team, but the thought of it together with the W-Numbers is seriously jogging
something in his memory.  There's at least one good explanation for why the
Arc-Gain is here despite self-destructing back when: Pete's had a new one made.
The easiest way to find out is to blow it away and sift through the wreckage:
drastic tactics that Axel can't disagree with, what with his memories at stake
and all.  Haken has things of his own to investigate here, and Aledy looks
forward to this being a good trial in advance of throwing down with the Arc-On.

The Arc-Gain succumbs rather easily all things considered, but before anyone
can investigate it, it vanishes, leaving behind the same energy signature the
Nacht did when it disappeared.  It did so with enough rapidity that its
escape must have been preset: evidently its creator isn't prepared to do
without its firepower just yet.  After all, the W-Numbers _are_ designed for
small-unit infiltration... right?  They are indeed, as far as Aschen knows
(which extends up to W-11).  Alfimi's glad to see another memory return to
Axel, and tells him the two of them will have plenty of time to make new ones
together.  That makes Xiaomu sulk a bit, and it's obvious who _she's_ missing.

Haken then deactivates all the non-booby trap barriers, and the path should
be clear to go find Marion... and whatever evildoers are hanging around.  Odds
are that W-03 may be hanging out near his own bed.  W-05's bed is empty, and
shows no sign of being used since W-05's activation.  Guess she hasn't come
back since.

Pete has in fact recently used his bed, probably less for maintenance and more
for acquisition of new data.  Some members of the party feel rather odd about
rummaging around in other people's beds, half-expecting to find something
"personal" hidden there [gosh, why would that be I wonder...].  Of course,
Axel and Alfimi actually "used" one of the W-Numbers' beds already, but that
wasn't by choice.  Haken says there's a way to figure out what Pete was up to:
there's a data room to the south that just might have a record of what was
going on here.

The team reaches the data room and power up the main display, checking out all
available data on the W-Numbers.  01, 02, 04, 08 and 09 remain active after 23
years.  03, a.k.a. Pete Pain, has been active for the past 90 days, or just
before the merging of the Realms.  Indeed, Haken remembers seeing the W-03 bed
open back then, a mnemonic feat that earns him Kaguya's praise.  He smiles and
says that the two things he never forgets are critical details, and the curves
of a beautiful body.  Color Alfimi unimpressed.  That nobody _saw_ Pete until
now, even a wandering merchant like Koma, means he must have been up to
_something_.  Axel inadvertently recalls that that's what the W-Numbers are
skilled at, but can't go any further.

All data on W-05, a.k.a. "Gimnos Bacileus", is lost, which Dorothy suspects may
indicate that someone carried it off without "properly" activating it first.
W-06 and -07 are accounted for of course.  Interestingly, the Arc-Gain is
actually a W-Number, specifically W-10, and has been remade recently.  It makes
sense that Pete would want to resurrect one of his subordinates.  The records
also show that Pete has a special program loaded called "Code PTP", "Play The
Puppet".  Aschen's databanks contain the name, but not what it does
specifically.  Apart from her Code DTD, there's also a Code ATA, which connotes
self-destruct.  Well, if it's not kaboom and it's not overheat, maybe it's
something else flame-oriented, like rice cooking?  That'd save lots of trouble
when cooking at home...

Yeah, maybe _not_.  The only way to figure out what PTP is, as well as what
may have happened to W-05, is to track Pete down and "ask".  Seems a reasonable
plan, but before Axel leaves this room he ponders all these Codes just
mentioned.  He's not heard of PTP, but ATA and DTD strike him as somehow
familiar...


Chapter 08: Ashes to Ashes, Dust to Dust

Pete isn't too far off, and he certainly isn't too happy with the Gespenst
Mk.IV.  Despite reprogramming, the thing still won't entirely obey his
commands.  Maybe this has something to do with the strange energy radiating
from every corner of the machine, an energy none of Pete's records contain?
Or maybe it's just because this Mk.IV is a replica.  That would be why Pete
has plans for the Mk.III instead...

The Mk.IV has another name, though Pete wouldn't like it being used: the
Arbent.  That name stirs something within Alfimi, but there's no time to
dwell on what.  The Arbent has been in use in Endless Frontier for quite some
time, including as a mighty weapon on the Formido Heim side of the Ten Years'
War.  Since Catsy's in the atonement business these days, it's only right that
he helps get the Arbent back to the side of good.

When asked why he's been so busy tinkering with robotics lately, Pete says
it's merely part of the process of carrying out his mission.  He won't say
what that mission is though, saying only that he's got all the materiel and
manpower he needs.  That would be Caldia and the Nacht, which don't appear
to be on site at present.  Aschen wants to know what this Code-PTP thingie is,
and Pete angrily orders her to follow his commands once more.

Aschen's Code-DTD kicks in just as it did the last time, startling Axel.  She
tells him not to sweat it, and Pete laments that Aschen's "emergency code",
which reduces all other codes to "dust", is getting in his way.  He instead
orders the Gespenst to attack the party, saying that its maintenance is
complete enough that it shouldn't have any problem in combat.  And lest Haken
get any funny ideas, it's also been protected against hacking.  Haken has
the Phantom try anyway, just to be sure, and it appears there is not to be
harmony among the robots.  For the laypeople in the party, Haken tells them
to think of what Pete's done as being akin to Hamelen's flute.

Somehow Axel knows that this agile mech is a "special" Gespenst, and it isn't
going down without a fight.  As the hostilities are about to commence, Alfimi
is staring at the mech, sensing a strangely familiar power emanating from it.

The team is able to immobilize the Arbent, but only through dealing it a load
of external damage.  The internals are still intact, and without doing
something about those the team won't be taking the Arbent anywhere.  Axel's
memory is disappointingly not restored, and as Alfimi wishes hard that she
could do something for him, M.O.M.O. detects her starting to emit some
kind of energy.  She tells the Arbent that she feels a sort of kinship with
it, and asks it to aid her and her friends.

Astonishingly, the Arbent begins to emit a "ready for programming" signal.
That's the Phantom's cue to hack into the Arbent, which apparently succeeds.
The girls in the team are impressed at Alfimi's little magic trick, though
Alfimi herself doesn't know how she did what she did.  All she knows is that
this robot was somehow a friend... and that since she's not human, maybe it
shouldn't come as such a surprise that she has powers like this.  This is a
very lonely thought, and she's starting to be scared about finding out who she
really is.

M.O.M.O. to the rescue!  Even if she isn't technically human, Alfimi still
has the option to live like one, or at least that's what her father always told
her.  That puts a smile back on Alfimi's face, and an odd look in KOS-MOS' eye.
Then again, it's fair to ask what's so good about humans, what with their lack
of fins and so on.  Xiaomu allows that mankind's one true accomplishment is the
creation of the Internet, and although Neige tells the others not to spoil
the moment, it has to be remembered that she herself is a fae.  Come to think
of it, there's almost no humans in this party.  ...ANYWAYS, the important thing
is not race, but living true to one's "self".  Wise words from the young Shura.

For now, the Arbent needs to be reconfigured for its support role, and the
still-missing Marion located.  Haken has a lot to worry about privately: the
demonstration of Alfimi's ability to synchronize with Einst-infused tech is
leaving little doubt as to her identity, even if Alfimi herself doesn't
remember...

Pete has presumably headed for Level 3, where the ship's most Top Secret stuff
used to be.  The goodies got looted over twenty years ago, and both Haken and
Aschen still harbor mixed feelings for what those "goodies" are.  Sounds
pleasantly indecent to some of the ladies, and rather than endure the drama
Haken resolves to tell them what Level 3 used to contain.  Opening the door is
the fastest way to reveal the Neverland secrets Pete is trying to hard to
eliminate, but unfortunately the lock code has been changed.  The obvious
culprit is Pete, but let's not forget about Marion (still holed up somewhere
nearby).  Seeing no Miltkeil on the scene, Haken pulls out his smartphone and
dials.

Miracle of miracles, he gets through.  Marion has been stewing in the
Neverland's residential block, unable to exit the ship thanks to the pesky
security droids.  KOS-MOS explains that the residential block is south of the
team's current location, but the connection to Marion abruptly cuts out.  No
choice but to conduct a room-by-room search to find Marion, and hopefully the
new code for the door.

Marion proves easy to find, and true to mad-scientist form has already figured
out what Pete's done to the Level 3 lock.  However, before she can reprogram
the keycard, someone inside the Neverland cuts power to her terminal.  Some
brilliant[?] engineer saw fit to install an emergency power shunt in this
block, so all Haken has to do is switch over to auxiliary power and Marion can
get back to work.  Time to go switch hunting!  Oh the joy.

A bit of rummaging [and one irritable pig, if you've been keeping up with the
wanted posters] later, the power is back on and the keycard reprogrammed.
Haken wants to settle Pete's hash quickly so Marion can be tasked with
repairing the Celeste's large transporter.  There's far fewer robots and
electromagnetic barriers in the way, so Marion should have little problem
heading outside now.  She'll be waiting at Abrietta Castle to the North, and
Axel expresses his regrets that he can't see the lady off properly.

Pete awaits beyond the door, and he's not alone.  Caldia is on hand to fulfill
whatever orders Pete gives, and vows to eliminate anyone who stands in the
way -- even her sister Aschen.  Pete's peeved that the party picked the lock,
but has a question before mayhem ensues: how did the party avoid the self-
destruct program he embedded in the Gespenst Mk.IV?  That's tantamount to an
admission of how evil he is, bent on taking the party out win or lose, and if
not for Alfimi's mysterious powers he would have succeeded.  Pete knows nothing
about mysterious powers, but he does know about blowing up disobedient
servants, which the imperfectly-reprogrammed Mk.IV turned out to be.

Time for a question from Haken: did Pete come in search of the Double Zero?
Axel vaguely remembers that to be the prototype of all the W Numbers, but can't
recall anything further.  Pete demands to know where its capsule is, and
somewhat sheepishly the party points to the space behind him.  Haken infers
that Pete hasn't recovered any data about him, thanks to him yanking out all
the incriminating hardware after the last battle.  Nothing left for Pete to
delete, it seems [awww, poor guy].

Meanwhile, Catsy and Aledy have noticed an interesting contradiction in Pete's
actions.  For all Pete's talk about eradicating everything to do with the
Neverland, he went and had the Arc-Gain fabricated.  Rather inconsistent, isn't
it?  Not really, smirks Pete: he only needs it long enough to steal W-05, and
then he'll Code-ATA everything into oblivion.  Pete isn't inclined to tell
Aschen how much he knows about W-05, especially given how she's one of the
many Neverland properties that Haken's people stole.  Not so much "stole" as
"recovered", Kyon insists, and Haken tells Pete that Aschen's been with him
ever since he was born.  She's "family", and family protect each other.

Pete scoffs at this: the W-Series are nothing more than tools meant to follow
orders.  M.O.M.O. protests that that's too cruel a fate, and asks why Pete
doesn't rebel against such a destiny.  Pete sniffs that he wasn't programmed
to doubt his mission.  Indeed, he's done gathering data and ready to eliminate
the party.  A tall order with only two people on his team, right?  No, make
that three, thanks to the wonders of Code-PTP.  Aschen can't resist Pete's
"special override" code, perfected using data only found in Level 3.  Maybe
the process overloaded the local circuit breakers, like using the PC and the
electric stove at the same time for a midnight snack?

Whatever the cause, Pete has to go down, and Aschen (and, hopefully Caldia)
need to be returned to sanity.  Hopefully Alfimi can help like she did before,
but that remains to be seen.  In the meantime, Pete warns the team not to
underestimate the power of Code-PTP.

He's not kidding: winning the battle isn't enough to restore Aschen to sanity.
Pete intends to leave this place, and orders Caldia to use Code-ATA to clear
the path.  She does this without delay, resulting in a massive shockwave that
leaves the team stunned.  Pete's plan all along was to destroy both W-06 and
-07, and as soon as he nears the exit he orders Aschen to use Code-ATA at
maximum explosive force.  The team can't halt both Pete and Aschen at the
same time.

Aschen distances herself from the party, and a cruel truth appears: she
actually knows what she's doing, she just can't stop herself.  She warns
Haken, who she recognizes as her captain, not to get any closer lest her
Code-ATA activate immediately.  Unlike Caldia, her Code-ATA could destroy
this entire block of the ship.  External shockwaves, such as a pressure point
technique from Aledy, would also set the thing off, and the most Aschen can
do is to tell Kaguya to take Haken and run.  KOS-MOS tells Aschen not to go
through with it, adding with a strange note in her normally emotionless voice
that if Aschen is annihilated here, she'll lose more than just her body.

If there's any hope left, it's in the addled brain of Axel, who vaguely
remembers something about Code-ATA and -DTD from his past.  As the fate of
Aschen and probably the whole team hangs in the balance, the solution comes
to him.  Code-DTD takes priority over all other Codes, and Aschen can be saved
by forcing her into DTD mode externally.  With ATA all primed to explode,
pinpoint timing is the name of the game.

As Aschen goes into final detonation mode, Axel springs into action with
Alfimi's help.  The results look helluva gory, but success can be measured
in the fact that Aschen hasn't gone physically kablooie.  Mentally is another
story, but she's coherent enough to confirm that Pete's orders have been
rescinded.  Axel gets all the praise for about five seconds, until he
cheerfully admits he has no idea what the phrase "Dust to Dust" actually
connotes.  What he does remember is doing something like this once before, and
thanks Alfimi for working with him so smoothly.

Interestingly, Aschen doesn't seem to be reverting to her usual self, stuck in
DTD mode for now while some program within her is being updated.  She can't
tell what, but brightly says it should become apparent soon.  She does retain
sober Aschen's penchant for nasty nicknames, offering among other things to rub
Suzuka's prominently-displayed tummy for her (NO THANKS is Suzuka's reply).

Good that Aschen's safe, bad that Pete and the Arc-Gain escaped in the process.
As usual, the team has more questions than answers, and more enemies (what with
the Agrad Heim, Pete, and God knows who else) than allies.  Time to head off
in pursuit, but before he does Haken swears a solemn vow to make Pete pay
dearly for laying hands on his family.

Aschen's DTD does turn off in short order, and she has no idea exactly what was
rewritten inside her.  Haken wants Marion to take a look at her right away, and
apologizes to Aledy for taking so much time and bother when the party was
trying to ferry him to the Celeste.  Aledy tells him not to worry about it, and
says he's sorry for what happened to Caldia.  This surprises Neige, who
remembers what Aledy used to be like among his fellow Shura.  He was prone to
telling them when they got injured that it was because of their own weakness,
and that only a few short years ago to the long-lived fae princess.  Aledy
though claims to no longer remember, but indications are that he not only
remembers, but also has it and matters with his mistress Cindy weighing heavily
on his mind.  Neige is content to let it drop for now, and urges the party
North to Abrietta Castle.

By the time they arrive, Marion is tapping her foot impatiently.  Some of what
she's uncovered troubles her greatly, and she won't return to the Tseit until
she can confirm a few things.  At the top of the list is that broken bridge
to the West, link to New Lost Helencia and Treidel Stadt, the city run by
Haken's dad.  Said dad has been fretting lately about the unseasonable ice
gripping his southern lands, and Aledy can guess who's responsible for that.
Marion figures that people from the Lost Helencia side wrecked the bridge
behind them after crossing it, and that they managed to make it through the
massive Eastern gate when it was still open.  The gatekeepers probably closed
it in an effort to cut off the intruders' route home, and unless they reopen
it the party won't be able to keep up their pursuit (or return to Formido
Heim, for that matter).

Fortunately, the person in charge of the gate is also the lord of Abrietta
Castle: Ruboll the wolf-lord.  Axel distantly remembers that something about
Wolves is bad, but Xiaomu isn't worried (being, like, a fox and all).  Aledy
is worried about the paperwork required to actually meet a head of state, but
Neige points out that the party has no fewer than three princesses in it: three
_young_, NUBILE princesses at that.  Suzuka smirks and agrees, and although
Kaguya isn't quite clear on the specifics she cheerfully gets into the act too.
Aledy has no concept of what they're talking about, which shows he totally
needs to get out more.  Dorothy huffs that Aledy's just fine without the stuff
these tarts are filling his head with.

Ruboll is as fierce as ever, and reluctant to believe Catsy's story about the
fae being back with the Shura as tag-alongs.  Hard to dispute the fact that
Neige is physically present, though Ruboll had heard she was killed during the
Ten Years' War.  He asks what a grown girl is doing running around with a
kid like Aledy, prompting the team to ask just how old the two of them are.
Neige is a very maidenly 117... a mere century older than her protector.  Aledy
says that the fae are very long-lived, so there'll be no problem when he gets
older -- or so his master said.  No problem with _what_, Neige demands, but
in a rare show of common sense Xiaomu (the true "old maid" of the party) tells
them to save that for later.

Dorothy gets right to the point: she wants the gate opened.  Ruboll isn't happy
to hear that, any more than he's happy with all the other people who've been
tromping all over his territory lately.  Or, in the case of another guest of
his, flapping around in it: enter Henne, Catsy's wicked-looking colleague.
Aschen remembers that Henne was supposed to be checking out Formido Heim's
crossgates, but Azel gave her a new mission instead.  Though she doesn't like
to admit it, she's been made into a "carrier pigeon" and entrusted with a note
for Ruboll.  Drat that Miltkeil and its communication interference!

Henne dutifully delivered the message, but before she could return home
discovered a new problem: Formido Heim has been sealed off!  Apparently it's
under attack, and the whole place is enclosed in an electromagnetic barrier.
The message told Ruboll to beware the Agrad-whatchamacallems, rankling Ruboll
with the implication that he might not be on top of things.  This confirms
Aledy's suspicions: the Agrad Heim have given up on Hakoku and turned their
attentions to Endless Frontier instead.

The party fills Ruboll in on their adventures to date.  Aledy presumes that
the bridge-breakers, and the unauthorized users of the Eastern gate, were Shura
under Miroir's command.  It also makes sense why Hamelen would give up on the
Arc-On: he was headed to rendezvous with them.  Suzuka is now very concerned
about Megi Castle, and Haken is equally concerned about his ship (which is
parked in its vicinity).  There's also Formido Heim to worry about, and it
will probably take Catsy, Henne and Kyon combined to convince Azel to open
the barrier.

That's good enough for Ruboll to order the gate opened.  He has his own
designs on taking over Formido Heim, and isn't about to let outsiders grab it
instead.  He also tells Aledy to take down his rogue fellow Shura.  As Haken
prepares the team for the trip to the Megi and Elf Tale lands, Marion
announces that she'll head back to the Celeste to repair its transporter.
M.O.M.O. thanks her for going to the trouble, but Marion sniffs that she's not
doing it for the little Realian's sake.  Then again, if M.O.M.O. would consent
to a _little_ checkup...  While Marion would surely enjoy the experience
(M.O.M.O. probably wouldn't...), Haken tries to keep her on task with fixing
that transporter.  Marion sighs and heads off, leaving Kaguya to wonder just
how seriously she's taking things.  VERY seriously part of the time, is Neige's
view, and the team has no option but to trust the mad scientist to handle the
science stuff.

As to the gruntwork, they say many hands lighten the load.  And the team just
gained another pair: Henne will help out at least until Formido Heim is
opened again.  With her in tow, the team makes it to the Tseit, thankfully
un-destroyed by the bad guys.  Aledy and Ann think the ship's pretty cool, but
Neige isn't impressed at hardware that old.  Lee tells Haken that a problem
has just occurred: what order to eat all the new morsels Haken's brought
aboard.  Aledy doesn't realize he's joking, and observes that the tiger-man
seems quite formidable.  Awww, such compliments!  Lee's formidable days are
mostly behind him, but he's as able a first mate as one could want.

Someone else is aboard the ship, a man Dorothy hasn't seen in a good 14 years:
John Moses, the original "Wandering Bounty Hunter".  Dorothy regards him a long
moment, then observes that he's aged again.  No surprise really: humans _do_
get old faster than the fae.  John smiles wryly and asks if Dorothy is
disappointed, and she slowly replies no.  If nothing else, he seems a bit more
forthcoming than the last time.  Neige, watching from the sidelines, sees this
exchange for what it really is: love.

Maybe not _that_ forthcoming though: John makes sure to have the two most
eye-catching babes on the team sit on either side of him at the conference
table.  He then explains that a passel of outlaws have been pouring into his
town, humans and beast-men all skilled in the martial arts.  Their garb is
about as ragged as your average mountain bandits, and Aledy knows they must
be Shura.  Is Miroir finally making her move?

John plans to return to his city as soon as the bridge is repaired, and asks
the princesses if they have any good ideas about what to do in the meantime.
Kaguya brightly suggests hiring bodyguards, and John says he'd be more than
happy to have _her_ guarding his body, certain parts in particular.  Neige is
now fully sympathizing with Dorothy for falling for this guy, liable for a
sexual harassment lawsuit a minute.

Back to the point though: where are all those marauding Shura?  Lee says that
he recently detected an energy bloom at Mirabilis Castle, which Haken figures
came from the Gate located there.  There's a decent chance KOS-MOS and the
others could use it to get home, though M.O.M.O. isn't so sure they should
leave this world in such a mess.  Aledy tells her it's best to leave if she
can, since there's no telling when the next chance might come.  It seems
everyone is interested in Gates these days, from Rig to Azel to Hamelen, so
it's only natural for the team to head there next.  John will cool his heels
here while waiting for the bridge repairs, and NO he won't have the princesses
keeping him company (though they joke that way for a moment).  All jokes aside,
John warns Haken and Aledy to be careful: he's got a bad feeling about all
this.

Elsewhere, a shadowy figure tells Rock that the "Tree" is "withered" and asks
for a report.  Thanks to that barrier around Formido Heim, Rock has had to
suspend his investigation of the Crossgates.  A shrewd move on Azel's part,
and another shadowed figure (with wings) asks if they shouldn't make a move
of their own.  Rock already has made his move, having sent Rig out on a new
errand the moment he returned from the giant battleship he was investigating.
Rock himself has been investigating the "otherworldly apparatus" on his
own, and expects results soon.  As for the Mirabilis Gate, he's sure it has
other uses besides as a Crossgate...  He tells the winged figure to get moving,
and she asks if she can take the woman they brought through the gate with
her.  Rock has no objections, especially since said woman will become
irrelevant once he's got the otherworldly apparatus figured out.

Seeing that Rock has things well in hand, the shadowed leader says he'll have
to wait here for a while: his new body is taking a while to adjust to.  Not
surprising, given it's mechanical and all.  He's not yet to the point where he
can force the Tree's power to do his bidding, and not pleased to have to rely
on outworlder tech to make up for the loss of his meat body.  Rock is working
on that problem too, and asks him to be patient for a while longer.  The
leader is of course none other than Gagun Laos, leader of the Agrad Heim.

Mirabilis Castle is quite overrun by Miltkeil by this point, and Megi Castle
is probably in a similar state.  Fortunately, that should be the only problem
the Shiki-Oni face... assuming Shuten isn't slacking off.  Henne is dubious
about the menfolk holding up their side of the bargain, but Ann points out
that her first officer has things pretty well in hand.  Aledy adds that his
mistress built him into a very able warrior since childhood, though Neige
suspects Cindy wasn't worried about the male reputation when she did so.

...Getting back to the subject, this castle has a very... "distinctive" look
to it in M.O.M.O.'s opinion.  Aww, just call it "creepy", fumes Neige, annoyed
that the castle's lord insists on putting statues of himself everywhere.  For
that matter, Cleo did much the same in Ducleus' Mausoleum, and at least Dorothy
sees nothing wrong with the practice.  The man in question is the big egg-
shaped dude in the center, "Harm Darm" by name.  One tough customer, remembers
Catsy, who ought to know since it was he who finally cut Harm down during the
Ten Years' War.  History lesson: it was the Einsts who impersonated Schtall
Deep -- former king of Formido Heim -- to start the Ten Years' War.  Neige
remembers how Harm abruptly defected to the Formido side during the war,
despite being one of the Hausen House's allies at the start... turns out Harm
was an Einst in disguise as well.

Lots to think about there, but for now the party needs to reach the Gate at
the castle's center.  Returning Xiaomu and KOS-MOS was a priority, but neither
of them want to leave while their nemeses are still on the loose in this world.
Both need to be tied up and sent home via air-mail, but that would require
finding them first.  No telling where T-elos is, but Aledy recalls that Saya
is working with the Agrad Heim.  And that means a good chance she'll be in this
castle too checking up on that Gate.  The fast way in is blocked by the
Miltkeil, so the party will have to head for the ladder on the left.  As they
set off, Xiaomu is torn over whether to go home or not... what would Reiji do?


Chapter 9: Alice in Endless-land

It takes a bit of doing, but the party manages to make their way deep into
Mirabilis Castle.  After fending off the demons of the chessboard, the party
are just starting to catch their breath when T-elos unexpectedly shows up.
Axel's first instinct is to ask for an introduction and maybe a phone number,
but the black-clad android is no one to screw around with.  Ain't no "tsundere"
without the "dere" part, for one thing.

For another, T-elos isn't quite an "android" per se -- her body is...  T-elos
cuts KOS-MOS' explanation short, annoyed at how much the party love to hear
themselves talk.  KOS-MOS asks T-elos what she's doing here... it must not be
mere revenge, or she'd have attacked the party when they were aboard the
Celeste.  Oh, T-elos would have struck then if she could... Unfortunately,
those black rocks got in the way.  What T-elos should have done the first time
she met the team is join them instead of fighting them: it would have gotten
her to KOS-MOS quicker.

KOS-MOS says that there's no way T-elos would abandon a pursuit midway, unless
something arose with higher precedence.  T-elos sniffs at that, and asks what
KOS-MOS is doing here, with the little girl in tow no less.  Blame it on the
alcohol^WEncephalon and/or Crossgates.  The sad part is that there's no easy
way out, almost as though this world is trying to keep its guests by force.
KOS-MOS tells T-elos that a gate capable of dimensional travel has been
confirmed at the center of this castle, and offers her a chance to come along
with the party to go home.  T-elos isn't interested in making new friends,
insisting that she'll be going home alone.  Combat seems inevitable, and
KOS-MOS warns T-elos that she intends to see that T-elos is brought home,
by any means necessary.

Try as she might, T-elos is in no position to overpower the team.  KOS-MOS
tells her that the party is going to go figure out whether or not the Gate in
this castle can get them home, and Haken graciously offers the "evil beauty"
another chance to tag along.  T-elos relaxes her stance a moment, and asks
if KOS-MOS and M.O.M.O. know why they've come to this world.  KOS-MOS does not,
which infuriates T-elos anew: KOS-MOS of all people, with "that soul" she
bears, really ought to know better!

...Umm, soul?  Isn't she a machine?  That would be... nope!  Anyway, T-elos
says that the lot of them are being called near by "something", and until they
figure out what it's highly doubtful any of them will be allowed to leave.
T-elos is of course on a mission to figure out who the summoner is, and leaves
before the team can make good on their plan to tie her up in the most
embarrassing way possible.  No further information from T-elos, then.

It's certainly plausible that someone or something is behind summoning all the
visitors to this world: both Xiaomu and KOS-MOS aren't here of their own
volition (and M.O.M.O. came in after KOS-MOS).  Axel and Alfimi seem to have
been summoned as well, and construed broadly enough even the Shura could be
called summonees.  Neige, at least, wasn't so much summoned as returned to her
rightful home.  Xiaomu only hopes that there _is_ a way back to her own world:
she's got someone waiting for her, and knows KOS-MOS does too.

The party nears their destination, creeped out a bit by the fact that the traps
littering this place are different than they were during the previous war.
Harm Darm certainly loved traps, didn't he?  Unfortunately, it seems there's a
bigger trap waiting ahead: Aledy points out that everyone the party has fought
on these stairs has been from Agrad Heim.  Likely, the Agrad Heim commanders
have already made it to the Gate chamber.

They have in fact: Sara and the mysterious winged Agrad Heim agent are peering
at the gate.  The winged woman doesn't like all the bells and whistles, but
Saya is overjoyed.  What's more, it seems to respond to spirit energy, so it'll
be easy to control.  That's good news to the winged woman, who tells Saya the
Gate will _not_ be used for taking a trip somewhere.  What it will be used for
is, predictably, secret.  No fun, pouts Saya, and then she gets serious.

Has the woman heard of Byakuya, that thingie that Saya's henchwoman Katana is
riding?  Nope, though the woman can guess that Saya's aid to Rock has more to
do with it and less to do with the fact that Rock summoned her.  Saya shrugs
and coyly says that she's helping because it's interesting... and that she's a
_so_ loyal servant of Rock's.  The woman pauses, then agrees to leave it at
that.  Inwardly though, Saya frets that she's got to destroy everything about
Byakuya...

At about that point, the cavalry arrive.  The winged woman introduces herself
as Hild Bran, a "soul contractor" to Agrad Heim of sorts.  What that means
exactly Hild will leave up to the party's imagination, but with all the talk
about "souls" lately Aledy gets even more concerned.  Catsy has a question
though, and not about Hild's measurements (which he couldn't care less about);
rather, he wants to know what Agrad Heim's relation is to Formido Heim.  It
can't just be the naming scheme -- the two groups' racial composition is too
darn similar.

Forget about Hild and Henne for a moment.  Rock Eye and Azel and Kyon have
their similarities, as do Vanar Gand and Catsy himself.  Even the foot soldiers
resemble each other, which can't be the coincidence Hild suggests it is.
Something deep is going on, which could be the key to unlocking Agrad Heim's
true objective and to explaining why an Ouma agent is helping them.  Xiaomu
recalls that the Ouma's goal is to plunge the world into chaos, which sparks
something in Axel's memory.

Saya figures that Xiaomu must not have been able to get home using the Celeste
(given that she's still standing here and all).  Look, STUFF happened, okay?
Give her a break!  STUFF happened to M.O.M.O. since Saya saw her last too, to
account for her radical image change.  Saya tells KOS-MOS that she's merely
acting to serve the interest of the lord who summoned her here, but Xiaomu
knows that's bull: she herself was summoned but not bound to Rock in any way.

Hild explains that Rock is the summoner of the party, and the master of beasts.
Rig is sort of the master-at-arms, though his main job is as gatekeeper.  And
Hild's job is collecting souls.  What does that mean?  That girl needs
_therapy_.  She activates the gate in a bid to suck the entire party, body and
soul, into it.

Actually, just their souls, really.  It turns out that the Gate can choose
what part of its cargo to teleport and what part to leave behind.  The souls
are to be sent to Agrad Heim's Veldtbaum Tree, which must be something like
the Fujizakura back at Kaguya's place.  Haken tells the robots to stop the
gate (since they don't have souls to worry about as such), but the gate has a
strong EM shield keeping them at bay.

KOS-MOS now knows what T-elos was referring to when she spoke of a soul-
gathering tree back when.  The party's life force is draining away rapidly, and
only Aledy has the spiritual fortitude to even move.  That must be why Rig
is so fixated on Aledy, and Saya laments that Aledy has to die so soon: he
could have matured into something special if given the time.  Such a strong
vessel might be worth leaving alive, Hild muses, but Saya is adamant that they
must be ended here.  She found out ten years ago what happens if you don't nip
certain problems in the bud.  It's a shame really that her duel with Xiaomu
has to end this way, and she tells Xiaomu that she'll send Reiji's soul to
where she's going in due course.  Hopefully the two of them will meet each
other some day.

Some day like... today maybe.  Saya has sort of expected all along that a
certain person might pull some heroic stunt and intervene, and in that she's
not disappointed.  Arisu Reiji appears from the Gate, cutting off its soul-
draining power and saying hi to the two kitsune.  Saya shouldn't be surprised
to see him, really: Shinra's intelligence operatives figured out long ago that
some of the Quakes led to this world.  All he had to do was use Xiaomu's
spiritual power as a fulcrum, and he could open his own Demon Portal to get
here.  Reiji sounds plenty confident, but Saya knows that inter-world travel
via Demon Portal is risky at best: Reiji's up to his old gambling ways again.

The newcomers to the party are impressed at the sight of Xiaomu's partner,
surprisingly normal-looking compared to the motley assortment already in the
party.  Neige is a bit critical of Reiji's two-tone hair, but Reiji says that
it wasn't his doing.  Thank the chick across the room with the hotpants for
giving him a certain cranial scar instead.  Saya confirms for Hild that Reiji
was indeed her lesson in taking care of problems before they blossom: at once
the cutest and un-cutest guy she knows, and with a bad habit of interfering
with her plans at the worst possible moment.

For example, Reiji's little stunt has left the Gate completely off-line, 
spoiling any chance of sending high-quality souls to the Tree.  Hild says
mildly that she'll just have to extract Reiji's soul directly as recompense.
There's little time for detailed introductions, though Reiji does confirm that
he's free of the amnesia that clouds Axel and Alfimi's minds.  Every time he
comes to Endless Frontier it's one hell of a party, and this coming battle
promises to be no different!

After receiving her dose of smackdown for the day, Hild tells Saya she can
_totally_ sympathize with her having to put up with this bunch all the time.
Not really all the time, grumbles Saya: this time there's too many of them.
Hild still isn't ready to divulge her organization's true goals, or what
this Veldtbaum thingie is, which gets the meaner members of the party thinking
of ways to _make_ her talk.  If nothing else, Saya's cleavage seems to have
aroused the ire of the