Fairly simple, defeat the 3 enemy squads with your ships or a missile, pick up
the power-ups along the way and hit the bases. A2 will launch a missile, so
stay alert. A reinforcement will pop out of A1 as well. The no-fly zones make
this place a pain to navigate though.
Boss:
Star Wolf will still bother you as always. Use the same strategy I posted in
the previous Fichina (FOG OF WAR) section to defeat them.
Mission Complete
Enemies:
a. Fire Wheel x1
b. Shuriken x2
c. Web Ship x1
A1. Shuriken x5 (or x2)
A2. Bomber Bird x3
------------------------------
MISSILE ATTACK (Asteroid Belt)
Cores to Collect: 12
Turns: 4
Time Limit: 100 seconds
------------------------------
Gathering intellegence will lead you here. You have to meet up with Slippy's
dad, Beltino Toad in order to help defeat the Anglars. As the title says, this
place has quite a few missiles in place to destroy the Great Fox.
________________________________________
| Falco |
| A |
| ! ! |
| |
| |
| ~~~******** |
| ~~~********* |
| ~~~~*********** |
| ~~~~~~~~~~****** |
| ~~~~~~~~~~ |
| ~~~~~~~~~~ |
| *** |
| *** |
| *** |
| ~~~~~~ |
| ~~~~~~~~~~~~~~~~~~ |
| ~~Fox GF Slippy~~ |
| |
|_______________________________________|
Strategy:
Quite a simple map, really. Deal with the 2 missiles and any additional ones
from the base. The belt will screw with your paths, but you should be fine.
Attack the base to keep it from shooting missiles, and you're pretty much done
with this stage. Falco will once again appear on Turn 3 to help you out.
Boss:
Biobrain's back to annoy you. Refer to the last Asteroid mission for the
strategy to beat Biobrain again.
Mission Complete
Enemies:
! - Missiles x2
A. Invader IV x2-6
-----------------------
THE WORM (Titania)
Cores to Collect: 36
Turns: 3
Time Limit: 100 seconds
-----------------------
According to Krystal, Andross was working on a new machine on Titania. It
would've made Venom a prosperous place. But, he was deemed mad and sent off to
Venom, isolated. Now that device is somewhere on Titania. Team Star Fox has to
recover the device from one of Andross's bioweapons.
________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|++++++++++++++++++++<<>>++++++++****+++++++++++++|
|***+++++++++++++++++++++***++++++++++++|
|*****++++++++A2++++++++++****++++++++++|
|******+++++++++++++++++++++***+++++++++|
| *****++++++++++FC++++++++***++<<>>+++***<<>>**+++*** ***+++*** |
|+++***+++*** Fox ***+++*** |
| *** *** *** *** Krystal|
| GF Falco Slippy |
|_______________________________________|
Strategy:
Uncover everything shown on my badly drawn map and target any large enemy
groups with the Great Fox's missiles. There's a ton of power-ups to collect
here, get as many as you can before the base battles. A3 will launch a missile
on Turn 3, and A1 will release reinforcements on Turn 3 as well, stay alert.
There's also a missile on the map, destroy it before it reaches the Great Fox.
The enemies are extremely tough, so think before you go into battle or decide
to use a missile. Zazan and Octoman will appear on 2 of the bases, they take a
long time to destroy, so make sure you have enough time for each battle. The
no-fly zones make it difficult to navigate, and the fog doesn't help either.
Boss:
Anglar will attack you with another version of the Arrow Head. He will come
out of certain holes in the environment, so watch where he's going and attack
him. Use bombs when necessary and go for the rings if you're low on health.
He'll then attack by throwing sections at you again, once that's finally done,
it seems Anglar's running away! You'll follow him into a deep hole in Venom's
bowels.
Now the anglerfish will have 3 maces surrounding him, shoot them down while
avoiding his ray attacks until they turn red. They will now concentrate energy
for another attack. Roll to deflect it back at Anglar, but be warned, he can
deflect it back! If it connects with him, his shields will drop, exposing his
fragile appendage on his head. Attack it until his shields come back.
Now he will send a ton of metal girders to block your path.
Try to manuever through them and continue your barrage on the maces until they
are destroyed. Anglar will finally come out and try to inhale you into his
mouth, resist with the brakes quickly. Now avoid his tile barrage and fire at
his appendage once more until he is finally destroyed once and for all!
Congratulations! You've earned Ending 1!
Mission Complete
Enemies:
a. Bee Fighter x2
b. Great Saucerer x1
c. Angel Fish x9
d. Mega Spindly Fish x1
e. Attacker III x12
A1. Moras x2
A2. Octoman x1
A3. Zazan x1
! - Missile x1
*gasp* *gasp* Hang on...let me find more stages...>.>;
---------------------------
FALCO TO THE FORE! (Katina)
Cores to Collect: 34
Turns: 4
Time Limit: 100 seconds
---------------------------
Where is Falco? Here he is! A Falco solo mission on Katina...this can either
go smoothly or go terribly wrong at this time. :P
OK, here we go!
________________________________________
| |
| b>>> A1 |
| M FC |
| |
| A2 **** |
| **** |
|Bill **** |
| **** |
| **** |
| c>>> **** |
| **** M |
| **** |
| **** B |
|d>>> **** |
| **** a>>> M |
| FC **** Falco |
| **** |
| FC **** GF |
|_______________________________________|
Strategy:
Quite an easy stage, if you ask me. Use the base to cover a large distance and
collect the missiles and intercept Squad a. If you're lazy, like me, you can
shoot down most of the squads with the Great Fox's missiles, seeing as there's
2 missiles near the base from the start. Make your way over the no-fly zone and
destroy the 2 enemy bases. A2 will launch a missile on Turn 2, so watch out for
that. A pretty easy stage for Katina. Bill Grey appears on Turn 3 to lend a
hand, his stats are exactly the same as Krystal's stats in her Cornerian
Fighter. Have fun with this stage.
Mission Complete
Enemies:
a. Flip Bots x2
b. Todora x1
c. Swarm Fighter x12
d. Spinning Core x4
A1. Web Ship x2
A2. Commander x3 (or x2)
--------------------------------
FALCO'S DECISION (Asteroid Belt)
Cores to Collect: 40
Turns: 4
Time Limit: 100 seconds
--------------------------------
Falco decides to go after Star Wolf, after hearing they're going to Sector X.
And thus, the adventure continues....
________________________________________
| |
| Falco |
| GF M A1 |
| *** A2 |
| M **** |
| ~~~~~~~~***** FC |
| ~~~~~~~ **** M <<> |
| |
| A3 |
|_______________________________________|
Strategy:
Pretty straightforward. Attack any squads with your missiles, and attack A1
first to earn up to 16 cores from it. Collect the missiles, and be prepared for
a missile launch from A2 on Turn 2. A3 will launch a missile on Turn 3, so
don't let your guard down. The enemies here are weak, so go crazy on them.
Once again, the asteroid belt will scramble your paths, so watch yourself if
you must go there. Katt Monroe, Falco's colleague, will also appear on Turn 3.
With her Curve laser, she can help rout out any stragglers on this stage.
Clean up the bases, and you should be fine.
Mission Complete
Enemies:
a. Pylon x2
b. Angel Fish x9
c. Spin Devil x1
A1. Ammonite x3
A2. Invader IV x6
A3. Laser Fighter x2
--------------------------
PIGMA'S REVENGE (Sector X)
Cores to Collect: 24
Turns: 4
Time Limit: 100 seconds
--------------------------
Pigma!? What the--? I thought he died in Star Fox Assault! o_O
Well, anyways, he's our new threat here in Sector X, so we must deal with this
abomination of a pig. He's also the final boss in this path, thrilling, huh?
________________________________________
|e>> |
| S ! <>**++++++**********+++++++****+++++|
| B *****++++++*****++++++**+++++|
| *****++A1++*****+++M++**+++++|
| ** ** ++++++++++**++++++**+++++|
| ** ** ***** ** |
| ** ***** ** <>>++ |
|++++++++++++++++++ |
|++++++++++++++++** |
|++++++++++++++++**** |
|++++++++++++++++++**** |
|+++++++++++++++++++***** Fox |
|++c>>>++FC+++++++++******* GF |
|+++++++++++++++++++ ******* |
|+++++++++++++++++++ ***** |
|++++S++++++++++++++ *** B |
|++++++++++++++++++ |
|+++++++++++M+++++ |
|++++++++++++++++ M |
|+++++++++++++++ |
|++++++++++++++ |
|+++A++b>>>+++ |
|++++++++++++ |
|_______________________________________|
Strategy:
A lot of fog, but it's nothing compared to the Venom stages. I would recommend
picking up the missiles on the path to get rid of the minor enemies. Head
straight for the enemy base to save time and turns. The no-fly zone is not much
of a hassle, since you can fly right under it. The base will send out a Bomber
Bird squad on Turn 2, but it's not a big deal.
Boss:
So, things didn't go as planned. To defeat Star Wolf, you must destroy their
crafts and avoid the bombs they drop on the field. Use U-turns and loops to
turn the tables on them. Bombs can also help take a chunk out of their health.
Beat the team and you can finish the stage! ...Again. >_>
Mission Complete
Enemies:
a. Assault Laser x1
b. Fire Wheel x1
c. Shuriken x2
A. Web Ship x2
--------------------------
THE RED-HOT PLANET (Solar)
Cores to Collect: 23
Turns: 3
Time Limit: 100 seconds
--------------------------
Fox and Wolf decide to team up and look for Falco on Solar.
Think something bad's going to happen here? Let's find out.
________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++FC++|
|++++S++++++++++++++++++++++++++++++++++|
|++++++++++++++++FC+++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++A2++++++++++++++++++++++++++++A3++++|
|++++++++b>>>+++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++ +++++++++|
|******** ********|
|******** ********|
| |
| |
| M <<>+++++++++++++++++++++***+++++++S+++|
|+++++++++++++++++++++++++***+++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|++M+ ++++++++M+++<>++++++++++++++++c>>+++++++e>>>+S++|
|+A2++++++++b>>>+FC+++++++**++++M+++++++|
|++++++++++++++++++++++++****++++++A3+++|
|++++++++++++++++++++++++*****++++++++++|
|+James+++++++++++++++++++*****+++++++++|
|+++++++++++++++***+++++++****++FC++++++|
|++++++++++++++****++++++++**+++++++++++|
|+++++++++++++***** |
|++++++++++++****** |
|++++A1+++++******* |
|++++++++++******* |
|a>>+FC+++******* |
|++++++++******* FC M |
|++S++++******* |
|++++++******* M Dash |
|++++++ ***** FC Fox |
|++++ M Falco GF |
|_______________________________________|
Strategy:
Bah, more fog. Clear it away to reveal the enemies and bases, as well as the
power-ups and get ready to take down the squads. If you're being overrun by
reinforcements from the bases, utilize your missiles. In fact, there are 3
missiles right in front of you as you start. All 3 bases are capable of
launching enemies and missiles, so be on your guard and use all 3 crafts.
Otherwise, you'll do fine here and get ready for the big battle with the Anglar
Emperor. (Again!)
A special note on this stage: James McCloud makes a surprise appearance on
Turn 5. He has an excellent ship, excelling in all stats plus a 3-second time
bonus. However, if you face the Anglar Emperor as him, you have to fight the
hardest version of him. Use him wisely.
Boss:
Anglar will attack you with another version of the Arrow Head. He will come
out of certain holes in the environment, so watch where he's going and attack
him. Use bombs when necessary and go for the rings if you're low on health.
He'll then attack by throwing sections at you again, once that's finally done,
it seems Anglar's running away! You'll follow him into a deep hole in Venom's
bowels.
Now the anglerfish will have 3 maces surrounding him, shoot them down while
avoiding his ray attacks until they turn red. They will now concentrate energy
for another attack. Roll to deflect it back at Anglar, but be warned, he can
deflect it back! If it connects with him, his shields will drop, exposing his
fragile appendage on his head. Attack it until his shields come back.
Now he will send a ton of metal girders to block your path.
Try to manuever through them and continue your barrage on the maces until they
are destroyed. Anglar will finally come out and try to inhale you into his
mouth, resist with the brakes quickly. Now avoid his tile barrage and fire at
his appendage once more until he is finally destroyed once and for all!
Congratulations! You've earned Ending 6!
Mission Complete
Enemies:
a. Web Ship II x2
b. Mega Spindly Fish x1
c. Moras x2
d. Angel Fish x9
e. Attacker III x12
A1. Zazan x1
A2. Octoman x1
A3. Invader IV x3
------------------------
GENERAL PEPPY (Corneria)
Cores to Collect: 51
Turns: 3
Time Limit: 100 seconds
------------------------
You decided to go search for Peppy first after Reunion with Slippy?
OK then, I'm here to help you out on the rest of the missions here.
________________________________________
|++++++++++A3+++++++++++++++++++++++++++|
|++++++S+++***++++++++++++*** ++A4++++++|
| +++++++***++ ++++++++*** ++<>>****+++++++++ M +++++++|
|++++++A2+*****+++++++++ +++++++|
|+++++++++****++++++++++ B a>> +++++++|
|+++++++++****++++++++++ +++++++|
|+++++++++****++++++++++++++++++++++++++|
|++++++++****+++++++++++++++++++++++++++|
|++++++++****+++++++++++++++ |
|++++++++****+++++++++++++ |
|++c>>>++****++++++++++++ |
|+++++++++**++++A1++++++ Slippy |
|Amanda++++++++++++++++ |
| GF |
| M M |
| |
|_______________________________________|
Strategy:
A simple stage. Defeat the small enemy groups and take over the 2 bases.
A1 may launch missiles, and make use of the friendly base while you can.
The no-fly zone is a pain to deal with, but you're going to have to get through
it in order to clean up the enemies. Amanda appears on Turn 4 to help out, but
you might be finished by the time she appears. Pick up the missiles to save
them for the next stage.
Mission Complete
Enemies:
a. Devil Shark II x1
b. Giant Spindly Fish x1
c. Aquas Squid x1
A1. Atomic Ray x1
A2. Death Plankton x2
------------------------
SLIPPY'S RESOLVE (Aquas)
Cores to Collect: 28
Turns: 4
Time Limit: 100 seconds
------------------------
The final stage of this path is here. Are you ready?
While Fox and the others are busy on Titania, you must help save Aquas from the
Anglars once and for all. Here we go...
________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|++++++++b>>>++++++++++M++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++A2++++++|
|+++++++++++++++++++***+++++++++++a>>>++|
|++++++++++A3++++*******++++++++++++++++|
|++++++++++++++*********++++++++++++++++|
|+++++++++++++****++++++++++++++++++++++|
|+++++++++++*****++A1+++++++++++++++++++|
|+c>>>+++++*****+FC++++ |
|+++++++++*****++++++ M |
|+++++++++****++++ |
|++++M++++***++++ |
|++++++++++++++++ |
|++++++++ Slippy |
|++++++++ |
|++++++++ B Amanda GF |
|_______________________________________|
Strategy:
An easy stage. Use Amanda to pass through the friendly base and cover the
opposite side. Destroy any enemies you come across with a missile or Slippy
and Amanda. If you have enough missiles, you can basically blast every enemy on
the map. Be sure to take the Fuel Cell for extra time and keep a lookout for
any missiles coming out of the enemy bases. This shouldn't take too long to
finish at all. There will occasionally be some reinforcements, but they're weak
and easy to take down with Slippy or a missile.
Ready for the last battle?
Boss:
Zako pilots the Devil Shark, a slightly different version of the normal Devil
Sharks you've seen before. Only this time, it's sectioned, and can only be
damaged by revealing its weak point after shooting its different parts. There
are also 2 enemies stuck under him, which can attack you when needed. It will
try to ram you to destroy you, so get out of its way. Keep on shooting his head
and weak point to eventually destroy him. Amanda is a good choice for the
battle due to her Multi-Lock. Once he's destroyed, congratulations!
You've earned Ending 7! Enjoy those annoying credits. >_>
Mission Complete
Enemies:
a. Giant Spindly Fish x1
b. Jellyfish x12
c. Death Plankton x1
A1. Needle Fish x3
A2. Starfish x2
A3. Atomic Ray x1
---------------------------
HOLD FIRM, KATINA! (Katina)
Cores to Collect: 20
Turns: 4
Time Limit: 100 seconds
---------------------------
Saying good-bye to Fox will lead you here. Bill is here to help you out while
Slippy also tags along. There is a lot of fog and no-fly zones, so be careful
out there. Unless you have this FAQ, of course. :P
________________________________________
| Bill ++++++++++++++*** Slippy|
| ++++++++++++++*** |
|*****++++++++++++++++++***++++** B |
|******************a>>>+****+++** GF |
|******************+++++*****+ Falco |
|+++++++++++++++*** ++*****+ **|
|++++++++++++++ +++***** **|
|++FC++******++ +++++*****+++++**|
|++++++******* B ++++++++**+++++**|
|++++++******** ++++++++**+++++++|
|++++++++++++***+++++++**++++++**+++++++|
|*******++++++***++++++**+++++++++++++++|
|*******+++++++***+++++**++++++++M++++++|
|+++!+c>>>++++++***++++**++++++***++++++|
|+++++++++++++++***++++++++++++***++++++|
|A1+++**+++++++++**++++++**++++***++FC++|
|++A2+**+++++++++**+++S++**b>>>+FC++++++|
|+++++**+++++++++++++++++**+++++++++++++|
|_______________________________________|
Strategy:
Clear away the fog and shoot down the squads blocking your paths. With 3 ships,
this mission shouldn't be much of a problem. The main problem is the no-fly
zones everywhere and the fact that both enemy bases can launch missiles. Keep
your eye on the missiles as they come, and destroy them quickly. Don't waste
turns going nowhere and only pick up the power-ups if they are truly worth the
time. Clean up any remaining enemies/missiles, and this stage should be a piece
of cake.
Mission Complete
Enemies:
a. Todora x2
b. Saucerer x3
c. Flip Bots x3
A1. Web Ship x2
A2. Bomb Transport x3
! - Missile x1
------------------------------
FATHER AND DAUGHTER (Corneria)
Cores to Collect: 45
Turns: 4
Time Limit: 100 seconds
------------------------------
Checking out Corneria after the battle with Andrew Oikonny will lead you back
to Corneria. Lucy has to help General Peppy with the Anglar invasion. Let's
help her out a bit.
________________________________________
| |
| e> |
| d> ******* GF |
| M ******* M |
| **** Lucy |
| FC **** |
| *** B ** B M |
| **** |
| ***** M |
| ***** |
| **** M M |
| **** c> |
| **** |
| ***** M B M |
| **** |
| M b> |
| h> g> M a> |
| ! f> |
|_______________________________________|
Strategy:
Holy cow, that's a lot of missiles everywhere! Go crazy with the missiles on
this stage, that's a lot of enemies to encounter for only one ship! Be careful
of the missile on the bottom-left corner, remember, they can't be shot down by
the Great Fox's missiles. Not much else except blowing up the enemies with the
Great Fox's missiles! Have fun! ^_~
Mission Complete
Enemies:
a. Swarm Fighter x12
b. Swarm Fighter x6
c. Elite Fighter x2
d. Flash Bomber x2
e. Puffer x5
f. Puffer x5
g. Commander x10
h. Starfish x2
! - Missile x1
--------------------------
ANDROSS'S LEGACY (Titania)
Cores to Collect: 22
Turns: 4
Time Limit: 100 seconds
--------------------------
Heading to Titania after Father and Daughter gives you this stage.
Peppy's flying again! He controls the original Arwing, based on the design
from Star Fox Assault. You have to find Andross's secret device hidden around
here. Let's take a look around.
________________________________________
|+++++++++++++++++A4+++!++++++++++++++++|
|+A3++++++FC++++******+ a>> ++++++++|
|!++b>>>+++++++******** ++++++++|
|++++ ******** B ++++++++|
|++++ +******+ ++++++++|
|++S+ B ++++****++ ++++++++|
|++++ FC ++++++++++M+++****+++++++++|
|++++ ++++++++++++++++******++++++++|
|+++++****++++++++++++++++******++++++**|
|+A2+******+++++A1++++++++******+++ **|
|++++******++++++++++++++++**** **|
| **** ++++ |
| *** |
| ************ B |
|***** ************** Falco|
|***** B ************** Slippy |
|***** *************** Fox |
|***** *************** Peppy GF |
|_______________________________________|
Strategy:
Use the friendly base and spread the team over the area to attack the enemies
and bases. Look out for the 2 missiles on the map, and beware of the no-fly
zones. There are 4 enemy bases, and at least one of them is capable of
launching a missile on Turn 3. Use missiles if you want to save time, but try
to earn some missiles for the next level, as it will lead to Ending 2. Once all
this is done, get ready for a boss battle.
Boss:
The Grunner is your opponent in this stage. I would choose Slippy for this
stage. It will run around the place like a maniac, and cause electric walls to
come up from the ground. Avoid them and shoot the Grunner to damage him. He may
also throw a volley of rocks at you. Avoid or destroy the rocks and continue to
damage the Grunner. Eventually, it will be destroyed and you cleared this
mission!
Mission Complete
Enemies:
a. Balloonist x3
b. King Dodora x1
! - Missile x2
A1. Fire Wheel II x1
A2. Bioweapon Statues x4
A3. Fire Wall x2
A4. Atomic Ray x1
-----------------------
GOOD-BYE, FOX (Venom)
Cores to Collect: 39
Turns: 4
Time Limit: 100 seconds
-----------------------
This will be the last mission Star Fox will ever fly...at least in this ending.
It's time to once again take down the Anglar Emperor and save the Lylat system.
After all this, Fox will search for Krystal. Let's do this!
________________________________________
|++++++***++++++++++++++++++++++++++++++|
|+A1+++***+<<_>
Mission Complete
Enemies:
a. Bee Fighter x2
b. Web Ship II x2
c. Mega Spindly Fish x1
A1. Bee Fighter x2
A2. Invader IV x6
A3. Zazan x1
A4. Octoman x1
! - Missile x1
---------------------------
LUCY AND KRYSTAL (Corneria)
Cores to Collect: 56
Turns: 4
Time Limit: 100 seconds
---------------------------
The Anglars are invading Corneria for a third time! Lucy has to fight them off
along with Krystal and teammates Amanda and Katt. An all-girl brawl for the
next ending of the game! Let's do it! (Again.)
________________________________________
|b>>++++++++ |
|+++++++++++ ! |
|+++++++++++ |
|+++++++++++ FC |
|++++++FC++ M |
|+++++++++ **+++++++++|
|+++++++++ ***+++++<> ++++++++++++++++++|
|_______________________________________|
Strategy:
An easy stage again. Attack A1 on Turn 1 and shoot down any enemies with the
missiles. There should be relatively few enemies left. Attack A2 and you should
be able to finish this easy stage. Beware of the missile above though, don't
let it hit the Great Fox! There are several power-ups to pick-up too, so be
sure to pick them up. Piece of cake, especially with 4 ships. But, get ready
for the final boss battle of this path.
Boss:
The Splitter is the boss of this stage. Looks like a giant sectioned missile.
The Splitter attacks with lasers coming out of its front end, move over to the
back end and shoot that end to damage the ship. Continue to shoot the backside
of the enemy as the pieces of the craft fall to the ground. The last piece will
send a flurry of lasers to shoot you down, barrel roll to deflect them and keep
shooting its weak spot. Eventually, it will be destroyed and Corneria is saved
once again! Congratulations! You've earned Ending 5!
Mission Complete
Enemies:
a. Puffer x10
b. Swarm Fighter x12
c. Starfish x2
! - Missile x1
A1. Elite Fighter x2
A2. Starfish x2
-----------------------
WOLF'S PLOT (Titania)
Cores to Collect: 39
Turns: 4
Time Limit: 100 seconds
-----------------------
Andross has hidden his weapon here on Titania. Selecting Let's find that device
back on Solar will lead you here. As usual, there's a lot of fog and enemies
here, so let's defeat them and clear the stage!
________________________________________
|***++++++++++++****+++++++++++++++++***|
|**+++A3+++++++++**++++++++++A4++++M++**|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+**+++++**+++++c>>++++++**+++++**++++++|
|+**+++++**++++++++++++++**+++++**d>>>++|
|S**+++++**++++++++++++++**+++++**++++++|
|+**+++++**++++++++++++++**+++++**++++++|
|+**+A1++**++++++++++++++**+A2++**+FC+++|
|b**+++++**++++++++++++++**+++++**++++++|
|+**a>>>+** **+++++** |
| ** S ** ** FC ** |
| *** *** Fox Falco *** *** |
| ******* GF ******* |
| Wolf |
|** **|
|*** M ** FC ***|
|*** **** ***|
|_______________________________________|
Strategy:
Attack the enemy squads as soon as possible, and then get to the bases inside
the no-fly zones. Missiles will be launched from any of the bases, so keep a
lookout for any missiles or enemy reinforcements. There are relatively few
enemies, but they are getting tougher, so be careful. Use all 3 ships to your
advantage and make good use of the power-ups and missiles. After you collect
the cores, Andross's bioweapon will appear for yet another boss battle.
Boss:
The Killer Bee is Andross's bioweapon here. It's basically a super-sized
version of the Bee Fighter II. Choose either Fox or Wolf and target the Killer
Bee's belly to damage it. Avoid its attacks and continue to damage him. It may
occasionally teleport to confuse you. Once it's taken enough damage, the Killer
Bee will be destroyed, and you finally clear this stage! Its attacks include
sending a bee swarm at you and shooting a steady stream of lasers. Good luck!
Mission Complete
Enemies:
a. Battle Butterfly x6
b. Bomber Bird x3
c. King Dodora x1
d. Fire Wheel II x1
A1. Bioweapon Statues x4
A2. Andreaver x2
A3. Balloonist x2
A4. Fire Wall x4
-----------------------------
THE CURSE OF PIGMA (Sector Y)
Cores to Collect: 47
Turns: 4
Time Limit: 100 seconds
-----------------------------
This is it...the final stage of the entire game. Wolf has led you into a trap
and Pigma makes his unwelcome return here as a pig box puzzle thing. This will
give you the final ending and marks the end of the walkthrough. Let's get
moving here! To the end we go!
________________________________________
|+++++++++++++++++++++++++++++++++++++++|
|+a>>>+++++++++++++++b>>+++++++++++c>>>+|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++FC++++++++++++++++++++++++|
|++++++++++++++++++++M++++++++++++++++++|
|++++++++++++M ++++++++++++++|
|+++++++++++++ ++++++++++++++|
|+++++++++++++ Falco ++FC++++<<>++++++++ Fox ++++++++++++++|
|+++++++++++++ ++++++++++++++|
|+++++++++++++++++++++++++++++++++++++++|
|++++++++++++++++++++++++++M++++++++++++|
|++++++++++++S+++++++++++++++++++FC+++++|
|+++++++++++++++++++++++++++++++++++++++|
|+++++++++++++++++++++++++++++++++<<>++++++++++++++++++++++++++++A++++++|
|_______________________________________|
Strategy:
Uh, oops, I left out this part before the final update. >_>
Uncover all of the enemies, and either let them come to you or attack them
with the Great Fox's missiles. The enemies move fast, so don't let them get
near the Great Fox at all. Missiles are a big help, as you'll need the extra
time to take over the base. That base is capable of launching missiles, so
take care of it as soon as possible. Once everything's in order, be prepared
for the fight against Pigma.
Boss:
Pigma really is ugly now. Regardless, to defeat this little piggy, you have to
align his face correctly by shooting the blocks. Once you do, he will launch
a laser in the shape of his "lovely face", and reveal his inner essence, your
target. Attack the essence like mad to weaken Pigma. He'll then close up and
launch several missiles at you. Destroy them and continue the pattern of
aligning his face to expose his weak spot and shooting at it. He'll then launch
lasers similar to that of the Bozoids, squeeze through and continue shooting.
Finally, he'll unload fireballs like mad, you must hurry and align his face
again, continue shooting, and finally defeat Pigma! Congratulations, you've
earned Ending 9! Joy!
Mission Complete
Enemies:
a. Bozoid x1
b. Invader III x15
c. Embryon x10
d. Attacker I x10
e. Node x1
f. Pylon x2
g. Venom I x5
A. Bee Fighter II x1
The walkthrough is now over! Thank you very much for reading this FAQ!
Enjoy the Star Fox 64 music on the title screen and Main Menu!
Your Stage Select, Character Profiles, and Gallery should be completed.
Enjoy the game and don't forget to go on Wi-Fi!
-------------------------------------------------------------------------------
==========
g. Enemies
==========
Swarm Fighter
Shield: *
Weapon: **
A weak ship with hardly any attack power. 2 laser shots or a charged shot will
bring it down easy.
Swarm Fighter
Shield: *
Weapon: ***
A slightly stronger version of the Swarm Fighter. Found on Katina.
Commander
Shield: **
Weapon: **
A slightly stronger version of the Swarm Fighter. 5 laser shots or 2-3 charged
shots can take care of them.
Flash Bomber
Shield: *******
Weapon: *****
This ship drops bombs frequently, and the explosions hurt A LOT. Bombs and
charged shots will take care of this little pest.
Elite Fighter
Shield: ***
Weapon: **
A stronger version of the Swarm Fighter. Moves very quickly, and has a
good shield.
Bomb Transport
Shield: ***
Weapon: **
These things drop bombs frequently over the area. Kill them before their bombs
hit you hard!
Starfish
Shield: ***
Weapon: ***
A fighter that opens up like a starfish to deliver laser attacks.
Needle Fish
Shield: *******
Weapon: ***
This puffer will inflate if you try to shoot it, and will send a flurry of
lasers to shoot you down. Dangerous at close-range, but charged shots can solve
this issue.
Puffer
Shield: ***
Weapon: **
A...pufferfish? It has decent shielding, but weak weapons, so waste it with
your lasers or bombs.
Bomber Bird
Shield: ****
Weapon: ***
These things will drop bombs that cause a giant explosion and damage your craft
in the air. Those bombs hurt a lot, so destroy these quickly. They will run
away if they are being hurt by crossfire.
Assault Laser
Shield: ********
Weapon: **
These things will try to make laser columns which damage your aircraft.
Combine this with a heavy shield, and you've got one annoying enemy.
It will not pursue you, so waste it with quick laser fire.
Shuriken
Shield: *******
Weapon: *
These disc-shaped enemies mainly try to run away from you. They have sturdy
shields, so use bombs and charged lasers to take them down quick. They can
launch a steady stream of laser fire.
Web Ship
Shield: ********
Weapon: ***
This ship's a pain. In addition to strong shields and considerable firepower,
this enemy moves along very quickly, making it difficult to hit. Use Lock-ons
on this enemy. Their trails hurt a lot.
Fire Fish
Shield: ********
Weapon: *****
Same as a regular Web Ship, except modified for use on Solar. Their beams are
colored pink now.
Flip Bots
Shield: ***
Weapon: ***
Basically enemy missiles that can maneuver like a ship. Impervious to attacks
unless attacked on its glowing weak spot on its back.
Fire Wheel
Shield: ********
Weapon: ***
This thing will fly around with 3 large flame rings surrounding it. This is how
it attacks. It will fly away from you, so it's an easy target but watch out for
the flames.
Fire Wheel II
Shield: ********
Weapon: *****
A more dangerous version of the Fire Wheel. It will spin around with flames
guarding it, trying to fly away from you.
Fire Wall
Shield: ********
Weapon: *****
These things shoot lasers that cause huge fire walls to come up out of the
ground. Be extremely careful, as their attacks cause a lot of damage. Charged
shots should take care of them from a distance.
Jellyfish
Shield: ****
Weapon: ***
A simple jellyfish, except equipped with weapons. Likes to travel in swarms.
Giant Spindly Fish
Shield: ********
Weapon: ****
A spindly fish. To destroy it, you need to destroy the fins and then the main
body. This thing has a lot of power and sprays lasers everywhere, so be
careful with this thing.
Enemy Missile
Shield: N/A
Weapon: N/A
Missiles fly directly at the Great Fox. They can even pass through no-fly
zones.
Node
Shield: *******
Weapon: ***
This will surround itself with tons of bubbles that you must destroy.
The bubbles can attack with rays, don't get too close to them.
Once the bubbles are gone, you can attack the enemy's weak spot.
Fire Node
Shield: *******
Weapon: ***
This will surround itself with tons of bubbles that you must destroy.
The bubbles can attack with rays, don't get too close to them.
Once the bubbles are gone, you can attack the enemy's weak spot.
Basically the same except it's on Solar.
Atomic Ray
Shield: ********
Weapon: ***
A gigantic manta ray. It's sectioned, so destroy each section to destroy it.
One bomb can also take care of it.
Death Plankton
Shield: ********
Weapon: ***
A weird rock monster with 2 long arms. Target the arms' weak points to damage
it.
Ammonite I
Shield: ********
Weapon: ***
These things travel in packs, and can only be hurt if they open up. Be warned,
when they open up, they will send a flurry of laser fire back at you. Dispatch
them with charged shots. Bombs will rarely hurt them.
Angel Fish
Shield: ***
Weapon: ****
Another weak enemy that travels in swarms. Bombs will take care of them, but
its lasers pack a punch.
Bozoid
Shield: ********
Weapon: ****
A carbon copy of the Assault Laser. Attacks the same way, but it has greater
firepower than the Assault Laser. Chase it and destroy it quick.
Spin Devil
Shield: *******
Weapon: ******
This is made up of 6 individual ships. Their lasers are very powerful, so use
charged shots and bombs to separate and destroy them. You must destroy the
whole pack to grab its cores.
Fighter Ship Swarm
Shield: N/A
Weapon: N/A
A simple squadron with relatively weak weapons. A single bomb will put them in
their place.
Pylon
Shield: ***
Weapon: ****
A squadron of 3 triangle-shaped craft. They will combine to shoot laser combos,
but you can destroy the ships one by one with bombs or charged shots.
Demon Fighter Swarm
Shield: N/A
Weapon: N/A
Another weak enemy that travels in big swarms. Easily taken out by lasers and
bombs.
Ammonite II
Shield: N/A
Weapon: N/A
A stronger version of the Ammonite. Can be defeated the same way as a regular
Ammonite.
Laser Fighter
Shield: N/A
Weapon: N/A
These fighters fly in straight paths and shoot a stream of lasers at you.
Not particular strong, but can move quickly.
Invader II
Shield: **
Weapon: **
A sturdy little aircraft. These dart around quickly, but can be wasted by bombs
or lasers.
Invader III
Shield: ***
Weapon: ****
The third version of the Invader class ships. Likes to travel in swarms.
Solar Fighter
Shield: ***
Weapon: ***
A fighter that fights on Solar. Well adapted to Solar's harsh climate and
maneuvers well in the heat. Looks like a Solar version of the Invader class.
Devil Shark
Shield: ********
Weapon: ****
A very powerful enemy. Attack from a distance and don't get too close to it.
Devil Shark II
Shield: ********
Weapon: ****
A fierce enemy. Avoid close contact and attack from a distance.
Aquas Squid
Shield: *****
Weapon: ****
A giant squid that shoots bombs. Packs a punch, but can brought down by lasers
or bombs easily. Can only be hurt by shooting its backside.
Todora
Shield: ********
Weapon: ***
A sectioned worm that resides on Katina. Shoot off its sections to destroy it.
King Dodora
Shield: *****
Weapon: ****
A sectioned worm that lives on Titania. Weaker than the Todora in shields, but
has greater attack power.
Saucerer
Shield: ********
Weapon: ****
A very annoying enemy. Basically a miniature version of a mothership, with a
weak orb hanging in the middle. When it retracts the orb, it will take a LONG
time for it to come out again. Just shoot these down with the Great Fox to save
trouble.
Great Saucerer
Shield: ********
Weapon: *****
You guessed it, another version of the Saucerer. Still as annoying as always,
now with more painful attacks!
Spinning Core
Shield: ********
Weapon: ***
A spinning core. How original. This thing can spread lasers like crazy though,
so careful with it. A miniature version of the Spinning Core boss from the
original Star Fox.
Attacker I
Shield: ***
Weapon: ****
The strongest of the Attackers. Tends to travel in swarms and is durable.
A bit of an annoyance.
Attacker III
Shield: **
Weapon: ****
Apparently, the third version of the Attacker. Likes to travel in swarms.
Web Ship II
Shield: ********
Weapon: *******
Wow, those are scary stats. In addition to that, these move very erratically,
often in diagonal patterns. Be careful.
Invader IV
Shield: *
Weapon: ****
The fourth version of the Invader ships. Stronger than previous models, but
still has weak shields.
Moras
Shield: *****
Weapon: ****
Another worm-like creature. Bombs and lasers should take it down.
Mega Spindly Fish
Shield: ********
Weapon: *****
Wow. A more powerful version of the Giant Spindly Fish, with lots of defense
and attack power. Approach with caution, and again, take out the fins and then
the main body.
Metal Devil Shark
Shield: N/A
Weapon: N/A
Ouch, this thing's tough. Bombs don't hurt it at all, and you must shoot the
head to expose the weak spot. This may take several tries because of its strong
defenses. Very dangerous.
Octoman
Shield: N/A
Weapon: N/A
The definition of annoying. He pilots like an experience Arwing pilot,
therefore hard to hit. In addition, the bombs he drops hurts a lot! Use lock-on
whenever possible and try to use loops and U-turns to fool him. An extremely
tough opponent.
Zazan
Shield: N/A
Weapon: N/A
Basically the same as Octoman. Very annoying.
Bee Fighter
Shield: ********
Weapon: ****
These things will phase in and out of the stage to attack. Take it down quickly
before its pulsating rings hurt you.
Bee Fighter II
Shield: ********
Weapon: ***
The second version of the Bee Fighter. Slightly weaker than the first, however.
Similar to the Butterfly Fighters from Star Fox 64.
Bioweapon Statues
Shield: N/A
Weapon: N/A
These things run around like maniacs on the floor. They're annoying, but can be
destroyed by lasers and bombs. Don't get too close to the floor to defeat them!
Andreaver
Shield: *****
Weapon: ****
A large robot that looks like Andross. These things shoot a flurry of fireballs
at you, but have weak shields. If you are a good roller, these shouldn't be
much of a problem.
Balloonist
Shield: ********
Weapon: ****
A ship held by several large blue balloons. Shoot the balloons or the ship to
destroy it. Once all the balloons are gone, the ship is pretty much done for.
Battle Butterfly
Shield: ***
Weapon: ****
A swarm of butterfly fighters that resides in the desert. They can avoid bombs
and often come in swarms of 6 a group. Durable and tough to challenge.
Embryon
Shield: ****
Weapon: ****
Embryo-like ships that bunch together as a swarm. Relatively weak and moves
very slowly. 2 well-placed bombs will take care of these weird-looking ships.
Attacks with lasers when bunched up into a large group.
Venom I
Shield: ********
Weapon: ****
A fighter with some tough shields. Stands in place a lot and can quickly move
to another place. Lock-on to this ship for maximum damage against it.
-------------------------------------------------------------------------------
==============
h. Endings
==============
There are nine different endings in Star Fox Command. To unlock them all, you
need to replay Star Fox Command multiple times in different paths and choose
different choices. Here are the 9 endings and the paths needed to obtain them.
1. Fox and Krystal-
Once again, Fox and his friends have saved the Lylat system. But this time,
something is different. Fox has finally realized the true value of
friendship...and love. Fox and his friends head for Aquas in order to meet
Amanda, Slippy's fiancee.
Amanda has come to a life-changing decision. She is going to join team Star
Fox and fly alongside her love... With the support of her new colleagues, she
will soar across the galaxy and get into all manner of adventures along the
way!
Thanks to team Star Fox, Venom has changed. The oceans are warm and
life-bearing, and the climate mild. Dash, grandson of Andross and Venom's new
steward, strives to build a brave new empire on Venom, with himself at its
pinnacle.
How to obtain: (example text) means the path you need to choose when you clear
the stage.
Stage 1: Contact Slippy
Stage 2: Set Course for Fichina
Stage 3: Gather intelligence
Stage 4: Say Good-Bye to Fox
Stage 5: No choice
Stage 6: No choice
Stage 7: End of Story
2. Good-Bye Fox-
The Star Fox members vote to disband the squadron, and Fox promises to spend
his remaining days living a quiet life with Krystal. But if a new threat
threatens the peace, will Fox keep his promise? To never fight again is a hard
thing to ask of a warrior...
Their son, Marcus, grows into a fine young pup, and the Fox family enjoys
a happy life together. Marcus enters the Cornerian Academy and follows his
father's path. The apple does not fall far from the tree, as Marcus is gifted
with unbelievable flying skill.
Marcus soon forms an elite squadron to defend peace whenever it is threatened.
He teams up with Slippy's son and Peppy's granddaughter, and tracks down
legendary pilot Falco Lombardi. And with that, a new Star Fox team is born!
How to obtain:
Stage 1: Contact Slippy
Stage 2: Set Course for Fichina
Stage 3: Fight Oikonny
Stage 4: Check out Corneria
Stage 5: Head to Titania
stage 6: End of Story
3. The Anglar Emperor-
The members of Star Fox had reunited once more! Again they put differences
to one side and took the fight to the enemy. And when the dust cleared, peace
had once again returned to Lylat. Yet Fox is still troubled by complicated
feelings...
Months pass. One dark day, Krystal makes a startling confession: "I'm sorry,
Fox! I can't do this anymore. I'm going back to be with Panther and the rest
of Star Wolf." Fox was overcome with grief and begged Krystal to stay... but
her mind was set.
Once again, Fox McCloud was forced to wander the world alone...and unloved.
But Krystal has no such regrets. She is perhaps the toughest of all the
pilots, and she proves it by starting a new life in the elite Star Wolf
squadron...
How to obtain:
Stage 1: Contact Slippy
Stage 2: Set Course for Fichina
Stage 3: Fight Oikonny
Stage 4: Go to Amanda
Stage 5: No choice
Stage 6: No choice
Stage 7: End of Story
4. Star Wolf-
Star Wolf rises! Across Lylat, people talk of Wolf O'Donnell and his courageous
crew. But they are less kind to Krystal, feeling that she was wrong to abandon
Star Fox. But she ignores the talk and proceeds with her new life as a member
of Star Wolf.
Eventually, the slings and arrows of the populace are too much to bear. They
begin to hiss as she walks by, and name her traitor to her face. She is
alone...and hated. She pulls away from Star Wolf and tries to find meaning in
this new, cruel world.
Haunted by her past, Krystal abandons her life and flees to a distant galaxy.
Changing her name to Kursed, she survives by collecting bounties on the worst
scum in the galaxy. Years later, she runs into Fox during a job on planet
Kew... He does not recognize her.
How to obtain:
Stage 1: Attack advance guard
Stage 2: Meet up as planned
Stage 3: No choice
Stage 4: Bring her back
Stage 5: Leave without Fox
5. Lucy and Krystal-
With the battle over and the day won, the entire team chips in to prepare a
huge celebratory feast. Everyone stays up eating and drinking and telling
stories until long into the night.
Peppy and Lucy slip away to reminisce about Vivian Hare, the wife and mother
they lost to illness many years ago. Bringing up memories both joyful and
bittersweet, father and daughter sit and talk until the morning light.
And Krystal and Fox, reunited after so long, are finally able to speak of their
true feelings for each other. With new hope for the future, and a pledge of
eternal love from Fox, Krystal decides to rejoin team Star Fox.
How to obtain:
Stage 1: Contact Slippy
Stage 2: Set Course for Fichina
Stage 3: Fight Oikonny
Stage 4: Check out Corneria
Stage 5: Say Farewell to Peppy
Stage 6: End of Story
6. Dash Makes a Choice-
Dash, left on Venom at his own request, begins to make the planet a more
hospitable place to live. After years of terraforming, immigrants begin to
arrive on the now lush and green world of Venom.
Venom flourishes under Dash's leadership, and soon equals Corneria in terms of
both its enviroment and its scientific expertise. The planet is at the heart of
an empire ruled by Dash, who then makes an epic and inflammatory speech;
"Corneria is no longer the center of Lylat power! Venom's time has come!"
His citizens are enraptured by Dash's oratory skills and his furious message.
Weeks later, a small conflict leads to war, and Venom once again threatens the
galaxy...
How to obtain:
Stage 1: Attack advance guard.
Stage 2: Go to Fichina instead.
Stage 3: No choice
Stage 4: No choice
Stage 5: Sorry, I'm outta here
Stage 6: End of Story
7. Slippy's Resolve-
The years passed. Slippy and Amanda had a veritable army of children, and
Slippy thought he could never be any happier. His children grew tall and strong
in the clean Aquas air, and loved to hear stories of how Dad flew with the
legendary Star Fox team.
Slippy decided to leave Star Fox behind and make a new life on the beautiful
planet of Aquas...with Amanda by his side. There was no indecision or regret on
his part. He would live for his family now...
Several decades pass. Slippy is now an old man who loves to recount tales of
the good old days for visiting children. When he finishes a yarn, he often
thinks on his friends. Do they still cross the galaxy righting wrongs? He can
only watch the sky and wonder...
How to obtain:
Stage 1: Contact Slippy
Stage 2: Locate Peppy first
Stage 3: Join the hunt on Aquas
Stage 4: End of Story
8. Pigma's Revenge-
Falco is consumed with rage. If all had gone to plan, he, Fox, and all the
rest would be heroes writ large upon a galactic stage, reveling in endless
retellings of their victory. Instead, fate has seen fit to ostracize Falco
from the Star Fox squadron.
And then, just when things were bleakest, Falco got a message from
Katt Monroe. "Forget those losers! Grab a couple of friends and form a new
squad!" Falco was usually too stubborn to heed advice, but this message came
at the right time.
Falco took Katt up on her offer, and they went hunting for a third pilot,
eventually finding their man -- an elite Cornerian pilot named Dash!
Together the three of them formed Star Falco, a unit that rivaled even Star
Fox!
How to obtain:
Stage 1: Where's Falco?
Stage 2: No choice
Stage 3: Search for Krystal
Stage 4: End of Story
9. The Curse of Pigma-
Fox was despondent. Star Wolf had taken from him everything that he loved.
Falco's attempts to comfort his old friend were futile. Fox lived as one
already dead, barely eating or sleeping. But then Falco had an idea that
changed everything...
Falco had a brainstorm; retire as pilots and engineer their Arwings into racing
machines. They would enter the high-speed world of G-Zero Grand Prix racing!
When Falco saw excitement return to his friend's face, relief coursed through
him.
Fox and Falco turned out to be a great G-Zero team. Winning race after race,
they become household names across a countless number of planetary systems.
Their days as part of Star Fox faded to a distant memory...
How to obtain:
Stage 1: Attack advance guard.
Stage 2: Go to Fichina instead.
Stage 3: No choice
Stage 4: No choice
Stage 5: Let's find that device
Stage 6: Go after Wolf
-------------------------------------------------------------------------------
=============================
i. Frequently Asked Questions
=============================
1. Are there options for a D-Pad control scheme?
No, the D-Pad is only used for shooting, not moving around.
You can't change it in Options, so you're stuck with stylus controls.
2. Can you choose characters in multiplayer/Wi-Fi?
No, the only ship you have is the Arwing II, the default ship for multiplayer
battles.
3. Did the first stage suddenly get harder after I beat the game once?
Yes, occasionally some levels will get tougher as you unlock more endings.
4. Any rail stages like Star Fox 64/Star Fox/Star Fox Assault?
Not really. The only true rail stages are the missile stages, yet they usually
last about 30 seconds and that's it. All other stages are in All-Range Mode.
5. I heard something about a strategy element, can you explain?
Each stage starts off on a map and you can touch your crafts and draw paths for
them. You encounter enemies on the map and engage in All-Range Mode battles.
Some strategic elements include enemies trying to destroy the Great Fox, no-fly
zones, which can't be crossed, and taking over bases. It's not difficult to
learn, so don't let this intimidate you.
6. Is this game good?
From my experience, I can say that this is the best Star Fox game I've played
since Star Fox 64, my personal favorite. Some may like the game better, and
some people hate the game, so play the game first to form your opinion of the
game. :)
7. Can you lose ranks on Wi-Fi?
As far as I know, no. Your rank can plummet into a negative percentage though.
8. What the--? How can that person grab the power-ups/stars even though he's so
far away?
It's called lag. No matter how good your connection is, you are bound to play
someone with a bad connection. The DS has trouble placing your opponent,
causing some strange things to happen. This is mistaken for cheating, but it's
something you have to deal with.
9. Voice chat in this game?
Well...not quite. You can't communicate online on this game with either text or
voice. But, for single-player mode, you can record your voice and make the
characters speak gibberish based on your own voice. You have to answer some
simple questions for the voice recording, and then you can test out the new
voices by tapping the character panels.
Some questions include:
What time do you go to bed?
How many brothers and sisters do you have?
What's your favorite food?
There are many more questions, but they're all randomly generated.
Don't worry, you can go back to normal voices by choosing Sound from the
Options menu and selecting Normal for Voice.
-------------------------------------------------------------------------------
========================================
j. Multiplayer/Nintendo Wi-Fi Connection
========================================
Star Fox Command supports multiplayer for up to 6 people via Download Play and
4 people via Nintendo Wi-Fi Connection.
Download Play Instructions: The "host" must select Download Play from the Star
Fox Command Main Menu and touch "Recruitment". Other players must use the
Download Play option from the Nintendo DS Main Menu. When enough people join,
the host can cut off recruitment and begin the dogfight!
Nintendo Wi-Fi Connection Instructions: You need either a wireless router or
the Nintendo Wi-Fi USB Connector to connect to a Windows XP-installed computer.
Set your router or computer to allow the DS to connect online and choose "Wi-Fi
Battle" from the Star Fox Command Main Menu. You can adjust settings with the
DS and the computer. Once you connect to Wi-Fi, you will be given a Friend
Code, which you can give to your friends or users on online boards in order to
play with them online. Then simply select Battle Royale to play worldwide
players or enjoy Free Battle with Friends and rivals.
The main point of multiplayer is to grab as many stars as possible. Stars can
be obtained by shooting down opponents. A star will be left in their place, but
grab it fast, before it disappears or someone else gets it!
Battles are played in these 5 stages:
Corneria City
Fichina Mountains
Corneria Sea
Sea
Space
There are also power-ups to collect:
Twin Lasers
Plasma Shot (Stronger Twin Lasers)
Stealth Mode (Makes craft invisible to radar)
Bomb (Takes 3 seconds to go off once dropped)
Supply Ring (Fully restores health)
Battle Royale is also ranked, you can gain ranks by playing these battles
online.
You are rated from Rank Z-A, with A being the highest and Z being the lowest.
This will go up as you play in Battle Royale. Free Battle is all unranked.
Wins and Total Games are counted as well as Disconnects, known as Dropouts.
Also, the only playable craft in multiplayer is the Arwing II, nothing else.
-------------------------------------------------------------------------------
============
k. Closing
============
This FAQ is (C) 2006, PaperLink64, so don't try to steal it or host it
without my permission. Contact me by e-mail at paperlink64@hotmail.com if you
want to host my FAQ on your site or for other purposes. I am quite lenient on
this sort of matter. Comments would be appreciated, but only provide
CONSTRUCTIVE CRITICISM. Any negative criticism, spam, or hate mail would be
either ignored or immediately deleted.
All Star Fox characters and games are trademarks and property of Nintendo.
These sites are allowed to host my FAQ:
www.gamefaqs.com
www.neoseeker.com
www.gamerhelp.com
faqs.1up.com
www.supercheats.com
These sites are NOT allowed to host my FAQ or any future FAQs:
www.cheatcc.com
www.cheatindex.com
I would like to thank:
GameFAQs - For an awesome site, and the ability to make these walkthroughs.
Nintendo - For creating the Star Fox franchise, and of course making Star Fox
Command. Not to mention the DS as well.
Q-Games - For developing Star Fox Command!
ASCII Generator - For the killer ASCII title!
My cousin - For getting me into the Star Fox games back in the SNES days, and
basically, the entire franchise!
~End of FAQ~