_________________ _______ .____________ / _____/\_____ \ \ \ | \_ ___ \ \_____ \ / | \ / | \| / \ \/ / \/ | \/ | \ \ \____ /_______ /\_______ /\____|__ /___|\______ / \/ \/ \/ \/ _________ ________ .____ ________ __________ _________ \_ ___ \ \_____ \ | | \_____ \\______ \/ _____/ / \ \/ / | \| | / | \| _/\_____ \ \ \____/ | \ |___/ | \ | \/ \ \______ /\_______ /_______ \_______ /____|_ /_______ / \/ \/ \/ \/ \/ \/ ------------------------------- Sonic Colors Walkthrough Gamefaqs.com Nintendo Wii Nintendo ------------------------------- Sonic Colors. Copyright of Nintendo, Sonic Team This guide is for the Nintendo Wii, and was written by Jim Jememies (Donyoulookatme) of gamefaqs.com This guide isn't to be hosted without permission. For permission, comments, and concerns, please feel free to e-mail me. -------------------------------- +++++++++++++++++ CONTENTS +++++++++++++++++ ------------ SONIC Colors ------------ Tropical Resort +++++++++++++++ ACT 1 [A1] ACT 2 [A2] ACT 3 [A3] ACT 4 [A4] ACT 5 [A5] ACT 6 [A6] ACT 7 [A7] Sweet Mountain ++++++++++++++ ACT 1 [B1] ACT 2 [B2] ACT 3 [B3] ACT 4 [B4] ACT 5 [B5] ACT 6 [B6] ACT 7 [B7] Planet Wisp +++++++++++ ACT 1 [C1] ACT 2 [C2] ACT 3 [C3] ACT 4 [C4] ACT 5 [C5] ACT 6 [C6] ACT 7 [C7] Starlight Carnival ++++++++++++++++++ ACT 1 [D1] ACT 2 [D2] ACT 3 [D3] ACT 4 [D4] ACT 5 [D5] ACT 6 [D6] ACT 7 [D7] Aquarium Park +++++++++++++ ACT 1 [E1] ACT 2 [E2] ACT 3 [E3] ACT 4 [E4] ACT 5 [E5] ACT 6 [E6] ACT 7 [E7] Asteroid Coaster ++++++++++++++++ Terminal Velocity ACT 1 [G1] ACT 2 [BSS] ACT 1 [F1] ACT 2 [F2] ACT 3 [F3] ACT 4 [F4] ACT 5 [F5] ACT 6 [F6] ACT 7 [F7] Walkthrough +++++++++++++++++ Tropical Resort +++++++++++++++++ ----------0 ACT 1 [A1] ----------0 Run straight forward when you have control of sonic. There is a multicolored ring with a question mark to the left that will give you some information on how to play the game a little more efficiently. The game will pause, so you'll have time to read it. After that, head toward the middle, grabbing as many rings as you can, and either rush straight through, or grab the other tutorial ring. Boost through the area, and jump when you see a metallic red bar at the top of the level. Keep heading forward and hop up at the red-starred boosters. Hop along the short obstacles, and read the vital information in the form of tutorial rings if you wish. Use your homing attack to take out the three enemies before you. You can quickly take them all out with the targeting system on the homing attack. Also, once you've taken out the baddies, home onto the bull's eye to grab the lever to pull yourself up. Boost through the area, and you'll come across a gab. Use your homing attack on the enemies to keep yourself airborne. This will also cause you to clear the gap without even having to go down. Keep the momentum moving by heading through and grinding the rail. Keep moving, and you'll come across a hallway of enemies to take out. Use your homing attack and keep moving, popping the balloons if you wish. Move through and home onto the booster to get some speed and to jump high. Run round the loop, and when you're airborne in a bit, press the on screen buttons as they pop up. Remember to keep collecting rings; as you move through the railing, you'll be able to keep going right, or to head left and collect a bunch of rings. Home onto the balloons to keep yourself airborne, should you head into the gap. Make your way to the right. Grind on the rail, and move past the colored rings. The rails will split eventually. Keep the obstacles in front of you in view to measure which rail to jump toward. Head past the welcome signs and once high up into the air, you'll have to press the on screen prompts again. A good way to tell when this will happen is to take notice of the speed. When things start to slightly slow down, chances are you'll have to press the prompts that show up. Keep this in mind and you shouldn't be caught off guard. Keep moving forward, and shoot through the rainbow rings and you'll soon come to the end of the first act. ----------0 ACT 2 [A2] ----------0 Head straight through and follow the path of jumps and round abouts. There will be new obstacles to watch out for, including spiked platforms. Jump over these menaces to avoid them. Jump to the pole and swing upwards, from one to the next, and run along the loop. Don't slow down, as you'll come across platforms that will drop once you move over them. Home into the enemies as you jump to the right. A fan will blow you up to the next landing. Head right and you should see a glowing green aura. Head up and to the right of this obstacle, and run along. You're going to pick up a lot of speed. After moving forward quite some time, you'll come across a block by a wall followed by a tutorial ring. Double jump to get up, and then hop onto the moving platforms to get across the dangerous bottom. Heading right, you'll be blown high up. Grab the coins, and head left towards the railing. Grab onto it and before you even figure out where you're going next, you'll be shot to the right of the screen, and will continue running straight. There will be a lot of enemies coming in a hallway. Homing attacking them is the best option, but be careful. Depending one where you land, some of the enemies can hit you by surprise. Careful timing of the homing attacks should suffice, and you'll be done with the second act fairly quickly. ----------0 ACT 3 [A3] ----------0 In this act, you'll be introduced to quick step mode. Use the control stick to move left and right. Head left and right to avoid the abrupt walls, but you can crash into the red capsules. After shifting a plane, the walls that come at you will be a little more abrupt. You'll have to have a little more quickness to avoid them, but it shouldn't be too bad if you're paying attention. After moving through a little, there should be a tutorial ring that will tell you some more important information. Carefully aim Sonic towards the middle-ish area of the path in front of you before you release. You'll move so fast before you can even fathom the obstacles that you've passed you'll be far across the path. Whether or not you got far, keep heading through and you should come across a wall with boosters. Head through and press the button prompts to slide through the narrow openings. Keep on heading through the path, and you'll eventually come across some enemies. Take them out and keep moving. When you come across a wall with blocks, crash into the different colored one to break through a capsule. Then climb onto the others to gain height and keep going. Keep moving, and note that you can destroy the wooden blocks. When the screen shifts to the side, you'll have some platforming to do. Head onto the initial platforms after they form, then head through and jump from the moving panels. Slide down towards the loop and smash through the baddies. You'll come across a bridge of lightly colored blocks. These (as you may have already noticed) can be broken through. Jump and crash downwards to destroy them and use the boosters to head back up to stay on the correct path. Head from the platforms and then keep moving right. Break through the other blocks and take note of the information the tutorial rings displays. Move right and destroy the other blocks before you head towards the loop. Run through and dash through the short obstacles. Home attack the little objects to stay airborne and move past the large gap. Keep moving, but be careful breaking the next batch of blocks, as some of them have spikes at the bottom. Take care, and keep moving right. There will be panels that slide out that you can jump to. They're located above the green aura, and tutorial explaining their significance. You'll move through and grab onto a railing. This will lead you to the end of the level. ----------0 ACT 4 [A4] ----------0 Head straight through, and you'll be welcomed by enemies. Jump home them and keep the pace going as you move to the right. Make your way to the railing to the right, and hop over the obstacle that will keep bringing you left. Aside from the rings to the bottom right of the level, you can head up and right quickly finish this level. That didn't take too long, now did it? ----------0 ACT 5 [A5] ----------0 Head right and when you get to the diamond shaped objects in the sky above the panel. Use the charge and aim technique use used during quick step move to aim at the side panels to quickly move through and to the right of the area. Slide through to the right, hit the boosters and slam into the enemies. Grab onto the grip that will bring you upwards. Your main goal is to shoot up and right at super fast speed with the aiming technique. Slam into the capsules to restore the gage in case you aim the wrong way. You can also use this technique to clear areas of enemies, if you don't want to use the homing attack. Or if you just want to bounce off the walls. It's fun. Keep heading right, and move through, sliding through the narrow gap. Rush through the loops and you'll get to a column. Use the technique to slam into the diamonds and continue the path right. Head forth. You'll have a lot of homing to do. Apart from the baddies, bounce past the walls and the balloons that you'll come across and you'll be able to complete the level. ----------0 ACT 6 [A6] ----------0 Head right and maneuver over the platforms. Slam through the enemies you come across normally, but when you come to the chain-connected platforms, step on the colored ground and you'll get the mechanism going. Continue to the path to the right. Keep this up and head to the golden ring to the right. ----------0 ACT 7 [A7] ----------0 When the battle starts, head onto the moving platforms. When you get a good distance away from the circle, but not too far, use the charge technique to bash right into the middle core. Head to the capsules to recharge, and watch for the boss' limb. You don't have to stay on the platforms, you can stay on the outer circles and jump when it's necessary. Hit the middle enough times, and you'll be done with this boss in no time. ++++++++++++++++ SWEET MOUNTAIN ++++++++++++++++ ----------0 ACT 1 [B1] ----------0 When the battle starts, head straight and keep heading through the path. You will have to make use of the homing attack to get ahead and to clear the large gaps that stand in your way. There will also be enemies to take out. Head on to the loop through the speed boost after taking out the enemies, and keep dashing past. Things will slow down a bit when the plane is 2D. Head onto the platforms and take out the bee enemies that can't wait to sting you. Make your way through the path. Slide through the narrow opening. The obstacles will start to get a little deadly as you move on. Watch your landing at you near the spikes. Make your way through the obstacles and head all the way right to a wall, forming a corner. Use the charge technique to get to the diamonds floating up and about in the environment. As you head through the area and things get a little more wide open, watch out for the oncoming missiles that will shoot out at you. Keep your eyes on the horizon, and be weary of your surroundings to quickly find cover, or a space to avoid it. When things slow down after you shoot through the air, press the button prompt, and move through the wide area again. As with the first, you have to dodge more missiles. Don't worry though, you're close to the end of the level. Good job! ----------0 ACT 2 [B2] ----------0 Quick step time. Head through the first speed booster, and you'll notice the world turn to a blur. You'll end up running through the sides of a machine. Use the control stick to direct Sonic to avoid obstacles. You'll move out into a more open space where things start to get a little wavy. No worries, as there aren't any pesky enemies to hinder your progress. Head through the air and you'll trigger a button prompt. Grind the rail, and slide through the narrow space as you make your way through the right. There will be a speed boost that will send you upwards. Take out the enemies that come your way with the homing attack. Though the level will make you hungry, you'll have to keep your eyes on the prize. \ Grind through the candy cane, after replenishing your power with the capsule. Move through the area making use of your homing ability, and hop over the obstacles toward the next candy cane. You'll bid the level farewell if you keep at it. ----------0 ACT 3 [B3] ----------0 Head straight, watching for moving too close to the edges, and head straight into the capsule. Head on and use your homing attack on the enemies you come across. The plane will shift, but you'll still have a wide expanse to explore. Head through, for you're about to gain a new ability. Use the rocket power up to shoot far into the air, and grab as many rings as you can. When you fall down, you'll fall at a fairly moderate pace, not as quickly as you soared. As you fall, head all the way right to cover a large majority of the space. There will be other rocket power ups, so use them to your advantage. It's fun, isn't it? There are lots of goodies up in the air, so grab what you can. Moving right enough, and you'll have some speed boosts that will push you up the inclined wall. Jump and homing attack your way through the platforms, while watching for the falling missiles. Follow the path along, and then you'll get to a wavy road. Shortly after, to get across the obstacles, you'll have to kind of jump from wall to wall to wall. Only thing is what you'll really be doing is jumping from pole to pole to pole. Head through and you'll move towards the other half of the wavy path. Hop up the platforms, and grab onto the grab pulley, and it will take you back up. Heading straight will get you to the end of the level. ----------0 ACT 4 [B4] ----------0 Head on and you'll get to a colored platform. Pressing it will move the mechanism to the right. It will flip round. Hop off when it's horizontal and run through to get past. Follow the next bunch of obstacles, and there'll now be two sinning wheels. Get them horizontal-ish and run through. Head on and place yourself on the colored platform again. Get the spinner vertical and jump down. AND AFTER YOU DO SO, GET WHHHAAAAAATTTT?!?!?!? Step on the next colored platform, and make a path for yourself. Keep this up as you move through, and then hop on the platforms and rush towards the loop. Home attack the incoming enemies, and you'll get to a wall. To get to the slightly out of the way platform, you'll have to double jump as high as you can toward the wall, then wall jump left. It's all about timing. You'll have more colored platforms but these ones move you around. Head right and home into the enemies, while moving through the blocks. Slide under the opening and move onto the large platform. Step onto the colors, but get off and move to the next one if the spinning lasers get too close. You'll be glad to know you're close to victory. ----------0 ACT 5 [B5] ----------0 Head forth, my brethren, as you head on to conquer the quickstep mode. There will be some enemies to homing attack into. Rush past, moving through the pulley lever, and homing attack the bees next to the pulley on the wall. Of course, grab the pulley. If you don't hit the bees, you'll plunge to your doom. Follow the path along, and grab some rings while you're at it. Move through the swivels and the loops and you'll swing on some colorful mechanism. Swing and release to get either left or right. Right is the primary path, so head from there to the platforms left. Once you get past, there'll be another swinga ma jiggy (trade mark) to use to get to higher ground. Now apart from the swinging, you can use the poles in the walls and the platforms to get higher up. Mistiming a jump takes you down, but it's not too dire a consequence. Once you finally make it to the top you'll have a lot of enemy homing to do, but the exit is very close by. ----------0 ACT 6 [B6] ----------0 Run without jumping till you get to the first jump booster. Across the yellow blocks is an enemy to take out. Head up to the next booster and keep running. Head on and there'll be some enemies on the top of stair-like platforms. Watch for their projectile fire and take them out before moving on to the next. Grind the candy cane and rush all the way to the slide space. There'll be a bunch of enemies waiting for you on the ground after the loop. Head from block to block past the enemies to get to the next section. The capsules in this area give you a power up that allows you to move through the blue blocks, so use it when stuck. Head past the last remaining enemies, and you'll be done with the level. ----------0 ACT 7 [B7] ----------0 Head right and avoid the projectiles from the cannon. A homing attack can take out a cannonball. In fact to get above the next layered cannons, homing from the ball to get leverage is actually what you need to do. Use the same method to get through the line of cannons unscathed, and keep going. Those aren't the last you've seen of cannons. Rely on your homing attack for the next cannonballs, and then home attack the blue lever. After the ship falls, you'll be on a flat surface. Use your homing attack to take out the cannonballs that the boss will throw at you, as well as the boss itself. It has an attack in which it jumps high into the air. Running under it is the best way to avoid taking damage from this attack. Hit it enough times, and you'll be back on the ship. Do the same things you did leading up to the blue lever to get to the boss again. There will be a great amount of projectiles in the area, so great that you should spend more time homing attacking them than the the boss. Home attack the boss when it's near, but prioritize on not taking damage. There should be some rings toward the bottom if you'd like to reach out for them. Deal enough damage to the boss and you'll be done with the level. +++++++++++++++++ PLANET WISP +++++++++++++++++ ----------0 ACT 1 [C1] ----------0 Now in a very lush and beautiful environment, run straight through as soon as the level starts. Make your way past the wavy path to the first loop. Head on towards the next wavy path. You can side step the enemies that you'll come across to keep the pace moving while avoiding getting hit. You'll soon come to a rail. Jump from the rail to the next one on the right when you get near the edge to avoid falling off. Then hop to the left when the time comes. When you near the tutorial ring and the capsule, you'll learn that you can now change forms to a wisp. This allows you to cling to ceilings and walls and keep moving without falling off. Try it yourself. Keep heading up the left wall. You should have sufficient time, as it takes a moderate amount of time before the power up is depleted. When you get to the highest point, you can head left to explore the area, and get back on track with the rocket power up, or you can head right onto the rail to continue. Following the path should lead you to a series of speed boosts that lead you to a loop. Side under the gap, and you should come across a capsule. Use your powers to get through the narrow gap with the rings. This level is slightly more multi faceted than others, so feel free to explore if you wish. Whatever the case, wall jumping from the blocks you'll come across that lead you to a loop and a sliding path is the main path. Take out the enemies and keep running like the wind. You'll get to a quick step section. Move through, jumping when necessary, and you'll end up in a more industrial section. Grab the rocket power up by the yellow arrows sign, and keep in mind that there are also wisp power ups, if that suits your fancy a little better. Head through the array of dark blocks and you'll near the exit. ----------0 ACT 2 [C2] ----------0 Head on and break the first breakable blocks. Move to the next and smash through them as well. You'll be boosted up to above the height of the enemy. Take him out and head past the platform stairs. Head above the column to the next set of platform stairs. Grapple the grapple lever, and avoid the spiked balls as you make your way across the area. Be careful, as you can lose a lot of rings here. The spiked balls disappear after a period of time, so you shouldn't worry too much. There's a grapple to the left that you have to aim for to make it across safely. Move through the loop path to the next moving platforms. Make your way through homing attack what doesn't suit your fancy. Take your time as you move through, and then take out the prospector enemies that are just waiting for you to teach them the lesson of the day. Head to the far right. Step on the colored platform to activate a series of events. Now head left and then up through the new path you've created. Take out the cousins of the people you destroyed before, and step on the next colored switch. Move onto the moving staircase platforms, taking your time (as you can fall easily) then rush through the path and loops all the way through the gaps, rails and toward the exit. ----------0 ACT 3 [C3] ----------0 Starting off in a quick step session, keep your eyes to the horizon, as you move left or right to avoid the enemies and obstacles that come at you swiftly. Don't pay too much attention to the floating green enemies, just watch where you're going, collecting some rings until you get to the wavy step path. Hop over the obstacles past the diamond, and you'll be zoomed to a 2D plane again. You'll be able to obtain a power up-containing capsule. Use it when you make your way to the top right path and come across numerous solid dark blocks. Use the power up to get path the next blocks of the same kind. Blue blocks are also made move-through-able by this method. While you're trying to figure out if that was indeed a word, head on over to the short platforms with the chained spike balls, and slowly make your way across. Head up and you'll be at the exit. Nice job! ----------0 ACT 4 [C4] ----------0 Move through the initial wavy step path, and you'll pass by numerous objects and obstacles, but eventually things will slow down when you get to two parallel walls. Wall jump your way through and homing attack the enemies. You'll come across moving platforms that aren't unlike a conveyor belt. Be cautious as you head through and head across the speed boosts. You'll get to another walled area, but this times there will be floating diamond shaped objects. You know what this means, use your power up to zoom through. Head across the rail and across the platforms to make it toward the exit. ----------0 ACT 5 [C5] ----------0 Head onto the jump boosters to break through the yellow blocks. Then move across and take out the enemies that try to stop your path. They can't stop the speed, baby! Show them your lack of concern for their mission by taking them out, and then heading over the speed boost toward the arched wall. Should you fall near the wall to the right, you'll gain a rocket power up to get back up. I'd use the power up intentionally to get some rings, and cause it's fun. Move to the right and continue the path. You'll come across some floating yellow blocks, followed by some enemies that try to make your platforming prowess futile. Take them out as you make your way up the path. You can't have them breaking all the yellow blocks now, can you? Running through the grass, feeling the wind behind your ears will lead you to the exit. Pretty simple, huh? ----------0 ACT 6 [C6] ----------0 You'll start this level off in style, grinding across a rail. Jump to the left rail when the path disappears, and keep an eye forward to see which rails have dead ends, so that you can jump to the correct ones in advance. You'll get to jump boosters pretty soon. From there, homing attack the floating dudes, and grind through the loops. Yes, I know, the back ground is very impressive, but you're moving at break neck speed, so keep your eyes on the prize. HEY! Stop drooling! Next, instead of rails that end abruptly, you'll have spikes to hop over. From there, you'll head onto another loop. When you finally get situated on ground level, head right and take out the enemies near the moving platforms and take their spot. Head on the speed boost and keep moving through. Make your way through all the platforms, and you should be able to make it to the end of the level fairly quickly. ----------0 ACT 7 [C7] ----------0 You'll be in a circles with more circles followed by the boss, who's watching all the circles circle him about. You want me to say circle one more time?.....NO! Grab the wisp power up to gain the ability to stick onto the circ-um... spheres. You may have to wait for it to circ- um...rotate about before you're able to grab it. Once you do head from ....aw forget it. Head from circle to circle leading up to the middle where the boss it. Attack him. This boss battle should be familiar. The lasers can be avoided by running and jumping and by using the not so fast moving circles as cover. Apart from that, there are also little electricity clusters that can do some damage. Even without the wisp power up, you can still hop onto the circles to reach the middle to attack the enemy. This is what you should be doing once the boss stops with the lasers. Hit the boss a couple more times, and you should be good to go. Be sure to grab some rings on the edges of the circle, as the boss can take you by surprise. +++++++++++++++++ STARLIGHT CARNIVAL +++++++++++++++++ ----------0 ACT 1 [D1] ----------0 No, you are not delirious; you will start the level upside down. Run through the perpetually materializing, and dematerializing path and you'll eventually notice that you're in quick step mode. Pay close attention to the two enemies in front of you. They'll shoot lasers at you fairly quickly, but if you pay attention, you should see when they're about to do so and be able to move to the other side to prevent harm. Home attack the blocks that float in mid air, and move through the fantastical path until you get back onto solid ground. Things should be reminiscent of a disco scene. Never the less, use the blue power ups you come across to get past the blue blocks. Head to the right towards a colored platform. Step on it and move on. Keep going, and you'll be on the magnificent path again. You'll be in another quick step mode. This time you'll have to move left or right to avoid the wrath of the speeding enemies. After moving through the spacious gap, head through the wide open area with the numerous blue blocks. Moving on, you'll come to some cool mechanisms that glow red when you step on them and shoot you up into the air. Step on the colored platform. You'll have to watch out for falling columns. When the head up, run through. When they're falling down, quickly find a gap to stay in. Getting past the area, you'll be running through the crazy path again, and when you hop off, home attack the floating gray blocks, keep moving, and you should be done. ----------0 ACT 2 [D2] ----------0 Head right and over the blocks, picking up the power up and moving through. Hop from the platforms, and watch out for the exploding red ones. Step on the colored platform, and wall jump through the left narrow path. Head upwards, and grab the capsule. Head left to mess around, or head right to continue the path. Wait for the blocks to explode, and move through. The next blocs will do the same. When they do, head down onto the remaining blue blocks and proceed downwards. Head to the next set of touch-detonating blocks and move to the blue blocks for shelter. Feel free to use your blue power up if you wish. Head down and right and take out the baddy. You should be dangerously close to the exit. Well....dangerously close for the bad guys, and happily close for you. ----------0 ACT 3 [D3] ----------0 Move through the level, jumping from the numerous platforms. If you jump on the yellow platforms, it will bounce you up. Use this to get to the loop above. Move through and bounce on the next yellow platform. It will not follow your movement, so if you want to get over platforms that are blocking the way, you can't wait around for too long. Things will get a little tricky as you move on. Bouncing harder into the platform shoots you up slightly higher. Watch for all the obstacles, while keeping an eye on the direction of the platform and you'll be done with the level soon. ----------0 ACT 4 [D4] ----------0 Head on to the platform launcher and run through when you land. Watch out for the green ball that shoots projectiles at you. Head up and to the right. Take out the enemies, and keep heading right. Should you fall a little low, there's a grab pulley that will take you up to the right place. Keep heading up. Take out the enemies, and move up the narrow parallel walls with the grab pulleys while avoiding the green projectiles. Hit the colored wall to proceed and move through. There will be a lot of the green mechanisms that shoot out the green annoyances. Take your time moving through them. Head onto the speed thruster and you'll be done with the level. ----------0 ACT 5 [D5] ----------0 Upside down again, rush through to start the quickstep mode. Watch for the laser attacks, and you'll eventually meet with a lot of enemies. Greet them with your head banging into their being and rush through, grab the capsules, and use the green power up to fly. Aim for the rings as you do so, and keep heading up toward the silver entities (you can home attack them to stay airborne) and the platforms to the rightish. There are going to be a lot of obstacles on the way upwards. Homing attack the ones that will keep you airborne, and move on to grab the pulley. There will be spikes to watch out for if you're moving too far. Head on and take out the enemies as the path widens, and be sure to grab some rings. You can still use your power up to float around if you'd like to get some more rings. Otherwise, keep going straight, and make your way up the slabs. Take out the baddies, and float upwards toward the pipes. Keep moving up, and keep yourself in the air by bashing into the floating objects. Float into the air when you regain the power Up, and shoot on up to the exit. ----------0 ACT 6 [D6] ----------0 Use your float to move through the spiked path. Grab the capsules along the way. As you move along, you can either continue to float up or bashing into the silver mechanisms to get higher. As you continue watch out for the spiked tops. Keep heading on upwards and towards the exit. ----------0 ACT 7 [D7] ----------0 After the cut scene, run on and dodge left and right to avoid taking gunfire. Home attack the large projectiles that come your way and continue running. When the plane shifts to 2D, home attack the ship to deal some damage. Run on when it flees, grab some rings and capsules, and activate the power up. When you get close enough to the ship, you can home in to attack. When the plane shifts again, jump over the spiked balls, and watch out for the enemy's projectiles. Those may be a little harder to dodge than the spikes, but if you take your time you should be able to do so unscathed. Rush on, inching closer to the ship and attack. Eventually, that big boy's gonna be down for the count. +++++++++++++++++ AQUARIUM PARK +++++++++++++++++ ----------0 ACT 1 [E1] ----------0 New environment; new dangers. You'll start the level in a free fall, followed by a quick step initiation. Watch for the obstacles, as you head forth and break through the capsules. Grab a couple of rings on your way through the area. Take out the enemies as you head near them. Follow through and you'll fall down a long path. As you head on, a tutorial ring will indicate that you are able to push certain boxes. Keep moving, and you'll soon come towards water for the first time. Believe it or not, hedgehogs aren't amphibious. You can go into the water without dying, or getting hurt, however if you stay in too long, you will run out of air. To remedy this dilemma when you are underwater for some time, or need to be underwater for some time, grab some air bubbles. Always keep an eye out for them when underwater. Head up the thrust booster, and the next tutorial ring will indicate that if you boost, you can run along the water without falling in. If you don't like getting wet, you can also homing attack the robotic piranhas that occasionally hop out of the water. You can head into the deep blue if you wish, but as you move along, your primary goal is to the right, and above the water surface. Slide down the gap to reach the loop. Take the enemies out by the box, and move through. You can crash down in to the destructible path to keep the pace moving. If you ever get lost, you'll want to know that heading to the right and above of the water surface by homing attacking the enemies, then boosting across will get you to the right path. Eventually, you'll land on a platform with a box. Enemies will start falling down as the path goes down. Touch the button to the left of the wall to continue. Rush through the next path and take note that it is a brief quickstep section. The exit shouldn't be too far way. ----------0 ACT 2 [E2] ----------0 Head straight and attack the initial enemies. Step on the connected colored platforms to get the mechanism to move. Be sure to grab the capsule above. If the blue blocks are getting it your way, you can use your power up to make things right. You'll get to multi-platformed chained mechanisms and enemies. Make your way through them all (it may take some time) and you should be done with the level. ----------0 ACT 3 [E3] ----------0 Another water level, you can head into the watery void and head all the way down. You can explore before doing so, but there is a rocket power up that can propel you high up. High up and to the right it essentially where you want to be exploring. On dry land, zoom through the loop and step onto the weight platform. Head on and hop over the ring decorated platforms. Move right through the water or through the rail, and take out the enemies on the platform that's going down. Watch for the blocks. To prevent you from being lonely, more enemies will come your way. When you're out of the water it's just a mad dash to the finish. ----------0 ACT 4 [E4] ----------0 You'll start the level off being chased seemingly by someone who thinks you owe him money. It won't be for long though, as you head onto the thrusters and continue along. Head fast enough to zip through the water surface and head through the piranha infested water near the floating diamonds. Seeing the floating diamonds should indicate that a certain power up can be used if attained. Either way, keep moving, and be careful where you run and jump, for there are enemies on the path. Push the block off the platform and use the power up to get rid of the objects around you if you're feeling claustrophobic. You can grab a capsule to gain the drill like power up, that will allow you to burrow your way through the aquatic space. Keep heading right and head to the wall switch. Press it and move through. Keep going your merry way and then you'll OH MY GOD! The guy at the beginning will start chasing you again. It's a quick step mode. Watch for his swipe attacks to prevent your early demise. Run. Whatever you do, don't stop running. Thankfully, the exit should be fairly nearby. ----------0 ACT 5 [E5] ----------0 Head right and you'll come across another one of those yellow bouncing platforms. Don't you love those? You will have obstacles and exploding blocks to watch for, but no enemies initially. If you take your time, you should be fine. Be sure to touch the detonating boxes, so as to not get yourself stuck. Head onto the rising platforms and detonate the boxes. Of course, you wanna be away from them when they blow up. Keep heading upwards, and you'll meet the exit sooner than boy meets world. ----------0 ACT 6 [E6] ----------0 Head right and move through the water, as you slowly and peacefully make your way through the calm waters. As the enemies are not advocates of peace, they will disrupt your relaxation, and will need to be dealt with, with force. Grab some air bubbles as you move through; since the area is large, you can get into situations where you run out of air. Keep moving, watching for the large fish enemies, and the spikes at the bottom of the ocean floor. The little reddish, orange fish that group up and follow you around won't harm you, so don't worry about that. Keep making your way right, and head up towards the surface when you find a path leading to such. Run through the large path, and you'll come across some enemies. You can keep moving along by homing attacking the enemies, while moving in the air over the platforms you need to move through. Therefore your progress won't be brought to a halt, s you're still moving while taking out the enemies. Moving further still, you'll come across a few scattered enemies, and the floating power up. Use the power up to get higher, and you'll move through a more colorful path. Eventually you'll come across a circle of enemies, and will have to attack them again, and again, and again. Head back into the water, and move forward. By forward, I mean right. Head on right and you should come across the exit fairly soon. ----------0 ACT 7 [E7] ----------0 A boss battle. Head to the right, watching for the missiles, and emerging obstacles. As you're in water, its' a little easier than in previous levels to get around obstacles. However, since you move a little slower, it can be a little difficult to dodge sometimes. Boost your way up and through to the blue lever. Hit it to trigger some events. There's bubbles to the right that you can regain air from. A large enemy followed by numerous little minions will come your way and attack you. Take them out indiscriminately depending on which is closer: boss or minion. Hit the boss enough and you should be back on the ship, and will have to move back to the blue lever. Step on the top of the force field and hit the switch to commence the next sequence of battle. Take your time and move around the space to have some breathing room from the boss and the little minions. When the time is right hit the boss, but other than that, slowly take out any minions that are bothering you to get to the boss. Knock enough sense into him, and you'll be done with the level. +++++++++++++++++ ASTERIOD COASTER +++++++++++++++++ ----------0 ACT 1 [F1] ----------0 No, you're not at six flags, but yes you ARE on a roller coaster. Head off the roller coaster when you want to pick up some rings. When you're back on the ground, you'll be on wavy step mode. Keep running and grab the purple capsule to use the power up to make it through the obstructions. Chew your way through all of the columns, and when you're past that area, home attack into the enemies. You'll be back on the roller coaster. Head on it, and keep moving through the path. Rush toward the rainbow speed boost and keep running and you'll eventually get into outer space. Home attack the brown rocks and zoom past the ring around the planet. You'll get to a gravity bent area, where you'll jump upside down from platforms. Head on through the platforms to get back to regular gravity, and you'll be back out in space. Head from space rock to space rock, and you'll reach the exit of the level soon. ----------0 ACT 2 [F2] ----------0 Head from the side of the object with the purple power up, and move through the blocks. There will eventually be red and blue blocks that will retract and extend. Move through them by taking your time and run along the narrow path. Head on from the rings of the planets, and through the asteroids again with your homing attacks. You'll come across an enemy and a capsule. Take the enemy out and grab the capsule, so that you can use it to chomp your way through. Head through 2D plane, and gravity will switch. Take your time through the path as the moving platforms and wait for the side panels of opposite color to move in or out. You'll be jumping upside down, but it shouldn't discombobulate you as some of the panel's will make gravity go the right way. Keep moving and you'll reach the exit. ----------0 ACT 3 [F3] ----------0 When the battle start, home attack the first couple of enemies and head right. Move down the blocks. Though you can see the exit, you'll have to hold your horses for just a little while longer. Head down and to the right, and use the red jump booster to head up and break through the destructible boxes. Move toward the yellow trampoline platform and watch for the slabs that come out of the wall as you head right. Take your time, and determine whether you should stay up above the slabs, or move through. Grab the ceiling sticking power up and make your way. Back around up, and to the left. Grab the ground slamming power up and then head towards where the exit was. Slam the ground, and end the level. ----------0 ACT 4 [F4] ----------0 As the level starts, you'll be running along side some enemies, and will be able to quickly shift planes. You can shift when you're parallel an enemy to take them out, or move out of their way so they don't attack you. That's the main goal of this level; it's a race to the exit, and you have to make sure you don't get hit too many times. You should be fine if you take out the enemies that are right by you, and you should be done with the level shortly. ----------0 ACT 5 [F5] ----------0 After free falling, head to the right jump booster and head right. Home onto the enemies, and you'll come across another one of the moving laser mechanisms. Take your time and head down. There's a purple power up you can use to get to the right and over the blocks. Grab the other power up and use it to bounce your way through the narrow walls and slabs. There other power ups you need will typically be right in front of you once you've used the previous one. Keep moving right and move the laser platforms to get to the last section. Dispatch the enemies and exit through the ring. ----------0 ACT 6 [F6] ----------0 You'll be back in six fla- um the space roller coaster. However due to shotty maintenance, you will be required to jump to parallel roller coasters when the one you're on has an unfinished track. Very poor service, yes, but it's no different from the quick step grinding sequences so you should be fine. You'll start to fall down a narrow space with a bunch of spiked balls. Gently move yourself away from harm, and head onto the jumper booster to get to the top of the inner ground workway. You'll see suspended water, due to the gravity in the area. If you end up needing air, you can just (ironically) swim down to the air. Take out the baddies, and head up the right exit of water. Moving back out into the air will lead you to a purple power up. It's weird to say air knowing that you're in outer space, but it works in describing where to go. You can use the power up if you'd like but it's not necessary just yet. You'll fall down the large gap again, and will then have to run through a path with enemies shooting projectiles at you. The fire ball looking things don't move too fast, so it's not too hard to get by. Again, you can use your power up on the columns, or save it for a few moments later. I recommend the later. When your path is impeded, use it to break through the blue columns, and attack the enemies should you run out of juice. You'll eventually free fall once more. Run through the speed boosts, and make your way to a large circular area like in the boss' arena from before. Attack the middle section with the lasers, while watching out for the falling obstacles and fall down once more towards the exit. ----------0 ACT 7 [F7] ----------0 Things will start off in quick step fashion. Watch out for the machine shooting at you. Dodge from side to side. The path in which the ship will shoot should be fairly easy to spot. When you get close enough, home attack the ship. The plane will shift, and you'll have to avoid bouncing asteroids, and the ship's fire again- this time from above. For the bouncy asteroids, you can time your sprints, and move faster or slower, or unchanged to avoid taking damage. You can jump over the machine's fire accordingly. Keep hitting it, and the patters of fire will shift slightly with each successive encounter. Use your rocket power up after dodging the next set of space rocks to hit the machine. When it's taken more damage than it can stand. It won't anymore........not that it stood before, but you get my drift, don't you? +++++++++++++++++ TERMINAL VELOCITY +++++++++++++++++ ----------0 ACT 1 [G1] ----------0 You'll start off running at "terminal velocity!" (heh heh heh) as a trio of enemies try shooting lasers at you. It's quick step, so shift planes when you see the attack coming. Next you'll head on to another quick step, high adrenaline run: the race again enemies. Take them out when they get near you by shifting into them. After you race past them, you'll be chased once again by the person you though you owed him money. He's got a variety of attacks, but they can all be avoided by shifting, and the enemies he shoots out can be slammed. Stay alive long enough and he won't be able to catch you as you reach the finish line. ----------0 BOSS [BSS] ----------0 The first attack eggman uses consists of purple blocks that block your path. You can shift left or right to avoid these. Get past the tetris looking blocks, and you'll be able to home attack the machine's hand...limb...mouth thingies. Another attack in his arsenal consists of purple spiked balls that come at you rapidly. Jump over, or evade these bad boys to keep moving. Aside from the limbs, there are other places in which you can home in on to attack once you're close enough, so do so. Usually used after hitting him hard enough the first sequence, he's also got an attack in which he shoots out a long thin purple laser out at you. It moves from one side of the screen to the other, so you'll have to jump across. Pay attention to the attack patterns, so you'll be able to avoid them. Once you've hit eggman twice, he's be pursuing YOU. He'll toss over blocks at you and shoot lasers simultaneously. The laser will reflect off of them and reach you if you don't move out of the way. Thing swill switch from you pursuing eggman, to him pursuing you. Watch out for the attacks, and stay on the offensive yourself. His attacks will get a little more desperate and frequent, so stay on your toes. You'll also get frequent opportunities to attack him, so if you avoid taking damage, you should be doing fine. After enough damage, he'll recant, and you'll have to press the button on screen to join forces with your friends and take him out in a colorful showdown. ----------0 ACT 2 [G2] ----------0 The place will be falling apart. Gaps will appear, so you'll have to avoid him. Keep running and the dark orb behind you should near you. It will eventually catch you though, and that will signal a cutscene. Congratulations, you've beat the game! +++++++++++++++++ CREDITS +++++++++++++++++ Gamefaqs, Steve Johrall, Andrew T. Jim Jememies( dontyoulookatme) This guide is not to be hosted without permission. Thanks to all who made it possible. I hope you enjoyed it, and God willing I will continue to make more guides when possible. _________________ _______ .____________ / _____/\_____ \ \ \ | \_ ___ \ \_____ \ / | \ / | \| / \ \/ / \/ | \/ | \ \ \____ /_______ /\_______ /\____|__ /___|\______ / \/ \/ \/ \/ _________ ________ .____ ________ __________ _________ \_ ___ \ \_____ \ | | \_____ \\______ \/ _____/ / \ \/ / | \| | / | \| _/\_____ \ \ \____/ | \ |___/ | \ | \/ \ \______ /\_______ /_______ \_______ /____|_ /_______ / \/ \/ \/ \/ \/ \/