Polarium Challenge Mode (Lines 0 - 500) Guide by AGD Brian. Please do not distribute outside of gamefaqs. Contact: pxndoabrjoko@spammotel.com Note: Please do not contact me with information on lines 501+. Contents: 1) How to use this guide 2) Lines 0-100 3) Lines 101-200 4) Lines 201-300 5) Lines 301-400 6) Lines 401-500 7) Tips 8) Credits 1) How to use this guide: This guide uses 4 symbols: v, ^, <, > to represent directions. Each puzzle is represented with 0s and 1s to represent colors. Outside space is represented with a -. @ is used to show the last position. Work backwards from it to find the start position. Inverted and flipped solutions are implicit and thus not provided. Note: All solutions are written to try to eliminate lines quickly, NOT to try to get good scores. The game uses letters/numbers to split up levels. Solutions to these are obvious and are not provided. The letters spell out NINTENDO (I think). ^v^v^v^v^v^v^v^v^v^v^v^v^ is used to separate x00-50 and x51-x99 (except in the case of 200-250 and 251-299) 2) Lines 0-100: ----------- ----------- -001000100- > -00v000@00- -110111011- > -11v111^11- -001000100- > -00v000^00- ----------- --->>>>^--- ----------- --->>>>v--- -101000101- > -v0^000v0@- -101000101- > -v0^000v0^- -101000101- > -v0^000v0^- ----------- ->>^--->>^- ----------- ----------- -111111100- > >>>>>>>v00- -000000100- > ^000000v00- -111000100- > ^<<<000@00- ----------- ----------- ----------- ----------- -111111100- > ->>>>>>v00- -100000100- > -^00000v00- -111000100- > -^<<000@00- ----------- ----------- ----------- ----------- -001111100- > -00>>>>v00- -001000100- > -00^000v00- -001000100- > -00^000@00- ----------- ----------- ----------- ----------- -111000111- > -v<<000@<<- -100000001- > -v0000000^- -101111101- > -v0>>>>v0^- ----------- ->>^--->>^- ^v^v^v^v^v^v^v^v^v^v^v^v^ ----------- ----------- -110111011- > -11v111@11- -001000100- > -00v000^00- -001000100- > -00v000^00- -110111011- > -11v111^11- ----------- --->>>>^--- ----------- ----------- -110000011- > ->v00000>v- -001111100- > -^v11111^v- -001111100- > -^v11111^v- -110000011- > -^v00000^@- ----------- -->>>>>>^-- ----------- ----------- -000000101- > -000000v0@- -111111010- > -111111v1^- -000000101- > -000000v0^- -111111010- > -111111V1^- ----------- ------->>^- ----------- ----------- -111000111- > -111>v@111- -111000111- > -111^v^111- -000111000- > -000^v^000- -000111000- > -000^>^000- ----------- ----------- ----------- ----------- -000000101- > -000000v0@- -000000101- > -000000v0^- -111111010- > -111111v1^- -111111010- > -111111v1^- ----------- ------->>^- 3) Lines 101-200 ----------- ----------- -111000111- > -000>>@000- ----------- ----------- ----------- ----->>>v-- -101101101- > -1v11^11@1- ----------- -->>>^----- ----------- or -v0>v0>v0@- ->>^>>^>>^- ----------- ----------- -100000011- > -1>>>>>@11- ----------- ----------- ----------- ----------- -001100100- > -00>v00@00- ----------- ---->>>^--- ----------- ----------- -001100010- > -00>v000@0- ----------- ---->>>>^-- ----------- ----------- -011000010- > -0>v0000@0- ----------- --->>>>>^-- ----------- ----------- -011000100- > -0>v000@00- ----------- --->>>>^--- ----------- ----------- -010000110- > -0v0000>@0- ----------- -->>>>>^--- ----------- ----------- -000000000- > -000000000- ----------- ----------- ----------- ----------- -011101110- > -0>>v0>>@0- ----------- ---->>^---- ----------- ----->>v--- -001010100- > -00v0^0@00- ----------- --->>^----- ----------- ----------- -000010000- > -0000@0000- ----------- ----------- ^v^v^v^v^v^v^v^v^v^v^v^v^ ----------- ----------- -000011111- > -0000>>>>v- -000010001- > -0000^000@- ----------- ----------- ----------- ----------- -000010001- > -0000v000@- -000011111- > -0000>>>>^- ----------- ----------- ----------- ----------- -111110001- > ->>>>v000@- -100011111- > -^000>>>>^- ----------- ----------- ----------- ----------- -100011111- > -v000>>>>v- -111110001- > ->>>>^000@- ----------- ----------- ----------- ---->>v---- -011010110- > -v11^1v11@- -011010110- > -v11^1v11^- ----------- ->>>^->>>^- ----------- ----------- -111101001- > ->>>v0@00v< -100101111- > -^00v0^<<<^ ----------- ---->>>>>>^ ----------- ----------- -100101111- > v<00v0>>>v- -111101001- > v^<<<0^00@- ----------- >>>>>>^---- ----------- ----------- -000010000- > -0000v0000- -000010000- > -0000@0000- ----------- ----------- 4) Lines 201-300 Lines fall in 3s but patterns do not. Pay close attention to start and end points. In many cases, You can combine two or more of the below solutions. This group of lines creates weird situations so this section does not cover all possible situations. Some of these solutions are only appropriate for the sake of causing other patterns to appear or should be connected to other solutions at start/end points. ----------- ----------- -000111000- > -000>>v000- -110101011- > ->v0^0v0>@- ----------- -->>^->>^-- ----------- ----------- -000111000- > -000>>v000- -010101010- > -0v0^0v0@0- ----------- -->>^->>^-- ----------- ----------- -000111000- > -000>>@000- ----------- ----------- ----------- ----------- -000111000- > -000>>v000- -111101111- > ->>>^0>>>@- ----------- ----------- (Similar patterns occur with 4, 8 lines) ----------- ----------- -000111000- > -000111000- > -111101111- > -1111@1111- > ----------- ----------- -000111000- > -0001^1000- > -000111000- > -000>>v000- -111101111- > -1111^1111- > -000101000- > -000^0v000- -000111000- > -0001^1000- > -000101000- > -000^0@000- -111101111- > -1111^1111- > ----------- ----------- ----------- ----------- or ----------- -000>>v000^ >>>>^0>>>@^ ^000v<<000- ^<<<<0^<<<< -000>>v000^ ->>>^0>>>>^ ----------- ----------- ----------- -000111000- > -000>>v000- -010101010- > -0v0^0v0@0- -010101010- > -0v0^0v0^0- -010101010- > -0v0^0v0^0- -010101010- > -0v0^0v0^0- -010101010- > -0v0^0v0^0- ----------- -->>^->>^-- ----------- ----------- -001111100- > -001>>v100- > -010101010- > -0v0^0v0@0- > ----------- -010101010- > -0v0^0v0^0- > -00v000@00- -010101010- > -0v0^0v0^0- > --->>>>^--- ----------- -->>^->>^-- or (in some situations) ----------- ----------- -00>>>>@00- > -010101010- -010101010- > -010101010- -010101010- > -010101010- -010101010- > ----------- ----------- ----------- ----------- -000111000- > -000>>v000- -110101011- > ->v0^0v0>@- -010101010- > -0v0^0v0^0- -010101010- > -0v0^0v0^0- -010101010- > -0v0^0v0^0- ----------- -->>^->>^-- ----------- ----------- -000111000- > -000>>v000- -110101011- > ->v0^0v0>v- -110101011- > -^v0^0v0^v- -110101011- > -^v0^0v0^@- ----------- -->>^->>^-- ----------- ----------- -111101111- > ->>>v0>>>>v -000101000- > -^00v0^000v -110101011- > -^<0v0^0@<< ----------- ---->>^---- ----------- ----------- -000111000- > -000>>v000- -111101111- > >>>>^0>>>@- -000010000- > ^0000v0000- ----------- ^<<<<<----- ----------- ----------- -111000111- > -111>>v111- -100010001- > -1>>^1>>v1- -101111101- > -1^11111v1- -100010001- > -1^<<1v<<1- -111010111- > -111^1v111- -001010100- > ->v1^1v1>@- ----------- -->>^->>^-- 5) Lines 301-400 I haven't really found any real solutions to these. Just try to eliminate as many lines at once as possible. Long paths are often best. ^v^v^v^v^v^v^v^v^v^v^v^v^ Use zig-zag patterns for these. It's ok to only hit one zig zag each line, but you can often connect to another zig-zag if you're willing to flip one tile that you really shouldn't flip. Long paths are often a good bet. If zig-zags change direction, you might end up with stray tiles that you cannot fill, unless you end your path earlier. Usually having the stray tiles and cleaning up with another path is better. 6) Lines 401-500 See section 2: Lines 0-101. Note that eliminating 6 lines at once by connecting solutions together is a good idea...this goes very fast. A few solutions may need to be modified a bit to do this. Example: -?????????- ???v???@??? (? represents the other group of 3 lines.) -001111100- > -00v<<<^00- -001000100- > -00v000^00- -001000100- > -00v000^00- ----------- --->>>>^--- ^v^v^v^v^v^v^v^v^v^v^v^v^ Generally, these are absurdly simple or are variations on past puzzles. However, there are many curveballs wherein individual rows are inverted or groups are split into multiple pieces. In short, these are usually easy to draw but tricky to figure out quickly. 7) Tips In many cases, it is possible to eliminate many lines at once by paying attention not only to the lines available now but also to the lines that are about to fall down. You can erase more lines at once than the amount that fell down. Start drawing the next solution as soon as you complete the current one. The selected square turns red when it is ready to be activated. It stays orange for a short time after you activate it. If you make a mistake, it is often quicker to just use a different path instead of cancelling. It is possible to erase mistakes by moving the stylus backwards across the path. The cursor can be controlled by tapping. Tap a previously selected square to erase all work up to that point. Tap a square to cause the cursor to move from its current position to the place you tapped (only works in a straight line). Combine tapping and dragging for maximum speed! 8) Credits Reserved in case someone tells me something which is included in the FAQ. Currently, all of the information in the FAQ is from me. Contact information is above.