Sinnoh Underground =============== Table Of Contents: -------------------------- (Jump to section you wish to read via putting a section title in []) 1) Intro 2) Digging Methods 3) Spheres Refining 4) Capture The Flag 5) Traps And How To Escape Them 6) Trapping Method 7) Items 8) Additional 9) Outro 1) [Intro] Welcome to my Sinnoh Underground guide Pokemon D/P. First things first... YOU MUST ALREADY HAVE AN EXPLORE KIT AND BE FULLY FUNCTIONAL IN THE UNDERGROUND (Need to know the basics)!!! This guide will NOT cover the quest to get the Kit or how to do basic commands, because it's VERY SIMPLE. Just follow instructions... And you WILL get the kit easily, so just play till you get it and thats it. Secondly... THIS GUIDE DOES NOT COVER HIKER LOCATIONS!!! BUT I have included an additional section that is dedicated to some of the odds and ends of digging. Hiker Locations are in a chart on the FAQ section (EXCELLENT picture of the hiker locations in the FAQS. Check it out) I am producing this in order to do the following: -Increase your digging success rate -Increase your trapping skills and technique -Increase your sphere refine rate With these three basic points down, you will be able to get all the items you want and be able to participate in capture the flag on a decent level of competitiveness. And for the very VERY technical people... NO NIT-PICKING!!!! I'm giving you the essentials to do well, not the formula for disodium monosulfide. Keeping it simple makes it less stressful and ALOT more fun and quick to learn. Without further delay, my guide. 2) [Digging Methods] Without digging skills, you won't get the spheres to get the traps to protect yourself in capture the flag. So lets get that skill up! -Point One: Know The Terrain The mining wall has several layers. The ones you need to know are the following: Rock Upper Crust Lower Crust Foundation The various items are found on the foundation. How can you tell the difference? Rock = ...rock. For the examples: Whole Rocks Upper Crust = Darker Colored regions. Will show cracks Lower Crust = Lighter Colored regions. Will show cracks with whats under it) Foundation = Solid Silver Color. Can't dig deeper -Point Two: Know The Tools You have a Pick Axe and a Hammer. You will ALWAYS use the Pick Axe UNLESS you are in the following situations: There is a 3 x 3 block of Rock There is a 3 x 3 block of Upper Crust This rule can be bent if there is maybe 1 - 4 spaces where there is a lower layer, but no more than that. Pickaxe [0][1][0] [1][2][1] [0][1][0] Hammer [1][2][1] [2][2][2] [1][2][1] 0 = no damage 1 = cracking type damage, i.e. making the rocks smaller, cracking a level, or if it's already cracked, breaks down to the next level 2 = a full level being destroyed. -Point Three: Order Or Priority Basically, you want to break as close to the foundation as possible and leave the thicker sections last. This way, you can unearth more items in less time (regardless of not finding that one or two random items burried under a ton of rock) -Point Four: Breaking technique The meat and potatos of this section. Follow the rules I provide here basically: 1) DO NOT pick at the outter most region of the wall (the edges and corners). This wastes valuable area damage you could use else where. The only time you pick at the edge or corner is if a section of an item is there. 2) Break in a Systematic fashion! This way, you do not waste digging into foundation or the lower layer crack that has nothing but foundation under it. For example: ABCD EF 1OOOOOO 2OOOOOO 3OOOOOO 4OOOOOO You would never break any space in row 1 or Collum A because of rule 1. If you we're to use the pick axe on B2 resulting in... ABCD EF 1OxOOOO 2xXxOOO 3OxOOOO 4OOOOOO You would NOT make your next break @ D2 because it would spill into the first break you made. You would rather want to make your break @ E2, thus keeping your work area level, wasting less possible wall damage in the future. 3) Always use the Pickaxe unless there is a 3 x 3 (give or take 1 - 4 spaces or other crust types) section of rock or upper crust. In the case of rock, hammer that spot twice. In the case of Upper crust, hammer once. Then follow rule 2. 4) NEVER break a Lower Crust section that has a crack in it unless you can SEE there is an item under it. If there is nothing under it, you don't need to waste possible wall damage here then using that one or two extra pick axe hits in an area that has an item. -Point Five: Unearthing the item When you finally see an item through the cracks, it's time to unearth it with as little breaks as possible! The rules stated above are the basic general idea: Break from highest to lowest using as much of the break area as possible focused on unearthing the item. -Point Six: PRACTICE!!!! That is a general rule for life, but in this case, before asking yourself overly technial questions, just practice using what I have outlined above. You'll notice you'll start getting more and more items out of walls rather than calculating each and every strike more than you have to. Simple game: Simple idea: Simple technique, just requires a little mastery. Also! Really important, if you dig up ALL the items in the section you are digging up, you will receive a bonus to the sizes of your spheres! It's not shown, but I beleive it's the only way to get sphere sizes 19+ Everyone has their own method of digging, this is mine. Works for me heh. 3) [Spheres Refining] Now that you have a ton of spheres, you'll notice you'll run out of room eventually. From here, you'll want to bury them in the ground. Couple of general ideas: 1) Bury them where you will remember their location. Eg: Next to your secret base 2) Bury them by color 3) Bury them in order from largest to smallest and vice versa 4) Do not bury anything that is less than size 10. Not worth it in the long run The Spheres will eventually fuse with one another if they match color and also grow. You will obtain higher spheres and lose less of your combined total by ordering them from largest to smallest. Simple as that 2) Combining Spheres Burying largest to smallest is not nessessary! All the spheres put into the ground ADD to the FIRST sphere you put into the ground, so as long as the FIRST sphere is the sphere you wish to build off of, it doesn't matter if you go largest to smallest after that. So basically, put the largest sphere first then all the small ones. Simple 4) [Capture The Flag] Ah... capture the flag! By you and a friend (or more) are next to each other when you go underground, you can begin a possible game of capture the flag. Basically, find your buddies base, steal their flag and take it back to yours. To get yours back just catch up to the person that stole it. Here, I will give you a few general ideas to keep your base better protected: -Set your base up in a dead end. The reason behind this is allowing other players less ways into your base and making sure they WILL get trapped! Also, gives your opponent less ways out of the base and takes more guess work out of where they could have run off to. -Dead ends are always next to another dead end... leading to a trapping technique I call the death pit. I'll explain in the trapping section. -Invest in Maze decoration. This will make it harder for your opponent to get TO your flag and make them spend MORE time getting that flag. In multi player mode, your opponent can see the traps you have laid by just checking for them via pings! This makes it a bad idea to actually lay traps right next to your secret base. Lay them aways from your base, out of eye sight and remember to change your secret base location after you challenge someone so it's less obvious. You can't play CTF unless both of your bases are in the same sect of the Underground. If you move your secret base (via another digger drill) you keep your flag earnings When you get 10 flags and upgrade to a Golden Flag, you can use the Radar by leaving the door to your base open, and you can just scan for the areas you've buried spheres at. The game itself alerts you when someone steps into your base on the box at the top screen. 5) [Traps And How To Escape Them] First off: FLOWER/LEAF TRAP SUCKS. PERIOD. Don't get them. *ahem* moving on... The art of trapping.... very delicate to perform well and oh so awesome when set off just right. It is my PERSONAL favorite thing to spend time on underground other than mining and maze work. For trapping, you want to definatly set yourself up in a dead end, but NOT next to a corner. This way, you can have less safe ways into your base and only one non-trapped way in. Couple of general concepts: 1) Get ALOT of hurl traps!!!! These bad boys are the skeleton of your trap system and lead to trapping combos! 2) Get ALOT of confusion traps!!! These are the second part of your trap system and puts your opponent in a horrible situation. 3) Get only the following traps: Fire, Hole, Stonefall and Bubble. The other traps break alot easier. How to escape each trap: Fire/Leaf/Flower: Blow into the mic Smoke: Wipe the smoke off the screen Rock: Tap the rock untill it breaks Foam: Tap each bubble untill they are all gone 6) [Trapping Method] Going back to putting your base in a dead end... By using a series of strategicly placed hurl traps, you can throw your opponent into a dead end that is littered with other traps and to add to the fun, the trap they get throw into from the last hurl trap will be a CONFUSE trap!!!! How fun is that? It would be to your best intrest to have more than one possible death pit to throw an opponent into, just incase a hapless wander just so happens to stumble upon this pit-o-fun. Keep the traps on floor limited though! After you lay 16, the first trap will dissappear on the 17th trap. 7) [Items] Totally, and utterly from the mind of Fire_Forever, BIG ups to you man! This is all the unearthable items. Good job Fire! Armor Fossil Use: Clone Shieldon at the Museum. Size: 5x4 Irregular .....[ _][ _][ _] .....[ _][ _][ _] [ _][ _][ _][ _][ _] .....[ _][ _][ _] Rarity - Diamond: None Rarity - Pearl: Uncommon Blue Shard Use: Trade 10 for TM18 (Rain Dance) Size: 3x3 Irregular [ _][ _][ _] [ _][ _][ _] [ _][ _] Rarity - Diamond: Uncommon Rarity - Pearl: Rare/Uncommon Blue Sphere Use: Currency of the Underground Size: 2x2 or 3x3 Rarity - Diamond: Common Rarity - Pearl: Common Claw Fossil Use: Clone Anorith at the Museum Size: Unknown Rarity - Diamond: None / Uncommon Rarity - Pearl: None / Very Rare Damp Rock Use: Hold Item. Extends duration of Rain Dance Size: 3x3 Irregular [ _][ _][ _] [ _][ _][ _] [ _].....[ _] Rarity - Diamond: Very Rare / Rare Rarity - Pearl: Very Rare / Uncommon Dome Fossil Use: Clone Kabuto at the Museum Size: Unknown Rarity - Diamond: None / Very Rare Rarity - Pearl: None / Uncommon Draco Plate Use: Hold Item. Boosts the power of Dragon moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Dread Plate Use: Hold Item. Boosts the power of Dark moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Earth Plate Use: Hold Item. Boosts the power of Ground moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Everstone Use: Hold Item. Prevents evolution / influences Nature when breeding. Size: 4x2 Rarity - Diamond: Very Rare / Uncommon Rarity - Pearl: Very Rare / Uncommon Firestone Use: Used to evolve certain Pokemon. Size: 3x3 Rarity - Diamond: Very Rare / Uncommon Rarity - Pearl: Very Rare / Rare Fist Plate Use: Hold Item. Boosts the power of Fighting moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Flame Plate Use: Hold Item. Boosts the power of Fire moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Green Shard Use: Trade 10 for TM07 (Hail) Size: Unknown Rarity - Diamond: Rare / Uncommon Rarity - Pearl: Uncommon Green Sphere Use: Currency of the Underground Size: 2x2 or 3x3 Rarity - Diamond: Common Rarity - Pearl: Common Hard Stone Use: Hold Item. Increases power of Rock moves. Size: 2x2 Rarity - Diamond: Very Rare / Uncommon Rarity - Pearl: Very Rare / Uncommon Heart Scale Use: Traded to the Move Tutor to relearn a move. Size: 2x2 Irregular [ _] [ _][ _] Rarity - Diamond: Uncommon Rarity - Pearl: Uncommon Heat Rock Use: Hold Item. Extends the duration of Sunny Day. Size: Unknown Rarity - Diamond: Very Rare / Uncommon Rarity - Pearl: Very Rare / Rare Helix Fossil Use: Clone Omanyte at the Museum Size: Unknown Rarity - Diamond: None / Uncommon Rarity - Pearl: None / Very Rare Icicle Plate Use: Hold Item. Boosts the power of Ice moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Icy Rock Use: Hold Item. Extends the duration of Hail. Size: Unknown Rarity - Diamond: Very Rare / Uncommon Rarity - Pearl: Very Rare / Rare Insect Plate Use: Hold Item. Boosts the power of Bug moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Iron Plate Use: Hold Item. Boosts the power of Steel moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Note: This item looks a lot like junk rock! When hit it will not make the "hard rock" sound, however, it is still easy to miss. Iron Ball Use: Hold Item. Reduces Speed, removes Ground immunity from Flying and Levitating Pokemon. Size: Unknown Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare / Rare Leaf Stone Use: Used to evolve certain Pokemon. Size: 4x3 Rarity - Diamond: Very Rare / Rare Rarity - Pearl: Very Rare / Uncommon Light Clay Use: Hold Item. Extends duration of Reflect and Light Screen. Size: Unknown Rarity - Diamond: Very Rare / Rare Rarity - Pearl: Very Rare Max Revive Use: Fully restores a fainted Pokemon's HP. Size: 3x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Meadow Plate Use: Hold Item. Boosts the power of Grass moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Mind Plate Use: Hold Item. Boosts the power of Psychic moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare *Moonstone Use: Used to evolve certain Pokemon. Size: 2x4 Irregular [ _] [ _][ _] [ _][ _] .....[ _] Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare / Uncommon Odd Keystone Use: Used to catch Spiritomb Size: Unknown Rarity - Diamond: None / Very Rare Rarity - Pearl: None / Very Rare Old Amber Use: Clone Aerodactyl at the Museum Size: Unknown Rarity - Diamond: None / Rare Rarity - Pearl: None / Rare Pale Sphere Use: Currency of the Underground Size: 2x2 or 3x3 Rarity - Diamond: Uncommon Rarity - Pearl: Uncommon Prism Sphere Use: Currency of the Underground Size: 2x2 or 3x3 Rarity - Diamond: Uncommon Rarity - Pearl: Uncommon Rare Bone Use: Can be sold for a 5,000 PokeDollars. Size: 6x3 Rarity - Diamond: Very Rare / Rare Rarity - Pearl: Very Rare / Rare Red Shard Use: Trade 10 for TM11 (Sunny Day) Size: 3x3 Irregular [ _][ _][ _] [ _][ _] [ _][ _][ _] Rarity - Diamond: Rare / Uncommon Rarity - Pearl: Uncommon Red Sphere Use: Currency of the Underground Size: 2x2 or 3x3 Rarity - Diamond: Common Rarity - Pearl: Common Revive Use: Revives a fainted Pokemon and restores 1/2 HP. Size: 3x3 Irregular .....[ _] [ _][ _][ _] .....[ _] Rarity - Diamond: Rare Rarity - Pearl: Rare Root Fossil Use: Clone Lileep at the Museum Size: Unknown Rarity - Diamond: None / Very Rare Rarity - Pearl: None / Uncommon Skull Fossil Use: Clone Cranidos at the Museum Size: Unknown Rarity - Diamond: Uncommon Rarity - Pearl: None Sky Plate Use: Hold Item. Boosts the power of Flying moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Smooth Rock Use: Hold Item. Extends duration of Sandstorm. Size: 4x4 Irregular .............[ _ ] [ _ ][ _ ][ _ ] ......[ _ ][ _ ][ _ ] ......[ _ ] Rarity - Diamond: Very Rare / Rare Rarity - Pearl: Very Rare / Uncommon Splash Plate Use: Hold Item. Boosts the power of Water moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Spooky Plate Use: Hold Item. Boosts the power of Ghost moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Star Piece Use: Can be sold for 4,900 PokeDollars. Size: 3x3 Irregular ......[ _ ] [ _ ][ _ ][ _ ] ......[ _ ] Rarity - Diamond: Very Rare / Rare Rarity - Pearl: Very Rare / Rare Stone Plate Use: Hold Item. Boosts the power of Rock moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Sun Stone Use: Used to evolve certain Pokemon. Size: Unknown Rarity - Diamond: Very Rare / Uncommon Rarity - Pearl: Very Rare Thunderstone Use: Used to evolve certain Pokemon. Size: Unknown Rarity - Diamond: Very Rare / Uncommon Rarity - Pearl: Very Rare / Rare Toxic Plate Use: Hold Item. Boosts the power of Poison moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Water Stone Use: Used to evolve certain Pokemon. Size: 3x3 Irregular [ _][ _][ _] [ _][ _][ _] [ _][ _] Rarity - Diamond: Very Rare / Rare Rarity - Pearl: Very Rare / Uncommon Yellow Shard Use: Trade 10 for TM37 (Sandstorm) Size: 4x3 Irregular [ _ ]......[ _ ] [ _ ][ _ ][ _ ] [ _ ][ _ ][ _ ][ _ ] Rarity - Diamond: Uncommon Rarity - Pearl: Rare / Uncommon Zap Plate Use: Hold Item. Boosts the power of Electric moves. Size: 4x3 Rarity - Diamond: Very Rare Rarity - Pearl: Very Rare Light Clay Size: 4x4 Irregular [_][_][_] [_][_][_][_] [_][_][_][_] ....[_][_][_] Iron Ball Size: 3x3 Green Shard Size: 4x3 8) [Additional] Although this FAQ is mainly for Digging And trapping technique, I suppose I will also post some of the basic information as to give the guide a sense of totalness. Fossils: Take them to the Museum in oreburg city. The scientist across the counter will revive them. Respawn Rate: Basically, you need to dig up the spot that appears on the map or wait it out... it's a VERY long respawn if you wait it out as the spot that spawned needs to DEspawn... So playing this game really early can be a drag since the despawn time is a few hours at best. How to remove all the rocks inside of your base: You need to capture at least 50 flags to get the top level flag. Then you will be able to remove all the stones. Is capture the flag possible over Wi-Fi: No Couple of quantities you might want to know: sphere bag: 40 traps on floor: 16 Move trap: 26 Hurl trap: 44 pick axe hits: 49 hammer hits: 25 -- 9) [Outro] Anything else you want added that is pertaining to this subject matter? E-mail me at Scyther _ 332 At Yahoo Dot Com. Everything you really need to know should already be covered, so please... no extra details that are not required. Keep things simple and you'll learn ALOT more. Hope you learned somthing new! Have fun with your new skills! BIG thanks to the following people for the contributions that made the FAQ possible: Setomoto Fire_Forver TFHDeathUA709 VideoCrazy2 CjayC for the Site ===HoLLa===