. .MN8?=:,,:~=ZNM:.. .Z?.... .. ..... ...~D.. . ..DMMMMNMM...M~......... ... .,$M........ . ..8:....... ..OD.............. ..+M......... .I.. ..... ........ ..:IN$~.. ...,.,+,....,D.. 7++,... .. .:$II8ND... ..~NN+.~,.. .~. .Z.... . .......~8.. ...$I....I.....+Z. O..:. . . ... . ..,.,...... .. ..:......7....... .MO........,,+,.. . ,?????~.. ..,++:.8...:ZD. .$:OMM...:M87+~... ...:~~~:.... ..=+=.MNMDI~O. .... .N+?++.. .......... ......D. ... .M++?+~. ..N. ..+?+++~. .....M.. ..D++++?~ ...+.. ..M?+?++~.. ...+I.. .:O+++?+=... . ..,= D??+++?~. . ..+.. ..D???+++=,. . .... ...=D.. ..8$+++?++~... .....,IN.. . IN8?++?+++=::....:+DM.. . .M?+IODMMMMMMMMMM.... .M+++?++++?7Z NZ?+++?++??++. M7??++++=,.... .N?+~,.. ..D, ?D+:....I?. ...,+..... [Ontamarama] ======================================== Table of Contents: ======================================== 0. Version History [HIST] 1. Gameplay [GAPL] 2. Song List [SONG] 3. Modes [MODE] 4. Unlockables [UNLK] 5. JP -> NA Changes [JPNA] L. Legalities [LEGL] C. Contact Information [CONT] ======================================== [HIST] 0. Version History ======================================== [20/11/07] Version 1.3 - Added hidden/sudden/random play styles info to unlock section, added JP -> NA Changes [19/11/07] Version 1.2 - Modified Double Notes section, added Hidden Items section for hard story mode, added info on soft reset and credits, renumbered legalities and contact info sections. [18/11/07] Version 1.1 - Added ??? mode to Unlockables, added Item usage details to free mode [14/11/07] Version 1.0 - Completed Gameplay, Song List, Modes and Unlockables sections. ======================================== [GAPL] 1. Gameplay ======================================== 1.1 Basics The general aim of the game is to get rid of all the ontama on the screen as they appear, this will send the ontama onto the scrolling notes bar (at the top of the touchscreen), filling in a note that corresponds to the colour of the ontama, for most notes, 1 ontama will fill it, however, there are a second type of note which takes multiple ontama to fill. In order to get rid of an ontama, there are 3 main ways: - Tap the ontama, for small ontama this will simply take a single tap to get rid of it, however with larger ontama it takes 2 taps - Circle the ontama, instead of tapping, you can circle multiple ontamas of the same colour, this will also get rid of large ontama instantly, however, you have to make sure that the circle is closed, no gaps allowed. This will also net you bonus multipliers, if you rid multiple ontama at the same time using this, you will obtain bonus multipliers for the corresponding notes, the multipliers are: 1 ontama - x1 2 ontamas - x2 3 ontamas - x3 4 ontamas - x4 5+ ontamas - x5 Note: These multipliers do not stack, if you have a long note that has lets say 7 ontamas, and you clear them in 2 groups (3 and 4), you will get the highest multiplier that you cleared (in this case, 4 ontamas cleared in 1 go, thus a x4 multiplier). Note 2: The maximum length of your drawn line depends on your line level that can be bought in the shop after clearing the story mode once, when drawing the line, the colour changes depending on how close you are to the limit, the order of colours are: Blue -> White -> Blue -> White -> Red - Blow, this is basically the ontama bomb, it clears the screen of all ontama, use this in an emergency. To use this, simply blow on the mic or tap one of the blue dots just below the notes bar. Once the notes have been filled, you have to press them as they pass the black circle on the top left of the touchscreen, depending on your timing, you are given a score for each note pressed on time, a word will pop up below the black circle depending on your timing, will say Good/Great/Master. Hold notes (longer than the normal notes) requires you to press the button down at the start of the note, and release the button at the end of the note, this counts as 2 notes basically. Performance Gauge: This is basically your life bar, missing notes will reduce this, as will clearing dark ontama, however, for every note you get right, this gauge will rise, as will clearing light ontama, the default starting performance gauge is 50%, however, if you buy easy start (check unlockables section for details) you will increase this starting % to 60%, when this gauge hits 0%, it is game over. Getting a Master on a note gives 2.5% boost to the performance gauge. Clearing a dark ontama deducts 10% from the performance gauge. At 100% performance gauge, it will say MAX instead of 100%. 1.2 Advanced Gameplay As explained before, by getting rid of ontama from the screen, the corresponding notes will be filled at the top of the screen, however, there are 2 types of ontama which do not correspond to any notes, these being white and black ontama, the white ones are very useful and should be collected if you can as they give a small boost to your performance gauge, the black ones however should be avoided at all costs, they lower your performance gauge if you tap on them, what makes them annoying is that they move about and sometimes cover up other ontama, thus forcing you to tap on them to get rid of them, a way around this is to simply circle around, by circling, it'll get rid of the coloured ontama but leave the black ontama behind. These 2 types of ontama will disappear from the screen if left long enough. Chains (combos) are the most important thing in calculating the score for a song, as your chain builds, so does the score for each note, the starting value for the score for a note is 300 (Master timing, 0 chain), and will increase linearly whenever the chain increases (300 -> 360 -> 420), The exact amount it increases by each time is not known, but is approximated to be around 60 points per chain (at 176 chain the score for a Master timing is 11220 points). If you are trying to achieve a high score in free mode, try to keep your chain as long as you can, if you break it near the middle, it is advised to simply just restart the stage as it makes a huge difference to the final score. Double notes - These are the most deadly of all notes in my opinion, think of it as you will as 2 notes on top of each other, the only way to get rid of these is to use a combination of left and right hands to do these notes (for up/down note, left hand press UP on the directional pad and right hand press B), for all this would mean having to take your stylus off the touchscreen for a little while, which is devastating in some hard levels, my advice is to simply use a BLOW to clear the screen if there is still a number of ontama on the screen. These notes only appear rarely in hard mode. Score Cap - There exists a score cap for single songs, once you reach 999,999 points in any given song, you will gain no more points there after (your total score for challenge mode can surpass this as it is the sum of 4 songs, however, each individual song cannot exceed 999,999 points). 1.3 Soft Reset Like many games this game also offers a soft reset option which sends you to the title screen from any point in the game, great for when you miss the hidden items in hard mode, or just really frustrated with a level. To use soft reset, simply hold L+R+Start+Select. 1.4 Credits Just something interesting i like to mention, you can clear ontama during the credits and the ontama fills the names taht appear in the credits, see if you can clear them all ;P 1.5 Ontama Points Ontama Points, or op, is the currency used in the game, you earn 1 op per 1000 points earned in a level and can be used to buy new things in the shop, note that the amount of op you earn is rounded down so if you earned 10999 points in the level, you will only gain 10 op rather than 11. ======================================== [SONG] 2. Song List: ======================================== A list of all songs in the game ######################################## 2.1 FUNKY BEAT T. TANAKA BPM: 120 BEAT Difficulty: EASY: 1 NORMAL: 1 HARD: 2 ######################################## 2.2 PEACEFUL REST T. TANAKA BPM: 140 REST Difficulty: EASY: 1 NORMAL: 1 HARD: 3 ######################################## 2.3 SPIRIT OF APRIL M. KANEDA BPM: 164 ALTO Difficulty: EASY: 1 NORMAL: 1 HARD: 2 ######################################## 2.4 HAPPY BREEZE N. KAMIKURA BPM: 145 ARIA Difficulty: EASY: 1 NORMAL: 1 HARD: 2 ######################################## 2.5 CLUB HOUSE GIG T. TANAKA BPM: 110 GIG & CLUB Difficulty: EASY: 1 NORMAL: 2 HARD: 3 ######################################## 2.6 HYPNO-TRONIC DEATH K. ABE BPM: 158 ELEGY Difficulty: EASY: 1 NORMAL: 2 HARD: 5 ######################################## 2.7 POCO'S TPO M. KANEDA BPM: 140 POCO Difficulty: EASY: 1 NORMAL: 2 HARD: 5 ######################################## 2.8 DIATONIC! T. TANAKA BPM: 160 DIA & TONIC Difficulty: EASY: 1 NORMAL: 2 HARD: 4 ######################################## 2.9 SWEET SUITE T. TANAKA BPM: 200 SUITE Difficulty: EASY: 2 NORMAL: 3 HARD: 5 ######################################## 2.10 TRANCE MACABRE N. KAMIKURA BPM: 140 RUBATO Difficulty: EASY: 2 NORMAL: 3 HARD: 4 ######################################## 2.11 GUITAR FIEND T. TANAKA BPM: 144 BLAST Difficulty: EASY: 2 NORMAL: 3 HARD: 4 ######################################## 2.12 THRASH METAL HELLION T. TANAKA BPM: 180 BLAST Difficulty: EASY: 3 NORMAL: 4 HARD: 6 ######################################## 2.S1 GET THE ONTAMA! T. TANAKA BPM: 150 CODA Difficulty: EASY: 2 NORMAL: 3 HARD: 5 ######################################## 2.S2 LIKE HIM LIKE HER T. TANAKA BPM: 160 CODA Difficulty: EASY: 2 NORMAL: 3 HARD: 5 ######################################## 2.S3 LET'S GO ONMYOJI (INST.) T. TANAKA BPM: 150 REST Difficulty: EASY: 3 NORMAL: 4 HARD: 6 ######################################## 2.S4 FOLLOW THE MUSIC ??? BPM: 180 REST Difficulty: EASY: 3 NORMAL: 4 HARD: 6 ######################################## 2.X LET'S GO ONMYOJI T. TANAKA BPM: 150 REST Difficulty: EASY: 3 NORMAL: 4 HARD: 6 ######################################## ======================================== [MODE] 3. Modes ======================================== 3.1 Tutorial Mode Tutorial for beginners, recommended for first time players (at the start of story mode, all players are forced to do this, although it can be skipped by pressing start) 3.2 Story Mode The only mode available at the start, goes through 12 stages. There are 3 levels of difficulty, which alters the difficulty of each of the songs. Order of Stages: Stage 0 - Tutorial (Skippable) Stage 1 - FUNKY BEAT/PEACEFUL REST (Depends on who you picked) Stage 2 - PEACEFUL REST/FUNKY BEAT (Depends on who you picked) Stage 3 - SPIRIT OF APRIL Stage 4 - HAPPY BREEZE Stage 5 - CLUB HOUSE GIG Stage 6 - HYPNO-TRONIC DEATH Stage 7 - POCO'S TPO Stage 8 - DIATONIC! Stage 9 - SWEET SUITE Stage 10 - TRANCE MACABRE Stage 11 - GUITAR FIEND Stage 12 - THRASH METAL HELLION The only difference the character you pick makes is the order of the stages after the tutorial, if you picked Beat, you will play Funky Beat then Peaceful Rest, if you picked Rest, you will play Peaceful Rest then Funky Beat. During hard story mode, there will be hidden items that appear on the screen, this is to access hidden mode where all the notes will not show its colour until the corresponding ontama has been cleared. The item that appears and its movement patterns depends on the stage and appears during the dialogue prior to the actual song, here is a list of all the hidden items and their movement patterns. STAGE | Item | Movement Description -------------------------------------------------------------------------- CODA | N/A | N/A BEAT | PAPER AIRPLANE | Flying from left to right REST | PAPER AIRPLANE | Flying from left to right ALTO | TENNIS BALL | Bouncing from left to right ARIA | LEAF | Floating down GIG & CLUB | WHITE ONTAMA | Jumps out of the water once ELEGY | SODA CAN | Bouncing from left to right POCO | BANANA | Jumps out from the tree DIA & TONIC | BRANCH | Falls from the top (moves quite fast) SUITE | GLOWING EYES | Doesnt move, gargoyle Statue RUBATO | BLACK ONTAMA | Bouncing down the stairs BLAST | CROW | Flying from left to right BLAST V2 | ONBATON | Flying from left to right 3.3 Free Mode Unlocked after beating story mode for the first time, lets you play the songs from story mode, note that you only have access to the levels that you beaten in story mode (if you beat normal story mode, you only get normal level for all the songs). Extra songs can be bought from the shop for 3000 op each, and 1 hidden song will be availiable after beating hard story mode. Items: In free mode, by tapping the Switch Item button at the top right, you can access the bonuses for use in the level. There are 6 different boxes which can be changed. Let this be a representation of the boxes: [1][2][3][4][5][6] Each of the boxes represent a different type of item that can be used, only 1 from each category may be used at any given time, so choose wisely. 1. Ontama Style - Changes the design of the ontamas in the song 2. Note Style - Changes the design of the notes in the song 3. Staff Style - Changes the design of the bar in the song 4. Line Style - Changes the design of the line in the song 5. Play Style - Changes the style of play (random, sudden, hidden etc.) 6. Auto-Mode - Lets you choose to have notes/ontama/both played automatically 3.4 Challenge Contains sets of 4 songs which are played back to back without a pause in between. List of Courses: Boys Course: Funky BEAT POCO'S TPO DIATONIC! GUITAR FIEND Girls Course: PEACEFUL REST SPIRIT OF APRIL HAPPY BREEZE HYPNO-TRONIC DEATH Heavy Course: CLUB HOUSE GIG SWEET SUITE TRANCE MACABRE THRASH METAL HELLION Secret Course: GET THE ONTAMA! LIKE HIM LIKE HER LET'S GO ONMYOJI (INST.) FOLLOW THE MUSIC 3.5 Shop Once you have unlocked something in the game (like songs, graphics and upgrades), you usually have to purchase them before you can actually use them, the shop has all that you have unlocked for sale, at... semi-reasonable prices. Shop Listing: Bonus Song: Bonus Song 1 - 3000 op (unlocked after beating the game once) Bonus Song 2 - 3000 op (unlocked once Bonus Song 1 is bought) Bonus Song 3 - 3000 op (unlocked once Bonus Song 2 is bought) Bonus Song 4 - 3000 op (unlocked once Bonus Song 3 is bought) Graphic: Ontama 1 (Bubble) - 500 op Ontama 2 (Kitty) - 500 op Ontama 3 (Popup Window) - 500 op Note 1 (Fish) - 500 op Note 2 (Car) - 500 op Note 3 (Boy With Flag) - 500 op Staff 1 (Bell) - 500 op Staff 2 (Contemporary) - 500 op Staff 3 (Wooden) - 500 op Line 1 (Vine) - 500 op Line 2 (Zigzag) - 500 op Line 3 (Rope) - 500 op Play Style: Hidden Style - 1000 op Sudden Style - 1000 op Random Style - 1000 op System: Breath Lv.1 - 300 op (unlocked after beating the game once) Breath MAX - 500 op (unlocked after buying Breath Lv.1) Line Lv.1 - 300 op (unlocked after beating the game once) Line Lv.2 - 500 op (unlocked after buying Line Lv.1) Line Lv.3 - 800 op (unlocked after buying Line Lv.2) Line Lv.4 - 1000 op (unlocked after buying Line Lv.3) Line MAX - 1500 op (unlocked after buying Line Lv.4) Easy Start - 500 op (unlocked after beating the game once) Guard - 500 op (unlocked after beating the game once) Auto Ontama/Auto Note All 300 op each, unlocked after beating the corresponding song in free mode Auto Play All 500 op each, unlocked after beating the corresponding song in free mode with a S rank ======================================== [UNLK] 4. Unlockables ======================================== 4.1 Songs Bonus Songs 1: Availiable in shop after beating story mode once Bonus Songs 2: Availiable in shop after purchasing Bonus Song 1 Bonus Songs 3: Availiable in shop after purchasing Bonus Song 2 Bonus Songs 4: Availiable in shop after purchasing Bonus Song 3 Hidden Song: Availiable after beating Story mode on hard (Press X when highlighting random song select in free mode) 4.2 Graphics Ontama 1 - Obtain S rank in 1 song in Free Mode Note 1 - Obtain S rank in 2 songs in Free Mode Staff 1 - Obtain S rank in 3 songs in Free Mode Line 1 - Obtain S rank in 4 songs in Free Mode Ontama 2 - Obtain S rank in 5 songs in Free Mode Note 2 - Obtain S rank in 6 songs in Free Mode Staff 2 - Obtain S rank in 7 songs in Free Mode Line 2 - Obtain S rank in 8 songs in Free Mode Ontama 3 - Obtain S rank in 9 songs in Free Mode Note 3 - Obtain S rank in 10 songs in Free Mode Staff 3 - Obtain S rank in 11 songs in Free Mode Line 3 - Obtain S rank in 12 songs in Free Mode 4.3 System/Upgrades Breath Lv.1 - unlocked after beating the game once Breath MAX - unlocked after buying Breath Lv.1 Line Lv.1 - unlocked after beating the game once Line Lv.2 - unlocked after buying Line Lv.1 Line Lv.3 - unlocked after buying Line Lv.2 Line Lv.4 - unlocked after buying Line Lv.3 Line MAX - unlocked after buying Line Lv.4 Easy Start - unlocked after beating the game once Guard - unlocked after beating the game once 4.4 Auto Modes Auto Ontama/Auto Note - unlocked after beating the corresponding song in free mode Auto Play - unlocked after beating the corresponding song in free mode with a S rank 4.5 Play Styles ??? Mode To unlock hidden (???) mode for each of the songs, simply play through hard story mode, during the dialogues prior to each of the stages, there will be an item that appears in the background, tap on this item as it flies across the screen (but be quick as it will go off the screen quite quickly, you may reload your game if you miss it to try again), then beat the stage, the ??? will be unlocked automatically without any notice, to access it just go to the corresponding stage in free mode and choose it. Note: The item and movement patterns differ for every stage so keep alert. Hidden Mode Notes will vanish as they approach the clef (black circle at the top left), to unlock this, simply get a S ranking in Challenge mode (took me a while to do this...) then purchase it from the shop. Sudden Mode Notes will ONLY appear as they approach the clef (black circle at the top left), to unlock this, get S ranking on 2 courses in challenge mode then purchase it from the shop. Random Mode Notes will randomly CHANGE COLOUR, to unlock this, get S rank on 3 courses in challenge mode then purchase it from the shop. ======================================== [JPNA] 5. JP -> NA Changes ======================================== These are just some changes that ive found in the game and some browsing through forums and google, I apologise for not giving proper creditations for the sources: Download play is no longer available in the NA version. 2 songs by 80 PAN (Kitachi Shining & 8 Carat Princess) is not included in the NA version. LET'S GO ONMYOJI (INST.) added to NA version in place of 80 PAN ======================================== [LEGL] L. Legalities ======================================== This file is Copyright (c) 2007 Anjelous (Bo Wang). The following sites have permission to host this file as of 16/11/07: GameFAQs.com Neoseeker.com SuperCheats.com If you wish to have this on your site, please either email or otherwise contact me. Public use of this file is permitted as long as no alternations are done. This guide is not to be sold for profit in any shape or form. All trademarks and copyrights contained within this document are owned by their respective holders. ======================================== [CONT] C. Contact Information ======================================== If you see anything wrong or anything ive missed in this guide, feel free to contact me at anjelthug@hotmail.com, please choose a clear and concise topic for the email otherwise it is likely that it will be filtered as junk mail.