WARNING: This guide contains spoilers including details about ninjas, buildings, powers, plot, etc. that may be a surprise. You should probably read this guide only after you have unlocked most or all of the content. (Alternatively, you can skip sections which seem like spoilers.) NINJATOWN Ninja Consultant Guide Version 1.2.1 Copyright 2009 Kelvin Liu V1.2.1 January 19, 2011 -Improved formatting V1.2 January 2, 2011 -Added Ninja Tips to Strategies section -Added Advice to Ninjas -Rewrote some sections -Changed some formatting V1.1 December 14, 2009 V1.0 December 9, 2009 -Finished essentials of the guide V0.2 February 8, 2009 V0.1 February 1, 2009 -Started guide ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (0) TABLE of CONTENTS _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ (0) Table of Contents (1) Introduction (2) Buildings (2a) Melee Ninjas (2b) Ranged Ninjas (2c) Modifier Buildings (3) Demons (3a) Basic Enemies (3b) Bosses (4) Powers (5) Tokens (6) Strategy (6a) General (7) Contact (8) Credits (8a) Incomplete (9) Legal ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (1) INTRODUCTION _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ You are now entering Ninjatown (Population - 5). I'm Kelvin and I'll be your guide today. Ninjatown is a tower-defense game for Nintendo DS filled with incredibly cute graphics, charming music, silly plotlines, and of course, solid tower-defense gameplay in the form of huggable ninjas. I found this game randomly while looking at some other games and picked it up because it had "ninja" in the title. As you can see, I loved it and so will you. If you are unfamiliar with the tower defense genre, here is a simple explanation. The premise is that there are waves of enemies marching towards you to destroy your home (or in this case steal your cookies). Your only defense is a series of towers you can place in strategic locations to attack defend yourself. You usually don't get to interact with the enemies; only your towers get to do work. Here in Ninjatown, your enemies are waves of cute, fuzzy demons and your "towers" are equally cute and fuzzy ninjas. Your currency is "cookies" which you use to construct and upgrade buildings. You also get a hickory stick full of "happiness" to help you. This guide contains information about ninja huts, modifier buildings, demons, ninja powers, and ninja tokens. Also enclosed is potent strategy to help you win. ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (2) BUILDINGS _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Buildings are the basic units of defense (the towers in "tower defense") that you have in Ninjatown. To construct a building, simply tap with your stylus on one of the square outlines on the ground. Then, you are given a choice of constructing a close combat "melee" ninja (indicated by a black ninja), a ranged ninja (indicated by a slingshot), or a modifier building (indicated by a house). Pick one. Then, you get to choose from the different buildings in each category. Of course, nothing is without cost. Each building costs a certain amount of "cookies" which you earn every time you defeat a demon. As soon as you are done choosing, Builder Ninjas appear on the spot and begin to construct the building. This takes about 5 seconds. When your ninja hut is ready, the ninja(s) in the hut will walk out and stand there awaiting battle. Note: all ninja huts give 2 ninjas except the Mountain Ninja Hut which only yields 1 Mountain Ninja (they prefer to fight alone). If a ninja is defeated in combat, it will disappear into the ninja hut to rest. Below is a detailed list of the different things you can build. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (2a) Melee Ninjas XXXXXXXXXXXXXXXXXXXXXXXXXXXXX Melee ninjas can only attack demons on the ground. They will walk up to demons that are within their range and engage the demons in combat. If your ninja's speed (ranked from slow, normal, fast, to faster) is no more than 1 rank below the demon's, they will engage in battle. If the demon is too fast, it will keep walking, escaping your ninja. The only time this happens is when a Slow ninja tries to engage a Fast enemy (and also in the case of a few extraordinary enemies discussed later). Your ninja's speed also determines how fast it can move and attack the demon, which are of course very important. If you tap one of these ninja huts, you can see its HP (health), attack power, speed, and range (indicated by the dotted circle). Additionally, you can upgrade, rest, set rally point, or sell the ninja hut. Ninjas start out at level 1 and can upgrade to level 5. The cost of upgrading increases at higher levels. Resting sends the ninjas back into the hut to regain HP. This is usually pointless, except to avoid a certain status ailment (you can read about this in Section (6b) Ninja Tips). You can also "set rally point". This is the place where the ninjas from the hut stand when they have nothing to do. This is an important ability because it allows you to place ninjas strategically. Selling a ninja hut gives you back 75% of all the cookies you spent on it. Below are the various melee ninjas available: ===Wee Ninja=== Level 1 2 3 4 5 HP: 2000 3000 4000 5000 6000 Attack: 200 300 400 500 600 Speed: Normal Normal Normal Normal Normal Range: 160 175 190 205 220 Cost: 40 20 40 60 80 First Available: Area 1.1 Sleepy Sprawl Game Description: Wee Ninjas make up the general populous of Ninjatown but that hardly means they lack complexity. Constant refinement of their training makes them immune to all poison, zombification, slow, and stun attacks. Appearance: Black hut, black ninjas Weapon: Fists Advice: Immunity to status effects is useful. Read Section (6b) Ninja Tips for details. ===Anti Ninja=== Level 1 2 3 4 5 HP: 2000 3000 4000 5000 6000 Attack: 500 750 1000 1250 1500 Speed: Slow Slow Slow Slow Slow Range: 160 175 190 205 220 Cost: 50 25 50 75 100 First Available: Area 1.1 Sleepy Sprawl Game Description: Unlike their Ninja brethren, Anti-Ninjas hate to blend in. With stealth no longer a factor, they focus exclusively on their combat skills. This has made them super strong, but super slow as well. Appearance: Gold hut, orange ninjas Weapon: Fists Advice: Strongest ninjas in the game. Very useful. You can overcome the weakness of their slow speed by reading Section (6b) Ninja Tips. ===Business Ninja=== Level 1 2 3 4 5 HP: 2000 3000 4000 5000 6000 Attack: 120 180 240 300 360 Speed: Fast Fast Fast Fast Fast Range: 160 175 190 205 220 Cost: 50 25 50 75 100 First Available: Area 3.1 Wi-Fi Gap Game Description: Years of caffeine addiction have given the Business Ninja super-heightened reflexes and their powers of distraction keep even the most focused of devils from pursuing their goals. Appearance: Silver hut, silver ninjas with scarves Weapon: Mobile phone Advice: Only need 1 of these to stop fast enemies. Read Section (6b) Ninja Tips for details. ===Mountain Ninja=== Level 1 2 3 4 5 HP: 3000 4500 6000 7500 9000 Attack: 350 525 700 875 1050 Speed: Normal Normal Normal Normal Normal Range: 160 175 190 205 220 Cost: 80 40 120 160 200 Weapon: Game Description: Mountain Ninjas may fight by themselves, but their devastating ground-smashing attack more than makes up for it, damaging any enemy in their vicinity. First Available: Area 7.1 Jagged Pathway Appearance: Brown hut, red ninja with a beanie and a beard Advice: This is the one melee ninja that I never needed to use at all. Expensive, and does less total damage since there's only one. Tell me if you find a use for them. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (2b) Ranged Ninjas XXXXXXXXXXXXXXXXXXXXXXXXXXXXX Ranged ninjas can attack those on the ground as well as in the air, though they are generally weaker than melee ninjas. Also, while the melee ninjas has to walk over to the demons to engage in combat, the ranged ninjas can shoot projectiles from afar This mean the ranged ninja is better at covering its bases. If you tap one of these ninja huts, you can see its HP (hit points), attack power, speed, and range (indicated by the dotted circle). In addition, you can upgrade, rest, target, or sell the ninja hut. Ninjas start out at level 1 and can upgrade to level 5. The cost of upgrading increases at higher levels. Resting sends the ninjas back into the hut to regain HP. This is usually pointless, except to avoid certain status ailments (this is an extremely important in one case, to avoid zombification, read more about this in Section (6b) Ninja Tips). You can set which demons these ninjas shoot at first: Target Closest, Target Strongest (most health), or Target Weakest (least health). Selling a ninja hut gives you back 75% of all the cookies you spent on it. Below are the various ranged ninjas available: ===Sniper Ninja=== Level 1 2 3 4 5 HP: 750 1125 1500 1875 2250 Attack: 90 135 180 225 270 Speed: Normal Normal Normal Normal Normal Range: 160 175 190 205 220 Cost: 40 20 40 60 80 First Available: Area 1.3 Sugar River Junction Game Description: Sniper Ninjas deal great damage to flying Devils with their Wasabi Pea Shooters, but do poorly against ground units. A great anti-air Ninja! Appearance: Olive hut, olive ninjas Weapon: Wasabi peas shooters Advice: Set these to Target Weakest. Read Section (6b) Ninja Tips for the reason. ===White Ninja=== Level 1 2 3 4 5 HP: 750 1125 1500 1875 2250 Attack: 50 75 100 125 150 Speed: Slow Slow Slow Slow Slow Range: 160 175 190 205 220 Cost: 50 25 50 75 100 First Available: Area 2.1 Dojo Fringe Game Description: Trained deep in the halls of the Ninjatown Ice Cream Factory, White Ninjas throw frigid snowballs that slow down and freeze their enemies. Upgrade to increase their freezing ability. Appearance: Light blue hut, white ninjas Weapon: Frigid snowballs Effect: On the first hit, it slows down the enemy temporarily (turns blue); on subsequent hits, it may freeze the enemy temporarily (turns into an ice cube); surprisingly, this doesn't put out enemies in flames Advice: Spread these out and set to Target Strongest. Read Section (6b) Ninja Tips for details. ===Forest Ninja=== Level 1 2 3 4 5 HP: 750 1125 1500 1875 2250 Attack: 70 105 140 175 210 Speed: Fast Fast Fast Fast Fast Range: 160 175 190 205 220 Cost: 50 25 50 75 100 First Available: Area 4.1 Crossed Junction Game Description: Forest Ninjas attack flying and ground enemies with equal skill and their precise aim bypasses even the toughest armor. They also know which forest fruits make the best smoothies. Appearance: Green hut, dark green ninjas Weapon: Bow and arrows Advice: Although it says that these guys do 20 less damage than Sniper Ninjas, in reality, it seems more like half as much. It's possible that enemies have a shielding mechanism that I'm not aware of. At any rate, these never seemed very good. ===Lava Ninja=== Level 1 2 3 4 5 HP: 750 1125 1500 1875 2250 Attack: 360 540 720 900 1080 Speed: Slow Slow Slow Slow Slow Range: 160 175 190 205 220 Cost: 80 40 120 160 200 First Available: Area 8.1 Slippery Slopes Game Description: Also known as Baker Ninjas, the Lava Ninja throws fireballs from a distance, setting enemies aflame! One of the most powerful Ranged Ninjas, who better to protect the Cookie recipe? Appearance: Red hut, red ninjas Weapon: Fireballs Effect: Once hit, the enemy bursts into flames temporarily and continuously takes damage; surprisingly, this doesn't thaw out frozen or slowed enemies Advice: As soon as Lava Ninja becomes available, it will be almost necessary to use it extensively on every level. Place Lava Ninjas on every corner and set it to target strongest enemies. This will let the burning do the rest of the damage. Read Section (6b) Ninja Tips for details. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (2c) Modifier Buildings XXXXXXXXXXXXXXXXXXXXXXXXXXXXX Modifier buildings can enhance the abilities (attack power, speed, range, etc.) of all the ninja huts that directly surround it (horizontally, vertically, or diagonally, so up to 8). Here is an illustration of the buildings affected by a modifier building. If you place your modifier building at X, it can enhance any buildings at O. [ ][ ][ ][ ][ ] [ ][O][O][O][ ] [ ][O][X][O][ ] [ ][O][O][O][ ] [ ][ ][ ][ ][ ] Below are the various modifier buildings available: ===Training Dojo=== Cost: 75 cookies First Available: Area 1.4 Commutersville Game Description: Ol' Master Ninja insists that his Wee Ninjas train constantly, and adding a Training Dojo near their Huts will help motivate them! The Dojo increases the attack power of all nearby Ninjas! Actual Effect: Increases attack power of surrounding ninja huts by 25% (a ninja hut with 100 attack power will now have 125). Advice: Helpful in any situation, but not usually the most important one to build. You do get this building first, so that means you have many more opportunities to use it. Best for boosting the power of some of the weaker ninjas (such as Wee Ninja). ===Guard Tower=== Cost: 50 cookies First Available: Area 2.2 Feroshi Plaza Game Description: In peaceful times, Guard Towers are used to spot lonesome creatures in need of friendship. Build one to increase the movement and attack ranges of nearby Ninjas and give Mr. Demon the friendly gift of DEFEAT! Actual Effect: Increases range of surrounding ninja huts by 25% (a ninja hut with 100 range will now have 125). Advice: Most useful building for ranged ninjas. Even though it works for all ninjas, it's really only good for ranged ninjas. It's fairly pointless to build Guard Towers for melee ninjas because that just means they have to walk farther to fight enemies. Ranged ninjas, on the other hand, don't have to walk. The Guard Tower just increases their range of shooting. And seeing as ranged ninjas do not normally get attacked, they don't benefit from most of the other buildings in the first place. ===Green Tea Bistro=== Cost: 50 cookies First Available: Area 3.3 NTSE Plaza Game Description: Build a Green Tea Bistro next to your Ninjas to increase their movement speed! Ninjas and caffeine can be a deadly combination, not to mention all those antioxidants! Actual Effect: Increases movement speed of surrounding ninja huts two stages (from SLOW to FAST, from NORMAL to FASTER, and from FAST to FASTER because it doesn't go any higher). Advice: Very useful for the slowest moving of the melee ninjas. For the Anti Ninjas in particular, the Green Tea Bistro helps them catch up to their enemies. (NOTE: Since Green Tea Bistro only improves movement speed, and not attack speed, it does almost nothing for ranged ninjas.) ===Blacksmith=== Cost: 75 cookies First Available: Area 4.2 Dark Syrup Circle Game Description: Build a Blacksmith near Huts to give your Ninjas life-saving armor. It reduces damage by 80 x you Ninja Level, yet is still huggably soft. Actual Effect: Reduces damage every time your ninja is hit by 80 x Ninja Level (so at level 1, it subtracts 80 damage each time; at level 5, it subtracts 400 damage each time). Advice: Possibly useful for certain circumstances. I didn't find the Blacksmith to be particularly useful in any of my games, but that does not mean it doesn't have potential. ===Ninja Temple=== Cost: 75 cookies First Available: Area 5.3 Crop Circle Game Description: The Ninja Temple increases the happiness and cookies gained from defeating enemies! Make sure to place it next to Ninjas that defeat lots of enemies! Doesn't that make you happier already? Actual Effect: Increases all cookies and happiness (that is the glowing light on the hickory stick) gained from defeating demons by 50% (a demon that normally gives 10 cookies will give 15, this also rounds up so a demon that normally gives 5 will give 8 instead of 7). Advice: Probably the most important building to have as soon you get it. Getting extra cookies and happiness is the only permanent bonus that any building can provide. That means as long as you are doing fine without the extra boost from the other buildings, you should be using Ninja Temples instead. You can (and should) replace your Ninja Temples with useful buildings once the going gets tough. Read Section (6a) General Strategy for details on this winning strategy. ===Infirmary=== Cost: 50 cookies First Available: Area 6.1 Warehouse Way Game Description: Any Ninja whose Hut is placed next to an Infirmary will get a free lollipop and return to battle twice as quickly after being defeated by enemies! Actual Effect: Reduces time spent recovering or resting by half. Advice: Not the most useful of buildings. It really doesn't do much to help your ninjas perform. If your ninja is out-of-action, 2.5 seconds is not really a big improvement over 5 seconds. ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (3) DEMONS _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Demons are the many and varied enemies who have come to invade Ninjatown. They enter the map at the point marked with a flashing icon of the enemy and march through your defenses until they reach the red flag. Once they reach the red flag, you lose 1 heart. If you lose all 10, you fail the stage and have to restart (this does not impact your game in any way). XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (3a) Basic Enemies XXXXXXXXXXXXXXXXXXXXXXXXXXXXX ===Wee Devil=== Level 1 2 3 4 5 HP: 1200 1800 2400 3000 3600 Attack: 150 255 300 375 450 Speed: Normal Normal Normal Normal Normal Range: 120 120 120 120 120 First Appears: Area 1.1 Sleepy Sprawl Game Description: The Wee Devil is the foot soldier of Mr. Demon's massive army! Susceptible to peer pressure, they tend to hang around large groups to make themselves look more powerful then they actually are. Appearance: Orange blob with three horns on its head and two stubby hands Attack: Hand-to-hand combat, only Advice: ===Chubby Devil=== Level 1 2 3 4 5 HP: 1200 1800 2400 3000 3600 Attack: 400 600 800 1000 1200 Speed: Slow Slow Slow Slow Slow Range: 120 120 120 120 120 First Appears: Area 1.1 Sleepy Sprawl Game Description: Chubby Devils are protected by a thick later of fat that can absorb damage from weak attacks! Only by upgrading your Ninjas or using hard- hitters like the Anti Ninja will you defeat these adversaries of exercise. Appearance: Red blob with a big belly, three horns on its head, and two stubby hands Attack: Hand-to-hand combat, only Effect: Increased defenses Advice: ===Winged Devil=== Level 1 2 3 4 5 HP: 900 1350 1800 2250 2700 Attack: 150 225 300 375 450 Speed: Norm Norm Norm Norm Norm Range: 160 175 190 205 220 First Appears: Area 1.3 Sugar River Junction Game Description: Winged Devils hover just out of reach from melee ninjas to make your little guys feel inadequate! Use your Ranged Ninjas to take these Devils down and restore confidence to your earth-bound pals! Appearance: Wee Devil with wings Attack: Does not attack Effect: Can't be hit by melee ninjas Advice: ===Speedy Devil=== Level 1 2 3 4 5 HP: 800 1200 1600 2000 2400 Attack: 100 150 200 250 300 Speed: Fast Fast Fast Fast Fast Range: 120 120 120 120 120 First Appears: Area 2.1 Dojo Fringe Game Description: Aided by his aerodynamic helmet, the Speedy Devil has just the X-treme attitude needed to dash right past your defenses. His quick reflexes allow him to avoid slow attackers. Be prepared for these fast and gnarly foes. Appearance: Orange-yellow ghost-like shape with a blue police hat Attack: Hand-to-hand combat, only Advice: ===Business Devil=== Level 1 2 3 4 5 HP: 800 1200 1600 2000 2400 Attack: 100 150 200 250 300 Speed: Fast Fast Fast Fast Fast Range: 120 120 120 120 120 First Appears: Area 3.1 Wi-Fi Gap Game Description: Business Devils drink so many caffeine-infused Dark Syrup lattes that they never slow down. They can't be slowed or stunned, so make sure you're prepared for their nonstop power-walk to destruction. Appearance: Wee Devil with round yellow glasses, tie, and briefcase Attack: Hand-to-hand combat, only Effect: Can't by slowed or stunned Advice: ===Zombie Ninja=== Level 1 2 3 4 5 HP: 1800 2700 3600 4500 5400 Attack: 150 225 300 375 450 Speed: Slow Slow Slow Slow Slow Range: 120 120 120 120 120 First Appears: Area 4.1 Crossed Junction Game Description: Zombie Ninjas are slow, but attack in big groups, Resist the urge to hug these Ninjas. Unlike their cuddly Wee counter-parts, these baddies will chew on your face and turn your Ninjas into zombies too. If a Zombie Ninja kills one of your Ninjas, that Ninja will rise up again as a Zombie Ninja. This does not apply to Wee Ninjas who are immune. Appearance: Green ninja with red eyes, neck, hands, and feet Attack: Hand-to-hand combat, only Effect: When a Zombie Ninja deals the finishing blow on one of your ninjas, your ninja will disappear from your hut and join the zombified masses. This is not permanent, however. If the zombie that your ninja get turned into is defeated or leaves the screen, your ninja returns to its hut. Advice: Facing these enemies, the easiest thing to do is use only Wee Ninjas for melee (your ranged ninjas are safe from attack). Wee Ninjas are immune to zombification (but they will simply return to the hut for rest when defeated). If you do use other melee ninjas, be sure to check on them periodically and click "rest" to send them back to the hut if they are low on health. ===Dark Forest Ninja=== Level 1 2 3 4 5 HP: 1200 1800 2400 3000 3600 Attack: 150 225 300 375 450 Speed: Norm Norm Norm Norm Norm Range: 160 175 190 205 220 First Appears: Area 4.3 Mr. Demon Way Game Description: Formerly Forest Ninjas, they have been ensnared by the sugary sweetness of Mr. Demon's evil syrup obeying only his command. Their ranged attack carries a poisonous aftertaste. Appearance: Dark green ninja, looks like a swamp monster with covered in weeds Attack: Ranged poison attack; once hit, your ninja turns light green and takes continuous damage Advice: ===Forked Tonguey=== Level 1 2 3 4 5 HP: 600 900 1200 1500 1800 Attack: 150 225 300 375 450 Speed: Slow Slow Slow Slow Slow Range: 120 120 120 120 120 First Appears: Area 5.2 Ol' Wheat Road Game Description: Forked Tongueys are bizarre little creatures. Their profuse salivating allows them to slip right past most Ninjas, and just when you think they're defeated, they split in two. They're also liars. Appearance: It looks like a forked tongue Attack: Hand-to-hand combat, only Effect: When defeated once, it splits into two identical clones of the original; defeated again, it splits again, for a total of four Forked Tongueys per one original; also, your ninja can't stop the Forked Tonguey in combat unless they are at least FAST Advice: ===Syrup Devil=== Level 1 2 3 4 5 HP: 1200 1800 2400 3000 3600 Attack: 150 225 300 375 450 Speed: Slow Slow Slow Slow Slow Range: 160 175 190 205 220 First Appears: Area 6.1 Warehouse Way Game Description: Trained by Mr. Demon to spread around Dark Syrup these Devils use high-pressure hoses to douse Ninjas with the noxious goop. Affected Ninjas will be slowed down temporarily. Appearance: Wee Devil with goggles and a hose Attack: Ranged goo attack; once hit, your ninja gets stuck in a puddle of goo slowing it down Advice: ===Balloon Devil=== Level 1 2 3 4 5 HP: 1200 1800 2400 3000 3600 Attack: 150 225 300 375 450 Speed: Norm Norm Norm Norm Norm Range: 160 175 190 205 220 First Appears: Area 7.2 Split Pass Game Description: Where the Winged Devil focuses on spying, the Balloon Devil focuses on pure destruction, attacking Ninjas from the safety of the air. Only Ranged Ninjas can take them out. Appearance: Wee Devil in a hot air balloon Attack: Ranged attack Effect: Can't be hit by melee ninjas Advice: ===Tribal Devil=== Level 1 2 3 4 5 HP: 1200 1800 2400 3000 3600 Attack: 100 150 200 250 300 Speed: Norm Norm Norm Norm Norm Range: 160 175 190 205 220 First Appears: Area 8.1 Slippery Slopes Game Description: These chanting, armored Devils not only attack Ninjas from a great distance, but also do a Dark Syrup dance, summoning a nasty syrup cloud that drenches your Ninjas in sticky goo. Appearance: Chubby Devil with tribal markings and a blowgun Attack: Ranged attack; can also summon a syrup cloud; if rained on by the syrup, your ninja gets stuck in a puddle of goo slowing it down Advice: ===Lava Devil=== Level 1 2 3 4 5 HP: 1800 2700 3600 4500 5400 Attack: 150 225 300 375 450 Speed: Slow Slow Slow Slow Slow Range: 120 120 120 120 120 First Appears: Area 8.1 Slippery Slopes Game Description: Lava Devils have lots of health and walk right past most Ninja defenses. Like their Lava Ninja counterparts, their fiery attacks set your Ninjas on fire, draining their health. Definitely not a Devil to underestimate. Appearance: Wee Devil with black claws and black horns Attack: Hand-to-hand combat only; once struck, your ninja is set on fire and loses health continuously Effect: Your ninja can't stop the Lava Devil to engage in combat unless they are at least FAST Advice: XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (3b) Bosses XXXXXXXXXXXXXXXXXXXXXXXXXXXXX Coming soon... Super Wee Devil Bully Devils Evil CEO Super Evil Tree Queen of all the Forked Tongueys Pirates Syrup Boulders Mr. Demon x3 ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (4) POWERS _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the beginning of Area 1.2, you are introduced to ninja powers. A hickory stick appears on the top left of the touch screen. This stick fills up with glowing light as you defeat demons. If you tap on the stick, you are given choices of ninja powers you can use which consume some of the glow. You may also notice that the hickory stick has two notches: these indicators are like a measuring cup. Ninja powers that are level 1 consume one notch worth of glowing light whereas level 2 ones consume two notches worth of glowing light. The hickory stick can't fill up past full. ===Double Time=== Level: 1/5 (it doesn't really have a level, I just called it level 1/5 because it costs 1/5 of a notch) Cost: 1/5 of a notch First Available: Area 1.2 Nap Alley Game Description: Use your spare Ol' Master Ninja Power to give your Ninjas a jolt of speed! Just poke them with your stylus at any time during battle to make them hop to it, double time! Actual Effect: This ninja power actually doesn't appear when you tap the hickory stick. Instead, just tap a ninja to automatically use this power. Temporarily doubles the movement and attack speed of a ninja Advice: Useful if there is a demon that is getting away and your ninja can't move fast enough. Severely outclassed by Wake Up Call in any other case. At least it's cheap. =] ===Get Off My Lawn!=== Level: 1 Cost: 1 notch First Available: Area 1.2 Nap Alley Game Description: Harness the elderly's natural mistrust of youngsters by blowing into your microphone and moving the +Control Pad or stylus to dictate the direction of the wind! It's guaranteed to send your enemies flying! Actual Effect: When used, an arrow appears on the screen. Drag the arrow in the direction that you want to move demons. Then blow into the microphone (it can easily pick it up, even if you blow gently). The demons will be pushed in that direction. The effect lasts for up to 8 seconds. Advice: This is one of the most useful ninja powers because it lets you save yourself at the last moment and stall for time. ===Wake Up Call=== Level: 1 Cost: 1 notch First Available: Area 2.1 Dojo Fringe Game Description: Yell, shout, holler into the microphone to scare the stuffing out of all your Ninjas on screen. The shock not only replenishes their energy but also gives a temporary burst of speed. Actual Effect: When used, you are given 4 seconds to yell into the microphone. I suggest you simply blow into the microphone instead. It works much better. This power fully heals all of your ninjas and also increases their movement and attack speed for 5 seconds (this part of the effect is the same as Double Time, except on all of your ninjas). Advice: A useful ninja power, especially if a lot of your ninjas are hurt. This can be used to end the battle quickly or stage a last-minute retaliation. ===Magnifryer Glass=== Level: 2 Cost: 2 notches First Available: Area 2.4 Splitsville Game Description: Use your stylus to focus the light beam on enemies and roast them to an inedible crisp! The longer you hold the beam on a enemy, the more damage it does! Actual Effect: When used, your stylus transforms into a beam of light for 6 seconds. Hold your stylus over a demon in order to damage it. Remember that if you hold it over the same demon, the damage rate will increase. Advice: This ninja power is too costly to be used on regular demons. If there are demons about to escape, use Get Off My Lawn! instead and push them back to your ninjas. The only time this comes in use is against bosses or against certain enemies that can only be defeated by this power. ===Stop! Ninja Time!=== Level: 1 Cost: 1 notch First Available: Area 3.2 Downtown Game Description: Touch the spinning hourglass to stop time! The more sand there is on top when the hourglass stops spinning, the more time you'll have to build, upgrade, and reflect on all the choices you've made during your long, bearded life. Actual Effect: When used, an hourglass will appear and spin quickly. You have 4 seconds to tap the screen to stop the hourglass, otherwise it will stop by itself. One side of the hourglass has twice as much sand as the other. If it stops on the side with more sand, time will freeze for 22 seconds. Otherwise, time will freeze for 12 seconds. During this time, if you upgrade or rest any ninjas, they will heal or recover in real time. Advice: Good for levels where waves of enemy keep coming and you don't get a chance to upgrade your ninjas. If you do have lots of time in between waves, then this ninja power is a waste. ===Hickory Lunge=== Level: 2 Cost: 2 notches First Available: Area 4.3 Mr. Demon Way Game Description: Tap as many enemies on the Touch Screen as you can before time runs out, then watch as Ol' Master Ninja drops into the fray and launches into a super-powered lunge attack! He's a feisty old coot! Actual Effect: When used, you have 4 seconds to tap as many demons as you can. When you have tapped a demon, a skull will appear on its head. When the 4 seconds are up, Ol' Master Ninja will appear and strike them dealing massive damage. Advice: A little too costly. 4 seconds is a bit too long to wait if you are trying to get demons that are about to break through your defenses. This is more useful as a pre-emptive strike against waves that you know are too strong for you. ===Wheel of Efficiency=== Level: 2 Cost: 2 notches First Available: Area 5.1 Rural Route 4 Game Description: Touch Ninja Consultant's magic spinning pie chart to stop on a random bonus! You can gain 100 cookies, make all your Ninjas invulnerable, double all your Ninja's attack power, or do massive damage to all enemies. Actual Effect: When used, a pie chart appears and spins like the Wheel of Fortune. You have 4 seconds to tap the screen to stop the wheel, otherwise it will stop by itself. The wheel is divided into 4 unequal sections: the largest orange section will give you 100 cookies, the medium-sized blue section will make all your ninjas temporarily invincible, the small-sized yellow section will temporarily double the attack power of all your ninjas, and the smallest green section will deal massive damage to all incoming demons. When you tap the wheel to stop, it will spin around exactly once and land where you initially tapped. So tap where you want it to land (Read Section (6a) Strategy for more information about how best to use the wheel). Here is a diagram of the wheel: _ _ * | * / |Heavy \ / | Dam-/ \ * | age/ * * | / * * 100 | / Double * | Cookies | / Attack | | |/ & Speed | . /-----------. . / . . / Invinci- . \ / bility / \ / / . . - - Advice: The most strategically useful ninja power. If you practice with your timing, you can get the wheel to land exactly where you want every time. Good thing is that the 100 cookies pie slice is both a big target and most useful, so it's easy to get. (Read Section (6a) General Strategy for more information). ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (5) TOKENS _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ At the end of Area 1.4, you are introduced to ninja tokens. Basically these are one-use items that you win at the end of each level. You can drop these tokens anywhere on the field and they will help your ninjas or hinder the demons. These tokens carry over from level to level, so you can save them up for a big battle. At the end of each level, a little box resembling a slot machine appears and the various ninja tokens you can win spin around in the machine. You have 6 seconds to tap the screen and stop the spinning before it stops by itself. I have no specific strategy to help you get the token you want, though remember that it takes a while for the slots to slow down, so tap well before the one you want. (Read Section (6a) General Strategy for more information about getting ninja tokens). ===Baby Ninja=== First Available: Area 1.4 Commutersville Game Description: The Baby Ninja's uncontrollable cuteness makes it a perfect ally against Mr. Demon! Place the Baby Ninja token anywhere on the Touch Screen and activate it to slow down any enemy that wanders too close! Actual Effect: This Ninja Token continuously slows down all demons in the area for 12 seconds. Advice: Decent token... Not terrible, but not all that useful. To be sure, it never helps all that much. ===Ninja Dropping=== First Available: Area 1.4 Commutersville Game Description: Place the Ninja Dropping token anywhere on the Touch Screen and then activate it to unleash a stink of epic proportions! Any enemy within the cloud will be slowly drained of their health. Actual Effect: This Ninja Token continuously deals minor damage to all demons in the area for 12 seconds. Advice: Probably the most useful token because it allows you to take out any enemies that elude your defenses. However, the minor damage means it finds most use for the speedy, low-HP enemies. ===Ninja Consultant=== First Available: Area 2.4 Splitsville Game Description: Place the Ninja Consultant token anywhere on the Touch Screen and then activate it to send him into the fray! His morale-boosting presentation skills will increase the movement speed of every Ninja in the area. Actual Effect: This Ninja Token doubles the movement and attack speed of all ninjas in the area for 12 seconds. Advice: A decent token. It helps you take out enemies faster, but it's not as good as Ninja Dropping because it doesn't help you take out enemies that are already out of range. ===Super Ninja=== First Available: Area 3.4 The Loop Game Description: Place the Ninja Consultant token anywhere on the Touch Screen and then activate it to signal this mighty Ninja superhero! Any enemy within the radius of impact will be temporarily stunned by Super Ninja's incredible skills! Actual Effect: This Ninja Token has a much wider area of effect than the other three. The Super Ninja jumps onto the ground and stuns all demons presently in the area for 12 seconds. Advice: Probably second most useful token. It allows you to take free shots at the enemy for a while which alleviates the burden on your defenses. The wider range is also very helpful. Of course, it's not as good as Ninja Dropping because it still can't take care of demons that are already out of range. ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (6) STRATEGY _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (6a) General Strategy XXXXXXXXXXXXXXXXXXXXXXXXXXXXX ===Maximize Production=== This is the key strategy that helped me Ace the game with ease. At the beginning of a stage, when enemies are easy, the most important thing to do is get as much happiness and cookies as possible so that you have the resources to handle the more difficult waves of enemies arrive. This strategy comes into play when you get the Wheel of Efficiency in Area 5.1. The Ninja Temple in Area 5.3 is optional and makes things even easier. ...The Wheel... Whenever you have 2 full notches on your hickory stick, you can use the Wheel of Efficiency. The wheel will spin around quickly waiting for you to tap it, spin around one more time, and land exactly where you tapped. As soon as you get the Wheel of Efficiency in Area 5.1, you should use it all the time. And unless you need to deal with enemies right away, you should always try to get the orange slice for cookies. Luckily, the cookies slice also happens to be the biggest, so it's not hard with a little practice. Getting the 100 cookies from the wheel helps a lot because it gives a permanent boost unlike the other ninja powers. Then you can even use these cookies build Ninja Temples, which give you more cookies and happiness, which you can use to get even more cookies from the wheel. WIN! ...The Temple... Ninja Temple becomes available in Area 5.3. Enemies defeated by the ninjas in the buildings around the temple give 50% more cookies and 50% more happiness. This means that you will want to put the Ninja Temple among strong attackers. If you have the cookies in the beginning of the game, you will want to build as many Ninja Temples as possible. Getting more cookies and happiness means you can build even more Ninja Temples and use the Wheel of Efficiency even more times. You'll have more cookies than you can use. Later on in the game, when the difficult enemies arrive, you can always sell the Ninja Temples and replace them with helpful buildings. ===Replay Old Levels for More Tokens=== If you're having trouble getting past or Acing a level, remember that you can always use tokens. If you need more tokens, you can always play old levels over and over to get more. Area 1.4 Commutersville is best for getting more Ninja Droppings. Since you can only get the first two tokens from there, you have a 50% chance of getting droppings. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (6a) Ninja Tips XXXXXXXXXXXXXXXXXXXXXXXXXXXXX These strategies help you pick and use ninjas for optimal teamwork! ===Wee Ninja Immunity=== The game description says that Wee Ninjas are immune to all status effects. This isn't just a gimmick and can be a life-saver! If an area has any of the following enemies, consider using Wee Ninjas instead of Anti-Ninjas to avoid the nasty status effects: (Also read Section (3a) Basic Enemies for more information on the enemies). Zombie Ninja: Zombifies your ninjas You don't need Wee Ninjas for these if you pay attention. Whenever a Zombie Ninja is about to defeat one of your non-Wee Ninjas, just send the ninja back to its hut to rest. This allows you to avoid zombification completely. But if you're lazy, Wee Ninja is definitely helpful against these fiends. Dark Forest Ninja: Poisons your ninjas Poison slowly drains your ninja's health even after it's hit by Dark Forest Ninja. Poison has never been a problem for me, but Wee Ninja will still be helpful. Syrup Devil: Slows your ninjas Tribal Devil: slows your ninjas Slow makes it almost impossible for your ninjas to catch up to these Devils. You definitely need a few Wee Ninjas for these guys. Use the Wee Ninjas to engage the Devils in combat, giving your other ninjas time to catch up. Lava Devil: Sets your ninjas on fire Wee Ninja does NOT have immunity to fire. ===Set All Sniper and Forest Ninjas to Target Weakest=== In Section (2b) Ranged Ninjas, I said you can set your ranged ninjas to always target the enemies with the most health, least health, or closest. Ever heard of "divide and conquer" or "focus fire"? Take out the enemies with least health first so that in the worst case, one or two escape with full health instead of all escaping with half health. In the case of enemies that attack, it's even more important that you take the weakest out first, so that they stop attacking your ninjas. ===Set All White and Lava Ninjas to Target Strongest=== White and Lava Ninjas are used for the awesomeness of their effects, and not for damage. In the case of White Ninjas, you want to slow as many enemeis as possible. If you Target Weakest, it'll keep hitting the same enemy, accomplishing nothing. With Target Strongest, it'll always hit a new, unhurt enemy. Same idea with the Lava Ninjas. Lava Ninjas set enemies on fire so they keep getting hurt after being hit. If you set them to Target Weakest, they'll kill the enemy without getting any of the benefits of fire. Target Strongest, so that you'll burn as many enemies as possible, leaving the kill to your hard-hitting ninjas. ===Spread Out Lava and White Ninjas=== Lava and White Ninjas are used for their effects. Since you can't double-burn an enemy, there isn't as much point having two of them hitting the same enemy. Spread these guys out so that you keep the enemies frozen and burned as long as possible. Even alternating is better than in pairs. ===Place Rally Points Strategically=== In Section (2a) Melee Ninjas, I said you could "set rally point" for ground ninjas. This means you can set the place that the ninjas stand when there aren't any enemies in range. You should have at least one fast ninja in any group of slow ninjas, as we will discuss later. You should rally this fast ninja closer to the enemies than the slow ninjas so the fast ninja can stop the enemies in their tracks for the slow ninjas to attack. Don't put them too far ahead, otherwise they'll get defeated before the slow ninjas can take over. ===Any Ranged Ninja + Guard Tower=== Only use Guard Tower for ranged ninjas. Since Ranged Ninjas don't walk up to enemies to hit them (and consequently can't stop enemies), Guard Tower's improved range gives them more time to hit the enemies. More time = more damage. This is different from the melee ninjas. For them, more health = more damage, since they get to keep fighting until they're defeated. ===Anti-Ninja + Green Tea Bistro=== Anti-Ninjas have the best damage in the game. Their only weakness is that they're too slow to catch up to some of the enemies. Green Tea Bistro instantly upgrades them to be fast enough to hit all enemies. How awesome! But unless you really need that much damage, you're best off just placing a fast ninja to do essentially the same thing. ===Anti Ninja + Business Ninja=== Here's the deal: enemies will keep walking unless they get into combat. To engage in combat, you need a ninja that is no more than 1 level slower than they are. (So you need a ninja Normal or above to stop a Fast enemy). Of course, once you stop the enemy, any of your other ninjas can attack it. So here's the strategy: just put 1 fast ninja hut wherever you have a slow ninjas. And if you read the rally point strategy above, make sure to rally it ahead of the slow ninjas. NOTE: Wee Ninja is fast enough to stop Fast enemies (EXCEPT for Lava Devils, use a Business Ninja for these). However, just because the speed is sufficient doesn't mean you'll have an easy time catching up to the enemy. ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (7) CONTACT _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ If you have questions, suggestions, corrections, or anything else to contribute to this guide, address these to e.cesare@gmail.com. You will be credited if I include your information in this guide. =] ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (8) CREDITS _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I will include credits if any of you contribute to this guide in any way: suggestions, corrections, additions, etc. Currently, credit goes to: - GameFAQs, for hosting and supplying help to write this guide. - Members of the message board, for helping me get through the game. - Vicky, for popularizing this guide. - Samiam779, for strategy on properly using the White Ninja - Starmetroid, for giving me inspiration to finish Area 9.1 - Shawnimals, for making this game. - Nintendo for making DS. - And you, for reading this guide. XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (8a) Incomplete XXXXXXXXXXXXXXXXXXXXXXXXXXXXX Here are some topics that I still need help on: - How many cookies and happiness each demon gives - Exactly how much the Ninja Temple increase happiness gained from defeating demons (I assumed 50%, like the cookies) - Why do the ninja tokens occasionally gray out and become unusable? - Any other strategies you can come up with. No level-by-level strategies please - I will leave that to the walkthroughs. - Any other game mechanics I have not made clear. - Anything else you feel is needed. =P ____________________________________________________________________________ //¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\ || (9) LEGAL _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- || \\__________________________________________________________________________// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may be not be reproduced under any circumstances except for personal, private use. This guide may not be placed on any web site or otherwise distributed publicly
without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. The following websites have express permission to use this guide: http://www.gamefaqs.com