_ _ _ | \ | | | | | \| | __ _ _ __ ___ ___| |_ _ __ __ _ _ _ | . ` |/ _` | '_ \ / _ \/ __| __| '__/ _` | | | | | |\ | (_| | | | | (_) \__ \ |_| | | (_| | |_| | |_| \_|\__,_|_| |_|\___/|___/\__|_| \__,_|\__, | __/ | |___/ FAQ/WALKTHROUGH, Version 1.2 By Graeme Stewart Start date: July 24th, 2005 Finish date: N/A This FAQ/Walkthrough may not be used on any site, other than GameFAQs, without my permission. If you wish to use it, send a message to me at: blazeflare4k@gmail.com . See Credits (NC00) for more information. ------------------------------------------------------------------------------- Table of Contents Like most other guides, this one features an easy-to-use Find system. Simply copy the code from the appropriate section, hit Ctrl+F, and paste into the box. Then hit enter. Your browser will take you directly to the section. Section....................................................................Code 1) Introduction............................................................NI00 2) Version History.........................................................NVH0 3) Controls/Weapons........................................................NCW0 4) Walkthrough.............................................................NW00 a) Misturin Jungle.......................................................NW01 Boss Strategy.......................................................NWB1 b) Mokuzu Depths.........................................................NW02 Boss Strategy.......................................................NWB2 c) Sunahara Desert.......................................................NW03 Boss Strategy.......................................................NWB3 d) Hibashira Plains......................................................NW04 Boss Strategy.......................................................NWB4 e) Sekihi Belt...........................................................NW05 Boss Strategy.......................................................NWB5 f) Sekai Outpost.........................................................NW06 Boss Strategy.......................................................NWB6 g) Chuuroh City..........................................................NW07 Boss Strategy.......................................................NWB7 h) Zenshoh Station.......................................................NW08 Boss Strategy.......................................................NWB8 5) Multiplayer.............................................................NM00 Nanocodes/Nanostray.com...............................................NM01 6) Valor...................................................................NV00 7) FAQ.....................................................................NF00 8) Credits.................................................................NC00 ------------------------------------------------------------------------------- 1) Introduction (NI00) Hello, and welcome to rocketlauncher's Nanostray FAQ/Walkthrough. This is my first FAQ, so go easy on me everyone. This FAQ covers everything in the game, EXCLUDING the challenge mode. I may write another FAQ in the future regarding that, but in the meantime, you'll have to look somewhere else. Not only does this FAQ explain how to beat each level in Adventure mode, it also provides a brief description of the multiplayer function, and also a section on valor; what it is, how to get it, and how to get it in mass quantities. Included at the end is a FAQ, just in case some of your questions weren't answered in the FAQ/Walkthrough itself. - rocketlauncher (Graeme Stewart) ------------------------------------------------------------------------------- 2) Version History (NVH0) 11/26/05 - After 4 months, I've decided to update again! Hooray! Walkthrough for Sekihi Belt added. (v1.2) 07/25/05 - Walkthrough for Sunahara Desert and Hibashira Plains added. (v1.1) 07/24/05 - FAQ started, Controls/Weapons added, Walkthroughs for Misturin Jungle and Mokuzu Depths added, Multiplayer added, Valor added, FAQ added, Credits added. (v1.0) ------------------------------------------------------------------------------- 3) Controls/Weapons (NCW0) Yeah, yeah, I know, you can find out all this information in the manual. But hey, everybody's doing it! Controls + Control Pad - Control Ship A/L button - Shoot Normal Weapon B button - Shoot Sub-weapon X Button - Smart-bomb R Button - Attract coins & upgrades (single-player only) Touch Screen - Select weapon 1, 2, 3, 4. Note: During a boss fight, you have the option to scan bosses for weak points. Weapons Pulse (blue) Normal: Fires fast blue pulses straight ahead. Sub: Fires a solid beam of energy straight ahead. Side-shot (green) Normal: Two burst shots fire from both sides of the ship. Sub: Two solid streams fire from both sides of the ship. Seeker (purple) Normal: Fires a double laser that seeks other ships. Sub: Fires a huge burst of energy that seeks other ships. Lightning (yellow) Normal: Fires a beam of lightning which will attach to an enemy. Sub: Creates a shield of lightning which surrounds the ship. ------------------------------------------------------------------------------- 4) Walkthrough (NW00) If you have any questions pertaining to the Walkthrough, send me an email at: blazeflare4k@gmail.com ------------------------------------------------------------------------------- a) Misturin Jungle (NW01) Preferable weapon(s): Seeker Newcomers to the game usually expect the first level to be quite easy. That is not necessarily the case in Nanostray. Beginners may have trouble lasting in this level, but after a while, you start to get used to the game's dynamics. The spinning enemies you first encounter shouldn't prove very tough, as their shots are usually slow and easy to dodge. The giant green/yellow things you encounter shortly into the level are quick to come and go. You can either ignore them, or use your subfire to take care of them quickly. After a while, you'll come across small, bullet-type enemies that pop out of nowhere without any sort of specific destination. Try not to stray to close to the level's edge, or you may get destroyed by one unexpectedly. Perhaps the most pointless of all the enemies in the stage are the giant spinning ships you'll come across. Two subfire blasts will quickly dispose of them. Also, don't worry about the long dragon-type creatures. They may seem harmful at first, but a couple shots to their leftover spikes will clear an easy path for you. One of the most annoying enemies are the little white objects with green forcefields. You can only hurt them when their force field is down, which can be a pain in the neck. Another annoying enemy is the spinning orange ship, which fires fast bullets everywhichway. Dodge the bullets, and fire a sub blast back at them. Also, don't be afraid to use a smartbomb if you're in pickle. They come in handy when you're surrounded by enemies. At the last part of the stage, the most you'll need to worry about are the guns on the sides of the big ships. A quick note though, after passing the first ship, hang to the left side of the screen, as another ship pops out from the right side of the screen, and I've been killed by it countless times. Misturin Boss Strategy (NWB1) Preferable weapon(s): Seeker The first boss can be quite a handful for newbies, but there is an easy strategy to defeating him. At the beginning, hang to the right side of the screen, and fire your sub weapon at the boss's guns. After killing one, you'll get a valuable blue coin, so be sure to suck that in. Do the same for the other gun, suck in the blue coin and make you have a full subgauge. After getting rid of the guns, the middle part will open up. Still at the right side of the screen, and with a full subgauge, fire all of your shots into the head. You shouldn't be taking any damage. Once your subgauge is depleted, if you have any smartbombs left, use them, or if you want extra points, fire at his head continously, dodging bullets. Every so often, the boss will turn, and chomp his claws towards one side of the screen. Align yourself right where his claws will meet at the bottom of the screen, and you won't take any damage. After defeating him, give yourself a pat on the back. You're on your way to becoming an expert at Nanostray! ------------------------------------------------------------------------------- b) Mokuzu Depths (NW02) Preferable weapon(s): Pulse, Seeker The second level is also quite hard... at first. Along with practice, you'll get the hang of it. The spinning enemies make a return to this level, with a mostly cosmetic change. The pulse is a great way to clear the screen of these enemies quickly. Continuing through the map, you'll find giant orange crabs that fire one burst, and then another burst shortly after. The pattern of each burst is slightly different, so a simple move to the side between bursts will allow you to dodge them easily. There is another enemy similar to this, although they only fire one burst, and it's more spread out. Shortly after, you'll encounter small hovering enemies that take a couple hits to take out, and follow your direction. No biggie, although they come in massive quantities, so prepare to use the Seeker's subfire a fair bit. More enemies follow that use the same burst, spread thing much noticed in this level. Most are easy to dispatch of though. Make sure to always watch for the common spinning enemies that appear every so often. Although not hard to defeat, they may catch you off guard while trying to defeat other bigger enemies. Later into the stage, mechanical squids will appear. They can only enemies behind them, which means you should try to get rid of them while they can't hit you. More often then not, though, you will find yourself fighting a deadly combination of the squids and the spinning enemies, and you may fall behind them. If you ever feel the need, don't hesitate to drop a smart bomb, giving you a chance to catch up. Mokuzu Boss Strategy (NWB2) Preferable weapon(s): Seeker, Side-shot, Lightning Even I still have trouble with this boss. Starting off, fire off around five or six subfire blasts from the Seeker until the submarine's first part is destroyed, all while dodging the small and predictable shots coming from the top of the sub. Now, figure out where the safe area is from where his shots fire, and rotate around him. When your parallel to his flipper, equip your side-shot and use what's left of the subfire to hit the flipper. Keep on mashing on him, even when the subfire is depleted. An alternative to this is getting in close with lightning, and trying to finish him off that way, but side-shot works better. Eventually, the submarine will flip over. Align yourself so you're behind the paddle things reaching out from the sides of the boat, and as far to the right as possible. Hopefully, you won't get hit, and you can rotate around the boat, still firing the sideshot at his flipper. Use your smartbombs when you need to. Eventually, the submarine will explode. ------------------------------------------------------------------------------- c) Sunahara Desert (NW03) Preferable weapon(s): Pulse Starting off, equip your handy pulse, and spam the first part with your subfire. Using the seeker doesn't bode much while fighting these guys, mainly because they move in four separate patterns, and the seeker's homing ability won't do as much good. Passing the side of the first ship shouldn't be too difficult. Make sure you destroy the orange and yellow ships that fire green bullets. Not only do they pop out of nowhere, but unless you dodge out of their paths, they'll collide head on with you, resulting in instant death. Also try to defeat the turrets before you get in their line of fire. Next up are the orange "bird" ships. They fire a pulse of thin blue shots in four separate directions. Use the pulse's subfire to destroy said enemies without too much difficulty. The large gray ships that follow shouldn't be too tough. You can either ignore them, or destroy them if you want. Shortly after, a ship will appear. Kill the enemies that fly out of its back, and then destroy its first turret. After that, head to the far left looping around the ship that appears. Destroy it, and repeat this process again. The next part is pretty much a repeat of the first, just a bit more hectic. A new ship is also introduced here. This ship flies down, opens up its back, and fires green and blue rays. Not only are these rays large, but combined with the small spinning enemies makes a tough dodging fight. Try your hardest to dodge the bullets, and get some good subfire pulse shots in. Next come s ome of the hardest parts of the level. The orange "bird" ships make a return, along with there buddies that fly in patterns up and down. Using a smartbomb(s) at this point is recommended, for you may/will die here. Sunahara Boss Strategy (NWB3) Preferable weapon(s): Pulse, Seeker, Side-shot At the start of the fight, head towards his eye, as he can't hit you here. Start laying waste of him with the pulse, and as he rotates, head down to the bottom part of the screen, at the point where you can still hit his head, and he can't hit you. Staying in this position will allow you to still hit him when he rotates again. As SOON as he stops firing, head to the right, out of his firing reach, and then to the top right, as he will swipe you if you don't. At this point, you won't be able to hurt him, unless you have a seeker with some subfire. After the next rotation, make your way to the left, out of harm's way, and equip the side-shot. Mash on him with this, until he rotates again. Now repeat the whole process until his first part explodes. Now, the even harder part begins. Do as much damage as you can with the pulse in the short period of time you have. Soon, he will fire a massive beam in the center, along with his turrets still firing. Make your way to the far left. Once his gun flips, make a steer to the far left or right. He won't hit you. Here comes the hardest part. Not only will he have his massive laser spinning, but also his turrets. The only way to dodge him is to get in between the laser and the turret's line of fire, which means you'll have to get up-close and personal. Just don't hit him. Whenever he's open, just peck on him, and use your trusty smartbombs. This is one of the hardest boss fights in the game, so don't worry if you get gameover a couple times. Just keep on trying. ------------------------------------------------------------------------------- d) Hibashira Plains (NW04) Preferable weapon(s): Pulse The small enemies you first encounter in this level aren't much a challenge. In fact, the only reason they're even in the level is to be destroyed, frankly. The pulse is a great weapon in this level, as it takes care of most enemies quickly. The red and blue ships you find shortly into the level are quite weak, although they can be tricky when they appear in succession. Either ignore them, or get them with the subfire. The large ships have a predictable shot, but you may get caught off guard. Get them before they start firing at you. Once you reach the first sight of ground, you'll encounter two new enemies. The first, which are the basic types of enemies encountered often in levels, shouldn't prove too much of a hassle to take care of. The other enemy, the brown insect-like ships, fire a blue shot that is pretty easy to dodge. Kill them when they lower down. After a long period of fighting these enemies, you'll reach a massive lava field, complete with giant geysers. Watch out for these, as a collision with them results in instant death. You'll also notice a return of the small enemies at the beginning of the stage. They appear in large quantities, so try to stay near the lower side of the screen while fighting them. Hibashira Boss Strategy (NWB4) Preferable weapon(s): Seeker, Side-shot One of the easier bosses in the game, you should be able to take care of this guy no sweat. Equip the Seeker, and use the subfire on him. Dodging the rocks he flings at you is really a joke. Waste your subfire on him until you run out, and then keep on firing the normal shot. Eventually, he starts firing shots from his side. Get in one of the areas where you can't get hit (between the shots), and equip the Side-shot. Fire at him constantly with this. After he stops firing, GET TO THE TOP. If you don't, he'll swing around and hit you. Get back in between his shots and use the seeker until he points down again. Now comes the hardest part. He fires two spreads of green shots, along with giant black balls. DO NOT GET HIT BY THESE. They deal massive damage. Use your smartbombs, your seeker, anything, to get the last bit of health down. ------------------------------------------------------------------------------- e) Sekihi Belt (NW05) Preferable weapon(s): Seeker Beginning this level, you'll come across small meteors that fly from one end of the screen to the other. You'd be best in ignoring them, they don't really give many points. After dodging the meteors, three waves of small ships will fly across, but at this point, they shouldn't be too much trouble. When the bigger ships appear, use a quick subfire while dodging their spray shot to blow them up. Soon after this, giant "laser blades", as I like to call them, appear. They're pretty tough to take care of quickly, so just focus on killing the waves that appear in between. Up next come the evil satellites of doom. Be sure to watch out for their lethal rays. Heading along the sides of them, you'll come across more lasers, and spinning solar panels. Hang to the bottom of the screen to avoid them. After a sequence of waves, you'll come across the next part. Flying into the giant asteroid, you'll make it to a challenging part of the stage. The first enemies you'll see are small spinning rocket-type ships that can take quite a few shots before going down. The drop blue coins like mad, however. In between each wave will be more powerful ships that can be disposed of quickly by using the subfire. The next part is definately the toughest, combining the craziness of the previous waves with a new challenge: turrets. Until you learn the patterns of the ships, you'd best be spamming the fire button. After clearing some more waves, you'll appear outside of the meteor. After disposing of two enemies, the "WARNING" message will appear, signifying a boss stage. Sekihi Boss Strategy (NWB5) Preferable weapon(s): Seeker To start, fire some spread shots at an attempt to take your shields down. Fire the seeker at him, saving the subfire for when he's vulnerable. After making it to a certain point, he'll rotate while firing narrow lasers at you. They fly in one direction, then quickly change to your current position. It may seem tough trying to outmaneuver them, but with practice, you can learn the patterns. After this tricky part, it gets EVEN trickier. This next stage has him firing two streams of spread shots that blend together. This part is especially difficult to master, as it's quite difficult to determine where his shots are going to go next. If you're having trouble, use smartbombs. They not only do loads of damage to the boss, but also destroy any shots that were on the screen at that time. After a long and grueling battle, you will have defeated the fifth boss, and completed the fifth stage. ------------------------------------------------------------------------------- f) Sekai Outpost (NW06) Preferable weapon(s): N/A N/A Sekai Boss Strategy(NWB6) Preferable weapon(s): N/A N/A ------------------------------------------------------------------------------- g) Chuuroh City (NW07) Preferable weapon(s): N/A N/A Chuuroh Boss Strategy(NWB7) Preferable weapon(s): N/A N/A ------------------------------------------------------------------------------- h) Zenshoh Station (NW08) Preferable weapon(s): N/A N/A Zenshoh Boss Strategy (NWB8) Preferable weapon(s): N/A N/A ------------------------------------------------------------------------------- 5) Multiplayer (NM00) The multiplayer in this game is quite fun, and really has no challenge other then to see who can get a higher score then the other person. The modes are simple, and comprise of the following: 60 second run is a match that lasts 60 seconds (obviously). The winner is the player with the most points at the end of 60 seconds. A 120 second run is the same, only with a doubled time limit. First to 25k is quite self-explanatory. The first person to gather 25,000 points wins. Bonus Race is test to see who can gather the most amount of yellow coins. These game modes are played across four various looping levels, similar to ones played in single player. Nanocodes/Nanostray.com (NM01) Another cool feature in this game is the Nanocode feature. After winning a match in Arcade mode, you can input a code from your game at the Nanostray website (http://www.nanostray.com). There, you can find out where you rank among other players. Everytime you get a higher score, just input the code from that level unto the website. It'll automatically update. ------------------------------------------------------------------------------- 6) Valor (NV00) Valor is a cool feature in the game that rewards you for making every shot count, and for not sucking items in towards you. For every frame where there is a bullet on the screen, your valor bonus will lower. An 100% valor bonus (160,000 points) is not possible because in order to obtain it, you would need to not shoot at all. The game makes it so everytime you shoot, it takes some points away from 160,000. So in other words, make every shot count, and you will get a high valor bonus. If you spam your weapon constantly, you won't get a high valor bonus. Also, for every frame that items are being sucked towards you, you will lose your valor bonus. If you retrieve the items manually, no points will be taken away. Taken from Bartman of Shin'en Multimedia, here's the equation for valor: (The percent of time you are not shooting or attracting*400)^2 ------------------------------------------------------------------------------- 7) FAQ (NF00) Q: What is valor? A: Look in section 6. (NV00) Q: Why can't I find copies of this game? A: Only select stores have recieved so far, and no EB Games in the US are going to be. EB Games in Canada, however, will be. Q: Is Majesco actually going bankrupt? A: So far, it's only been a rumour. Only time will tell. Q: I can't beat such and such challenge! A: This isn't the FAQ for it. Ask on the forums, or wait for someone to make one. ------------------------------------------------------------------------------- 8) Credits (NC00) Copyright (c) 2005 Graeme Stewart (rocketlauncher) That's it. No one else.