METROID PRIME: Hunters Trace FAQ© _”_”_”_ September 1, 2006 ====>-----------------------|x w x| By: Riccardo Fabbro Imperialist Headshot! Contents: 0: Progress of My Guide. 1: Introduction 2: His Background (Trace’s obviously!). 3: Adventure. 4: Weapons and Combos 5: The other hunters. 6: Trace in Depth. 7: Tactics and Strategies. 8: Strategies V.S. Hunters. 9: Team Strategies 10: Glitches and Counters (TOTALLY NEW, TOTALLY TRUE, TOTALLY MINE) 11: Glossary. 12: F.A.Q.s. 13: Credits. 14: Legal Deal. ----------------------- 0. Progress of my Guide ----------------------- 1/9/06 Just started the guide. I completed parts 1, 2, 3, 4, 5, & 6. 3/9/06 Improved the weapons part and added Strategies vs Hunters and Strategies in Arenas. Started part 7 and finished it. Began part 8 and made it until Sylux 4/9/06 Completed part 8 (added the name “anti alt weapons”) and began part 9. Added the NOTE at the end of part 7. Added something more in the intro. Finished part 9 and added the Omega Cannon to the weapons part. Finished part 10, 11, and 12. and I’m making the Copyright. I added the Trace Damage Chart, which is incomplete. Added the section Strategies in Teams. I finished up the guide I only need to send it but I’m missing some info that I hope that someone may want to contribute. I have the credits almost empty because I have almost no one to thank. Fixed some errors also. 26/9/06 Finished most of the guide, just need the extra info I’m hoping to get after I post it. I made really silly details and I’m ready to post it… 27/9/06 I’m still waiting… 28/9/06 Gottcha! 20/10/06 Almost a month without updates. Added the combat hall glitch, more definitions and the thing about my first wifi game in subterranean. Added something about Samus’s morph ball and how annoying is she in that mode. 3/11/06 Ha! Almost two weeks since last update! But I’ve learned so much about glitchers and how to glitch. I’m making a glitch and counter part. That’s for Weavel users who think they’re ghetto and for those Trace users that spit on the name of Trace as they glitch. Of course, for those who think that you’re going to learn all the glitches and are going to use them… I’m just nicknaming a glitch and add the description of how it is after done and how to counter it. Death to alt and glitch spammers! Added the threat level, favored to and the Also Imperialist in part 10. Added a funny ending for Weavel’s description and something about Noxus in part 5. 13/11/06 I’m finishing the glitches, changed the opinion about the power beam and reformatted the arenas part. 14/11/06 Again, still more glitches. Modified something in the arenas. Added the nicknames of the Hunters in the Vs. Hunters part. ADDED THE SOMETHING VERY SAD WHERE MY E-MAIL IS. 16/11/06 Guide posted v 2.0 30/11/06 I’ll begin to remake all the Vs. Hunters strategies, as I saw they were really simple. Also I want to add some more strategies and maybe start to better the Arenas section. --------------- 1. Introduction --------------- You may ask yourself “Why Trace?” “What’s so good about him?” I can easily answer that in five steps: * Sniper psycho: If you’re the kind of person who loves sniping Trace is for you. Later in the guide I’ll explain why. * Killer alt: You won’t find a more dangerous alt form than Trace’s. * Ultimate Stealth: Grab your affinity weapon or just turn into alt and stay still a few seconds and… * Trace himself!: Oh man! Have you seen him?!? He’s so cool! The only character that may look cooler than him is Sylux. No one else. * Affinity Weapon: His affinity weapon is also cool. Having it in a place where nobody else has can be a great advantage. You got to admit it. You won’t? You’ll get in trouble (Suddenly, Trace appears and blows your head off). (Talking to your lifeless body) Told you so. --------------------- 2. Trace’s Background --------------------- Trace is a Kriken, one of the most hated and feared races in the universe. Trace is on a special mission which all Krikens have to take. It consists on adventuring in the galaxy to find planets that the Kriken Empire can take over. By now, you should already know about the telepathic message saying “The Ultimate Power Lies in the Alimbic Cluster” that was sent all over the galaxy. Well, Trace heard it. Now lets make an easy mathematical equation for you: Dangerous race that conquers every planet on its way + Ultimate Power = World Domination! So the quest for the Ultimate Power consumes him, because if he succeeds he could bring supremacy for his race and honor to himself. An ambitious character don’t you think? His Affinity Weapon is the Imperialist and his Alt Form is the Triskelion. Triskelion: In my opinion the best alt form of the game and also the most abused in wi-fi after the Lockjaw. It’s a masterpiece of the Kriken war craft that turns Trace invisible after staying still a few moments and it lunges itself to the enemy making a whopping 49-50 damage (that’s one fourth of the max life you get in multiplayer)! Combine it with double damage and you’ll kill a full health enemy in only 2 attacks. ------------ 3. Adventure ------------ You first find Trace in Arcterra, when he’s fighting Noxus in Sic Transit. Then Noxus loses interest in Trace and starts attacking you. During the battle with Noxus, Trace will be shooting Imperialist shots from the bridge to the hunter he feels like (or the one that’s not under cover obviously). You won’t be able to scan him during this battle so it’s better to ignore him (and I said HIM not the Imperialist shots because they really hit you. I tested it!) Trace is damageable during this fight and if you take the risky decision of attacking him and deplete half of his health bar, he’ll flee. This is not recommended. Once you finished to kick Noxus “arse” Trace will flee. But it’s not over yet. Once you killed the Slench A2/B2 and you’re in the escaping sequence you’ll have to, again, enter Sic Transit. As soon as you come in you’ll see a barrier blocking your way so you have to go to the part without ceiling. You just move and you’ll watch a cut scene in which a guardian comes out and is immediately killed by an Imperialist shot. Focus your attention on the little space near the door that had a purple blast shield. NOTE: ---“This battle is kind of unfair and you may die a couple of times before you conquer him. Don’t worry if you die to him because the game will respawn you in the Stronghold Void, and you’ll get to fight him again so you can claim your stolen Octolith”--- There Trace will be sniping you. Turn into morph ball and boost until you’re facing the wall. Turn to biped and put the Battlehammer. Jump and shoot repeatedly and if done correctly Trace will miss every Imperialist shot. Once he received enough damage he’ll throw himself from the ledge and turn into his Alt and start to lunge. You can jump over him but its not really recommended ‘cause you can take damage anyway. Try to strafe left and right. He might hit you but you wont receive as much damage. Now he’ll run away and turn invisible. How to find him? Turn on the scan visor and look in the radar. With the scan visor activated you’ll lock on him even if it is invisible. Shoot a charged up missile and prepare to avoid another lunge. He may turn to biped and start sniping away again. In that case use the Battlehammer again. Repeat until he’s dead. ---------- 4. Weapons ---------- List of the weapons you’ll get in the game. Power Beam I know last update I criticized this weapon like there’s no tomorrow, but now I learned to use it correctly and it pawnz! Shoot quickly, there’s no ammo limit. A power beam shots makes 8 damage that means 25 hits mean death IF he’s totally maxed up. Chargeable: Yes Opens: Normal Doors Missile Its not the greatest thing. Only Samus can get the best of it. It flies in a straight trajectory and will keep on going until it hits something, so it can be bad for snipers. A charged shot makes good damage, though. Chargeable: Yes Opens: Brown Doors & Normal Doors Battlehammer No. It’s not a hammer coming out from your cannon. It’s a heavy-duty mortar-type weapon with a quick fire speed. It curves in the air so you’ll have to compensate it by shooting a little bit higher than were your opponent is. Chargeable: No Opens: Green Force Fields & Normal Doors Judicator The Judicator shoots beams of supercooled plasma at temperatures approaching absolute zero. That’s pretty cold. Its charge attack shoots three beams at the same time. The good thing ‘bout this weapon is that when it hits ground or walls it will keep on bouncing for some time and then the beam(s) will disappear. Chargeable: Yes Opens: Purple Force Fields, Doors with Purple Blast Shields & Normal Doors Volt Driver This weapon shoots a very accurate high voltage shot at high velocity. When charged it shots a super electric bomb that causes tremendous damage. Chargeable: Yes Opens: Yellow Force Fields, Doors with Yellow Blast Shields & Normal Doors Shock Coil The Coil fires charged blasts of high-density neutrinos in concentrated bursts that lock on the target, making it hard to escape this weapon. It fires continuously, extremely rapid and uses almost no ammo. Chargeable: No Opens: Blue Force Fields & Normal Doors Magmaul The Magmaul shoots superheated magma (listen, magma is already hot isn’t it? So SUPERHEATED MAGMA is FREAKING HOT! Understood? Good! Here have a candy.). The shot is so heavy it curves in it’s trajectory, but even though, it can bounce if it hits the ground or a wall, like a big, fiery grenade. Chargeable: Yes Opens: Orange Force Fields, Orange Doors & Normal Doors Imperialist: It’s a PRECISION LASER Weapon with ZOOM and Trace’s Affinity Weapon. The only weapon in the multiplayer of MPH that can make a one-hit-kill if you make a zoomed headshot (there´s also the Oh-My-God Cannon, but that thing is just too unfair). Why? Because it makes 200 damage! 1 more than the max health you can get! Even if your prey doesn‘t have that amount of life it’ll still be counted as 200 in the total damage done part once you finished playing! In Single-Player you obtain it in the second visit to Arcterra after beating the Artic Spawn. It opens doors covered with red blast shields and you’ll have to shoot red sensors with it. Chargeable: What do you think? Omega Cannon: Everybody is so freaking excited with this weapon! I don’t really like it. You can only get it in Oubliette. It shoots a great expansive wave that destroys everything that doesn’t take cover (including you). You only get one shot, and then you have to wait for the Omega Cannon Orb to appear again. In adventure, you have to shoot Gorea 2 fourteen times with it to destroy it, but you won’t take damage from it, like in multiplayer. This is the “Ultimate Power” from the telepathic message. Chargeable: You have only one shot. What do you think? -------------------- 5. The Other Hunters -------------------- I’ll now give you a brief description of the other (and inferior, less powerful and not as smart as Trace) Hunters that appear in the game * Samus Aran: Everyone knows Samus. She’s the heroine (female hero, not the depressant and illegal drug please) of every Metroid game. Her adventures started after her colony was raided by Space Pirates. Then she got the Power Suit, a powerful ( oh really? What makes you think that the “Power” Suit is “powerful”) Chozo armor wich she used to destroy the Space Pirates in Zebes. From there on she became a Bounty Hunter for the Galactic Federation, going into several missions. Alt Form: Morph Ball It turns Samus into an orange sphere with light inside. Painfully exciting indeed. Attacks: Boost and Morph Ball Bomb. Affinity Weapon: Missiles. Affinity Ability: her charged missiles have homing action. * Kanden: Kanden was a lab experiment that went wrong. He was created to be the ultimate soldier: immortal and powerful. Too bad the scientists lost control over him and Kanden killed them all and destroyed the lab where he was created (I assume it is the building that explodes after Kanden comes out of it in the opening video). He’s on the search for ultimate power to prove himself as the most powerful bounty hunter ever. Alt Form: Stinglarva It turns Kanden into a worm that has infused a little something from the galaxy’s most dangerous insects. Attacks: Explosive Tail that homes on his prey. Affinity Weapon: Volt Driver Affinity Ability: when charged it has homing abilities and distorts vision. * Spire: Little is known about Spire. Why? Because he is the sole remaining member of his race, the Diamonts, the race that lived in Mondreus. He’s on the search for ultimate power to shed some light in the mystery of the disappearance of his race. Alt Form: Dialanche. A big rock with lots of pointy things. It’s kind of cool. Attacks: Rock Slash: Spire uses two pieces of rocks to hit his opponents. Abilities: The Dialanche is able to climb on walls. Affinity Weapon: Magmaul Affinity Ability: Burns enemies (and himself if he’s to close) with its charged shot. * Weavel: There’s a guy who made a Weavel F.A.Q. whose name is Oni_Kariudo. If you read this just know that you’re not alone in the world. Go Weavel!!! Back again to Weavel, he was a Space Pirate that was destroyed by Samus and only his brain and his spinal cord were left useful. Guess what happened. The Space Pirates with their infinite resources made him a Power Suit were they placed what was left of him (and they even made him a little lock of red hair!!! Yay for the Space Pirates ;]). Now he’s on the search for the ultimate power for unknown reasons: to help the pirates? To pay back Samus? For his own purposes?… Or just to go to buy a candy? It’s a mystery… Alt Form: Halfturret The Halfturret makes Weavel split up into his torso and his legs. His legs will have a mounted Battlehammer and his torso the energy sword from the video on the beginning Attacks: Torso Slice and Turret Battlehammer Shot. Affinity Weapon: Battlehammer Affinity Ability: His Battlehammer shots explode, making more damage, making an splash effect and sending the opponent backwards. * Sylux: You thought little was known ‘bout Spire? Nothing is known about this hunter except of his origin, which is Cylosis, and that he has an extreme hate against Samus and the Galactic Federation. Also that everything he has the ship, his alt, the suit and his affinity weapon are stolen Galactic Federation prototypes. Alt Form: Lockjaw Turns Sylux into two pieces of metal which have an energy sphere on the middle. Attacks: One bomb: Energy Bomb Two bombs: Electric Tripwire Three bombs: Explosive “Nuke” Triangle Affinity Weapon: Shock Coil Affinity Ability: Drains the energy from the victim and gives it to him. * Noxus: Noxus is a Vhozon from the planet Vho. It seems that all the Vhozons are obsessed with laws, justice and righteousness. That’s a CRAP! Noxus is on the search for ultimate power for kind of the same reason Samus is: to prevent it to fall in the hands of the unworthy or the lawbreakers. Alt Form: Vhoscythe It’s Noxus in fetal position. Not really exciting. Attacks: Sharp Arm Affinity Weapon: Judicator Affinity Ability: The charged shot becomes an expansive wave that freezes everyone near Noxus. That means forget the triple bouncing beams if you’re using him. ----------------- 6. Trace in Depth ----------------- Finally talking ‘bout Trace again. Well let’s talk about his special abilities, advantages, and disadvantages. Abilities and Unusual Stuff: * Invisible: there are two ways you can turn invisible: one is turning into Triskelion and staying still. You’ll turn absolutely invisible. The other one is grabbing the Imperialist and staying still. It won’t cloak you as much as the Triskelion, but if you’re playing against bots they won’t see you, (unless you have radar on) but players in wi-fi will. * Run, Triski, Run…or better lunge?: Racing an enemy for energy is something that in a moment you’ll have to do. Turn Triskelion and start lunging (don’t abuse it, also run or he’ll eventually beat you) and you’ll reach the energy first. * You pushed me through the wall?!?!: I was playing in Combat Hall against a Trabot, when he became a Triskelion and attacked me. The hit pushed me to a wall but I didn’t hit it. Instead I went through it and I “self-destructed”. Then I used Trace and tried it and I also sent the bot through the wall. I only pulled it on once but I know it works. (If Someone knows anything else, please e-mail it to me. My e-mail is on the bottom of the F.A.Q.) Pros: -Invisibility -Makes lots of damage easily and quickly -Fast alt -Has as affinity weapon the Imperialist, allowing him to have it where no one has it or first than other people. -Escapes and prevents trouble easily in a match without radar -Excellent for grabbing pick-ups -Can easily make a mortal trap -He OWNS large arenas and rocks in medium ones -He doesn’t need to max out his health, as long as he snipes and enemies are far, who needs health? -If he gets an strategic position he’s untouchable. Why you ask? Enemies have to get close to you, or at least at your reach to hurt you, so as soon as the peek in… No. I’m not completing this sentence. No! It’s too obvious! -With the “Triskelunge” (that’s how I’m calling the Triskelion attack from now on. It’s a pretty cool name in my opinion ;]) you can go over holes in the floor without turning into biped that way Cons: -You’re in trouble in a match with radar -Forget sniping in survival because of the “Position revealed” thing -You’ll have to wait in between Imperialist shots -A slightly miscalculation with the “Triskelunge” (Nice name isn’t it ;]) and you can fall of a ledge or from the arena itself causing a self-destruct -Poor defense -Gets wiped out in small arenas -Depends to much on his Imperialist -HE’S A SNIPER!!! GET THAT YOU PEOPLE!!! You can’t get him into the middle of a fight!!! That’s a guaranteed death depending on your skill with the Triskelion and how much life you have left!!! -If you don’t get enough ammo you’re screwed, understood? -Big head = Easy headshot. ---Trace Damage Chart--- Power Beam: 8 Missile: Triskelion lunge: 50 damage Imperialist body shot: 36 Imperialist headshot:100 Imperialist zoomed body shot: 72 Imperialist Zoomed Headshot: 200 damage If anyone knows the complete Trace damage chart and would like to help me please do. I’ll give you credit. (My e-mail is on the bottom of the FAQ) ------------------------- 7. Strategies and Tactics ------------------------- Before we begin I’d like to remember you that for best results YOU HAVE TO TURN THE RADAR OFF. If not, not only many strategies will de useless, also you’ll loose the great advantage that is being undetectable. Now that you heard (well you really read it, but who cares?) my super boring speech is time to start… Here we go… - SNIPING +If you’re using Trace is because you’re going to snipe… duh… Stay away from any close combat battle and snipe the poor things from a safe distance. In an arena with various levels get the top and snipe down. Try to collect as many ammo as possible as soon as the game begins. And fast. Turn to Triskelion for best results. Once done, get to a remote location and snipe like crazy. Don’t really worry about the health pick-ups thanks to the far away kills you make. In arenas with various exits or holodoors you can find the other hunters ( from now on I’ll replace “other Hunters” for “Prey” whether you like it or not)use the zoom on them and the exit or holodoor that your prey is about to use will be zoomed even more, so wait them to come out and… nuff said. Jump pads are little things in the floor that have like an air current going out from them. They propel you in a certain direction but if you move in midair you can change your course and reach new places to snipe! -NOT SNIPING +Weird…not sniping? Well, Trace not only has to go for the head while in biped! You need skills in (at least) this four weapons others to the Imperialist to become a Master Trace: Magmaul, Volt Driver, Judicator and Shock Coil. The magmaul will prove to be your best anti alt weapon after you’ve practiced with it. It also works great for bipeds. The VD’s huge rate of fire is necessary to proceed in the game. The charged Jud makes a triple headshot if aimed near the head of the prey. That means 96 damage, baby! The Coil is a great weapon to combine with the Imperialist and the Magmaul. Shock ‘em, burn them, snipe them! Use the coil until you hear it reached it maximum damage power (or unless they go alt of course), then switch to the mag (this is great as it will allow you counter an alt. too) and start burning the ground. When he’s been hit enough times, Imperialist zoom him. If he’s still alive, he will be running for health so finish him: alt with mag and biped with lunge. What I hate of some Trace users is that they only go Imperialist. This technique made me defeat a four star Spire in 3.5 or so minutes. Whenever he respawned, I imperialisted him and finished with the lunge. This is extremely useful and I now it’s a cheap kill, but is safer, faster and more accurate than going like an idiot for the headshot. This is called Implunge. - OUT OF THE HIDING SPOT +Ran out of ammo? You really need health? Trace really has to go to the bathroom? Follow this and you’ll be fine. NO RADAR MATCH First of all turn to Triskelion to lower the chances that you’ll get hit. Move fast, Triskelunge if necessary, but feel free to relax a little bit, as there is no radar. If you have been hit in that moment, wait some time for the person that attacked you to get close, to get another attack, then you lunge like a madman out of his reach. They may also run away though… If you see or hear an incoming enemy try to hug a wall (do it fast!) and wait until the Kriken invisibility turns on (thank you Kriken engineers, for such a wonderful military equipment!). Why hug the wall? Because it’s really weird that your enemy is running just near the wall and you really don’t want to be stepped on by an enemy that has his health and/or his ammo full. If he just moves you, even a little bit, you’ll become visible. If for some reason you were discovered you can do three things: Run, Triskelunge him, or amazingly both (crowd gasps). How? Triskelunge on his direction and then keep on running that way. There’s a fourth but it’s not really recommended: Turn biped and OHKO the prey with a zoomed Imperialist headshot. Dangerous maneuver, but if successful, really satisfying and the prey will leave an ammo crystal. Once you gathered all what you need, turn back again to your sniping spot, as there is no radar, you can choose another location now that your prey think that you’re still on your old sniping spot. It doesn’t matter if it’s not the best sniping place. Kill him once, and then return to your old hiding place. Now you have a very confused prey that doesn’t now where you are. In other words: PERFECT RADAR MATCH Now this will be a little bit more difficult. Again, turn to Triskelion, only that this time you have to be super careful. This is when you’ll be the most vulnerable and when all other preys can turn into dangerous predators. Depending on what you’re lacking facing a prey can be kind of dangerous. If what you’re lacking health, is better to run ( or Triskelunge) like crazy. If you get far enough from the prey, eventually they’ll loose you in the radar (unless is a small arena). If what you’re lacking is ammo you can either run or damage the prey easily with our Triskelion. Four to five attacks depending on the prey’s health and listo! They’re dead! Triskelunge like crazy to the pick up that you need and then try to change location. For better results, change location every kill, even after every attack, because between the radar and the red beam of light, your position is almost signaled with…humm… ehmm… a signal. TRISKELION +Ready to have BIG fun? Whether you play with or without radar this way you’ll score several kills or at least big damage. Hide near an exit, wait for the prey to come out… do I really need to complete this sentence? With the Triskelion, chasing an enemy is extremely easy and rewarding. Doesn’t matter how fast they run, they’ll fall to you unless they suddenly morph into: Stinglarva, Lockjaw, Morph Ball. This alts leave bombs on the path and the last two are faster than Triskelion as long as he doesn’t lunge. Take also care of the Vhoscythe and the Dialanche. If you approach to much to them while they’re using their attacks you’ll get damage, even if you Triskelunged them. Alt tunnels, like the ones in Data Shrine, are where you can and should alt spam like crazy. Get into the tunnel and stay still. When they are near, lunge like a madman and they’ll go down easily thanks to the little space and that the tunnel itself can steer the Triskelion right into the prey. Remember that alts don’t take damage from falling, so use that to your advantage and drop from the heights and before you land Triskelunge onto your prey. If done correctly, you’ll damage the prey and when you land you’ll be able to do another lunge making a whopping 100-99 damage in less than 3-4 seconds. CLOSE COMBAT +Have you heard people saying “sh** happens”? This is it when you’re using Trace. It’s unavoidable. One day it’ll happen. Follow this tips and you’ll be fine. You do it the macho way and stay to silence him forever…or at least until it respawns. How? Wait until their head is obviously visible and spit on their eye so the go crying to their momma… just kidding! ;) Shoot it with a zoomed Imperialist shot. Or change to the Battlehammer and run backwards shooting at the prey. Or change to the Volt Driver or whatever weapon you like (have in mind that the Battlehammer can clear up large groups of enemies but if you’re to close, it’ll also hit you). You can also Triskelunge them to death. It’s your choice, but remember that Trace falls quickly on close combat. Or you can as simple as: Turn to Triskelion and run/lunge like if the devil would be chasing you, get far enough, turn biped and blow that ba*****’s head with our beloved zoomed Imperialist shot. In one of the boards, someone told me “you can take the Imperialist to close combat”. I don’t like this strategy because you’ll be hammered hardly and the huge zoom won’t allow you to lock an enemy if it’s right in front of you and moving and jumping. The Triskelion is the close combat devil made flesh. Use it and you’ll obtain prime results. It’s fast, it makes TONS of damage, and it’s cloaking ability will outsmart enemies. This is the best alt in the game. NOTE: Try always having in your power the Anti Alt Weapons so you can get rid of dangerous alt forms. EXTREMELY USEFUL TIPS +Thanks to Ryan Self Self for this hints which I’ve found extremely useful. Turn look sensitivity to 1. It wasn't mentioned in your guide but I suppose it should be noted for more precise aiming. I tried every mode of control with Trace and I found Dual Mode to be the most effective. Just remember to orient it to your dominant hand, you don't want to be running when you want to aim. (This is up to you) Always have your aim pointed a few bits higher when you aren't sniping. This makes it easier to headshot the enemy. Trace's biped cloak can sometimes be more effective than the alt. form. Take Alinos Perch and Council Chamber, mainly the latter. If you hide amidst same toned scenery only someone with radar on would be able to spot you. Sometimes you should snipe on top of ammo spawn points. It may give your position away to a very tactical person but unless someone waits for the particular ammo to reappear and doesn't, you're set. Nothing says "I love you, now die." like a full Imperialist headshot. Use and abuse the Select button to switch to Imperialist Zoom. If you can hit that and the trigger nearly simultaneously then you can achieve even a close range power hit. Also a good strategy for closed spaces. If nobody sees you or shoots at you after you take a shot at a target, there's no use in throwing away a perfect hiding spot. Use tactical discretion. (Of course, I agree. I told you ppl to change sniping spots after a kill in which he opponent saw you or in a Radar match.) -------------------------- 8. Strategies V.S. Hunters -------------------------- This is going to be my favorite part of the guide so come on ---------------- Trace V.S. Samus ---------------- Missile Mistress and Spherical Spammer Head Size: Med. ---------------------------------------------------------------------- Samus. Well she is said to be the best bounty hunter in the Galaxy, and a very skilled player will show you how great “The Newborn” is. Against biped Samus: the first thing you have to get in mind is that she can’t find you. If she does, she’ll start a missile madness towards you, and you’ll have to S Dance to avoid them. Samus users are usually great with the PB, so try to stay in Triskelion to pwn her. Also try to use the VD, as she will fall to it. The best weapons against Samus is the Coil. Her affinity is useless when you’re jumping and strafing around. Remember only that by Shock Coiling her, you’re inviting her to turn MB, and, believe me, you don’t want to face a MB with the Coil on. Her head is hard to headshot, that’s why you should use the Implunge tactic with her. +Countering her affinity+: Her affinity is extremely dangerous, as the Seeker Missiles will be able to spot you. But that’s not really what matters, but the huge amounts of ACCURATE damage she can upload you. I think that a Seeker Missile does like 58 of damage, something like that, and it also has splash damage, so if it doesn’t really hit you it’ll damage you anyway. 4 Seeker Missiles already killed you then. I find the most effective tactic is to lunge at her, then when she goes alt. you run away to score the 72 damage of the Imperialist. As she can dance as she pwns Imperialisting is not a good answer to the missiles, so don’t even bother. Try to swap to the Shock Coil, as you’ll either kill her, badly damage her or force her to alt. Against the Morph Ball: You’ll see that the first time you fight a Samus alt. spammer (Spamuses people!) you’ll probably loose. And also the second, the third and so on. This alt. is almost impossible to counter. Imperialists seem to be useless, as all the weapons… But there are three weapons that may save your ass from a fast death: the missiles, the PB and the magmaul. Especially the last, this weapons will pwn any alt. form of the game. The trick is to fill the MB’s path of uncharged magmaul shots, so they won’t approach. This is rule number one: if they are near you, but I mean from a nice distance, go trisk and run (I mean lunge) for your life. The MB can chase you extremely easy and kill you even easier. There are no tricks. Just run and spam that magmaul like there’s no tomorrow. Lather, rinse, repeat. NEVER, EVER in your life attack the morph ball with the lunge unless it’s extremely necessary. The boost and the MBB are just to killers. There would be just one time when you can lunge at her and it is when she boosts at you. When she engages close combat, remember not to go crazy, as she might be leaving MBBs along the way. Fighting a Switcher: Go for the headshot before they turn to morph ball. Once they’re the round ball of doom, you get away with our lunges and then attack them with the magmaul. Resume: Biped Samus: Weaken with PB and VD and finish her with the Coil. (or imperialist headshot) Morph Ball: Get away, very, very away, then spam the mag Switcher: Combine Imperialist, coil and mag. Be careful of the bombs and the missiles. Tip: lunge or strafe once you hear the missile approaching. If she already fired the missile, don’t change of form, just run as fast as you can. ----------------- Trace V.S. Kanden ----------------- The Electro-Bomber and the Creepy Crawler Head Size: Weird!-Big ---------------------------------------------------------------------- Well, I’ve only faced three Kandens in my life. One was a sniper, I killed him, another was an alt spammer, he got massacred, and the last one was a VD freak he killed me 1-0 (incubation vault against a 5 star Kanden? Not a nice choice really). Against a biped Kanden: Kanden, now he has a small head, BUT, a huge headshot square. What does that mean? You can headshot him even if you hit the INCREDIBLY HUGE NECK! The problem is that his real head wont give you a headshot, instead, the shot will go through it. Believe me, I’m an SDF and it doesn’t work. Go for the chest part of the neck, you’ll have more chances of scoring the shot. Kanden’s affinity has to be taken with care. You’re facing a bomber and a machine gunner. Both make a nasty combination, believe me. Generally, they’ll start by making at least 10 VD shots, then they’ll shoot from one to three aero bombs and they’ll finish you with the V.D. The trick is to stay in alt, to avoid headshots. Three headshots in one second, each of one dealt 24 damage is nasty. With a Kanden, your best chance is to score a headshot or use the V.D. too, as his head is huge, there’s little room for mistake! Also, his back and shoulders make him an easy target for the triple judicator, like his head. Never let a Kanden hammer you with the VD for long, your life gets chunked too fast. Fighting the Stinglarva: You knew this was coming, right? Well the Stinglarva is one of the easiest and more annoying al forms of the game. Chasing after a Stinglarva is something you really need to think twice before doing. But why the hell would you chase a Stinglarva when you can Imperialist it from a distance? It’s very big the Stinglarva, so the Imperialist, the mag or the coil (coiling an alt?!?! Nikovan’s mad!). The best way is, again, the mag. It’s the best anti alt weapon and it will always be your friend. A favorite technique when I use Kanden (against bots, of course) is to go around someone (somebot?) while leaving bombs. I don’t know if it’s a used technique in wi-fi, but it can lower your health madly. Staying still while trying to get a nice shot is as putting on your neck a sign that says “Kill me! I’m a moron!”. Turn Trisk, then get away, attack with the maul. Fighting a switcher: The greatest combo they can score you can deplete more than 120 damage in less than 5 seconds. They’ll bomb you, then they’ll discharge half of their magazine on your head to finish with the larva. The trick is Trisk. Go alt and scram away, to kill them with a headshot. Resume: Biped: go for the lower part of the neck. If not, use the VD and discharge your magazine in his head. Stinglarva: finish from a safe distance. Switcher: use the Imperialist, the coil and the mag. ---------------- Trace V.S. Spire ---------------- Fiery Foe and Damage Avalanche Head Size: Small ---------------------------------------------------------------------- This is a Trace user worst nightmare after the morph ball. Close combat freak. Small head. His alt lets him reach your sniping spot in seconds without being detected and it causes real damage. His Aff. weapon allows him to keep on damaging you even after he shot. He’s the owner of small arenas, where Trace doesn’t work well. Now we’ve got a challenge here ladies and gentlemen (crowd gasps). Against biped: OMG! Run! Then spike him down with the Imperialist. Doesn’t matter if it isn’t a headshot. Three shots already sent him to hell. Also try with alternative weapons, specially the VD and the jud. Spire is a big target, there are lots of chances of connecting the shots. Another good weapon is the battlehammer, as you won’t need to be so accurate. Try to blow some missiles in his face (if you find it, though) also. If you hear his magmaul charge, then you can do two things: First and safer: run out of his reach. Second and dangerous: run toward him. I bet he won’t like to get burned too, but he can at least change to the power beam and destroy you anyway. (The Trisk, while burning, looks like a living torch) Against the Dialanche: Oh… Again, we have to use the chicken strategy to run to a safer position. Once far away from its deadly titanium- based blades, it’s ok to shoot it with whatever you want. If it’s climbing, try to use a weapon with nice splash damage to make it fall or the battlehmmer as it will hammer (no pun intended) it off the wall. Against a Switcher: you gotta jump and strafe A LOT. Even though they’re weird to find, you’ll probably just face a switcher when escaping from your headshots or whatever you’re firing at him. Even though the most logical move they’ll make is to use the Dial to reach quick sniping spots or to spam the maul to finish with the rock. Resumed: not a lot to say, for all three just stay away and don’t get caught in a maul frenzy as u’ll get damaged anyway. ----------------- Trace V.S. Weavel ----------------- Nuclear Machine-Gunner and Double Threat Head Size: Big ---------------------------------------------------------------------- Against biped: Hello! We’re facing the hardest player to master in the game, so you’re probably facing either a noob, a glitcher (u gotta hate glitchers…) or a pwner. First of all, knowing how does a Weavel works. They’re afraid of turning alt, as they’d be splicing their health in half, so they’ll transport in biped. Their head is big AKA easy to headshot. Try going for the middle part, as it’s the widest part of the head. The affinity theory: Well, it’s time to face the facts. It pwns in the right hands. Believe me, I was a Weaveler before and my aim was flawless, but I started with Trace…well it’s a sad story (now that I’m losing my Trace skill becuz of the SDF I make with Noxus), but it doesn’t matter now. What scares me of this weapon is how hard it is to escape from it. If you’re facing a Weavel with a battlehammer with you having less than 80 hp, “You’re dead meat, pal!” (Falco, Star Fox 64, when he destroys a bogey). NEVER try to imperialist him, get close to him and discharge battlehammers or even better, VDs in his face. Against the Halfturret: oh boy, one of the worse spamming tools. The trick is to punish the turret with an Imperialist shot (if he doesn’t turn biped, shoot one more) and then go for the little torso, which will have 72 or 144 hp less meaning an instant kill if he was maxed out (and if you made the two Imperialist shots to the turret. If he wasn’t maxed one shot was all you needed). (The turret creates another spot in the radar, so don’t be fooled). Against a Switcher: I love these guys becuz they know how to score big points with the Weav machine. They’ll use the turret to trap u between the torso and it in an alt. tunnel to finish you with some BTH. shots. They’ll use the turret as a fake radar bait to lure you into a snipe off. Or, my personal favorite, when they use the turret to hammer you as a diversion to get to a strategic spot where to snipe you. Try to go for the old Turret, then Torso strategy and for the obvious Headshot. Resumed: Biped: destroy with a headshot. Huge head. Halfturret: Use the coil and finish the torso with the Imperialist. Switcher: Damage the turret first to deplete his life faster. ---------------- Trace V.S. Sylux ---------------- Neutrino Coiler and the Fast Tribomber Head Size: Normal ---------------------------------------------------------------------- Against biped: Sylux isn’t used in wi-fi for his coil. People chooses him for his triangle, his fast alt and his cool look (girls shout and scream with joy, then star giggling). Of course, that’s a great advantage. A character without his affinity is missing sumthin’. Also, he’ll get no cloak bonus or other weapons bonus. Again, he’s on his own and he can’t get the Imperialist in certain arenas. The trick is to headshot him while he’s facing you, as he has a defensive shield- like barrier covering the back part of his head. The affinity theory: Now we´re in trouble. The shock coil is perhaps the most deadly and easy to learn to use weapon. Go alt as soon as you´re being coiled. Against the lockjaw: Never let a lockjaw spin around you. Get high ground and spam the maul and w´ve got a dead lockjaw here. Against Switchers: My best bet is getting away from the stealth bombs and the shock coil. Just Imperialist him and use the magmaul. ---------------- Trace V.S. Noxus ---------------- Judicator Freezer and Spinning Crybaby Head Size: Normal ---------------------------------------------------------------------- Against biped Noxus: Stay away from him. Away like miles and kilometers. We don´t want to get frozen. Noxi are the easiest players to headshot as they´re always trying to use the Jud. Imperialist from above. The Judicator theory: The judicator can fire and bounce in many directions, which is a pain in close spaces like combat hall´s corridor and ice hive´s pathways. When charged it will freeze any enemy in a close range, so keep your distance. NEVER, let him freeze you in biped. Never. Use the Trskelion to get away ASAP. Three Headjuds make a whopping 96 damage, good enough to finish with the PB. -|?|-The Shadow Freezer Theory-|?|-: This goddamned moved is just too awesome. It allows a Noxus to freeze ppl form an incredible distance, from below, through walls, etc. So, yes, it´s a godmod move. It´s also associated with the Imperialist to create a SDF (Shadow Death Freeze) So you get frozen and Headshot. The point is to avoid a Noxus the most of the time. If you manage to kill him/her, try to hog either the affinity or the Imperialist. For example in Ice Hive, it´s almost impossible to you to prevent him to get the Jud, as there´s affinity and normal spawn. Then hog the Imp and the ammo. In places like Harvester, hog the Jud instead, as he´ll grab the Imperialist first. Also remeber no jud, no freeze. How to detect a shadow freezer: Doesn´t actually aim at you. You can´t see the freezing expanding wave. Gathers HUGE ammounts of ammo. Jumps a lot. Never gets close to you. The fav arenas are Sic Transit, Ice Hive and Stasis Bunker. Be aware in any place, though. Weaknesses: If you keep conceiled, you have a great advantage. Needs LOTS of ammo, specially SDFers. They can´t freeze you if you´re below them. Being in alt helps the scape. Takes too much time to charge jud and to fire another Imperialist shot if they missed. Biped: Stay away, obviously enough. Try to use the Imperialist to the fullest. Also, make sure to become alt if the contact isn´t avoidable. Any other thing is up to you. Vhoscythe: I H8 this thing. Just like that, because of it´s meneuverability. IT just sucks, so give them hell (literaly) with the magmaul. Switcher: I´d just go F***ing him with the maul and sometime expect a lucky headshot. The magamul works wonderfully aginst both biped and alt, so make them sweat. ---------------- Trace V.S. Trace ---------------- Sniper Psycho and Little Cloaked Lunger Head Size: Medium ---------------------------------------------------------------------- Use the cons that I told you. The Triskelion works marvelously against a biped Trace. The head allows an easy frontal headshot while making a headshot from above is somewhat harder to do. Sometimes the decision of the battle can be of who reaches the Imperialist first, so lunge at it. Battles of “Traces” can be boring because no one shows so there aren’t any kills. Against the Triskelion, get from a safe distance and use the three anti alt weapons, specially Battlehammer. If you know where a hiding Triskelion is, charge a missile (even if that means firing a missile to somewhere where no one is) or a Volt Driver and blasto. Also, try to be in biped most of the time, and to follow him like crazy with the zoom, so he can’t snipe you down (Warning: I’m not saying get into the middle of the arena and wait for him. You can and you have to use your alt sometimes). The first biped “usually” wins, as he’ll be the one with the control over the arena everytime. ------------------------ 9. Strategies in Arenas ------------------------ I’ll cover all the arenas but I’ll only go in depth on some. I’m adding the threat meter of arenas. This will tell you how dangerous an arena can be. Also arenas marked with a ^ will mean that any hunter can get the Imperialist. You’ll find this usefull. Also, to whom the arena is favored toward. Combat Hall Threat: *** Favored to: Samus, Spire and Weavel Get the Imperialist and go up. Get into the alt tunnel and reach the part that has a defensive shielding (the opposite side from the jump pad and snipe. This is a great sniping location and the defensive shielding won’t allow attacks from directly below. Also get the Magmaul and fire like crazy, there’s ammo around. ^ Data Shrine: Threat: * Favored to: Kanden maybe? This isn’t anyone’s arena from my point of view… This place is not really a good place for the Imperialist but get it anyway cuz it is the weapon you should always carry, along with the Shock Coil and the Magmaul. But it’s better that you use the Triskelion and abuse it here. Get into an alt tunnel and wait ‘til invisibility pops in. Then when a helpless alt gets into the tunnel…(be careful of the Dialanche and the Vhoscythe, the alts that leave bombs will fall anyway and the Torso of the Halfturret will be the easiest of all) Processor Core: Threat: **** Favored to: Spire, Weavel and Noxus RUN FOR YOUR LIFE! This place is too small! At least you can hide somewhere, unlike the &$/?@# thing that is Sanctorus. Get enough ammo and go up to the platform across the bridge. If anyone appears you blast him with a zoomed Imperialist to the head. There’s a double damage on an alt tunnel near one of the sides, so be sure to get there first. Also, there’s a DA when four players are on this arena. ^ High Ground: Threat: ** Favored to: Trace Listen well: YOU OWN THIS PLACE!. It’s yours! Turn into Triskelion immediately and then grab the double damage. Everyone will have 99 hp, as there isn’t any health in the lower floor. One lunge, one death. Kill until DD wears off, then grab ammo and drop down to get life. Grab your Imperialist and snipe down from any terrace you feel like. Here, the higher you go, the better so try finding the highest spot and drop down for ammo and life when you need it. ^ Ice Hive: Threat: *** Favored to: Noxus Big place. Little passages. Not a good place to snipe and Noxus and Spire are always over here. Use the Judicator’s bouncing beam to your advantage. There’s a Deathalt somewhere around so be careful. What I know is that there is a doudle damage near the jump pad you get to by the gray corridor. ^ Alinos Perch: Threat: * Favored to: Everyone but Sylux and Spire (unless they snipe) Ahh! What a great place for sniping don’t you think? This place has lots of ledges and stuff made for you. You can get your Imperialist from the affinity orb or from the Imperialist orb that is on the part that has like a booth. There’s also a missile and ammo crystals. Backtrack to the place where you find the Affinity Orb and snipe from the ramp or from the ledges. Caution: In this arena EVERYONE can get the Imperialist, so don’t go to the middle of the arena and start shooting from there. ^ Sic Transit: Threat: ** Favored to: Noxus These three words will really help you: GET THE CLOAK! Once you have it find the Imperialist and enough ammo while they’re unable to see you. It expires quickly like in a minute or less so you gotta be fast. Once done, get into the part where Trace snipes you from in adventure or both ends of the bridge and blasto. Transfer Lock: Threat: *** Favored to: Kanden Trace isn’t made for this arena but if you’ll have to play on it get the Imperialist on the bridge and then gather full ammo and health (getting full health is mandatory in this arena because there aren’t any hiding spots). Then you can either snipe from the bridge or from the center part of the arena. Sanctorus: Threat: ****** Favored to: Kanden, Samus and Sylux This is the worst arena of all for a Trace! You’re crazy (and already dead) if you’re playing here! Samus and Kanden are extremely dangerous thanks to their homing attacks so be careful (and lucky). Try to find a sneaky place and Triskelunge or Snipe. Compression Chamber: Threat: **** Favored to: Sylux, Noxus and Weavel More small arenas? You’re screwed! Try to survive on a diet based of bouncing beams (Judicator), missiles and our Affinity and Alt. On the ledge you grab a missile you can go and snipe freely, as long as there are no other Imperialists but yours in play, because you’re caught between the walls. Incubation Vault: Threat: ***** Favored to: Sylux, Weavel and Kanden HELP! Please no more small arenas! Due to the little number of weapons you can get here you’re depending on luck and skill with the missile and affinity. Subterranean: Threat: * Favored to: Noxus and Kanden, maybe Samus Thank God no more small arenas! I was starting to feel claustrophobia! Ahh! My first wi-fi game was here, along with my first defeat… Those
were good times… No, not really. This is a weird and complex arena. Headshots are not that common but not that hard to make. Try having the Battlehammer close along with some missiles. And the Volt Driver can be really useful here. In the part that is like an ice maze you’ll be tempted to set a cloaked Triskelion and wait for a foe to come in. I “think” there is a cloak when you play more than 3 players and there certainly is a double damage in a ledge you reach using the jump pad and then going right, then walk the whole alley and there it is and there’s another DD in the broken column. ^ Outer Reach: Threat: ** Favored to: Weavel and Noxus, maybe Trace This arena rocks for Weavel! You’ll find an Imperialist on the higher level and the affinity orb on the middle level but sniping can be a little difficult because of the platforms. There’s also a Judicator and a Shock Coil. The Judicator works perfectly on the passages where you find life and the Coil just for when you’re annoyed. Be careful with the Triskelunge, a little mistake and you self-destructed. ^ Harvester: Threat: ** to **** Favored to: Trace and Kanden You own this place along with Kanden as long as you don’t get into the middle part. Get the Imperialist (you’ll find it on the middle platform of both sides along with ammo and life) and stay there. As soon as the prey shows his/her horrible face you fix it with a zoomed headshot. Careful of snipers behind holodoors ^ Weapons Complex: Threat: * Favored to: It’s so big, anyone can excel or loose, but I’ll say Trace thanks to the immense reach of the Imperialist and Sylux thanks to the speed of the Lockjaw. The name really stands for what it is: complex. Grab your affinity and the Magmaul. The ledges in the central room are great for sniping and I think there’s or a Cloak or a Double Damage. Try always to have the Imperialist on so you can attack anyone that shows even a little. ^ Council Chamber: Threat: ** Favored to: Trace and Weavel MY personal favorite when I use Weavel and sometimes Trace as it is an expanded version of Alinos Perch, it has all the weapons and a large energy. Stay where I told you to stay in Alinos Perch or snipe cloaked in the main chamber. Up to you. Remember to avoid Close Combat! Remember that here EVERYONE can get the Imperialist. ^ Elder Passage: Threat: ** to *** Favored to: Trace High Ground with underground hole and side tunnels. Follow the strategy of High Ground and this place is yours! Only remember to be careful of enemies behind holodoors. And use them too! Fuel Stack: Threat: boring to ** Favored to: Whoever has an Imperialist (only Traces so…) Get your Imperialist but also get the Volt Driver and the Battlehammer. The energy flow will take you upwards but if you stay too much time on it, it’ll sent you to outer space so use it carefully. Alts can be a pain on the neck here, specially bombing alts. I personally HATE this place, not becuz it’s bad but because it’s hell to find ppl here and even worse to snipe them. Fault Line: Threat: * Favored to: Noxus It’s an expanded version of Subterranean: It has a stone hallway with little ice corridors where you can find double damage. ^ Stasis Bunker: Threat: Here it should be Caution: **** Favored to: Weavel and Noxus: SDF’s palace. Get the Imperialist here. It is on the ledge where you grab the last UA Expansion in adventure mode. You can reach it by jumping to the sides and then to the platform, go for the health and try to use weapons like missiles or the Triskelunge. Try also the Battlehammer and the Volt Driver. ^ Head Shot: Threat: **** Favored to: The faster alts and everyone but Samus (which is a paradox because Samus’s alt is the fastes in the game) Isn’t it obvious?! Trace rocks, not owns, rocks, this arena. Get to the middle of the arena ASAP and grab the Imperialist. Then drop down and grab the Deathalt (I really mean it! Be fast or someone else will grab the Imperialist and the Deathalt). Use one of the tunnels and then the jump pads to reach your prey. Touch ‘em and presto! Back again to sniper, either stay on the platform and wait for the to jump, or get inside the building, in the higher level and shoot them from above. Remember that this place is in space so outside the building you’ll find that you’ll jump higher and fall down slower. This is great because if they fall slowly (they won’t be able to change direction very accurately) you’ll have a greater chance of head shooting them. Celestial Gateway: Threat: ** Favored to: Sylux down Trace up With a Trace, you can either OWN or LOOSE this arena, depending who reaches the top first with the Imperialist. Once on top, make them think is raining blood with your zoomed Imperialist. Remember that enemies will come from portals and you don’t know where they’ll appear so stay alert. ^ Alinos Gateway: Threat: *** Favored to: Spire, Trace and (maybe) Weavel Depends on who’re you fighting against to determine if either you win or loose. Against Spire: you are in trouble. Against any other prey: you won! Grab the Imperialist on the ledge and shoot with it from there. You can also start to shoot from where your ship lands in adventure, but you’ll be vulnerable against snipers on the ledge. ^ VDO Gateway: Threat: ** Favored to: Trace and Samus: Watch out, this is missile madness or explotion commotion! In defender, this place is totally yours. In any other mode too but in defender, your prey will be still, sitting on the defender ring while you can aim from above. And once you have the ring shoot anyone coming. As easy as that. Careful with Samus, lots of missiles here. There’s a Double Damage just bellow the part where your ship lands. Arcterra Gateway: Upper level threat: * Middle levels threat: ** Lower floor threat: *** Favored to: Strongest alt and maybe a lucky (or pro) sniper This will be one of the few places I recommend not to abuse Imperialist. Gather ammo and drop down to fight in medium-close combat. Shooting the Imperialist from above is really difficult and players will turn into alt down there. So grab missiles and life and pray for either having easy headshots because you’ll have no cover and no hiding spots or for enough resistance during the battle (there is a large energy in the lowest level which you can get only in alt) Oubliette: Threat: **** Favored to: Samus: Only missiles = Total pwnage! I dislike this arena. No. I HATE IT! There aren’t any weapons but missiles and that stupid OMG (Oh My Gosh!) Cannon. Grab missiles and life (Samus can be a threat due all the missiles here) and start ascending. You’ll reach the top and find the Omega Cannon. Shoot it and then take cover because you can self-destruct. In defender, there will be an affinity orb instead of the Omega Cannon and it will be at the lower level. ------------------------- 10. Glitches and Counters ------------------------- Whee! I think many of you, the few ppl that read this guide, will find this part of the guide excellent and very usefull. The threat meter here will reach the 10 stars. I’ll go again in the same order like in the Arenas. NOTE: Glitches don’t have counters, except glitching too. I’ll say how to avoid the effect of the glitch or any attack coming from it. Here we go: -Combat Hall Glitches: Headless Character Threat:3-4/10 Description: A character is standing in the alt tunnel while in biped, with his head covered by the wall Available: Anyone, anytime, usually used against a Trace Counter: Go alt and punish their stupidity with Triskelunges, or just attack their legs with Imperialist and finish with Magmaul. Turret in Alt Tunnel Threat: 7-8/10 Description: Hard to understand isn’t it? Weavel’s turret will be firing from inside the tunnel, not allowing you to pass or to reach to the medium energy, as it will be firing at you. Crap! Counter: Using the Imperialist is really hard, so use missiles and magmaul. I recommend magmaul a lot more than missiles as you don’t have to be so accurate. Invisible Floor Glitch Threat: 6/10 Description: An enemy will be firing at you from the part that should be cannon control room. Available only: one-on-one player match Counter: Missiles won’t work, neither the Imperialist or the magmaul. The nice trick is to stay in the alt tunnel above the energy corridor wall and wait for them to come out. It’s good to pass by near them sometimes, so they can deplete their ammo. Weavel Glitches Threat: 10/10 Description: Weavel will be attacking you from inside the lateral walls near the magmaul or near the aisle. Available only: with Weavel, anytime with 2 to 4 players. Counter: He’ll be able to move from right to left inside to wall, so stay in the alt tunnel above him and wait for him to come out. Don’t try to pass near him, as he won’t waste ammo, as he’ll attack you with the halfturret. -Data Shrine Glitches Biped in Alt. Form Tunnel Threat: You got to be an imbecile to use it so 1/10 Des: Tell me if I really have to describe it. Available: Anyone, anytime Counter: He’ll be stuck and won’t be able to move so either blow his head or turn alt and “funk” him. Wavel’s Turret Inside Alt Tunnel Threat: 4/10 Des: Well Jhon, when momma and poppa want to have a baby they order it to the stork, it’s no big deal. Available: It’s an only Weavel trick but you can get it off with Kanden too…Please ppl, think a little. Counter: Blow it off with missiles. -Alinos Perch Glitches Spire’s Sniping Spots Threat: 8/10 Des: Not really a glitch but places that he’s allowed to get to in dialanche. Counter: Snipe him. He can be inside the metal structure you respawn near sometimes or near the ramp where you get the energy and the missile. -Sic Transit Glitches Again Through the Wall Threat: 6/10 Des: Attacks from the wall in the place you get the shock coil and where the door taking you to our ship and where one spectral locks are located in Adventure Available: Anyone, anytime Counter: Stay in the part without roof. Duh! From the Ceiling this Time Threat: 9/10 Des: Again in the same part, just that from the ceiling, making Imperialist Headshots REALLY EASY. Available: Same as above Counter: Same as above -Harvester Glitches Attacking Sylux Threat: 10/10 Des: Attacks come from the middle of the arena, but no one’s there! Available: Only Sylux, any amount of players Counter: Srry to tell ya, but the easiest way is to disconnect. Maybe he’ll make a mistake and go out from the glitch by accident, but he’ll be using the coil, which means huge damage, little ammo needed -Weapons Complex Glithces Flying Lockjaw Threat: 0-1/10 Available: Only Sylux, any number of players Des: The lockjaw will be flying everywhere IN THE MIDDLE OF THE ARENA, WHERE GRAVITY IS WEIRD and won’t land, which is an annoyance as it’ll be hell to kill Counter: Aim well and blow it off Levitating Morph Ball Threat: 0-1/10 Available: Samus, any number of players Des: Same thing as above, only that it’s way harder to pull off and it won’t move as fast as the lockjaw. Counter: Use missiles and the Imperialist. -Headshot Glitches Flying Lockjaw Threat: 0-1/10 Available: Only Sylux, any number of players Des: Same thing, only that everywhere outside. Counter: Same thing Levitating Morph Ball Threat: 0-1/10 Available: With Weavel of course! And only when there are seven players and at the same time everyone press the W button Des: Same thing, only that everywhere outside Counter: Same thing -Alinos Gateway Glitches ***Spire Glitch*** Threat: 6-7/10 Available: Spire any number of players Des: THE AMAZIN SPIRE GLITCH LADIES AND GENTLEMEN…SUCKS (crowd violently gasps, several women faint). Spire will attack from the rock just to the left of the Imperialist, only that from the bottom. Counter: Stay in the little passageway where you get the Imperialist orb. They’ll eventually get tired or will waste their ammo and will have to go out. That’s when you blow their head off. -Arcterra Gateway Glitches Through the wall, again Threat: 4-5/10 only if you’re on top. Down it’s 0/10 Available: Anytime, Anyone any number of players Des: ppl attackin u from the wall in the superior part (Crowd claps violently) Counter: Stay down. -Oubliette Glitches Infinite Omega Cannon Threat: 10/10 Available: I don’t know anything Des: Infinite Oh My God Cannon Counter: RUN FOR YOUR LIFE! Inside ledge Threat: 6-10/10 Available: every time, every hunter, any number of players Des: someone inside a ledge near the omg cannon. Cannot be hurt not even by omg cannon Counter: wait near the omg cannon orb…some more…more…Zzzz -=-=ShAdOw FrEeZe=-=- Threat: 10/10 Available: only Noxus and any number of players Des: A Noxus freezes someone in front of him, doesn’t matter if he’s one hundred miles away. Counter: Never stay in front of a Noxus. Jump and strafe, then headshot. ------------ 11. Glossary ------------ Alt Spammers: Hate them. Kill them. Make them suffer. That’s my motto. These are guys who think their alt is too adorable to turn to biped so… Lie! These are persons who don’t have what it takes to kill in biped so they abuse their alts! You can’t headshot them and they’re so quick (except Dialanche, who seems even slower then bipeds) that an Imperialist shot is almost impossible! Use anti alt weapons. Anti Alt Weapons: These are weapons with a greater reach or greater splash damage. This makes them the best choice against alts. Bot Farmers: If you read the Instruction Booklet and the Wi-Fi booklet (thing that I think I’m the only human alive that does) you’ll see that it says that you can show your stat on nintendowifi.com True, if you log in to Internet your stat will be displayed in the web page. So the first one in the list is the best player ever and owns you in a second. False! These, can really be good players, which I doubt, or bot farmers. These persons train with level 1 star bots and in wifi they are displayed as “ Headshot Kills Record” while they are great noobs that can even be killed by my little brother. Cloak: Makes ANY PLAYER invisible even if they’re moving. Excellent for Trace and Headshot Imperialist. The halfturret’s legs will be visible, though. Also, while using the cloak the Triskelion’s invisibility will be lowered to the cloak level and the biped’s cloak will be augmented to the cloak’s level so it’s useful to make complex sniping moves. Deathalt: Turns you into your alt form and only with touching the other preys they’ll die! You’ll be circled by an orange aura and it’s pwnage! Only that if you stay still with Triski, the orange aura will still be visible. Crap! But it’s really cool to see an orange circle of energy flying in the air. Death Freeze (DF): a horrid combo made by new Noxus users that combines the Freeze with an Imperialist headshot while the only thing you can do is watch as they slowly change weapon and aim to your head… Double Damage: As it already tells you, it makes you make the double of the normal damage that you’d normally do. Specially useful with the Halfturret, Triskelion and with an Imperialist shot not to the head. Electric Tripwire: A Lockjaw technique. When the Lockjaw leaves two bombs close enough they’ll link together by an electric wave. If you step on it, the two bombs will be pulled toward you making damage. Explosive Triangle: A Lockjaw technique. When the Lockjaw leaves three bombs they’ll explode causing 180 damage if they were close enough. Don’t expect to receive 180 damage with a super incredibly big triangle. Glitch: Mistake done by game engineers that is not supposed to exist. Glitches only occur when some conditions are met. Glitch Spammers: People that abuse glitches. I HATE them. The combat hall glitches and the Spire’s only alinos gateway glitch are the most abused. These glitches allow them to get inside things and attack from there, while they’re invincible . imp: shortened of Imperialist. I use this term on boards, but never I the guide. Find me even one time I used the word imp in other part of the guide but this and I’ll give you super credit. Imperialisting: there’s a difference between imperialisting and going for headshots. Imperialisting consists in a smarter way to kill an opponent. Go for an Imperialist body shot to finish with whatever you feel like. Implunge: a sadist variant of Imperialisting, it deals 122 damage in no time. Go for the body shot to finish with a Triskelunge. It’s a respawn killer move. Lag: A player starts to teleport or to disappear, to reappear in another place. Ever happened to you? Lagshot: headshot scored by someone who (clears throat) headshots a lagging opponent. Noobs: OMG! These are the cause that made 5 star levels be 5 star levels! They don’t know what to do as they are ( most of the time) one star levels who are just new at wi-fi (BUT don’t think this are the only noobs, I once fought a 3 star level Sylux in High Ground that tried to coil me from the ground and I was in the ledge with the Imperialist. :0 ) Noob Hunters: No these are not noobs. These are ppl that in a four person match they go for the lower level player (happened to me once, until I blew that creep’s head out). Just show them, that even though you’re low leveled you can still make headshots. OHKO: One Hit Knock Out. Shadow Freeze (SF): OMG! WAAT! It’s a glitch used by Noxus users. It allows them to freeze ANYONE ANYWHERE in the ARENA! I don’t know how they do it but it can be very bad when you’re sniping… Or I do know how to counter it? (In creepy voice) Check…part…11…or else. You…won’t…check…part…11…or else? Then…something…bad…will…happen…to…you…or else?!? Shadow Death Freeze (SDF): Nasty combo of the SF and the DF. In other words, you’re pretty much dead, capicci? Triskelunge: I already explained it! It’s how I call the attack of the Triskelion! Any other word you want to add, feel free to talk to me. My e-mail is at the bottom of the FAQ. ----------- 12. F.A.Q.s ----------- Q: What’s Trace’s best arena? A: Keep in arenas with ledges and hard to reach places like Alinos Perch, Council Chamber, High Ground, Elder Passage, Celestial Gateway and VDO Gateway, But the best of all for Trace are High Ground and Alinos Perch with the strategies I gave you. And even Combat Hall, because has nice sniping spots and no one but Trace will have the Imperialist. Q: What’s MPH? A: Metroid Prime Hunters! Q: How do you know Trace’s gender? In fact how do you know all the hunter’s gender? A: In the instruction booklet they call every hunter “he” except Samus. Samus is FEMALE! Q: Why don’t I just alt-spam? A: Trace’s defense is weak. If you fight a Weavel with the Triskelion you may fall thanks to his Battlehamer. He is a SNIPER. If his affinity tells him to Snipe, then Snipe. Do what your affinity weapon tells you. Weavel’s affinity tells him to go on medium combat, but to stay away from enemies, that’s why his aff. ability throws enemies backwards. DO WHAT YOUR AFFINITY TELLS YOU! Q:I run out of ammo. What do I do? A: Check part seven. Q: Is Trace a bad idea for a radar match? A: Hell no! Sometimes, in fact, can help you to bring enemies to your current location allowing you to kill more enemies than in a no radar match. Against a bot it doesn’t really matter but playing against more than one enemy, bot or human, and all of them knowing your location can be dangerous. The trick you ask? Constantly change sniping spots. It’s great to have three sniping spots you can always go to if you’re already discovered in one of them! Q: I’m fighting in a small arena. What do I do? A: Nice to meet you, fighting in a small arena. Well now getting serious, you’re in trouble. Trace is so not suited for small arenas but his invisibility is a gift from God in these places. Try to kill fast and clean. If you miss a headshot, you might be in trouble. Be very careful of Spire and Weavel that can constantly damage you easily and of Samus and Kanden with their powerful and homing affinity weapons. In small corridors use the Judicator or the Triskelunge for better results. ----------- 13. Credits ----------- Thanks to gamefaqs.com for allowing me to post this guide. Thanks to you, for reading it! ;) Thanks to Nintendo, for creating such a great game with such great characters Thanks to Luis Fernando B.(Alias: Dark Ruler), for helping me in team strategies and for fighting with me. Thanks to Brandon, who told me about the combat hall glitch. BIG Thanks to Alekiel, for allowing me to have his guide as a base for mine. BIG Thanks to Oni_Kariudo, for allowing me to have his guide as a base for mine, for being such a good friend and also for remembering that he is still godly with the Magmaul. TITANIC Amounts of Thanks to Ryan Self Self, for the additional strategy. THANKS TO HAGANE, NOW RETIRED, FOR BEING THE BEST LEADER I HAD AND FOR ALL THE HELP YOU GAVE US. LIVE LONG, HAG...EVERYONE IN CM WILL REMEMBER YOU. If you’d like to contribute to my guide my e-mail is nikovan2@hotmail.com Please do I’ll give you credit and I’ll be very thankful. To simplify things A LOT add me and send me the info via chat. Yeah, I won’t open mails so if you have something to tell me or need advice, let’s chat. PLEASE ADD ME, THIS IS NOT MY MAIN MSN AND ITS ALMOST EMPTY! If you want, just add me to talk or stuff. I feel this guide is dead and I’ve worked too much on it to let it die like that. If at least three ppl add me, I’ll continue updating it, if not, I’ll remove it from Gamefaqs, as it’s not helping anybody, I think. -------------- 14. Legal Deal -------------- Copyright: This guide may not be copied, reproduced or changed in any way. This guide is my property-Riccardo Fabbro’s property. The only web page where this guide is authorized is gamefaqs.com Nowhere else. You can print it as long as you don’t paste it anywhere or take credit or money from it. You can’t use this guide as a base for your own unless I give you my permission. Trace FAQ©