================================================================================ Metroid Prime Hunters Various Attributes (Multiplayer) Document Version 1 Revision 2 Date: Aug16, 2006 Author: Guy Perfect ================================================================================ Contents ================================================================================ Section Name Description -------------------------------------------------------------------------------- Contents This section Disclaimer No, I don't claim ownership Introduction A few words expressing valuable purpose and wisdom Hunter Attributes The juicy stuff: Quirks of the Hunters Weapon Attributes Quirks of the Weapons Map Attributes Quirks of the Maps Revision History Didn't think I'd need one, but I do Contact For when you want to yell at me ================================================================================ Disclaimer ================================================================================ This document is provided to the public as-is with hopes that it will be useful. While copyright still exists for the author, it is only asked that those who borrow this document or parts of it acknowledge credit to the author for the content that was borrowed. Other than that, there are to be no restrictions as to how this document is used, so long as it doesn't violate any laws of the region where it is intended to be used. While this document is not bound to any specific distribution, it is only guaranteed to be up-to-date if obtained from GameFAQs.com ================================================================================ Introduction ================================================================================ Pardon the non-decorative heading there, but I nearly pulled out my hair trying to get the ASCII art to be as shiny as the game's packaging. That's how terrible I am at ASCII art. (Truth to tell, I see no reason to put anything but a title up there) Previous iterations of this document stated "I've been looking through Metroid Prime Hunters for a while and for the life of me, I can't find a single exploit." Surprise to me, there are a few exploits. Big ones. Those aren't documented here. Well, we're pretending there aren't exploits, so the following paragraph should make more sense. Well, that's just good handywork for Nintendo Software Technologies. It's a good thing that their first game isn't bug-prone as the first Metroid was. This simply serves as a good reputation. But being a branch of Nintendo, they certainly couldn't let a perfectly good bad reputation go to waste, so they pulled a weird stunt that leaves us all awe-struck... ken. Awe-strucken. Instead of allowing us to cheat, they took all the cheap moves and gave them to the Hunters in multiplayer mode. And now they call them "attributes" instead of whatever kinds of unholy things we'd like to call them. Every character has some demonic quirk that makes them a nasty opponent, so the multiplayer experience as a whole can sometimes turn into who can cheap out the other players most. Okay, well... It's really not that bad once you get to know your Hunters on a more personal level. Not too personal, though. That's just gross. But with the knowledge that every character has some flippin' abilities that the other Hunters don't comes the ability to play one fun multiplayer game. So with hopes that no one will tear out all their hair while playing the game online, I provide this list of observations so you can be aware of what you're up against. 'Cause lemme tell ya: Those people online only know of, like... two of these. And that's what they use. Nothing else. They're cheap players, but easy to beat. ================================================================================ Hunter Attributes ================================================================================ Hunter: Samus Affinity Weapon: Missile Alt-Form: Morph Ball -------------------------------------------------------------------------------- Attribute: Bouncy Bombs If Samus is near an enemy when a Morph Ball Bomb is deployed, it will detonate immediately. If you time things just right, you can lay three consecutive Bombs on top of your opponents. The visual result of this will be that it appears you are bouncing up and down on top of their head. Funny as it may be to look at, it's a world of nastiness for the opponent. There is no Alt-Form attack that can harm you when you're doing this. So if someone tries to Alt-Form you to death, this is the perfect response. Attribute: Bowling Ball The Morph Ball Boost, while it could act as an evasive mechanism, is also somewhat lethal. It does a fair amount of damage to enemies when you collide with them, so it's a perfect way to keep that guy with high damage from making it to the Energy in one piece. Attribute: Seeker Missile Okay, the Seeker Missile is an item in Metroid Prime 2: Echoes, but I figured the name was approperiate. When Samus charges a Missile and fires it, it will follow targets. This is a great way to peg your opponents from a map's walk away. While it costs 2 Missiles per shot, it's a great way to get some powerful kills at a distance with high accuracy. ================================================================================ Hunter: Kanden Affinity Weapon: Volt Driver Alt-Form: Stinglarva -------------------------------------------------------------------------------- Attribute: The Wiggler When the Stinglarva drops its tail, it normally stays put and explodes shortly afterwards. If there is an enemy nearby, however, it will skitter towards them like college studends to a case of beer. Never, ever, EVER chase after a Stinglarva. Didn't your grandpa ever teach you that? Attribute: Kapwowawoahuwioiyooiowioop You've undoubtedly seen it in Adventure mode: A big ball of lightning follows you as you try to run for safety and, when it hits you, the whole screen goes all wavy and you can't see straight. It's usually against those friggin' Guardians. So you shoot the charged Volt Driver at them but you notice it doesn't follow them. You wonder, does it at least screw with their vision? No. Only Kanden has the skillz for that. When he charges the Volt Driver, it will seek enemies and disrupt their visors on contact. Note: Some people have e-mailed me to say that Kanden does not take damage from the electrical reactors on Incubation Vault. He does. ================================================================================ Hunter: Spire Affinity Weapon: Magmaul Alt-Form: Dialanche -------------------------------------------------------------------------------- Attribute: The Suction-Koosh Spire's alt-form has the ability to scale walls. Lots of people e-mailed me since previous versions of this document stated that this ability isn't particularly useful in combat. While it won't deter other players from blasting your head off, this maneuver vastly increases your ability to traverse the map and can even get Spire to some places that other Hunters can't go. Attribute: Cold Feet I often wonder... When Spire steps in lava, does it heat him up or does he heat it up? Whatever the case, it's not important. What IS important, however, is the fact that Spire will not take damage from Lava. It's like his home away from homes. And you don't dare attack a man in his own home. Alinos Gateway and Council Chamber are places to make use of this. Attribute: Need a Light? On a cool night in late spring, there's not much that's more relaxing than seeing your rivals burst into flame and flail about in pain as they burn to cinders. Charging the Magmaul while equipped with a Spire will let you do just that. ================================================================================ Hunter: Trace Affinity Weapon: Imperialist Alt-Form: Triskelion -------------------------------------------------------------------------------- Attribute: Abra Cadabra! Trace is one dodgy little fellow who likes to go missing. I wonder if he ever exploited this fact as a rebellious teenager? Well, he'll disappear while immobile. As a biped, however, he must be holding the Imperialist to perform this magic trick. Triskelion, however, can disappear whenever. This is good for hiding in corners. Oh, and sniping, but I guess you knew that. Hiding in corners is what all the cool kids do, though. Just not in Survival mode. The game will point you out if you camp. Attribute: Was That Your Foot? The lunge attack of the Triskelion is incredibly painful. Given the proper camping location, unsuspecting waywanderers can have their feet slashed out from under them. And since this character vanishes when he sits still, the entire map pretty much qualifies as the proper camping location. Hanging out by Energy is always good. 'Cause then you can figure anyone who comes along will have low enough energy for you to kill them. Beware the Coward detector in Survival mode, however. ================================================================================ Hunter: Noxus Affinity Weapon: Judicator Alt-Form: Vhoscythe -------------------------------------------------------------------------------- Attribute: Vho-Gyro The Vhoscythe, while being a rather effective attack all in itself, also makes for one of the best games of Battle Tops you'll ever play. Holding the Fire button in Alt-Form mode will make the Vhoscythe extend and stay extended indefinitely. Just drive around until you touch someone and instant damage abounds. The only thing that would make this move more perfect is if Noxus got dizzy and fell over when you get back out of Alt-Form mode. Attribute: Chill Out! Depending on the strategy employed, Vho-Boy here can be quite the nasty freezer on legs. Charging up the Judicator fires a short-range puff of mist. Contrary to initial response, this is not due to his gun being defective. No, this mist will somehow encase any nearby targets in a shell of ice and leave them immobilized for what all but Noxus would consider too much time. Attribute: Grav Gyro Looks like the beta testers were slacking off, here. I'm a veteran and very experienced programmer (hey, it's not bragging if it's true) and I can't explain how this one ended up existing. When you're twirling around with the Vhoscythe's attack in low-gravity areas, the gravity will be normal. Useful if you need to, um... fall quickly, I guess. Try this one out at the bottom of Head Shot and try not to laugh. Note: Some people have e-mailed me to say that Noxus does not slide on ice environmental effects. He does. ================================================================================ Hunter: Sylux Affinity Weapon: Shock Coil Alt-Form: Lockjaw -------------------------------------------------------------------------------- Attribute: The Sylux Triangle Being in a prototype Power Suit, Sylux gets access to Bombs, much like Samus. The difference here is that these are STEALTH bombs. Yeah. They can explode so quietly that... oh, no. Wrong kinda stealth. Laying down two bombs will connect them with an ensnaring stream of electricity that sticks to players like stink on cheese. And that means, of course, that once they step in it, both bombs will retract and blow up in their face. Using a third bomb will make a triangle of electricity momentarily, catching anyone who happens to be in the way. But the third bomb will also remote-detonate the other two. Expertise with this attack takes some practice, but it gets aggrivating for other players once you become proficient with it. Attribute: Techno Dracula Sylux has always been a real cheap shot at heart. So cheap is he, that he uses an unauthorized Shock Coil even in multiplayer matches! What's so different? Well, using the Shock Coil as Sylux will leech energy from your opponents and add it to your own. Talk about mega-cheap. While the Shock Coil doesn't deal a terribly great amount of damage in the first few seconds of use, you can still use it as some emergency recovery if you need to. Use this one from a ledge up above so you can duck to safety once your host figures out what you're doing. And I might just be wishful, but I swear it seems that Sylux has a longer Shock Coil range than everyone else. Attribute: Alt on Wings Shenryu sent me an e-mail and notified me of a for-real exploit! And to make matters worse, it works in multiplayer games. Wherever there's low gravity, Sylux's bombs come in useful. Since the third bomb will auto-detonate, you will float up in the air when you lay it. Using that third bomb with good timing, you can fly all over the place. This can be very useful on Head Shot once you get the Deathalt. I've had some luck with Samus bomb jumping in low-g, but it's not too useful to go straight up. ================================================================================ Hunter: Weavel Affinity Weapon: Battlehammer Alt-Form: Halfturret -------------------------------------------------------------------------------- Attribute: Who Needs Aim? The Halfturret will autofire normal Battlehammer shots at opponents in range. Its accuracy is remarkable, so it can deal a good chunk of damage when you're not around. Mix this in with your upper body jumping on people and you have a fortitude second to none other. The turret can be shot dead, but it takes half of your energy every time you deploy it. Reconstructing yourself will combine any energy both pieces still have at time of reconstruction. Battlehammer observation sent in by Jamias. Attribute: Splash Hammer At first, I didn't think Weavel had any more attributes. But he does! A whole gob of people e-mailed me once I released this document to let me know the following bit of juicy info. Weavel's Battlehammer attack detonates when it hits something, causing a considerable amount of splash damage. I noticed this myself, but it never clicked that only Weavel could do it. Thanks, e-mailers! ================================================================================ Weapon Attributes ================================================================================ Missile: Due to their concussive nature, head shots with Missiles end up being whole-body shots. I personally have never seen a Missile round register as a head shot. Adam Halenbeck e-mailed me and stated that it's possible, but don't count on it happening. This is especially evident for Samus' homing missiles, which target the center torso. Imperialist: People have e-mailed me with differing information about the power of a zoomed-in Imperialist headshot. Consensus is that it's a 1-hit kill even if the opponent has 199 Energy, but I haven't verified that. Other sources state it's close, like 180 or so. Regardless, headshots with the Imperialist are almost always fatal. Another fascinating quirk is that you only get half as much Universal Ammo when using the Imperialist. Battlehammer: While the weapon is affected by gravity and is not super-powerful per shot, this weapon doesn't use as much Universal Ammo. When equipped, you will have 2.5 times as much Universal Ammo as the other weapons. Judicator: Noxus is the only one who can freeze with the Judicator. Everyone else will fire three simultaneous blasts of Judicator when charged. Truth to tell, this actually deals more damage than the former. Preference is really the determining factor when figuring out if Noxus is the right choice for you. Shock Coil: This weapon will attach to enemies while in biped mode, but is somewhat ineffective against Alt-Form enemies. Not good if you're the slug bearer, but it's the best way to avoid the weapon's gaping maw. The weapon is more effective at range, as it will even attach to Alt-Form enemies that way. Affinity Weapon: Occasionally, you will find a white pick-up on the map that equips you with a subweapon. This special item is the Affinity Weapon, which will equip the player with 10 rounds of Universal Ammo as well as their affinity weapon. For Samus, 5 rounds of Missiles are rewarded instead. Cloak: Not exactly a weapon, but it's there nonetheless. This item will make you invisible for a short time, vanishing from sight for everyone and making Trace be super-jealous of you. This will let you sneak up on people in a way that it's more accurate to describe as "walk up to their face." So I suppose it is a weapon. Just a psychological one instead of a physical one. Deathalt: This pick-up is out in the open on the map Head Shot, but there's a few more of them hiding in other maps such as Processor Core and Ice Hive. They're a pain to find, but once you know where they are, it's paradise for you in the Tetra galaxy. It forces the player to take Alt-Form and it will kill other players in a single hit just by touching them. Players with the Deathalt have an orange, smokey aura around them, so if you see them glowing at you, it'd be best to turn the other way and run as fast as your little legs can take you. The Deathalt has a very slow respawn interval (if it respawns at all on a given map) and lasts for a limited time. Double Damage: A few maps, such as High Ground and SIC Transit, have a pick-up called Double Damage that, contrary to what I used to fear, does not make enemies inflict twice as much damage on you. In fact, it's the contrary: You deal twice as much damage to enemies. The pick-up makes you blue and shiny, so it's obvious to everyone else that you've obtained it. I've noticed that things often become a game of "Shoot the shiny blue guy! He's got Double Damage!" Double Damage lasts for a limited time only, so get your credit card ready! Omega Cannon: After beating Gorea 2 in Adventure, you'll unlock the Oubliette map for multiplayer mode. Up at the top of the map is a pick-up to obtain the Omega Cannon. This is the only weapon on the map, so most people will probably make a b-line for it. It's a powerful weapon with an interesting twist: It kills instantly if you have a direct line-of-sight to where it detonates. It explodes when it hits something, so shoot at a distant structure and hide behind a wall. This is the cheapest of the cheap, and battles on Oubliette invairably degrade into contests to see who can obtain the Omega Cannon first. The Omega Cannon is only good for one shot. Note: Many people have e-mailed me about the validity of my diagnosis for the effect of the Omega Cannon, but I have verified it to be correct. Watch what NPCs do when you fire it: they hide behind things. ================================================================================ Map Attributes ================================================================================ Alinos Gateway: Joe Pomerening wrote in to inform me of an exploit. From the ledge where the Imperialist is, you can see some piles of rubble laying on the ground on the far side of the map. You can shoot THROUGH these with the Imperialist from that ledge for some reason. If someone's hiding behind one of those, you can make it so they're downright baffled when you snipe them to death. Oubliette: This map is unlocked after beating Gorea 2 in Adventure mode. The music is different from all other maps, there are no Sub-Weapons, and there is no Universal Ammo. All there is is the Omega Cannon and Energy. Is that green stuff in the sky, like... flowing brain matter or what? Stasis Bunker: I didn't see this map until I first played a Wi-Fi game. I don't know if you have to win or not, but I'd say it's safe to assume you'll unlock it if you play a Wi-Fi game. Additionally, this is the same map that's used in the First Hunt demo for the Morph Ball Training. Weird, huh? That secret passageway leading to the Imperialist is there in First Hunt, but there's an invisible wall stopping you from getting in. Freaky. Maps with Outer Space: Anywhere there are stars beneath you, with the exception of Outer Reach, there will be low gravity. This is useful for doing some weird Matrix-esque fights if you're the kind of person who likes doing that kind of thing. It's especially useful in Capture and Bounty modes, since you're nigh-impossible to catch when floating around aimlessly. Maps with Shared Rooms: A few maps appear to be identical to another map at first glance, but in reality those maps are extended versions of their counterparts. Such map pairs include Alinos Perch -> Council Chamber, Subterranean -> Fault Line and High Ground -> Elder Passage. Number of Players: In Survival mode and games with only two players, changes in available pick-ups will take place: Large Energy may turn into Medium Energy and Universal Ammo may not appear. ================================================================================ Revision History ================================================================================ Drat. I'm not perfect. Turns out some revisions did need to be made to this document. Fortunately, only two to date have been made since the time it's been up on GameFAQs. Let's hope it stays that way, lest I be more imperfect. I mean, my NAME is Guy Perfect, so I don't think I can handle much imperfection. (Guy Perfect is not my legal name, in case you try to look for me) v1r3 - Aug16 - Changed a whole lot of crap v1r2 - Apr19 - Fixed typoes (2), added Disclaimer, added Map attributes (3), adjusted Imperialist attributes (2), ammended Sylux attributes (2), added Noxus attribute (1) v1r1 - Apr15 - Added Weavel attribute (1), added Sylux attribute (1) v1r0 - Apr13 - Initial release ================================================================================ Contact ================================================================================ I probably missed something... or posted some incorrect information... or something. Questions and comments will be accepted at the following for-real e-mail address: bafap5@yahoo.com