Meteos FAQ/Walkthrough Nintendo DS Author - TakenoMunetsugu Current Version: 1.0 +-----------------+ |Table of Contents| +-----------------+ 1.0 A Brief Introduction 2.0 Update Information 3.0 Prologue 4.0 Conrtols/Playing the Game 5.0 An Array of Launch Techniques 6.0 Simple Mode 7.0 Star Trip Mode 7.1 Straight Route 7.2 Branch Route 7.3 Multi Route 8.0 Time War Mode 8.1 Time War Rule Set 8.1.1 2:00 Time War 8.1.2 5:00 Time War 8.2 Meteo War Rule Set 8.2.1 100-Meteo War 8.2.2 1000-Meteo War 9.0 Deluge Mode 10.0 The Fusion Room 10.1 Planets 10.2 Items 10.3 Rare Metals 10.4 Sounds 11.0 Wireless Battle 11.1 VS. 11.2 DS Download Play 12.0 The Planets 13.0 Options 14.0 Extras 15.0 Unlockables Acquired as Prizes 16.0 FAQ Within the FAQ 17.0 Disclaimer/Legal Stuff 18.0 Credits 19.0 Contact Information 20.0 Conclusion Now, then. Let's get started, shall we? +----------------------------------------------+ |1.0 A Brief Introduction | +----------------------------------------------+ Meteos - Tetris Gets A Makeover. Meteos is, more or less, simply Tetris without the generic music and that it has movable pieces in lieu of the slow-motion drop-and-rotation shtick. Now, I am not going to sugar coat it. This game is EXTREMELY ADDICTIVE. Which can be both a bad and good thing. You decide. On with the FAQ, now... +----------------------------------------------+ |2.0 Update Information | +----------------------------------------------+ v. 1.6 - November 12, 2005 Changed the prerequisites for fusing Forte. It costs 2980 Soil, not Soul. x_x v. 1.5 - October 23, 2005 A little more information added in various sections. v. 1.4 - October 21, 2005 A couple more typos and errors fixed. Lines lengthened to a maximum of eighty characters per line. Added some more information into various areas. v. 1.1 - October 19, 2005 Fixed a few errors in margins, spacing, as well as two or three typos. v. 1.0 - October 16, 2005 Initial FAQ debut. +----------------------------------------------+ |3.0 Prologue | +----------------------------------------------+ It was a dark time...the existence of all planets was threatened by one: the evil planet Meteo. A stream of phantasmagoric matter flowed endlessly from the planet. This matter, called Meteos, crushed life and stole the sparkleof the universe. World after world fell... But then, by chance, three Meteos of the same type aligned. Fusing together, they ignited, firing the other Meteos into space! A defense strategy was formed: the civilizations of each planet launched counterattacks by fusing Meteos in different ways. Thus the last, desperate stand versus Meteo began. The MetamoArk - a warship made of Meteos ore - set off as a bastion ofhope, with the fate of the entire universe resting on a lone civilization's valor. +----------------------------------------------+ |4.0 Controls/Playing the Game | +----------------------------------------------+ In Meteos, your main objective is to form horizontal or vertical rows of similar Meteos. You'll need a minimum of three either way to ignite them and launch them into space. Meteos will descend onto the playing field, one after another. Move Meteos vertically within the columns to form horizontal or vertical lines of matching Meteos. It should be noted that Meteos CANNOT BE MOVED HORIZONTALLY. Lines of matching Meteos (minimum of three) will ignite, launching all Meteos above the burnt Meteos into space. If Meteos reach the upper limit of the atmosphere (the first horizontal line off the top of the screen), a nova (loss of one life) will occur. As for controls: it is much quicker to simply use the stylus to do all of your bidding, but if you insist on using the buttons for that traditional feeling, here are your controls: +-------------------------------------------+ |Table 4-1 - Button Controls | +-------------------------------------------+ |A Button - Confirm Selection, Swap Meteos | +-------------------------------------------+ |B Button - Back, Cancel | +-------------------------------------------+ |X & Y Buttons - Switch In-Game Target | +-------------------------------------------+ |L % R Buttons - Activate Speeder | +-------------------------------------------+ |Start - Pause | +-------------------------------------------+ |Select - Switch Planet Viewer (Top Screen) | +-------------------------------------------+ |Directional Pad - Move cursor | +-------------------------------------------+ +----------------------------------------------+ |5.0 An Array of Launch Techniques | +----------------------------------------------+ There are a few maneuvers to combo launches to score higher and launch more Meteos at the same time. To be a good player, it is almost vital to put these techniques into good practice. Here I list three techniques, one which I believe to be in each of the categories of Beginner, Intermediate, and Advanced. Here is a legend for the following diagrams: Let R = Random Meteos M = Meteos Used to Illustrate Technique V = Propulsion Fire -------------------------------------------------- Beginner Technique - Secondary Ignition - After launching a large stack of Meteos towards space, form additional lines of Meteos within the stack prior to the time that it falls to set a secondary ignition going and launch the stack higher. Remember, just because it's a beginner technique doesn't mean it's weak. Secondary ignitions are, indeed, very useful very often. -------------------------------------------------- Diagram 5-1 - Secondary Ignition: RRRRRRRRR (Keep in mind that RRRRRRRRR this stack is already RRRRRRRRR in the air.) RRRMMMRRR VVVVVVVVV -------------------------------------------------- Tip: For this technique, it is recommended that the Meteos used to initiate the secondary ignition be closer to the bottom of the stack, you will most likely find more success if you do so. -------------------------------------------------- Intermediate Technique - Midair Dock - After launching a stack of Meteos into the air, launch another stack that has at least ONE COLUMN IN COMMON WITH THE STACK IN MIDAIR. The two stacks will dock and become one in the air. Another useful technique. -------------------------------------------------- Diagram 5-2 - Midair Dock: RRR RRRR RRRR VVVV RRRRR R RRRRRRR RRRMMMR -------------------------------------------------- Tip: As aforementioned, the two stacks will become one upon docking. This means that the Meteos in either stack are able to be used interchangably with the second stack. If you are able to think far ahead very quickly, it is a most effective tactic to use the Midair Dock technique in conjunction with the Secondary Ignition technique to send both stacks into space! -------------------------------------------------- Advanced Technique - Step Jump - After launching a stack of Meteos, attempt to align the Meteos at the bottom of the descending stack with the Meteos at the bottom of the grounded stack next to the falling stack. They will ignite and fuse, creating a larger stack. I call this an Advanced Technique primarily for the reason that it requires, especially on planets like Gravitas, extremely quick thinking. -------------------------------------------------- Diagram 5-3 - Step Jump: RRRR RRRR RRRR RRRM VVVV RRR RRR MMR -------------------------------------------------- Tip: A most impressive variation of the Step Jump that I like to call the "Double Jump" involves using the Step Jump technique on both sides of the falling stack. Using the Double Jump, it is very easy to clear the screen of Meteos. +----------------------------------------------+ |6.0 Simple Mode | +----------------------------------------------+ Simple Mode is just one game of Meteos in which you set the rules. Pressing the Simple button after pressing Meteos will bring you to a screen in which you can adjust the settings of the game: rules (Stock or Time) difficulty, CPU level, home planet, teams (if any), and the amount of CPU players in the game (not choosing any will result in a game that will last until the conditions are fulfilled). In a Stock game, players compete to be the last one standing. Every time your planet suffers one nova, you lose one life. When you have no lives left, you lose. However, in a Time game, the player with fewer planet novas is the winner. If both players have the same number of novas at the finish, the player who has accumulated the most points wins. After each game, you obtain all of the Meteos you have launched (with the exception of incinerated Meteos). +----------------------------------------------+ |7.0 Star Trip Mode | +----------------------------------------------+ Star Trip Mode is divided into three types of gameplay: the Straight, Branch, and Multi Routes. -------------------- 7.1 Straight Route -------------------- The simplest form in Star Trip Mode. You play in six planets and then in Meteo. The first planet is a random choice of one of the four starting planets (Geolyte, Firim, Oleana, Anasaze) and the remaining five are completely random, or so I theorize. -------------------- 7.2 Branch Route -------------------- Each time you clear a planet, you move on to one of two planets ahead of it. Choose the path that you prefer. It should be noted that all of the pinkish-purple planets at the end are Meteo, but each gives off a different ending. -------------------- 7.3 Multi Route -------------------- In this route, enemies form teams (in some cases two on one, in some three on one) against you. In addition, each stage has a mission. Completing it opens the upper path as a potential choice. It should be noted that if you clear the stage but fail the mission, you will be forced to choose the bottom planet. The upper route is harder, but you can get to True Meteo, the top Meteo in this route. True Meteo is somewhat difficult; it's three planet Meteos against you. I do not recommend using the speeder much against them, and try to deal with one at a time. --------------------------------------------------- Diagram 7-1 - Multi Route Map 9 10 16 3 2 4 15 1 8 11 12 17 5 7 6 13 14 18 --------------------------------------------------- In this map, # 16 is True Meteo. --------------------------------------------------- After you complete one of any of the three routes in Star Trip Mode, you will be brought to a credits screen. There you can play in the Metamo Ark, which apparently is, in fact, a planet. The screen will have been zoomed out, so you'll need good eyesight and precision to get Meteos here, but until you fuse Planet Meteo, this will be the only source you'll have of getting Glow Meteos and Dark Meteos like candy. --------------------------------------------------- Although Star Trip does not display individual results after each stage, it has been confirmed that you do, in fact, obtain the non-incinerated Meteos launched. +----------------------------------------------+ |8.0 Time War Mode | +----------------------------------------------+ In Time War, you compete for a high score under predetermined conditions. There are two rule sets: Time War and Meteo War. -------------------- 8.1 Time War Rule Set -------------------- In Time War rule sets, there are two subdivisions: 2:00 Time War and 5:00 Time War. ---------------- 8.1.2 2:00 Time War ---------------- In the 2:00 Time War, the objective is to get as high a score as you can in two minutes. This partition is always played in Geolyte, a standard planet that even the newest of players can hold their own (to some extent) on. In Geolyte, I recommend using the Double Jump technique that I mentioned as a tip after Diagram 4-3. ---------------- 8.1.2 5:00 Time War ---------------- In the 5:00 Time War, the objective is the same as the 2:00 version, to score as high as possible, except in five minutes rather than two. This partition is always played in Layazero, a more difficult planet than Geolyte, but after building up a little experience, it should be cake. -------------------- 8.2 Meteo War Rule Set -------------------- In Meteo War rule sets, there are also two subdivisions: 100-Meteo War and 1000-Meteo War. ---------------- 8.2.1 100-Meteo War ---------------- In the 100-Meteo War, the objective is to launch (into space) 100 Meteos as fast as you can. This partition is always played in Firim, a rather aggressive planet, so this should not be difficult to accomplish by the 10 second mark. ---------------- 8.2.2 1000-Meteo War ---------------- In the 1000-Meteo War, the objective is the same as the 100-Meteo War, except, as the name implies, you must launch a thousand Meteos. This partition is always played in Hevendor, which has zero gravity. In most cases, any ignition is an instant offscreen. -------------------- As always, you put all the Meteos that you have launched into your stockpile. +----------------------------------------------+ |9.0 Deluge Mode | +----------------------------------------------+ Deluge Mode is Meteos' version of Survival Mode in most other games. You are given one stock, so play until you fail, basically. Needless to say, the longer you play, the faster the Meteos fall. Here are a few tips to help you score high: 1. Make it so that there are no Meteos on the ground - all are airborne - and keep using the Secondary Ignition technique. 2. Use the speeder efficiently, it is a great ally. 3. Attempt to clear the screen often. This is especially useful on Forte, where you can get all Meteos airborne, perform a few Secondary Ignitions, and ignite the stack one final time using a vertical stack. 4. Remember, there are no items in Deluge Mode, so don't expect a Super Rocket to come and save you. 5. Try not to use the speeder too much late into the game. 6. Most importantly, working calmly under pressure will prove to be a valuable asset. Even if every column is bordering the limit, there's a way out. Trust me on that one. -------------------- Yes, you do gain Meteos here, too. +----------------------------------------------+ |10.0 The Fusion Room | +----------------------------------------------+ Throughout this FAQ I have mentioned that you hoard up non-incinerated Meteos into a stockpile. Well, this is where they come into play. You can use the Meteos you've launched as elements for fusion. In this game, fusion is a term for shopping. You pay Meteos and get something in return. The Top Screen shows how many elements you have, while the Touch Screen shows the number of Meteos needed for fusion. The types and amount of Meteos needed for fusion differs for each item. If you have enough Meteos to fuse something, it will be lit up. If you don't, the amount of Meteos needed will be in red on the Top Screen. You can fuse in one of four categories: Planets, Items, Rare Metals, and Sounds. -------------------- 10.1 Planets -------------------- You can fuse 28 planets, making a grand total of 32 planets in the game, not counting the Metamo Ark at the end of Star Trip. +---------------------------------------------------------+ |Diagram 10-1 - Planets In the Fusion Room | +---------------------------------------------------------+ |Bavoom - 1000 Air, 200 H2O, 200 Zoo | +---------------------------------------------------------+ |Boggob - 50 H2O, 100 Air, 100 Zoo, 600 Herb, 1 Glow | +---------------------------------------------------------+ |Brabbit - 1800 Air, 150 Fire, 150 H2O, 150 Zap, 150 Herb,| |150 Zoo, 1 Soul | +---------------------------------------------------------+ |Cavious - 2000 Soil, 1 Air, 1 H2O, 1 Zoo, 1 Glow, 1 Dark,| |2 Time | +---------------------------------------------------------+ |Dawndus - 1200 Fire, 300 Air, 300 Soil, 700 Herb, 700 Zoo| |10 Glow | +---------------------------------------------------------+ |Florias - 1 Soul | +---------------------------------------------------------+ |Forte - 2980 Soil, 1 Zoo, 8 Dark | +---------------------------------------------------------+ |Freaze - 200 H2O, 100 Air | +---------------------------------------------------------+ |Gigagush - 20 Air, 300 Iron, 10 Fire, 30 H2O, 1500 Zoo, | |30 Dark, 1 Soul | +---------------------------------------------------------+ |Globin - 3333 Zoo, 666 Dark, 3 Soul | +---------------------------------------------------------+ |Grannest - 200 Zap, 200 Iron | +---------------------------------------------------------+ |Gravitas - 1221 Soil, 1441 Iron, 121 Zap, 161 Zoo, 1 Time| +---------------------------------------------------------+ |Hevendor - 777 Air, 777 H2O, 777 Iron, 777 Herb, 777 Fire| |777 Soil, 777 Zap, 777 Zoo, 77 Glow, 77 Dark, 1 Soul | +---------------------------------------------------------+ |Hotted - 4000 Fire, 800 Iron, 50 Dark, 2 Soul | +---------------------------------------------------------+ |Jeljel - 666 Fire, 666 Zoo, 666 Soil, 3 Dark | +---------------------------------------------------------+ |Lastar - 1500 Glow, 2 Time | +---------------------------------------------------------+ |Layazero - 256 Air, 256 Fire, 256 H2O, 256 Soil, 256 Iron| |256 Herb, 256 Zap, 256 Zoo, 64 Glow, 64 Dark | +---------------------------------------------------------+ |Luna=Luna - 1500 Fire, 1500 Soil, 1500 Iron, 100 Zap, 100| |Herb, 2 Soul | +---------------------------------------------------------+ |Megadom - 200 Air, 200 Fire, 100 Soil, 100 H2O | +---------------------------------------------------------+ |Mekks - 1024 Iron, 800 Zap | +---------------------------------------------------------+ |Meteo - 5000 Air, 5000 Fire, 5000 H2O, 5000 Soil, 3000 | |Iron, 3000 Zap, 2000 Herb, 2000 Zoo, 1000 Glow, 1000 Dark| |5 Time, 5 Soul. Note that in order to be able to fuse | |Meteo, you must have seen at least 8 endings in Star Trip| |Mode. | +---------------------------------------------------------+ |Starrii - 2500 Herb, 2500, 500 Glow, 3 Time | +---------------------------------------------------------+ |Suburbion - 1200 Dark, 78 Air, 77 Fire, 75 H20, 2 Soul | +---------------------------------------------------------+ |Thirnova - 2800 Zap, 1000 Fire, 75 H2O, 2 Soul | +---------------------------------------------------------+ |Vubble - 3000 H2O, 2500 Air, 80 Glow, 1 Time | +---------------------------------------------------------+ |Wiral - 2000 Zap, 500 Iron, 50 Glow, 1 Time | +---------------------------------------------------------+ |Wuud - 3000 Herb, 800, H2o, 1 Soul | +---------------------------------------------------------+ |Yooj - 4000 Air, 1000 H2O, 500 Fire, 100 Glow, 1 Time | +---------------------------------------------------------+ -------------------- 10.2 Items -------------------- Similar to the above section, you can also fuse and create new items for assistance in gameplay. And that brings us to our next diagram. +--------------------------------------------------------+ |Diagram 10-2 - Items in the Fusion Room | +--------------------------------------------------------+ |Cross Bomb - 100 Fire, 300 Zap, 5 Dark | +--------------------------------------------------------+ |Driller Bomb - 150 Air, 50 Fire | +--------------------------------------------------------+ |Eraser - 123 Air, 123 Fire, 123 H2O, 123 Soil, 123 Iron,| |123 Zap, 123 Herb, 123 Zoo, 12 Glow, 12 Dark, 1 Soul | +--------------------------------------------------------+ |Fury Hammer - 500 Zap | +--------------------------------------------------------+ |Heavy Weight - 256 Soil, 512 Iron, 512 Herb | +--------------------------------------------------------+ |Row Bomb - 111 Fire, 111 Soil, 111 H2O | +--------------------------------------------------------+ |Smart Bomb - 300 Air, 300 Fire, 300 H2O, 300 Soil, 300 | |Iron, 300 Zap, 300 Herb, 300 Zoo, 300 Glow, 300 Dark, 1 | |Soul, 1 Time | +--------------------------------------------------------+ |Smoke Line - 800 Air, 1000 H2), 20 Glow, 1 Soul | +--------------------------------------------------------+ |Smoke Screen - 200 Air, 200 H2O | +--------------------------------------------------------+ |Speeder Lock - 1024 H2O, 255 Soil, 350 Herb, 20 Dark, 1 | |Time | +--------------------------------------------------------+ |Super Rocket - 1111 Iron, 80 Air, 80 Fire | +--------------------------------------------------------+ |War Axe - 500 Herb, 400 Zoo | +--------------------------------------------------------+ |X Bomb - 500 Fire, 500 Soil, 5 Glow, 1 Time | +--------------------------------------------------------+ -------------------- 10.3 Rare Metals -------------------- In addition to being able to fuse planets and items, you can also fuse the two Rare Metals - Soul and Time. +--------------------------------------------------------+ |Diagram 10-3 - Rare Metals in the Fusion Room | +--------------------------------------------------------+ |Rare Metal: Soul - 500 Fire, 500 H2O, 500 Zap, 500 Zoo, | |200 Glow | +--------------------------------------------------------+ |Rare Metal: Time - 500 Air, 500 Soil, 500 Iron, 500 Herb| |200 Dark | +--------------------------------------------------------+ -------------------- 10.4 Sounds -------------------- Also, it is possible to fuse BGM/sound sets in the game. They are shown in Diagram 10-4. +--------------------------------------------------------+ |Diagram 10-4 - Sounds in the Fusion Room | +--------------------------------------------------------+ |Anasaze Set - 200 Soil | +--------------------------------------------------------+ |Bavoom Set - 300 Air | +--------------------------------------------------------+ |Boggob Set - 100 Herb | +--------------------------------------------------------+ |Brabbit Set - 1000 Air | +--------------------------------------------------------+ |Cavious Set - 1000 Soil | +--------------------------------------------------------+ |Dawndus Set - 300 Zoo | +--------------------------------------------------------+ |Firim Set - 100 Fire | +--------------------------------------------------------+ |Florias Set - 1000 Herb | +--------------------------------------------------------+ |Forte Set - 300 Soil | +--------------------------------------------------------+ |Freaze Set - 500 H2O | +--------------------------------------------------------+ |Gigagush Set - 1000 Iron | +--------------------------------------------------------+ |Globin Set - 1000 Zoo | +--------------------------------------------------------+ |Grannest Set - 100 Iron | +--------------------------------------------------------+ |Gravitas Set - 300 Zap | +--------------------------------------------------------+ |Hevendor Set - 100 Dark | +--------------------------------------------------------+ |Hotted Set - 1000 Fire | +--------------------------------------------------------+ |Jeljel Set - 300 Fire | +--------------------------------------------------------+ |Lastar Set - 1 Time | +--------------------------------------------------------+ |Layazero Set - 1000 Zap | +--------------------------------------------------------+ |Luna=Luna Set - 50 Dark | +--------------------------------------------------------+ |Megadom Set - 100 Zap | +--------------------------------------------------------+ |Mekks Set - 300 Iron | +--------------------------------------------------------+ |Meteo Set - 1 Air, 1 Fire, 1 H2O, 1 Soil, 1 Iron, 1 Zap,| |1 Herb, 1 Zoo, 1 Glow, 1 Dark, 1 Soul, 1 Time | +--------------------------------------------------------+ |Oleana Set - 100 H2O | +--------------------------------------------------------+ |Starrii Set - 1 Soul | +--------------------------------------------------------+ |Suburbion Set - 200 Dark | +--------------------------------------------------------+ |Thirnova Set - 200 Glow | +--------------------------------------------------------+ |Vubble Set - 1000 H2O | +--------------------------------------------------------+ |Wiral Set - 100 Glow | +--------------------------------------------------------+ |Wuud Set - 300 Herb | +--------------------------------------------------------+ |Yooj Set - 100 Glow | +--------------------------------------------------------+ |Opening - 100 Air | +--------------------------------------------------------+ |Menu - 100 Air | +--------------------------------------------------------+ |Fusion Room - 300 Fire, 300 H2O | +--------------------------------------------------------+ |Star Trip - 300 Soil, 300 Iron | +--------------------------------------------------------+ |Results - 300 Zap, 300 Herb | +--------------------------------------------------------+ |Ending 1 - 1 Soul | +--------------------------------------------------------+ |Ending 2 - 1 Time | +--------------------------------------------------------+ |Ending 3 - 1 Time | +--------------------------------------------------------+ |Credits - 100 Air, 100 Fire, 100 H2O, 100 Soil, 100 Iron| |100 Zap, 100 Herb, 100 Zoo, 100 Glow, 100 Dark, 1 Soul, | |1 Time | +--------------------------------------------------------+ +----------------------------------------------+ |11.0 Wireless Battle | +----------------------------------------------+ And, of course, what would a game like this be without the opportunity to challenge other human players? There are two ways to do this: VS. and DS Download Play. -------------------- 11.1 VS. -------------------- In order to establish a VS. game, you will need: Nintendo DS...................One for each player Meteos Cartridge..............One for each player All players must have Meteos inserted into their DS and they must all select the VS. option under Wireless. The parent system (host) determines the rules, but other than that, there are no restrictions. You do acquire Meteos that you have launched here. -------------------- 11.2 DS Download Play -------------------- In order to establish a DS Download Play game, you will need: Nintendo DS...................One for each player Meteos Cartridge..............One In DS Download Play, games can be played even if everyone does not have a DS game cartridge. The player with the cartridge is the host, but there are other restrictions. There are only the four basic planets (Geolyte, Firim, Oleana, Anasaze) and all players must use the same planet. Note to the parent system of a DS Download Play game: You do NOT acquire the Meteos you launch in a DS Download Play game and thus cannot use them in the Fusion Room. +----------------------------------------------+ |12.0 The Planets | +----------------------------------------------+ Included in this section is a description of all of the planets in the game (listed alphabetically). I write this while playing each planet, so I think they should be quite on the dot, so to speak. The width is how many blocks the planet supports horizontally. The vertical power is how much propulsion a vertical line of Meteos gets (on the first ignition). I will rate it from 1 to 10, 10 being the highest. The horizontal power is how much propulsion a horizontal line of Meteos gets (on the first ignition). I will also rate it from 1 to 10, 10 being the highest. That said, let us begin. Anasaze VVVVVVV Width: 9 Vertical Power: 8 Horizontal Power: 7 Tip: Secondary Ignitions (vertical) will prove very useful in this planet. --- Bavoom VVVVVV Width: 10 Vertical Power: 2 Horizontal Power: 3 Tip: Keep using the Secondary Ignition and Step Jump techniques. Meteo stacks fall fast here, however, when the speeder is in use, the speed of falling stacks decreases. My advice on Bavoom is to try to get the whole screen airborne, then keep juggling the stack with the speeder constantly on. --- Boggob VVVVVV Width: 9 Vertical Power: 7 Horizontal Power: 5 Tip: Incinerated Meteos stay incinerated for somewhat longer on Boggob, so if you're quick, Step Jumps are the way to go. --- Brabbit VVVVVVV Width: 9 Vertical Power: 2 Horizontal Power: 1 Tip: A personal favorite of mine. If you can raise the whole screen, hold down the speeder and try to make it so that the Meteo stack prevents Meteos from landing and instead sends them directly into space. I have sent 350+ Meteos at once into space in this manner. --- Cavious VVVVVVV Width: 11 Vertical Power: 9 Horizontal Power: 7 Tip: Cavious has good vertical power; take advantage of that as much as you can. --- Dawndus VVVVVVV Width: 8 Vertical Power: 6 Horizontal Power: 8 Tip: In Dawndus, I recommend an Ignition, a Midair Dock, Secondary Ignition, and Step Jump, followed by a series of Secondary Ignitions (or Midair Docks if possible). That should do the trick. --- Firim VVVVV Width: 7 Vertical Power: 9 Horizontal Power: 6 Tip: Firim is good for aggresvsive gameplay. Secondary Ignitions should do the job to clear screen often. --- Florias VVVVVVV Width: 10 Vertical Power: 8 Horizontal Power: 7 Tip: In Florias, Step Jumps are ideal, as the Meteos fall at a slow rate here. They'll get the job done. --- Forte VVVVV Width: 9 Vertical Power: 10 Horizontal Power: 6 Tip: One of my personal favorites. If you haven't already noticed from the power ratings here, the ideal situation in Forte is to ignite a stack horizontally, and perform a vertical Secondary Ignition. It is a most effective technique against human and computer alike. --- Freaze VVVVVV Width: 7 Vertical Power: 7 Horizontal Power: 6 Tip: Step Jumps appear to be more useful here than anything else, so use those well. --- Geolyte VVVVVVV Width: 9 Vertical Power: 8 Horizontal Power: 5 Tip: Stacks fall slowly here, making this planet ideal for the traditional Step Jump to Secondary Ignition combo. Geolyte is speculated to be the easiest planet to learn on, so make good practice of it. --- Gigagush VVVVVVVV Width: 11 Vertical Power: 7 Horizontal Power: 8 Tip: Secondary Ignitions are your best friends here. --- Globin VVVVVV Width: 10 Vertical Power: 7 Horizontal Power: 5 Tip: Upon testing, Step Jumps appear to be a wise choice of tactics here. --- Grannest VVVVVVVV Width: 9 Vertical Power: 6 Horizontal Power: 7 Tip: Secondary Ignitions. Midair Dock to Secondary Ignition will work surprisingly well here. --- Gravitas VVVVVVVV Width: 10 Vertical Power: 0 (10 if second ignition is made in same column as the first ignition) Horizontal Power: 0 (10 if second ignition is made in a place with one column identical to the first ignition) Tip: You've gotta be quick and precise to do well here, two things that aren't exactly common traits to everyone. Work on it if you have to, over time, you'll get better. Use Secondary Ignitions on the ground. They'll do well. Very well. --- Hevendor VVVVVVVV Width: 11 Vertical Power: 10 Horizontal Power: 10 Tip: Another of my personal favorites. Every combo is another step towards victory, here. If you're extremely precise with your movements, you should have no trouble defeating any opponent. Hevendor, however, is nearly impossible to create combos on, literally. I should also mention Hevendor's inability to create huge stacks. --- Hotted VVVVVV Width: 10 Vertical Power: 5 Horizontal Power: 2 Tip: Hotted's power relies in Secondary Ignitions, or, even better, Step Jumps. Always use them both. --- Jeljel VVVVVV Width: 9 Vertical Power: 3 Horizontal Power: 1 Tip: Secondary Ignitions. Boom. --- Lastar VVVVVV Width: 10 Vertical Power: 7 Horizontal Power: 3 Tip: Midair Dock to Step Jump to Secondary Ignition. Repeat. --- Layazero VVVVVVVV Width: 8 Vertical Power: 9 Horizontal Power: 5 Tip: Using vertical here is key. This planet is, to me, a combination of Geolyte and Forte. --- Luna=Luna VVVV VVVV Width: 9 Vertical Power: 6 Horizontal Power: 4 Tip: Stacks fall slowly on this planet. Take advantage of this to Step Jump and launch stacks high. Secondary Ignitions once the stack is near the top will get them over. --- Megadom VVVVVVV Width: 9 Vertical Power: 8 Horizontal Power: 8 Tip: Vertical and horizontal are equal here. Secondary Ignitions do not work well, so I recommend a Step Jump/Double Jump to get the whole screen airborne, and then a series of Secondary Ignitions to send everyting over. --- Mekks VVVVV Width: 7 Vertical Power: 5 Horizontal Power: 4 Tip: Oh, boy. You'll need patience for this. Keep going, accumulate Meteos, and it'll reward you greatly. Try to perform a Secondary Ignition while the stack is at the top of the screen, which is no easy feat on Mekks. --- Meteo VVVVV Width: 11 Vertical Power: 9 Horizontal Power: 8 Tip: Gravity is very low, so Step Jump to Secondary Ignition is the way to go here. Try to make many Secondary Ignitions after that first Step Jump. --- Oleana VVVVVV Width: 9 Vertical Power: 4 Horizontal Power: 6 Tip: Another low gravity planet. Secondary Ignitions, as with all others. Also, try to use Step Jumps/Double Jumps to get the stack up first. It's annoying to juggle a couple of small stacks here. --- Starrii VVVVVVV Width: 8 Vertical Power: 6 Horizontal Power: 7 Tip: Step Jumps will be your main source of power here. Make efficient use of them. --- Suburbion VVVVVVVVV Width: 9 Vertical Power: 6 Horizontal Power: 4 Tip: Stacks fall at an above normal speed, much less aren't that easy to launch. Here, persistence is key. --- Thirnova VVVVVVVV Width: 11 Vertical Power: 9 Horizontal Power: 7 Tip: Vertical strength. As with others, Double Jump to make all Meteos airborne, and make a vertical to send it all into space. --- Vubble VVVVVV Width: 8 Vertical Power: 0 (10 if second ignition is made in the same column as the first ignition) Horizontal Power: 6 Tip: Use Secondary Ignitions on the ground. If you can manage to get all Meteos airborne, a vertical or two will send everything offscreen. --- Wiral VVVVV Width: 9 Vertical Power: 8 Horizontal Power: 3 Tip: Verticals will do you some good here, but Double Jumps can be just as effective. Find a way to combine both, and you'll do well. --- Wuud VVVV Width: 10 Vertical Power: 5 Horizontal Power: 5 Tip: Gravity is harsh here. You'll need to set off many an ignition, meaning a lot of burnt Meteos. --- Yooj VVVV Width: 11 Vertical Power: 6 Horizontal Power: 8 Tip: This planet is much like Geolyte. Horizontals are your best bet here. +----------------------------------------------+ |13.0 Options | +----------------------------------------------+ You can change various settings in the Options Menu. Planet Registry - This allows you to view the planets you have created in the Fusion Room or planets you have acquired as prizes through game play. Item Switch - This allows you to select which items you want or do not want to appear, as well as change the frequency at which items appear. Hand Choice - This allows you to change the layout of the Touch Screen, depending on whether you are right or left-handed. Sound Balance - This allows you to adjust the balance between background music and sound effects during game play. Erase Data - This allows you to erase certain types of saved data or all data. Once data has been erased, it cannot be recovered. It is advised that you give serious consideration before deciding to erase data. +----------------------------------------------+ |14.0 Extras | +----------------------------------------------+ This area has some bonus material. Sounds - You can listen to the sounds heard in game play. Sounds must be created in the Fusion Room or earned as gifts before they can be heard. Each planet's set will have 82 sounds. Track 000 is the planet's default BGM. Track 001 is the BGM that plays when your stack gets higher. Track 002 is the BGM that plays when the stack touches extremely high. Track 003 is the victory BGM, as Track 004 is the defeat BGM. Tracks 005-019 are sounds played when ignitions are made. There are three sets of five: 5-9, 10-14, 15-19. The corresponding numbers (i.e. 5, 10, 15) are the same sound, however, when more Meteos are launched, the sound is in a higher pitch, indicated in the Sounds area by how high the number. Track 020 is the sound that plays while there is a stack of Meteos descending. The rest, I have yet to prove. Stats - All Meteos game play statistics are recorded here. Demo Download - Select this option to send the demo version to another Nintendo DS system. +----------------------------------------------+ |15.0 Unlockables Acquired as Prizes | +----------------------------------------------+ There are a few select planets, items, or music sets that can be acquired as prizes. They are listed here, in Diagram 15-1. +---------------------------------------------------------+ |Diagram 15-1 - Unlockables Acquired as Prizes | +---------------------------------------------------------+ |Anasaze Set - Complete the Branch Route in Star Trip. | +---------------------------------------------------------+ |Brabbit Set - Launch 10,000 Meteos total. | +---------------------------------------------------------+ |Cavious Set - Play for a total of one hour. | +---------------------------------------------------------+ |Cross Bomb - Get 500,000 points in the Straight Route in | |Star Trip. | +---------------------------------------------------------+ |Eraser - Get 5 other players' profiles in Wireless. | +---------------------------------------------------------+ |Florias - Play for a total of five hours. | +---------------------------------------------------------+ |Freaze Set - See four endings in the Branch Route in Star| |Trip. | +---------------------------------------------------------+ |Fury Hammer - Complete the Multi Route in Star Trip. | +---------------------------------------------------------+ |Grannest - Complete the Straight Route in Star Trip. | +---------------------------------------------------------+ |Jeljel - Get 1 other player's profile in Wireless. | +---------------------------------------------------------+ |Layazero - Complete the 1000-Meteo War in 3 minutes. | +---------------------------------------------------------+ |Smoke Screen - Score 100,000 points in 5:00 Time War. | +---------------------------------------------------------+ |Vubble - See all endings in the Branch Route in Star | |Trip. | +---------------------------------------------------------+ +----------------------------------------------+ |16.0 FAQ Within the FAQ | +----------------------------------------------+ As the title says, this is, actually, the FAQ. Q: Can a demo version of Meteos play the full version wirelessly? A: No, it cannot. The demo version will be erased when the DS is turned off. Q: What is the best way to earn many Meteos quickly? A: I have two ways. One is to turn on only Super Rocket and play on Hevendor. Instant clear screen. The other way is using Brabbit. Keep the whole stack high and speeder on, I've sent 350+ Meteos at once using this. In this manner, I have gotten 1300+ Meteos in 3:00. Obviously, the second one is faster. It is also referred to as "The Brabbit Trick". This will work on most planets with slow ascension rates such as Wuud, Luna=Luna, and a couple of others. Q: How do I get Soul and Time Meteos quickly? A: Generally, you don't. However, although most planets only give either Soul or Time, Meteo gives both, with a Rare Metal drop rate of 150 percent the normal. +----------------------------------------------+ |17.0 Disclaimer/Legal Stuff | +----------------------------------------------+ This FAQ is the sole property of GameFAQs. You may not use this FAQ on your own site without proper citation. Reproduction of any part of this FAQ onto another web site without proper citation is a violation of the law. This FAQ may only be reproduced for private, personal use. +----------------------------------------------+ |18.0 Credits | +----------------------------------------------+ Thanks to: - My personal friend strawhat, who allowed me use of Diagrams 10-1, 10-2, 10-3, and 10-4. - CTrigger720, for a some help in the editing and updating processes. - Nintendo for the creation of the DS. - Q? Entertainment and BanDai for making an awesome puzzle game. +----------------------------------------------+ |19.0 Contact Information | +----------------------------------------------+ If there is an error in this FAQ that you wish to bring to my attention and rectify, you can reach me in two ways: IM - BlackwindSamurai E-mail - SuperMagicalSwordsman(at)msn(dot)com +----------------------------------------------+ |20.0 Conclusion | +----------------------------------------------+ And so brings an end to this painfully long FAQ. I hope that this FAQ was able to help you even in the slightest way. At the request of my friend strawhat, in exchange for those four diagrams mentioned in the credits... ...Pass the potato. http://www.passthepotato.com/potato-1.php?potatoid=050715134719-600892