Lunar: Dragon Song - Monster Card Guide Version 1.03 Last updated: October 15, 2005 By Andrea Robinson Part 1 - Introduction Part 2 - Recommended Cards Part 3 - Alphabetical Card List Part 4 - Cards Sorted by Function 4.1 - Cards that affect enemy stats 4.2 - Cards that affect ally stats 4.3 - Cards that inflict statuses 4.4 - Cards that restore HP 4.5 - Cards that restore MP 4.6 - Cards that affect enemies on the map 4.7 - Cards with miscellaneous functions Part 5 - Cards Sorted by Monster Location Part 6 - Miscellaneous 6.1 - Disclaimer 6.2 - Acknowledgements ------------------------------------------------------------------------------- NOTICE: This guide contains spoilers. You have been warned. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- PART 1 - INTRODUCTION ------------------------------------------------------------------------------- Lunar: Dragon Song implements the use of battle cards. The game is neither centered nor dependent on their use. These cards, when used in battle or on the field, function in large part like magic spells - for example, boosting the stats of allies, lowering the stats of enemies, restoring HP, and fleeing from battle. When a monster is defeated in Combat Mode (please see the manual for details), there is a chance that it will drop a card if you do not already have that type. You can have only one of each type of card at a time, but each card can be used multiple times (ranging from 8 to 20). There are 34 different monster types, and thus 34 different usable cards. During battle, you can check a monster's name by pressing X at any time during the command selection menu, and you can browse cards at your leisure in the Cards section of the Items part of the field menu. Lunar: Dragon Song also uses these cards in a multiplayer game that requires two DSes and two copies of the game. For the purposes of the Coliseum card game, each card has elemental attributes and weaknesses, which are named in Part 3 of this guide. Special cards, featuring bosses and playable characters, are also available, but they are "collection-only" cards; they can be used only in the Coliseum minigame and not in Lunar: Dragon Song itself. This FAQ covers ONLY the usable cards dropped by ordinary monsters and mentions their elemental attributes and weaknesses purely as a matter of interest. It does NOT cover the Coliseum card game or the collection-only cards. Part 2 is a compiled list of the top ten cards to have and use. Part 3 of this guide lists all usable cards alphabetically, listing where the monster can be found, what the card does, how many times it can be used before disappearing, and notes to clarify the in-game description when needed. This section is ideal if you want to browse the collection, see all information about a certain card at once, or want to know where you should battle to replenish your supply of a specific card. It makes the most sense to battle for a card in the easiest possible location, since the party will take less damage and because Combat Mode does not give experience anyway. Part 4 of the guide lists all the cards again, this time sorting them by their function. This section is helpful if you know WHAT you want to do (for example, restore MP or lower an enemy's speed) but don't know which card you need to get. It also gives an at-a-glance overview of ALL card functions in a small amount of space. Part 5 of the guide lists the game's dungeons and fighting areas in the order they appear in the plot and names all the monsters that can be found there. This portion functions as a mini-bestiary and can direct you to the best places to go if you're in search of multiple cards in the same area. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- PART 2 - RECOMMENDED CARDS ------------------------------------------------------------------------------- Obviously, you don't need every card in the game; you could conceivably beat the game without using any cards at all. But if you're planning to use cards and just want to know what the BEST ones are... well, here's an unranked list of the Ten Cards You Must Have (and two honorable mentions): - Vitra: This card restores your entire party's HP. If I were recommending only one card, this would be it. - Hellbird: This card restores your entire party's MP. Cards are the only reliable portable method of MP restoration, since Mental Gum and Mental Drops are rare and Althena Statues are in fixed locations (and don't appear at all in most dungeons or the entirety of the Frontier Continent). If I were recommending only two cards, this would be the other, since MP can be converted into HP through spells, and generally enable you to survive better. - Mad Fang: This card draws enemies toward you. This is great on those maps when an enemy is hovering over the water and you can't get to it, causing the timer to run out in Virtue Mode, and allowing another monster to respawn. Use Mad Fang to reel 'em in. - Gloomwing: This card restores 30 MP to your party, one MP at a time, while you're on the map. This is nice if you're only that many MP short of full and don't want to waste a Hellbird card. You can get a lot of use out of just 30 MP, especially with the Magic Booster accessory equipped. - Shreeker: This card inflicts Poison on the enemy. It can hit more than one enemy at a time, and all bosses, including the final boss, are vulnerable to it. 5% of total HP per turn may not sound like much, but say you use this card at the beginning of a boss fight and spend two turns using stat- adjustment spells and cards - the boss will be 10% of the way to dead before you even start attacking. Great for bosses at any point in the game. - Ice Mongrel: This card is a guaranteed escape from non-boss battles. If you need out of a fight NOW and can't afford to rely on the uncertainty of blowing into the mic, that's what Ice Mongrels are for. - Ochu: This card raises the party's defense. I don't think I need to explain why this is a good thing. Use against bosses. - Insector: This card raises the party's attack. Use it in the early rounds of boss fights, and know that the effect stacks when used multiple times in one battle. - Bealzebub: This card raises the party's accuracy to 100%. When you need to hit, you NEED to hit. It doesn't overcome the accuracy penalty from Blindness, but it's still pretty nice. - Shaitan: This card will revive any fallen party members and restore them to full HP. However, they only appear in the Dragon Caves, so until that point, you'll have to rely on Lucia's Miracle Tears spell and the Angel's Tears item. Once you can get them, though, hey, better than Angel's Tears since they're cheaper and can revive two people at once if you have to. Also, realize that fallen party members are revived after battle, so you only want to use this card if you need someone alive during a fight and can't afford to wait until it's over. Honorable Mention - Treant: This card restores HP in exactly the same manner that Gloomwing restores MP. Again, it's good for about 30 HP, which means it's good in the early part of the game, but once you're about a third of the way through, it's pretty useless. - Duager: This card lowers all enemy stats, but apparently not by a whole lot. It's not as impressive as it sounds, but a few uses of it against a boss could give you the edge you need. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- PART 3 - ALPHABETICAL CARD LIST ------------------------------------------------------------------------------- Entries are formatted as follows: Monster Location xxxxP (X uses) In-game description Elemental strength Elemental weakness Notes: Tips, warnings, or clarifications. This does not appear in every entry. Here is a brief alphabetical list of the cards. What follows it is a fully detailed list. Abadon Enigma Mad Fang Shreeker Asmodee Evil Earth Namia Sturge Bealzebub Ghoula Ochu Termite Blob Gloomwing Ohainkaru Thanatos Chupacabra Hellbird Onlooker Tick Comet Ice Mongrel Phantom Treant Dagon Ikontabipu Quetzalcoatl Vitra Druid Insector Shaitan Yeti Duager Kuntukapu ------------------------------------------------------------------------------- Abadon Locations: Sandra Desert, Barrel Desert, Red Dragon Cave, Black Dragon Cave, Tower of Kirlis 1400P (14 uses) Lowers monster defense Card attribute: Fire Card weakness: Water ---------- Asmodee Locations: Cathedral of Althena, Sungrid Bridge, Sandra Desert, Elda Canyon, Tower of Kirlis, Vile Castle 1800P (18 uses) Send monster into darkness Card attribute: Lightning Card weakness: Rock ---------- Bealzebub Locations: Thieves' Woods, Delrich Temple, Roland Forest, Black Dragon Cave 900P (9 uses) Attack will definitely hit Card attribute: Lightning Card weakness: Rock ---------- Blob Locations: Thieves' Woods, Delrich Temple, Guystole Mine, Valley of Neza, Tower of Kirlis 800P (8 uses) Symbols become slower Card attribute: Water Card weakness: Fire Notes: "Symbols" are the grayish monster icons that move around in dungeons. ---------- Chupacabra Locations: Sungrid Bridge, White Dragon Cave, Meryod Cave, Negri Ocean Lab 1600P (16 uses) Lower monster's dexterity Card attribute: Fire Card weakness: Lightning ---------- Comet Locations: Cathedral of Althena, Sandra Desert, Red Dragon Cave, Blue Dragon Cave, Tower of Kirlis, Vile Castle 1200P (12 uses) Increase entire party's INT Card attribute: Rock Card weakness: --- ---------- Dagon Locations: Meryod Cave, Moto Rainforest, Blue Dragon Cave, Negri Ocean Lab 1800P (18 uses) Turns a single monster to stone Card attribute: Water Card weakness: Lightning Notes: This seems to be the rarest enemy type. For me, it appeared in only one room per dungeon - usually the last room. ---------- Druid Locations: Cathedral of Althena, Sungrid Bridge, Guystole Mine, Sandra Desert, Tower of Kirlis, Vile Castle 1700P (17 uses) Confuse monster Card attribute: Fire Card weakness: Lightning ---------- Duager Locations: Cathedral of Althena, Sungrid Bridge, Guystole Mine, Elda Canyon, Tower of Kirlis, Vile Castle 1200P (12 uses) Lower all monster status Card attribute: Rock Card weakness: Fire ---------- Enigma Locations: Cathedral of Althena, Sungrid Bridge, Guystole Mine, Sandra Desert, Tower of Kirlis, Vile Castle 1700P (17 uses) Lower monster's INT Card attribute: Fire Card weakness: Lightning ---------- Evil Earth Locations: Meryod Cave, Moto Rainforest, Blue Dragon Cave, Negri Ocean Lab 1500P (15 uses) Increase entire party's DEX Card attribute: Rock Card weakness: Fire ---------- Ghoula Locations: Sungrid Bridge, Guystole Mine, Elda Canyon, Tower of Kirlis, Vile Castle 1400P (14 uses) Symbols flee for a brief period Card attribute: Rock Card weakness: Fire Notes: "Symbols" are the grayish monster icons that move around in dungeons. ---------- Gloomwing Locations: Thieves' Woods, Roland Forest, Valley of Neza, Moto Rainforest 1300P (13 uses) Recover MP on the map for a brief period Card attribute: Lightning Card weakness: Rock Notes: Restores 30 MP per character over a period of about 30 seconds. ---------- Hellbird Locations: Thieves' Woods, Roland Forest, Barrel Desert, Valley of Neza 1000P (10 uses) Fully recover entire party's MP Card attribute: Lightning Card weakness: Rock Notes: This is the only enemy in Roland Forest that does NOT appear in Roland Cave. ---------- Ice Mongrel Locations: Thieves' Woods, White Dragon Cave, Valley of Neza, Moto Rainforest 1000P (10 uses) Definitely escape from battle Card attribute: Water Card weakness: Rock Notes: Works only in non-boss battles. ---------- Ikontabipu Locations: White Dragon Cave, Meryod Cave, Blue Dragon Cave, Negri Ocean Lab 1300P (13 uses) Put monster to sleep Card attribute: Water Card weakness: Lightning ---------- Insector Locations: Thieves' Woods, Roland Forest, Barrel Desert, Moto Rainforest 1200P (12 uses) Increase damage to monster Card attribute: Fire Card weakness: Lightning ---------- Kuntukapu Locations: White Dragon Cave, Meryod Cave, Blue Dragon Cave, Negri Ocean Lab 1100P (11 uses) Recover MP each time you move Card attribute: Water Card weakness: Fire Notes: Regenerates MP after each turn in battle. ---------- Mad Fang Locations: Roland Forest, Barrel Desert, Red Dragon Cave, Valley of Neza 1600P (16 uses) Draw symbols toward you Card attribute: Rock Card weakness: Fire Notes: "Symbols" are the grayish monster icons that move around in dungeons. ---------- Namia Locations: Roland Forest, White Dragon Cave, Black Dragon Cave, Moto Rainforest 1300P (13 uses) Recover HP each time you move Card attribute: Rock Card weakness: Lightning Notes: Regenerates HP after each turn in battle. ---------- Ochu Locations: White Dragon Cave, Meryod Cave, Blue Dragon Cave, Negri Ocean Lab 1300P (13 uses) Reduce damage from monster Card attribute: Water Card weakness: Lightning ---------- Ohainkaru Locations: Delrich Temple, Guystole Mine, Elda Canyon, Black Dragon Cave 1600P (16 uses) Stop symbols moving for a brief period Card attribute: Water Card weakness: Lightning Notes: "Symbols" are the grayish monster icons that move around in dungeons. ---------- Onlooker Locations: Meryod Cave, Moto Rainforest, Blue Dragon Cave, Tower of Kirlis, Negri Ocean Lab 1100P (11 uses) Lower monster speed Card attribute: Lightning Card weakness: Water ---------- Phantom Locations: Cathedral of Althena, Sandra Desert, Elda Canyon, Tower of Kirlis, Negri Ocean Lab, Vile Castle 1400P (14 uses) Silence monster Card attribute: Rock Card weakness: Fire ---------- Quetzalcoatl Locations: Red Dragon Cave, White Dragon Cave, Valley of Neza, Black Dragon Cave 2000P (20 uses) Lower monster attack Card attribute: Fire Card weakness: Water, Rock ---------- Shaitan Locations: Red Dragon Cave, White Dragon Cave, Black Dragon Cave, Blue Dragon Cave 1000P (10 uses) Totally heal all fallen party members Card attribute: Lightning Card weakness: --- Notes: Fallen party members are always revived after battle. Use this card only when someone falls in battle and you need them alive during that battle. If you can hold out till the end, do so; they'll automatically be revived. ---------- Shreeker Locations: Thieves' Woods, Delrich Temple, Roland Forest, White Dragon Cave 1200P (12 uses) Poison a monster Card attribute: Rock Card weakness: Water Notes: Bosses are vulnerable to poison. ---------- Sturge Locations: Delrich Temple, Guystole Mine, Meryod Cave, Negri Ocean Lab 1100P (11 uses) Increase entire party's LUCK Card attribute: Lightning Card weakness: Fire ---------- Termite Locations: Sungrid Bridge, Sandra Desert, Barrel Desert, Red Dragon Cave 1000P (10 uses) Prevent equipment from getting broken Card attribute: Rock Card weakness: Fire ---------- Thanatos Locations: Cathedral of Althena, Delrich Temple, Sandra Desert, Elda Canyon, Tower of Kirlis, Vile Castle 1400P (14 uses) Lower monster's luck Card attribute: Rock Card weakness: Fire ---------- Tick Locations: Delrich Temple, White Dragon Cave, Black Dragon Cave, Moto Rainforest 1300P (13 uses) Paralyze some monsters that are on the ground Card attribute: Lightning Card weakness: Water ---------- Treant Locations: Roland Forest, White Dragon Cave, Black Dragon Cave, Moto Rainforest 1300P (13 uses) Recover HP on the map for a brief period Card attribute: Rock Card weakness: Fire Notes: Restores 30 HP per character over a period of about 30 seconds. ---------- Vitra Locations: Sungrid Bridge, Elda Canyon, Barrel Desert, Valley of Neza 1300P (13 uses) Fully recover entire party's HP Card attribute: Lightning Card weakness: Rock ---------- Yeti Locations: Thieves' Woods, Barrel Desert, Red Dragon Cave, Valley of Neza, Red Dragon Cave 1800P (18 uses) Prevent items from getting stolen Card attribute: Fire Card weakness: Water, Lightning ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- PART 4 - CARDS SORTED BY FUNCTION ------------------------------------------------------------------------------- 4.1 - Cards That Affect Enemy Stats Quetzalcoatl: Lowers attack Abadon: Lowers defense Onlooker: Lowers speed Enigma: Lowers intelligence Chupacabra: Lowers dexterity Thanatos: Lowers luck Duager: Lowers all stats ------------------------------------------------------------------------------- 4.2 - Cards That Affect Ally Stats Insector: Boosts attack Ochu: Boosts defense Comet: Boosts intelligence Evil Earth: Boosts dexterity Sturge: Boosts luck Bealzebub: Boosts accuracy to 100% ------------------------------------------------------------------------------- 4.3 - Cards That Inflict Statuses Shreeker: Causes poison Tick: Causes paralysis Ikontabipu: Causes sleep Asmodee: Causes blindness Dagon: Causes petrify Phantom: Causes silence Druid: Causes confusion ------------------------------------------------------------------------------- 4.4 - Cards That Restore HP Namia: Regenerate HP after taking a turn in battle Vitra: Fully heal the entire party's HP Treant: Recover about 30 HP on the map Shaitan: Raises fallen allies and restores them to full health ------------------------------------------------------------------------------- 4.5 - Cards That Restore MP Kuntukapu: Regenerate MP after taking a turn in battle Hellbird: Full heal the entire party's MP Gloomwing: Recover about 30 MP on the map ------------------------------------------------------------------------------- 4.6 - Cards That Affect Enemies On The Map Ghoula: Enemies on the map flee Ohainkaru: Enemies on the map stop moving Blob: Enemies on the map slow down Mad Fang: Enemies on the map come toward you ------------------------------------------------------------------------------- 4.7 - Cards With Miscellaneous Functions Ice Mongrel: Escape from non-boss battles Yeti: Prevent items from being stolen Termite: Prevent equipment from being broken ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- PART 5 - CARDS SORTED BY MONSTER LOCATION ------------------------------------------------------------------------------- Dungeons and battling areas are listed in the order you reach them in the plot; monsters are listed alphabetically. Vile Castle has the same enemy list both times you go through it, so it is listed only once. East and West Meryod Cave have identical enemy lists and are grouped together; same with East and West Moto Rainforest. ------------------------------------------------------------------------------- Thieves' Woods - Bealzebub - Blob - Gloomwing - Hellbird - Ice Mongrel - Insector - Shreeker - Yeti ---------- Delrich Temple - Bealzebub - Blob - Ohainkaru - Shreeker - Sturge - Thanatos - Tick ---------- Roland Forest - Bealzebub - Gloomwing - Hellbird - Insector - Mad Fang - Namia - Shreeker - Treant ---------- Roland Cave - Bealzebub - Gloomwing - Insector - Mad Fang - Namia - Shreeker - Treant ---------- Cathedral of Althena - Asmodee - Comet - Druid - Duager - Enigma - Phantom - Thanatos ---------- Sungrid Bridge - Asmodee - Chupacabra - Druid - Duager - Enigma - Ghoula - Termite - Vitra ---------- Guystole Mine - Blob - Druid - Duager - Enigma - Ghoula - Ohainkaru - Sturge ---------- Sandra Desert - Abadon - Asmodee - Comet - Druid - Enigma - Phantom - Termite - Thanatos ---------- Elda Canyon - Asmodee - Duager - Ghoula - Ohainkaru - Phantom - Thanatos - Vitra ---------- Vile Castle - Asmodee - Comet - Druid - Duager - Enigma - Ghoula - Phantom - Thanatos ---------- Barrel Desert - Abadon - Hellbird - Insector - Mad Fang - Termite - Vitra - Yeti ---------- Red Dragon Cave - Abadon - Comet - Termite - Shaitan - Mad Fang - Quetzalcoatl - Yeti ---------- White Dragon Cave - Chupacabra - Ice Mongrel - Ikontabipu - Kuntukapu - Namia - Ochu - Quetzalcoatl - Shaitan - Shreeker - Tick - Treant ---------- Meryod Cave (West and East) - Chupacabra - Dagon - Evil Earth - Ikontabipu - Kuntukapu - Ochu - Onlooker - Sturge ---------- Valley of Neza - Blob - Gloomwing - Hellbird - Ice Mongrel - Mad Fang - Quetzalcoatl - Vitra - Yeti ---------- Black Dragon Cave - Abadon - Bealzebub - Namia - Ohainkaru - Quetzalcoatl - Shaitan - Tick - Treant ---------- Moto Rainforest (East and West) - Dagon - Evil Earth - Gloomwing - Ice Mongrel - Insector - Namia - Onlooker - Tick - Treant ---------- Blue Dragon Cave - Comet - Dagon - Evil Earth - Ikontabipu - Kuntukapu - Ochu - Onlooker - Shaitan ---------- Tower of Kirlis - Abadon - Asmodee - Blob - Comet - Druid - Duager - Enigma - Ghoula - Onlooker - Phantom - Thanatos ---------- Negri Ocean Lab - Chupacabra - Dagon - Evil Earth - Ikontabipu - Kuntukapu - Ochu - Onlooker - Phantom - Sturge ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- PART 6 - MISCELLANEOUS ------------------------------------------------------------------------------- 6.1 - Disclaimer ------------------------------------------------------------------------------- I am not affiliated with Nintendo, Ubisoft, Game Arts, Japan Art Media, or any publishers of guides or walkthroughs, and I do not claim their work as my own, nor am I profiting from this guide, monetarily or otherwise. This guide was written out of love for the Lunar universe, my own need (while playing) for a list of where various monsters could be found, and a desire to help other players. However, the design and contents of this guide are copyright 2005 Andrea Robinson. Please do not copy or plagiarize this guide or claim it as your own work. The only site that may host this guide is http://www.gamefaqs.com. If you have questions, please reread the guide and make sure your question has not already been answered. If it isn't there, or if it lies outside the scope of monster locations, monster cards, or their use in the game (and not in the Coliseum battle mode), check with other FAQs, and if that doesn't help, direct your question to the "Lunar: Dragon Song" message board on GameFAQs, located at: http://boards.gamefaqs.com/gfaqs/gentopic.php?board=925564 ------------------------------------------------------------------------------- 6.2 - Acknowledgements ------------------------------------------------------------------------------- I collected all of this information on my own, in the game itself, during two playthroughs, with several gaps filled in by my good friend Aaron 'falcon815' Bolner. That said, I'd like to extend special thanks to... - All the people and companies responsible for creating and producing the Lunar universe. - The guys on FFT General, for their overall kindness and constant pimping of my FFT guides. - And, as always, thanks to Aaron, who helped me fill in several information gaps, who bought me the Nintendo DS I played this game on, who recommended the Lunar games to me in the first place, and without whom I would never have played RPGs at all. I love you, Aaron. Thanks for everything. ------------------------------------------------------------------------------- -------------------------------------------------------------------------------