LostMagic - Monster Guide Copyright 2006 Michael Pollock aka Killbot298 0.0 Contents 1.0 Guide History 2.0 Introduction 3.0 Usefull Info 3.1 Random Info 4.0 Items 5.0 Monster List 5.1 Neutral Monsters 5.2 Fire Monsters 5.3 Wind Monsters 5.4 Water Monsters 5.5 Earth Monsters 5.6 Light Monsters 5.7 Dark Monsters 5.8 Elemental Monsters 5.9 List of Monsters by Family 6.0 Credits 7.0 Contacting Me 8.0 Legal Junk =======================1.0 Guide History====================================== 0.00 May 4, 2006- Started typing guide and collecting info on monsters. 1.00 May 9, 2006- Uploaded guide. 1.10 May 10, 2006- Added history, corrections concerning the elemental properties of certain monsters' attacks and a few spelling errors. 1.11 May 10, 2006- Forgot to renumber the sections after adding history... XP 1.12 May 30, 2006- Part of the Phoenix's description was missing and Battle Orkus were listed as flying monsters. 1.20 August 7, 2006- Minor spelling corrections. Contents sections 5.4-5.8 and section 3.1 were numbered wrong. Items section was missing from contents. Added list of elemental monsters (5.8, Family list is now 5.9). Other minor updates and corrections. How did I miss all this stuff... 1.21 August 29, 2006- Phoenix was listed as purifier, it can NOT purify crystals. Minor spelling corrections. =======================2.0 INTRODUCTION======================================= If you know something I don't or find any errors please e-mail me so I can fix it. If there are official names for the monster families I'd love to know what they are. This guide is to help people plan monster teams in advance, so you don't level up a monster to 50 just to find out how weak it turns out to be. I have spent hours leveling up every one of these monsters myself so I hope you find it useful. =======================3.0 USEFULL INFO======================================= Name: What the monster is called. Family: Monsters in the same family will look the same except with a different colour pallet. Often with different elements but always with the same attack style, movement style, and ability to purify Mana Crystals. Element: The monsters elemental affinity. Monsters will be healed if hit by magic of thier element. They will also take extra damage if hit by the oposite element. Some monsters' Attacks have elemental properties. Those monsters will do 150% - 200% damage to enemies of the opposite emelent and 50% damage to enemies of the same element. Generaly Fire monsters have high attack, Wind monsters have higher speed, Water monsters have higher evasion, Earth monsters have higher defense, Light monsters have higher magic defense, and Dark monsters have higher accuracy. Movement type: Can it fly over holes and hazardous terrain or is it stuck on the ground using its legs like a chump? Indicated by a wing for flying or a Boot for ground under the monster's name. Purifier: Can it purify Mana Crystals? It's a good idea to bring at least one monster unit that can capture crystals so Isaac doesn't have to do all the work himself. Multiple units will purify a crystal faster than one alone can. Indicated by a red flag under the monster's name. UP Usage: Unit points. At level 50 Isaac's max UP is only 11. So you will have to decide between two powerful monster units or three slightly weaker ones. HP: Health Points. How much damage a monster can take before dying. Speed: How fast a monster can move around the map. Attack: Determins how much damage a monster will inflict. Defense: Determins how much damage a monster will take. Resistance: Determins how much damage a monster will take from magic attacks. The number is the percent of magic damage that is ignored. So a monster with 80 resistance will take twice the magic damage as a monster with 90 resistance. Units: Most monsters come in teams of 2 or 3. There are some one monster units though. Attack style: Some monsters attack up close, some attack from a short distance with projectiles. Ranged attackers may seem like the better choice but they both have their advantages and disadvantages. Flying ranged fighters can hover over a gap and attack melee units from just outside thier reach. However ranged attackers usualy make bad shields since they are usualy spred out more the enemy can easily run past them and attack Isaac. But most of the wild monsters are too stupid for that. You will only need to worry about that when fighting another mage. They will also stop and attack even if they don't have a clear shot at the target. Often shooting Mana Crystals or the wrong monster. Melee fighters can push their way through crowds to get to aspecific target if they need to. But use too many up-close fighters and they will not all be able to in the front, wasting time trying to push each other out of the way. It is probably a good idea to use a mix of up-close fighters and ranged fighters but its really up to you. There are 3 monsters of each element that have attacks with elemental properties. I have put an (e) next to the attack style of those monsters. Those with elemental attacks will be listed in section 5.8 as well as the main list. Size: Not all monsters are the same size. Larger monsters make better shields and smaller monsters can push thier way through a crowd easier. Description: The game provides a short 2 line description of each monster. I have copied it and placed it here. -----------------------3.1 Random Info---------------------------------------- This list currently has: 62 Monsters listed 35 Purifiers 16 Flyers 18 Ranged attackers 18 Elemental attackers 14 Neutral monsters listed 08 Fire monsters listed 08 Wind monsters listed 08 Water monsters listed 08 Earth monsters listed 08 Light monsters listed 08 Dark monsters listed =======================4.0 Items============================================== Items come in levels from 1 to 6. You can only get level 6 items after beating the game. Most of them seem to work on percents proportionate to their level Eg. Demon Horn LV1 increases a monsters attack by 10%, Demon horn LV 2 increases a monsters attack by 20%. The numbers for the Dragon Scale will seem different since resistance works on percents. Eg if you give a Dragon Scale LV1 to a monster with 90 resistance it will only increase its resistance by 1 (to 91) and if you give it to a monster with 20 resistance it will increase it by 8 (to 28). It may seem to be useless if given to the monster with 90 resistance but in both cases it will protect the monsters from 10% more magic damage. Life Bracelet - Increases HP by 10-60% Demon Horn - Increases attack by 10-60% Iron Shield - Increases defence by 10-60% Dragon Scale - Decreases magic damage taken by 10-60% Gale Shoes - Increases speed by 10-60% Hunter Eye - Increases accuracy (by 10-60% ?) Angel Coat - Increases avoidability (by 10-60% ?) Wind shield - Increases attacking speed slightly but reduces Wind resistance So it would probably be best to give monsters items for stats they excel in as opposed to trying to cover their weaknesses. High attack monsters get Demon Horn, high defence monsters get Iron Shield. Giving Boxdogs who already have high evade an Angel Coat makes them virtually invulnerable to physical damage. But it's really up to you and depends on the circumstances. =======================5.0 THE MONSTER LIST=================================== And now the list! They are sorted by element and listed in alphabetical order. The stats I have provided are for level 50 (max) monsters. I believe this guide is complete. If you manage to find a monster that is not listed here please e-mail me. I have painstakingly raised every one of the monsters to level 50 myself (those shogs are a real pain lol). -----------------------5.1 Neutral Monsters----------------------------------- Battle Orkus (Orkus) Element: None Movement type: Ground Purifier: Yes UP Usage: 3 HP: 900 Speed: 21 Attack: 112 Defense: 98 Resistance: 50 Units: 3 Attack style: Melee Size: Small A powered-up Orkus. Has high attack but develops slowly. Boxdog (Boxdog) Element: None Movement type: Ground Purifier: Yes UP Usage: 3 HP: 500 Speed: 28 Attack: 120 Defense: 98 Resistance: 83 Units: 2 Attack style: Melee Size: Small A dog shaped like a box. Sleeps most of the time. Divider (Chimera) Element: None Movement type: Flying Purifier: No UP Usage: 6 HP: 1500 Speed: 25 Attack: 188 Defense: 114 Resistance: 85 Units: 2 Attack style: Melee Size: large A combination of many other Monsters. Favors close combat. Dogbox (Boxdog) Element: None Movement type: Ground Purifier: Yes UP Usage: 3 HP: 500 Speed: 28 Attack: 120 Defense: 112 Resistance: 83 Units: 2 Attack style: Melee Size: Small A dog shaped like a box. Might be a cursed princess. Jetvern (Wyvern) Element: None Movement type: Flying Purifier: No UP Usage: 5 HP: 1680 Speed: 26 Attack: 172 Defense: 117 Resistance: 76 Units: 2 Attack style: Melee Size: Large A further powered-up Wyvern. No human can escape its jaws. Killer Mush (Mush) Element: None Movement type: Ground Purifier: Yes UP Usage: 3 HP: 800 Speed: 21 Attack: 132 Defense: 38 Resistance: 55 Units:3 Attack style: Melee Size: Small A violent fungus. Looks tasty but it might eat you first. Knight Orkus (Orkus) Element: None Movement type: Ground Purifier: Yes UP Usage: 3 HP: 1400 Speed: 21 Attack: 201 Defense: 120 Resistance: 50 Units: 1 Attack style: Melee Size: Small A mighty knight, this Orkus has high attack and defense. Misty Mush (Mush) Element: None Movement type: Ground Purifier: Yes UP Usage: 2 HP: 860 Speed: 19 Attack: 120 Defense: 30 Resistance: 50 Units: 3 Attack style: Melee Size: Small This mushroom will unleash a nasty attack at close range. Multipul (Chimera) Element: None Movement type: Flying Purifier: No UP Usage: 6 HP: 1460 Speed: 25 Attack: 172 Defense: 111 Resistance: 85 Units: 2 Attack style: Projectile Size: Large A combination of many other monsters. Favors ranged combat. Orkus (Orkus) Element: None Movement type: Ground Purifier: Yes UP Usage: 2 HP: 700 Speed: 20 Attack: 105 Defense: 82 Resistance: 50 Units: 3 Attack style: Melee Size: Small Though has some intelligence, uses it only to destroy. Purple Cap (Cap) Element: None Movement type: Ground Purifier: Yes UP Usage: 2 HP: 400 Speed: 23 Attack: 98 Defense: 75 Resistance: 81 Units: 3 Attack style: Projectile Size: Small A seed-throwing sprite wearing a Cap dyed with grape juice. Red Cap (Cap) Element: None Movement type: Ground Purifier: Yes UP Usage: 3 HP: 760 Speed: 23 Attack: 111 Defense: 110 Resistance: 83 Units: 3 Attack style: Projectile Size: Small A cunning sprite wearing a cap dyed with its victims' blood. Scout Orkus (Orkus) Element: None Movement type: Ground Purifier: Yes UP Usage: 3 HP: 560 Speed: 38 Attack: 94 Defense: 93 Resistance: 50 Units: 3 Attack style: Melee Size: Small An Orkus modified for speed. The weakest of the Orkus. Wyvern (Wyvern) Element: None Movement type: Flying Purifier: No UP Usage: 4 HP: 1400 Speed: 25 Attack: 142 Defense: 105 Resistance: 70 Units: 2 Attack style: Melee Size: large A twisted Dragon, ruling the skies with razor-sharp claws. -----------------------5.2 Fire Monsters-------------------------------------- Dagon (Squid) Element: Fire Movement type: Ground Purifier: No UP Usage: 5 HP: 3240 Speed: 23 Attack: 153 Defense: 21 Resistance: 29 Units: 2 Attack style: Melee Size: Medium-small A monster that can swim in magma. Tastes like shrimp. Flare dragon (Dragon) Element: Fire Movement type: Ground Purifier: Yes UP Usage: 5 HP: 3000 Speed: 16 Attack: 330 Defense: 190 Resistance: 60 Units: 1 Attack style: Projectile (e)(extra long) Size: large The ultimate monster. Attack boosted by Fire Mana Flare Hound (Hound) Element: Fire Movement type: Ground Purifier: No UP Usage: 4 HP: 1100 Speed: 26 Attack: 180 Defense: 93 Resistance: 70 Units: 3 Attack style: Melee Size: Medium-small A fast,violent hunter, force increased by Fire Mana Phoenix (Harpy) Element: Fire Movement type: Flying Purifier: No UP Usage: 5 HP: 900 Speed: 27 Attack: 142 Defense: 82 Resistance: 55 Units: 3 Attack style: Projectile Size: Medium A bird that lives at Blaze Lake. Highly territorial. Red Shog (Shog) Element: Fire Movement type: Ground Purifier: No UP Usage: 2 HP: 200 Speed: 20 Attack: 135 Defense: 186 Resistance: 88 Units: 3 Attack style: Melee Size: Very small A spongy monster with strong magic, but weak against Water. Ruby Golem (Golem) Element: Fire Movement type: Ground Purifier: Yes UP Usage: 4 HP: 1500 Speed: 19 Attack: 123 Defense: 98 Resistance: 40 Units: 3 Attack style: Melee Size: Medium-large Has higher attack but lower defense than a regular Golem Runemander (Salamander) Element: Fire Movement type: Ground Purifier: No UP Usage: 3 HP: 560 Speed: 23 Attack: 158 Defense: 75 Resistance: 84 Units: 3 Attack style: Projectile (e) Size: Very small A salamander infused by Fire Runes. Lives in chimneys. Salamander (Salamander) Element: Fire Movement type: Ground Purifier: No UP Usage: 2 HP: 400 Speed: 23 Attack: 128 Defense: 75 Resistance: 81 Units: 3 Attack style: Projectile (e) Size: Very small An elemental of Fire Mana Turns all in its path to ash -----------------------5.3 Wind Monsters-------------------------------------- Acrobat (Bat) Element: Wind Movement type: Flying Purifier: No UP Usage: 3 HP: 700 Speed: 24 Attack: 136 Defense: 80 Resistance: 50 Units: 3 Attack style: Melee Size: Small A crazy bat eager to kill. Sucks away victem's blood. Elpia (Harpy) Element: Wind Movement type: Flying Purifier: No UP Usage: 5 HP: 980 Speed: 29 Attack: 120 Defense: 93 Resistance: 50 Units: 3 Attack style: Projectile Size: Medium A monster with high endurance against magic attacks. (Doesn't seem so high to me though) Green Shog (Shog) Element: Wind Movement type: Ground Purifier: No UP Usage: 2 HP: 200 Speed: 25 Attack: 112 Defense: 186 Resistance: 88 Units: 3 Attack style: Melee Size: Very small A slimy monster with powerful magic, but weak against Earth Harpia (Harpy) Element: Wind Movement type: Flying Purifier: No UP Usage: 4 HP: 940 Speed: 27 Attack: 108 Defense: 22 Resistance: 29 Units: 3 Attack style: Projectile Size: Medium A monster with large wings. Attacks all who like chicken. Gale Dragon (Dragon) Element: Wind Movement type: Ground Purifier: Yes UP Usage: 5 HP: 3000 Speed: 21 Attack: 262 Defense: 190 Resistance: 60 Units: 1 Attack style: Projectile (e)(extra long) Size: large The ultimate monster. Wind Mana adds to its speed Gale Hound (Hound) Element: Wind Movement type: Ground Purifier: No UP Usage: 4 HP: 1100 Speed: 31 Attack: 150 Defense: 90 Resistance: 70 Units: 3 Attack style: Melee Size: Medium-small A swift-moving, vicious hunter fueled by Wind Mana. Runefeed (Silfeed) Element: Wind Movement type: Flying Purifier: Yes UP Usage: 3 HP: 820 Speed: 33 Attack: 82 Defense: 68 Resistance: 84 Units: 3 Attack style: Melee (e) Size: Small A Silfeed infused by Wind Runes. A whirlwind of danger. Silfeed (Silfeed) Element: Wind Movement type: Flying Purifier: Yes UP Usage: 2 HP: 700 Speed: 31 Attack: 82 Defense: 60 Resistance: 81 Units: 3 Attack style: Melee (e) Size: Small An elemental of Wind Mana. Attacks with blades of wind. -----------------------5.4 Water Monsters------------------------------------- Blue Shog (Shog) Element: Water Movement type: Ground Purifier: No UP Usage: 2 HP: 200 Speed: 20 Attack: 112 Defense: 186 Resistance: 88 Units: 3 Attack style: Melee Size: Very small A sticky monster with powerful magic, but weak against Fire Death Fish (Death Fish) Element: Water Movement type: Ground Purifier: Yes UP Usage: 4 HP: 1100 Speed: 22 Attack: 156 Defense: 68 Resistance: 40 Units: 3 Attack style: Melee Size: Medium A silent killer that can sense blood from far away. Death Fang (Death Fish) Element: Water Movement type: Ground Purifier: Yes UP Usage: 5 HP: 1280 Speed: 22 Attack: 174 Defense: 82 Resistance: 40 Units: 3 Attack style: Melee Size: Medium Only the mightiest Death Fish can take the name Death Fang! Hydra (Squid) Element: Water Movement type: Ground Purifier: No UP Usage: 5 HP: 3200 Speed: 23 Attack: 132 Defense: 21 Resistance: 33 Units: 2 Attack style: Melee Size: Medium-small An ancient monster unseen for centuries. Tastes like squid. Hydro Dragon (Dragon) Element: Water Movement type: Ground Purifier: Yes UP Usage: 5 HP: 3000 Speed: 16 Attack: 262 Defense: 190 Resistance: 60 Units: 1 Attack style: Projectile (e)(extra long) Size: Large The ultimate monster. Water Mana adds to its evade. Hydro Hound (Hound) Element: Water Movement type: Ground Purifier: No UP Usage: 4 HP: 1100 Speed: 26 Attack: 150 Defense: 93 Resistance: 70 Units: 3 Attack style: Melee Size: Medium-Small An elusive hunter, it dodges well due to Water Mana. Runedine (Undine) Element: Water Movement type: Ground Purifier: Yes UP Usage: 3 HP: 780 Speed: 21 Attack: 111 Defense: 98 Resistance: 84 Units: 3 Attack style: Melee (e) Size: small Water Runes have infused this unsightly Undine. Undine (Undine) Element: Water Movement type: Ground Purifier: Yes UP Usage: 2 HP: 640 Speed: 21 Attack: 102 Defense: 75 Resistance: 81 Units: 3 Attack style: Melee (e) Size: Small An elemental born of Water Mana. Can hide in water. -----------------------5.5 Earth Monsters------------------------------------- Brown Shog (Shog) Element: Earth Movement type: Ground Purifier: No UP Usage: 2 HP: 200 Speed: 20 Attack: 112 Defense: 207 Resistance: 88 Units: 3 Attack style: Melee Size: Very small A vicious monster with strong magic, but weak against Wind. Earth Dragon (Dragon) Element: Earth Movement type: Ground Purifier: Yes UP Usage: 5 HP: 3000 Speed: 16 Attack: 262 Defense: 250 Resistance: 60 Units: 1 Attack style: Projectile (e)(extra long) Size: Large The ultimate monster. Defense increased by Earth Mana Earth Hound (Hound) Element: Earth Movement type: Ground Purifier: No UP Usage: 4 HP: 1100 Speed: 26 Attack: 150 Defense: 108 Resistance: 70 Units: 3 Attack style: Melee Size: Medium-small A fast, violent hunter toughened up by Earth Mana Gnome (Gnome) Element: Earth Movement type: Ground Purifier: Yes UP Usage: 2 HP: 760 Speed: 20 Attack: 93 Defense: 94 Resistance: 81 Units: 3 Attack style: Projectile (e) Size: Very small An Earth elemental. Looks cute enough but is very stubborn Mud Golem (Golem) Element: Earth Movement type: Ground Purifier: Yes UP Usage: 4 HP: 1500 Speed: 18 Attack: 75 Defense: 165 Resistance: 86 Units: 3 Attack style: Melee Size: Medium-large A magic puppet made from mud. Designed to shield Magicians. Mush-Mushy (Mush) Element: Earth Movement type: Ground Purifier: Yes UP Usage: 2 HP: 730 Speed: 19 Attack: 108 Defense: 82 Resistance: 40 Units: 3 Attack style: Melee Size: Small A tough mushroom that grows below the ground. Tastes great. Rune Gnome (Gnome) Element: Earth Movement type: Ground Purifier: Yes UP Usage: 3 HP: 860 Speed: 20 Attack: 102 Defense: 108 Resistance: 84 Units: 3 Attack style: Projectile (e) Size: Very Small A Gnome infused by Earth Runes. Jumps around a lot. Stone Golem (Golem) Element: Earth Movement type: Ground Purifier: Yes UP Usage: 5 HP: 1960 Speed: 17 Attack: 92 Defense: 172 Resistance: 96 Units: 3 Attack style: Melee Size: Medium-large A magic puppet made from rock. Moves slowly, protects well. -----------------------5.6 Light Monsters------------------------------------- Cherubim (Cherub) Element: Light Movement type: Flying Purifier: Yes UP Usage: 3 HP: 560 Speed: 20 Attack: 104 Defense: 70 Resistance: 81 Units: 3 Attack style: Projectile (e) Size: medium-small A messenger of the Creator, turned into a combat machine. Day Walker (Walker) Element: Light Movement type: Ground Purifier: Yes UP Usage: 5 HP: 1640 Speed: 29 Attack: 154 Defense: 98 Resistance: 83 Units: 2 Attack style: Melee Size: Medium A Dark Walker that has overcome its weakness to Light. Gigant (Talos) Element: Light Movement type: Ground Purifier: No UP Usage: 6 HP: 2000 Speed: 22 Attack: 188 Defense: 130 Resistance: 77 Units: 2 Attack style: Melee Size: Large The original Talos from which all others where copied. (Yes, it should say "were" but that's what's in the game) Seraphim (Cherub) Element: Light Movement type: Flying Purifier: Yes UP Usage: 4 HP: 670 Speed: 20 Attack: 108 Defense: 81 Resistance: 73 Units: 3 Attack style: Projectile (e) Size: Medium-small More powerful than Cherubim with attacks that never miss. Shine Dragon (Dragon) Element: Light Movement type: Ground Purifier: Yes UP Usage: 5 HP: 3000 Speed: 16 Attack: 262 Defense: 190 Resistance: 73 Units: 1 Attack style: Projectile (e)(extra long) Size: Large The ultimate monster. Magic defense increased by Light Shine Hound (Hound) Element: Light Movement type: Ground Purifier: No UP Usage: 4 HP: 1100 Speed: 26 Attack: 150 Defense: 93 Resistance: 84 Units: 3 Attack style: Melee Size: Medium-small A swift hunter with increased magic defense by Light Mana. Talos (Talos) Element: Light Movement type: Ground Purifier: No UP Usage: 5 HP: 1600 Speed: 19 Attack: 165 Defense: 130 Resistance: 77 Units: 2 Attack style: Melee Size: large Designed as a temple gaurd, Faithful and strong. Yellow Shog (Shog) Element: Light Movement type: Ground Purifier: No UP Usage: 2 HP: 200 Speed: 20 Attack: 112 Defense: 186 Resistance: 93 Units: 3 Attack style: Melee Size: Very small A Pliable monster with strong magic, but weak against Dark -----------------------5.7 Dark Monsters-------------------------------------- Bat (Bat) Element: Dark Movement type: Flying Purifier: No UP Usage: 2 HP: 600 Speed: 21 Attack: 98 Defense: 87 Resistance: 55 Units: 3 Attack style: Melee Size: Small A graveyard-dwelling bat. Sucks victems' blood dry. Black Shog (Shog) Element: Dark Movement type: Ground Purifier: No UP Usage: 2 HP: 200 Speed: 20 Attack: 112 Defense: 186 Resistance: 88 Units: 3 Attack style: Melee Size: Very small A gooey monster with strong Magic, but weak against Light Com-Bat (Bat) Element: Dark Movement type: Flying Purifier: No UP Usage: 3 HP: 960 Speed: 22 Attack: 130 Defense: 96 Resistance: 55 Units: 3 Attack style: Melee Size: Small A powerful fighting bat that can defeat even large foes. Dark Walker (Walker) Element: Dark Movement type: Ground Purifier: Yes UP Usage: 5 HP: 1640 Speed: 29 Attack: 154 Defense: 108 Resistance: 60 Units: 2 Attack style: Melee Size: Medium The closest thing to a pure monster, lives in darkness. Ghost (Ghost) Element: Dark Movement type: Flying Purifier: Yes UP Usage: 2 HP: 710 Speed: 20 Attack: 117 Defense: 93 Resistance: 33 Units: 3 Attack style: Melee (e) Size: Small Physical attacks pass right through it. Use magic! Shadow Drgn. (Dragon) Element: Dark Movement type: Ground Purifier: Yes UP Usage: 5 HP: 3000 Speed: 16 Attack: 262 Defense: 190 Resistance: 60 Units: 1 Attack style: Projectile (e)(extra long) Size: large The ultimate monster. Accuracy is increased by Dark Mana. Shadow Hound (Hound) Element: Dark Movement type: Ground Purifier: No UP Usage: 4 HP: 1100 Speed: 26 Attack: 150 Defense: 93 Resistance: 70 Units: 3 Attack style: Melee Size: Medium-small A swift, vicious hunter made more accurate by Dark Mana. Wraith (Ghost) Element: Dark Movement type: Flying Purifier: Yes UP Usage: 3 HP: 830 Speed: 21 Attack: 123 Defense: 99 Resistance: 25 Units: 3 Attack style: Melee (e) Size: Small An even more manevolent ghost. Seeks revenge for its death -----------------------5.8 Elemental Monsters--------------------------------- These monsters will do more damage against any enemy of the opposite element and less damage against enemies of their own element. Fire: Salamander, Runemander, Flare Dragon Wind: Silfeed, Runefeed, Gale Dragon Water: Undine, Runedine, Hydro Dragon Earth: Gnome, Rune Gnome, Earth Dragon Light: Cherubim, Seraphim, Shine Dragon Dark: Ghost, Wraith, Shadow Drgn. -----------------------5.9 List of Monsters by Families----------------------- These monsters share the same sprites with only slight colour changes. Their Stats are often similar as well. Bats- Acrobat, Bat, Com-Bat Boxdog- Boxdog, Dogbox Cap- Purple Cap, Red Cap Cherub- Cherubim, Seraphim Chimera- Divider, Multipul Death Fish- Death Fish, Death Fang Dragon- Earth Dragon, Flare dragon, Gale Dragon, Hydro Dragon, Shadow Drgn, Shine Dragon Ghost- Ghost, Wraith Gnome- Gnome, Rune Gnome Golem- Mud Golem, Ruby Golem, Stone Golem Harpy- Elpia, Harpia, Phoenix Hound- Earth Hound, Flare Hound, Gale Hound, Hydro Hound, Shadow Hound, Shine Hound Mush- Killer Mush, Misty Mush, Mush-Mushy Orkus- Battle Orkus, Knight Orkus, Orkus, Scout Orkus Salamander- Salamander, Runemander Shog- Black Shog, Blue Shog, Brown Shog, Green Shog, Red Shog, Yellow Shog Silfeed- Runefeed, Silfeed Squid- Dagon, Hydra Talos- Gigant, Talos Undine- Runedine, Undine Walker- Dark Walker, Day Walker Wyvern- Jetvern, Wyvern =======================6.0 CREDITS============================================ Tactical Fart for pointing out that Battle Orkus are ground monsters when I accidentaly had them listed as flying. Sean H for a correcting a typo in the Gigant's description. dungeonconquerorB for reporting that Phoenix can not purify crystals. Everything else done up to this point has been discovered by me, Killbot298. =======================7.0 CONTACTING ME====================================== To tell me something I don't know or correct something e-mail me at killbot298@hotmail.com =======================7.0 LEGAL JUNK========================================= This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.