Lost Magic Walkthrough By Bryan Reason version 1.0 ------------------------------------------------------------------------------- Table of Contents: ------------------------------------------------------------------------------- Use Control+F and type in the codes to warp over to the desired section. 1. Updates [U] 100% done 2. Legal Issues [L] 100% Done 3. Contact info [C] 100% done 4. Story [St] 100% done 5. Controls [Cont] 100% done 6. Menu Screens [Menu] 100% done 7. Useful Hints [Hints] 100% done 8. FAQ/Walkthrough [FAQ] Chapter 1 [c1] 100% done Chapter 2 [c2] 100% done Chapter 3 [c3] 100% done Chapter 4 [c4] 100% done Final Chapter Good Path [fcgp] 100% done Evil Path [fcep] 100%% done 9.Multiplayer [MPlw] 100% U think 10. Magic [Magic] 100% done 11. Monsters [Mons] 100% done I think 12. Items [Item] 100% done 13. Side Quests [SeQt] 100% done 14. Secrets [Shh!] 100% done 15. FAQ [faq!] Work in progress 16. Friend Code [FCBL] 100% done 17. Request Center [RQCT] 100% done I think... 18. Credit [Credit]100% done. . . for now. ------------------------------------------------------------------------------- Update Logs [U] ------------------------------------------------------------------------------- May 3, 2006: Started the Walkthrough today. This is my first FAQ. I am writting this as I progress. I will spell check it once I am done. May 4, 2006: I added some more battles, and spells. Worked on legal issues. I added the item section. May 6, 2006: Thanks to some kind people I was able to add a few things. Iadded the dragons, a few items, and of course the other item in battle three. May 8, 2006: I recieved a lot of info for this guide. I thank you all for it. Sadly something came up, where I will have to tempary stop this guide. I will continue to update it when I can. Thank you for your support. May 12, 2006: Fire Sage Defeated. I also defeated the Earth Mage. May 14, 2006: The Dark Sage was defeated. May 15, 2006:Light Sage Defeated. May 26, 2006:I just got the trio runes, and started the dragon quests. June 8, 2006: I beat the game. I started over. September 7, 2006: I had to completely erase, and re install everything on my computer. I sadly lost a lot of data...So I will now continue to update this guide now. Whats new is some stuff is added to the FAQ. I added some spells, and some other small stuff. Also I would like to thank all that E-mailed me. You kept me looking for this copy. If it was not for you guys, I would have quit a long time ago. . . I also misplaced many of your e-mails, so if you would like to re-sumit your tip/question feel free to. December 25(ish)Wow I have yet to update it for a while. I'm sorry everyone. Been so busy with school and such. I am back with a great big update though. Also check out the request center, if you are willing to help me. Jan. 6, 2007 The first update this year will make everyone happy. It is complete. There are still the grammar issues, and a few missing items, but the guide part is done. As far as I know the magic is done, and so is the monster list. I would like to thank all who helped make this possible :D ------------------------------------------------------------------------------- Legal Issues [L] ------------------------------------------------------------------------------- This FAQ is to be used only at gamefaqs.com, supercheats.com, http://www.cheatcc.com/, www.spong.com, http://www.freewebs.com/lostmagickingdom/index.htm, 1up.com, and Neoseeker.com. It is copyright 2006 to Bryan Reason. Due to some reasons, I will not let ANY one else host it. I am in the middle of updating all of the sites that are hosting at the moment. Thanks for your support. ------------------------------------------------------------------------------- Contact [C] ------------------------------------------------------------------------------- If you spot anything wrong in this FAQ, or wish to contribute info/level hints to this walkthrough, contact me at hotblueeyes1989@yahoo.com or hotblueeyes1989@hotmail.com. As the subject line please put something like "Problem with Lost Magic FAQ" or something like that. If you wish to be contributed please leave your info, and your Username. Thank You. ------------------------------------------------------------------------------- Story [St] ------------------------------------------------------------------------------- Here is the story from the instruction manual: Introduction The memory of that day will surely live with me forever. Jet black clouds darkened the sky as wave after wave of vile monsters ravaged our quiet town. THe poeple were thrown into panic and fear, running for their lives. In the confusion and before I had a chance to think, I lost sight of my mother and father. Overcome with fear, I fled deep into the old forest. I took no belongings, no food or drink. I ran until I could run no more... Finally, I fell to the ground, exhausted. Story This is a story of the age ushered in by the passing of the Great Creator, divine architect of our world. The people were long protected by the Six Forms of Magic and the Seven Wands left to them by the Creator. The wielders of magic, Magicians, maintained law and order. The Seven Wands were entrusted to seven especially powerful Magicians, called Sages, and passed down from one generation to the next. Thus the power of the Creator was kept safe, and the many benefits of magic made the people's lives rich and easy. In this way, a thousand years of golden, blessed peace continued across the world. But a fateful event was to forever change the world. The Diva of Twilight, a Sage and keeper of the Wand of Balance, lost all hope in those she was charged to protect, the people. Disillusioned and angry, she called forth monsters - terrible creatures from another realm - into the world. The death knells of the golden age tolled across the land as the monsters ravaged towns and killed wantonly. Many of the other Sages, the defenders of the people, succumbed to the power of the Diva. Hope, now little more than a flickering candle, was about to burn out completely. Then, A Youth By The Name Of Isaac... Isaac, a 14-year-old boy separated from his parents amid the chaos enveloping the world, is found by a venerable Magician who lives deep in the old forest. Taking him as her student, the Magician begins the boy's training in magic. Not long afterward, Isaac's father appears before him in the forest. Without saying a word he hands Isaac a Wand and then is gone. "What did father want to say to me?" Isaac wonders. His desire to find his father is about to spark a great adventure! For this is the story of hope, however small, in a world ravaged by despair. ------------------------------------------------------------------------------- Controls [Cont] ------------------------------------------------------------------------------- The controls are as stated as I use them. Start: Pauses game Select: Nothing D-pad: Field: Progresses convosations Battle: Moves Maps, Progresses convosations. A, B, X, Y Buttons- - - same as D-pad. L Sholder Button: Field: Nothing Battle: Allows you to start using magic. Bottom screen: Title: Selects the mode of play. Field: Opens Menu, selects the place you want to go. Battle: Moves characters, allows you to see stats of the player and other characters, and allows you to draw the magic. ------------------------------------------------------------------------------- Menu [Menu] ------------------------------------------------------------------------------- Title Screen: New Game: Starts a new game Load game: Allows you to start your quest where you saved last. Multiplayer: Play a local game against friends Free Duel: Use a duel using the defeated bosses. Duel Mode: Use your own save file to fight others. You get to keep all exp. When you win. Download Game: It allows you to download a demo to your friends. More info at section 9 [MPlc] and [MPwf]. WIFI: Allows you to challenge the world. I really don't know anything about this, as I have never played WIFI. Hand Settings: Allows for you to select right, or left handed mode. In-game: Line Up: This is where you add monsters to your party, and equip them. The way to read the monster status is like so: On top you will see a boot. It is a ground unit if it does not have a wing on it. It shows the element, and if you see a flag, it can purify a crystal. after double clicking the slot you want you can add a monster. This will open a new screen. It will show a picture of the monster, and its stats. It shows its life (heart), attack(sword), defence(shield), speed(boot), magic attack(crystal ball), the element, and magic defence(cross). and at the bottom you will see a small picture with a number next to it. It will show how many will appear in battle with you. After double clicking the monster, it will take you back to the other screen. It will show you the status just like in the other screen if you single click. If you click the slot under the monster, you can equip a item. Clicking once, you will see the items use. Double click the item you want. You can delete a item by clicking delete. Spell Book: Here are all the spells you have witnessed, or casted. If you have only saw the spell, it will be a question mark. It is catagorized by element. If you want to see them all click the white button on top. Save: You can save your game on one of three slots. Do I need to explain? Load: You can load a game if you messed up, or switch game. Quit: Quit the game. It does not save automaticly. Battle: Retire: Quit game. . . need I be clearer? Continue game: Continues current battle. ------------------------------------------------------------------------------- Other useful info [Hints] ------------------------------------------------------------------------------- As you progress through the game you will have to capture monsters. It is a good rule to have a few of each element. By doing so you can match any situation with your many monsters. As you complete a battle you will see a ring with the six elements. As you successfully cast a spell it will go up little by little. As of now I don't know the limit of the element ring. I think it is 5. Please correct me if I'm wrong. The way the elements work to gether is as so: fire>
(wind1,2,3) and move right. From there split up the team. One goes up, and
one goes right. Purify the crystals, and Cast Light 2 + Fire 2 + Wind 2 many
times. Now teleport over to the other side. Gather your monsters, and get the
chest, and move into the door.

Battle 54
Time Limit: 3:00
Winning Condition: Make Haste to the Exit
Item: N/A

Basicly, Have the monsters come to you, send three monsters out to cover
the gates, then teleport over to the exit.

Battle 55( final)
Time Limit: 10:00
Winning Condition: Defeat the Twilight Diva!
Item: N/A

Ummm. . . . You must fight one person, the twilight diva. Move forward, and
purify the crystal. The diva will split up. Take out the clones and start
purifing the crystals. Be warned of the yellow gas, as it will charm the
monsters. Now Go after the diva, with your monsters. Use Light 3 X 3 To make
your monsters more powerful. Keep this up, and you will win.

. . . Not quite. This time you are up against monsters, and the diva. Sadly
You are almost screwed. Move up, and take the first crystal.Now, Rush the
diva. Leave Issac at the bottom. Soon the Combined efforts of your monsters
will take her down.

Congrats. You beat the game. Now save, and start a new game + by loading your
file. 
-------------------------------------------------------------------------------
Final Chapter Evil Path [fcep]
-------------------------------------------------------------------------------
I know some is incorrect.

You are forced into the water area. You can only move North, as the south
is gaurded by the Diva.


Battle 32 Mist Master
Time Limit: 10:00
Winning Condition: Defeat the mist master
Item: N/A

For this battle, first move to the right, take out the hounds.
Contiunue moveing. When you are at the bottom right corner, follow the
path to the ungaurded crystal. from there move everyone to the right, and
send a small team including issac up. Take out the single hound, and
place someone on the portal, and send the other monsters back. Now have
Issac cast explosion, till the mist master goes down. Purify the three
crystals,and strike full force against the Mist master. Have a monster
with strong defence stand up at top. He will take all the beatings,
while he attack the master. If you stand behind the crystal, you
should be safe for the most part. If you want, you can keep him away,
by using wind 1, or water1 + wind 1 to capture the crystal.From then on,
send a barage of fire attacks, and with your monsters attacking you
will eventually Win. If you see the Mist Sage frozen by his own spell,
switch over to a rock based spell.

Now you are forced to fight the Earth Sage.


Battle 33 Earth Sage
Time Limit: 10;00
Winning Condition: Defeat the Wind Sage. 
Item: N/A

Ok Move up, take out the hounds. They will respawn. Sent something up, and
block the portal. After taking care of the hounds, move either left, or to
the bottom, and take control of the crystal. After that, go the path you
didn't. Now You can choose to do both or go only one way. Fight the gnomes,
and reach the bottom. Take care of the portal and the crystal. Move up, take
care of the hound. Now you can go over to the other end, and repeat this, or
you can rush the sage. Either way, the sage will be gaurded. Try to move him
away from the crystal, and claim it for your own. Soon he will fall.

Time to kill the Fire Sage

Now for the Fire Sage
Battle 34 Fire Sage
Time Limit: 10:00
Winning Condition:Defeat the Haze lord

To win, bring all fire monsters. Now from the start, send your troops up.
Then send a weak monster to the middle portal. He will be safe there, as
no monsters will travel there.Now press forward, towards the north western
portal. From there take the portal, and start taking out the monsters. Once
every monster is done for, start to purify the crystals. Remember to
keep someone on the portals. The main crystals you need are in the center.
Once you have those crystals, move to the noth east corner. There take the
crystal, and wait. When the Sage comes, set up a Ice barrier
(earth 1 + water 1, 2, or 3) Now attack full force will all your
monsters that are near. Good job, you defeated the fire sage again :).

New fire magic. This allows users to cast mini dragons (Fire 3+any other).

Now to fight the Jester of Prime Moon.

Battle 35 Jester of Prime Moon
Time Limit: 10:00
Winning condition: Defeat the Jester
Item: Hunter Eye
From the start, move left, capturing the portal. Take out the bats, and
continue down. Follow the path, and take out the ghosts, taking the
crystal and portal. Take which ever path you want, and defeat the
monsters there,move right take out the ghosts, and capture the crystal.
From there move north, and take out the Jester. Please note there is a
treasure chest, but you can only get it using a flying monster.

Now off to kill the Light mage.

Battle 36 Sage of Light
Time Limit:10:00
Winning condition: Defeat the Sage of light
Item: Angel Coat
From the start, take out all the enemys near you. From there move forward,
and take out the two monsters.Then Lure the enemys away one by one. After
that you can move tot he sides, taking the crystals, and treasure, or take
the sage down now. 

Finally the wind sage, which you thought you killed.
Battle 37 Wind Sage
Time Limit: 10:00
Winning condition: Overpower the wind Sage.
Item: Iron Shield


To beat this fight, bring in all wind monsters. from the start, take out
all those monsters around you.Move up, take out more.Now when you are
down to 1 or 2 enemy monsters, you can wait and take them out, or
forget about them. I suggest you take them out for the easiest path.
from there, send a flyer to the north west, and south east
corner. If you can spare one, send a monster with crystal
purifing powers north, and thake that crystal as well. Keep one
monster at each crystal. Move the rest to the last crystal.
Take it, and send the monsters not gaurding a crystal to attack the sage.
Keep Issac in the center of the two crystals, with a spell at the ready.
If you wait a little longer, she will appear around you, or she will
have died.

Now is the time if you want to turn back to the good path. To stay evil,
kill her, to turn good, save her. If you save ere, you can get the final
wind rune, and in that case, refer to the good path battle 53. You won't
be able to do any of the side quests.


If you don't then its game over. You just beat the hard path.


-------------------------------------------------------------------------------
Multiplayer-Local [MPlw]
-------------------------------------------------------------------------------


Local games
Here we talk about those matches you play with the person next to you.
All you need is 2 DS's 2 games(lost magic). First go to Multiplayer.

Your choices are:

Duel: use your own save. You keep all the exp you earn.
Free Duel: Duel using one of the boss characters. You do not keep the exp, but
you do use your monsters.
Send Demo: For this all you need is your copy of lost magic, and 2 DS's. You
send a demo of the game to your friends. It is erased once the de is turned
off.

Now to look into the battles.

In these battles you are against your friends party. You can mix the modes. For
example, you need the exp, but your friend wants to use the water master. It's
cool, you all get what you want, just select the mode you want. Either way you
use the monstersyou have collected. The elements are the same with the story.
So if you know your friend is using the water master, use Fire.

When using Free duels you can fight as one of the bosses (once you beat them).
You can use your own monsters. The elements apply as usual.

WIFI

Here you fight people all around the world. It could be your friend from down
the street, or even your girlfriend from halfway around the world. There is no
way to talk during a WIFI match. 

What you need:
DS
Lostmagic
WIFI connecter or a WIFI compatable router.

The battles are just like the local, fast and fun. The one thing is, you
don't know the person you are up against. . .most likely. You can choose
people in your area, or world. I think that does not need explaining. The
other option is to fight random people or people of or around your rank.
To battle a friend, you need to have their friend code, and they need yours.
You can find it by going to friend list in the WIFI menu. On the top screen
is where your info appears. give that group of numbers to your friend, and
imput their friend code in the menu that says Enter Friend code. Once they
are in, connect. To fight your friend, you need to go to the friend duel
option.
Thats it for now, I will add more to this if and when the need arises.

-------------------------------------------------------------------------------
Magic [Magic]
-------------------------------------------------------------------------------
If you have any spells you wish to share, please contact me.
1. Fireball-It will shoot a ball of fire for short distance. 
2. Ice Shot- It shoots a single ice projectile.
3. Wind Blades-It shoots a wind projectile that pushes 
back the target.
4. Earth wall- Makes a wall to slow down the enemy. 
5. Heal light- It heals a single person.
6. Trap- It allows you to capture a monster by casting the rune and selecting 
the monster. You have a better chance to capture a monster if you weaken it 
first.
7. Explosion- Causes a explosion. It has a nice range. Choose 
the center of the attack.
8. Storm- Produces a raincloud that harms enemys and hardens lava.
9. Wind Shards- Damage multiple enemys within a selected radius with wind.
10. Tough Armor- Increases defence against physical attacks for one person.
11. Light Armor- Increases magical defence for one person.
12. Curse- Reduces a selected enemy's defence against all attacks.
13.Fire Rain- Rains Lava, leaves behind lava within a selected radius.
14. Freeze- freezes one enemy in his tracks.
15.Transport- Teleports user away from danger to a specific location.
16. Bolder- Rains bolders on enemies within a selected radius.
17. Restore- Restores an area altered by magic, such as walls or lava.
18. Poison- Poisons a selected enemy for a brief amount of time.

Duo Spells I'm getting around to doing the discription of them all.

019. Fire Lance- Fire 1, Fire 1 (Fire)
020. Homing Fire- Fire1, Fire 2 (Fire)

021. Blazer- Fire 1, Fire 3 (Fire)
022. Ice Lance- Fire 1, Water 1 (Water)
023. Homing Ice- Fire 1, Water 2 (Water)
024. Freezer- Fire 1, Water 3 (Water)
025. Wind Lance- Fire 1, Wind 1 (Wind)
026. Homing Wind- Fire 1, Wind 2 (Wind)
027. Blade Gale- Fire 1, Wind 3 (Wind)
028. Rock Lance- Fire 1, Earth 1 (Earth)
029. Homing Rock- Fire 1, Earth 2 (Earth)
030. Rocker- Fire 1, Earth 3 (Earth)

031. Light Lance- Fire 1, Light 1 (Light)
032. Homing Light- Fire 1, Light 2 (Light)
033. Judgement- Fire 1, Light 3 (Light)
034. Dark Lance- Fire 1, Dark 1 (Dark)
035. Homing Dark- Fire 1, Dark 2 (Dark)
036. Dark Crush- Fire 1, Dark 3 (Dark)
037. Ruby Blast- Fire 2, Fire 1 (Fire)
038. Fiery Blast- Fire 2, Fire 2 (Fire)
039. Hell Blast- Fire 2, Fire 3 (Fire)
040. Ice Storm- Fire 2, Water 1 (Water)

041. Ice Torrent- Fire 2, Water 2 (Water)
042. Absolute 0- Fire 2, Water 3 (Water)
043. Typhoon- Fire 2, Wind 1 (Wind)
044. Tornado- Fire 2, Wind 2 (Wind)
045. Hurricane- Fire 2, Wind 3 (Wind)
046. Earth Fury- Fire 2, Earth 1 (Earth)
047. Earth Rage- Fire 2, Earth 2 (Earth)
048. Earth Roar- Fire 2, Earth 3 (Earth)
049. White Light- Fire 2, Light 1 (Light)
050. Gold Light- Fire 2, Light 2 (Light)

051. God Light- Fire 2, Light 3 (Light)
052. Dark BLast- Fire 2, Dark 1 (Dark)
053. Black Blast- Fire 2, Dark 2 (Dark)
054. Final Blast- Fire 2, Dark 3 (Dark)
055. Fire Wyrm- Fire 3, Fire 1 (Fire)
056. Blaze Wyrm- Fire 3, Fire 2 (Fire)
057. Hell Wyrm- Fire 3, Fire 3 (Fire)
058. Frost Wyrm- Fire 3, Water 1 (Water)
059. Ice Wyrm- Fire 3, Water 2 (Water)
060. Frozen Wyrm- Fire 3, Water 3 (Water)

061. Wind Wyrm- Fire 3, Wind 1 (Wind)
062. Gale Wyrm- Fire 3, Wind 2 (Wind)
063. Storm Wyrm- Fire 3, Wind 3 (Wind)
064. Rock Wyrm- Fire 3, Earth 1 (Earth)
065. Cliff Wyrm- Fire 3, Earth 2 (Earth)
066. Crag Wyrm- Fire 3, Earth 3 (Earth)
067. White Wyrm- Fire 3, Light 1 (Light)
068. Light Wyrm- Fire 3, Light 2 (Light)
069. God Wyrm- Fire 3, Light 3 (Light)
070. Black Wyrm- Fire 3, Dark 1 (Dark)

071. Dark Wyrm- Fire 3, Dark 2 (Dark)
072. Evil Wyrm- Fire 3, Dark 3 (Dark)
073. Rapid Fire- Water 1, Fire 1 (Fire)
074. Wide Fire- Water 1, Fire 2 (Fire)
075. Maxi Fire- Water 1, Fire 3 (Fire)
076. Rapid Ice- Water 1, Water 1 (Water)
077. Wide Ice- Water 1, Water 2 (Water)
078. Maxi Ice- Water 1, Water 3 (Water)
079. Rapid Wind- Water 1, Wind 1 (Wind)
080. Wide Wind- Water 1, Wind 2 (Wind)

081. Maxi Wind- Water 1, Wind 3 (Wind)
082. Rapid Earth- Water 1, Earth 1 (Earth)
083. Wide Earth- Water 1, Earth 2 (Earth)
084. Maxi Earth- Water 1, Earth 3 (Earth)
085. Rapid Light- Water 1, Light 1 (Light)
086. Wide Light- Water 1, Light 2 (Light)
087. Maxi Light- Water 1, Light 3 (Light)
088. Rapid Dark- Water 1, Dark 1 (Dark)
089. Wide Dark- Water 1, Dark 2 (Dark)
090. Maxi Dark- Water 1, Dark 3 (Dark)

091. Rain Fire- Water 2, Fire 1 (Fire)
092. Hail Fire- Water 2, Fire 2 (Fire)
093. Hail Blaze- Water 2, Fire 3 (Fire)
094. Rain Frost- Water 2, Water 1 (Water)
095. Hail Frost- Water 2, Water 2 (Water)
096. Hail Ice- Water 2, Water 3 (Water)
097. Rain Gale- Water 2, Wind 1 (Wind)
098. Hail Gale- Water 2, Wind 2 (Wind)
099. Hail Storm- Water 2, Wind 3 (Wind)
100. Rain Rock- Water 2, Earth 1 (Earth)

101. Hail Rock- Water 2, Earth 2 (Earth)
102. Hail Stone- Water 2, Earth 3 (Earth)
103. Rain Light- Water 2, Light 1 (Light)
104. Hail Light- Water 2, Light 2 (Light)
105. Pure Thunder- Water 2, Light 3 (Light)
106. Dark Rays- Water 2, Dark 1 (Dark)
107. Hail Dark- Water 2, Dark 2 (Dark)
108. Black Hail- Water 2, Dark 3 (Dark)
109. Burn Up- Water 3, Fire 1 (Fire)
110. Roast Up- Water 3, Fire 2 (Fire)

111. Crisp Up- Water 3, Fire 3 (Fire)
112. Bubble- Water 3, Water 1 (Water)
113. Bubble Up- Water 3, Water 2 (Water)
114. Bubbles!!- Water 3, Water 3 (Water)
115. Rebound- Water 3, Wind 1 (Wind)
116. Reprisal- Water 3, Wind 2 (Wind)
117. Revenge- Water 3, Wind 3 (Wind)
118. Swamp- Water 3, Earth 1 (Earth)
119. Swamp Fog- Water 3, Earth 2 (Earth)
120. Swamp Abyss- Water 3, Earth 3 (Earth)

121. Terror- Water 3, Light 1 (Light)
122. Pure Terror- Water 3, Light 2 (Light)
123. Holy Pulse- Water 3, Light 3 (Light)
124. Take Light- Water 3, Dark 1 (Dark)
125. Draw Light- Water 3, Dark 2 (Dark)
126. Switch Life- Water 3, Dark 3 (Dark)
127. Red Cloud- Wind 1, Fire 1 (Fire)
128. Hot Cloud- Wind 1, Fire 2 (Fire)
129. Blaze Cloud- Wind 1, Fire 3 (Fire)
130. Frost Cloud- Wind 1, Water 1 (Water)

131. Cool Cloud- Wind 1, Water 2 (Water)
132. Ice Cloud- Wind 1, Water 3 (Water)
133. Wind Zone- Wind 1, Wind 1 (Wind)
134. Switf Zone- Wind 1, Wind 2 (Wind)
135. Gale Zone- Wind 1, Wind 3 (Wind)
136. Dust Cloud- Wind 1, Earth 1 (Earth)
137. Sand Cloud- Wind 1, Earth 2 (Earth)
138. Sand Storm- Wind 1, Earth 3 (Earth)
139. Sleep Wind- Wind 1, Light 1 (Light)
140. Sleep Gale- Wind 1, Light 2 (Light)

141. Sleep Storm- Wind 1, Light 3 (Light)
142. Black Cloud- Wind 1, Dark 1 (Dark)
143. Void Cloud- Wind 1, Dark 2 (Dark)
144. Black Void- Wind 1, Dark 3 (Dark)
145. Fire Whirl- Wind 2, Fire 1 (Fire)
146. Flame Whirl- Wind 2, Fire 2 (Fire)
147. Burn Whirl- Wind 2, Fire 3 (Fire)
148. Forst Whirl- Wind 2, Water 1 (Water)
149. Cool Whirl- Wind 2, Water 2 (Water)
150. Ice Whirl- Wind 2, Water 3 (Water)

151. Wind Whirl- Wind 2, Wind 1 (Wind)
152. Gale Whirl- Wind 2, Wind 2 (Wind)
153. Storm Whirl- Wind 2, Wind 3 (Wind)
154. Soil Whirl- Wind 2, Earth 1 (Earth)
155. Earth Whirl- Wind 2, Earth 2 (Earth)
156. Rock Whirl- Wind 2, Earth 3 (Earth)
157. White Whirl- Wind 2, Light 1 (Light)
158. Light Whirl- Wind 2, Light 2 (Light)
159. Shine Whirl- Wind 2, Light 3 (Light)
160. Black Whirl- Wind 2, Dark 1 (Dark)

161. Dark Whirl- Wind 2, Dark 2 (Dark)
162. Pitch Whirl- Wind 2, Dark 3 (Dark)
163. Bomb Man- Wind 3, Fire 1 (Fire)
164. Bomb Men- Wind 3, Fire 2 (Fire)
165. Super B Men- Wind 3, Fire 3 (Fire)
166. Prank- Wind 3, Water 1 (Water)
167. Joke- Wind 3, Water 2 (Water)
168. Trick- Wind 3, Water 3 (Water)
169. Wind Arrow- Wind 3, Wind 1 (Wind)
170. Gale Arrows- Wind 3, Wind 2 (Wind)

171. Self Cannon- Wind 3, Wind 3 (Wind)
172. Rage Trap- Wind 3, Earth 1 (Earth)
173. Death Trap- Wind 3, Earth 2 (Earth)
174. Sin Trap- Wind 3, Earth 3 (Earth)
175. Heal Wind- Wind 3, Light 1 (Light)
176. Cure Wind- Wind 3, Light 2 (Light)
177. Pure Wind- Wind 3, Light 3 (Light)
178. Blakc Curse- Wind 3, Dark 1 (Dark)
179. BLack Grudge- Wind 3, Dark 2 (Dark)
180. Black Bind- Wind 3, Dark 3 (Dark)

181. Red Wall- Earth 1, Fire 1 (Fire)
182. Fire Wall- Earth, Fire 2 (Fire)
183. Blaze Wall- Earth 1, Fire 3 (Fire)
184. Cool Wall- Earth 1, Water 1 (Water)
185. Freeze Wall- Earth 1, Water 2 (Water)
186. Ice Wall- Earth 1, Water 3 (Water)
187. Wind Wall- Earth 1, Wind 1 (Wind)
188. Gale Wall- Earth 1, Wind 2 (Wind)
189. Storm Wall- Earth 1, Wind 3 (Wind)
190. Anger Wall- Earth 1, Earth 1 (Earth)

191. Rage Wall- Earth 1, Earth 2 (Earth)
192. Fury Wall- Earth 1, Earth 3 (Earth)
193. White Wall- Earth 1, Light 1 (Light)
194. Gold Wall- Earth 1, Light 2 (Light)
195. Shine Wall- Earth 1, Light 3 (Light)
196. Black Wall- Earth 1, Dark 1 (Dark)
197. Dark Wall- Earth 1, Dark 2 (Dark)
198. Pitch Wall- Earth 1, Dark 3 (Dark)
199. Fire Aura- Earth 2, Fire 1 (Fire)
200. Blaze Aura- Earth 2, Fire 2 (Fire)

201. Fire Armor- Earth 2, Fire 3 (Fire)
202. Ice Aura- Earth 2, Water 1 (Water)
203. Freeze Aura- Earth 2, Water 2 (Water)
204. Ice Armor- Earth 2, Water 3 (Water)
205. Wind Aura- Earth 2, Wind 1 (Wind)
206. Gale Aura- Earth 2, Wind 2 (Wind)
207. Wind Armor- Earth 2, Wind 3 (Wind)
208. Earth Aura- Earth 2, Earth 1 (Earth)
209. Rock Aura- Earth 2, Earth 2 (Earth)
210. Earth Armour- Earth 2, Earth 3 (Earth)

211. Light Aura- Earth 2, Light 1 (Light)
212. Shine Aura- Earth 2, Light 2 (Light)
213. Shiny Armor- Earth 2, Light 3 (Light)
214. Dark Aura- Earth 2, Dark 1 (Dark)
215. Black Aura- Earth 2, Dark 2 (Dark)
216. Dark Armor- Earth 2, Dark 3 (Dark)
217. Fire Comet- Earth 3, Fire 1 (Fire)
218. Fire Fall- Earth 3, Fire 2 (Fire)
219. Fire Meteo- Earth 3, Fire 3 (Fire)
220. Ice Comet- Earth 3, Water 1 (Water)

221. Ice Fall- Earth 3, Water 2 (Water)
222. Ice Meteo- Earth 3, Water 3 (Water)
223. Wind Bow- Earth 3, Wind 1 (Wind)
224. Gale Bow- Earth 3, Wind 2 (Wind)
225. Storm Bow- Earth 3, Wind 3 (Wind)
226. Comet Fall- Earth 3, Earth 1 (Earth)
227. Star Fall- Earth 3, Earth 2 (Earth)
228. Moon Fall- Earth 3, Earth 3 (Earth)
229. Light Shot- Earth 3, Light 1 (Light)
230. Divine Shot- Earth 3, Light 2 (Light)

231. Apocalypse- Earth 3, Light 3 (Light)
232. Dark Shot- Earth 3, Dark 1 (Dark)
233. Fallen Shot- Earth 3, Dark 2 (Dark)
234. Devil Shot- Earth 3, Dark 3 (Dark)
235. Fire Warmth- Light 1, Fire 1 (Fire)
236. Fire Calm- Light 1, Fire 2 (Fire)
237. Fire Soul- Light 1, Fire 3 (Fire)
238. Kind Water- Light 1, Water 1 (Water)
239. Shine Ice- Light 1, Water 2 (Water)
240. Pure Soul- Light 1, Water 3 (Water)

241. Heal Mind- Light 1, Wind 1 (Wind)
242. Heal Heart- Light 1, Wind 2 (Wind)
243. Heal Soul- Light 1, Wind 3 (Wind)
244. Wish- Light 1, Earth 1 (Earth)
245. Prayer- Light 1, Earth 2 (Earth)
246. Blessing- Light 1, Earth 3 (Earth)
247. Cure Prayer- Light 1, Light 1 (Light)
248. Heal Prayer- Light 1, Light 2 (Light)
249. God Song- Light 1, Light 3 (Light)
250. Purge Magic- Light 1, Dark 1 (Dark)

251. Antidote- Light 1, Dark 2 (Dark)
252. Purge Curse- Light 1, Dark 3 (Dark)
253. Power Up- Light 2, Fire 1 (Fire)
254. Power On- Light 2, Fire 2 (Fire)
255. Mad Warrior- Light 2, Fire 3 (Fire)
256. Evade Up- Light 2, Water 1 (Water)
257. Evade On- Light 2, Water 2 (Water)
258. Evade Over- Light 2, Water 3 (Water)
259. Speed Up- Light 2, Wind 1 (Wind)
260. Speed On- Light 2, Wind 2 (Wind)
261. Speed Over- Light 2, Wind 3 (Wind)
262. Defense Up- Light 2, Earth 1 (Earth)
263. Defense On- Light 2, Earth 2 (Earth)
264. Defense Over- Light 2, Earth 3 (Earth)
265. Magic Up- Light 2, Light 1 (Light)
266. Magic On- Light 2, Light 2 (Light)
267. Magic Over- Light 2, Light 3 (Light)
268. Eye Up- Light 2, Dark 1 (Dark)
269. Eye On- Light 2, Dark 2 (Dark)
270. Eye Over- Light 2, Dark 3 (Dark)

271. Fire Curse- Light 3, Fire 1 (Fire)
272. Blaze Curse- Light 3, Fire 2 (Fire)
273. Power Zone- Light 3, Fire 3 (Fire)
274. Water Curse- Light 3, Water 1 (Water)
275. Ice Grudge- Light 3, Water 2 (Water)
276. Evade Zone- Light 3, Water 3 (Water)
277. Wind Curse- Light 3, Wind 1 (Wind)
278. Gale Grudge- Light 3, Wind 2 (Wind)
279. Speed Zone- Light 3, Wind 3 (Wind)
280. Earth Curse- Light 3, Earth 1 (Earth)

281. Rock Grudge- Light 3, Earth 2 (Earth)
282. Defense Zone- Light 3, Earth 3 (Earth)
283. Light CUrse- Light 3, Light 1 (Light)
284. Pure Grudge- Light 3, Light 2 (Light)
285. White Cure- Light 3, Light 3 (Light)
286. Dark Curse- Light 3, Dark 1 (Dark)
287. Dark Grudge- Light 3, Dark 2 (Dark)
288. Prime Zone- Light 3, Dark 3 (Dark)
289. Fire Trap- Dark 1, Fire 1 (Fire)
290. Fire Obey- Dark 1, Fire 2 (Fire)

291. Fire Order- Dark 1, Fire 3 (Fire)
292. Water Trap- Dark 1, Water 1 (Water)
293. Water Obey- Dark 1, Water 2 (Water)
294. Water Order- Dark 1, Water 3 (Water)
295. Wind Trap- Dark 1, Wind 1 (Wind)
296. Wind Obey- Dark 1, Wind 2 (Wind)
297. Wind Order- Dark 1, Wind 3 (Wind)
298. Earth Trap- Dark 1, Earth 1 (Earth)
299. Earth Obey- Dark 1, Earth 2 (Earth)
300. Earth Order- Dark 1, Earth 3 (Earth)

301. Light Trap- Dark 1, Light 1 (Light)
302. Light Obey- Dark 1, Light 2 (Light)
303. Light Order- Dark 1, Light 3 (Light)
304. Dark Trap- Dark 1, Dark 1 (Dark)
305. Dark Obey- Dark 1, Dark 2 (Dark)
306. Dark Order- Dark 1, Dark 3 (Dark)
307. Power Down- Dark 2, Fire 1 (Fire)
308. Power Off- Dark 2, Fire 2 (Fire)
309. Power Under- Dark 2, Fire 3 (Fire)
310. Evade Down- Dark 2, Water 1 (Water)

311. Evade Off- Dark 2, Water 2 (Water)
312. Evasion Down- Dark 2, Water 3 (Water)
313. Speed Down- Dark 2, Wind 1 (Wind)
314. Speed Off- Dark 2, Wind 2 (Wind)
315. Speed Under- Dark 2, Wind 3 (Wind)
316. Defense Down- Dark 2, Earth 1 (Earth)
317. Defense Off- Dark 2, Earth 2 (Earth)
318. Defense Under- Dark 2, Earth 3 (Earth)
319. Magic Down- Dark 2, Light 1 (Light)
320. Magic Off- Dark 2, Light 2 (Light)

321. Magic Under- Dark 2, Light 3 (Light)
322. Accuracy Down- Dark 2, Dark 1 (Dark)
323. Accuracy Off- Dark 2, Dark 2 (Dark)
324. Accuracy Under- Dark 2, Dark 3 (Dark)
325. Betrayal- Dark 3, Fire 1 (Fire)
326. Mutiny- Dark 3, Fire 2 (Fire)
327. Uprising- Dark 3, Fire 3 (Fire)
328. Ice Maiden- Dark 3, Water 1 (Water)
329. Ice Queen- Dark 3, Water 2 (Water)
330. Ice Goddess- Dark 3, Water 3 (Water)

331. Virus- Dark 3, Wind 1 (Wind)
332. Plague- Dark 3, Wind 2 (Wind)
333. Epidemic- Dark 3, Wind 3 (Wind)
334. Peace Call- Dark 3, Earth 1 (Earth)
335. Peace Chant- Dark 3, Earth 2 (Earth)
336. Peace Song- Dark 3, Earth 3 (Earth)
337. Sleep Call- Dark 3, Light 1 (Light)
338. Sleep Chant- Dark 3, Light 2 (Light)
339. Sleep Song- Dark 3, Light 3 (Light)
340. Vile Poison- Dark 3, Dark 1 (Dark)

341. Poison Smog- Dark 3, Dark 2 (Dark)
342. Vile Smog- Dark 3, Dark 3 (Dark)

Trio Runes- - - Working on discriptions

343. Fire King- Fire 1, Fire 1, Fire 1 (Fire)
344. Ice King- Water 1, Water 1, Water 1 (Water)
345. Wind King- Wind 1, Wind 1, Wind 1 (Wind)
346. Earth King- Earth 1, Earth 1, Earth 1 (Earth)
347. Life King- Light 1, Light 1, Light 1 (Light)
348. Dark King- Dark 1, Dark 1, Dark 1 (Dark)
349. Final Fire- Fire 2, Fire 2, Fire 2 (Fire)
350. Final Ice- Water 2, Water 2, Water 2 (Water)

351. Final Storm- Wind 2, Wind 2, Wind 2 (Wind)
352. Final Rumble- Earth 2, Earth 2, Earth 2 (Earth)
353. Final Shine- Light 2, Light 2, Light 2 (Light)
354. Final Dark- Dark 2, Dark 2, Dark 2 (Dark)
355. Earth Explode- Fire 3, Fire 3, Fire 3 (Fire)
356. Frozen Time- Water 3, Water 3, Water 39 (Water)
357. Flight- Wind 3, Wind 3, Wind 3 (Wind)
358. Big Drop- Earth 3, Earth 3, Earth 3 (Earth)
359. High Bless- Light 3, Light 3, Light 3 (Light)
360. Evil Bless- Dark 3, Dark 3, Dark 3 (Dark)

361. Fire Dance- Fire 3, Water 3, Fire 3 (Fire)
362. Ice Dance- Water 3, Fire 3, Water 3 (Water)
363. Wind Dance- Wind 3, Earth 3, Wind 3 (Wind)
364. Earth Dance- Earth 3, Wind 3, Earth 3 (Earth)
365. Light Dance- Light 3, Dark 3, Light 3 (Light)
366. Dark Dance- Dark 3, Light 3, Dark 3 (Dark)
367. The Beserk- Fire 3, Fire 2, Fire 1 (Fire)
368. Flood- Water 3, Water 2, Water 1 (Water)
369. Wind Lord- Wind 3, Wind 2, Wind 1 (Wind)
370. Barrier- Earth 3, Earth 2, Earth 1 (Earth)

371. Fairy Trick- Light 3, Light 2, Light 1 (Light)
372. Life Shine- Dark 3, Dark 2, Dark 1 (Dark)
373. Last Rage- Fire 1, Fire 2, Fire 3 (Fire)
374. Winter Wall- Water 1, Water 2, Water 3 (Water)
375. Gather- Wind 1, Wind 2, Wind 3 (Wind)
376. Invincible- Earth 1, Earth 2, Earth 3 (Earth)
377. Hidden Veil- Light 1, Light 2, Light 3 (Light)
378. Big Brawl- Dark 1, Dark 2, Dark 3 (Dark)
379. Death Gamble- Wind 2, Light 2, Fire 2 (Fire)
380. Water Lord- Earth 2, Dark 2, Water 2 (Water)

381. Clip Wings- Light 2, Fire 2, Wind 2 (Wind)
382. Falling Sky- Dark 2, Water 2, Earth 2 (Earth)
383. Life Thread- Fire 2, Wind 2, Light 2 (Light)
384. Death Rain- Water 2, Earth 2, Dark 2 (Dark)
385. Death Bullet- Wind 3, Dark 2, Fire 1 (Fire)
386. Big Freeze- Earth 3, Light 2, Water 1 (Water)
387. Free Lift- Dark 3, Fire 2, Wind 1 (Wind)
388. Insane Rock- Light 3, Water 2, Earth 1 (Earth)
389. Love Song- Water 3, Earth 2, Light 1 (Light)
390. Gold Song- Fire 3, Wind 2, Dark 1 (Dark)

391. Blaze God- Dark 1, Earth 1, Fire 3
392. Ice God- Light 1, Wind1, Water 3
393. Sky God- Fire 1, Light 1, Wind 3
394. Stone God- Water 1, Dark 1, Earth 3
395. Flash God- Earth 1, Fire 1, Light 3
396. Dark God- Wind 1, Water 1, Dark 3

-------------------------------------------------------------------------------
Monsters [Mons]
-------------------------------------------------------------------------------

I will add the names of each monster, the element they are, how many are
summoned, and the UP to use them. 

If you want to add some monsters to the list, please contact me.

Name                              Element           # Summoned     UP Used
Orkus                             Neutral                 3          2
Misty Mush                        Neutral                 3          2
Death Fish                        Water                   3          4
Phoenix                           Fire                    3          4
Salamander                        Fire                    3          2
Gnome                             Earth                   3          2
Earth Hound                       Earth                   3          4
Mush-Mushy                        Earth                   3          2
Wyvern                            Neutral                 2          4
Red Shog                          Fire                    3          2
Killer Mush                       Neutral                 3          3
Blue Shog                         Water                   3          2
Undine                            Water                   3          2
Purple Cap                        Neutral                 3          2
Hydra                             Water                   2          5
Hydro Hunter                      Water                   3          4
Acrobat                           Wind                    3          3
Silfeed                           Wind                    3          2
Harpia                            Wind                    3          4
Green Shog                        wind                    3          2
Gale Hound                        Wind                    3          4
Brown Shog                        Earth                   3          2
Mud Golem                         Earth                   3          4
Talos                             Light                   2          5
Dark Dragon                       Dark                    1          5
Flare Dragon                      Fire                    1          5
Hydro Dragon                      Water                   1          5
Gale Dragon                       Wind                    1          5
Earth Dragon                      Earth                   1          5
Battle Orkus                      Neutral                 3          3
Scout Orkus                       Neutral                 3          3
Ruby Golem                        Fire                    3          4
Flare Hound                       Fire                    3          4
shadow Hound                      Dark                    3          4
Dark Walker                       Dark                    2          5
Bat                               Dark                    3          2
Black Shog                        Dark                    3          2
Com-Bat                           Dark                    3          3
Wraith                            Dark                    3          3
Ghost                             Dark                    3          2
Seraphim                          Light                   3          4
Cherubim                          Light                   3          3
Day walker                        Light                   2          5
Red Cap                           Neutral                 3          3
Boxdog                            Neutral                 2          3
Elpia                             Wind                    3          5
Jetvern                           Neutral                 2          5
RuneFeed                          Wind                    3          3
Rune Gnome                        Earth                   3          3
Death Fang                        Water                   3          5
Runedine                          Water                   3          3
Stone Golem                       Earth                   3          5
Divider                           Neutral                 2          6
Dagon                             Fire                    2          5
Dogbox                            Neutral                 2          3
Runemander                        Fire                    3          3
Yellow Shog                       LIGHT                   3          2
GIGANT                            LIGHT                   2          6
box dog                           Neutral                 2          3
Knight Orkus                      Neutral                 1          3
Multipul                          Neutral                 2          6
-------------------------------------------------------------------------------
Items [Item]
-------------------------------------------------------------------------------
Feel free to contribute.
Items come in 6 levels. 1 being the weakest. The items improves stats by a 
percent not a set number. 
Life Bracelet- Raises max HP.
Iron Shield- Increases defence against physical attacks.
Gale Shoes- Makes the wearer faster.
Dragon Scale- Increases defence against magic attacks.
Wind Shield- Allows for faster attacks.
Hunter Eye- improves hit rate.
Demon Horn- Improves attack.
Angel Coat- Raises Evade

I was told that a level 6 life bracelet boosted a dragons HP by 50%, so we can
assume it works that way for all monsters. 
-------------------------------------------------------------------------------
Side Quests [SeQt]
-------------------------------------------------------------------------------
Boxdog side quest (Must be on Light Path)
At some point in your adventure you will run into a boy named Taro and a girl 
named Zoe. You will see a quest marker pop up on the map. after you peak to 
one you will have to speak to another. The other person will ask you s question
including, where the other is going, and where the other one was. You will 
do this many times. If you answer them correctly, you will be rewarded with a 
level 35 monster named Boxdog soon after You must have space inside your
monster "inventory" before you can get the monster. It occurs after
getting the wand of hope and before the trio runes.

Anoter note: if you send the boy to the goldsand dunes and the girl to
silverpeak gorge and then send both of them to runedolf you get the dogbox
a blue and better version of the boxdog.

A fun fact about the characters: Taro, his sister, their father Galileo, and
the Boxdog are all from another Taito game called Magic Pengel for the PS2.


Dragon Quest: (Must be on Light Path)
	Near the end of the game, if you look around the map, you will find a
new area. It will say something about a roar, and when you fight the battle,
you will face the dragons. Don't worry if you don't capture a
dragon. The next time you fight on that space, you will come face-to-face 
with he dragons again. Please note, this is only on the good path.
-------------------------------------------------------------------------------
Secrets [Shh!]
-------------------------------------------------------------------------------
Ok its not really a secret, but once you beat the game you can start over  on 
a new game plus. You can keep all your monsters, levels, and Magic.
The only draw back is the enemys are stronger. You will keep the trio runes 
if you went the good path. So it makes the evil path much easier. . . 

-------------------------------------------------------------------------------
FAQ [faq!]
-------------------------------------------------------------------------------

All Questions go here.

Q.I found a mistake in your FAQ. How do I tell you about it?
A.E-mail me at hotblueeyes1989@yahoo.com or hotblueeyes1989@hotmail.com.

Q.I am having trouble finding a monster. Where can I find it?
A.Search around in the right area. 
Forest-Normal
Windmill Plains-Wind
Blaze lake-Fire
Goldsand Dunes-Earth
Silverpeak Gorge-Water
Balance Temple-light
Ruins-Dark

Q. I try to cast. . . . but the line vanishes and It won't let me draw. Is
My ds broken, or do I have a glitchy game?
A. Neither. The DS has a limit to what you can draw. To complete the spell,
just draw smaller.

Q.I found a better way to beat a level, can I sumit it to you?
A. But of course. The more the better. That will give the readers more options.
Just send them to hotblueeyes1989@aol.com.

More to come. . . maybe

-------------------------------------------------------------------------------
Friend Code [FCBL]
-------------------------------------------------------------------------------
My friend code for this game is 077380375118.
If you wish to add me, E-mail me with your friend code, and I will add you.


-------------------------------------------------------------------------------
Request Center [RQCT]
-------------------------------------------------------------------------------
Here is where I ask for your help. I will list any of the know missing parts,
and you can E-mail me them if you want.

Battle 35 I am missing the item.
Gramar--- I'm sure I mispelled something here and there.
Also I am missing battle 52's item.
I may have also missed a monster here and there for the list...
-------------------------------------------------------------------------------
Credit [Credit]
-------------------------------------------------------------------------------
Now to give credit where it is due. . . 
Nintendo power for helping with boss stratagies and some of the runes.
Sylvarus and Ruggles for helping with the story.
NaithePurple for the dragons and a few items.
Theodore Kerr for some info including side quests, and Boss tips.
Cryo_Bomber for some item info.
ilikefood42 for the unmarked battle after battle 1, and battle 12(north) help.
Aceon for the battle three item.
chefs knife for the fun fact about the side quest.
flam99 for battle 20.
PatrickSquarePants and many others for the tip on newgame+
and Ubisoft for making the game.