VILLAIN HUNT GUIDE Villain Hunt is a minigame in LEGO BATMAN for the NINTENDO DS. To unlock Villain Hunt, you need to beat all the Villain chapters with True Villain Status. In Villain Hunt, the object is to find a villain in a level before time runs out. What follows is a guide to find the villain in each level. This guide walks you through the route to take to reach the villain in time. In this guide, east means to the right, west means to the left, north means away from you, and south means towards you. This guide assumes that you have all other characters unlocked. If you don't, you may have different characters than than listed in your party. Once you beat the level, you can purchase the character in the character purchase screen. Stage 1: Killer Moth Head east and then north and build a pull switch. Pull on it. When the door opens, hit the block and build the grapple spot. Grapple up, and then head east and then south. Build the chute, then switch to Robin and enter the chute. Switch to Alfred and float to the east. Head south and build a chute, then switch to Robin and enter the chute. Switch to the SWAT and bomb the red padlock. Head through the open door to the second area. Grab the first blue block and put it into the blue block machine. Head to the north and hit the red floor switch to bring out a second blue block. Take that blue block over to the blue block machine. Get the last blue block (located south of the second one) and put it in the blue block machine. Assemble the grapple point, switch to Batman, and grapple up. Go to the north and assemble the highwire line. Switch to Robin and cross the highwire. Head to the south and then east, switch to the SWAT man, and bomb the red padlock. Head east and then south off the ledge. Bomb the red and black box, then assemble the two targets. Switch to Batman and hit the targets with the Batarang. Assemble the magnetic ramp, then head east and assemble the Robin Suit button. Switch to Robin, get the magnetic suit, and climb up the magnetic ramp. Push the block off the edge, assemble the pull switch, and pull the pull switch (this is necessary because the computer isn't smart enough to switch to Robin and follow you up). Head east and assemble the grapple spot. Switch to Batman and grapple up. Step on one of the red floor switches (your partner will step on the other) and continue to the next area. Head to the south until you get to the front of the bank, then head east past the bank. Head back north, travel up the grapple spot, and you'll see Killer Moth. Stage 2: Man Bat Head to the east, switch to Azrael, then pull the heavy pad out. Switch to Batman and double jump up to the ledge. Head north and assemble both floor switches. Step on one (your partner will step on the other). Head south to the ground and assemble the pull switch. Pull the switch and continue to the next area. Switch to Alfred and jump and float over the gap to the east. Switch to Azrael to get through the frozen gas. Assemble the ladder and climb up to the next level. Head back west, switch to Alfred, and once again jump over the gap. Switch to Azrael and head through the frozen gas. Step on the floor switch (your partner will step on the other). Head to the next panel. Step into the door to the next area. Head east and assemble the two floor switches. Step on one (your partner will step on the other) and continue to the next area. Head to the west and you'll see Man Bat. Stage 3: Dr. Hugo Strange Head east (head slightly south to find steps to continue going east) and assemble the grapple pad. Grapple over to the east, and keep heading east. Double jump onto a raised area, Assemble the chute, switch to Robin, and then enter the chute. Switch to Azrael and then head west. Kill both Riddler goons that show up. Double jump over the gap, switch to Robin and jump up at the jump spot. Keep heading east, climb up the ladder, assemble the second pull switch. Pull one (your partner will pull the other), and enter the next area. Switch to Batman, step on the grapple point to pull down the block, then assemble the chute. Switch to Robin and enter the chute. Head west and enter another chute. Step on the floor switch to open the door for your partner. Step on the big push panel (your partner will step as well). When the door opens, step on it to go through to the next area. Head to the north and go into the chute. Switch to Alfred and float to the east. Step on a floor switch (your partner will step on the other), then continue to the next room when the door opens. Head east and slightly south and destroy some boxes. Step on one floor switch (your partner will step on another), then assemble the chute when the parts appear. Switch to Robin and enter the chute. Switch to Alfred, float over to the east, and assemble the Robin Suit button. Switch to Robin, get the magnetic suit, then head back to the last chute you entered. Climb up the magnetic ramp. Switch to Alfred and float over two seperate gaps. Step on the heavy panel (your partner will step on it as well). Assemble the ladder to climb up to the next area. Head west, float over the gap, and switch to Azrael. Use him to pull on the weak wall, and you'll find Dr. Hugo Strange right inside that room. Stage 4: Mr. Zsasz Head north, east, and then north. Break a crate that reveals a grapple point, then grapple up. Head north and assemble a highwire. Switch to Robin and head over the wire. Head south and then east so that you can get down past the chain fence. Break a block to reveal a grapple point. Switch to Batman and pull down a bridge. Keep heading east until you see a red padlock. Use the SWAT guy to break it with a bomb. Head to the next area. Keep heading east until the door to your west opens up. Backtrack to it. Switch to the SWAT guy and break the red padlock. Break crates and then assemble the parts to assemble a Robin suit button. Switch to Robin and get the magnet suit. Head south, slightly east, and then back north and climb up the magnetic ramp. Head east and then south. Break some chests and assemble the pull switch. Head south and assemble the parts to make a grapple spot. Switch to Batman and grapple up. Head east and pull a pull switch (your partner will pull the other). Go west, south, and then head east until you find the parts. Assemble them to make a ladder. Head west and double jump to the train car. Head north and assemble a pull switch. Pull it, assemble the parts that appear, then switch to Robin and jump on the jump spot. Head west and Mr. Zsasz will be visible. Stage 5: Black Mask Head south, and assemble the parts to reveal a Robin suit button. Switch to Robin and get the magnetic suit. Assemble the two floor switches and step on one (your partner will step on the other). Climb up the magnetic ramp. Assemble the blocks to make a large block, then push it north into the hole. Head back south and assemble the grapple pad. Switch to Batman and grapple to the east. Switch to Robin and jump up at the jump pad. Switch to SWAT man and break the two red and black boxes with a bomb. Assemble the two floor switches. Step on one (your partner will step on the other), then head to the south, assemble the block, and push it into the hole. Assemble the chute, then switch to Robin and enter it. Switch to Batman, then head south and pull the bridge over using the grapple pad. Break a red and black box with a SWAT bomb, then assemble the grapple pad. Switch to Batman and grapple up. Hit the floor switch, and then switch to Robin and jump up at the jump spot, then assemble the parts that get knocked down. Assemble the floor switch and step on it. Switch back to Batman and grapple back up. Assemble the floor switch and step on it to reveal two pull switches. Pull one (your partner will pull the other). then climb up the ladder. Head east and break the red and black legos with a bomb from the SWAT guy. Head through to the next area. Switch to Batman, grapple up at the grapple point, then step on the floor switch. Head east, break the ice cream, the jump to the east. Head south, then climb up the ladder. Use the key to get another ladder. Climb up, head east, then head south. Hit all the red panels on the floor. Assemble the pieces to stop the air. Hit the Batman panel to open the north door. Break the red and black with the SWAT man. Hit a floor panel to open up a hole to the south. Enter the hole, then head west and break another red and black spot with the SWAT man. Head south and you'll find Black Mask. Stage 6: Firefly Switch to Azrael and head east. Take the blue block to the north to the blue block machine. Assemble a pull switch and pull on it to reveal a second blue block. Take it to the blue block machine. Assemble some blocks to the wall so that you can pull on it. Switch to Robin and enter the chute. Get the 3rd blue block and put it in the machine. Assemble the pieces and push the blocks into the machine. Switch back to Azrael and head east and pull the other pull switch. Enter the door and head to the next area. Pull the weak wall, then assemble the parts into a ladder. Head west and pull on the pull switch. Jump up the panels and then pull the pull switch to the east. Assemble the chute, then switch to Robin and enter the chute. Switch to Azrael, pull the weak wall, then assemble the ladder. Climb up and assemble the pull switch. Pull it and then climb the ladder to the next area. Head to the north east corner and break a block. Assemble the parts to reveal a chute. Switch to Robin, head through the chute, then assemble some more parts to create a highwire. Climb over the highwire to reveal Firefly. Stage 7: Ventrlioquist and Scarface Put the three blue blocks into the blue block machine. The first is visible to the north, the second is inside a block near the car to the east, and for the third you have to assemble a grapple point and grapple up and then break another block. Then assemble the pieces that come out of the block machine to make a chute. Switch to Robin and enter the chute. Assemble the pieces to the right pengiun. Jump on it, and then switch to Alfred to float over to the left side. Assemble the pieces to assemble the left penguin. Head through the gate. Head south and east and pull the pull switch. Assemble the parts to create a grapple point. Grapple up and step on a floor switch (your partner will step on the other one). Head east and assemble a hatch. Switch to Robin and enter the hatch. Assemble the pull switch and pull it to turn off the water. Head east for a while and enter another hatch. Step on a floor switch (your partner will step on another) then enter the door to another area. In this area you need to turn on the four freeze machines. The first is to the north. Assemble the pull switch and then pull it. Switch to Alfred and then head south and then east and float over the gap. Then head north and assemble the second pull switch and pull it. Then head south and assemble the parts for a hatch. Switch to Robin and enter the hatch. Switch to Batman and grapple on the grapple point. Head north and assemble the third pull switch and pull on it. Switch to Alfred and float back over the middle. Then break the two chests to reveal the parts to assemble the final switch. Pull on it and the floor will freeze and the door to the north will open, revealing the Ventriloquist and Scarface. Stage 8: Ra's Al Ghul Head east and blow up a red padlock. Blow up a red chest inside there. Assemble the parts and step on the floor block. Head south and then west and do the same thing on the other side. Enter the doors in the middle to enter the next area. Head north, switch to Azrael and then head east through all the gas. Switch to Robin and get the magnetic suit. Switch to SWAT man and break the red and black chest in the back. Assemble the grapple point and switch to Batman and grapple up. Pull the switch (your partner will pull the other), then head south and west. Head south some more, and then west some more to go up the ramp. Switch to Robin and climb up the magnetic ramp and then over the highwire. Pull the pull switch, then break the red and black box with the SWAT man to reveal another pull switch. Pull that and then head south. Head east and then north, and assemble the two floor switches. Step on one (your partner will step on the other) and head through the door to the next area. Climb up and then head all the way east. Use the Batman panel. Assemble the jump panel, then switch to Robin and jump up. You'll find Ra's Al Ghul up at the top. Stage 9: Hush Head to the north and slightly east and break a box. Assemble it to reveal a grapple spot. Grapple up, switch to Robin and then enter the chute to the right. Hit the floor switch, then head west and pull on a pull switch (your partner will pull on the other). Go south to the ground and then back north to enter the next area. Head to the north and break the black thing in the open area. Assemble the parts to create a Robin suit panel. Enter it to get the Robin magnetic suit. Climb up the magnetic ramp. Switch to Alfred and then float over a couple jumps. Step on the floor switch, then head back west and pull on a pull switch (your partner will pull on another). Head south, west, and then north and jump onto a floor panel on the boat (your partner will jump on the other). Head south then east, break a brick and assemble it to make a hatch. Switch to Robin and go through the hatch. Keep heading east and slightly south and pull on the pull switch. Assemble the grapple point and switch to Batman and grapple up. Switch to Alfred and float to the north. Switch to Robin and enter the hatch there. Pull the pull switch nearby. Head to the ground, switch to Batman and grapple up and you'll find Hush. Stage 10: The Joker (Tropical) Head west and access the Batman panel. Assemble the grapple switch and grapple up. Switch to Robin and jump on the jump switch. Switch to Batman and hit the targets with the Batarang. Assemble the parts to make a grapple switch. Grapple up. Go north, switch to Alfred and then float east. Knock the block off the edge, then head down and assemble the parts to reveal a magnetic ramp. Head west and break a block. Assemble it to reveal a Robin suit panel. Switch to Robin and get the magnetic suit. Push the block into the wall to open the door. Head into the next room. Head east and kill all the enemies to reveal some parts. Assemble them to reveal a pull switch. Pull it to turn off the bomb. Head east through the open door. Kill the two guards, and then assemble the parts. Push the wall panel to open the door to the next area. Head east, switch to the SWAT man and break the red and black thing with a bomb. Assemble the parts to the north and jump on the floor lever. Switch to Batman and hit the two targets with the Batarang. Assemble the grapple switch and grapple up. Hit the target with the Batarang and step on the floor switch. Head west. Assemble another grapple point, grapple up and hit another target with the Batarang. Assemble the pieces to reveal a pull switch. Pull it and head east and assemble another pull switch by the bomb. Pull it, then step on a floor block (your partner will step on another). When the door opens, head over to the next area. Head south until the Joker guys come down. Kill them both, then assemble the pieces for a pull switch. PUll it to disable that bomb. Head up the stairs. Assemble a grapple point, grapple up it, move over, and then grapple over to the other side. Break a brick, then assemble a jump point. Switch to Robin and jump up. Switch to Batman and grapple over at the grapple point. Grapple again at the point on the other side. Head east and hit the block. Assemble the pieces to reveal another grapple point. Grapple over, then switch to Azrael and pull on the weak wall to reveal The Joker (Tropical).