*----------------------------* | Kingdom Hearts: 358/2 Days | | Mission Mode Guide | *----------------------------* Author: Amy Unfred (arianadream) Email: ariandream@hotmail.com Version 1.00 (December 2009) ------------------ Table of Contents: ------------------ 1. Introduction [INT] 2. Playable Characters in Mission Mode [CHA] 3. Stat Comparisons [STAT] 4. Guest Play [GPLY] 5. Gear Stats and Descriptions [GEAR] 5a. Roxas [XIII] 5b. Xemnas[I] 5c. Xigbar[II] 5d. Xaldin[III] 5e. Vexen [IV] 5f. Lexaeus [V] 5g. Zexion[VI] 5h. Saïx [VII] 5i. Axel [VIII] 5j. Demyx [IX] 5k. Luxord[X] 5l. Marluxia [XI] 5m. Larxene [XII] 6. Unlockable Characters [UNL] 7. Acknowledgements [ACK] 8. Copyright Information [COPY] 9. Contact Information [CON] ------------------------------ [INT] Section 1: Introduction ------------------------------ Welcome to my first FAQ! This guide is designed to help you find your way around Mission Mode on Kingdom Hearts: 358/2 Days. Currently the guide focuses on character choices, comparing playable characters, their stats, and their equipment, particularly as different types of gear have different effects and stats, based on which character is equipping it. There is general strategy information on playing as each character, and sections for each unlockable character as well. You'll also find information on Guest Play and what it is. I haven't done much to compare Multiplayer vs. Solo Mode yet, but I'm hoping to do that in a future version of the guide. I may also take a look at different characters' level up stats, but that is a very complicated body of information I'm not ready to tackle just yet. For now, use their stat comparisons in section 3 as a general guide. If you have any other ideas or requests for future versions of this guide, please let me know. Thanks for checking it out, and I hope it's of use to you! Warning: If you consider knowing who the unlockable characters are to be spoilers, you may want to skip through the second part of section 2, and sections 3 and 6. ----------------------------------------------------- [CHA] Section 2: Playable Characters in Mission Mode ----------------------------------------------------- Default Characters ---------------------- On beginning Mission Mode, you may choose from any of the original 13 members of Organization XIII, listed as follows: I. Xemnas II. Xigbar III. Xaldin IV. Vexen V. Lexaeus VI. Zexion VII. Saïx VIII. Axel IX. Demyx X. Luxord XI. Marluxia XII. Larxene XIII. Roxas Unlockable Characters ------------------------- Six other characters can be unlocked at different points during the game. Some of these are much easier to obtain than others! The first four will be unlocked simply by progressing through Story Mode, but the last two can only be obtained after finishing the game. Xion - Unlocked on reaching Rookie rank on Day 117 in Story Mode Riku - Unlocked on reaching Agent rank on Day 172 in Story Mode Donald - Unlocked on reaching Expert rank on Day 225 in Story Mode Goofy - Unlocked on reaching Master rank on Day 296 in Story Mode King Mickey - Unlocked by purchasing The King's Return for 1000 Heart Points from the Moogle Shop, after completing all Story Mode missions Sora - Unlocked by purchasing Sora's Awakening for 2000 Heart Points from the Moogle Shop, after filling the mission gauge on all Story Mode missions ---------------------------------- [STAT] Section 3: Stat Comparisons ---------------------------------- On opening Mission Mode, you are given a character select screen that shows you the stat balance for each character. Here's a chart to help you quickly compare the pros and cons of various characters. Note - these are not base stats, but rather overall stat ranks as determined by the colored bars given on the character select screen. I've also included a list of innate abilities each character has - for descriptions, please see each character's section under Gear Stats and Description. *----------------------------------------------------------------------------* | MaxHP Str Def Mag AtkSpd Crit% CritBonus Ability | |----------------------------------------------------------------------------| |Xemnas 6 8 4 8 5 4 5 Anti-Nil | |Xigbar 4 3 3 3 10 1 2 Anti-Space | |Xaldin 4 6 5 4 5 3 4 Anti-Wind | |Vexen 4 3 4 8 3 6 2 Anti-Ice | |Lexaeus 10 10 10 1 1 2 8 Anti-Earth | |Zexion 1 2 1 9 7 1 10 Anti-Illusion | |Saïx 7 6 4 3 4 10 10 Anti-Moon | |Axel 5 6 4 5 6 5 5 Anti-Fire | |Demyx 4 4 3 7 5 4 3 Anti-Water | |Luxord 4 4 5 6 5 4 5 Anti-Time | |Marluxia 6 7 3 6 3 7 7 Anti-Flower | |Larxene 3 3 2 7 10 3 1 Anti-Lightning| |Roxas 5 5 5 5 5 5 5 Anti-Light | |Xion 5 5 5 5 5 5 5 Anti-Light | |Riku 6 5 5 3 5 6 8 (none) | |Donald 1 1 1 10 4 4 3 Anti-Light | |Goofy 6 5 8 1 5 4 5 Anti-Light | |King Mickey 3 5 4 8 5 8 7 Anti-Light | |Sora 5 5 5 5 5 5 5 Anti-Light | *----------------------------------------------------------------------------* ---------------------------- [GPLY] Section 4: Guest Play ---------------------------- On beginning Mission Mode, you are prompted to load from a save slot. All levels, panels, and unlockables opened up in Story Mode will carry over to Mission Mode. You can, however, choose Guest Play instead, which is a good option if you have no save data or are at the very beginning of the game in Story Mode. You cannot save while in Guest Play, and you are limited to the original 13 members of the Organization as playable characters (still a wide array of choices, of course). You start off with 5000 Munny and 300 Heart Points, which you can use at the Moogle Shop to buy or synthesize panels. You're also given a selection of panels to equip in one of 25 open slots. Your panel inventory includes items, equipment, magic, abilities, and gear, but no rings or synthesis items. *-------------------------------------------------------------* |Panel Inventory | |-------------------------------------------------------------| |Items: | Support: | Magic: | |Potion 10 | Level Up 9 | Fire 3| |Hi-Potion 5 | LV Doubler [6] 1 | Blizzard 3| |Mega-Potion 3 | Cure 3 | | |Ether 5 | Doublecast [4] 1 | | |-------------------------------------------------------------| |Abilities: | Gear: | | |Dodge Roll 1 | Technical Gear [3] 1 | | |Aerial Recovery 1 | Loaded Gear 1 | | |Air Slide [2] 1 | Valor Gear [2] 1 | | |Scan 1 | | | *-------------------------------------------------------------* You can do some synthesis at the Moogle Shop, but without synthesis items, you're limited to combining consumable items. *-----------------------------------------------* |Moogle Shop Synthesis | |-----------------------------------------------| |Hi-Potion = Potion x2 + 800 munny| |Mega-Potion = Hi-Potion x2 + 1500 munny| |Hi-Ether = Ether x2 + 1200 munny| *-----------------------------------------------* You can always pick up synthesis items in missions and synthesize them later, but since you can't save in this mode, the usefulness of this is limited. There is a decent inventory of things to buy with your meager supply of Heart Points, however: *--------------------------------* |Moogle Shop Inventory | |--------------------------------| |Slot Releaser 270 pts.| |Potion 90 pts.| |Ether 180 pts.| |Level Up 180 pts.| |Fire 90 pts.| |Blizzard 90 pts.| |Triplecast [3] 450 pts.| |Aerial Recovery 270 pts.| |Technical Gear [3] 720 pts.| |Chrono Gear [3] 720 pts.| |Lift Gear [3] 1080 pts.| |Wild Gear [3] 1080 pts.| |Power Unit [L] 180 pts.| |Brawl Ring 270 pts.| |Soldier Ring 450 pts.| |Iron 100 pts.| *--------------------------------* Again, you'll need to earn Heart Points in the field to afford some of these things, which isn't especially helpful when you can't save. All in all, Guest Play is best if you just want to try Mission Mode out before doing much in Story Mode, or if you want to play a game with friends but have no save data. --------------------------------------------- [GEAR] Section 5: Gear Stats and Descriptions --------------------------------------------- Here you will find the names and stats of all gear types available for all playable characters. Gear varies greatly between characters, particularly the default characters that do not need to be unlocked - while equipping Lift Gear with Roxas can give you a weapon that's excellent in aerial combos, Lift Gear may do something entirely different for another character. Be sure to check the stats and abilities of each weapon before you use it! In addition, the weapon types vary greatly, and some have special functions - for example, Xigbar uses guns that have a set number of bullets, and he must reload when he runs out. Ground and aerial combos will handle very differently from character to character, and also between gear types, so be sure to experiment and find out what works best for you. Notes: ------ Although Roxas is number 13, I'm listing him first because he is, after all, the default character and the one you're most familiar with if you've played Story Mode at all before trying out Mission Mode - which you should, if you haven't already, because the levels and abilities you gain in Story Mode carry over, as well as the missions you open up. **Please note: For ALL characters except Xigbar, equipping Pandora's Gear [5] will automatically grant the ability Risky Play, which causes you to lose HP when your attacks miss. Pandora's Gear [5] doesn't raise your stats as much as Pandora's Gear+ [5], but linking units to it will raise those respective stats by a whopping +5 each. Still, it's a pretty high price to pay, unless you plan to be very careful about not missing with attacks, or if you don't particularly mind healing often. So keep that in mind when making choices about how to equip your gear. Gear Stats & Character Descriptions: ------------------------------------ [XIII] **ROXAS** - Keyblade --------------------------- Innate ability: Anti-Light - Makes it harder for enemies to zap your radar. Roxas carries a variety of Keyblades, all of which are named on different variations of a theme, as are all the weapons in the game. The Keyblade names tend to be more varied than other weapon types, but most of them relate somehow to power, sorrow, emptiness, or twilight. Most of the Keyblades function exactly the same as they do in Story Mode, except Zero Gear - for Roxas, the weapon takes on different forms depending on how many Ability Units you have equipped, and if you have three, instead of getting Kingdom Key+ as you do in Story Mode, you get a dual-wielding Roxas as in the final battle. Each character can also equip Casual Gear and Mystery Gear. Casual Gear gives you a silly, joke weapon, and Mystery Gear can give you a variety of things - sometimes a joke weapon, sometimes not, depending on the character. Roxas gets Aubade, a spiky yellowish Keyblade (kinda like his hair) for his Mystery Gear, and an Umbrella for his Casual Gear. Kingdom Key (Base weapon) Missing Ache Skill Gear - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +5 Critical +3%, Crit Bonus +0 Missing Ache+ Skill Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +7 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Ominous Blight Technical Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +30 Critical +6%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ominous Blight+ Technical Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +35 Critical +8%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Abaddon Plasma Duel Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +56 Critical +12%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Abaddon Plasma+ Duel Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +61 Critical +9%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Critical Boost Abaddon Plasma++ Duel Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos. Strength +47 Critical +12%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +0 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Critical Boost Pain of Solitude Loaded Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +9 Magic +12 Critical +2%, Crit Bonus +1 Pain of Solitude+ Loaded Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +40 Magic +15 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Sign of Innocence Chrono Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +45 Magic +18 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Magic Bracer Sign of Innocence+ Chrono Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +47 Magic +25 Critical +4%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Magic Bracer Crown of Guilt Phantom Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +52 Magic +29 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Bracer Ability Unit: Magic Finale Crown of Guilt+ Phantom Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +58 Magic +36 Critical +6%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Magic Bracer Ability Unit: Magic Finale Crown of Guilt++ Phantom Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +61 Magic +39 Critical +8%, Crit Bonus +9 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Magical Strike Abyssal Tide Lift Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +40 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Abyssal Tide+ Lift Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +45 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Leviathan Nimble Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +39 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Leviathan+ Nimble Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +55 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide True Light's Flight Wild Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +40 Defense +4 Critical +2%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender True Light's Flight+ Wild Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +50 Defense +4 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Rejection of Fate Ominous Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +37 Defense +6 Critical +3%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Second Chance Rejection of Fate+ Ominous Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +55 Defense +6 Critical +3%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Damage Control Midnight Roar Valor Gear [2] - Transforms your weapon into one with higher Strength. Strength +55 Defense +1 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Midnight Roar+ Valor Gear+ [2] - Transforms your weapon into one with higher Strength. Strength +60 Defense +1 Critical +0%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Glimpse of Darkness Fearless Gear [3] - Transforms your weapon into one with much higher Strength. Strength +55 Defense +2 Critical +4%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Glimpse of Darkness+ Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +63 Defense +2 Critical +0%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Total Eclipse Prestige Gear [4] - Transforms your weapon into one with extreme Strength. Strength +50 Defense +3 Critical +0%, Crit Bonus +8 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Ability Unit: Combo-Block Total Eclipse+ Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +55 Defense +3 Critical +6%, Crit Bonus +9 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Ability Unit: Brick Wall Silent Dirge Crisis Gear [5] - Transforms your weapon and provides versatility by boosting Strength and Magic. Strength +49 Magic +23 Defense +6 Critical +8%, Crit Bonus +7 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Combo-Block Ability Unit: Brick Wall Silent Dirge+ Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting Strength and Magic. Strength +55 Magic +28 Defense +4 Critical +0%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Combo-Block Ability Unit: Brick Wall Lunar Eclipse Omega Gear [6] - Transforms your weapon and provides versatility by greatly boosting Strength and Magic. Strength +85 Magic +31 Defense +5 Critical +0%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Damage Control Lunar Eclipse+ Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly boosting Strength and Magic. Strength +95 Magic +34 Defense +5 Critical +10%, Crit Bonus +13 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Brick Wall Ability Unit: Vitality Barrier Darker Than Dark Hazard Gear [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +60 Magic +37 Defense +8 Critical +4%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Vitality Barrier Ability Unit: Damage Control Darker Than Dark+ Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +85 Magic +45 Defense +8 Critical +4%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Thunder Finish Ability Unit: Blizzard Finish Astral Blast Rage Gear [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +73 Critical +10%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Astral Blast+ Rage Gear+ [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +78 Critical +10%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Maverick Flare Champion Gear [5] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +65 Defense +2 Critical +12%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Critical Boost Maverick Flare+ Champion Gear+ [5] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +85 Defense +2 Critical +16%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Twilight Blaze Ultimate Gear [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed. Strength +105 Defense +3 Critical +20%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Combo-Block Ability Unit: Critical Boost Twilight Blaze+ Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed. Strength +110 Defense +3 Critical +15%, Crit Bonus +14 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Chain Time Omega Weapon Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +75 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Vitality Surge Ability Unit: Vitality Barrier Ability Unit: Alive 'n' Kicking Omega Weapon+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +80 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Surge Ability Unit: Vitality Barrier Ability Unit: Alive 'n' Kicking Kingdom Key+ Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Kingdom Key+ **Zero Gear with no Ability Units: Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Oathkeeper **Zero Gear with one Ability Unit: Strength +85 Magic +30 Critical +10%, Crit Bonus +11 Ability Unit: Defender Two Become One **Zero Gear with two Ability Units: Strength +95 Magic +30 Critical +10%, Crit Bonus +22 Ability Unit: Defender Ability Unit: Damage Control Oathkeeper & Oblivion (dual wield) in Mission Mode Kingdom Key+ in Solo Mode **Zero Gear with three Ability Units: Strength +93 Magic +34 Defense +3 Critical +15%, Crit Bonus +14 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Umbrella Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +25 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Aubade Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +65 Critical +4%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Striker Ability Unit: Grand Slam [I] **XEMNAS** - Ethereal Blades -------------------------------- Innate ability: Anti-Nil - Limits the damage you take from null defense. Xemnas carries dual light swords, and his weapon names are all based on power and destruction. His Zero Gear weapon is Interdiction, the red lightsaber-like swords he wielded in Kingdom Hearts II. Be careful when selecting your gear, and be sure to read the weapon descriptions - some of their functions have been switched around. Sometimes the + version of a weapon has lower stats than the regular version, too. If you equip Mystery Gear with Xemnas, you get black and blue-violet swords, but his Casual Gear gives you twin lavender fans. Xemnas is a fairly good all-around character, his critical rate and defense the only stats that suffer slightly, but his handling can be a pain until you get used to it. For one thing, Xemnas doesn't walk, he floats everywhere he goes, and he seems to do it more slowly than you'd expect. Not a bad character though, at least as far as gameplay goes. Malice (Base weapon) Sanction Skill Gear - Transforms your weapon into one that performs well in midair. Strength +5 Critical +2%, Crit Bonus +0 Sanction+ Skill Gear+ [2] - Transforms your weapon into one that performs well in midair. Strength +7 Critical +2%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Overlord Technical Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +25 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Chain Time Overlord+ Technical Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +35 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Chain Time Veneration Duel Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +25 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Combo-Air Slide Veneration+ Duel Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +35 Critical +8%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Chain Time Ability Unit: Combo-Air Slide Veneration++ Duel Gear++ [5] - Transforms your weapon into one with overwhelming midair performance. Strength +61 Critical +6%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +0%, Crit Bonus +5 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Air Slide Autocracy Loaded Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +9 Magic +12 Critical +2%, Crit Bonus +1 Autocracy+ Loaded Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +17 Magic +15 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Conquest Chrono Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +35 Magic +18 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Fire Finish Conquest+ Chrono Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +50 Magic +25 Critical +4%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Terminus Phantom Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +45 Magic +29 Critical +8%, Crit Bonus +9 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Magic Finale Terminus+ Phantom Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +55 Magic +36 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Magic Finale Terminus++ Phantom Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +65 Magic +39 Critical +6%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Magical Strike Judgment Lift Gear [3] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +33 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Time Judgment+ Lift Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +15 Critical +8%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Discipline Nimble Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +55 Critical +9%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Discipline+ Nimble Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +39 Critical +12%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Time Ability Unit: Heart Bonus Aristocracy Wild Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +33 Defense +4 Critical +2%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Chain Power Aristocracy+ Wild Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +15 Defense +4 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Chain Time Superiority Ominous Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +50 Defense +6 Critical +3%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Chain Power Ability Unit: Combo-Block Superiority+ Ominous Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +53 Defense +6 Critical +3%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Chain Time Ability Unit: Combo-Block Aggression Valor Gear [2] - Transforms your weapon into one with higher Strength. Strength +29 Defense +1 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Aggression+ Valor Gear+ [2] - Transforms your weapon into one with higher Strength. Strength +31 Defense +1 Critical +0%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Fury Fearless Gear [3] - Transforms your weapon into one with much higher Strength. Strength +37 Defense +2 Critical +4%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Fury+ Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +42 Defense +2 Critical +0%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Second Chance Despair Prestige Gear [4] - Transforms your weapon into one with extreme Strength. Strength +55 Defense +3 Critical +0%, Crit Bonus +8 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Second Chance Ability Unit: Vitality Barrier Despair+ Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +65 Defense +3 Critical +6%, Crit Bonus +9 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Vitality Surge Triumph Crisis Gear [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +40 Magic +31 Defense +8 Critical +4%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Fire Finish Ability Unit: Blizzard Finish Triumph+ Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +47 Magic +37 Defense +8 Critical +4%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Thunder Finish Ability Unit: Aero Finish Ruination Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and combo reach. Strength +58 Magic +41 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Blizzard Finish Ability Unit: Combo-Block Ruination+ Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic and combo reach. Strength +88 Magic +45 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Aero Finish Ability Unit: Combo-Block Domination Hazard Gear [5] - Transforms your weapon and provides versatility by greatly boosting Strength and Magic. Strength +82 Magic +28 Defense +4 Critical +0%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Fire Finish Ability Unit: Blizzard Finish Domination+ Hazard Gear+ [5] - Transforms your weapon and provides versatility by greatly boosting Strength and Magic. Strength +94 Magic +38 Defense +4 Critical +8%, Crit Bonus +19 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Ability Unit: Aero Finish Annihilation Rage Gear [5] - Transforms your weapon into one that offers high Strength and combo speed. Strength +80 Defense +2 Critical +16%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Critical Boost Annihilation+ Rage Gear+ [5] - Transforms your weapon into one that offers high Strength and combo speed. Strength +90 Defense +2 Critical +12%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Vitality Surge Tyrant Champion Gear [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +52 Critical +10%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Tyrant+ Champion Gear+ [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +65 Critical +10%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Magnificence Ultimate Gear [6] - Transforms your weapon and allows you to string together much longer ground and aerial combos. Strength +75 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Chain Time Ability Unit: Heart Bonus Ability Unit: Combo-Air Slide Magnificence+ Ultimate Gear+ [6] - Transforms your weapon and allows you to string together much longer ground and aerial combos. Strength +79 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Combo-Jump Infinity Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Magic Finale Ability Unit: Grand Slam Ability Unit: Second Chance Infinity+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Finale Ability Unit: Grand Slam Ability Unit: Second Chance Interdiction Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Combo-Air Slide Round Fan Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Aero Finish Absolute Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Aero Finish Ability Unit: Combo-Air Slide [II] **XIGBAR** - Arrowguns --------------------------- Innate ability: Anti-Space - Makes it harder for enemies to shoe-glue you. Xigbar carries twin guns - the game calls them arrow guns, but they look sort of like laser crossbows. These function very differently from other weapons because they have a set number of bullets - your current number remaining is listed next to the attack option on the screen. When Xigbar's bullets are gone, he must reload by pressing A. It only takes a second, but it can mess up your combo timing, so be careful. Xigbar's weapons handle pretty differently from any of the other types in the game, so you'll have to experiment until you get used to the varieties of combos for each type of gear. I've listed the number of bullets each weapon has next to its name. Xigbar's weapon names are pretty varied, from animal names to Final Fantasy references. Zero Gear gives you Sharpshooter, his original weapon that you'll see used when he accompanies you on missions in Story Mode, as well as when fighting him in KH2. His weapon stats tend to follow the default more closely, but they're still switched up now and then, so be careful when choosing your weapon. Equipping Mystery Gear will give Xigbar two trumpets, and with Casual Gear he wields hair dryers, complete with sound effects for both weapons. (The trumpet reloading sound is pretty awesome.) Note - Xigbar is the ONLY character who does not gain the Risky Play ability when equipping Pandora's Gear [5], so keep this in mind and make use of it! Stand-Alone (12) (Base weapon) Killer Bee (16) Skill Gear - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +5 Critical +3%, Crit Bonus +0 Killer Bee+ (16) Skill Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +7 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Stingray (36) Technical Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +25 Critical +6%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Stingray+ (36) Technical Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +35 Critical +8%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Counterweight (36) Duel Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +25 Critical +9%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Counterweight+ (36) Duel Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +35 Critical +12%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Critical Boost Counterweight++ (36) Duel Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos. Strength +61 Critical +12%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +0 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Critical Boost Precision (16) Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide area. Strength +15 Critical +2%, Crit Bonus +2 Precision+ (16) Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +20 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Dual Head (9) Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +42 Defense +4 Critical +2%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Combo-Block Dual Head+ (9) Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +45 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Barrier Ability Unit: Combo-Block Bahamut (9) Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +75 Defense +6 Critical +3%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Combo-Block Ability Unit: Damage Control Bahamut+ (9) Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +50 Critical +8%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Barrier Ability Unit: Combo-Block Ability Unit: Second Chance Bahamut++ (9) Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +65 Defense +6 Critical +3%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +5 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Gullwing (24) Lift Gear [3] - Transforms your weapon into one that performs very well in midair.
Strength +7 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Gullwing+ (24) Lift Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +33 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Blue Frame (24) Nimble Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +39 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Blue Frame+ (24) Nimble Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +55 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Star Shell (12) Wild Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +10 Magic +14 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Star Shell+ (12) Wild Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +28 Magic +28 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Fire Finish Sunrise (12) Ominous Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +40 Magic +29 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Magic Finale Sunrise+ (12) Ominous Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +56 Magic +31 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Magic Finale Ignition (16) Valor Gear [2] - Transforms your weapon into one with higher Strength. Strength +29 Defense +1 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ignition+ (16) Valor Gear+ [2] - Transforms your weapon into one with higher Strength. Strength +31 Defense +1 Critical +0%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Armstrong (3) Fearless Gear [3] - Transforms your weapon into one with much higher Strength. Strength +30 Defense +2 Critical +0%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Armstrong+ (3) Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +35 Defense +2 Critical +4%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Hard-Boiled Heat (12) Prestige Gear [4] - Transforms your weapon into one with extreme Strength. Strength +54 Defense +3 Critical +0%, Crit Bonus +8 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Vitality Surge Hard-Boiled Heat+ (12) Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +75 Defense +3 Critical +6%, Crit Bonus +9 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Vitality Surge Diablo Eye (36) Crisis Gear [5] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +51 Defense +2 Critical +11%, Crit Bonus +7 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Grand Slam Ability Unit: Critical Boost Diablo Eye+ (36) Crisis Gear+ [5] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +58 Defense +2 Critical +16%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Surge Ability Unit: Chain Time Ability Unit: Heart Bonus Double Tap (36) Omega Gear [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed. Strength +72 Defense +3 Critical +15%, Crit Bonus +14 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Vitality Surge Ability Unit: Chain Time Ability Unit: Heart Bonus Double Tap+ (36) Omega Gear+ [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed. Strength +110 Defense +3 Critical +20%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Damage Control Stardust (24) Hazard Gear [5] - Transforms your weapon into one that offers high Magic and longer aerial combos. Strength +69 Magic +37 Critical +8%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Aero Finish Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Stardust+ (24) Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and longer aerial combos. Strength +81 Magic +45 Critical +8%, Crit Bonus +18 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Aero Finish Ability Unit: Combo Boost Ability Unit: Chain Power Energy Muzzle (24) Rage Gear [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +80 Critical +8%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Surge Ability Unit: Vitality Barrier Ability Unit: Combo-Block Energy Muzzle+ (24) Rage Gear+ [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +90 Critical +8%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Ability Unit: Damage Control Crime & Punishment (9) Champion Gear [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +49 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Crime & Punishment+ (9) Champion Gear+ [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +52 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Vitality Barrier Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Cupid's Arrow (12) Ultimate Gear [6] - Transforms your weapon and lets you perform much longer aerial combos with wider reach. Strength +79 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Vitality Barrier Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Cupid's Arrow+ (12) Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer aerial combos with wider reach. Strength +75 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Final Weapon (24) Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Combo-Jump Ability Unit: Combo-Block Ability Unit: Combo-Air Slide Final Weapon+ (24) Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Combo-Block Ability Unit: Combo-Air Slide Sharpshooter (32) Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Chain Time Dryer (12) Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Trumpet (12) Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Aero Finish Ability Unit: Chain Time [III] **XALDIN** - Lances ------------------------- Innate ability: Anti-Wind - Makes it harder for enemies to air-toss you. Xaldin wields a total of six lances - he appears to have two, but during battle they will multiply and materialize when needed. His weapon names are pretty varied, ranging from names having to do with wind or sky, to mythical and legendary names. With Zero Gear you get Xaldin's weapon from Story Mode and KH2, Lindwurm. Mystery Gear gives you Wyvern, a fairly non-silly spear, but Casual Gear allows Xaldin to wield six brooms. Again, keep an eye on weapon stats as they don't always match up like you'd expect, but it's relatively easy to figure out how to handle his weapons well, fortunately. His magic and critical stats aren't great, but he's a good physical character and great for button mashing. Zephyr (Base weapon) Moonglade Skill Gear - Transforms your weapon into one that performs well in midair. Strength +5 Critical +2%, Crit Bonus +0 Moonglade+ Skill Gear+ [2] - Transforms your weapon into one that performs well in midair. Strength +7 Critical +2%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Jump Aer Technical Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +25 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Combo Boost Aer+ Technical Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +35 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Power Nescience Duel Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +25 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Power Ability Unit: Combo-Air Slide Nescience+ Duel Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +35 Critical +18%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Combo Boost Ability Unit: Combo-Air Slide Nescience++ Duel Gear++ [5] - Transforms your weapon into one that performs extremely well in midair. Strength +61 Critical +6%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +0%, Crit Bonus +5 Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Ability Unit: Aero Finish Brume Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide area. Strength +15 Critical +2%, Crit Bonus +2 Brume+ Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +20 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Asura Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +42 Defense +4 Critical +2%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Asura+ Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +45 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Barrier Ability Unit: Offensive Block Crux Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +54 Critical +8%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Damage Control Crux+ Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +65 Defense +6 Critical +3%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Second Chance Crux++ Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +77 Defense +6 Critical +3%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +5 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Combo-Block Paladin Lift Gear [3] - Transforms your weapon into one with much higher Strength. Strength +33 Defense +2 Critical +0%, Crit Bonus +2 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Defender Paladin+ Lift Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +46 Defense +2 Critical +4%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Striker Ability Unit: Defender Fellking Nimble Gear [4] - Transforms your weapon into one with extreme Strength. Strength +53 Defense +3 Critical +0%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Vitality Barrier Ability Unit: Second Chance Fellking+ Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +72 Defense +3 Critical +6%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Striker Ability Unit: Vitality Surge Ability Unit: Grand Slam Nightcloud Wild Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +14 Critical +8%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Nightcloud+ Wild Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +29 Critical +6%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Shimmer Ominous Gear [4] - Transforms your weapon and allows you to string together faster, incredibly longer ground combos. Strength +54 Critical +9%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Shimmer+ Ominous Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly longer ground combos. Strength +72 Critical +12%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Critical Boost Vortex Valor Gear [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +16 Magic +17 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Vortex+ Valor Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +21 Magic +19 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Scission Fearless Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +5 Magic +25 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Scission+ Fearless Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +33 Magic +29 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Heavenfall Prestige Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +16 Magic +31 Critical +6%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Blizzard Finish Heavenfall+ Prestige Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +21 Magic +39 Critical +6%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Thunder Finish Aether Crisis Gear [5] - Transforms your weapon into one that offers high Magic and longer aerial combos. Strength +40 Magic +31 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Aero Finish Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Aether+ Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and longer aerial combos. Strength +42 Magic +37 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Aero Finish Ability Unit: Magic Bracer Ability Unit: Magic Finale Mazzaroth Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and much longer aerial combos. Strength +58 Magic +41 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Aero Finish Ability Unit: Magic Bracer Ability Unit: Magical Strike Mazzaroth+ Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic and much longer aerial combos. Strength +88 Magic +45 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Aero Finish Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Hegemon Hazard Gear [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +86 Critical +8%, Crit Bonus +13 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Grand Slam Ability Unit: Damage Control Hegemon+ Hazard Gear+ [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +99 Critical +8%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Vitality Surge Ability Unit: Vitality Barrier Foxfire Rage Gear [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +73 Magic +34 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Aero Finish Ability Unit: Chain Power Ability Unit: Chain Time Foxfire+ Rage Gear+ [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +78 Magic +37 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Aero Finish Ability Unit: Combo Boost Ability Unit: Critical Boost Yaksha Champion Gear [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +49 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Combo-Jump Yaksha+ Champion Gear+ [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +52 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Combo-Air Slide Cynosura Ultimate Gear [6] - Transforms your weapon and lets you perform much longer aerial combos with wider reach. Strength +75 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Chain Power Ability Unit: Offensive Block Ability Unit: Combo-Air Slide Cynosura+ Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer aerial combos with wider reach. Strength +79 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Combo Boost Ability Unit: Offensive Block Ability Unit: Combo-Jump Dragonreign Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Offensive Block Ability Unit: Combo-Block Ability Unit: Combo-Air Slide Dragonreign+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Combo-Block Ability Unit: Combo-Air Slide Lindworm Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Ability Unit: Aero Finish Broom Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Aero Finish Wyvern Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Combo-Air Slide [IV] **VEXEN** - Shield ----------------------- Innate ability: Anti-Ice - Makes it harder for enemies to freeze you. Most of Vexen's weapons tend to raise Magic more than other stats, and Blizzard Finish and Magic Bracer come up a lot in abilities, which can be pretty useful. He is a magic-based character who's a bit weak on defense and attack power, but his combos handle pretty well and he's relatively easy to use as long as you're careful about taking damage. Vexen's weapon names are pretty straightforward - they generally refer to either ice or scientific terms. Equipping Zero Gear will get you which Frozen Pride, which Vexen uses in Story Mode and Chain of Memories. With Casual Gear, Vexen fights with a Pot Lid, and Mystery Gear will give you a shield with a cute Snowman on it. Tester Zero (Base weapon) Product One Skill Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +3 Magic +11 Critical +2%, Crit Bonus +0 Product One+ Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +5 Magic +12 Critical +2%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Deep Freeze Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +21 Magic +14 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Deep Freeze+ Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +29 Magic +21 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Cryolite Shield Duel Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +20 Magic +31 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Magical Strike Cryolite Shield+ Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +30 Magic +35 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Magic Finale Cryolite Shield++ Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +53 Magic +39 Critical +6%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Blizzard Finish Ability Unit: Magic Bracer Ability Unit: Magical Strike False Theory Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide area. Strength +15 Critical +2%, Crit Bonus +2 False Theory+ Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +20 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Glacier Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +45 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Glacier+ Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +53 Defense +4 Critical +2%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Combo-Block Absolute Zero Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +54 Critical +8%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Vitality Barrier Absolute Zero+ Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +65 Defense +6 Critical +3%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Combo-Block Absolute Zero++ Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a wide area and lay waste to everything. Strength +77 Defense +6 Critical +3%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +5 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Vitality Barrier Ability Unit: Combo-Block Gunz Lift Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +7 Critical +8%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Block Gunz+ Lift Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +33 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Mindel Nimble Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +39 Critical +12%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Mindel+ Nimble Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +55 Critical +9%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Offensive Block Ability Unit: Combo-Block Snowslide Wild Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +14 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Snowslide+ Wild Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +29 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Iceberg Ominous Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +50 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Iceberg+ Ominous Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +63 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Inquisition Valor Gear [2] - Transforms your weapon into one with higher Strength. Strength +29 Defense +1 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Inquisition+ Valor Gear+ [2] - Transforms your weapon into one with higher Strength. Strength +31 Defense +1 Critical +0%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Scrutiny Fearless Gear [3] - Transforms your weapon into one with much higher Strength. Strength +34 Defense +2 Critical +0%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Scrutiny+ Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +43 Defense +2 Critical +4%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Vitality Barrier Empiricism Prestige Gear [4] - Transforms your weapon into one with extreme Strength. Strength +54 Defense +3 Critical +0%, Crit Bonus +8 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Vitality Barrier Ability Unit: Second Chance Empiricism+ Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +70 Defense +3 Critical +6%, Crit Bonus +9 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Ability Unit: Vitality Surge Edification Crisis Gear [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +49 Magic +23 Defense +4 Critical +8%, Crit Bonus +7 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Brick Wall Edification+ Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +55 Magic +28 Defense +4 Critical +0%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Combo-Block Contrivance Omega Gear [6] - Transforms your weapon and provides versatility by greatly boosting both Strength and Magic. Strength +69 Magic +31 Defense +5 Critical +10%, Crit Bonus +13 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Alive 'n' Kicking Contrivance+ Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly boosting both Strength and Magic. Strength +105 Magic +34 Defense +5 Critical +0%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Brick Wall Würm Hazard Gear [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +69 Magic +37 Critical +8%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Blizzard Finish Ability Unit: Combo-Block Würm+ Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +81 Magic +45 Critical +6%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Blizzard Finish Ability Unit: Magic Bracer Subzero Rage Gear [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +63 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Offensive Block Ability Unit: Combo-Air Slide Ability Unit: Vitality Barrier Subzero+ Rage Gear+ [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +73 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Offensive Block Ability Unit: Combo-Jump Ability Unit: Vitality Barrier Cold Blood Champion Gear [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +49 Magic +36 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Blizzard Finish Ability Unit: Magic Bracer Cold Blood+ Champion Gear+ [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +52 Magic +37 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Blizzard Finish Ability Unit: Combo-Block Diamond Shield Ultimate Gear [6] - Transforms your weapon into one that boasts superior Magic and combo reach. Strength +75 Magic +36 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Blizzard Finish Ability Unit: Combo-Block Diamond Shield+ Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior Magic and combo reach. Strength +79 Magic +45 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Blizzard Finish Ability Unit: Magic Bracer Aegis Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Magic Bracer Ability Unit: Offensive Block Ability Unit: Blizzard Finish Aegis+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Offensive Block Ability Unit: Blizzard Finish Frozen Pride Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Blizzard Finish Ability Unit: Offensive Block Ability Unit: Combo-Block Pot Lid Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Snowman Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Blizzard Finish Ability Unit: Aero Finish [V] **LEXAEUS** - Axe Sword --------------------------- Innate ability: Anti-Earth - Makes it harder for enemies to halve your HP. Lexaeus wields a humongous weapon that I've also seen called a tomahawk, for some reason. Axe sword seems a bit better description, if not particularly poetic. Lexaeus tops everyone else as far as strength, defense, and max HP, but he's incredibly slow at attacking, so keep that in mind when preparing for battle. When choosing weapons, you might want to make sure you have the Brick Wall ability equipped - his combos are so slow that it's easy to interrupt them, and it can get annoying fast. Zero Gear gets you the weapon he uses in Story Mode and Chain of Memories, Skysplitter. His Casual Gear is Bleep Bloop Bop, a giant rubber mallet complete with sound effects, while Mystery Gear results in Monolith, which is basically one of those Easter Island statues with a handle. Unsurprisingly, most of his weapons have names relating to earth or things that are really big. Reticence (Base weapon) Goliath Skill Gear - Transforms your weapon into one with higher Strength. Strength +7 Defense +1 Critical +2%, Crit Bonus +1 Goliath+ Skill Gear+ [2] - Transforms your weapon into one with higher Strength. Strength +5 Magic +12 Critical +0%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Copper Red Technical Gear [3] - Transforms your weapon into one with much higher Strength. Strength +21 Defense +2 Critical +4%, Crit Bonus +1 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Copper Red+ Technical Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +32 Defense +2 Critical +0%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Defender Daybreak Duel Gear [4] - Transforms your weapon into one with extreme Strength. Strength +20 Defense +3 Critical +6%, Crit Bonus +5 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Brick Wall Daybreak+ Duel Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +33 Critical +8%, Crit Bonus +6 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Brick Wall Daybreak++ Duel Gear++ [5] - Transforms your weapon into one with overwhelming Strength. Strength +63 Defense +3 Critical +0%, Crit Bonus +8 Power Unit: Strength +5 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Ability Unit: Grand Slam Colossus Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide area. Critical +2%, Crit Bonus +2 Colossus+ Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +5 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ursa Major Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +27 Defense +4 Critical +2%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ursa Major+ Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +30 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Barrier Ability Unit: Offensive Block Megacosm Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +34 Critical +8%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Damage Control Ability Unit: Brick Wall Megacosm+ Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +50 Defense +6 Critical +3%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Vitality Barrier Ability Unit: Combo-Block Megacosm++ Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a wide area and lay waste to everything. Strength +62 Defense +6 Critical +3%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +5 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Vitality Barrier Ability Unit: Damage Control Terrene Lift Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +4 Magic +14 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Bracer Terrene+ Lift Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +26 Magic +16 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Magic Bracer Fuligin Nimble Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +29 Magic +25 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Ability Unit: Blizzard Finish Fuligin+ Nimble Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +52 Magic +31 Critical +6%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Fire Finish Ability Unit: Aero Finish Hard Winter Wild Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +6 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Hard Winter+ Wild Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +19 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Time Ability Unit: Combo-Jump Firefly Ominous Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +30 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Time Ability Unit: Chain Power Ability Unit: Combo-Jump Firefly+ Ominous Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +51 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo Boost Ability Unit: Combo-Jump Harbinger Valor Gear [2] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +12 Critical +3%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Power Harbinger+ Valor Gear+ [2] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +15 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time
Redwood Fearless Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +9 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Redwood+ Fearless Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +12 Critical +8%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Sequoia Prestige Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +10 Critical +12%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Block Sequoia+ Prestige Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +15 Critical +9%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Combo-Block Iron Black Crisis Gear [5] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +48 Critical +8%, Crit Bonus +7 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Brick Wall Iron Black+ Crisis Gear+ [5] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +55 Critical +8%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Critical Boost Earthshine Omega Gear [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed. Strength +60 Critical +10%, Crit Bonus +14 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Critical Boost Earthshine+ Omega Gear+ [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed. Strength +95 Critical +10%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Brick Wall Octiron Hazard Gear [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +67 Magic +28 Critical +0%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Aero Finish Ability Unit: Alive 'n' Kicking Octiron+ Hazard Gear+ [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +79 Magic +34 Defense +4 Critical +8%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Blizzard Finish Ability Unit: Alive 'n' Kicking Hyperion Rage Gear [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +60 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Combo-Jump Hyperion+ Rage Gear+ [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +62 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Jump Clarity Champion Gear [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +46 Critical +3%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Damage Control Ability Unit: Combo-Block Clarity+ Champion Gear+ [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +50 Critical +3%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Brick Wall Ability Unit: Combo-Block 1001 Nights Ultimate Gear [6] - Transforms your weapon into one that boasts superior Strength and combo reach. Strength +81 Critical +10%, Crit Bonus +14 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Brick Wall Ability Unit: Combo-Block 1001 Nights+ Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior Strength and combo reach. Strength +86 Critical +10%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Damage Control Ability Unit: Combo-Block Cardinal Virtue Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +62 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Vitality Surge Ability Unit: Vitality Barrier Ability Unit: Alive 'n' Kicking Cardinal Virtue+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +95 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Surge Ability Unit: Vitality Barrier Ability Unit: Alive 'n' Kicking Skysplitter Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +94 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Grand Slam Ability Unit: Damage Control Ability Unit: Brick Wall Bleep Bloop Bop Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +6 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Heart Bonus Monolith Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +60 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Second Chance Ability Unit: Vitality Barrier [VI] **ZEXION** - Lexicon ------------------------- Innate ability: Anti-Illusion - Makes it harder for enemies to flip-foot you. Zexion's weapon was first revealed in Re: Chain of Memories, and boy, was it annoying. You can get that original weapon, Book of Retribution, with Zero Gear. Most of Zexion's weapon names are, of course, varieties of books, including his Mystery Gear weapon, Dear Diary. Casual Gear, however, gets you a Midnight Snack, a huge ham sandwich that can hurl lettuce at your opponents. Zexion's weapon stats are generally very similar to Vexen, but as Zexion is made of tissue paper, he doesn't benefit as much from Defense bonuses, so plan accordingly. On the upside, he usually gets pretty nice Magic bonuses, and his attack speed is very good. Black Primer (Base weapon) White Tome Skill Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +3 Magic +11 Critical +2%, Crit Bonus +0 White Tome+ Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +5 Magic +12 Critical +2%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Illicit Research Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +21 Magic +14 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Fire Finish Illicit Research+ Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +29 Magic +21 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Buried Secrets Duel Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +20 Magic +31 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Magic Finale Buried Secrets+ Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +30 Magic +35 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Magic Finale Buried Secrets++ Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +53 Magic +39 Critical +6%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Magical Strike Arcane Compendium Loaded Gear - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +12 Critical +3%, Crit Bonus +1 Arcane Compendium+ Loaded Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +20 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Dissenter's Notes Chrono Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +35 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Dissenter's Notes+ Chrono Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +40 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Nefarious Codex Phantom Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +38 Critical +12%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Jump Nefarious Codex+ Phantom Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +50 Critical +9%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Nefarious Codex++ Phantom Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos. Strength +71 Critical +12%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +0 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Mystic Album Lift Gear [3] - Transforms your weapon into one with much higher Strength. Strength +35 Defense +2 Critical +0%, Crit Bonus +2 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Mystic Album+ Lift Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +46 Defense +2 Critical +4%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Offensive Block Cursed Manual Nimble Gear [4] - Transforms your weapon into one with extreme Strength. Strength +60 Defense +3 Critical +0%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Second Chance Ability Unit: Combo-Block Cursed Manual+ Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +72 Defense +3 Critical +6%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Ability Unit: Offensive Block Taboo Text Wild Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +14 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Taboo Text+ Wild Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +29 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Eldritch Esoterica Ominous Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +54 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Aero Finish Ability Unit: Combo-Air Slide Eldritch Esoterica+ Ominous Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +72 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Aero Finish Ability Unit: Combo-Jump Freakish Bestiary Valor Gear [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +21 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Freakish Bestiary+ Valor Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +24 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Madman's Vita Fearless Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +9 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Madman's Vita+ Fearless Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +15 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Combo-Block Untitled Writings Prestige Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +22 Defense +6 Critical +3%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Chain Time Ability Unit: Combo-Block Untitled Writings+ Prestige Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +26 Defense +6 Critical +3%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Chain Time Ability Unit: Offensive Block Abandoned Dogma Crisis Gear [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +45 Magic +36 Critical +8%, Crit Bonus +6 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Alive 'n' Kicking Abandoned Dogma+ Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +52 Magic +42 Critical +8%, Crit Bonus +7 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Alive 'n' Kicking Atlas of Omens Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and combo reach. Strength +58 Magic +41 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Offensive Block Atlas of Omens+ Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic and combo reach. Strength +88 Magic +45 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Block Revolting Scrapbook Hazard Gear [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +69 Magic +5 Critical +8%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Block Revolting Scrapbook+ Hazard Gear+ [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +81 Magic +7 Critical +8%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Offensive Block Lost Heterodoxy Rage Gear [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +83 Magic +25 Defense +4 Critical +0%, Crit Bonus +6 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Thunder Finish Ability Unit: Blizzard Finish Lost Heterodoxy+ Rage Gear+ [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +85 Magic +28 Defense +4 Critical +8%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Fire Finish Ability Unit: Aero Finish Otherworldly Tales Champion Gear [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +49 Magic +36 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Offensive Block Ability Unit: Second Chance Otherworldly Tales+ Champion Gear+ [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +52 Magic +37 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Combo-Block Ability Unit: Second Chance Indescribable Lore Ultimate Gear [6] - Transforms your weapon and provides versatility by greatly boosting both Strength and Magic. Strength +75 Magic +41 Critical +10%, Crit Bonus +11 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Aero Finish Ability Unit: Blizzard Finish Ability Unit: Alive 'n' Kicking Indescribable Lore+ Ultimate Gear+ [6] - Transforms your weapon and provides versatility by greatly boosting both Strength and Magic. Strength +79 Magic +52 Critical +10%, Crit Bonus +10 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Magical Strike Radical Treatise Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Chain Time Ability Unit: Vitality Barrier Ability Unit: Heart Bonus Radical Treatise+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Vitality Barrier Ability Unit: Heart Bonus Book of Retribution Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Magic Bracer Ability Unit: Heart Bonus Ability Unit: Magical Strike Midnight Snack Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Heart Bonus Dear Diary Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Thunder Finish [VII] **SAÏX** - Claymore ------------------------- Innate ability: Anti-Moon - Makes it harder for enemies to silence you. Saïx wields a two-handed broadsword and takes his power from the moon, so most of his weapons have moon-related names, or other astronomical or astrological terms. Equip Zero Gear to get Lunatic, Saïx's weapon from Story Mode and KH2. His Casual Gear gives you Just Desserts, a giant banana. A bit less silly is his Mystery Gear weapon, Bunnymoon, which is bright colors and has a giant crescent moon on the end. (This makes a bit more sense if you know that Japanese tradition sees a rabbit in the moon, instead of the Man in the Moon of western culture. This is also why Sailor Moon was named Usagi, Japanese for rabbit, and it might explain why the weapon reminds me of Sailor Moon, too.) Saïx has pretty high HP. He also excels at critical hits, and many of his weapons boost his critical percentage and bonuses a fairly decent amount. Set him up with Ultimate Gear or Zero Gear, some Sight Units, and a Critical Sun ring to make him truly devastating. New Moon (Base weapon) Werewolf Skill Gear - Transforms your weapon into one with higher Strength. Strength +25 Defense +1 Critical +2%, Crit Bonus +1 Werewolf+ Skill Gear+ [2] - Transforms your weapon into one with higher Strength. Strength +37 Defense +1 Critical +0%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Artemis Technical Gear [3] - Transforms your weapon into one with much higher Strength. Strength +36 Critical +4%, Crit Bonus +1 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Artemis+ Technical Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +42 Defense +2 Critical +0%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Luminary Duel Gear [4] - Transforms your weapon into one with extreme Strength. Strength +35 Defense +3 Critical +6%, Crit Bonus +5 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Barrier Ability Unit: Brick Wall Luminary+ Duel Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +48 Defense +4 Critical +8%, Crit Bonus +6 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Ability Unit: Alive 'n' Kicking Luminary++ Duel Gear++ [5] - Transforms your weapon into one with overwhelming Strength. Strength +78 Defense +3 Critical +0%, Crit Bonus +8 Power Unit: Strength +5 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Surge Ability Unit: Vitality Barrier Ability Unit: Brick Wall Selene Loaded Gear - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +12 Critical +3%, Crit Bonus +1 Selene+ Loaded Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +20 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Moonrise Chrono Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +40 Defense +2 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Moonrise+ Chrono Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +43 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Combo-Jump Astrologia Phantom Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +51 Critical +12%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Chain Time Astrologia+ Phantom Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +62 Critical +9%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Combo-Jump Ability Unit: Critical Boost Astrologia++ Phantom Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos. Strength +71 Critical +12%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +0 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Critical Boost Crater Lift Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +4 Magic +14 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Thunder Finish Crater+ Lift Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +29 Magic +16 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Blizzard Finish Ability Unit: Aero Finish Lunar Phase Nimble Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +34 Magic +25 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Aero Finish Ability Unit: Blizzard Finish Lunar Phase+ Nimble Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +47 Magic +31 Critical +6%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Thunder Finish Ability Unit: Aero Finish Crescent Wild Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +14 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Chain Time Crescent+ Wild Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +29 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Gibbous Ominous Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +54 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Ability Unit: Critical Boost Gibbous+ Ominous Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +72 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Critical Boost Berserker Valor Gear [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +21 Defense +2 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Berserker+ Valor Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +24 Defense +2 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Twilight Fearless Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +9 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Twilight+ Fearless Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +18 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Queen of the Night Prestige Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +22 Defense +6 Critical +3%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Chain Power Queen of the Night+ Prestige Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +26 Defense +6 Critical +3%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Combo Boost Balsamic Moon Crisis Gear [5] - Transforms your weapon and provides versatility by boosting Strength and Magic. Strength +48 Magic +36 Defense +4 Critical +8%, Crit Bonus +6 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Surge Ability Unit: Fire Finish Ability Unit: Aero Finish Balsamic Moon+ Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting Strength and Magic. Strength +57 Magic +42 Defense +4 Critical +0%, Crit Bonus +7 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Vitality Surge Ability Unit: Thunder Finish Ability Unit: Blizzard Finish Orbit Omega Gear [6] - Transforms your weapon and provides versatility by greatly boosting Strength and Magic. Strength +63 Magic +48 Defense +5 Critical +10%, Crit Bonus +11 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Aero Finish Ability Unit: Blizzard Finish Ability Unit: Alive 'n' Kicking Orbit+ Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly boosting Strength and Magic. Strength +93 Magic +52 Defense +5 Critical +0%, Crit Bonus +10 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Thunder Finish Ability Unit: Alive 'n' Kicking Light Year Hazard Gear [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +86 Defense +8 Critical +0%, Crit Bonus +13 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Combo-Block Ability Unit: Vitality Barrier Light Year+ Hazard Gear+ [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +99 Defense +8 Critical +8%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Combo-Block Ability Unit: Damage Control King of the Night Rage Gear [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +73 Defense +8 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus King of the Night+ Rage Gear+ [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +75 Defense +8 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Offensive Block Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Moonset Champion Gear [5] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +56 Defense +4 Critical +12%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Striker Ability Unit: Vitality Surge Moonset+ Champion Gear+ [5] - Transforms your weapon into one that offers high Strength and ground combo speed. Strength +61 Defense +4 Critical +16%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Grand Slam Ability Unit: Critical Boost Horoscope Ultimate Gear [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed. Strength +93 Defense +5 Critical +15%, Crit Bonus +14 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Grand Slam Ability Unit: Critical Boost Ability Unit: Damage Control Horoscope+ Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior Strength and ground combo speed. Strength +97 Defense +5 Critical +20%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Block Dichotomy Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Chain Time Ability Unit: Heart Bonus Ability Unit: Vitality Surge Dichotomy+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Heart Bonus Ability Unit: Vitality Surge Lunatic Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Combo Boost Ability Unit: Critical Boost Ability Unit: Brick Wall Just Desserts Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Heart Bonus Bunnymoon Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Aero Finish [VIII] **AXEL** - Chakrams -------------------------- Innate ability: Anti-Fire - Makes it harder for enemies to ignite you. Playing as Axel, one of the game's main characters, can be pretty satisfying - especially if you're a big fan, but also because he's pretty easy to handle and fairly versatile. His defense is a bit below average and his magic higher, which makes him a good choice for those wanting to try a more magic-based character, but not be totally reliant on magic. His attack power is also above average, and none of his stats suffer very much, making him a good well-rounded character. Unsurprisingly, his weapons take their names mostly from fire and heat, including his Zero Gear weapon from Story Mode, CoM, and KH2, Eternal Flames. Mystery Gear gives you the unremarkable Conformers, and with Casual Gear you get the giggle-inducing Pizza Cut. Ashes (Base weapon) Doldrums Skill Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +3 Magic +14 Critical +2%, Crit Bonus +0 Doldrums+ Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +5 Magic +12 Critical +2%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Delayed Action Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +21 Magic +14 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Bracer Delayed Action+ Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +29 Magic +21 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Finale Dive-Bombers Duel Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +20 Magic +31 Critical +6%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Finale Ability Unit: Magical Strike Dive-Bombers+ Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +30 Magic +35 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Bracer Ability Unit: Magic Finale Dive-Bombers++ Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +53 Magic +39 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Finale Ability Unit: Magical Strike Combustion Loaded Gear - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +12 Critical +3%, Crit Bonus +1 Combustion+ Loaded Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +20 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Moulin Rouge Chrono Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +40 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Moulin Rouge+ Chrono Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +43 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Combo-Jump Blaze of Glory Phantom Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +51 Critical +12%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Chain Time Blaze of Glory+ Phantom Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +62 Critical +9%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Jump Blaze of Glory++ Phantom Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos. Strength +71 Critical +12%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Jump Prometheus Lift Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +7 Defense +4 Critical +2%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Prometheus+ Lift Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +37 Defense +4 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Ifrit Nimble Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +42 Defense +6 Critical +3%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Chain Power Ifrit+ Nimble Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +58 Defense +6 Critical +3%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Chain Time Magma Ocean Wild Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +29 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Magma Ocean+ Wild Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +14 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Volcanics Ominous Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +47 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Volcanics+ Ominous Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +60 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Inferno Valor Gear [2] - Transforms your weapon into one with higher Strength. Strength +29 Defense +1 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Inferno+ Valor Gear+ [2] - Transforms your weapon into one with higher Strength. Strength +31 Defense +1 Critical +0%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Sizzling Edge Fearless Gear [3] - Transforms your weapon into one with much higher Strength. Strength +40 Defense +2 Critical +4%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Sizzling Edge+ Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +45 Defense +2 Critical +0%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Corona Prestige Gear [4] - Transforms your weapon into one with extreme Strength. Strength +52 Defense +3 Critical +0%, Crit Bonus +8 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Ability Unit: Grand Slam Corona+ Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +62 Defense +3 Critical +6%, Crit Bonus +9 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Ability Unit: Damage Control Ferris Wheels Crisis Gear [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +40 Magic +31 Critical +12%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Combo Boost Ability Unit: Combo-Jump Ferris Wheels+ Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +37 Magic +27 Critical +16%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Bracer Ability Unit: Combo-Jump Burnout Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and ground combo speed. Strength +58 Magic +41 Critical +15%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Bracer Ability Unit: Magical Strike Burnout+
Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic and ground combo speed. Strength +88 Magic +45 Critical +20%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Combo Boost Ability Unit: Chain Power Omega Trinity Hazard Gear [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +69 Defense +8 Critical +6%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Offensive Block Ability Unit: Chain Time Ability Unit: Combo-Jump Omega Trinity+ Hazard Gear+ [5] - Transforms your weapon and lets you perform longer aerial combos with wider reach. Strength +81 Defense +8 Critical +6%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Offensive Block Ability Unit: Chain Time Ability Unit: Combo-Air Slide Outbreak Rage Gear [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +73 Critical +12%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Chain Time Outbreak+ Rage Gear+ [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +78 Critical +10%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Double Edge Champion Gear [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +57 Magic +27 Defense +4 Critical +0%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Bracer Ability Unit: Brick Wall Double Edge+ Champion Gear+ [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +61 Magic +28 Defense +4 Critical +8%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Finale Ability Unit: Grand Slam Wildfire Ultimate Gear [6] - Transforms your weapon and provides versatility by greatly boosting both Strength and Magic. Strength +92 Magic +27 Defense +5 Critical +0%, Crit Bonus +11 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Finale Ability Unit: Grand Slam Wildfire+ Ultimate Gear+ [6] - Transforms your weapon and provides versatility by greatly boosting both Strength and Magic. Strength +95 Magic +34 Defense +5 Critical +10%, Crit Bonus +13 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Bracer Ability Unit: Brick Wall Prominence Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Fire Finish Ability Unit: Critical Boost Ability Unit: Alive 'n' Kicking Prominence+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Critical Boost Ability Unit: Grand Slam Eternal Flame Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Pizza Cut Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Conformers Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +4%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +8%, Crit Bonus +0 Ability Unit: Striker Ability Unit: Grand Slam [IX] **DEMYX** - Sitar ---------------------- Innate ability: Anti-Water - Makes it harder for enemies to damage-drain you. Is it just me, or did Demyx's characterization suffer in this game? Sides of his personality hinted at in KH2 never seemed to make an appearance. Oh well, he was still pretty amusing, and remains one of my favorite members of the Organization. It's pretty fun watching him rock out on his sitar in battle, too, and the combos are pretty smooth once you get the idea. Unfortunately, many of his stats do suffer some, and he's definitely a more magic-based character, so keep that in mind when equipping him. Most of his weapons have musical names, which can be fun for a music geek like me. If you want his sitar from KH2 and Story Mode, equip Zero Gear for Arpeggio. Casual Gear gives you the beautifully named Prince of Awesome, a tennis racket (please tell me you get the reference), and Mystery Gear results in After School, a broom - this makes more sense if you remember that in Japanese schools, students usually clean up the classrooms themselves before leaving, rather than just leaving it for janitors. And one more thing - the name of Demyx's Pandora's Gear weapon is Sanctuary - title song for both this game and KH2! Basic Model (Base weapon) Tune-Up Skill Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +3 Magic +11 Critical +2%, Crit Bonus +0 Tune-Up+ Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +5 Magic +12 Critical +2%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Quartet Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +21 Magic +14 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Quartet+ Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +29 Magic +21 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Quintet Duel Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +20 Magic +31 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Magic Finale Quintet+ Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +30 Magic +35 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Magic Finale Quintet++ Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +53 Magic +39 Critical +6%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Blizzard Finish Overture Loaded Gear - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +12 Critical +3%, Crit Bonus +1 Overture+ Loaded Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +20 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time Old Hand Chrono Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +35 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Chain Power Old Hand+ Chrono Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +40 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Da Capo Phantom Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +51 Critical +12%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Chain Power Ability Unit: Heart Bonus Da Capo+ Phantom Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +62 Critical +9%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Heart Bonus Da Capo++ Phantom Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos. Strength +71 Critical +12%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Chain Power Ability Unit: Heart Bonus Power Chord Lift Gear [3] - Transforms your weapon into one with much higher Strength. Strength +46 Defense +2 Critical +4%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Power Chord+ Lift Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +55 Defense +2 Critical +0%, Crit Bonus +2 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Fermata Nimble Gear [4] - Transforms your weapon into one with extreme Strength. Strength +53 Defense +3 Critical +0%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Ability Unit: Offensive Block Fermata+ Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +72 Defense +3 Critical +6%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Ability Unit: Offensive Block Interlude Wild Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +15 Defense +4 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Interlude+ Wild Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +33 Defense +4 Critical +2%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Combo-Block Serenade Ominous Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +57 Defense +6 Critical +3%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Combo-Block Ability Unit: Heart Bonus Serenade+ Ominous Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +75 Defense +6 Critical +3%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Heart Bonus Songbird Valor Gear [2] - Transforms your weapon into one that performs well in midair. Strength +19 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Jump Songbird+ Valor Gear+ [2] - Transforms your weapon into one that performs well in midair. Strength +21 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Jump Rise to Fame Fearless Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +7 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Time Rise to Fame+ Fearless Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +12 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Power Rock Star Prestige Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +20 Critical +6%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Power Ability Unit: Combo-Air Slide Rock Star+ Prestige Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +25 Critical +6%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Time Ability Unit: Combo-Air Slide Eight-Finger Crisis Gear [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +40 Magic +31 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Chain Power Ability Unit: Aero Finish Eight-Finger+ Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +47 Magic +37 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Chain Power Ability Unit: Blizzard Finish Concerto Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and ground combo speed. Strength +58 Magic +41 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Heart Bonus Ability Unit: Blizzard Finish Concerto+ Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic and ground combo speed. Strength +88 Magic +45 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Heart Bonus Ability Unit: Aero Finish Harmonics Hazard Gear [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +63 Magic +37 Critical +8%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Offensive Block Ability Unit: Aero Finish Harmonics+ Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +69 Magic +45 Critical +8%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Offensive Block Ability Unit: Blizzard Finish Million Bucks Rage Gear [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +63 Critical +10%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Chain Time Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Million Bucks+ Rage Gear+ [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +73 Critical +10%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Fortissimo Champion Gear [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +49 Magic +6 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Offensive Block Ability Unit: Combo-Jump Fortissimo+ Champion Gear+ [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +52 Magic +7 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Offensive Block Ability Unit: Combo-Block Up to Eleven Ultimate Gear [6] - Transforms your weapon and lets you perform much longer ground combos with wider reach. Strength +75 Magic +36 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Offensive Block Ability Unit: Combo-Block Up to Eleven+ Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer ground combos with wider reach. Strength +79 Magic +45 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Offensive Block Ability Unit: Combo-Jump Sanctuary Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Combo-Jump Ability Unit: Magic Bracer Ability Unit: Vitality Barrier Sanctuary+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Magic Bracer Ability Unit: Vitality Barrier Arpeggio Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Chain Time Ability Unit: Heart Bonus Ability Unit: Magical Strike Prince of Awesome Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block After School Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Chain Time [X] **LUXORD** - Cards ---------------------- Innate ability: Anti-Time - Makes it harder for enemies to rewind your defense to LV1 Luxord uses cards, which are smaller weapons that don't show well on the tiny DS screen, but when he attacks with them, they become huge and show off their designs nicely. So basically, the only way to really get a good look at all of Luxord's weapons is to take them into the field and try them out. Many of them look pretty interesting, though, so it's probably worth it. A lot of them have an X design on them - maybe because Luxord is number X? Nearly all of his cards are named after cards in a tarot deck, except for Pandora's Gear and Zero Gear (The Joker and Fair Game, respectively) and his joke weapons. Mystery Gear gives you High Roller's Secret, which is four-leaf clovers, and Casual Gear gets you Finest Fantasy 13 - which, if you take it into the field, you will see is game CDs stamped with XIII and the Nobody symbol. As for gameplay, Luxord's not bad - he's a little better at magic than he is physical attacks, but his strength really isn't so bad, especially when you equip him with higher ranked gear. His combo patterns just take some getting used to, but they're pretty visually interesting. Another good all-around character, really. The Fool (Base weapon) The Magician Skill Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +3 Magic +11 Critical +2%, Crit Bonus +0 The Magician+ Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +5 Magic +12 Critical +2%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish The Star Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +21 Magic +14 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Thunder Finish The Star+ Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +29 Magic +21 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Aero Finish The Moon Duel Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +20 Magic +31 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Aero Finish Ability Unit: Blizzard Finish The Moon+ Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +30 Magic +35 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Thunder Finish Ability Unit: Aero Finish The Moon++ Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +53 Magic +39 Critical +6%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Blizzard Finish Ability Unit: Magic Finale Justice Loaded Gear - Transforms your weapon, enabling your attacks to reach a wide area. Strength +15 Critical +2%, Crit Bonus +2 Justice+ Loaded Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +20 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block The Hierophant Chrono Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +37 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Combo-Block The Hierophant+ Chrono Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +42 Critical +2%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Combo-Block The World Phantom Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +54 Critical +8%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Combo-Block The World+ Phantom Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +65 Defense +6 Critical +3%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Offensive Block Ability Unit: Vitality Barrier The World++ Phantom Gear++ [5] - Transforms your weapon, enabling your attacks to reach a wide area and lay waste to everything. Strength +77 Defense +6 Critical +3%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +5 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Damage Control Ability Unit: Combo-Block Temperance Lift Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +7 Critical +8%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Chain Power Temperance+ Lift Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +33 Critical +6%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power The High Priestess Nimble Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +39 Critical +12%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Critical Boost The High Priestess+ Nimble Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +52 Critical +9%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Chain Power Ability Unit: Critical Boost The Tower Wild Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +14 Critical +5%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump The Tower+ Wild Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +29 Critical +5%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Jump The Hanged Man Ominous Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +39 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Chain Power Ability Unit: Combo-Air Slide Ability Unit: Critical Boost The Hanged Man+ Ominous Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +52 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Critical Boost Death Valor Gear [2] - Transforms your weapon into one with higher Strength. Strength +29 Defense +1 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Death+ Valor Gear+ [2] - Transforms your weapon into one with higher Strength. Strength +31 Defense +1 Critical +0%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender The Hermit Fearless Gear [3] - Transforms your weapon into one with much higher Strength. Strength +22 Defense +2 Critical +0%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam The Hermit+ Fearless Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +27 Defense +2 Critical +4%, Crit Bonus +4 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Grand Slam Strength Prestige Gear [4] - Transforms your weapon into one with extreme Strength. Strength +45 Defense +3 Critical +6%, Crit Bonus +9 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Striker Ability Unit: Grand Slam Strength+ Prestige Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +47 Defense +3 Critical +0%, Crit Bonus +8 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Vitality Surge The Lovers Crisis Gear [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +49 Magic +23 Critical +8%, Crit Bonus +7 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Blizzard Finish Ability Unit: Alive 'n' Kicking The Lovers+ Crisis Gear+ [5] - Transforms your weapon and provides versatility by boosting both Strength and Magic. Strength +55 Magic +28 Critical +0%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Aero Finish Ability Unit: Alive 'n' Kicking The Chariot Omega Gear [6] - Transforms your weapon and provides versatility by greatly boosting both Strength and Magic. Strength +69 Magic +31 Critical +10%, Crit Bonus +12 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Aero Finish Ability Unit: Combo-Block The Chariot+ Omega Gear+ [6] - Transforms your weapon and provides versatility by greatly boosting both Strength and Magic. Strength +105 Magic +34 Critical +10%, Crit Bonus +13 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Blizzard Finish Ability Unit: Offensive Block The Sun Hazard Gear [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +69 Magic +37 Critical +8%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Fire Finish Ability Unit: Blizzard Finish The Sun+ Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +81 Magic +45 Critical +8%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Thunder Finish Ability Unit: Aero Finish The Devil Rage Gear [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +73 Magic +4 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Heart Bonus Ability Unit: Combo-Block The Devil+ Rage Gear+ [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +78 Magic +7 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Critical Boost Ability Unit: Combo-Block The Empress Champion Gear [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +65 Critical +8%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Vitality Surge Ability Unit: Vitality Barrier The Empress+ Champion Gear+ [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +85 Critical +8%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Grand Slam Ability Unit: Second Chance The Emperor Ultimate Gear [6] - Transforms your weapon into one that boasts superior Strength and combo reach. Strength +97 Critical +10%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Grand Slam Ability Unit: Second Chance The Emperor+ Ultimate Gear+ [6] - Transforms your weapon into one that boasts superior Strength and combo reach. Strength +104 Critical +10%, Crit Bonus +14 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Vitality Surge Ability Unit: Vitality Barrier The Joker Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Grand Slam Ability Unit: Damage Control Ability Unit: Second Chance The Joker+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Grand Slam Ability Unit: Damage Control Ability Unit: Second Chance Fair Game Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Grand Slam Ability Unit: Critical Boost Ability Unit: Fire Finish Finest Fantasy 13 Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time High Roller's Secret Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Grand Slam Ability Unit: Heart Bonus [XI] **MARLUXIA** - Scythe -------------------------- Innate ability: Anti-Flower - Makes it harder for enemies to blind you. Marluxia, the fruity one, has weapons that are pretty much all named after flowers. His Mystery Gear weapon, Dainty Bellflowers, actually IS a flower. Casual Gear, however, is a Stirring Ladle, and if you want Graceful Dahlia, his classic pink scythe from Story Mode and CoM, equip Zero Gear. Marluxia is a very good offensive character, with fairly high attack power, magic, and critical stats. His HP isn't bad, but his defense and attack speed are pretty low, so don't get complacent. The long reach of his weapon somewhat makes up for the slow speed, once you get used to the combos. Fickle Erica (Base weapon) Jilted Anemone Skill Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +3 Magic +11 Critical +2%, Crit Bonus +0 Jilted Anemone+ Skill Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +5 Magic +12 Critical +2%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Proud Amaryllis Technical Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +21 Magic +14 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Proud Amaryllis+ Technical Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +29 Magic +21 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Mad Safflower Duel Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +20 Magic +31 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Magic Finale Mad Safflower+ Duel Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +30 Magic +35 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Magic Finale Mad Safflower++ Duel Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +53 Magic +39 Critical +6%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Magic Finale Poor Melissa Loaded Gear - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +12 Critical +3%, Crit Bonus +1 Poor Melissa+ Loaded Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +20 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Tragic Allium Chrono Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +40 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Tragic Allium+ Chrono Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +42 Critical +8%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Mournful Cineraria Phantom Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +51 Critical +12%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Critical Boost Mournful Cineraria+ Phantom Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +62 Critical +9%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Critical Boost Mournful Cineraria++ Phantom Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos. Strength +71 Critical +12%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Chain Time Ability Unit: Heart Bonus Pseudo Silene Lift Gear [3] - Transforms your weapon into one with much higher Strength. Strength +46 Defense +2 Critical +4%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Pseudo Silene+ Lift Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +53 Defense +2 Critical +0%, Crit Bonus +2 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Vitality Barrier Faithless Digitalis Nimble Gear [4] - Transforms your weapon into one with extreme Strength. Strength +53 Defense +3 Critical +0%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Vitality Barrier Ability Unit: Brick Wall Faithless Digitalis+ Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +72 Defense +3 Critical +6%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Vitality Surge Ability Unit: Grand Slam Grim Muscari Wild Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +14 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Combo Boost Grim Muscari+ Wild Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +29 Critical +4%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Power Docile Vallota Ominous Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +54 Critical +6%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Power Ability Unit: Combo-Air Slide Docile Vallota+ Ominous Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +72 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Combo Boost Ability Unit: Combo-Air Slide Quiet Belladonna Valor Gear [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +21 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time Quiet Belladonna+ Valor Gear+ [2] - Transforms your weapon, enabling your attacks to reach a wide area. Strength +24 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Power Parting Ipheion Fearless Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +9 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Offensive Block Parting Ipheion+ Fearless Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +20 Defense +4 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Offensive Block Lofty Gerbera Prestige Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +22 Defense +6 Critical +3%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Offensive Block Ability Unit: Second Chance Lofty Gerbera+ Prestige Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +26 Defense +6 Critical +3%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Offensive Block Ability Unit: Second Chance Gallant Achillea Crisis Gear [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +40 Magic +31 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Critical Boost Gallant Achillea+ Crisis Gear+ [5] - Transforms your weapon into one that offers high Magic and ground combo speed. Strength +47 Magic +37 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Critical Boost Noble Peony Omega Gear [6] - Transforms your weapon into one that boasts superior Magic and ground combo speed. Strength +58 Magic +41 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Ability Unit: Grand Slam Noble Peony+ Omega Gear+ [6] - Transforms your weapon into one that boasts superior Magic and ground combo speed. Strength +88 Magic +45 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Aero Finish Ability Unit: Grand Slam Fearsome Anise Hazard Gear [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +86 Critical +8%, Crit Bonus +13 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Vitality Surge Ability Unit: Combo-Block Fearsome Anise+ Hazard Gear+ [5] - Transforms your weapon into one that offers high Strength and combo reach. Strength +99 Critical +8%, Crit Bonus +9 Power Unit: Strength +3 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Grand Slam Ability Unit: Combo-Block Vindictive Thistle Rage Gear [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +63 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Chain Power Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Vindictive Thistle+ Rage Gear+ [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +73 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Fair Helianthus Champion Gear [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +49 Magic +6 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1
Ability Unit: Offensive Block Ability Unit: Chain Time Ability Unit: Heart Bonus Fair Helianthus+ Champion Gear+ [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +52 Magic +7 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Combo-Jump Ability Unit: Combo-Block Solemn Magnolia Ultimate Gear [6] - Transforms your weapon and lets you perform much longer ground combos with wider reach. Strength +75 Magic +36 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Combo-Jump Ability Unit: Combo-Block Solemn Magnolia+ Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer ground combos with wider reach. Strength +79 Magic +45 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Chain Time Ability Unit: Heart Bonus Hallowed Lotus Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Grand Slam Ability Unit: Critical Boost Ability Unit: Second Chance Hallowed Lotus+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Grand Slam Ability Unit: Critical Boost Ability Unit: Second Chance Graceful Dahlia Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Heart Bonus Stirring Ladle Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Dainty Bellflowers Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Heart Bonus Ability Unit: Second Chance [XII] **LARXENE** - Knives -------------------------- Innate ability: Anti-Lightning - Makes it harder for enemies to jolt you. I'm kind of curious - is there anyone who actually likes Larxene? She really seems to have no redeeming qualities to me. Well, gameplay-wise she's not bad, at least, though she takes some skill to use. Her critical stats are awful, and her HP and defense are pretty low, so you have to watch out. Physical attacks don't deal too much damage, but since she's so insanely speedy, that doesn't matter so much. She's pretty good at magic, too. All of Larxene's weapons are given French names, including her joke weapons. Demoiselle, her Casual Gear weapon, is a collection of dragonflies, and for Mystery Gear she gets Ampoule and hurls lightbulbs at her enemies. Equipping Zero Gear gives you Foudre, her original weapon from CoM and from Story Mode. Trancheuse (Base weapon) Orage Skill Gear - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +5 Critical +3%, Crit Bonus +0 Orage+ Skill Gear+ [2] - Transforms your weapon and allows you to string together faster, longer ground combos. Strength +7 Critical +4%, Crit Bonus +0 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Jump Tourbillon Technical Gear [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +25 Critical +6%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Combo Boost Tourbillon+ Technical Gear+ [3] - Transforms your weapon and allows you to string together faster, much longer ground combos. Strength +35 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Chain Power Tempête Duel Gear [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +25 Critical +9%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Chain Power Ability Unit: Chain Time Tempête+ Duel Gear+ [4] - Transforms your weapon and allows you to string together faster, incredibly long ground combos. Strength +35 Critical +12%, Crit Bonus +5 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +2%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Combo Boost Ability Unit: Critical Boost Tempête++ Duel Gear++ [5] - Transforms your weapon and allows you to string together faster, impossibly long ground combos. Strength +61 Critical +12%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +5%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Jump Carmin Loaded Gear - Transforms your weapon and boosts your Magic to give it more power. Strength +9 Magic +12 Critical +2%, Crit Bonus +1 Carmin+ Loaded Gear+ [2] - Transforms your weapon and boosts your Magic to give it more power. Strength +17 Magic +15 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Météore Chrono Gear [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +26 Magic +18 Critical +4%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Météore+ Chrono Gear+ [3] - Transforms your weapon and boosts your Magic to give it a lot more power. Strength +33 Magic +25 Critical +4%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Fire Finish Etoile Phantom Gear [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +45 Magic +29 Critical +8%, Crit Bonus +9 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Ability Unit: Magic Finale Etoile+ Phantom Gear+ [4] - Transforms your weapon and boosts your Magic to give it incredible power. Strength +55 Magic +36 Critical +6%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +2 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Ability Unit: Aero Finish Etoile++ Phantom Gear++ [5] - Transforms your weapon and boosts your Magic to give it overwhelming power. Strength +65 Magic +39 Critical +6%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +5 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Ability Unit: Magical Strike Irrégulier Lift Gear [3] - Transforms your weapon into one with much higher Strength. Strength +21 Defense +2 Critical +4%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Combo Boost Irrégulier+ Lift Gear+ [3] - Transforms your weapon into one with much higher Strength. Strength +31 Defense +2 Critical +0%, Crit Bonus +2 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Chain Power Dissonance Nimble Gear [4] - Transforms your weapon into one with extreme Strength. Strength +53 Defense +3 Critical +0%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Combo-Block Dissonance+ Nimble Gear+ [4] - Transforms your weapon into one with extreme Strength. Strength +72 Defense +3 Critical +6%, Crit Bonus +3 Power Unit: Strength +2 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Combo-Block Eruption Wild Gear [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +15 Defense +4 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Power Ability Unit: Offensive Block Eruption+ Wild Gear+ [3] - Transforms your weapon, enabling your attacks to reach a wide area and deal heavy damage. Strength +33 Defense +4 Critical +2%, Crit Bonus +1 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Chain Time Ability Unit: Offensive Block Soleil Couchant Ominous Gear [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +57 Defense +6 Critical +3%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Chain Time Ability Unit: Offensive Block Soleil Couchant+ Ominous Gear+ [4] - Transforms your weapon, enabling your attacks to reach a wide area and deal immense damage. Strength +75 Defense +6 Critical +3%, Crit Bonus +4 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +2 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Chain Power Ability Unit: Offensive Block Indigo Valor Gear [2] - Transforms your weapon into one that performs well in midair. Strength +19 Critical +2%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Jump Indigo+ Valor Gear+ [2] - Transforms your weapon into one that performs well in midair. Strength +21 Critical +2%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Jump Vague Fearless Gear [3] - Transforms your weapon into one that performs very well in midair. Strength +7 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Combo Boost Vague+ Fearless Gear+ [3] - Transforms your weapon into one that performs very well in midair. Strength +12 Critical +4%, Crit Bonus +3 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Power Déluge Prestige Gear [4] - Transforms your weapon into one that performs extremely well in midair. Strength +20 Critical +6%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Chain Power Ability Unit: Combo-Air Slide Déluge+ Prestige Gear+ [4] - Transforms your weapon into one that performs extremely well in midair. Strength +25 Critical +6%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +2 Ability Unit: Combo-Jump Ability Unit: Combo Boost Ability Unit: Combo-Air Slide Rafale Crisis Gear [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +40 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Ability Unit: Combo Boost Rafale+ Crisis Gear+ [5] - Transforms your weapon and allows you to string together longer ground and aerial combos. Strength +47 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Ability Unit: Chain Power Typhon Omega Gear [6] - Transforms your weapon and allows you to string together much longer ground and aerial combos. Strength +58 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Ability Unit: Critical Boost Typhon+ Omega Gear+ [6] - Transforms your weapon and allows you to string together much longer ground and aerial combos. Strength +88 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Critical Boost Extirpeur Hazard Gear [5] - Transforms your weapon into one that offers high Magic and longer aerial combos. Strength +69 Magic +37 Critical +8%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Combo-Jump Ability Unit: Thunder Finish Ability Unit: Aero Finish Extirpeur+ Hazard Gear+ [5] - Transforms your weapon into one that offers high Magic and longer aerial combos. Strength +81 Magic +45 Critical +8%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +3 Ability Unit: Combo-Air Slide Ability Unit: Thunder Finish Ability Unit: Aero Finish Croix du Sud Rage Gear [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +73 Magic +34 Critical +8%, Crit Bonus +6 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Ability Unit: Aero Finish Croix du Sud+ Rage Gear+ [5] - Transforms your weapon into one that offers high Magic and combo reach. Strength +78 Magic +37 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Ability Unit: Thunder Finish Ability Unit: Fire Finish Lumineuse Champion Gear [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +49 Magic +6 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Chain Power Ability Unit: Chain Time Lumineuse+ Champion Gear+ [5] - Transforms your weapon and lets you perform longer ground combos with wider reach. Strength +52 Magic +7 Critical +8%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Chain Power Ability Unit: Chain Time Clair de Lune Ultimate Gear [6] - Transforms your weapon and lets you perform much longer ground combos with wider reach. Strength +75 Magic +15 Critical +10%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Chain Time Ability Unit: Heart Bonus Clair de Lune+ Ultimate Gear+ [6] - Transforms your weapon and lets you perform much longer ground combos with wider reach. Strength +79 Magic +16 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +1 Ability Unit: Combo-Jump Ability Unit: Chain Time Ability Unit: Heart Bonus Vol de Nuit Pandora's Gear [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +77 Magic +30 Critical +10%, Crit Bonus +9 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Chain Time Vol de Nuit+ Pandora's Gear+ [5] - Transforms your weapon into one more formidable, with exceptional capabilities. Strength +110 Magic +34 Critical +10%, Crit Bonus +10 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Chain Time Foudre Zero Gear [5] - Transforms your weapon into a more powerful one that draws forth its wielder's true worth. Strength +109 Magic +30 Critical +10%, Crit Bonus +17 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Ability Unit: Thunder Finish Demoiselle Casual Gear [2] - Transforms your weapon into something awfully familiar... Strength +21 Critical +0%, Crit Bonus +2 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo-Air Slide Ampoule Mystery Gear [3] - Transforms your weapon into one that draws forth its wielder's personality. Strength +75 Critical +0%, Crit Bonus +7 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Thunder Finish Ability Unit: Fire Finish -------------------------------------- [UNL] Section 6: Unlockable Characters -------------------------------------- With the exception of Xion, these characters do not have the same variety of weapons as the members of the Organization - many types of gear give exactly the same bonuses, without a lot of variety, and with only a couple exceptions, the weapon's appearance does not change. For example, unlockable characters do not get joke weapons for equipping Casual Gear or Mystery Gear. (Aww.) Since a lot of types of gear have the same effect, I'll be listing these in a different way - I've created gear "ranks" and grouped them according to which give the best bonuses. Hopefully it's still readable! Please note, you don't get any bonuses from basic Skill Gear or Loaded Gear and you cannot link them with units. Pandora's Gear and Zero Gear will give most of the unlockable characters a different weapon, usually a very good one, so be sure to check those out. (Be careful though, the regular Pandora's Gear still gives Risky Play as an ability!) I haven't listed each character in the table of contents because they could be considered spoilers. If you'd like to be able to quickly find a character using the search function, however, try these listings: Xion [XION] Riku [RIKU] Donald [DON] Goofy [GOOF] King Mickey [MICK] Sora [SORA] [XION] **XION** - Keyblade -------------------------- Xion is automatically unlocked on reaching Rookie rank on Day 117 in Story Mode. For details on Xion's stats and equipment, please see the section for Roxas under [XIII], as nearly all details are the same. The exception is when equipping Zero Gear. Both Roxas and Xion wield the Kingdom Key when equipped with Zero Gear and three Ability Units in Story Mode. Xion does the same in Mission Mode, while Roxas dual wields Oathkeeper and Oblivion. [RIKU] **RIKU** - Sword ----------------------- Riku is automatically unlocked on reaching Agent rank on Day 172 in Story Mode. I never get tired of playing as Riku - haven't since I first played Reverse/ Rebirth in the original Chain of Memories. He handles well, he's pretty well- rounded but leans towards physical attacks, and he has pretty good defense and great speed. He's got pretty high strength and great critical stats, though his magic suffers some. Like the other unlockable characters, he doesn't get too many different weapons, usually sticking with his default Soul Eater, which he's carried throughout most of the games. Equipping Pandora's gear will give him Oblivion, the Keyblade that he uses in the final battle, however, and Zero Gear equips him with Way to the Dawn, the Keyblade he gets near the end of KH2. Both handle well and are fun to play around with, as the combos differ from Soul Eater. Soul Eater has a good ground finisher and handles somewhat similarly to the way it did in Chain of Memories. Oblivion's initial strike in a ground combo is pretty devastating and often kills weak enemies in one hit, but it can be a pain if you miss. Both Oblivion and Way to the Dawn have aerial finishers that stab straight down, which does good damage but can take some getting used to, and Way to the Dawn has a great spinning ground combo that pushes steadily forward and is pretty smooth. All in all, I like all of Riku's weapons and switch them around often. Unlike other characters, Riku does not get an innate ability, but his stats more than make up for it. Soul Eater (Base weapon) A sword that swims with darkness. Possesses high Strength. Rank 1 Gear: Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Striker Rank 2 Gear: Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear, Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear Power Unit: Strength +2 Magic Unit: Magic +2 Guard Unit: Defense +2 Sight Unit: Critical +2%, Crit Bonus +2 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Critical Boost Rank 3 Gear: Phantom Gear++, Hazard Gear, Hazard Gear+ Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Critical Boost Rank 4 Gear: Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+ Strength +30 Magic +15 Critical +2%, Crit Bonus +3 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Critical Boost Rank 5 Gear: Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear, Ultimate Gear+ Strength +50 Magic +15 Critical +7%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Striker Ability Unit: Grand Slam Ability Unit: Critical Boost Oblivion Pandora's Gear [5] - A Keyblade black as darkness. Boasts superior Strength and Magic. Strength +40 Magic +30 Critical +5%, Crit Bonus +13 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Oblivion+ Pandora's Gear+ [5] - An upgraded Oblivion. Boasts superior Strength and Magic. Strength +55 Magic +30 Critical +5%, Crit Bonus +16 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Way to the Dawn Zero Gear [5] - Riku's Keyblade. Boasts superior Strength and Magic. Strength +54 Magic +30 Critical +5%, Crit Bonus +12 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Vitality Surge Ability Unit: Vitality Barrier Ability Unit: Alive 'n' Kicking [DON] **DONALD** - Staff ------------------------ Innate ability: Anti-Light - Makes it harder for enemies to zap your radar. Donald is automatically unlocked on reaching Expert rank on Day 225 in Story Mode. Donald can be interesting to play - I get so used to having him and Goofy around in KH1 and KH2 as party members, but I seldom pay much attention to what they're doing as I'm focusing on Sora. Their movements are a bit weird to get used to, but kind of fun. Donald actually has reasonably smooth combos when equipped with Pandora's Gear or Zero Gear, and his regular weapon isn't awful either - although he's definitely geared far more toward magic, with the highest magic and lowest strength stats in the game. It's amusing watching him run, and even more so seeing him block and dodge roll - and check out his glide, too. I also giggle at the screen you get when failing or withdrawing from a mission. Donald's default weapon is the Mage's Staff, but with Pandora's Gear he gets Centurion, a miniature version of the Skysplitter Lexaeus carries with Zero Gear. Donald's Zero Gear weapon is the Dream Rod, the magic rod topped with a blue stylized Mickey Mouse head from KH1. Mage's Staff (Base weapon) A staff that belongs in the hands of a real wizard. Rank 1 Gear: Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Magic Bracer Rank 2 Gear: Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear, Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear Power Unit: Strength +2 Magic Unit: Magic +2 Guard Unit: Defense +2 Sight Unit: Critical +2%, Crit Bonus +2 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Magical Strike Rank 3 Gear: Phantom Gear++, Hazard Gear, Hazard Gear+ Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Magical Strike Rank 4 Gear: Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+ Strength +20 Magic +5 Defense +3 Critical +3%, Crit Bonus +2 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Magical Strike Rank 5 Gear: Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear, Ultimate Gear+ Strength +25 Magic +10 Defense +5 Critical +5%, Crit Bonus +5 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Magic Bracer Ability Unit: Magic Finale Ability Unit: Magical Strike Centurion Pandora's Gear [5] - An extremely capable weapon with the strength to smash through boulders. Strength +28 Magic +2 Critical +7%, Crit Bonus +11 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Damage Control Ability Unit: Brick Wall Ability Unit: Alive 'n' Kicking Centurion+ Pandora's Gear+ [5] - An upgraded Centurion. Strong enough to smash through boulders. Extremely capable. Strength +35 Magic +2 Critical +7%, Crit Bonus +11 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Damage Control Ability Unit: Brick Wall Ability Unit: Alive 'n' Kicking Dream Rod Zero Gear [5] - A staff whose strength is spirit: power the eye cannot see. Strength +51 Magic +20 Critical +5%, Crit Bonus +7 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Fire Finish Ability Unit: Thunder Finish Ability Unit: Blizzard Finish [GOOF] **GOOFY** - Shield ------------------------- Innate ability: Anti-Light - Makes it harder for enemies to zap your radar. Goofy is automatically unlocked on reaching Master rank on Day 296 in Story Mode. Goofy is tons of fun movement-wise - his glide is pretty hilarious, and all his movements are amusing to watch. As a very physically-oriented character in battle, his combos are actually pretty fun and easy to handle, including several signature moves from the other KH games. His combo finisher is quite good when using his default weapon, the Knight's Shield, and not too bad with Pandora's Gear, which gives him a duplicate of Vexen's Zero Gear shield, Frozen Pride. This also raises Goofy's magic quite a bit - he still can't hold a candle to the other characters, but if you intend to use magic with Goofy at all, you might want to consider equipping Pandora's Gear. With Zero Gear, however, you get the Dream Shield from KH1, and he can string together very long spinning combos that are pretty fun and effective. Goofy's magic stat is pretty abysmal, but he's very strong in both attack and defense, so I'd stick with keeping him a purely physical character. Knight's Shield (Base weapon) A shield that befits someone kind and chivalrous. Rank 1 Gear: Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Rank 2 Gear: Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear, Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear Power Unit: Strength +2 Magic Unit: Magic +2 Guard Unit: Defense +2 Sight Unit: Critical +2%, Crit Bonus +2 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Combo-Block Rank 3 Gear: Phantom Gear++, Hazard Gear, Hazard Gear+ Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Combo-Block Rank 4 Gear: Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+ Strength +5 Defense +2 Critical +1%, Crit Bonus +3 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Combo-Block Rank 5 Gear: Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear, Ultimate Gear+ Strength +15 Defense +4 Critical +3%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Offensive Block Ability Unit: Defender Ability Unit: Combo-Block Frozen Pride Pandora's Gear [5] - An extremely capable weapon that brims with Magic and the power of ice. Magic +25 Defense +2 Critical +8%, Crit Bonus +12 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Offensive Block Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Frozen Pride+ Pandora's Gear+ [5] - An upgraded Frozen Pride. Brims with Magic and the power of ice. Extremely capable. Strength +25 Magic +30 Defense +2 Critical +8%, Crit Bonus +12 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Offensive Block Ability Unit: Magic Bracer Ability Unit: Blizzard Finish Dream Shield Zero Gear [5] - A shield whose strength is kindness: the desire to help one's friends. Strength +24 Defense +2 Critical +8%, Crit Bonus +12 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Offensive Block Ability Unit: Vitality Barrier Ability Unit: Brick Wall [MICK] **KING MICKEY** - Keyblade --------------------------------- Innate ability: Anti-Light - Makes it harder for enemies to zap your radar. King Mickey can be unlocked by purchasing The King's Return for 1000 Heart Points from the Moogle Shop, after completing all Story Mode missions. I'm sure everyone's heard this comparison before, but I swear Mickey is Yoda. He is all over the place in battle, with excellent mobility. He's a little lacking in defense and HP, but he moves so fast it hardly seems to matter - just be careful to watch your life meter when going up against the harder- hitting enemies. Mickey also has excellent magic, making him a good all-around offensive character, if a bit weak on defense (he's small and easily stepped on, I guess). Some of his combos can be a bit hard to control (especially during his aerial finisher with Star Seeker, and to a lesser extent with his ground combo finishers), but a little practice will go a long way, and you'll probably find yourself really liking his quick speed and long reach. Be sure to check out his spinning attacks and jumps - I also love having him dodge roll all over just because. (Doesn't he ever get dizzy?) Mickey does not, sadly, get more than two basic weapon types - his Kingdom Key D looks exactly the same when you equip Zero Gear, although its name changes to Kingdom Key D? and it gets a new description, plus beefed up stats. Still, the combos and handling are the same. Pandora's Gear, however, will give you Star Seeker, which is good at aerial combos and looks pretty awesome. Kingdom Key D (Base weapon) The King's Keyblade. The dark side of the Kingdom Key. Rank 1 Gear: Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Rank 2 Gear: Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear, Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear Power Unit: Strength +2 Magic Unit: Magic +2 Guard Unit: Defense +2 Sight Unit: Critical +2%, Crit Bonus +2 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Rank 3 Gear: Phantom Gear++, Hazard Gear, Hazard Gear+ Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Rank 4 Gear: Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+ Strength +37 Magic +15 Critical +3%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Rank 5 Gear: Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear, Ultimate Gear+ Strength +40 Magic +24 Critical +3%, Crit Bonus +12 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Star Seeker Pandora's Gear [5] - A weapon that makes it easier to stay on enemies during aerial combos. Strength +35 Magic +20 Critical +3%, Crit Bonus +11 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Star Seeker+ Pandora's Gear+ [5] - An upgraded Star Seeker. Makes it much easier to stay on enemies during aerial combos. Strength +45 Magic +25 Critical +3%, Crit Bonus +13 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Combo Boost Ability Unit: Combo-Jump Ability Unit: Combo-Air Slide Kingdom Key D? Zero Gear [5] - The TRUE ultimate Kingdom Key D. Possesses excellent capabilities. Strength +45 Magic +28 Critical +3%, Crit Bonus +13 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance [SORA] **SORA** - Keyblade -------------------------- Innate ability: Anti-Light - Makes it harder for enemies to zap your radar. Sora can be unlocked by purchasing Sora's Awakening for 2000 Heart Points from the Moogle Shop, after filling the mission gauge on all Story Mode missions. This is the first Kingdom Hearts game that doesn't have Sora as a main character! What, you miss him already? Never fear! It takes a bit of doing to unlock him as a playable character in Mission Mode - you have to fully complete all Story Mode missions and then buy an item at the Moogle Shop - but it's definitely worth it. At first I suspected his stats would be pretty much the same as Roxas, like Xion, but he's not exactly the same because of the way stats work for the unlockable characters. He's a very good all-around character, and fairly strong on defense, plus his combos are very smooth and also quite familiar - he doesn't wield the Kingdom Key quite the same way as Mickey, Roxas, or Xion, but rather like he does in other KH games, so the combo timing should be pretty easy to remember. If you equip Pandora's Gear, you wield Bond of Flame, which has some great spinning finishing moves in the air. Zero Gear gives you the Dream Sword from the tutorial to KH1 (man, it's weird to see Sora not using a Keyblade), which also has a good spin in the aerial finisher - but the Dream Sword's finisher for a ground combo does a LOT of damage and is well worth it. Kingdom Key (Base weapon) The most basic of Keyblades. Rank 1 Gear: Skill Gear+, Loaded Gear+, Valor Gear, Valor Gear+, Casual Gear Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Defender Rank 2 Gear: Technical Gear, Technical Gear+, Duel Gear, Duel Gear+, Chrono Gear, Chrono Gear+, Phantom Gear, Phantom Gear+, Lift Gear, Lift Gear+, Nimble Gear, Nimble Gear+, Wild Gear, Wild Gear+, Ominous Gear, Ominous Gear+, Fearless Gear, Fearless Gear+, Prestige Gear, Prestige Gear+, Mystery Gear Power Unit: Strength +2 Magic Unit: Magic +2 Guard Unit: Defense +2 Sight Unit: Critical +2%, Crit Bonus +2 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Rank 3 Gear: Phantom Gear++, Hazard Gear, Hazard Gear+ Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Rank 4 Gear: Duel Gear++, Crisis Gear, Crisis Gear+, Rage Gear, Rage Gear+ Strength +15 Magic +25 Critical +3%, Crit Bonus +3 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Rank 5 Gear: Omega Gear, Omega Gear+, Champion Gear, Champion Gear+, Ultimate Gear, Ultimate Gear+ Strength +20 Magic +30 Defense +5 Critical +5%, Crit Bonus +8 Power Unit: Strength +3 Magic Unit: Magic +3 Guard Unit: Defense +3 Sight Unit: Critical +3%, Crit Bonus +3 Ability Unit: Defender Ability Unit: Damage Control Ability Unit: Second Chance Bond of Flame Pandora's Gear [5] - An extremely capable weapon that is replete with the power of fire. Strength +18 Magic +28 Defense +7 Critical +8%, Crit Bonus +8 **Risky Play Power Unit: Strength +5 Magic Unit: Magic +5 Guard Unit: Defense +5 Sight Unit: Critical +5%, Crit Bonus +5 Ability Unit: Fire Finish Ability Unit: Magic Finale Ability Unit: Second Chance Bond of Flame+ Pandora's Gear+ [5] - An upgraded Bond of Flame. Extremely capable and replete with the power of fire. Strength +25 Magic +33 Defense +7 Critical +8%, Crit Bonus +8 Power Unit: Strength +1 Magic Unit: Magic +1 Guard Unit: Defense +1 Sight Unit: Critical +1%, Crit Bonus +1 Ability Unit: Fire Finish Ability Unit: Magic Finale Ability Unit: Second Chance Dream Sword Zero Gear [5] - A sword whose strength is courage: the will to stand against anything. Strength +24 Magic +30 Defense +7 Critical +8%, Crit Bonus +12 Power Unit: Strength +4 Magic Unit: Magic +4 Guard Unit: Defense +4 Sight Unit: Critical +4%, Crit Bonus +4 Ability Unit: Combo Boost Ability Unit: Chain Power Ability Unit: Striker --------------------------------- [ACK] Section 7: Acknowledgements --------------------------------- I didn't use a lot of reference for this guide, except of course the game itself. It's possible I have missed things, though I've completed the game and most of the extras and unlockables. (I'm still working on the challenge missions though, so if any of the last five redeemable items are gear, they won't be included in this guide until I finish - sorry!) I would like to acknowledge and thank starrk from GameFAQs, whose Kingdom Hearts: 358/2 Days walkthrough I used to check for a couple of facts I could not easily go back and find out from the game, namely at exactly what points bonus characters could be unlocked, and how much I paid for The King's Return and Sora's Awakening in the Moogle Shop. This FAQ was very helpful to me in a lot of ways, although I've done my best to duplicate as little information as possible and to get as much as I could directly from the game. You can check out starrk's guide here: http://www.gamefaqs.com/portable/ds/file/943346/57522 --------------------------------------- [COPY] Section 8: Copyright Information --------------------------------------- This guide has been provided to GameFAQs for publication and may be not be reproduced except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2009 Amy Unfred ------------------------------------ [CON] Section 9: Contact Information ------------------------------------ Thanks for checking out my first FAQ - I hope it's been helpful to you! I'm pretty new at this and the formatting isn't great, but hopefully it's readable. If you have any suggestions, corrections, additions, comments, or questions, please email me at arianadream@hotmail.com and I will do my best to get back to you. Thanks!