IIIIIII CCCCCCC HH HH IIIIIII GGGGGG OOOOOO III CCC HH HH III GG OO OO III CC HHHHHHHH III GG GGGG OO OO III CCC HH HH III GG GG OO OO IIIIIII CCCCCCC HH HH IIIIIII GGGGGG OOOOOO -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- JUMP! ULTIMATE STARS Bankai Ichigo Kurosaki Character Guide Written by Prottain -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Contents: IK0: Credits IK1: Introduction IK2: Background Information IK3: Why Bankai Ichigo? IK4: Acquiring and Evolving Ichigo IK5: Attacks and Damage IK6: Useful Help Koma IK7: Useful Support Koma IK8: Combos & Battle Tactics IK9: Legal and Contact Information -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK0: Credits -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Often times, people put this on the bottom where nobody bothers to read. I would like to start this guide off by saying thank you to the developers of this game and to Genroh, the person who created the most informative and helpful FAQ in the entire JUMP! ULTIMATE STARS because without Genroh, I would have to guess what the japanese said and guess around on the mission objectives, which would be extremely annoying. THANK YOU GENROH!!! -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK1: Introduction -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- This is the first guide that I have ever written because I am an extremely lazy person. However, I have become addicted to JUMP! ULTIMATE STARS and felt the need to write a guide for Ichigo, my favorite character in both the game and the manga/anime Bleach. -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK2: Background Information -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Ichigo is from the manga/anime Bleach. The manga/anime is so titled not because it is about laundry, but rather because Ichigo's hair is orange. He also wears a black robe and wields a sword. He is the first character in the list of Bleach characters if you have obtained him. Ichigo also means strawberry in Japanese. If you want further information about Bleach, just look it up on wikipedia but beware of spoilers. -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK3: Why Bankai Ichigo? -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Why Bankai Ichigo? Because he is extremely fast, has high maneuverability (He can get almost anywhere in the map instantaneously given the right Help Koma), and he deals a good amount of damage. If that isn't a good enough incentive to use Bankai Ichigo, maybe a shiny penny will. -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK4: Acquiring and Evolving Ichigo -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- You first get the basic building block necessary to unlock Ichigo in the Bleach world. His Help Koma is obtained by KOing opponents to get the most points in the first mission. This is the evolution path of Ichigo [2]-[3] [H]- [4]-[5]-[6]-[7]-[8] Cost: [H]: Help- Obtained from beating first mission, first objective [2]: Support- 40 Red 5 White [3]: Support- 80 Red, 20 Green, 10 White [4]: Battle- 150 Red, 10 White [5]: Battle- 300 Red, 100 Green, 20 White [6]: Battle- 500 Red, 100 Green, 30 White [7]: Battle- 600 Red, 200 Green, 200 White [8]: Battle- 900 Red, 500 Green, 300 White To evolve Ichigo to his 7 and 8 Koma (Ichigo's Bankai form), you must get an upgrade from the Bleach character, Zangetsu. It cost 200 Red and 100 Blue. He has glasses, a beard, and is found in the SP objective of the first mission in Planet "J" which requires you to KO all opponents within 20 seconds. You will need 2770 Red, 920 Green, 575 White, and 100 Blue to fully unlock Ichigo including the cost of Zangetsu. If you were wondering, Ichigo's Bankai Battle koma is shaped like so: 7 Koma: [] [][] [][][][] 8 Koma: [][][][] [][][][] -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK5: Attacks and Damage -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- And now the part that actually matters! How strong is Bankai Ichigo? How useful are his moves? Here are the basics: (Note the moves do not have delay unless I mention it) Directional Buttons + A + Select -------------------------------- Double side direction in the same direction: Dash. Ichigo will go through the enemy in his dash unlike other characters. This is known as a flashstep. Down: Block. Ichigo raises his black sword to block. A+Down air: Ichigo falls down a lot faster. A: Jump. Twice=Double Jump. A+Double side directional: Jump and then flashstep in the air. Select: Ichigo struggles to pull off his mask. Regain a bit of your SP gauge. It has about a second delay to fully finish the move. B Button Moves -------------- B: A horizontal slash that shifts Ichigo foward a bit. 9 damage to Power/Laughter 13 damage to Knowledge Side B: A downward slash that covers an arc in front of him. Also causes Ichigo to steps foward. Has a pretty decent range. 9 damage to Power/Laughter 13 damage to Knowledge Up B: A diagonal stab that will lift an enemy slightly. 9 damage to Power/Laughter 13 damage to Knowledge Down B: Has a second delay to use. A black shockwave forms and forces the character to change. (If they have a second battle character in their deck) 9 damage to Power/Laughter 13 damage to Knowledge Y Button Moves -------------- Y: A blur of slashes will appear and Ichigo will have a black aura around him. Basically any enemy close by will be slashed and sent into the air flying. Damage is based on how many slashes you pull off. (You can increase it if you keep pressing Y) The closer you are the more slashes will be pulled off generally. 20 max damage to Power/Laughter 30 max damage to Knowledge Side Y: Ichigo will travel as far as his dash and will immediately stop and turn around to slash the enemy if they are in his path. (not if they are on the floor though) The range of the slash appears to be a down to up slash of the Side B slash. Note that there is a half a second delay after he uses this move regardless of whether he finds a target or not. 18 damage to Power/Laughter 27 damage to Knowledge Up Y: Ichigo will flashstep up, and like the Side Y attack, if there is an enemy in the distance he has traveled, he will slash them down. The flashstep up goes higher than his regular jump. (pushing the A button once) Unlike Side Y, there is no delay regardless of whether he finds an enemy or not. You should note however that if you press a directional button immediately after using it, if he has hit an enemy with it, he will immediately perform his Down Y air attack. Up Y will subtract one from the total amount of jumps Ichigo can perform. 18 damage to Power/Laughter 27 damage to Knowledge Down Y air: Ichigo will flashstep straight down to the ground and then slash horizontally hitting both his left and right side for as much horizontal range as his Side B attack. This has a 1 second delay after he slashes. 18 damage to Power/Laughter 27 damage to Knowledge Down Y: Ichigo stabs his sword into the ground, creating a shockwave that will break the enemies guard. The radius is as wide as the Down B shockwave. This attack like most guard breaks has about a second delay. 18 damage to Power/Laughter 27 damage to Knowledge X Button Moves (Specials) ------------------------- 7 Koma Version: X: Ichigo shoots a black arc of energy. It is known as a Getsuga Tenshou. It has about a second delay to shoot and a second delay after he shoots for a combined total of 2 seconds delay. The attack takes up about half the screen. 50 damage to Power/Laughter 75 damage to Knowledge X: (Random): Ichigo does the same thing as in his X attack except this time he has half a mask on and he needs to pull it off after he shoots his Getsuga Tenshou. It causes extra damage, extra delay and increases the size of the arc. It also causes an energy degeneration status effect, which decreases your SP over time. (Not very much though) The total delay is about 2 and a half seconds. 75 damage to Power/Laughter 112 damage to Knowledge Up X: Ichigo will flashstep diagonally this time and like the Side B and the Up Y attack, will attack enemies in the range of the distance he travels. Of course, since it is a special, you will see him slashing the enemy multiply times at an insane speed just like in the anime/manga. Note that if the enemy blocks, they will not be caught up in the attack and Ichigo will just end up in the air approximately a forth of the screen horizontally foward and a third of the screen vertically up. (That is the distance he travels) Enemies that are a little bit in front of Ichigo will be caught up in this special if they do not block. Amount of damage depends on hits. There is a one second delay after he finishes the combo where Ichigo stands in the air and this special also subtracts one from the total amount of jumps Ichigo can do. 49 max damage to Power/Laughter 73 max damage to Knowledge 8 Koma Version: X: Same as the 7 Koma Version except a lot bigger. Two thirds of the screen approximately. Also, add a second to the total delay as Ichigo needs to put on his Hollow mask before pulling off the attack. This time, there is no random X where Ichigo pulls off his mask as he embraces putting it on. 55 damage to Power/Laughter 82 damage to Knowledge Up X: Same as the 7 Koma Version except the distance he travels is a lot further. Vertically he goes up about two thirds of the screen and horizontally he goes foward a bit more than a forth of the screen. Also, add a second of delay to the total delay once again as Ichigo needs to put on his Hollow mask before pulling off the attack. 65 damage to Power/Laughter 97 damage to Knowledge NOTE: I personally do not recommend the 8 Koma Version due to the delay in the special despite the fact that it deals a bit more damage and has a bit more range than the 7 Koma Version. The only reason I would use it is purely for style. -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK6: Useful Help Koma -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Ok now for the deck construction! Help Koma that I believe is essential for the full potential of Bankai Ichigo are listed below: Eve (Black Cat): She gives you an extra jump. Other options are: Devil Bat (Eyeshield 21), Hanamichi Sakuragi (Slam Dunk), Gajira Norimaki (Dr. Slump), and Sipuxiang (Houshin Engi). Having more than one of them will not increase your total amount of jumps to more than three. This is also important because it allows you to air dash with Ichigo an extra time. This allows you to zoom across the map or jump up to the top of the map instantly as Bankai Ichigo is already designed to be faster in movement as opposed to all the other characters. Yep and thats pretty much it for essential. Any others would just be up to you. Personally though, I like to use an SP gauge regenerating Help Character because I use Ichigo's special a lot. -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK7: Useful Support Koma -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Useful Support Koma is also anything you decide is part of your playing style. I don't find myself using Support Koma ever if at all. Anyway, the basic support Koma most people use are the ones people refer to as the Big Three on the message boards: 3 Koma Trunks, 3 Koma Seiya, and 3 Koma Sena. However, using it against players may be frowned upon as suggested if you read the message board. Personally though, I just use Yoruichi and fill the deck with Help Koma. Yoruichi gives Ichigo an ally boost and allows you to escape from a tight situation. -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK8: Combos & Battle Tactics -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- Alright time for Comboing! Though it may be hard to pull off in a four player battle, with practice, you can pull off some basic fast ones. Such speedy combos are listed below: Combos including special ------------------------ Combo 1: B, Side B, and Up X. This appears as a side slash, downward slash, then it connects to the aerial special. 67 max damage to Power/Laughter 100 max damage to Knowledge Combo 2: B, Side B, Y, and Up X. This appears as a side slash, downward slash, followed by the fast multiple slashes that tosses the enemy into the air allowing you to catch them with the Up X special. Note that this does not work if the enemy is thrown behind or above Ichigo after the Y attack so you take a bit of risk in not being able to connect it to the Up X special. 87 max damage to Power/Laughter 130 max damage to Knowledge Down Y + Combo 1 or 2. This allows you to guard break them and then leading to a Combo depending on which you like better. If using Combo 1: 85 max damage to Power/Laughter 127 max damage to Knowledge If using Combo 2: 105 max damage to Power/Laughter 157 max damage to Knowledge Y, X You must use Y to the maximum hits so that the enemy is launched high enough to give you enough time to shoot off the X special. X can be replaced with an Up X instead. 70 max damage to Power/Laughter 105 max damage to Knowledge (If random X happens where Ichigo pulls off his mask in the end) 95 max damage to Power/Laughter 142 max damage to Knowledge Combos without special ---------------------- B, Side B, Side Y This is the regular sideway then downward slashes and then allowing you to dash to the other side of the enemy and slash them again. It is not a perfect connection however, there is a bit of delay between the last Side B attack and the Side Y. 36 max damage to Power/Laughter 54 max damage to Knowledge B, Side B, Y, Up Y, Directional button immediately after This appears as Combo 2 except instead of finishing it with a special (the Up X), you finish with a downward slash of the enemy toward the ground and a dash to the ground for another slash. Like Combo 2, this requires that the enemy is directly above you after you finish the Y attack. This can also be modified with an air dash away after the Up Y but would require a bit of a wait because pushing the directional button immediately after results to a Down Y air attack. Non modded damage: 72 max damage to Power/Laughter 108 max damage to Knowledge Tactics ------- -Make use of Ichigo's speed, his flashsteps and his air dashes to dodge enemies and sneak up on them. -Don't forget to block when trapped in a tight situation because when you block their attack, they will have an opening as they will delay after the end of their combo or attack. -Don't always rely on having a special to use as well. Personally, I prefer using the Up X special as opposed to the regular X special because (1) the Up X special has no delay to use, it only delays after you use it (which could leave you vulnerable) and (2) the Up X special hits a lot more times thereby allowing you to recover a half of your SP gauge or more depending on the amount of enemies in your attack field. -If you are caught in Stop, use Ichigo's B attacks and Side Y to move yourself foward. You can also use Up X to go up if you have energy in your SP bar. -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- IK9: Legal and Contact Information -=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=- You can contact me via email: Iceddrink@yahoo.com Please note that I do not often check my email and you should title the subject with Bankai Ichigo FAQ or something of that sort so I don't delete it like spam. Copyright 2007 Eric Siu This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The only web site that has permission to post this FAQ is gamefaqs.com