Night Stalker FAQ Intellivision Version 1.0, Last Updated - 07/11/2004 By Crazyreyn (crazyreyn@gmail.com) Copyright (c)2004 Matthew Reynolds. All rights reserved. ----------------- Table of Contents ----------------- 1. Legal Notice 2. Introduction 3. General Gameplay 4. Hints and Tips 5. Version History 6. Conclusion, Thanks and Contact Details --------------- 1. Legal Notice --------------- This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. HOSTING INFORMATION - If you want to host this FAQ on your site, then feel free to do so, although you MUST leave this FAQ unchanged and in it's original format, plus I must be given full credit. If you are going to host it then an email would be great, but if you cannot then no worries. You will always find this latest version of this FAQ at http://www.gamefaqs.com. --------------- 2. Introduction --------------- Hello and welcome to the Night Stalker FAQ, which will give you information on how to play the game, scoring and some hints and tips. I hope this FAQ will help you out some (as that is it's propose) and that you enjoy this fun game. Note that I'm writing this guide based on the version in Intellivision Lives for this PlayStation 2, and as far as I can tell there aren't any differences. ------------------- 3. General Gameplay ------------------- Controls -------- Wheel - Move man [2] - Fire North [4] - Fire West [6] - Fire East [8] - Fire South Options ------- At the start up screen, press one of the following to select the corresponding game speed - [3] = Slowest [2] = Medium [1] = Medium Fast ENTER = Fastest Story ----- This is the general sum-up of this game, which is taken straight from the manual - "Your man is trapped in the maze. Robots relentlessly track him down. Keep him away from spiders and bats. Watch out for robot fire! React quickly. The key to survival is to destroy them -- before they get the man! Rack up as many points as you can! It's you against them... to the end!" Basics ------ The aim of the game is to survive by killing the rest of the enemies until your lives run out. You are in a maze with other enemies, and a gun spawns randomly somewhere in the maze. Collect the gun, and using the keys (see above) you fire in four directions. You only have six bullets to use until you must collect another weapon. You have only one safe haven, and that is the bunker located in the center of the maze (which you start off in). Here no other enemies or fire can harm you (until the Black Robot + which can destroy the bunker). Use this as much as you can until the Black Robot +'s arrival. Enemies ------- There are three enemies; Spiders, Bats and Robots (although there are six varieties of robots). Spiders - Touching these causes you to become paralysed temporarily, so I would advise to keep away from them whenever you can. These are always in the game, and respawn in the spiders web in the upper left corner of the maze (they only take 1 bullet to take down). They can travel anywhere on the map. Bats - These guys, like Spiders, paralyse you if you touch them. They appear on the right side of the map but can travel anywhere. However after 5000 points if killed they respawn as grey robots, so these guys are short lived. Robots - These fire bullets at you, which if you are hit with kill you and take a life away. They _always_ respawn in the bottom right corner of the maze (which is always a good thing to know) and they change according to how many points you have accumulated. Grey Robot - The Grey Robot is the bog standard robot in the game, and the first you will encounter. They sort go round aimlessly and only take one bullet to destroy. After 5000 points these guys will replace bats (once you kill the bats). Blue Robot - After 5000 points the Blue Robot will replace the Grey Robot. These are practically the game, except they tend to stay around your location a bit more and they give you more points for destroying. White Robot - After 15,000 points the White Robot will replace the Blue Robot. The difficulty will turn up a notch when these guys appear, as they take three bullets to destroy. Black Robot - After 30,000 points the Black Robot will replace the White Robot. Like the White Robot, these guys take three bullets to be destroyed, but also their bullets are larger in size and can absorb your fire. Black Robot + - These are the same as the Black Robot, except they can destroy your bunker. They appear after 50,000 points. Invisible Robot - After 80,000 points the Black Robot + turns invisible, making your work cut out. You can only tell where they are by their fire. Points Breakdown ---------------- This is a breakdown of the points you get for killing the enemies and also the requirements for new robots to appear. Kills - Spiders - 100 Bats - 300 Gray Robot - 300 Blue Robot - 500 White Robot - 1000 Black Robot - 2000 Black Robot + - 2000 Invisible Robot - 4000 Requirements - Blue Robot / Bats=Gray Robots - 5000 White Robot - 15,000 Black Robot - 30,000 Black Robot + - 50,000 Invisible Robot - 80,000 ----------------- 4. Hints and Tips ----------------- - For the Grey and Blue Robots, I recommend you use this tactic. Hide round a corner from their bottom left respawn point, and just before they appear fire a bullet toward that corner so when they appear they are destroyed pretty much straight away. - Take your time moving from place to place, don't rush. - You cannot outrun other bullets (as they are faster than you) so avoid being in their line of sight unless you are at a fair distance. - Fire ahead of them then hide behind a wall to ensure they don't fire at you. So for example in the ASCII diagram below, M is the man, R is the robot and < is the bullet. The robot is round the corner so fire, then hide (so he cannot fire at you) but the bullet will hit him when he moves down. +------ +------ | R____ | ____ |