****************************************************************************** GuruGuru Nagetto (japanese) A FAQ/Walkthrough by makiharabob Version 0.1 E-mail: harpix42 at hotmail.com ****************************************************************************** I apologise for errors in spelling and in my guess work regarding japanese meanings. This is a very basic guide to help people to understand the basic gameplay of the japanese game without knowing the japanese. I hope this helps. makiharabob Just before you start reading i'd like to say a huge thanks to sage327 who helped loads with minor details involving japanese translations. Thanks ****************************************************************************** Updates ****************************************************************************** 17/06/05 - sections 1->5A completed 18/06/05 - sections 5B->15 completed some gaps in later sections ****************************************************************************** Table of Contents ****************************************************************************** 1. Introduction 2. FAQ 3. Basics 3A. Game Controls 3B. Menus and Displays 4. Basic Gameplay 5. Main Mode 5A. Summoning Training 5B. Competition 6. Free Play 6A. Normal PLay 6B. Practice Play 7. Challenge 8. Versus 9. System 9A. Options 9B. Item Lists 9C. Ranking 9D. Throwing Practice 9E. Trade 10. Special Powers 10A. fat familiar 10B. jumping 10C. super stick 10D. pancake 10E. familiar blast II 10F. green sphere 10G. purple cloud 10H. pink bouncer 11. Throwers 11A. 1st thrower 11B. 2nd thrower 11C. 3rd thrower 11D. 4th thrower 11E. 5th thrower 11F. 6th thrower 11G. 7th thrower 11H. 8th thrower 12. Items 13. Unlockables 13A. Throwers 13B. Stages 13C. Challenges 13D. Items 13E. Special Powers 13F. Familiars 13G. Ending Scenes 14. Familiars 14A. Summoning Training List 14Aa. Number 1 14Ab. Number 2 14Ac. Number 3 14Ad. Number 4 14Ae. Number 5 14Af. Number 6 14Ag. Number 7 14Ah. Number 8 14B. Stats 14C. Making a familiar from items 15. Legal Stuff ****************************************************************************** 1. INTRODUCTION ****************************************************************************** Hello and welcome to my first ever FAQ. I hope to give a quick and brief explanation for what's going on in this strange japanese game. Not all people will understand what's going on so this FAQ is here to help those who are confused. I'd like to say now that i cannot read japanese and i'm mostly guessing various japanese meanings from what happens whilst i have been playing the game. If there are any japanese people out there who can fill in certain gaps that would be great. Contact me via my email address up top. Also if any part is confusing please let me know so i can rewrite it and make sure you understand it properly. ****************************************************************************** 2. FAQ ****************************************************************************** Q: What do you do in GuruGuru Nagetto!? A: The closest thing i can compare this game to is a mini golf type game. So you basically hit (throw) a golf ball (familiar) to the end of the course in as few shots as possible. Q: What's the story? A: Basically as far as i understand, some old man created a round living ball called a familiar. Then a witch person invited people to throw these balls on a course. Crazy i know. (thanks nikleas) Q: Whats the aim of the game? A: Throw the familiar to the end of the course in as few shots as possible. Q: Whats unlockable? A: Various throwers, challenges, special moves and items. See section 13. Q: Will there be an english version? A: I think so yes. Q. What's guru guru? A: An imitation of the sound made when turning round and round i.e. the noise a Tsukaima makes. Q. What's a Tsukaima? A: The japanese for the round creature you throw (also known as a familiar). ****************************************************************************** 3. BASICS ****************************************************************************** ================== 3A. Game controls ================== During gameplay: Use touch pad to spin circles and select specials Use d pad and shoulder buttons for course navigation Menus : Use touch pad to navigate menus. Other buttons used in certain areas ========= 3B. Menus ========= After touching title screen: Main mode ->Summoning training ->Competition Free Play ->Normal ->Practice Challenge Versus System ->Options ->Item lists ->Ranking ->Throwing Practice ->Trade (thanks to sage327) ****************************************************************************** 4. Basic Gameplay ****************************************************************************** Basically you follow this process: 1) select course, stage etc. 2) select a familiar 3) select a thrower 4) select special powers 5) select the throwing style 6) using the sylus rapidly draw circles to increase power 7) throw a familiar (now you can us powers) Avoid damage causing objects, gaps, collect squares and kill enemies. Land at the end of the course, trying to get the most bonus points. Each selection stage is reasonably complicated which is made worse when it's in japanese. This guide will hopefully take you nice and simply step by step through each selection process describing what you see and what it means. Any questions or problems email me (address at top of page). ______________________________________________________________________________ Before you begin here's a quick key: New Screen = this means that the screen has changed and now shows new info. ---------- Top screen = refers to non-touch screen i.e. the one at the top Bottom screen = refers to the touch screen Familiar = round creature that you throw Tsukaima = same as familiar This FAQ starts by describing what happens as you navigate through each part of the menu. So we start off with main mode. ______________________________________________________________________________ ****************************************************************************** 5. Main Mode ****************************************************************************** ====================== 5A. Summoning Training ====================== Use this mode to train a familiar. There are three days, each with three short courses. On completion of each course, your familiar will gain experience points. On completition of the whole 3 days the game will save and your familiar will be trained for use in other game modes. On selecting Summoning Training from the main mode menu you will see a jumbled screen with quite a bit of information. Touch screen starting from top to bottom: - key for "X" and "Y" buttons (more on this later) - scrolling bar to see the familiars (if this is your first time this should be empty) - stats grouped into 9 categories. After pressing "R" you get a list of special powers. (nothing will appear here if no familiar is selected) - Bottom left button = back Bottom right button = OK (The top screen shows a key for certain things appearing in the touch screen.) Creating a familiar press "Y" you will see 7 familiars ( 1 is unlockable giving total of 8) that you can scroll through thus viewing each ones stats and with the "R" button you can see their special powers also. (see section 14 for more info regarding these familiars) choose a familiar and select ok - bottom right button Type in a name. The A-Z alphabet is the third tab along. Bottom right button confirms name. The familiar will now appear in the summoning training opening screen. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This section quickly covers what happens on pressing "X" on the summoning training opening screen. Skip this if this is your first time playing the game. "X" also creates a familiar but by using items. When playing in other modes (e.g. competition, free play) you will gain items. (See section 12 for more info on items) On pressing "X" you will see your list of items on the touch screen. You will be able to select three and place them in a special machine. This will create a unique familiar with stats according to the items you used and the position of the item in the machine. "L" and "R" buttons are used to navigate through the items. The two top japanese buttons you should see at the top of the touch screen are as follows: left button = "back" and right button = basically "start mixing" (the top screen shows whats in the pots 1,2 or 3 and explains whats going on) use the stylus to select the item you want to add. A new screen will be brought up and will give some info regarding the item. ("B" is a back button and "L" and "R" switch between items. You can slso click the two tabs in the bottom left of the touch screen to see more information regarding the selected item) To place the item into the mixing machine select a pot with a number on it - on the bottom right of the touch screen. The specific pot (i.e. 1, 2 or 3) which the item goes into effects the outcome of the stats of the familiar. (See section "12 - Items" for more info.) You will now return to the main item screen and you should be seeing your selected item in one of the pots in the top screen. Select another two items to fill the machine and then click on "start mixing" A new familiar will form with stats dependent on the items chosen. Name the familiar and press ok (bottom right) and it will appear in your familiar selecting screen. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> So, select the familiar you just created using "X" or "Y" and press ok. (N.B. a familiar cannot complete summoning training more than once) (A star appears next to those that have completed summoning training) New screen: ----------- You will see a white screen that says something like Day 1, course 1. In summoning training there are 3 days with 3 courses each. (At the end of the each day you will see your 3 scores) (Then at the end of the three days you will see your total scores) You will now have to pick your thrower. Each thrower has different abilities. Select whichever one you want for now. (See section 11 for more info on throwers) New screen: ----------- -On the top screen is your familiars name. then comes 10 question mark boxes which we will come to soon. These are unknown specials that will unlock as you progress through the training. Then we have the 9 categories of stats and finally your current specials and their levels. -On the touch screen you will see three letters in the centre. Each letter corresponds to a different course. Below the letter number, in a yellow box is the "par" for each course i.e. the number of shots it should take you. Three japanese buttons line the bottom. Bottom left = back. Bottom middle = course preview (press this to have a look at the course selected). And finally bottom right = OK. So press ok. (To navigate through the course preview use the d pad) (Shoulder buttons rotate the camera.) New screen: ----------- You get two special slots. At the moment you only have one special so ignore this screen and press ok (bottom right button). When you open more specials you will be able to assign different powers to different slots and call them up during the game. To do this select a slot - 1 or 2 and then select the special power you want for that slot. (The use and function of special powers is complicated.) (See section 10 for more info) The top screen explains the specials. Anyway, press ok (bottom right). Touch the screen to start. (top screen shows the day number and course number again) New screen: ----------- Player number and shot number will appear before every shot. (pressing start pauses the game and brings up 2 options. The top option) (is a "resume" button and the other bottom button is a "quit" button.) We'll start by looking at the top screen from left to right - special powers (slots 1 and 2) - course position - underneath "course position" is the number of squares collected out of total possible. - number of shots "backslash" par i.e. 02/07 means you've had 2 shots out of the par of 7 - below the "number of shots" is the distance in metres from your familiar to the end of the course. Now the touch screen from top to bottom. -The top left and right circles are your special powers in slots 1 and 2. -then comes the different throwing styles. -then comes the numbers 1,2,3 and 4. These will show the other competing players at these positions (During summoning training these numbers are useless as you do not play the computer.) Before selecting a throw style: The d pad enables navigation through the map. "L" and "R" buttons rotate the camera. so select a throwing style and press ok. You can now use up and down on the d pad to move from one lane to the other. Draw circles in the giant circle and the power bar will increase on the left. Depending on the throwing style selected there will or will not be a red line to the right of the circle. If there is a red line, once you have finished getting the right power level drag the stylus over the red line remembering that the angle of your dragging effects the throwing angle. If there is no line, you have to tap the circle when the power level you want is reached. The place where you tap effects throwing angle. Bottom right button is a "back" button. Once you have completed your spinning you will see your guru being thrown over the course. New screen: ----------- (The top screen stays the same but the touch screen differs) The touch screen allows you to use your powers and also flap your ears. Flapping your familiars ears increases the familiars altitude. To flap your ears drag your stylus horizontally over the touch screen area i.e. from one side of the red line to the other. Careful timing is needed to make the best use of the limited number of flaps to navigate as far as possible through the course. You can also click on your special powers on the top of the touch screen. Slot 1 is on the left and slot 2 is on the right. Tap the power to use it. (The use and function of special powers is complicated.) (See section 10 for more info) Use up and down on the d pad to move from one lane to the other while moving through the course. You have a power bar which limits your special power use. Every time you flap your wings or use a special power you deplete the power bar. This bar can be seen as a blue bar on the bottom of the top screen. To replenish your blue bar collect squares and hit enemies. Your bar will fill up a bit at the end of each go. Dieing will replenish your bar but will cost you a throw to return to the game. Repeat the steps until you reach the end. Your final position on the end of the course gives you bonus points that are subtracted form the number of shots you took. The end of the course is usually divided into different sections based on points i.e. 1 point near the beginning and then perhaps 4 points right at the edge i.e. harder to land on. If you fall off the end of the course all together you will get a certain number of points that will be added to your total number of shots. (remember that you want the fewest number of shots possible) See the poor drawing below which will probably end up confusing rather than helping. end of course big drop into nothingness>>>>> ------------- ------------------------------ ------- _____________ |3| |rest of| 1111112222334 |course | _____________ ------- So if you land on 2 you get 2 subtracted from your shot total. If you miss the end all together 3 is added to your shot total. (remember that you want the fewest number of shots possible) (the following is quite confusing, play the game through to understand it) (feel free to email me to ask any questions - see email address at top) e.g. if you took 6 shots, and then landed on the end of the course with 2 bonus points you will only score 4 as 6-2 = 4. If you miss the course ending all together a certain number will be added to your shot total. The number is shown on the panel that points downwards at the end of the course. e.g. it is usually 3. So if you fall off with 4 shots taken you will get 7 points as 4+3 =7. N.B. you cannot score negative points for some reason. (remember that the lower the score the better) So you've completed your first course. New screen: ----------- Depending on how well you do you will gain experience points of a sort. (See section 14 for more details on stat points) On the top screen you will see (from top to bottom) -number of squares collected -shots taken/par -bonus points (i.e. position on the end of the course) -result (I think this is right and goes along the lines of a rating like good, bad etc. or it could be like "pass" or "failure".) On the touch screen you will your stats with a "+" or "-" number next to the stat i.e. increasing your stats or the opposite. Your special powers will then level up as well. Finally you may see a yellow bar start to form underneath the question marks. Once the yellow bar reaches the end of a question mark box you will gain a new special power. The amount your stats go up and the amount your special power levels increase depends upon how well you did on the course. (again the above is quite complicated) (See section 14 for more info) So now press ok to select the next course. You now have to complete the rest of the days and courses before the game is saved. **You can only complete this training once per familiar.** This familiar can now be used in other modes. ================ 5B. Competition ================ In this mode there are eight different stages. Each stage has a characteristic like forest or snow. Stage names are shown below: (thanks sage327) 1. Tannin no training room (Tannin's training room) 2. Gakkou no urayama (The hill at the back of the school) 3. Saikutsu tunnel (mining tunnel) 4. Wind avenue 5. Silver street 6. Prison castle 7. Crazy lab 8. Crystal palace You will start with 1 stage and will gradually unlock the rest as you complete the open stages. Each stage consists of 10 different courses. On completing a course you will not gain any experience points but you will gain an item. Oh and you can use the familiar that you created and trained in summoning training. Unlike summoning training the game automatically saves at the end of every course. So if your not going to finish the stage just turn your DS off at the end of a course (wait for the save game screen to come up). Then to continue from the saved game you just turn on your DS back on and then after the normal "touch to start" screen, two options will appear. The left button is like a "do not continue with saved game" and the right button is like a "continue with saved game" button. On selecting Competition from the main mode menu you will see the available stages on the touch screen (if this is your first time, there should only be 1). The top screen shows the overall ranking scores for each stage. Select a stage and press ok - the bottom right button (The bottom left button is a back button.) New screen: ----------- you now have to select a familiar Touch screen starting from top to bottom: - three tabs and a key for "X" button (more on this later) - scrolling bar to see the familiars - stats grouped into 9 categories. After pressing "R" you get a list of special powers. (nothing will appear here if no familiar is selected) - Bottom left button = back Bottom right button = OK (The top screen shows a key for certain things appearing in the touch screen.) The first tab shows the list of familiars that you created and trained in summoning training. (familiars with stars next to them have completed summoning training) The second tab is a selection of pre-trained familiars. The third tab is not available in competition mode. The "X" button is to do with the third tab and therefore cannot be used in competition mode. So select a familiar and press ok (bottom right). New screen: ----------- You will now have to pick your thrower. Each thrower has different abilities. Select whichever one you want for now. (see section 11 for more info on throwers) On pressing ok you will see a white screen that says Stage: "Wind avenue" (or whatever you selected) and then Course 1. New screen: ----------- You get two special power slots. You have to select the power you want in the slot you want. You can then call up the powers during the game. The power you assign to a slot may depend on the course terrain. Take a preview of the course by pressing the bottom middle japanese button. (d pad moves through map and shoulder buttons rotate camera) If you have more than one special power you can assign them to different slots and call them up during the game. To do this select slot 1 or 2 using the tabs and then select the power you want in that slot from the available powers. (The use and function of special powers is complicated.) (See section 10 for more info) The top screen explains the specials. Anyway, press ok (bottom right). Touch the screen to start. (top screen shows the stage type and course number again) New screen: ----------- Player number and shot number will appear before every shot. (pressing start pauses the game and brings up 2 options. The top option) (is a "resume" button and the other bottom button is a "quit" button.) We'll start by looking at the top screen from left to right - special powers (slots 1 and 2) - course position - underneath "course position" is the number of squares collected out of total possible. - number of shots "backslash" par i.e. 02/07 means you've had 2 shots out of the par of 7 - below the "number of shots" is the distance in metres from your familiar to the end of the course. Now the touch screen from top to bottom. -Top left and right are your special powers in slots 1 and 2. -then comes the different throwing styles. -then comes the numbers 1,2,3 and 4. These will show the other competing players at these positions. If this is your first shot the computer players will not have had a go yet so you cannot see their positions.. Before selecting a throw style: The d pad enables navigation through the map. "L" and "R" buttons rotate the camera. so select a throwing style and press ok. You can now use up and down on the d pad to move from one lane to the other. Draw circles in the giant circle and the power bar will increase on the left. Depending on the throwing style selected there will or will not be a red line to the right of the circle. If there is a red line, once you have finished getting the right power level drag the stylus over the red line remembering that the angle of your dragging effects the throwing angle. If there is no line you have to tap the circle when the power level you want is reached. The place where you tap effects throwing angle. Bottom right button is a "back" button. Once you have completed your spinning you will see your guru being thrown over the course. New screen: ----------- (The top screen stays the same but the touch screen differs) The touch screen allows you to use your powers and also flap your ears. Flapping your familiars ears increases the familiars altitude. To flap your ears drag your stylus horizontally over the touch screen area i.e. from one side of the red line to the other. Careful timing is needed to make the best use of the limited number of flaps to navigate as far as possible through the course. You can also click on your special powers on the top of the touch screen. Slot 1 is on the left and slot 2 is on the right. Tap the power to use it. (The use and function of special powers is complicated.) (See section 10 for more info) Use up and down on the d pad to move from one lane to the other while moving through the course. You have a power bar which limits your special power use. Every time you flap your wings or use a special power you deplete the power bar. This bar can be seen as a blue bar on the bottom of the top screen. To replenish your blue bar collect squares and hit enemies. Your bar will fill up a bit at the end of each go. Dieing will replenish your bar but will cost you a throw to return to the game. After your go the other 3 computer players will have pitiful goes. They are truly awful. Before each computers go the screen will show the player number and shot number. While the computer is taking its shot you can use your powers again, providing you have enough power in the blue bar. Some powers can attack the compueter players while some are for defense. (The use and function of special powers is complicated.) (See section 10 for more info) Once it is your go again you can now use the "1,2,3 and 4" buttons to see where the computer players are. So take your next shot and repeat the process until you reach the end of the course. Your final position on the end of the course gives you bonus points that are subtracted form the number of shots you took. The end of the course is usually divided into different sections based on points i.e. 1 point near the beginning and then perhaps 4 points right at the edge i.e. harder to land on. If you fall off the end of the course all together you will get a certain number of points that will be added to your total number of shots. (remember that you want the fewest number of shots possible) See the poor drawing below which will probably end up confusing rather than helping. end of course big drop into nothingness>>>>> ------------- ------------------------------ ------- _____________ |3| |rest of| 1111112222334 |course | _____________ ------- So if you land on 2 you get 2 subtracted from your shot total. If you miss the end all together 3 is added to your shot total. (remember that you want the fewest number of shots possible) (the following is quite confusing, play the game through to understand it) (feel free to email me to ask any questions - see email address at top) e.g. if you took 6 shots, and then landed on the end of the course with 2 bonus points you will only score 4 as 6-2 = 4. If you miss the course ending all together a certain number will be added to your shot total. The number is shown on the panel that points downwards at the end of the course. e.g. it is usually 3. So if you fall off with 4 shots taken you will get 7 points as 4+3 =7. N.B. you cannot score negative points for some reason. (remember that the lower the score the better) So now you've completed your first course in the stage. Another 9 to go. Now we have a look at the scores from the course you just completed. New screen: ----------- Top screen shows your ranking in that course. The ranking is decided by the number of shots you took and the number of squares collected. Your throwers face will appear next to your score. THe touch screen shows the overall ranking between you and the computers in all the courses that you have so far completed in the stage. The top screen shows the all time best scores for that course. For your individual position from left to right you will see the number of squares you collected, your shot total "minus" or "plus" your points decided by your ending position e.g. 2-1 if you took two shots and landed on the "1" bonus point section at the end of the course. Or 2+3 if you took 2 shots but fell off the end of the course. Then comes the calculated score for that course and then finally your total from all the courses. Anyway press o.k. New screen: ----------- You will now be given an item. The degree of rare items and difficulty of holes are proportional. So if you want to get rare items (many stars), you should play the high level courses i.e. level 7,8. (thanks to sage327 for above item information) Anyway for now just know that you have an item. Every now and again after you have recieved an item the computer will want to trade items with you. You will see yours and the COMs items on the left with an arrow pointing from the COMs item(s) to your item. COM player's item(s) are above, and below is the item they want - which you have. Both items have a special number. For example, if COMs special number is x1 and yours is x2/3, you have to give 2 specific items out of a total of 3 you own in exchange for 1 of the COMs item. Therefore "x2" = amount you give and "3" = amount you have. The computer will soemtimes want to trade two items for just one of yours. The bottom left option means 'refuse this trading' and the bottom right means 'OK/begin trade'. Trading items like this will happen only in Competition mode. (The quality of items and theerfore which ones to trade is hard to understand) (See section 12 for more information) (thanks to sage327 for all above trading information) Anyway lets carry on with the next course in the stage. New screen: ----------- Something comes up saying something along the lines of "saving game". You are then told the course number and stage. New screen: ----------- Next course....yay. You cannot change your character or familiar in the middle of competition so we jump straight to the special powers section. Just basically do what you did for the previous course and follow the same instructions above until you have finished the whole stage. New screen: ----------- So you've finished the whole stage. You'll see your ranking on the touch screen with your position number, squares collected and total shots taken. On the top screen you will hopefully see yourself on the top podium, celebrating. On the top screen below the podium is the ranking of the all time best scores for that stage. Anyway you now have completed a stage in competition so press ok. You will get a final item. There is a possibility you may unlock something. If you have a screen will come up after recieveing the above item telling you what you unlocked. The game will then save and you can begin on the other 7 stages. ****************************************************************************** 6. Free Play ****************************************************************************** ================ 6A. Normal Play ================ In this mode you can select individual courses from the completed stages in competition mode. Use "L" and "R" to navigate between stages and the d pad to move between courses. You compete with 3 other computer players (who are god awful). On completing a course you gain an item. You are also placed into the overall ranking for that course. On selecting normal play from the free play here's what you will see on the touch screen from top to bottom: - "L" and "R" buttons for stage navigation - A scrolling system to view each course in a stage - The top three scorers from the selected course based on the number of shots taken and the number of squares collected. - three japanese buttons: Bottom left = back Bottom middle = course preview (d pad and shoulder buttons for navigation) Bottom right = ok (the top screen shows the stage type and gives some other information) So select your course and press ok. New screen: ----------- you now have to select a familiar Touch screen starting from top to bottom: - three tabs and a key for "X" button (more on this later) - scrolling bar to see the familiars - stats grouped into 9 categories. After pressing "R" you get a list of special powers. (nothing will appear here if no familiar is selected) - Bottom left button = back Bottom right button = OK (The top screen shows a key for certain things appearing in the touch screen.) The first tab shows the list of familiars that you created and trained in summoning training. (familiars with stars next to them have completed summoning training). The second tab is a selection of pre-trained familiars. The third tab shows special familiars. These familiars can be manually altered in terms of their stats and special power abilities. The "X" button is used to manually alter the familiars in the third tab. Therefore the "X" button can only be used when you have selected a familiar from the third tab. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This section covers what happens on pressing "X" when you have selected a guru guru from the third tab. Using "X" you are able to manually alter the selected familiar from the third tab. You can set the stats for the familiar, what powers it has, the levels of these powers and finally the personality type of the familiar. So in essence you can make the perfect familiar. In the third tab of the familiar list there are eight familiars with different coloured bands on their face. Select one and press "X" New screen: ----------- Touch screen from top to bottom: Three tabs: First tab = stats Second tab = powers Third tab = personality type Middle pane: shows information regarding selected tab Bottom section (Three japanese buttons): Bottom left button = back Bottom middle button = restore default settings Bottom right button = save or ok (the top screen gives an overview of the familiar with its stats levels, powers and ear type.) So i'll now deal individually with each tab First tab - stats --------- use "L" and "R" to see all stats. Use the stylus or d pad to increase stats for each category. There are maximum and minimum numbers for each category. (see section 14 for more info regarding stats) Second tab - powers ---------- there are six positions for special powers. select one of the positions and a new screen will come up allowing you to choose one of eight powers and its level. The top screen gives information about the power you've selected and its levels. Press ok to confirm power and level selection. Repeat steps to fill in as many of the six positions you want. (see section 10 for more info regarding special powers) Third tab - personality type ---------- Here there are 8 familiars each with different personality types. These effect the familiars. confirm modifications with bottom right "ok/save/confirm" button. *** When using these altered familiars, any top *** *** ranking scores you obtain will not be saved.*** >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> **In normal play you can only use trained familiars i.e. ones with a star next to them** So select a familiar and press ok (bottom right). (The following is basically a copy and paste job from the competition section.) New screen: ----------- You will now have to pick your thrower. Each thrower has different abilities. Select whichever one you want for now. (see section 11 for more info on throwers) New screen: ----------- You get two special power slots. You have to select the power you want in the slot you want. You can then call up the powers during the game. The power you assign to a slot may depend on the course terrain. Take a preview of the course by pressing the bottom middle japanese button. (d pad moves through map and shoulder buttons rotate camera) If you have more than one special power you can assign them to different slots and call them up during the game. To do this select slot 1 or 2 using the tabs and then select the power you want in that slot from the available powers. (The use and function of special powers is complicated.) (See section 10 for more info) The top screen explains the specials. Anyway, press ok (bottom right). Touch the screen to start. (top screen shows the stage type and course number again) New screen: ----------- Player number and shot number will appear before every shot. (pressing start pauses the game and brings up 3 options. The top option) (is a "resume" button and the bottom button is a "quit" button. The middle) (option is a "retry" button) We'll start by looking at the top screen from left to right - special powers (slots 1 and 2) - course position - underneath "course position" is the number of squares collected out of total possible. - number of shots "backslash" par i.e. 02/07 means you've had 2 shots out of the par of 7 - below the "number of shots" is the distance in metres from your familiar to the end of the course. Now the touch screen from top to bottom. -Top left and right are your special powers in slots 1 and 2. -then comes the different throwing styles. -then comes the numbers 1,2,3 and 4. These will show the other competing players at these positions. If this is your first shot the computer players will not have had a go yet so you cannot see their positions.. Before selecting a throw style: The d pad enables navigation through the map. "L" and "R" buttons rotate the camera. so select a throwing style and press ok. You can now use up and down on the d pad to move from one lane to the other. Draw circles in the giant circle and the power bar will increase on the left. Depending on the throwing style selected there will or will not be a red line to the right of the circle. If there is a red line, once you have finished getting the right power level drag the stylus over the red line remembering that the angle of your dragging effects the throwing angle. If there is no line you have to tap the circle when the power level you want is reached. The place where you tap effects throwing angle. Bottom right button is a "back" button. Once you have completed your spinning you will see your guru being thrown over the course. New screen: ----------- (The top screen stays the same but the touch screen differs) The touch screen allows you to use your powers and also flap your ears. Flapping your familiars ears increases the familiars altitude. To flap your ears drag your stylus horizontally over the touch screen area i.e. from one side of the red line to the other. Careful timing is needed to make the best use of the limited number of flaps to navigate as far as possible through the course. You can also click on your special powers on the top of the touch screen. Slot 1 is on the left and slot 2 is on the right. Tap the power to use it. (The use and function of special powers is complicated.) (See section 10 for more info) Use up and down on the d pad to move from one lane to the other while moving through the course. You have a power bar which limits your special power use. Every time you flap your wings or use a special power you deplete the power bar. This bar can be seen as a blue bar on the bottom of the top screen. To replenish your blue bar collect squares and hit enemies. YYour bar will fill up a bit at the end of each go. Dieing will replenish your bar but will cost you a throw to return to the game. After your go the other 3 computer players will have pitiful goes. They are truly awful. Before each computers go the screen will show the player number and shot number. While the computer is taking its shot you can use your powers again, providing you have enough power in the blue bar. Some powers can attack the compueter players while some are for defense. (The use and function of special powers is complicated.) (See section 10 for more info) Once it is your go again you can now use the "1,2,3 and 4" buttons to see where the computer players are. So take your next shot and repeat the process until you reach the end of the course. Your final position on the end of the course gives you bonus points that are subtracted form the number of shots you took. The end of the course is usually divided into different sections based on points i.e. 1 point near the beginning and then perhaps 4 points right at the edge i.e. harder to land on. If you fall off the end of the course all together you will get a certain number of points that will be added to your total number of shots. (remember that you want the fewest number of shots possible) See the poor drawing below which will probably end up confusing rather than helping. end of course big drop into nothingness>>>>> ------------- ------------------------------ ------- _____________ |3| |rest of| 1111112222334 |course | _____________ ------- So if you land on 2 you get 2 subtracted from your shot total. If you miss the end all together 3 is added to your shot total. (remember that you want the fewest number of shots possible) (the following is quite confusing, play the game through to understand it) (feel free to email me to ask any questions - see email address at top) e.g. if you took 6 shots, and then landed on the end of the course with 2 bonus points you will only score 4 as 6-2 = 4. If you miss the course ending all together a certain number will be added to your shot total. The number is shown on the panel that points downwards at the end of the course. e.g. it is usually 3. So if you fall off with 4 shots taken you will get 7 points as 4+3 =7. N.B. you cannot score negative points for some reason. (remember that the lower the score the better) So you've completed the course... New screen: ----------- Top screen shows your ranking in that course. The ranking is decided by the number of shots you took and the number of squares collected. Your throwers face will appear next to your score. The touch screen shows the ranking between you and the computers. The top screen shows the all time best scores for that course. For your individual position from left to right you will see the number of squares you collected, your shot total "minus" or "plus" your points decided by your ending position e.g. 2-1 if you took two shots and landed on the "1" bonus point section at the end of the course. Or 2+3 if you took 2 shots but fell off the end of the course. Then comes the calculated score for that course and then finally your overall total (your overall total will be the same as your course total as you are only doing one course) Anyway press o.k. New screen: ----------- You will now be given an item. The degree of rare items and difficulty of holes are proportional. So if you want to get rare items (many stars), you should play the high level courses i.e. level 7,8. (thanks to sage327 for above item information) (See section 12 for more information regarding items) Once you've recieved your tiem just press ok and the game will save. You will return to the normal play menu. ================= 6B. Practice Play ================= Very similar to normal play but with some key differences: -No computers -No items can be won -No scores saved (i.e. your score will not be included in the overall rankings for that course) ****************************************************************************** 7. Challenge ****************************************************************************** There are 50 courses each with sepcial requirements. You get an item for each completed challenge mode and a star will appear on that particular course you have completed. Touch screen from top to bottom: - "L" and "R" buttons (they navigate though challenges in jumps of 10) - scrolling section (look through challenges) - challenge description and requirements - three japanese buttons. Bottom Left = back Bottom middle = course preview Bottom right = ok (In course preview use d pad for navigation and "L" and "R" buttons to rotate camera.) Top screen: - Number of challenges completed "backslash" total unlocked e.g. 16/30 means you have completed 16 out of the total of 30 challenges.(you will start with 10 challenges, you unlock more challenges as you complete available challenges) - There is then a yellow box with some writing inside. This is the number of completed challenges needed for more challenges to be unlocked. (For every eight challenges completed, 10 new challenges appear. Until of) (course you have unlocked all 50 challenges. When all 50 are unlocked the) (number in the yellow box will then display the number of challenges left) (until total completion) Select a challenge and press ok (bottom right button) OK by now you should know how to choose a familiar, the thrower etc. If not go to the "6. Free play -> 6A. Normal PLay" section and read there. It's pretty much exactly the same. N.B. only familiars with stars (i.e. are trained) can be used in the challanges. New screen: ----------- The challenge requirements will come up and then your shot number and player number. Again you should now be familiar with whats going on in the screen and how to throw. If not go to the "6. Free play -> 6A. Normal PLay" section and read there. It's pretty much exactly the same. On pressing start three buttons will appear. The middle one is a "retry" button. Top button is "resume" and bottom button is "quit". Once you land on the course end, if you fulfill the requirments your familiar will jump around and firework star things will fly around. You have passed. If there are no such firework stars you will have failed. But if you've passed you will get an item...ooooo. The game will then save and you'll appear back in the challenge main screen with a star added to the challenge you just completed. List of requirements for challenges =================================== 1. Complete course with 4 or less shots 2. Complete course in 1 shot 3. Complete course in 1 shot and kill one enemy 4. Complete course in 1 shot and collect 5 squares 5. Complete course in 3 shots or less and collect 50 squares 6. Complete course in 3 shots or less 7. Complete course in 1 shot 8. Complete course in 1 shot 9. Complete course in 1 shot 10. Complete course in 5 shots or less and collect 45 squares 11. Complete course in 2 shots or less and collect 10 squares 12. Complete course in 3 shots or less and collect 20 squares 13. Complete course in 2 shots or less and collect 10 squares 14. Complete course in 2 shots or less 15. Complete course in 2 shots or less and collect 15 squares 16. Complete course in 2 shots or less and collect 45 squares 17. Complete course in 2 shots or less and collect 8 squares 18. Complete course in 2 shots or less and kill 15 enemies 19. Complete course in 1 shot and kill 3 enemies 20. Complete course in 2 shots or less and collect 10 squares 21. Complete course in 2 shots or less and kill 4 enemies 22. Complete course in 6 shots or less and kill 30 enemies 23. Complete course in 10 shots or less and kill 50 enemies 24. Complete course in 2 shots or less and kill 3 enemies 25. Complete course in 5 shots or less and collect 15 squares 26. Complete course in 3 shots or less and kill 5 enemies 27. Complete course in 4 shots or less and kill 20 enemies 28. Complete course in 4 shots or less and collect 35 squares 29. Complete course in 4 shots or less and kill 10 enemies 30. Complete course in 1 shot and kill 6 enemies 31. Complete course in 4 shots or less and collect 50 squares 32. Complete course in 3 shots or less and collect 35 squares 33. Complete course in 1 shot 34. Complete course in 5 shots or less and collect 12 squares
35. Complete course in 2 shots or less and kill 3 enemies
36. Complete course in 4 shots or less and collect 35 squares
37. Complete course in 3 shots or less and kill 6 enemies
38. Complete course in 2 shots or less and collect 5 squares
39. Complete course in 5 shots or less and kill 16 enemies
40. Complete course in 2 shots or less 
41. Complete course in 3 shots or less and kill 7 enemies
42. Complete course in 3 shots or less and collect 5 squares
43. Complete course in 1 shot and collect 5 squares
44. Complete course in 3 shots or less and collect 10 squares
45. Complete course in 2 shots or less and collect 3 squares
46. Complete course in 2 shots or less and collect 3 squares
47. Complete course in 1 shot and collect 10 squares
48. Complete course in 1 shot and collect 5 squares
49. Complete course in 8 shots or less and collect 18 squares
50. Complete course in 3 shots or less and kill 10 enemies

******************************************************************************
8. Versus
******************************************************************************

Play against other human players

There seems to be two options. I would have thought one would be download play
and the other non-download play. Download play meaning one person has the game
and the other DS's download the game to play it. And non-downlaod play meaning
everyone has the game so no downloading is reguired.

However sage327 says: 
"Sadly, VS mode doesn't allow 1-cartridge multiplayer mode"

So really I'm not really sure, i havn't tried it myself yet.

Anyway, good luck finding someone else with a japanese GurGuru Nagetto.

(might work with the American or European Version, not sure?)

******************************************************************************
9. System
******************************************************************************

===========
9A. Options
===========

need some help on this one

Touch screen from top to bottom:

- BGM levels : Background music. (adjust volume)
- SE levels : Sound Effects. (adjust volume)
- BGM selection (total of 18) : This is either a music tester or allows you to
                                select the background music that plays whilst
                                you navigate through menus.
- three middle-ish japanese buttons: left = **deletes saved game** (brings up
                                     (new screen -> right button = confirm)
                                     (deletion, left button = cancel)
                                     middle = ending scenes
                                     right = credits
- two bottom japanese buttons: left = back 
                               right = save changes

==============
9B. item Lists
==============

Lists all the items you've collected
Use "L" and "R" to navigate through them.
Select them for more information.
The top screen shows how many you've earned out of a total possible 136.
Why there are two totals i'm not sure.

Top middle japanese button on touch screen is a "back" button.

===========
9C. Ranking
===========

Lists rankings of each course from each stage in competition mode. Free play 
mode also effects ranking but only in normal play, not practice play.

Use "L" and "R" to navigate through stages
Use d pad to navigate between courses

bottom left japanese button is a "back" button.

=====================
9D. Throwing Practice
=====================

Here you can hmmmm....practice throwing!

No computers
No special powers
No flapping ears
No familiar selection
No thrower selection
Perfectly (neverending) flat course

All you do is try out the 5 possible throwing styles available in the game.

Press start and bottom japanese button to quit.

=========
9E. Trade
=========

You seem to have 5 options

I'm not sure what either one means
(need translation help)

Bottom left button acts as "back" button.

******************************************************************************
10. Special Powers
******************************************************************************

There are ten special powers with different properties and different
levels.


(Thanks to sage327 for basically all of the level ups and power names below)


A special power can be divided into several categories:


On turn = its effect when it is your turn i.e. when your familiar is moving 
          through the course.

Non turn = its effect whilst it is not your turn i.e. when the computer or 
           other human player is taking its turn.

Levels = its upgrades or level ups

Cost = its power usage

Other = any other special attributes


=============
10A. Fukuramu 
=============

Fukuramu means swelling

On turn = your familiar will inflate and become fat. You will bounce better 
          with a higher defense.

Non turn = your familiar will inflate and become fat. Other players bounce 
           off you and therfore do no damage to you.

Levels =  1 -> starting level
          2 -> defense increases
          3 -> stamina cost down
          4 -> longer time spent in best condition
          5 -> defense increases + always best conditions

Cost = minimal power usage

Other = N/A


=========
10B. Dash
=========

On turn = your familiar will accelerate horizontally creating a yellow blast.
          can do damage to other players, kills enemies and breaks certain 
          obstacles.

Non turn = you jump up creating a yellow blast. Can do damage to other 
           players or your familiar simply jumps over them.            

Levels =  1 -> starting level
          2 -> you can cancel power
          3 -> longer distance
          4 -> use power for longer
          5 -> stamina cost down
          6 -> attack increases

Cost = quite high power usage

Other = N/A


============
10C. Gravity
============

On turn = a blue circle appears around you mkaing you heavier. Protects you 
          from spikes and enemies. Deals damage to other players. 

Non turn = a blue circle appears around you. Protects you from other players.
           
Levels =  1 -> starting level
          2 -> stamina cost down
          3 -> speed whilst heavier increases
          4 -> defence increases
          5 -> weight increases

Cost = minimal power usage

Other = N/A


============
10D. jumping
============

On turn = you jump forward. On landing from the jump you hardly roll at all.

Non turn = you jump up vertically. Does damage to other players.

Levels =  1 -> starting level
          2 -> no jumping in mid air
          3 -> jump once in mid air (then you have to land)
          4 -> jump twice times in mid air (then you have to land)
          5 -> jump three times in mid air (then you have to land)

Cost = quite high power usage

Other = Slot position effects this power
        Slot 1: jump backward
        Slot 2: jump forward


=============
10E. Kuttsuki
=============

Kuttsuki means sitcking

On turn = enables your familiar to stick to the terrain even at the greatest 
          speed. your familiar will stop dead.

Non turn = nothing

Levels =  1 -> starting level
          2 -> stamina cost down
          3 -> defence up
          4 -> nothing
          5 -> nothing
          6 -> stamina cost down

Cost = minimal power usage

Other = N/A


============
10F. Petanko
============

Petanko means flat

On turn = your familiar will become very flat, therefore your flight time will
          increase. 

Non turn = your familiar will go flat avoiding contact and thus damage from
           other players.

Levels =  1 -> starting level 
          2 -> stamina cost down
          3 -> effect of special power increase

Cost = reasonable power usage

Other = N/A


=========
10G. Beam
=========

On turn = A huge blue beam will form in front of you. Stops you from going
          forward and propells you backwards a bit. Does damage to other 
          players.

Non turn = Fires a ball sized beam that may hit another player and do damage 
           to them.

Levels =  1 -> starting level
          2 -> size of beam increases
          3 -> longer time for beam
          4 -> ball size increase on "non turn"
          5 -> electromagnetic beam
          6 -> size of beam increase
          7 -> waving ball
          8 -> longer time for beam

Cost = all power used for "On turn". Quite a lot of power used for "Non turn".

Other = N/A


===========
10H. Shield
===========

On turn = Creates a green sphere around your familiar that protects you from 
          enemies and other damage causing items e.g. spikes. Deals damage to 
          other players.

Non turn = Creates a green sphere around your familiar that protects you from
           other players.

Levels =  1 -> starting level
          2 -> attack increases
          3 -> bounding shield
          4 -> electromagnetic shield
          5 -> on hitting enemies are flicked backwards
          6 -> more damage dealt

Cost = reasonable power usage

Other = N/A


==========
10I. Noroi
==========

Noroi means curse

On turn = blue cloud appears above your head. If you hit a player a grim 
          reaper will follow them around. Not sure what grim reaper does,
          I only know that it must be a disadvantage. If you use it and do not
          hit an enemy you will get a grim reaper following you.

Non turn = if a player hits you, a grim reaper will hover over them. Not sure
           what grim reaper does, I only know that it must be a disadvantage.

Levels =  1 -> starting level
          2 -> nothing
          3 -> nothing
          4 -> nothing
          5 -> a grim reaper will not follow you if you fail to hit an enemy
               when using the power

Cost = minimal power usage

Other = If a player with a grim reaper hits another player, another grim 
        reaper will follow the player who was hit.


=============
10J. Power up
=============

On turn = pink clouds eminate from beneath your familiar. Your stats will 
          increase.

Non turn = pink clouds eminate from beneath your familiar. stats will
           increase.

Levels =  1 -> starting level
          2 -> power lasts longer
          3 -> power lasts longer

Cost = minimal power usage

Other = N/A


******************************************************************************
11. Throwers
******************************************************************************

There are 8 throwers.

I need some help again with translation here. (thanks sage327 for names)

========================
11A. 1st thrower - Straw
========================

Girl with blue hair.

3 Throws
--------

Overarm
Underarm
Ground Roll


=======================
11B. 2nd thrower - Mugi
=======================

Guy with red hair

3 Throws
--------

overarm throw
underarm throw
super overarm throw?


=========================
11C. 3rd thrower - Yu-jin
=========================

Girl with green hair

3 Throws
--------

Underarm
Ground Roll
Overarm


========================
11D. 4th thrower - Monsu
========================

Blue monster

3 Throws
--------

overarm
ground roll
spin


=========================
11E. 5th thrower - Tannin
=========================

witch woman with glasses

3 Throws
--------

overarm
underarm
ground roll


=========================
11F. 6th thrower - Ko-cho
=========================

weird penguin

5 Throws
--------

overarm
underarm
ground roll
lift and slap
spin


=========================
11G. 7th thrower - Bo-kun
=========================

green monster

1 Throw
-------

spin

========================
11H. 8th thrower - Enemy
========================

pink woman/man

3 Throws
--------

ground roll
spin punch - spin can be placed on the ball
spin


******************************************************************************
12. Items
******************************************************************************

The sole purpose of items is to make familiars from them.
You get items by completing courses in competition, challenge and free play.

There are 136 items. 

For some reason in the item list there are two categories out of 136. Not sure
why?

Each item has a number and a star rating.
There is information next to 1,2,3 which relates to its pot position and effects
when you create a familiar.

Here's a quote by sage327 for now: 

>>>>>>>>>>>

"? means that item's ability, effect. If you use a item, ? will be opened. For
example:

No.001 Tetsu arei
Icon : 'Dash', failure
Diamond : attack +5
1. max stamina +5
2. attack limit +5
3. max stamina limit +5
(Some Japanese text)

'Diamond' means an effect when you use this item for summoning.
'1', '2', '3' means ... difficult to explain XD

As you know, 3 items are required for summon, and the order using those items 
has relation with that numbers.

If you summon by using Tetsu arei for the first item, the summoned familiar 
will get '1. max stamina +5'. You will understand '2' and '3'.

Icon shows extra skills and status up bonus. Try to get many many tips in 
summoning training. If you do, 'Skill bar' will extend very much and those 
Icon will appear. Then your familiar will get an extra bonus that Icon means
('failure' means no bonus).

Japanese text shows some extra effect. Very various so I cannot explain all."

>>>>>>>>>>>

It's all very confusing and information intensive and is quite a boring aspect
of the game.

A full Item list will probably be the last thig i do.
Unless someone wants to do it for me?
email me.


******************************************************************************
13. Unlockables
******************************************************************************

========================
13A. Throwers
========================

Bo-kun -> complete first 4 stages in competition mode
Tannin -> complete first 6 stages in competition mode
Enemy -> unlock all 50 challenges
Ko-cho -> complete all 50 challenges


========================
13B. Stages
========================

7 stages to unlock

complete previous stages

(stages appear in "main mode -> competition")


========================
13C. Challenges
========================

40 challenges to unlock

complete previous challenges


========================
13D. Items
========================

136 items

earn them in challenge mode, free play mode and competition mode.


========================
13E. Special Powers
========================

Unlock for each familiar during summoning training

8 per familiar


========================
13F. familiars
========================

You start off with 7 familiars which you can select in summoning training.

You can unlock the eighth by completing the first 6 stages in competition 
mode.


============
13G. Endings
============

complete 1 stage in competition mode.

(appears in "system -> options" : middle japanese button)


******************************************************************************
14. familiars
******************************************************************************

============================
14A. Summoning Training List
============================

In summoning training you can select 1 of 7 (unlockable 8th) familiars. 

Each one has different properties and can be categorised into Stats, Special
Powersm, Personality type and a description.

Each familiar seems to have a name but for now i'll just call them by number.

(Thanks to sage327 for personality types)

==============
14Aa. Number 1
==============

Stats
=====

max stamina = 50/150
stamina recovery = 25/60
attack = 50/150
defence = 50/150
speed = 50/150
weight = 50/150
flutter = 50/150
bounce = 45/60
smoothness = 45/60


Special Powers
==============

Name = familiar blast 
Level = 1


Personality Type
================

Tensai (means genius)
Has many good points.


Description
===========

colour = pinky purple
ear type = brown, straight and long


==============
14Ab. Number 2
==============

Stats
=====

max stamina = 50/150
stamina recovery = 25/60
attack = 45/130
defence = 45/130
speed = 60/180
weight = 50/120
flutter = 55/150
bounce = 50/65
smoothness = 50/65


Special Powers
==============

Name = familiar blast 
Level = 1


Personality Type
================

Yokoduna (Japanese sumo highest rank)
heavy, and good durability


Description
===========

colour = grey brown
ear type = straight and long


==============
14Ac. Number 3
==============

Stats
=====

max stamina = 60/150
stamina recovery = 25/60
attack = 70/180
defence = 40/140
speed = 55/150
weight = 50/150
flutter = 50/150
bounce = 50/65
smoothness = 45/60


Special Powers
==============

Name = familiar blast II
Level = 1


Personality Type
================

Sutairissyu (stylish)
grows up slower, but has gets many bonus points


Description
===========

colour = light brown
ear type = short and ball shaped


==============
14Ad. Number 4
==============

Stats
=====

max stamina = 60/160
stamina recovery = 27/60
attack = 45/140
defence = 70/180
speed = 40/130
weight = 60/160
flutter = 50/150
bounce = 45/60
smoothness = 45/60


Special Powers
==============

Name =  green sphere
Level = 1


Personality Type
================

Hyourokudama (means bad ball)
not good


Description
===========

colour =light blue with dark blue moustache
ear type = like ducks feet


==============
14Ae. Number 5
==============

Stats
=====

max stamina = 50/150
stamina recovery = 30/60
attack = 45/130
defence = 45/130
speed = 50/150
weight = 50/150
flutter = 70/180
bounce = 55/70
smoothness = 45/60


Special Powers
==============

Name = jump
Level = 1


Personality Type
================

Kazenoko (means the child of the wind)
more points for the stat "flutter"


Description
===========

colour = turqoise
ear type = short and straight


==============
14Af. Number 6
==============

Stats
=====

max stamina = 55/150
stamina recovery = 30/60
attack = 40/140
defence = 40/140
speed = 40/140
weight = 50/150
flutter = 50/150
bounce = 55/70
smoothness = 55/70


Special Powers
==============

Name = super stick and pancakke
Level = 1 and 1

Personality Type
================

Normal
Normal familiar


Description
===========

colour = dark brown
ear type = short and stubby


==============
14Ag. Number 7
==============

Stats
=====

max stamina = 60/160
stamina recovery = 25/60
attack = 50/150
defence = 60/170
speed = 40/130
weight = 60/170
flutter = 40/150
bounce = 45/60
smoothness = 45/60


Special Powers
==============

Name = purple cloud
Level = 1

Personality Type
================




Description
===========

colour = red
ear type = short and curly


==============
14Ah. Number 8
==============

Stats
=====

max stamina = 70/180
stamina recovery = 55/80
attack = 80/180
defence = 80/180
speed = 60/180
weight = 60/180
flutter = 100/180
bounce = 60/70
smoothness = 60/75


Special Powers
==============

Name = jump
Level = 1

Personality Type
================



Description
=========

colour = white
ear type = long and straight



(challenge list)
(black familiar list)


==========
14B. Stats
==========

Stats are grouped into 9 categories.

According to sage327 the categories are:

max stamina - enables higher amount of skill usage
stamina recovery
attack
defence
speed
weight
flutter - height achieved by flapping wings
bounce
smoothness

During summoning training various things you do will increase these stats.

-Kill many enemies and your attack will increase


You also have a skill level for your special powers. The more you use them
the larger the increase of your skill level. The better your position on the 
end of the course also effects the skill level increase.


==================================
14C. Making a familiar from items
==================================

What items make good familiars?

Rare items e.g. No.129, No.130, No.131.

(thanks sage327)


==============
15. Legal Stuff
==============

This FAQ was made 100% by me, and is Copyright © 2005 James Harper - 
"makiharabob".  You may not take it in whole or in part and claim it as your 
own.  You may not alter it in any way, even if you ask me first, and that 
includes putting it in HTML format.  Please don’t post this on your site 
unless you have express consent by me.  I’ve put a lot of time into this.  
Give me some credit.

Currently, the following sites have permission to post my FAQ:

www.gamefaqs.com