_____ _ _ _____ _ _____ | ___| | (_) | _ | | | / __ \ | |__ | |_ _ __ _ __ _ _ __ | | | | __| |_ _ ___ ___ ___ _ _ `' / /' | __|| __| '__| |/ _` | '_ \ | | | |/ _` | | | / __/ __|/ _ \ | | | / / | |___| |_| | | | (_| | | | | \ \_/ / (_| | |_| \__ \__ \ __/ |_| | ./ /___ \____/ \__|_| |_|\__,_|_| |_| \___/ \__,_|\__, |___/___/\___|\__, | \_____/ __/ | __/ | |___/ |___/ _ _ __ | | | | / _| | |_| | ___ _ __ ___ ___ ___ ___ | |_ | _ |/ _ \ '__/ _ \ / _ \/ __| / _ \| _| | | | | __/ | | (_) | __/\__ \ | (_) | | \_| |_/\___|_| \___/ \___||___/ \___/|_| _ _ | | | | | | __ _ __ _ __ _ __ _ _ __ __| | | | / _` |/ _` |/ _` |/ _` | '__/ _` | | |___| (_| | (_| | (_| | (_| | | | (_| | \_____/\__,_|\__, |\__,_|\__,_|_| \__,_| __/ | |___/ _ _ _ _ _ _ _ | | | | | | | | | | | | | | | | | __ _| | | _| |_| |__ _ __ ___ _ _ __ _| |__ | |/\| |/ _` | | |/ / __| '_ \| '__/ _ \| | | |/ _` | '_ \ \ /\ / (_| | | <| |_| | | | | | (_) | |_| | (_| | | | | \/ \/ \__,_|_|_|\_\\__|_| |_|_| \___/ \__,_|\__, |_| |_| __/ | |___/ ------------------------------------------------------------------------------- Table of Contents ------------------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 1~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0.Introduction......................[INTR] 2.0.Story.............................[STRY] 3.0.Terms.............................[TERM] 4.0.Version Update....................[VRUP] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0.Walkthrough Floor 01..............................[FL01] Floor 02..............................[FL02] Floor 03..............................[FL03] Floor 04..............................[FL04] Floor 05..............................[FL05] Floor 06..............................[FL06] Floor 07..............................[FL07] Floor 08..............................[FL08] Floor 09..............................[FL09] Floor 10..............................[FL10] Floor 11..............................[FL11] Floor 12..............................[FL12] Floor 13..............................[FL13] Floor 14..............................[FL14] Floor 15..............................[FL15] Floor 16..............................[FL16] Floor 17..............................[FL17] Floor 18..............................[FL18] Floor 19..............................[FL19] Floor 20..............................[FL20] Floor 21..............................[FL21] Floor 22..............................[FL22] Floor 23..............................[FL23] Floor 24..............................[FL24] Floor 25..............................[FL25] Floor 26..............................[FL26] Floor 27..............................[FL27] Floor 28..............................[FL28] Floor 29..............................[FL29] Floor 30..............................[FL30] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1.0.Quests..............................[QEST] 2.0.Legal...............................[LEGL] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 1~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- 1.0.Introduction........................[INTR] ------------------------------------------------------------------------------- This is my Etrian Odyssey 2 Heroes of Lagaard Walkthough. Is is the sequel to one of my favourite games. This walkthorgh was made to help YOU, the reader in the game. Like my Walkthrough for the original, I will keep it simple and only tell the one way to go. This game is better without a walkthrough's help, you should explore on your own. If you have an questions about the game then you can send me an e-mail. Make the subject relating to the game or face risk of it being deleted. My e-mail is below. contributer_hangid@hotmail.com ------------------------------------------------------------------------------- 2.0.Story...............................[STRY] ------------------------------------------------------------------------------- *TAKEN DIRECTLY FROM SITE* When civilization sunk beneath the seven seas, deep forests spread across the five remaining islands. Only the chosen ones escaped the waters in their castle stronghold. Eventually, the waves overtook even the last five islands... And the castle was all that remained. After the passing of ages the people of the floating castle have chosen to descend upon their mother soil. These are the chronicles of the land of High Lagaard. ------------------------------------------------------------------------------- 3.0.Terms...............................[TERM] ------------------------------------------------------------------------------- In my walkthrough I use terms to make it easiar for you (and me) to get through the floor. Some examples are like "all the way" or "around the corner". I have a list of my terms and their meanings. ============= List of terms ============= ___________________ |Around the corner | |All the way | |Compass directions | |# Spaces | |Ignore Passage | |Turn around | ___________________ ================= Around the corner ================= This means when there is a "U" shaped type of formation in the path it means to go from either side of the "U" shaped formation to the other. Here is an ASCII picture showing it. O=You X=Destination |X| |O| |^| |v| |^|__|v| |<<<<<<| Or ______ <<<<<<| ____|^| O>>>>>| ______ =========== All the way =========== This means to go one from end of a passage all the way to the other end ignoring all passages. Sometimes I will say all the until _____. This is a map showing it: O=You X=Destination ____________________________________ O>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>X ____________________________________ ================== Compass directions ================== On a compass you have eight different derections. I use these some times. North will always be the top. On the top of your map where you the grid numbers, that is north. This is the compass: N NW/ \NE W| |E SW\_/SE S N=North NE=North East E=East SE=South East S=South SW=South West W=West NW=North West ================= # spaces or steps ================= This means to go a number spaces. An example would be, go right 5 spaces or steps. A space or step is moving one tile. ============== Ignore Passage ============== This simply means when you're walking to ignore the passage I am talking about. I may tell you to ignore 1 or more passages depending on the situation. Some I tell you to ignore because they have no value and some I tell you to ignore because they are for later. ------------------------------------------------------------------------------- 4.0.Version Update......................[VRUP] ------------------------------------------------------------------------------- 0.07 -Outline for Walkthrough done -Finished 01F -Finished 02F -Some Quests added 0.10 -Finished 03F -More quests added 0.13 -Finished 04F -More quests added 0.20 -Finished 05F -Finished 06F -More quests added 0.23 -Finished 07F -More quests added 0.40 -Finished 08F -Finished 09F -Finished 10F -Finished 11F -Finished 12F 0.50 -Finished 13F -Finished 14F -Finished 15F -More quests added 0.56 -Finished 16F -Finished 17F 0.66 -Finished 18F -Finished 19F -Finished 20F 0.80 -Finished 21F -Finished 22F -Finished 23F -Finished 24F 0.93 -Finished 25F -Finished 26F -Finished 27F -Finished 28F -More Quests added 1.00 -Finished 29F -Finished 30F ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 2~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- 1.0.Walkthrough ------------------------------------------------------------------------------- All floors will have the following setup: ------------------------------------------------------------------------------- Floor **..............................[FL**] [Floor title] ------------------------------------------------------------------------------- New monsters: Monsters that have never been encountered on a floor before this one. Monsters on Floor: All monsters that can be encountered on the floor. FOES: Foes that can be encountered on the floor Bosses: Bosses that can be ecountered on the floor When you first start the game, select the New Game option to begin. Read the text. If you have a password from the previous game, enter it in here for a few extras. Head into the Explorer's Guild to get started. You'll see some guy in armour and he'll give you the option to start a guild. Accept it. First, you have to select a name for your guild. Once you're done that, you can recruit people into your guild. Select the register option to create your characters. You can have up to 30 guild members but only 5 can come into battle at once. You should register atleast 5 at right now. When you have all your members created select the Formation option and choose which 5 party members you want in your party. Make sure you read the character description to find which line your character is better suited. When you're done here leave. First head to the Flaus Inn and save your game. After saving leave and head to the Duke's Palace. You'll meet some old guy and he'll give you a mission to map out the first floor. Select the Forest Entrance option. Then select the Yggdrasil Labyrinth. ------------------------------------------------------------------------------- Floor 01..............................[FL01] An invitation upwards ------------------------------------------------------------------------------- New monsters: Hedgehog, Woodmai, Mole, Crawler Monsters on Floor: Hedgehog, Woodmai, Mole, Crawler FOES: Bosses: N/A Head forward until you meet up with a knight. The knight will take to another place in which you must map out the area. He'll give you a brief lesson of how to create maps. Everytime you walk make sure you put walls around. Walk forward and then head left. Ignore the passage map the corner and then go back down to the ignored passage. Go down the passage and the turn left and go forward. Open the chest to get a Nectar and then go back to the entrance of the passage. Head south all the way and make sure you map the area. Head west and ignore the passage. Place a door down and enter the room. Map the room and then leave it. Head back to the ignored passage. Go up the passage and then go down the first passage. Go back to the entrance of this passage and then head north. Map out this little space and then go leave by the hallway on the west side. From the first tile of the hallway, go west 6 spaces and then all the way south. If you have completed the map properly the knight will let you pass. If he rejects it, double check for small mistakes. Return to town and report your results at the Duke's Palace. Do anything you want while at town (save, heal, revive dead characters) and then head back to the Labyrinth. Go north into the clearing and take the hall on the left. Go all the west ignoring all the passages. Head north and take the first passage you see. Go down the passage and go through the door. You'll get a warning about a powerful enemy. It's that orange ball, they are known as F.O.E.'s and will be seen more during the game. Just go around it and through the door. Make sure to open the secret passage in the bottom right corner. Go forward and take the first passage. Go up the passage and then left all the way. Mark the stairs and go up. ------------------------------------------------------------------------------- Floor 02..............................[FL02] Hazardous Habitat ------------------------------------------------------------------------------- New monsters: Venomfly, Cactoid Monsters on Floor: Venomfly, Woodmai, Cactoid, Mole, Hedgehog, Crawler FOES: 6 Furyhorn Bosses: N/A When you get down head all the way west and go through the door. Head south all the way. Move in a square to get around the Furyhorn. Go through the door on the south of this room. Move forward and go through the door past the Furyhorn. Head all the way south and then all the way west. Head south and then west again and then up the stairs. ------------------------------------------------------------------------------- Floor 03..............................[FL03] Field of mortal peril ------------------------------------------------------------------------------- New monsters: Ladybug, Redhorn Monsters on Floor: Hedgehog, Crawler, Cactoid, Ladybug, Redhorn, Woodmai, Venomfly FOES: 4 Furyhorn, 5 Stalkers Bosses: N/A Head east then south then east again until you meet up with a wolf. It point north so go that way. Head 4 spaces north and then 2 spaces east. You'll meet some guy and he'll explain about Geomagentic fields. Walk up to the Geomagnetic field and activate it. Take a step north and head east. Go south all the way and then east. Head all the way north, than all the way east and then all the way south. Then go through the door. You'll get a warning about a strong monster about. Just head all the way north and then all the way east and through the door. In this next part you must avoid the F.O.E. Take 1 step north, 2 steps west, 1 step south, 3 steps west, 3 steps east, 2 step north, 2 steps west, 1 step south and then all the way west. Now head all the way north and all the way east. Go south, then east then all the way north. Head west then south and then west until you get to a door. Go through the door. Go north and go through another door. Go north a space then east, then 1 space south then one step east again. Now head all the way south then another step east then all the way south again. Head all the way east until you get to a passage. Face south and then activate the passage. Head north and you'll meet up with Flausgul. He'll say to go back to the Duke's Palace. You'll find out that some guards have not returned from the forest and you have to find out why. Head back to where Flausgul was. He'll let you pass through to the next room. In this next room you must find guards. Head all the way east then all the way north until you get to a passage. Go down the passage then north and then east. Nothing here except a "Chop" item point. Head back to the entrance of the passage and head north. Head west all but remember the door you pass. Now head south until you get to a passage. Go into the passage, head north and go through the door. You'll meet with a knight and he'll say some stuff. Head back to the Duke's palace. Report your results and now you have a new objective. You have to take down Chimaera. Head back to the door that you ignored in that large room. Go through the door and head 1 step north. Head all the way west, 1 step south, all the way west, 1 step north and all the way west. Head up the stairs. ------------------------------------------------------------------------------- Floor 04..............................[FL04] A soaring shadow above ------------------------------------------------------------------------------- New monsters: Kingmai, Evil Eye, Roller Monsters on Floor: Kingmai, Evil Eye, Venomfly, Ladybug, Redhorn, Roller, Woodmai, Mole FOES: 5 Slaveimps Bosses: N/A Head forward until you get you get to a passage. Head south and then all the way west. Go south again and then west again. Go all the way around the corner and then all the way around the corner again. Head all the way east and then all the way north. Go all the way east until you get to a passage. Go down the passage and then all the way east. Go south and then all the way east again. Go north and then east and then north again. Head east and then north again. Head all the way east and then all the way north until you get to a second passage. Go all the way down the passage and then all the way south. Go down the passage on the west. Go south, then east and then through the door. Go all the way west and up the stairs to 05F. ------------------------------------------------------------------------------- Floor 05..............................[FL05] The King's Roar Sounds ------------------------------------------------------------------------------- New monsters: Hypnowl, Cubegel, Rafflesia Monsters on Floor: Woodmai, Hypnowl, Cubegel, Rafflesia, Cactoid, Hedgehog, Evil Eye FOES: 6 Slaveimps, 2 Furyhorns Bosses: Chimaera When you get down take three steps south and one step west. Activate the Geomagnetic field. Go 1 step east and then all the way south. Head all the way west and then south. Head west until you get to a passage. Go up the passage and through the door. Head all the way north and then 4 steps west. Afterwards head all the way north and down the passage on the right. Go around the corner and then all the way west. Head north, then 1 steep east then north again. Head all the way east, through the door and all the way east again. Go one step north and then all the way esat until you get to a passage. Go all the way south and then all the way east. Go all the way south and then all the way east, through the door and all the way east again. Go all the way south and then all the way west until you get to a passage. Go down the passage, all the way east, all the way south, 2 steps west and then 1 steps north. You'll get a warning about a trail of blood. Go all the way north and into the crevice. You'll meet up with Flausgul's wolf and you find out that Flausgul has died. Remember this place. Go 1 step east and then 3 steps south. Head all the way east and all the way south. Go all the way east, all the way north and then 1 step west. Face north and open the secret passage. Head all the way east and then north. Through this door is Chimaera, the boss of this stratum, so be prepared. Go all the way north to fight him. Name: Chimaera Description: A horror born of fusing other animals together. It attracts monsters and blocks traveler's way. HP: 1400 AT: 22 DF: 22 Skills: Pile, Blaze, 2-hit Strategy: He has 6 Slaveimps that will come to help in the fight. If one does join you should kill it because it can heal him and attack you. His skills can hit very hard. Make sure you have the best armour you can get because there are no effective ways to decrease the damage he gives. Make sure to save your TP for him. When you kill him go through the door behind him and head up the stairs to the north. The purple light is a Geomagnetic Field. Go back to town and report your results at the Duke's Palace. Now go back to the spot where you met Kurogane the dying wolf. He'll give you a Trust Band. Take this to the Explorer's guild to unlock the beast class. ------------------------------------------------------------------------------- Floor 06..............................[FL06] Vale of Hidden Threats ------------------------------------------------------------------------------- New monsters: Moa, Mystue, Frilzard, Bigcap Monsters on Floor: Moa, Mystue, Frilzard, Bigcap FOES: 4 Tri-Gourds Bosses: N/A From the Geomagnetic Field, go all the way south and all the way east. Go north, then east and then north again. Go all the way west and then all the way north. Go all the way west, all the way south, all the way west again ann then all the way south again. Go through the door. Go all the way east, all the way south and through the door. Go east, then north then east until you get to a passage. Go 3 spaces west and face north to open a shortcut. Head all the way east and then south. Head 3 spaces east and up the stairs. ------------------------------------------------------------------------------- Floor 07..............................[FL07] The balance of Pain and Fear ------------------------------------------------------------------------------- New monsters: Gigaboar, Fangleaf Monsters on Floor: Moa, Mystue, Frilzard, Bigcap, Gigaboar, Fangleaf FOES: 1 Tri-Gourd, 3 Redwoods Bosses: N/A When get down go south and then all the way east. Next, head all the way north. Those vines are damage tiles. Head west until you get to a passage. Go up the passage until you get to another passage. Go down that passage and head north. Go up the stairs. ------------------------------------------------------------------------------- Floor 08..............................[FL08] Fire-Cloaked Demon's Den ------------------------------------------------------------------------------- New monsters: Garauchi, Firezard, Tortmail Monsters on Floor: Mystue, Frilzard, Bigcap, Gigaboar, Fangleaf, Garauchi, Firezard, Tortmail, Moa FOES: 4 Razekings, 3 Firekings Bosses: Salamox When you get down, head 2 steps south and then 3 steps west. Activate the Geomagnetic Pole and head back to town. Go to the Duke's Palace. You'll find out that you need to find a Fire Plume for the Duke. Accept the mission and head back to 08F. From the stairs head south until you get to a second passage. Go down the passage. Open the door. At the level you're probably on, Salamox will be impossible to beat, so follow these instructions. One step east, 2 steps north, 2 steps west, 2 steps east, 4 steps south, 2 steps west, 2 steps north and 3 steps west. Get the Fire Plume and if you don't have a warp wire head 1 step east, face south and go through the one-way passage. When you get back to town, go to the Duke's palace. Report your results. Head back to 08F. From the stairs, head all the way south until you get to a third passage. Go down the passage. Go one step down and all the way west and through the door. Continue going all the way west and then go all the way north until you get to a passage. Head down the passage and up the stairs. ------------------------------------------------------------------------------- Floor 09..............................[FL09] The Unopened Crimson Jaws ------------------------------------------------------------------------------- New monsters: Gryphon, Actaeon Monsters on Floor: Mystue, Frilzard, Bigcap, Gigaboar, Fangleaf, Garauchi, Firezard, Tortmail, Gryphon, Actaeon FOES: 4 Firekings, 1 Razeking Bosses: N/A Head all the way north and then all the way west until you get to a passage. Head 2 steps south and 2 steps east. Head all the way south and 2 steps west. Head 2 steps south and then all the way east. Head one step south, 1 step east and all the way south. Go 1 step east and all the way south. Head all the way west until you get to a passage. Go up the passage and then all the way west. Head south and down the stairs. Head north and go 4 steps east. Head all the way north and then 4 steps east. Head all the way north and then 4 steps west. Head north and up the stairs. Head all the way north, 1 step west and all the way north. Head all the way east and one step south. Head all the way east and then all the way south. Head 6 steps east. Head all the way north and then all the way west. Head one step south and then all the way west until you get to stairs. Head up the stairs to get to 10F. ------------------------------------------------------------------------------- Floor 10..............................[FL10] The Hellion's Domain ------------------------------------------------------------------------------- New monsters: Red Gel, Addleowl, Poseidon Monsters on Floor: Mystue, Gigaboar, Fangleaf, Garauchi, Firezard, Tortmail, Gryphon, Actaeon, Moa, Red Gel, Addleowl, Poseidon FOES: 4 Trigourds, 4 Razekings, 3 Redwoods Bosses: Hellion Head all the way south and then all the way east. Head all the way south and then 1 step east. You'll meet with a War Magus and a Gunner. They won't let you pass until you accept the Extinguish the Hellion mission from the Duke's Palace. From where you met the two explorers, go through the door and head 11 steps west. Head south and go through the door. Head all the way south and then all the way east. Head 1 step east and then south. Go through the door. Head south and then west. Head 1 step north, 2 steps west, 2 steps south and 3 steps west. Head all the way north, 1 step east and then all the way north again. Head one step west and 1 step north. Head 3 steps west and then through the door. Head all the way south and fight the Hellion. When you kill him head south and up the stairs. Name: Hellion Description: A demon that protects the Auburn Thicket. It's scorching breath turns away intruders. HP: 2100 AT: 40 DF: 40 Skills: Roar, Inferno, Embrace Strategy: Try using Ice attacks against him. Inferno is really the only problem damage-wise. Make sure you heal when you need to and try to come with your entire party with thier Force attacks ready. ------------------------------------------------------------------------------- Floor 11..............................[FL11] A Trap of Ice and Snow ------------------------------------------------------------------------------- New monsters: Snowsoul, Fishman, Moriyana, Sleipnir Monsters on Floor: Snowsoul, Fishman, Moriyana, Sleipnir FOES: 6 Darksoars Bosses: N/A Head 1 step north, 2 steps east and 2 steps west. Head all the way east and all the way north. Head west and then all the way around the corner. Go west and go around the corner. Go around the corner again and then all the way north. Go east and through the door. Head 1 step east and 2 steps north. Head all the way east, 2 steps south, 2 steps east, 2 steps north and then all the way east. Head south and through the door. Head 1 step east and all the way south. Head around the the corner twice and then all the way west. Head south until you get to a passage. Go down the passage and go all the way south. Head all the way west and then 3 steps north. Face west and activate the secret passage. Go south and then up the stairs. ------------------------------------------------------------------------------- Floor 12..............................[FL12] Daunting Frozen Path ------------------------------------------------------------------------------- New monsters: Snowzard, Clawbug Monsters on Floor: Moriyana, Sleipnir, Snowzard, Clawbug FOES: 4 Helldras Bosses: N/A On this floor and others in this stratum, the floor is iced. I won't always say to slide so just act like they're normal tiles. Head all the way west and then north. Head all the way east and then all the way south. Head all the way east and then all the way north. Go through the door. You can't continue until you get a mission from the Duke's Palace. The mission is that you have to collect 4 Snow Blooms on 12F. Go back to where the guard stopped you. Go 1 step north and then 2 steps west. Head all the way north and then east. Go through the door and go all the way east. In order to get he Snow Blooms it has to be nightime. If it's not, just move back and forth until it it is. From where the guard was, head all the way north, all the way west and then 1 step south. Slide on the ice on the east and then go 4 steps east. Head all the way north and get the Snow Bloom. Head all the way south and then 5 steps west (including the ice tile) and then all the way south. Head all the way east and through the door. Head all the way north and then east. Go through the door and then all the way east. Pluck the Snow Bloom. Head back to where the guard was and then head all the way north. Head all the way west and then slide on the ice to the north and then all the way east. Head 4 steps north and then all the way east. Go through the door and then head south. Get the Snow Bloom and head back to town and report you're results. Back from where the guard was. Head 1 step west and then all the way north. Go all the way west and then 2 steps south. Head all the way east and then all the south. Head all the way west and then all the way north. Head all the way east and then all the way south. Go through the door. When you go through the door, you'll meet up with the Gunner and War Magus from before. They'll warn you about thier friend who turned evil. When you're done head 1 step south and then head west. Go through the door and then all the way west and then up the stairs. ------------------------------------------------------------------------------- Floor 13..............................[FL13] The Heart's Gordian Knot ------------------------------------------------------------------------------- New monsters: Hugecrab, Wolf Monsters on Floor: Hugecrab, Wolf, Clawbug, Snowzard, Sleipnir FOES: 4 Armoths, 1 Darksoar Bosses: Drake Go south and 2 steps east. Go north and only slide on the first set of ice tiles. Go east and then all the way north. Go all the way east and then all the way south. Go east and then all the way north. Go all the way east and then all the way north. Go west and go around the corner until you get to a set of tile. Go all the way west and then all the way south. Go all the way west, all the way south and then 1 step west. Go 2 steps south, 2 steps west, 1 step south and then all the way west. Go through the door. Go all the way west and then all the way north. Go through the door and all the way north. Go all the way east, all the way north and through the door. Go all the way east, all the way north and through the door. Go all the way south and then all the way east. Go 2 steps north and then all the way east. Go south and then all the way west. Head all the way south. Mark the stairs and go up them. ------------------------------------------------------------------------------- Floor 14..............................[FL14] Allure of the Ice Princess ------------------------------------------------------------------------------- New monsters: Blue Gel, Redfish Monsters on Floor: Snowsoul, Fishman, Clawbug, Wolf, Moriyana, Blue Gel, Redfish FOES: 5 Darksoars, 4 Helldras Bosses: N/A Go 1 step north and then all the way west. Go through the door. You'll meet up with the Gunner from before. He'll just say some stuff. Head 2 steps west and then north. Go through the door and head all the way north. Head 1 step north, 1 step east and through the door. Head 3 steps east and then go 6 steps north. Go all the way west and through the door. Head all the way west and then 2 steps south. Head all the way and then north until you get to a passage. Go all the way west until you get to a door. Go through the door and go all the way south. Go through the door, 1 step south, 1 step east and up the stairs. ------------------------------------------------------------------------------- Floor 15..............................[FL15] Gateway to Sorrow ------------------------------------------------------------------------------- New monsters: Snowbird, Nastue, Warbull Monsters on Floor: Snowsoul, Moriyana, Clawbug, Wolf, Blue Gel, Red Fish, Hugecrab, Snowbird, Nastue, Warbull FOES: 3 Helldras, 5 Armoths, 5 Darksoars Bosses: Scylla, Artelind, Wilhelm Head 2 steps west and then south. If it's not night time you have wait until it is to pass. If you activated the Geomagnetic Pole, go back to town and nap at the Inn. Cross the ice and then go south. Go all the way east and go through the door. Go south and go through the door. Go all the way south, all the way west and then all the way north until you get to a passage (there is an ice tile in which in needs to be night to cross). Go 2 steps west and then all the way north. Go north and you'll meet up with Artelind and Wilhelm. Name: Artelind Description: One of the Guild Esbat. This young, but skilled, War Magus is among the most talented in the Dukedom. HP: 1900 AT: 48 DF: 55 Skills: Poison, Thread, Cage Strategy: Artelind is with Wilhelm in the fight. You should go after her first because her attacks are more annoying. They have almost the same stats except for thier HP, in which they she has more. Name: Wilhelm Description: One of Guild Esbat. An old man know as Der Freischutz, he acts as Artelind, guardian. HP: 1700 AT: 48 DF: 55 Skills: Fireshot, Iceshot, Voltshot Strategy: Wilhelm is with Aretelind in the fight. His attacks are elementally varied, so watch out for that. When you've killed them head north and go through the door. Go 1 step north and then all the way west. Head all the way north until you get to a door. Go through the door. Go all the way east and then around the corner. Go 5 steps east. Head all the way south and then all the way east. Go 3 steps north and then through the door. Go 2 steps east and then all the way north. Go 5 steps east and then all the way south. After you kill Scylla, go all the way south, all the way east and up the stairs. Name: Scylla Description: A beautiful ice monster that inhabits the Frozen Grounds. The love in her heart froze long ago. HP: 3100 AT: 55 DF: 60 Skills: Cry Soul, Six Sins, Tentacle Strategy: Try using fire elemental attacks on Scylla. If you didn't use your force points on Wilhelm and Artelind you should use them now. ------------------------------------------------------------------------------- Floor 16..............................[FL16] Echoing Leaden Footsteps ------------------------------------------------------------------------------- New monsters: Killpion, Spider, Raicho, Waspior Monsters on Floor: Killpion, Spider, Raicho, Waspior FOES: 6 Shelltors, 1 Voltking, Bosses: N/A Head all the way west and through the door. Head all the way west again and through the door. Go 1 step west, 1 step north and through the door. Go 1 step north and 1 step west. Go through the door and then all the way west. Go all the way south and then 1 step west. Go all the way south again and then 2 steps east. Go all the way south, all the way east, all the way south again, 1 step east and through the door. Go all the way east, all the way north, all the way east, 1 step north and then 3 steps east. Open the passage to the north and then all the way south and up the stairs. ------------------------------------------------------------------------------- Floor 17..............................[FL17] Forest of Weeping Bounties ------------------------------------------------------------------------------- New monsters: Rainbug, Windsnip Monsters on Floor: Raicho, Rainbug, Windsnip, Spider FOES: 11 Flygourds Bosses: Dragon Head 1 step north and 1 step west. Head all the way north and then 3 steps west. Head north and then up the stairs. ------------------------------------------------------------------------------- Floor 18..............................[FL18] Sting that Fells the Fragile ------------------------------------------------------------------------------- New monsters: Big Moth, Diatrima Monsters on Floor: Rainbug, Spider, Windsnip, Waspior FOES: 2 Flygourds, 5 Voltkings, 1 Shelltor Bosses: N/A Go 1 step down, all the way west, all the way north and then 2 steps east. Go all the way north, all the way west, all the way south, all the way west, all the way north, all the way west and then through the door. Go 1 step west, 1 step south and then through the door. Go all the way south, 1 step west, 2 steps south and then all the way east. Go all the way south, 2 steps west and then through the door. Go all the way west, 1 step south, 1 step west and then go 6 steps south. Go all the way west, 1 step north, all the way east, all the way north, all the way east and then south and down the pit. Head all the way east until you get to a passage. Go north and then up the stairs. Go 6 steps south, all the way west and through the door. Go all the way east and through the door. Go all the way west and up the stairs. ------------------------------------------------------------------------------- Floor 19..............................[FL19] The Painted Phantasms ------------------------------------------------------------------------------- New monsters: Glowbird, Wrathbud Monsters on Floor: Glowbird, Wrathbud, Bigmoth, Rainbug FOES: 10 Cocatris Bosses: N/A Go all the way west, all the way north and then ride the platform. Go 2 steps north, all the way west and then ride the platform. Go all the way west and ride the platform. Go all the way west, all the way north and the ride the platform. Go all the way west and ride the platform. Go all the way south and then all the way west. Ride the platform. Go all the way south, all the way east and then ride the platform. Go 1 step north, 1 step east and then across the platform. Go 1 step east and then up the stairs. ------------------------------------------------------------------------------- Floor 20..............................[FL20] An eternal winged war ------------------------------------------------------------------------------- New monsters: Petaloid, Raven, Venombug Monsters on Floor: Petaloid, Raven, Venombug, Wrathbud, Waspior FOES: 1 Voltking, 6 Cocatris, 2 Shelltors Bosses: Harpuia Go all the way north and you'll meet up with some guy with wings. He won't let you pass until you get a mission from Duke's Palace. You'll talk to him again. Go through the door. Go all the way north, all the way east and through the door. Go all the way east, all the way south and through the secret passage. Go all the way east, 3 steps north, all the way east, all the way north, all the way west, 2 steps north, all the way east, all the way north and through the secret passage. Go all the way north, all the way west and through the secret passage. Go all the way south, all the west, 1 step south, all the way west, all the way north, all the way east, all the way north and through the secret passage. Go 1 step north, all the way west and through the door. Go all the way west and through the door. Go all the way west, all the way south and through the secret passage. Go 1 step south, 3 steps east, 4 steps south, all the way west, all the way north, all the way west, all the way north and through the secret passage. Go all the way west, all the way south, all the way east, 2 steps south and through secret passage. Go all the way south, all the way east, 1 step south and through the secret passage. Go 1 step north, 2 steps east and then through the door. Go all the way north to Harpuia. When you defeat her, go north and up the stairs. Name: Harpuia Description: The queen of the skies, whose strange harmonies inexorably lure explorers to their doom. HP: 4000 AT: 62 DF: 40 Skills: Claw, Feather, Shriek Strategy: Harpuia can hit moderately hard. She doesn't have that high stats and only has 4000HP. Just try hitting with your hardest attack and come with Force ready. ------------------------------------------------------------------------------- Floor 21..............................[FL21] An evil-eyed door ------------------------------------------------------------------------------- New monsters: Gold Gel, Woodbat, Mandrake, Nitemare Monsters on Floor: Gold Gel, Woodbat, Mandrake, Nitemare FOES: 4 Deathmen Bosses: N/A Go 5 steps north and all the way west (even along the belt). Go 1 step south and across the conveyor belt. Go all the way south and then east, across 2 conveyer belts. Go 4 steps east and across the conveyer belt. Go 1 step north and all the way west. Go 1 step north and 3 steps west. Go all the way north and then 2 steps west. Go all the way north and then 2 steps east. Activate the shortcut to the north. Head all the way south and up the stairs. ------------------------------------------------------------------------------- Floor 22..............................[FL22] The serpent's narrow path ------------------------------------------------------------------------------- New monsters: Nozuchi, Ebonwing, King Gel Monsters on Floor: Gold Gel, Woodbat, Mandrake, Nitemare, Nozuchi, Ebonwing, King Gel FOES: 5 Evildras Bosses: N/A Go 1 step north and all the way west. Go all the way south and then all the way west. Go all the way south and then all the way east. Go 1 step south and then all the way east. Go 1 step north and then all the way east. Go north and then go across 2 conveyer belts. Go 3 steps north, west and then across the belt. Go 1 step west, go all the way north and up the stairs. ------------------------------------------------------------------------------- Floor 23..............................[FL23] A crazed black beast ------------------------------------------------------------------------------- New monsters: Gemzard, Steelgun Monsters on Floor: Mandrake, Ebonwing, Gemzard, Steelgun FOES: 3 Deathmen, 3 Beamedge, 1 Guardian, 2 Stireyes Bosses: Colossus Go south and through the door. Go 1 step south and all the way east. Go all the way south and all the way east. Go 4 steps south and then 3 steps east. Go all the way south and then 3 steps west. Go all the way south, all the way west, through the door, 3 steps west, all the way north, through the door, all the way north, through the door, all the way north, kill the boss and then up the stairs. Name: Colossus Description: An ancient Labyrinth guardian that now rests in the floating castle. It has no weakness' HP: 4500 AT: 77 DF: 80 Skills: Destroy, Horns, Brandish Strategy: Once again, not a lot of HP. Can hit pretty hard and its skills are pretty dangerous. Like every boss, come with force skills ready. ------------------------------------------------------------------------------- Floor 24..............................[FL24] The dark eyes see all ------------------------------------------------------------------------------- New monsters: Gigantue, Defender, Armorman Monsters on Floor: Gigantue, Defender, Armorman, Ebonwing, Nozuichi, Steelgun, Gemzard FOES: 8 Stireyes, 2 Evildras Bosses: N/A Head all the way west until you get to a second door. Go all the way north and go through the door. Go all the way north, all the way east, all the way north, all the way east, 2 steps north, all the way west, all the way south, 3 steps west, all the way north and down the stairs. Go all the way east, all the way south until a passage, down the passage, around the corner, all the way south and up the stairs. Go 1 step north, all the way east, across the belt, all the way south until a belt, all the way west, 4 steps south, all the way west, all the way north and up the stairs. Go all the way south and up the stairs. Go all the way east until you get to a second passage. Go 2 steps down, all the way east and through the door. Go all the way east, all the way north, all the way east, 4 steps north, all the way east, all the way south, all the way east, all the way south and down the stairs. Go all the way north and down the stairs. Go 1 step west, across the belt, all the way west, all the way south, all the way west, all the way north until you're 2 steps away from a belt, all the way east, across the belt, 1 step east and up the stairs. Go all the way north, around the corner, all the way west, all the way north, 1 step east and up the stairs. Head all the way south, through the door, 3 steps west, through the door, 1 step north, all the way east, all the way north. All the way east, all the way south, all the way west, all the way south and then around the corner all the way until you're 1 step away from a wall. Go all the way north and up the stairs. ------------------------------------------------------------------------------- Floor 25..............................[FL25] The Overlord of Daybreak ------------------------------------------------------------------------------- New monsters: Tortion Monsters on Floor: Woodbat, King Gel, Gemzard, Armorman, Defender, Tortion, Gold Gel, Nozuchi, Steelgun FOES: 7 Dinilochs, 3 Evildras, 4 Deathmen, 1 Stireye Bosses: Overlord, Overlord Go all the way west, 2 steps south and through the door. Go all the way west, all the way south and through the door. Go all the way around the corner and through the door. Go all the way south and through the door. Go around the corner until you get to a passage, go down the passage and through the door. Go 1 step south and then all the way west. Go all the way north, all the way west, all the way north, all the way east and through the door. Go all the way north, around the corner and through the door. Go all the way east, all the way north and then all the way east. Go all the way north, all the way east, all the way south and then all the way east. Go all the way south, all the way east, all the way south again and then all the way east. Go 3 steps south and then all the way east. Go all the way south and then all the way east. Go all the way south, all the way west until you get to a passage, up the passage and through the door. Go all the way east, all the way north and through the door. Go 2 steps west and then all the way north. Go through the door. When you kill the first overlord walk forward to take on the second one. Enjoy the ending, but there is more! Name: Overlord Description: Known as the Heavenly Majesty and the Overlord both, he has cast off his human form. HP: 5000 AT: 70 DF: 70 Skills: REPAIR, MACV, AACV Strategy: He has an OK amount of HP. It's your choice on which form to use your force on, but using on the second is reccomended Name: Overlord Description: The Overlord's true form, appearing with overwhelming power before the explorers HP: 8000 AT: 75 DF: 75 Skills: Sunlight, Voltrain, Ice Rain Strategy: Overlord has varied attacks with all elements. He can hit harder than his first form and also has more HP. ------------------------------------------------------------------------------- Floor 26..............................[FL26] A Sealed, Distorted Corridor ------------------------------------------------------------------------------- New monsters: Kingcap, Gorezard, Bloodman, Oldcrab Monsters on Floor: Kingcap, Gorezard, Bloodman, Oldcrab FOES: 14 Asterios' Bosses: Golem (on B27, but is enountered through progress of 26F) Before you try advancing through 26F you beat the quests Rendering Assistance, The Second Grail and Blood for the Grail. Go all the way south, all the way east, all the way north, 2 steps west, all the way north, 1 step west, all the way north and then up the stairs. Go all the way north. Canaan will do and say some stuff. Go all the way north. You pick up a sword but it drops lower. After that the Golem appears. Name: Golem Description: A mysterious artificial being sleeping within the forest. No one knows why it was built. HP: 6000 AT: 80 DF: 90 Skills: Reflect, Hammer, Hammers Strategy: You're going to want to a Troubador or War Magus with Erasure because Golem uses a lot skills to help him. He has high physical restiance. Try using OHKO against him. Hammer and Hammers can both hit hard, but hammers can hit your entire party. When you kill him, go to C3 of 01F and pick up the sword. Go back to the stairs to B27F and head all the way south and enter the portal. Go all the way north, all the way west and through the portal. Go all the way north, all the way east, all the way north and through the portal. Go all the way south, all the way east and through the portal to the south. Go all the way west, all the way north, 1 step east, 2 steps north, 2 steps east and through the portal to the north. Go all the way around the corner, 3 steps west, all the way south and up the beam. ------------------------------------------------------------------------------- Floor 27..............................[FL27] Imprisoned by God's Keys ------------------------------------------------------------------------------- New monsters: Sickwood, Trihorn Monsters on Floor: Oldcrab, Sickwood, Gorezard, Trihorn, Kingcap FOES: 2 Asterios, 5 Riptors Bosses: Golem Go all the way north and up the stairs. ------------------------------------------------------------------------------- Floor 28..............................[FL28] The Child Loathed by Heaven ------------------------------------------------------------------------------- New monsters: Ebonail, Carbuncl Monsters on Floor: Kingcap, Gorezard, Bloodman, Trihorn, Sickwood, Ebonail, Carbuncl, Old Crab FOES: 2 Riptors Bosses: Briareus Go all the way south, all the way east, all the way south, all the way east, all the way south, all the way east, all the way south, all the way west, all the way south, 1 step west and through the passage to the south. Go around the corner, all the way west, all the way north and all the way west. All the way north, all the way west, all the way north, all the way west, all the way north and through the passage to the east. Go around the corner, all the way south and all the way east 3 times, all the way south and then through the passage to the south. Go all the way east, all the way south and through the passage to the east. Go
all the way south, all the way east, around the corner, all the way east and all the way north 2 times, 1 step east and through the passage to the north. Go 2 steps west and through the passage to the north. Go all the way north and all the way east 3 times, 1 step north and through the passage to the east. Go 2 steps north and through the passage to the east. Go 2 steps north and through the passage to the east. Go all the way north, all the way west, 3 steps north, all the way east and down the beam. Go 1 step south, all the way west, 1 step north, all the way west and then activate the switch. Go back to the beam and go up it. Go all the way west and through the passage. Go all the way west, all the way north, all the way west, and through the passage to the east. Go 1 step south, all the way west and through the passage to the south. Go all the way west and all the way south 2 times. Go all the way west, 3 steps south, all the way east and through the door. Go 2 steps east, all the way south and up the beam. ------------------------------------------------------------------------------- Floor 29..............................[FL29] Lost in Illusion ------------------------------------------------------------------------------- New monsters: Cactlord, Crawlest, Mothlord Monsters on Floor: Ebonail, Sicktree, Trihorn, Cactlord, Crawlest, Mothlord FOES: 4 Icekings, 2 Hexgourds, 5 Asterios, 2 Riptors Bosses: N/A Go all the way north. You'l meet up with Canaan. He'll say that monsters from this Stratum are going to the lower floors. Go to 01F and kill the 3 Greenbuds located at A1, A2 and D1. After you kill them, head back to 29F. Go all the way north and through the door. Go all the way north and through the portal. Go all the way east, all the way north, 5 steps west, all the way north and through the portal. Go all the way east and through the portal. Go through the door, all the way west, 9 steps south, all the way east, 5 steps north and through the door. Go all the way south and through the portal. Go through the door, all the way south, through the door, 1 step south, 1 step west, through the door, all the way west, all the way south, all the way east, all the way north, all the way east, all the way north and all the way east. All the way north, 3 steps east, all the way north, all the way east, all the way north, all the way west, all the way north, around the corner, all the way west through the door, all the way north and through the portal. Go all the way around the corner, all the way north, around the corner, 3 steps north, 1 step west, all the way north, 1 step east and up the beam ------------------------------------------------------------------------------- Floor 30..............................[FL30] Heroes' Unmarked Grave ------------------------------------------------------------------------------- New monsters: Sauromar, Muckdile Monsters on Floor: Sauromar, Muckdile, Gorezard, Kingcap, Mothlord, Sickwood, Crawlest FOES: 12 Riptors, 4 Asterios, 3 Icekings Bosses: Ur-Child Go all the way south and through the door. Go 2 steps south, all the way west, 1 step south, all the way west, all the way north and through the portal. Go all the way east, around the corner, all the way east, 1 step north, all the way east and through the door. Go all the way east and through the portal. Go all the way around the corner, all the way west, all the way south, 2 steps west, all the way north and through the door. Go all the way north and through the portal. Go all the way north, all the way east, all the way south, all the way west, around the corner twice and through the door. Go all the way south and through the portal. Go all the way west, all the way north until you get to a passage, all the way west and through the portal. Go around the corner twice, all the way east, all the way north and through the door. Go all the way north and through the portal. Go all the way east, all the way north, around the corner twice, all the way south and through the door. Go all the way south and through the portal. Go around the corner, all the way east, all the way south, go all the way east, all the way south, around the corner and through the door. Go all the way west and through the portal. Go all the way west, 2 step south, 3 steps east, all the way north and through the door. Go all the way north, around the portal, all the way north and through the portal. Go all the way west and activate the passage. Go all the way east. The final boss is behind the red door. Be prepared! Name: Ur-Child Description: An organism created by the overseers of heaven. Its power surpasses even that of higher beings. HP: 25000 AT: 110 DF: 110 Skills: Wildance, Anger, Sadness Strategy: Ur-Child has more skills than the game lists. He has skills that are elemental (Fire, Ice, Volt) and attacks that can kill you in one shot. If he uses Heatskin, everyone who attacks, dies. Begone and Solitude are also devastating attacks. Use a party constisting of : R|DH|WM|G|H|. Make the WM use Warmight on the Ronin, and the gunner if you have a chance. Make the Ronin use Midareba. Make the Dark Hunter use Dominate to bind him. Make the gunner use Riot Gun on the turn the Dark Hunter is going to use Dominate. Make the Hexer use spells (Frailty, Sapping) or if s/he has Revenge use that. If you don't have a Hexer, use any character. That character can be used to give Axcelas to the DH and G. When the WM has already done Warmight, s/he should give Axcelas as well. When the gunner is not using Riot Gun, make her/him use Ricochet. Make sure to come to the battle with force ready by using charging on the monsters on 29F. Come with the best equipment you can. When you kill Ur-Child, warp (or walk if you forgot a Warp Wire) back to town. Unless you haven't beaten all the quests or got all the entries done, you're done the game completely. Go to different places and see what people have to say. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~Part 3~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------------------- 1.0.Quests..............................[QEST] ------------------------------------------------------------------------------- This is the part of the Walkthrough that helps you with Quests. You can accept quests at the Stickleback Bar. Once you've completed a quest, report back here to get your reward. Name: Of Quest Description: From game Reward: For beating How to beat: The Quest Difficulty: On a scale of 1-5 in *'s, in my opinion =================================================== Name: Pure Mineral Water Description: A local restauranteur needs his supply of clear mineral water replenished. Retrieve some from the Labyrinth. Reward: Freeze Oil How to beat: From the B1 stairs take the right passage in the clearing. Go down the passage and take the first passage. Go down the passage to get the water. Retur Difficulty: * Name: The leathersmith's request Description: A local leathersmith has requested a group of explorers to retrieve 3 Long Pins for him. Reward: 200en How to beat: Kill Hedgehogs until you get 3 Long Pins. They are found in the early floors. Difficulty: * Name: A cranky monster Description: A monster resting in the 1st floor woke up and began to attack the passersby! It must be defeated Reward: Nectar How to beat: Remember that big clearing and the first F.O.E. you saw. Head on over to there (B2) and kill the Gashtor. Difficulty: **** Name: In the Duke's Service I Description: The Grand Duchy seeks a guild that can spare a Landskencht who has reached at least level 3. Reward: Power Ring How to beat: Just get a level 3 Landskencht Difficulty: * Name: The item trade I Description: Sitoth Trading is developing a new weapon, and they need explorers to collect the materials for it. Reward: Wood Bow How to beat: First head to Sitoth trading and talk to the girl. She needs a bug wing and a bent twig. You can get bug twigs from Venomflies and Difficulty: ** Name: The nameless flower Description: Bring an onld lasy her proposal flower in memorial of her late husband. Reward: 400en How to beat: Head to D6 of 05F. Above the loop, you find a flower. Pick and defeat the 3 Hypnols that attack to finish the quest. Difficulty: ** Name: Braggart Chap's tall tale Description: Another of Braggart Chap's stories talks of a pond that holds the moon's tears. Reward: Fungus Jet How to beat: Head to B4 of 05F. At the end of the passage there is an alcove. Get the moons tears from there to complete the quest. Difficulty: Name: In the Duke's service II Description: The Grand Duchy seeks a guild that can spare a protector who has reached atleast level 3. Reward: Charm Gas How to beat: Just level a protector to level 3. Difficulty: * Name: The dying forest Description: The Labyrinth's trees are dying of an unknown disease. PLease help us investigate the phenomenon. Reward: Volt Jar How to beat: You have to find the places where the tress are dying. They are: A1 of 05F, B7 of 06F and D6 of 07F Difficulty: Name: Smithy Thompson's request I Description: Thompson at Sitoth Trading needs certain materials to complete his lastest project. Reward: Fungus Jet How to beat: You need to get a Fluorite and an Open Cap. Open caps can be obtained from Bigcaps and Fluorite can be obtained from mining. Difficulty: * Name: In the Duke's service III Description: The Grand Duchy seeks a guild that can spare a Survivalist who has reached atleast level 3. Reward: Charm Gas How to beat: Just level a Survivalist to level 3. Difficulty: * Name: Medicinal research Description: New medical experiments are underway at the hospital. We ask that you assist them in gathering ingredients. Reward: Medica II How to beat: Get a Mint Leaf and sell it to Sitoth Trading. You can get Mint leafs from Moriyanas. Difficulty: * Name: Connoisseur of leather Description: Lord Gascoyne collects animal hides, and greatly desires the skin from a rare Labyrinth denizen. Reward: Pole Stone How to beat: Go down to 06F and walk south of Geomagnetic Field. Chase and kill the F.O.E. that appears. Difficulty: * Name: Volunteer service I Description: The hospital lacks trained medics to deal with those wounded in the recent shipwreck. Please send help. Reward: Amrita How to beat: Level a Medic to level 3. Difficulty: * Name: Man down Description: A guild has lost one of its number. To claim revenge they need an Alchemest to help the defeat the monster. Reward: Flame Jar How to beat: Level an Alchemest to level 3. Difficulty: * Name: To the bitter end Description: My love... My only love... I want that monster that killed him dead! I will have my revenge Reward: Ice mist How to beat: Go to B5 of 012F and kill the Killfish. Difficulty: ** Name: Playing Cupid I Description: No matter what I give this girl, she won't warm up to me. Please find something she can't say no to! Reward: Fate beads How to beat: You have to get an Ice Sheet. They can be mined on 12F in B2. Difficulty: * Name: Forbidden foreign style Description: The organizers of the yearly martial arts competition are looking for a skilled Ronin to warm up the crowd Reward: Bravant How to beat: Level a ronin to level 3. Difficulty: * Name: Dinner for one Description: I'm cooking up a surprise for my husband, but I can't afford the ingredients. Can you help me out. Reward: Cut Jar How to beat: You need to get a Bee Needle, a Heaven Pin and a Hazard Eye. You can get a Bee Needle from a Waspior, a Heavan Pin from Killpions and Hazard Eyes from Petaloids. Difficulty: *** Name: Towards a Cozier Inn Description: Another request from the Flaus Inn, this time to collect materials for thier upcoming renovation. Reward: Sleep Gas How to beat: Get 3 Red Roots and 2 Hardwoods. They can both be chopped on 07F at A4. Difficulty: * Name: Many happy returns Description: We'd like to give the Duke's daughter jewelry for her birthday. Can you find up some precious Jewels. Reward: 300en-1500en How to beat: Get stones from various locations in the Labyrinth. 02F:C1 07F:A4 06F:C3 09F:A4 10F:D1 Difficulty: ** Name: The naturalists Description: We need more details about the monsters in the Labyrinth. Log over 50 entries in the Monstrous Codex. Reward: 2,500en How to beat: Simple kill 50 enemies and log them in. Difficulty: *** Name: Art imitating life Description: An armorsmith wants monster body parts to study research in making a new type of equipment. Reward: Gountlet How to beat: Get 3 Pale Armours from Nastues Difficulty: * Name: The item trade III Description: Sitoth Trading is developing a new sword, and we need a guild to collect materials for us. Reward: Pattisa How to beat: Sell a Plum Quill toSitoth Trading. They can be obtained from Big Moths. Difficulty: * Name: Rescue Operation Description: My assistant entered the forest alone to test the medicine, and she hasn't returned yet! Please help her! Reward: Therica BX How to beat: Head to C3 of 15F and kill the 3 Mawfish before they get to D5. Difficulty: ** Name: Beast gone berserk Description: The monster on the 11th floor has become very aggresive. Please investigate the underlying cause. Reward: Therica BX How to beat: Head to B2 of 11F. Go around in a circle after making the beast chase you. When you're back around go through the door. You'll find out there's nothing wrong and tell the old guy at the Duke's Palace. Make sure you don't kill the monster. Difficulty: ** Name: Yggdrasil Cider Description: I ran out of my best liquor... You have to help me get some more ingredients from the Labyrinth! Reward: Medica III How to beat: You need to get 2 White Chips, 2 Blue Cores and 2 Death Stems for Cass. You can get white chips from Darksoars, Blue Cores from Blue Gels and Death Stems from chopping on 11F in F5. Difficulty: * Name: Labyrinth Stew Description: The Labyrinth Lunch is a popular meal, but we're out of ingredients. Can you be a dear and get us some. Reward: Metopon How to beat: You need to get 3 Mugworts and 1 Moving Eye. You can get Mugworts from Taking on 06F in B3 and Moving eyes from Fangleaves. Difficulty: * Name: Volunteer Service II Description: The influx of of wounded Labyrinth explorers has depleted our supplies. We need ingredients for the Medicine. Reward: Therica AX How to beat: You need to get 5 Mint Leaves and 3 Beast Hides. You can get Mint Leaves from Taking on 06F in B3 and Beast Hides from Gigaboars. Difficulty: * Name: List Mania Description: Help the guards collate information about the Labyrinth by reporting at least 350 distinct items. Reward: Storm Jar How to beat: You have to file 350 in the Item Compendium and Gear Registry. Difficulty: *** Name: Sounding the Call Description: The Grand Duchy's guards are looking for 3 Red Shards to fashion their traditional hunting horn. Reward: Poison Gas How to beat: Get 3 Red Shards from Red Horns Difficulty: * Name: Special projects team Description: The 4th floor monsters are becoming more aggresive. Stay there for three days, slaying as many as possible. Reward: Life Belt How to beat: Just stay on 4th floor from three days straight. You cannot leave the floor until you are done. Difficulty: **** Name: Paint the town blue Description: The amazonite used to decorate used to the town's roads is old and worn. Bring 5 new rocks to replace it. Reward: Blind Gas How to beat: Get 5 Amazonites from Mystues. Difficulty: ** Name: The company preformer Description: The naval band is hiring a Troubador to support the front lines. Reward: Axcela How to beat: Level a Troubador to level 3. Difficulty: * Name: Rendering Assistance Description: There are unexplored regions in the floating castle. We would like you to investigate them. Reward: Antivenin How to beat: First go talk to the old man at Duke's Palace. You have to map out 22F. You have to step on every tile, is what is believed. Difficulty: ***** Name: The second grail Description: We got a letter adressed to (guild name here). Talk to me as soon as yeh see this. Reward: Soma II How to beat: Find the Grail at D4 Difficulty: * Name: Blood for the grail Description: It's another request for yeh lot. I know the place, but I dunno the detail. Reward: Nectar III How to beat: Kill monsters until you have enough blood. Kill FOEs on the 5th Stratum. Difficulty: ** ------------------------------------------------------------------------------- 2.0.Legal...............................[LEGL] ------------------------------------------------------------------------------- Only Gamefaqs has permission to host this FAQ. If any other sites or people take the entire or a part of this walkthrough legal action can and will be taken. Copyright 2008 Hangid (c)