Eragon DS By Sierra and Amaze General Walkthrough with Spoilers! No spoiler warnings! ********* ********* ********* ********* ********* ********* ********* ********* Intro ********* ********* ********* ********* ********* ********* ********* ********* ~Niko~ Welcome to the world of Alagaesia, where our hero is coming of age and destined for glory. I would love to start this off with a review, but this is just a walkthrough. You can read reviews elsewhere. Like IGN. This is a real-time fighting RPG. While there are no physical stats to upgrade, you will be given items to increase your health, magic, and weapons. Keep in mind the platform the game was made for. While it looks like it was made using a Quake editor, the graphics are quite remarkable for the DS. Version 0.1.0 completed June 23, 2013 ********* ********* ********* ********* ********* ********* ********* ********* Controls ********* ********* ********* ********* ********* ********* ********* ********* If you haven't flipped through the game manual, you're going to be a little frustrated figuring things out. The game is sparse on internal tutorials because of the graphics engine. D-Pad.....move Eragon relative to the camera view (the camera tracks behind and follows Eragon) [A].......Special Attack: it starts as a slow snap kick, then upgrades to a spinning blade attack that knocks over all surrounding enemies, or a double thrust forward with the same effect. [B].......Jump: starts as a single jump, then you are given a double jump shortly after the jumping tutorial. [X].......Strong Attack: develops over time. [Y].......Quick Attack: develops over time. [L].......Lock-on target, hold to strafe (sidle left and right) [R].......Block, hold and D-pad to Dodge; while rolling forward, tap [B] to leap into the air! The touch screen is used also, initially for bow and arrow mode, then for spells and items. You are shown what to draw to use an item or spell (instead of simply tapping it) 1. Bow and Arrow: this icon puts you in first person mode so you can aim via Legend of Zelda. Hold [R] to draw the bow. 2. Map: whenever there is an icon that looks like a paper with a red "X", you can view the surrounding area on the bottom screen. Tapping anywhere or hitting [SELECT] shows your draw screen again. 3. Spellcast Time Meter: this stops time briefly so you can draw the necessary glyph to activate an item or spell. 4. Adjust Camera: a small circle with a dot. Spin it like an iPod dial to rotate the camera around Eragon. 5. Draw and Flick: all spells must be cast at a target, so once you've drawn the glyph, its corresponding colored icon appears, ready to be tossed at an enemy. In any direction! More Tips: In the map view, there are a lot of unexplained icons. The gold circles are exit points, the dragon heads are save points, and further into the game other icons appear to indicate challenge items. Enemies show up as orangey-red and purple dots. Special packages, bonuses, and NPCs will not show up on the map. There are quite a few places where Eragon can fall off a ledge and take damage. If you are jumping purposefully then I suggest using the rolling leap instead. The game designers didn't use real physics for reasons of processor and space limitations, and didn't add damage detection for the rolling leap. You can leap off anything and never take damage! In Bow and Arrow mode use the touch screen for precise aiming. The tutorial tells you to use the D-pad or buttons to aim, but the speed of the aiming is too fast to be accurate for most shots. Instead, hold [R] and move your finger around on the touch screen until the reticule locks on a target. Later on, you can lock on to a target (while you face them, if they are in range, by tapping [L]), and shoot them with your Bow while in third-person mode (tap the bow in the corner). This is useful once you've powered up your BnA skill to tenth level and are being rushed by a heavy hitter. IMO, the BnA is overpowered and makes it too easy to defeat enemies. You are limited to a maximum of 50 arrows, so there's that. This game is fairly linear, in that there are definite start and end points in each area. This walk through doesn't literally walk you through an area, so much as tell what things to look for. In reality, you're going to wander around killing as many monsters as possible to increase your BnA and sword skills, as well as spells skills, once you start learning spells. Alternately, you could go through the game and only kill when absolutely necessary, using only your sword, and not power up your bow at all. It wasn't until I finished the game that I achieved several more sword levels from monster kills and picked up the last spell. ********* ********* ********* ********* ********* ********* ********* ********* Locations Reference ********* ********* ********* ********* ********* ********* ********* ********* The Spine Carvahall Palancar Valley Forest Therinsford Rocky Pass Ninor Valley Daret Underground Lake Isenstar Gil'ead Hadarac Desert Beor Valley Tranjheim ********* ********* ********* ********* ********* ********* ********* ********* The Story ********* ********* ********* ********* ********* ********* ********* ********* The game starts after you start a new game and enter a game slot name. A short sequence of panned pictures are shown, giving you some back story, and refreshing the memories of those who have read the book/seen the movie. In the sequence, we watch two people riding through a scary woods with ogre-like creatures in pursuit. The two riders are surrounded, but the female, who is carrying a large blue stone, holds her charge in the air and it disappears. Then, apparently, some dude smacks her down. Now enters our hero. The game Pauses and you're given a quick view of the control scheme (as listed above). ********* ********* ********* ********* ********* ********* ********* ********* The Spine ********* ********* ********* ********* ********* ********* ********* ********* In this area, Eragon is in a woods, apparently hunting a buck. You are given a simple intro to the controls, then you fight a wolf. There are lots of weak shrubs here, and a few drop instant herbs (you can't store them, and they are applied to your health as soon as you touch them) which are of no use until you fight the wolf. Keep moving, and you'll come to a waterfall and be given a chance to shoot an arrow. Once the cut-scene is done, explore to the left. There is a large herb on a ledge. It's a long jump, but you can only "double-jump." The trick is to jump again at the end of your first jump, meaning: jump towards the ledge, and as you begin to fall, jump again. Once you do this properly, you will catch the far ledge and can tap UP on the D-pad to clamber onto the ledge and collect the large herb. Continue on, chasing down the buck. Oh noes! More wolves! Tap [L] to target one and perform three Quick attacks and a Strong attack [YYYX] to kill it and its mate with alacrity. At this point stop and check your map. Before you fought the wolves, the camera dollies and pushes over to a clearing to show a glowing blue thing. Before we go there, lets head down and to the left of that area (looking at the map, it's down and left). Behind some shrubs to the left you'll see a quiver with arrows floating over the ground. Grab it. You just added 12 arrows to your quiver. Now head to the left and jump headlong over the gap there. Tricky! It's nothing bad at all, just a silly jumping area. Grab some insta- herb if you need it and go be with the blue thing. "...fell from the sky." They forgot to animate that. It must be in the book or movie, because I didn't see anything fall from the sky in-game. Interacting with the stone earns you a new quest item in your Quest List. Press [START] and select Quest List to view your quests. Once you gain Saphira you can return to areas to finish out quests. *Warning: Tranjheim is so well hidden, even Saphira can't find it. You'll have to trek all the way through Beor Valley each time you leave.* Follow the path and return to the village, or keep exploring. Two more wolves attack, and then you are left to fight shrubs and squirrels. *Note* only killing monsters will increase skills. *Altro marke* Blunt and Mist spells don't need to target anything in order to increase in level. ********* ********* ********* ********* ********* ********* ********* ********* Carvahall ********* ********* ********* ********* ********* ********* ********* ********* When you enter town, the game tells you about save points. If you pop your map open (which you will do frequently, because the game closes it every chance it gets) you'll see the save point near you marked as a dragon head. Always save at a save point so you can keep your current inventory and status. If you "menu save," nothing since the last save point will be saved. Why? *shrugs* Check your map. You'll see lots of little house icons. These are buildings you can enter. There is one with a gold ring. That will continue the story. I normally explore first. Explore everywhere if you want to find more special packages containing images for your gallery. There are 3 hidden in this area. Otherwise, head for the end point and continue the story. ******* Mirbell's QuickTime Quest ******* If you want to be confused by game design logic, talk to the lady sweeping the dirt. She'll challenge you to find something in a place you've never been before. Fun! This challenge is easy though, providing your spatial recognition is high. Answer: go down the street to the well, turn right and run over the brown, red-bow-tied package. Ooh! it's an image for your gallery! Super-keen! Notice you just ran past a dragon head. This could mean there are a lot of save points in this game, which would be a good thing. However, it is not so. The save points are quite literally spread randomly throughout the game; some are bunched up like this, others are lonely islands in a level. There is even a level with no manual save point! Next! ******* Quest Done! ******* ******* Gypsy Romar Gathering Quest ******* Talk to the Gypsy gentleman and he'll complain about some lost beads he's too lazy to look for. There are several other quests similarly arranged where you collect "lost" items for lazy citizens. There is no timer on this, so take your time. Additionally, you can actually leave this area and come back at any later point to finish this quest. Just walk around town and find the items. Check your map. ******* Quest Done ******* ******* Gypsy Fae Challenge Course ******* Talk to the Gypsy lady and she'll challenge you to a trial. Accept and quickly try to figure out what you're supposed to do. Quick! There's a timer counting down from 15 seconds! No time to think, just run! If you run right, you'll luck into a large green ring. That's your starting point. Just keep going. The rest are blue. Stay to the right when you pass the well. At the end you get bonus melee weapon skill points. Good job! ******* Quest Done ******* After being scolded by the butcher, and pitied by Katrina, go to your uncle with your pity-meat and get scolded again. (Check your map for a gold ring if you have trouble.) Next you'll be quested to hide your egg. Then you'll be quested to hide your dragon. Then a quest to build a shelter and feed the thing. Keep your eyes open for brown boxes; those things are super important. After you feed your dragon, a Pause screen pops up and tells you to trace the symbols. Yay! Another useful game implementation, where tapping a button would suffice! The Dragon Mindspeak symbols become a start menu challenge later on. Because that's fun. Now you're quested to find your cousin Roran. If you talk to Katrina first, she'll mention some guy named Brom, whom I'm assuming is a main character in the story; having never read nor seen the story beyond this game, I believe my assumption is sound. Complete your quest to talk with Brom and then you can leave this crazy town... after you fight some Urgal. Easy enough. Surprisingly, the game autosaves at certain points. Not before boss fights though, which are usually unexpected and unannounced, but each time you enter a new area, or when things drastically change in the current area. "Dragon riders... Galbatorix..." sooo... people rode dragons. Weird. And G-man IS a dragon rider. Which means he's still alive? So it's not just a story old Brom is hamming on about. Great. Next quest: go to bed! Ah ha! Haha, but you can't because suddenly you're a nosy Nellie and eavesdrop on the butcher. Seems like some bad people want to hurt some non-bad people. And with a sudden plop, Urgal appear and try to hit you. Ignore them for now, you got- a dragon to mindspeak with? Nevermind that now, quick Lassie, to the farm! Um. No, wait, now we're flying on a dragon, and according to the Pause screen, we have to touch the screen to guide the dragon through the rings. Surely, this was in the book, right? I found the ring challenge to be the most frustrating "challenge" in the game. Not only does it gratingly remind me of Starfox, if you miss a set of rings, your dragon is hit by arrows! You can lose this challenge easily, and have to try, try again. There is no other way to continue! Good luck, and remember to breath. ******* Carvahill Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Palancar Valley ********* ********* ********* ********* ********* ********* ********* ********* Brom tricks you into leaving the burnt remains of your farmhouse and your uncle's (where's Aunt Beru?) charred corpse. Boo-hoo. What's an orphan to do? Journey onward, never looking back, never grieving properly. Now you're in a beautiful country side, bordered by a river and thick forest. Plenty of Urgal here to hurt you. Actually, if you do it right, you can level up your sword and bow here. It'll take a lot of murdering, but you could do it. Just kill everything and exit through the northeast entrance, turn around at town and return to the countryside. All the monsters you killed came back! There's a man on a dock with a dumb quest for you, but that only occurs once. The man by the entrance to this area also only quests you once. But you can return again and again and cover your blade with the blood of your enemies until your barbaric soul is sated. Once you've discovered all this valley's secrets, venture into the dark forest beyond for more fun. There are three super packages "hidden" here, so search hard for them! ******* Otho's Challenge Course ******* Pretty straightforward. Run through the rings. But where are they? The first two are on the path, so follow it until you get the second ring, then veer right. You'll see the third one in a space between a hump and the thick forest. Keep going straight from there. Good Job! ******* Quest Done ******* ******* Macrin's Gathering Quest ******* Another straightforward gathering quest. The fish are all dead and washed up on the shoreline and backed up in the creek. Maybe you could teach this guy how to fish? ******* Quest Done ******* Save if you want. Destroy all the shrubs and even some barrels by the collapsed house at the shoreline. Use this area to level up your skills. ******* Palancar Valley Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Forest ********* ********* ********* ********* ********* ********* ********* ********* Entering the new area starts a cut-scene with Brom, who tells you about Durza, Galbatorix's main dude. Urgal are barbaric tribes, and Ra'zac are demons. He reminds you the journey to Varden is long, and that you'll stop at Therinsford and Daret on the way. Now where to? Some Urgal you can barely see start yelling and charge you from way in the distance. Where'd Brom go? I thought he was meant to help? Anyway, head left and get tric- *ahem* "quested" into collecting 12 Urgal sashes for someone named Bava who won't help you until you help him/her. Jerk. Sounds like the kid just wants some easy honor points but have you do all the work! Whatevs. You've been quested again, so it's not like you have a choice. Take the other path and kill all the Urgal. Now you get to fight archers. These guys are a bit harder, but are limited by range. If you choose to engage them, melee style, be prepared to dodge or get hit. At the moment you can only take about three or four hits before you're murdered your own self. So, don't get dead! ******* Bava's Gathering quest ******* Bava wants some easy honor, and you're just the suck- uh, "hero" to help. 12 of them this time. This is a great place to burn through your arrow supply, as there aren't enough random quivers laying about. You'll need to go back into Palacar Valley a few times to replenish until you can single-shot these guys. ******* Quest Done ******* Once Bava is sated with bloody sashes, the little punk walks up to the bridge barricade and it falls. So simple, you could have done that. But apparently, this game thinks you need social interaction to accomplish things in life. Crossing the bridge makes the camera do a weird thing and you are left wondering why you're being forced to look at a waterfall. Oh! At the end of your forced quest if you tried to go up the new path to the exit, you're dropped into your first boss fight with no warning. ******* First Boss ******* This guy fights mean. He looks like an Urgal with crazy armor. He'll swing at you from his right to his left, and he'll charge and flip you for crazy damage. Also, if you're able to pull off combos (smashing the Y button repeatedly; so hard) he'll block them by crossing his arms. You must not be near him when he crosses his arms. He will hit you and you will die... eventually. Target him and use your block button [R] to dodge left right and away from him. You'll notice your dodging slips you past his attacks and puts you to his flank. This is the best spot to hit him. After a few gruelling minutes of dodge attacking, he'll yell and fall over. Good Job! If you grinded your archery skill up to level 10, you should be able to take him down a few "notches" before closing in and slicing him up with your dagger. ******* Boss Done ******* There is only one save point, mid-way through this area, so try not to die. There are also forced murder areas, where barricades appear and you cannot leave until all the enemy are dead. I say enemy because they mindlessly attack you instead of attempting to offer a more congenial solution. In the second forced MDK area, you'll fight two birds and two double sword Urgal. There are also three Urgal archers. The birds will mostly hit you, as they are set to constant hit mode, so that even target-dodging doesn't work well. Stay up on the bridge and end them one at a time. ALWAYS fight your opponents in single combat, otherwise you will be overrun and destroyed. The double sword Urgal are surprisingly fast hitters. Actually the fastest, as their animations have been clipped down by a few frames. They will invariably hit you, even as you dodge. Just remember to target-dodge and keep your combos simple. [YYXX] seems to work the best, but you have to do it two or three times. It's not until you kill the end boss do you actually get to "own" Saphira by naming her. And now you can leave by heading toward the open circle on your map. ******* Forest Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Therinsford ********* ********* ********* ********* ********* ********* ********* ********* Running down the path, you'll see some guy chilling with some angry Urgal. He quests you with a timed run to a place you've never seen. Unless you run past him and explore the area completely. I would suggest exploring. There are two other people in Daret that think you know the place so walk around and talk to people, just don't accept any quests until you've explored enough. The path branches: left leads you over a ford across a wide, raging river; right leads you through the back woods, where you double jump a fallen tree. When you've crossed the river, another timed quest guy wants you to find something somewhere, but you were smart and explored everywhere first, right? ******* Oswyn's Quickfind Quest ******* Old man Oswyn is so kind, he hides things from people. Take the right hand path from the large stone, jump the old tree, then go to the open stable in the north-east corner of the map. Oooh, more experience for your dagger. But only after you're interrupted buy a cut scene of your sexy soul mate Katrina and her actual lover Roran. You're not yet man enough to talk to them so you "choose" to stay away. Far away. ******* Quest Done ******* ******* Atris' QuickTime Quest ******* Another benevolent soul who likes to hide things out in the open. Head across the river to get to this spot quickly. You have much less time than other quests. Turn left at the large rock and jump the fallen tree. Woot. ******* Quest Done ******* ******* Lutgar's Gathering Quest ******* Someone swiped 12 of old man Lutgar's gold mugs. Go find them. Good job. ******* Quest Done ******* There is little else to do here. Talking to the citizens is a drag; all they do is complain. Exploring nets you three more arts, and two of the quests give you two more. Come on. Let's get outa here. Go West, young man. ******* Therinsford Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Rocky Pass ********* ********* ********* ********* ********* ********* ********* ********* Old Brom notes the passage of many people here. Good job, old man. A blind person in a snow storm could have seen these tracks. Then he leaves you again, a small orphan, STILL ONLY ARMED WITH A DAGGER, to face down dozens of well armed and highly skilled barbarians and archers. Is he trying to kill you? After you kill an Urgal that's guarding a pile of rocks, Saphira "speaks" with you, saying she'll be there, if you just call her name. She'll be there. Again, this is a game mechanic that could have been done differently, where you guide here to the correct point, or she blasts the area you select with fire or something. Instead, it's a pointless exercise in fake interaction being forced on you. Truly. There is no need for you to stand on a symbol and call your dragon to destroy something that is blocking the only path forward. Tossing a symbol would have been more useful. Just have her do it already! *sigh* ******* Lerin's QuickTime Quest ******* Why is this guy just standing around in the mountains? Doesn't he know there are blood thirsty savages around here? And he has the nerve to hide something, again, IN A PLACE YOU'VE NEVER BEEN. "Gosh your dumb. How come you couldn't find my well hidden 'gift' in a foreign place?" Immediately head to the right, down the steppes. Run past the archer and - oh! there it is, right out where you can see it. Good Joerb. ******* Quest Done ******* Run around killing things, but be aware these are mountain Urgal and are much more cunning and stronger than their wood and valley counterparts. Especially the double bladed fellows, who cross their swords to block, then hit you from this stance. So rude! During your random run around, you'll find a lever guarded by one or two archers. You may wonder what the levers do or how many there are. This question is easily answered if you just man up and pull the lever. Oooh, a giant dragon etched stone drops! Cool. Check your map. Oh, it's an end point. The other lever, that is. See, there's a gold ring where you need to go next. It's across this chasm. Now to run around and actually get to it. With both levers pulled, the giant stone is out of your way. Yay! Now you can leave this foreboding, snowy, Urgal-infested crag and do some real adventuring! Oh, wait, no you can't because - ******* Second Boss ******* Another nameless barbarian wants to tan your hide. With swords. This guy's tougher because he's got two birdies to do half his fighting. Dispatch the birds post-haste, then hit this guy hard. A new set of birds appear, but their spawn point is on one side of the arena. Be on the other side (stay near where the dragon etched stone sunk into the ground). Be sure to pick up insta-herb dropped by the birds, and just swing away until this boss is whimpering at your feet. ******* Boss Done ******* Call Saphira again and go look at a stone she's standing beside. It says Eragon. Because one of the old and famous dragon riders was named that. Lucky you, to be given such a common name. Finally old Brom gives you a sword. But only after admitting to extreme cowardice. You should restore his honor and kill him, in the tradition of the ancient Samurai. But you don't come from that tradition. And neither does he. Let's go. So much more to do. So many more Urgal to MDK. ******* Rocky Pass Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Ninor Valley ********* ********* ********* ********* ********* ********* ********* ********* Ah, yes. Another quiet river valley filled with death and destruction. Just run past it all to the next circle/exit. Oh, you want to explore? Okay. I'm not stopping you. I'm only saying you've got a country to save from a horrible dragon rider who would rule as a bloody tyrant, with a right-hand shade as a horrible Sheriff. So yeah, go ahead and explore the wonders of this world, while you still can. Hundreds of tortured souls can wait. *whistles tunelessly, waiting* ******* Greta's Gathering Quest ******* Oh. I see. You're actually just a kind hearted soul who's sole desire is to assist any and all around you. First you're running through rings, collecting beads and sashes and gold mugs, and now: Bracelets. Great. Have fun on that quest. Gooerd Jooeeaaraeob! Oh, and if you can't find any bracelets, it's because Urgal are actually carrying them. Yay! More forced murder! *I would like to point out an inconsistency in the gathering quests. It started with the Gypsy. You had to talk to him again to get your reward. But in the next one, the Bava sash quest, you didn't have to see that pixie again. She just opened the barricade without more prompting than you collecting the 12th sash.* ******* Quest Done ******* ******* Dexdor's Challenge Course ******* A whole valley and this guy wants you to run through some rings. Thanks. ******* Quest Done ******* Now can we go? ******* Ninor Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Daret ********* ********* ********* ********* ********* ********* ********* ********* Brom walks you into town then says he's got something to do. He quests you to go get supplies and avoid being seen by guards. There's an end point, so go to it. Uh oh, a cut scene. "Guards, and a hooded man..." But they show the becoweled man first, then the guards. What's a wanted fugitive to do? Let the cut scene do all the work, that's what. You run into a nearby hut and see a lady, who's name you already know to be Angela, seated at a giant blue ball she's rubbing. She tells you things you, as a player, should have already guessed. Typical vague things, like, you're destined to be great, and there is a great ally with you, and there is great danger for those close to you. Great. ******* Bhoni's Quickfind Quest ******* This lady hid something for you, and if you explored first, you would know where the two men are. If you did not, then follow the path back the way you came, to the right, then take a left at the next intersection. Great run! ******* Quest Done ******* ******* Olric's Gathering Quest ******* Olric's a loser. You're so nice to help him. ******* Quest Done ******* So, upon leaving the fortune teller, you suddenly felt bad about wasting supply money. Probably should have been more of a man and taken charge of the situation by telling her "No." You leave the place, but guards are guarding things and you can only go one direction: doom. You meet up with Brom and receive your deserved chiding, then guards appear and try to kill you both. Finally, the old man takes charge and attacks! But these guards seem to be in endless supply. And they spawn from the same spot. So you could stand in one place for an hour and MDK a slew of guards and get your new sword skill maxed out. Be sure to share the sharp end of your sword with each group of guards. Especially the ones fighting old Brom. Once you've murdered enough guards, Brom will tell you to head for the blocked off bridge. Then he'll destroy the barricade with a mighty bash of his sword! Ah, but then you're stuck on the bridge between a guard and an Urgal. Slaughter all the ones Brom's fighting, then maybe a few more and you'll be able to call Saphira who will not know how to fly where you are until you figure out how to fly her through some flipping rings. Argh. Once done with the flying, an image cut-scene pans and pushes slightly, showing an explosion of blue light presumably coming from Eragon. Then we have a fly-through of a dark and blue cavern. At the end of the fly through is Drag- I mean Eragon and - ******* Daret Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Underground ********* ********* ********* ********* ********* ********* ********* ********* You learn a spell, suddenly. Probably from the energy burst with Saphira on the bridge. Draw the symbol twice, like you're being prompted to. Oh. You've somehow learned another spell. Okay. Weird, but okay. Done drawing that one, now- uh, a third spell? Now I'm a little confused. Did that burst of energy suddenly make our little hero into a mage-knight? Great. Whatever, we've got three spells now, each one associated with a different color. Oh, you didn't see the colors? That's okay. Press start and go to your symbols list. Here you can see how to draw each symbol and its associated color. Woot. Hey, did you try to run back out the cave to see where you came from? I tried, and even though there's an entrance circle on your map, you can't go back! What? ... fine. Move on. Run past all the Urgal until you get to one that's by an obvious pile of debris blocking the path. kill him, and incidentally the archer, and you'll see a blue squiggle over a smaller boulder. Looking at the smaller boulder, you'll notice it looks like there's a round thing under it. What's that? I don't know. Make a blue squiggle on your touch screen and fling the resultant squiggle in the direction of the boulder. What do I mean by 'fling' you ask? Flinging (Draw and Flick [TM]) is now a thing the game forgot to tell you about. When you draw a spell symbol ('glyph' actually) a colored squiggle appears to let you know your spell is ready to be used on a target. Put your finger on the squiggle and flick it past the edge of the screen. In a way, you are 'virtually' tossing it in a direction based off the camera view. So, flinging up causes the spell to cast away in the distance on the 3D view. Flinging down will cast at a target behind the camera, and left and right fling in those directions. Happy Flinging! So. Now you've destroyed a boulder with lightning. What more do you need with Saphira? Oh the fun that awaits you, patient player, for the time that you need to ride Saphira! Go stand on the circle. It sinks beneath you and the pile of fallen rock explodes and a large Urgal comes charging at you. Run away! Or kill. Your choice. You'll arrive at another archer/Urgal combination you have to kill to allow the boulder to be destroyed. Once you've cleaned the blood off your sword (or don't, you horrible savage), blast the boulder and stomp on the button. Charge! And so on. Eventually you will arrive at a save point. It's inside a well constructed room. There is something up a side corridor in an adjacent room. A weird statue with an orange emblem. Walk toward it and a picture slide show pops up and some lady named Arya (oddly similar to lady Aria Stark) starts talking to you... Apparently it's a dream because she's not really there, she's in a castle being held captive by Durza, the Shade, the right hand man for Galbatorix. Quick, hero, save your princess! While she guilts you into saving her by saying her life is in your hands, her life is actually in the hands of Durza who is going to kill her if you come to save her. She's actually bait! Done talking with her yet, loverboy? Walk up to the spiky construct with the distinctly orange emblem. Oh, you're such a natural, learning spells left and right with narry a teacher about. Harden is basically Petrify. It turns unsolid things solid. Harden. Tell your friends. Oh, check your quests. Even though you don't know where this cavern empties, you find out it'll take you to Gil'ead. Fun note: did you know that Gil'ead and Gilead are the same word, only one of them is an actual place on Earth? Guess which one? Oh, no, I'm not telling. :p Walking around, you'll meet a sword wielding manic who flings a bird at you. Whack his bird, then whack him. Or don't. If you can get away from him and cross the bridge, go for it. Oh, ho ho! You fell through the bridge! That's because there's a symbol floating over it. It's a red squiggle. What does that mean? Who knows? Wait. Remember the blue squiggle over the boulders that matched up to Energy Blast? Well check your glyph list for the red symbol. Got it? Well cast it at the bridge, dummy. Got across it? Great Job. You'll have to take out the archers at the next bridge to be able cross it, because it's so long. And the next one. Then another surprise boss. Actually not so much a surprise because it's a large-looking area. ******* Third Boss ******* A third nameless barbarian. This boss is broken. Back up to the edge and target the boss. If you're back enough, he drops down and line-backer charges you. As he does, dodge around behind him and hit him off the ledge. Now he can't see you, and you can't target him. Except, he'll run out far enough that you can. Hit him with your spells. It'll take a while (if you didn't pick up magic replenishing gems) because your magic bar refills slowly. Amazing! Why doesn't your health do that? If you can't figure this boss out from here, even I can't help you. ******* Boss Done ******* The pile of rubble that fell down behind the boss has magically disappeared and you can run on, wayward son. Also: save point. Also also, you can't hop on Saphira to fly away from here. If you fly here on her you'll have to run through the whole level just to exit. And I went through the trouble to find out why. Turns out the bridge from Daret to the Underground was demolished. You can't cross the bridge, so it makes sense that you can't leave the cave system in that direction. That makes sense, right? Right? ******* Underground Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Lake Isenstar ********* ********* ********* ********* ********* ********* ********* ********* Now that you've proven yourself in the cave of challenges (not the actual name) the game tells you Saphira can take you places you already visited. Why not just go directly to saving the princess and destroying all evil in the world? Because now you have to learn the traditions of the dragon riders by conquering a dragon tower. Great. This tower is fairly straightforward, but in my explorations, I was slightly confused by the complicated model of the area. There are a few areas to run around in, but they are side paths and don't go far or anywhere. Essentially, you want to go up. "...For safety's sake, they contain obstacles that can only be crossed with the aid of a dragon." Wait. "for safety's sake"? If it could only be crossed with a dragon, that actually sounds opposite of safe. That sounds, in the immortal words of Big Brother, "unsafe". I think this might be a mistranslation. I think what they meant to say was, for the safety of the dragon riders, or indeed for the safety of the residents of the towers, because dragon riders were a war machine, and I'm betting the towers were under a rather persistent barrage from enemies requiring the towers to be a constantly dangerous place for invader and inhabitant alike. Here Brom stops to trade hits with a wolf. After that, you could head straight for the tower which is symbolized as a little dog pixel statue on the map. It'll be fairly well directly East. Or you could go toward the open circle southeast from here. While your save point is in that direction, I would suggest going into the tower first. ******* Unnamed Tower: keep going up, puzzles, learn a spell. Done. ******* The tower isn't so much a challenge as a reason to spend 10 minutes to learn a new spell that you may not ever actually use. Truly the only useful spells are Harden (petrify) and Energy Bolt (lightning). Repulsion (push) and Telekinesis (levitate) are used in some quests and puzzles, but don't lend themselves well to very useful battle spells. Oh, why am I listing other names for the spells? Because in any other game, that's what they'd be called. Actually, I lied. Bone Break here is really powerful. It pretty well destroys your enemies in one hit. They crumble, screaming, into a broken mass, and die from the shock of the pain. Good job! So you did or didn't do the tower whatever you went south east and to the circle. Why's it in the middle of a field? Because Ra'zac, that's why. This guy seems tough. Don't sweat it, just hit him two or three times quickly (YY) then Dodge around him. Spells don't seem to affect him, and neither do arrows. I say don't sweat it because you only have to get him down to half health. Got him? Good; he runs away like a coward. Chase after him (the next circle). This time you have help from a dragon. Your dragon. You can say that now because she chose you and you two are bonded forever. Also, thanks to the earlier beating, he seems way timid and won't even attack you (unless you are standing next to him when he roars and throws his razor hands up) instead doing crazy back flips to avoid your swings. Again, slings and arrows are an outrageous concept here. Just get him to back into Saphira and she'll do the rest. ******* Surprise Ra'zac Done ******* Yay for Saphira restoring your health. Now run on and get interrupted by animated panels. Arya (Stark) complains that you aren't fighting Durza to the death yet. You're all, "Well gimme a sec," and she's all "You haven't even saved me yet." Keep running. You haven't saved yet. Run south and save. Run east to the next ring (that's south then north). You'll fight a stronger Ra'zac. Don't die or you have to start all the way from the save point from a few minutes ago. Race on again and finish him off. ******* Second Surprise Ra'zac Done ******* Now Brom shows up and asks if things are okay. Then he says y'all should leave. What a great idea. ******* Lake Isenstar Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Gil'ead Exterior ********* ********* ********* ********* ********* ********* ********* ********* And now Brom says to not fight Durza. But Eragon, ever compelled to kill evil and save the princess, refuses to be swayed from his noble quest. Brom storms off in disgust. Run on, call Saphira, then save game. It's important to save the game as save points are poorly placed throughout. For whatever reason, you're calling Saphira three times in a row, after being forced to kill archers and warriors. Good Joeerb! ******* Gil'ead Exterior Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Gil'ead Interior ********* ********* ********* ********* ********* ********* ********* ********* This is probably the most well constructed map in the whole game. It has several places that lock down until a trigger is activated, and then those areas reset for continual leveling. Do enough leveling with the sword and you can use both sword and dagger in attacks to do more murder death killing. If you head north when the castle gives you a path option, a bedraggled man will come down the hall and quests you to free the other prisoners in exchange for having a door picked open for you to continue on. You, the gallant knight, agree and from here are allowed to immediately do that or head south to bash around for a while. Not much to the south. So north... You are presented with an overly complex puzzle that could take all night to figure out. Firstly, the prison is heavily guarded. Secondly, the way you open the prisoner's doors requires you to go so far out of your way, it's almost not worth the time and effort. It would be nice to have a save point, is what I'm saying. In actuality, that's all a complete lie. There are no guards and the levers are within 20 virtual feet from each other. The area is set up symmetrically, so the lever is in the same place on the mirror side of the area. There are no tricks or traps, no silly jumping areas, no tiger pits. Nothing. Simply put, the guy who had broken out could have, if he really wanted to, walked between the two levers himself and freed all the prisoners. Super lame. ********* ********* ********* ********* ********* ********* ********* ********* Gil'ead Fortress 2 ********* ********* ********* ********* ********* ********* ********* ********* Going up the ramp to the door, you are phased to a new area. Memory allocation limitations. There's a room with pillars and locked gates. Surprise archers! But not really because they're upset at seeing you and spend those precious moments raging instead of shooting you. Which gives you enough time to run up and stab them before they know what's happened. Once done with these two archers, you can open the far gate and then you can go left or right and either one will put you in the main room. The east path leads to a room with two pillars and four buttons and two closed gates. Have fun. The west path leads to a room with a whipping statue and bad guys. Have fun. Save. Now do the other room. Save again. Now run back to the beginning then back into the hall. Everyone has reset and you can fight again and again. Have fun. Heading south from the save point, there's a huge door that doesn't do anything. Going down further, there are more useless doors. Where go? Check your map. Yeah, go up the side corridor and ******* Fourth Boss ******* Rinse and repeat the previous "Bosses". ******* Boss Done ******* Continue on. Oh, a newly decorated room! And ******* Durza ******* Oh. It's a trap. Thanks for letting us know, Arya. Fighting Durza is a pain. He teleports all the time. Then he throws spears at you. You can't keep a target lock on him, so you just have to run around trying to hit him. It's best to wait until he's charging you with his sword to actually hit him, instead of trying to catch him throwing spears at you. This takes a few minutes. ******* Durza Done ******* Fly Saphira through some rings over a desert, then watch some pictures. You just beat Durza, but he's saying student and teacher fall. Who's he talking about? Oh. Brom. That's - wait, where? Why? How come Brom wasn't fighting Durza? Well, he takes a spear to chest, which may put an end to his adventuring. Oh. Wait. ******* Gil'ead Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Hadarac Desert ********* ********* ********* ********* ********* ********* ********* ********* Looks like Brom took one injury too many. He really could have let you get hit by that one spear. Really. You've got plenty of Herb left. Oh well. Now you're in a desert. What do? What does a blood thirsty warrior-mage do when he's dumped into a desert landscape filled with mindless aggressors? KILL EVERYTHING. Why? Because, that's why. So get to it. Kill all things now. You merciless slaughterer you. Don't die here. There is no save. Blood-lust sated? Great. Good Job. Some hooded guy (Murtagh) runs up to you saying some B.S. about friendship and trust or whatever. You can't kill him, and he thinks you can only survive if you follow him, but that's obviously not true. ******* some desert Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Beor Valley ********* ********* ********* ********* ********* ********* ********* ********* Search for the Varden? Okay. Really that means follow the path 'til you get there. Before you go, there's a dragon tower with Mist waiting for you. Mist is nice in that you can finally sneak past people. Don't forget to look for packages here. They're super important. ******* Uthilda's Gathering Quest ******* Lazy lady doesn't feel like gathering her own pears. Here's the funny bit: once you've picked the last prickly pear, you can't just walk back to her and ask for the reward. The last pear is at the bottom of a waterfall, on a ledge above a pool, occupied by three Urgal, with no way to retrace your steps. Have fun! ******* Quest Done ******* ******* Hadarac Tower: climb up and get a spell. Done ******* When you finally get through the area and to a water fall, for whatever reason, Arya has been moved there and Murtagh and she are surrounded by dozens of enemies. Only you can be murderer supreme! Kill 'em all! ******* Fifth Boss Done ******* And then the murder-fest stops and the waterfall opens and the Varden come to the rescue. Yay. ******* Beor Valley Done ******* ********* ********* ********* ********* ********* ********* ********* ********* Tranjheim ********* ********* ********* ********* ********* ********* ********* ********* Welcome to the underground city of the Varden. Ajihad claims leadership, and Hrothgar is an actual name in the world, according to my android tablet. Some guards grab Murtagh because he is the son of Morzan, whose sword you carry. Apparently he has to answer for his father's crimes, but no one cares that you are carrying the murder weapon. The twins want to see you, but in typical snooty twin fashion, will wait until you are ready. "Scale doesn't fall far from the dragon"? Really? That analogued metaphor don't hunt. Better leaf it alone. ******* Hals' Quickfind Quest ******* This one actually stumped me for a few minutes. I wasn't sure if I was being shown where the item was or what. Then I thought back to most of the other Quickfind Quests and realized the picture was taken from the perspective of the location. Meaning if someone was standing on the prize and took a picture, then based a quest on that picture, I should actually match that location in the world to the picture to find the prize. Duh. ******* Quest Done ******* ******* Ingerd's Gathering Quest ******* You heard right. Ingerd. Not Ingrid, like is normal. She misplaced some s-words and can't bear for her students to do any actual hard labor. ******* Quest Done ******* ******* Ory's Challenge Course ******* What a little jerk. Run north to get the first ring. Then run east and up and up. ******* Quest Done ******* The only way to figure out where to go next is to explore every house. Or go to the big one on the hill. Ajihad will quest you to be tested by the Twins. Save the Twins for last. Unless you want to get the game over with. Once you finish all your questing and test against the Twins and test with that one lady who came from no where to defend you. I forgot her name. Sorry. ******* Twins' Quest ******* The Twins are jerks and just want to hurt you. Who knows why. They probably work for Galbatorix. The key to this one is the colored squiggles. If you've done both dragon towers, and/or used all your spells a bunch, you'll recognize the colored squiggles they launch in super slow-mo at you. Apparently in this universe, like-spells dispel each other, so you have to match what they throw at you. Not too hard, really. This will continue until they launch an odd spell you've never seen and some lady you've never met comes out and dispels it, while yelling foul. ******* Twin's Quest Done ******* So the lady takes you around a corner to have some alone time. She'll beat you up a bit and then say you beat her. Whatever. At this point the Urgal attack and you get to kill an almost unending stream of "bad" guys. After a while, you're gonna get bored, and you won't be able to go anywhere. Or so it seems. ******* Sixth Boss Done ******* Turn away from where the Urgal are entering the area and go up the hill to Ajihad's house. A new thingy will take over. The guards will yell to regroup. Just go up the hill to Ajihad's house until you're suddenly flying Saphira. ******* Destroy Durza and the Beast ******* This is another annoying battle. I say annoying because it's hard to tell where Durza's shots are heading to avoid them. I had success touching each of the four corners of the screen in order to keep Saphira moving about and not get hit. Firing on Durza is somewhat easy and assisted by the game so you barely need to line up your shots to land a hit. Just keep doing that until you're done. You're health is the green bar, Durza's is red. Another Star Wars reference. Oh, you missed the first and second one? The first one is your FARM and UNCLE are destroyed by Imperial Guards in attempt to find YOU, the long lost Messiah who will bring ORDER to the Force! The second one is, an OLD FRIEND of the FAMILY who has been watching you for years, sends you on a quest to learn about the ORDER so you can DESTROY THE EVIL EMPEROR. ******* Durza actually Done ******* ******* Game Done ******* Not really though. You are given the chance to wander around the game areas again, but without any bosses to beat up. They say it's to complete any quests you may have skipped, but really, it's because they revealed more art boxes in each level. So yeah, just when you thought you had found them all... Nope! Yeah, I'm not writing a location guide. Just go through the levels again. It's not actually hard at all. Some other notes while going back through the game after having beaten it: - The Boss in Gil'ead Fortress is still there. - You can't leave Gil'ead Fortress from the throne room. You also cannot call Saphira from inside the Fortress. - You cannot return to the desert to visit Brom's grave site. - Dragon towers will not let you map them. You cannot call Saphira to fly you up a tower. Good luck. Have fun! And GOOD JOOEEOROOEORB! ********* ********* ********* ********* ********* ********* ********* ********* Niko =^.^= at msnfdm3b4 hotmail com ********* ********* ********* ********* ********* ********* ********* ********* I'm gonna end this with a short review/critique. The rendering engine did a
great job. The animations are fairly clean and smooth, although there are times when monsters animations are cut short and they are facing you without having rotated properly. Eragon's animations are also good, but for the attack combos and the actual targeting stance. He locks facing about 15 degrees to the left of center so when you run toward or away from a targeted foe, your map heading changes around a circle instead of running a straight line. The levels are nicely rendered and the map edges are well defined and collision -error free. Never did I have trouble on a map collision section, with falling off a surface into infinity. While most of the areas aren't very detailed (presumably to save space) the ones that are are adequately detailed and staged in a way that makes sense. No area is difficult to navigate, nor do they require extensive exploration to escape. Some more work could have been put into transitions between levels and into and out of story panels. Also helpful would have been either a menu tutorial for some of the more esoteric mini-games (like flying the dragon through rings), or the actual exclusion of some esoteric mini-games (like flying the dragon through rings). The map was extremely helpful in finding quest items and locating enemies as well as seeing the layout of the surrounding area. It would have been nice to not need to reopen the map every few seconds because some message popped up, or because of a spell or item cast. Another point of confusion was Saphira's traveling ability. Why give me a map to fly to five places when there are fourteen separate locations? It would have been more fun to fly Saphira personally through the clouds to glowing dots over a 2D map. Truly! Again, flying Saphira could have been used more in a personal style too, instead of impersonally from a distant camera angle. Sure let me call her, but then let me interact with her and actually fly her around places. I do like the openness of the levels. Being able to go to and fro between them is a nice change. Except for the Underground level. I understand the initial need to keep me moving forward, but that could have been solved with a simple barricade. There was no need to make the starting point inaccessible physically by putting a too high ledge there at the beginning. I like the drawing and flinging spells bit, but the mechanic to slow time isn't necessary. If something is too hard because the gesture recognition algorithm can't recognize a scrawl, then slowing things down won't solve that issue. A better solution would have been to make the spell glyphs into action buttons that became flingable scribbles. I've gone on long enough. Overall I'd rate this game from one to ten about a four, due to some frustrating mechanics, pointless mini-games, and no alternative to mindless bloodletting and button pounding. ******* Done *******