DragonBall Kai: Saiya-jin Raishuu (DragonBall Kai: Saiyan Invasion) Walkthrough—Version…uh, Version 1.0, I guess By Herms Contents 1. Introduction---[INTR] 2. Walkthrough---[WLKT] A. Prologue---[PRLG] B. Chapter 1---[CH01] C. Chapter 2---[CH02] D. Chapter 3---[CH03] E. Chapter 4---[CH04] F. Chapter 5---[CH05] G. Chapter 6---[CH06] H. Chapter 7---[CH07] I. Chapter 8---[CH08] J. Chapter 9---[CH09] K. Chapter 10---[CH10] L. Chapter 11---[CH11] M. Chapter 12---[CH12] N. Chapter 13---[CH13] O. Chapter 14---[CH14] P. Chapter 15---[CH15] Q. Side-quests---[SDQT] 3. Character Data---[CHDT] 4. S Combos---[SCOM] *********************************************************************** Introduction [INTR]**************************************************** *********************************************************************** Hey, my first GameFAQ! So be forgiving. This guide is for the new DragonBall game “DragonBall Kai: Saiya-jin Raishuu”, which has the distinction of being the first game made under the “DragonBall Kai” label (DB Kai being the new re-edited and re-mastered version of DBZ currently airing in Japan). So far there’s been no word on a US release for this game, but I’d say an English version is pretty much inevitable. A lot of the information in this guide, like the detailed stats for bosses, are taken from the official V-Jump guide for this game. Since the V-Jump guide is also currently only available in Japan, hopefully I’m not breaking any GameFAQ code of honor for relying on it. I also got a bunch of info from the (Japanese) Game-K page on this game, which is here: http://dragonball-kai.game-k.com/. Currently this guide contains a walkthrough with boss stats, and a guide to the characters, including how to unlock all their moves, what they do, and how powerful they are. Then I have a list of all the S Combos, and how to perform them. At the moment I have basically nothing in the way of basic control and gameplay instructions or anything translation-related information. I figure you can use alerith’s guide for that stuff, but I’ll still probably put that sort of thing in later. I also plan on later adding a comprehensive bestiary. *********************************************************************** Walkthrough [WLKT]***************************************************** *********************************************************************** Prologue: Time to Set Out! Aiming for Even Greater Heights… (mission 0) Chapter 1: Take Back Oorin Temple! Krillin’s Tearful Homecoming (missions 1-2) Chapter 2: Yamcha’s Sure-To-Kill Sokidan! Who Are These Guys Hanging Out in his Hideout? (missions 3-4) Chapter 3: The Aloof Warrior Tenshinhan! The Phantom Shishin no Ken(mission 5) Chapter 4: Even Further Activity! The Turbulent Tenkaichi Budoukai(missions 6-8) Chapter 5: Gyuumao in Danger!? The Wedding Dress in Flames(missions 9- 18) Chapter 6: The Strongest of Warriors, Raditz Invades! (missions 19-22) Chapter 7: Don’t Cry, Gohan! His First Battle(missions 23-24) Chapter 8: Even Further Activity! Aim for Lord Kami’s Palace(missions 25-36) Chapter 9: Even Lord Enma is Startled: A Fight in the Afterlife(missions 37-50) Chapter 10: The Lost Dragonballs! The Long Road to Victory(missions 51-63) Chapter 11: Don’t Lose, Gohan! Piccolo’s Harsh Training(missions 64- 69) Chapter 12: Show Your Hidden Power: The Warriors’ Hot Pulse(missions 70-71) Chapter 13: Master the Ultimate Secret Technique! This is the Genki Dama’s Power(missions 72-74) Chapter 14: The Saiyans Arrive! It’s the True Decisive Battle! (missions 75-79) Chapter 15: A Super Battle that Surpasses the Max! A Limit Power Explosion! (mission 80, plus bonus missions) ----------------------------------------------------------------------- [PRLG] ----------------------------------------------------------------------- Prologue: Time to Set Out! Aiming for Even Greater Heights… Mission 0 Summary: From Kame House, go to the Training Island to the south, and advance through the cave to the crystal ball. Fight Jacky Chun. ----Kame House---- This is essentially a tutorial mission, and you play it as Krillin, Tenshinhan, and Yamcha. After the opening narration and scene, Kame- sennin will give you his final training mission: you must retrieve a crystal ball from an island to the south, the same island that Goku and Krillin trained for the 21st Tenkaichi Budoukai for. To reach the world map, simply go outside the house and walk to the bottom of the island. You simply tap on the "Training Island" to go there. It’s straight south, and the only other thing on the map at this point. But before you go, inspect the desk in the upper room of Kame House for a Luck Fruit. ----Training Island---- A. Enemies Great Snake RR Army Deserter RR Army Former Sergeant Lantern Ghost Looter Girl B. Treasure Chests 1st Area HP Capsule 50 Small Bean (x2) Phoenix Down 2nd Area Medium Bean Small Bean Gas Mask Darkness Charm C. Walkthrough The path through this cave is fairly straightforward. When you reach the second area, Bulma will contact you and explain about Capsule Items. You equip these items to the Capsule slots which appear in the bottom DS screen. You have a limited number of these slots (which you can increase at certain points throughout the game). Most of these items will have to be in the top Capsule slot to take effect. Open the two chests above you here to get your first two Capsule items, the Gas Mask and Darkness Charm. The Gas Mask will allow you to walk over the purple poison floor on your right, while the Darkness Charm can potentially inflict Darkness on enemies at the start of battle. Use the Gas Mask to pass over the poison floor, and walk up. Be sure to save at the Save Point, then go up to find the crystal ball. But a man will appear and steal it from you…Jacky Chun! He says he must test you to see if you are worthy of it. This will be your first boss fight. Boss: Jacky Chun Battle Power: 139 Level: 5 Zeni: 300 Exp: 1500 AP: 450 Dropped Items: Forsaken Talisman Base Stats HP: 1200 Ki: 150 Power: 30 Defense: 13 Recovery: 5 Technique: 22 Speed: 14 Luck: 12 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Just use your special moves. When two of your characters enter Sparking! Mode, have them use their rush moves at the same time to perform a Gan-Gan Rush S Combo. ----------------------------------------------------------------------- [CH01] ----------------------------------------------------------------------- Chapter 1: Take Back Oorin Temple! Krillin’s Tearful Homecoming Missions: 1-2 Summary: In East City, go up to Oorin Temple and talk to the monks there. Go east to the Bamboo Forest and find Pao Pao, and defeat her. ----East City---- East City is home to Oorin Temple, the place Krillin trained for 8 years before becoming Kame-sennin’s pupil. So naturally Krillin wants to check out his old home. Area 1 Inspect the food stands for a Technique Fruit. Walk north to Area 2. In Area 2, there’s a shop up on the right. Go past that and turn right to reach Area 3, the entrance to Oorin Temple. Go up the first flight of stairs and take a lift and inspect the building there for a Speed Fruit. Then go up the next set of stair to reach Area 4. Use the Save Point, and talk to the monk. He’ll say that someone challenged Oorin Temple and beat the pants off of everybody, and took the dojo’s banner. Go east to the Bambo Forest, to pursue this mystery fighter and avenge your old temple. ----Bamboo Forest---- A. Enemies Dangerous Panda Sickle Ghost Lantern Ghost Traitorous Disciple Tiger Master B. Treasure Chests Area 1 Medium Bean HP Fruit C. Walkthrough Level up until you’re about lv.8, staying close to Oorin Temple so you can use the Save Point there when need be. Once you’re ready, go north and then east to reach Area 2, where you’ll encounter Pao Pao, the one who took Oorin Temple’s banner. Boss: Pao Pao Battle Power: 126 Level: 8 Zeni: 400 Exp: 1200 AP: 150 Dropped Items: none Base Stats HP: 600 Ki: 90 Power: 24 Defense: 13 Recovery: 10 Technique: 26 Speed: 12 Luck: 15 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: She’ll do a surprise attack at the start of the battle, so be sure to Active Guard against that. Apart from that, basically just blast the crap out of her with the Kamehameha until you win. Pao Pao explains that she’s always been jealous because her sister is pretty and good and martial arts, so she gets all the attention. Once you beat her, Krillin will explain about how even though there’s always stronger people than him around, he always tries to do his best. This will inspire Pao Pao to go and train further, and she’ll give back the banner. Return it to Oorin Temple. ----------------------------------------------------------------------- [CH02] ----------------------------------------------------------------------- Chapter 2: Yamcha’s Sure-To-Kill Sokidan! Who Are These Guys Hanging Out in his Hideout? Missions: 3-4 Summary: Meet up with Puar at the entrance to Mount Paozu. Advance along to your hideout and fight Toninjinka. ----Mount Paozu---- A. Enemies Wolf Robber Fox Man-Wolf Bandit Rabbit Gang Grunt 1 Rabbit Gang Grunt 2 Rabbit Gang Body Guard 1 Rabbit Gang Body Guard 2 B. Treasure Chests Area 1 Medium Bean Area 2 HP Ring Area 3 Speed Fruit Sleep Knuckle (inaccessible for now; need lv.2 block blast) C. Walkthrough This is actually the west side of Mount Paozu, but you won’t go to the east side until Chapter 8. In Area 1, go up and talk to Puar. He’ll say how the Rabbit Gang has taken over Yamcha’s hideout, and turned all of Yamcha’s bandit friends into carrots. Puar only escaped by using his shape-shifting abilities to disguise himself as a carrot. Once you reach the hideout in Area 3, the boss fight will start automatically once you enter the hideout, so be sure to save first. When you enter the hideout, there’ll be a scene with Toninjinka. He’ll say how he’s gotten so much stronger since he returned from the moon (he conveniently fails to explain how he got back from the moon). Boss: Toninjinka (aka the Rabbit Gang Boss) Battle Power: 121 Level: 8 Zeni: 300 Exp: 1500 AP: 150 Dropped Items: Carrotizing Gloves Base Stats HP: 450 Ki: 50 Power: 22 Defense: 14 Recovery: 10 Technique: 25 Speed: 14 Luck: 20 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: He has two Rabbit Gang Body Guards on his side, so take them out first. Other than that, there’s not too much to beating him. Once you beat the crap out of Toninjinka, you get him to put everything right again. ----------------------------------------------------------------------- [CH03] ----------------------------------------------------------------------- Chapter 3: The Aloof Warrior Tenshinhan! The Phantom Shishin no Ken Mission: 5 Summary: After arriving in Gods’ Crossing Road, go upwards until you reach the room with the statue and crystal. Fight possessed Chaozu (an unwinnable fight you have to wait out), then use the newly-learned Shishin no Ken to defeat the Evil Flame. ----Gods’ Crossing Road---- A. Enemies Great Bat Training Monk Ruined Martial Artist Sickle Ghost Demon Realm Citizen B. Treasure Chests Area 1 Ki Drink 50 HP Capsule 50 Area 2 Warrior’s Mark Medium Bean Boss: Evil Flame Battle Power: 130 Level: 8 Zeni: 350 Exp: 1200 AP: 150 Dropped Items: Electric Jar Base Stats HP: 850 Ki: 100 Power: 28 Defense: 14 Recovery: 10 Technique: 24 Speed: 10 Luck: 12 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 120 Thunder: 0 Ice: -50 Strategy: You can actually now hit him with normal attacks, but use the Shishin no Ken on him anyway, because it has a 100% chance of hitting him, and because, well, it’s so cool. ----------------------------------------------------------------------- [CH04] ----------------------------------------------------------------------- Chapter 4: Even Further Activity! The Turbulent Tenkaichi Budoukai Missions: 6-8 Summary: Go through the preliminaries, then battle Piccolo in the finals. A. Enemies Master (left prelim. Arena) Man-Wolf (middle prelim. Arena) Training Monk (right prelim. Arena) B. Treasures In Area 1, go into the small hall on the right and inspect the cabinets on the far side of the room for a Speed Fruit. In the hospital room, inspect the cabinet for a Ki Fruit. C. Walkthrough After the scene, go to the preliminaries hall, by taking the right-hand path in Area 1 (don’t enter the small hall on the very right; there’s a shop in the small hall on the left, but you can’t use items in the fight, so that’s not too important now), and going into the entrance in Area 2. Then, inside the room, go up and to the left (passing the hospital room). You’ll be outside again, but keep going left to finally reach the preliminaries hall. Talk one of the monks to start the preliminaries (which is just a series a scenes). Before fighting Piccolo, you probably want to level up by fighting the fighters in each of the three preliminary arenas. The Man-Wolf gives the most experience. It’s best to have Goku at at least lv.7. Go straight down from the preliminaries hall to reach the main arena. Talk to the announcer to start the battle with Piccolo. Boss: Piccolo Battle Power: 292 Level: 10 Zeni: 0 Exp: 1200 AP: 150 Dropped Items: none Base Stats HP: 800/650 Ki: 50/35 Power: 16 Defense: 12 Recovery: 10 Technique: 15 Speed: 12 Luck: 10 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 75 Stun: 100 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: You can use any items in this match, so be careful with your HP. Use the Kamehameha repeatedly to finish him off quickly. They’ll be an even after you’ve taken away half his HP, but Piccolo’s attack pattern won’t really change afterwards. ----------------------------------------------------------------------- [CH05] ----------------------------------------------------------------------- Chapter 5: Gyuumao in Danger!? The Wedding Dress in Flames Missions: 9-18 Summary: At Gyuumao’s castle, after the place catches fire, go to Uranai Baba’s palace in the south-west. Then go to the Mountain of Five Elements, the volcano-ish place to the north of Uranai Baba’s palace. Go through this area until you fight Annin, the red lady with long hair. Afterwards, leave the area and go to Kame House. Talk to Kame-sennin and gain Krillin, Yamcha, and Tenshinhan into your party. Now go to the Kiwi Volcano, in the mid-south area, and fight the Shu Machine, receiving the Fire-Easting Bird Eggshell. Then go to Mount Frappe, the ice mountain in the north, and fight the Mai Machine to get Honey. Return to the Mountain of Five Elements and speak with Annin again. Go into the Furnace of Eight Divinations there and defeat the Furnace of Eight Divination’s Flame. ---Uranai Baba’s Palace--- A. Enemies None B. Treasures Area 1 Talk to the Ghost to get an S Combo: Kamehameha Mad Dance memo. Area 3 (inside Baba’s room) Inspect the masks on the right for a Power Fruit. Climb the ladder and talk to the ghost for 5,000 zeni. ----Furnace of Eight Divinations---- A. Enemies Great Bat Sickle Ghost Head-Hunter Ghost Five Elements Majin Lantern Ghost Demon Realm Citizen B. Treasure Chests Area 2 Ki Capsule 50 Tension Up Area 3 Luck Fruit HP Capsule 50 Area 4 (inside cave) Medium Bean Demon-Seal Stone Omni-Ring Area 5 (furnace room) S Combo: Kamehameha Mad Dance memo (inspect hole into furnace) Boss: Annin Battle Power: 330 Level: 10 Zeni: 450 Exp: 1200 AP: 210 Dropped Items: none Base Stats HP: 1600 Ki: 120 Power: 36 Defense: 33 Recovery: 10 Technique: 33 Speed: 20 Luck: 18 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Her HP is high, but she doesn’t really have any powerful attacks, so she shouldn’t be too hard if you just use the Kamehameha. The only thing to watch out for is that she’ll occasionally do an attack that inflicts Darkness, so be sure to have a Dark Recover ready. ----Kiwi Volcano---- A. Enemies Fire Caterpillar Magmaras Magman Burnt Mummy Yohgarn B. Treasure Chests Area 2 (inside volcano) HP Capsule 50 W Drink 50 Cool Suit (Capsule item that protects against lava) Hostility Bangle Poison-Prick Seal Area 3 Phoenix Down Area 4 Absorption Bangle Rush Ring and Elusive Piece (inaccessible now; need lv.2 block blast) Super Holy Ball and Adrenaline (inaccessible for now; need lv.3 block blast) Boss: Shu Machine Battle Power: 432 Level: 18 Zeni: 700 Exp: 4500 AP: 360 Dropped Items: Scrap Iron Base Stats HP: 3500 Ki: 90 Power: 45 Defense: 35 Recovery: 12 Technique: 37 Speed: 20 Luck: 18 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: His missile attack can stun you, so be sure to have some Stun Recovers with you. You can inflict a lot of damage on him if you use 3-person S Combos like the Kamehameha Wild Dance and the Hyper Rush. ----Mount Frappe---- Enemies Snow Tiger White Wolf Snow Bear Snow Bandit Snow Bandit Girl B. Treasure Chests Area 2 Attack Water Ki Capsule 50 Golden Pelt Area 3 Freeze Capsule Technique Fruit Sleep Seal Area 4 Recovery Fruit HP Fruit Combo Up and AP Bean(need lv.3 blast) Double-Edged Seal and Restoration Engraving (need lv.2 blast) Boss: Mai Machine Battle Power: 461 Level: 18 Zeni: 800 Exp: 5400 AP: 420 Dropped Items: Scrap Iron Base Stats HP: 4000 Ki: 70 Power: 55 Defense: 45 Recovery: 12 Technique: 35 Speed: 16 Luck: 20 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: She has attacks that will inflict damage on the entire party, which are hard to guard against. I’d recommend having a HP Capsule 50 to restore the whole party’s HP. Other than that, do the same thing as with the Shu Machine, and make sure to use S Combos whenever you can. ----Furnace of Eight Divinations---- There are no items or random encounters, and you can’t leave until you beat the Furnace of Eight Divination’s Flame (the blue one). Equip the Cool Suit and press A to swing the Bashosen, putting out the fires that block your path. Talk to the flame people to engage them in battle. You don’t need to beat the Demonic Flame (the green one), but you’ll get a rare AP Bean if you do. The Demonic Flame is stronger than the Furnace of Eight Divination’s Flame, so only take him on if you feel confident. Boss: Demonic Flame Battle Power: 598 Level: 20 Zeni: 1000 Exp: 7200 AP: 480 Dropped Items: AP Bean Base Stats HP: 1600 Ki: 120 Power: 36 Defense: 33 Recovery: 10 Technique: 33 Speed: 20 Luck: 18 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 120 Thunder: 0 Ice: -50 Strategy: He’s basically the same as the Furnace of Eight Divination’s Flame, but a bit stronger. Watch out for his attack that hits the whole party. He’s weak against ice, so exploit that if you have any items that cause ice damage. There’s another boss right after this, so make sure not to use up all your restorative items. Boss: Furnace of Eight Divination’s Flame Battle Power: 552 Level: 20 Zeni: 600 Exp: 6000 AP: 450 Dropped Items: Concentration Charm Base Stats HP: 3800 Ki: 20 Power: 60 Defense: 43 Recovery: 12 Technique: 40 Speed: 22 Luck: 20 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 120 Thunder: 0 Ice: -50 Strategy: He has a technique that raises his attack and defense power, and an attack like the Demonic Flame’s that hits the whole party. HP Capsule 50s will come in handy. ----------------------------------------------------------------------- [CH06] ----------------------------------------------------------------------- Chapter 6: The Strongest of Warriors, Raditz Invades! Missions: 19-22 Summary: As Piccolo, you’ll have an unwinnable fight against Raditz. Go to Kame House for a series of scenes. After Goku joins your party, go to Spinach Wasteland in the upper western part of the world. Advance through the Spinach Wasteland to reach Raditz. ----Spinach Wasteland---- A. Enemies Xenophobe Ostrich Chicken Hungry Bear Wild Dog Violent Boar Grasslands Wizard Roundworm Roundworm Larva Doh-Doh-Doh B. Treasure Chests Area 1 Large Bean Tension Up and Martial Arts Savvy (need lv.3 blast) Area 2 (inside cave) Soothing Bangle Area 3 AP Bean (need lv.2 blast) Battle Sense (need lv.2 blast) HP Capsule 50 Power Fruit Area 4 (inside second cave) Hammock Hostility Bangle Guts Belt Speed Fruit Area 5 Stimulant (need lv.3 blast) Forsaken Piece Area 6 Poison Snake Scale Boss: Raditz Battle Power: 1500 Level: 20 Zeni: 0 Exp: 7200 AP: 720 Dropped Items: none Base Stats HP: 90,000 Ki: 350 Power: 70 Defense: 65 Recovery: 35 Technique: 50 Speed: 35 Luck: 25 Resistances Sleep: 75 Paralysis: 100 Poison: 100 Darkness: 75 Stun: 75 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: His Double Energy Wave attack inflicts over 600 damage to the both of you. After you reduce his HP by a certain amount (maybe half, I’m not sure), there will be an event, and Piccolo will learn the Makankosappo. The battle will then end automatically if you use the Makankosappo, though you won’t get any experience points if you beat him that way. So if you want experience points, just keeping hammering on him with the Kamehameha and your other best attacks (other than the Makankosappo, of course). If you do go the Makankosappo route, it will take several turns for Piccolo to charge up the attack, so have Goku use regular attacks against Raditz, and keep Piccolo’s HP up if need be. ----------------------------------------------------------------------- [CH07] ----------------------------------------------------------------------- Chapter 7: Don’t Cry, Gohan! His First Battle Missions: 23-24 Summary: Basically, follow Piccolo around to activate several scenes, after which the chapter ends. ----Bleak Wasteland---- A. Enemies Caterpillar Great Snake Wolf B. Treasure Chests Area 2 Luck Belt (need lv.3 blast) Ki Fruit W Drink 50 ----------------------------------------------------------------------- [CH08] ----------------------------------------------------------------------- Chapter 8: Even Further Activity! Aim for Lord Kami’s Palace Missions: 25-36 Summary: When you arrive at Kame House, take Krillin to Mount Paozu- East Side (west of Kame House, east of where Yamcha’s hideout was); there will be a scene when you reach Goku’s house. After returning to Kame House, go to the Capsule Corp. building in West City, enter Dr. Brief’s room on the left, and pick up the item on the desk on the right side. Take the item to Bulma. There will be a scene with Yajirobe. Go to Jingle Village, the town in the frozen north, to meet up with Tenshinhan. With Tenshinhan now in your party, go south-east to Hiragi Prairie and find Lunch. She’ll give you the key to go through the door ultimately leading to the Hyacinth, at which point you’ll fight Dongiras. Afterwards, return to Jingle Village, delivering the Hyacinth to the sick child. Go to Mount Paozu-East Side, and head to the west for Yamcha’s hideout (if you haven’t completed the events in Jingle Village, the bridge here won’t be fixed). Enter Yamcha’s hideout and he’ll join your party. Go to Kame House, then at Kame-sennin’s advice head for Karin Holy Land, in the north-west. Go up through the village to reach Karin Tower, and climb it to talk to Karin. Go back down to the village and break the stone by Karin Tower, and head east to reach the Sennin Spring. Advance through the spring until you fight the Spring Guardian and Spring Majin; beat them to receive the Spring Water, and return to Karin. As Gohan, go down to fight the Rival Dinosaur, then talk to Piccolo, and he’ll join your party. Go up again to the giant flower to fight the Midogiras. ----Goku’s House---- Treasure Inspect drawer in Gohan’s room for S Combo: Saiyan Attack memo. Inspect by refrigerator for a Recovery Fruit. ----Jingle Village---- House on lower west side is a shop. Inspect snowman on east side for an S Combo: Amaterasu Light memo. Inspect TV in upper west house for an S Combo: Earthling Strike memo. In house on east side, inspect table in bedroom for HP Fruit. ----Hiragi Prairie---- A. Enemies Snow-Country Panda White Wolf Fugitive Wanted Man Snow Mountain Bandit Snow Mountain Bandit Girl Helper Robot Snow Pterosaur B. Treasure Chests Area 1 Sage Medicine Area 2 Ki Fruit Tension Up Area 3 Large Bean Defense Water Freeze Knuckle Area 4 Absorption Bangle Boss: Dongiras Battle Power: 616 Level: 25 Zeni: 1200 Exp: 4800 AP: 400 Dropped Items: none Base Stats HP: 3600 Ki: 120 Power: 60 Defense: 45 Recovery: 20 Technique: 41 Speed: 24 Luck: 18 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 0 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: -50 Thunder: 0 Ice: 50 Strategy: He has attacks that can inflict Stun and Freeze, so have recovers ready. On the plus side, all his attacks only affect one party member. He’s weak against fire, so use any fire damage inflicting items you may have. ----Mount Paozu-East Side---- A. Enemies Regular Areas Woman Mountain Bandit Violent Tribe Ruffian Wolf Rabbit Gang Remnant 1, 2 Blood-Sucking Bat Dragon Rock Enemies (stay away!) Fire Bird Red Wolf Dark Giras Mountain Bandit King Mountain Bandit Queen Strongest Bear Firesaurus Doh-Doh-Doh B. Treasure Chest Area 1 (bridge area) S Combo: Wolf-Crane Mutual Strike Formation Defense Fruit Area 2 Large Bean Paozu Stone Poison Bangle Area 3 (all treasure is by Dragon Rock, so stay away for now) Omni-Necklace Popo’s Turban HP Principle Dragon’s Imperial Wrath Fortune Belt Ki Drink Z Amethyst ----Karin Holy Land and Karin Tower---- Treasure Area 1 Inspect the tent on the right for an S Combo: Demon Cannon Chain memo. The tent on the left is a shop. Area 2 Talk to the person under the tent on the right for an S Combo: Earthling Strike Memo. Enter upper left tent and inspect table for a Ki Fruit. Go into the tent on the right for a Cha-La equip item. Area 3 (entrance to the Sennin Spring; only reachable after going up Karin Tower) Inspect the Karin statue on the left for an S Combo: Friendship Energy memo. Area 4 (first room in Karin Tower) Inspect the plants in the upper middle portion of the room for an S Combo: Earthling Strike memo, and inspect the stuff in the lower left area for a Power Fruit. Area 6 (upper portion of Karin Tower, reached by stairs) Inspect the doodad in the middle of the room for an S Combo: Wolf-Crane Mutual Strike Formation memo. ----Sennin Spring---- A. Enemies Half-Fish Man Giant Freshwater Crab Giant Fish Spring Watchman (who watches this guy?) Vampire Bat Blue Hawk B. Treasure Chests Area 1 Sage Water (reached by jumping down waterfall, forcing you to retrace your steps quite a bit) Area 2 Large Bean Sage Medicine Area 3 Rush Ring Area 4 Defense Fruit (found at spring where the bosses are) Boss: Spring Majin Battle Power: 656 Level: 32 Zeni: 600 Exp: 5400 AP: 330 Dropped Items: Demon Clan Pluck Base Stats HP: 3600 Ki: 180 Power: 72 Defense: 50 Recovery: 20 Technique: 50 Speed: 32 Luck: 24 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Boss: Spring Guardian Battle Power: 611 Level: 32 Zeni: 600 Exp: 5400 AP: 330 Dropped Items: Karin’s Canteen Base Stats HP: 3300 Ki: 110 Power: 65 Defense: 48 Recovery: 25 Technique: 45 Speed: 36 Luck: 28 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: You fight these two simultaneously. The Spring Guardian has healing techniques and can inflict Stun, so take him down first. He’s got the lower HP of the two anyway, so just concentrate all your attacks on him. ----Bleak Wasteland---- A. Enemies Caterpillar Wolf Ostrich Chicken Wild Dog Violent Boar Dinosaur Doh-Doh-Doh B. Treasure Chests Area 1 (big flower area) Medium Bean Area 2 (take upper exit from Area 1) Defense Fruit Ki Drink Z (across poison floor) God’s Eyes and All Recover (need lv.3 blast) Medium Bean Area 3 (take lower exist from Area 1) Nothing, actually Area 4 (east of Area 3, south of Area 2) Multi-Missiles Cha-la Head-Cha-La Giant Missile Boss: Rival Dinosaur Battle Power: 120 Level: 8 Zeni: 30 Exp: 1800 AP: 180 Dropped Items: none Base Stats HP: 500 Ki: 40 Power: 24 Defense: 15 Recovery: 10 Technique: 20 Speed: 12 Luck: 16 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: The Rival Dinosaur is a pretty weak boss, stat-wise, but he can be pretty tough since you fight him with just Gohan, and Gohan is pretty much shit on a stick at this point. Use Rage right off the bat, and use your special attacks. If you can’t beat him, level up a bit more first (…well, I guess you could just say that about any boss). Boss: Midogiras Battle Power: 545 Level: 22 Zeni: 900 Exp: 4200 AP: 360 Dropped Items: none Base Stats HP: 2500 Ki: 80 Power: 50 Defense: 40 Recovery: 20 Technique: 37 Speed: 22 Luck: 19 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 0 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Unless you spent 75 million years leveling up Gohan, Piccolo will be by far the stronger character. So have him focus on attacking, and have Gohan use restorative items if and when necessary. Midogiras doesn’t have much resistance to Darkness, so use any Darkness- inflicting items you may have. ----------------------------------------------------------------------- [CH09] ----------------------------------------------------------------------- Chapter 9: Even Lord Enma is Startled: A Fight in the Afterlife Missions: 37-50 Summary: From Enma Daio’s palace, go north to the Serpent Road. Walk along until there’s a scene where you fall into Hell. Defeat Gozu (the blue oni) and follow after Mezu (the red oni) until you catch him. They’ll show you to an exit that leads back to Enma Daio’s palace. Start on the Serpent Road again until you reach the Serpent Princess’s mansion. Advance through it by using the switches to dissolve the stone serpent away. Fight the Serpent Princess in her false form and then her true one. Exit the castle and continue on to reach Kaio’s planet. Catch Bubbles (by walking slowly after him…). Kaio will open a portal to the Ensei Tree Forest, by the tree on his planet. Walk through it, accompanied by Gregory and Bubbles, until you reach Raditz’s Spirit. ----Enma Daio’s Mansion---- Treasures In the main room (the one with Enma), inspect the door on the left for an S Combo: Meteor Impact memo). Check the chests on the upper left and lower right for an Innocence Belt and Guts Belt. ----Hell---- Treasures In Area 4, the blood pond, talk to the two souls sitting on the bench on the small island to get a W Capsule Z. Boss: Gozu Battle Power: 541 Level: 22 Zeni: 800 Exp: 1500 AP: 180 Dropped Items: none Base Stats HP: 2200 Ki: 20 Power: 55 Defense: 55 Recovery: 20 Technique: 43 Speed: 25 Luck: 25 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: He has techniques that lower Goku’s accuracy and cause Stun, so watch out, and try to keep your HP over 600. Use Zanzoken to raise your evasion rate, then hit him with your best attacks (you can really just use this strategy for all of Goku’s fights). ----Serpent Princess’s Mansion---- A. Enemies Mansion Snake Patrol Ghost Serpent Princess’s Servant Serpent Princess Guard B. Treasure Chests Area 2 (first room inside mansion) Large Bean Ki Drink Z Area 3 Bind Knuckle Large Bean Area 6 (room where you first fight Serpent Princess) Recovery Fruit Counterattack Bangle Boss: Serpent Princess Battle Power: 546 Level: 25 Zeni: 1000 Exp: 1500 AP: 180 Dropped Items: none Base Stats HP: 2200 Ki: 120 Power: 48 Defense: 43 Recovery: 20 Technique: 50 Speed: 26 Luck: 30 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: She’ll appear with 2 Serpent Princess Guards protecting her (makes sense, don’t it?). Even if you defeat them, she’ll just call back two more eventually, so ignore them and attack the princess herself. The guards have an attack that inflicts Poison, so have the Gas Mask ready before the fight. Boss: Serpent Princess’s True Identity Battle Power: 891 Level: 25 Zeni: 1600 Exp: 2400 AP: 240 Dropped Items: none Base Stats HP: 3500 Ki: 160 Power: 53 Defense: 47 Recovery: 20 Technique: 50 Speed: 24 Luck: 28 Resistances Sleep: 50 Paralysis: 75 Poison: 100 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: -50 Strategy: Though she doesn’t have her guards with her now, her stats have increased in just about every way. She is however now weak against ice for some strange reason, so equip the Ice Globe before the fight so that your attacks will inflict ice damage. ----Kaio’s Planet---- Treasures Inspect the well by the house for an S Combo: Friendship Energy memo. Check the chest by the tree where the portal appears for a W Drink Z, and open the chest on the side of the planet where the clouds appear on the upper right for a Shenlong’s Scale. Inside Kaio’s house, inspect the sink and drawers for an HP Bangle and an AP Bean. Talk to the cricket (who apparently isn’t Gregory) for a shop. ----Ensei Tree Forest---- A. Enemies Demon Realm Sorcerer Forest Watchman Kata-Pila (stronger Caterpillar) Execution Ghost B. Treasure Chests Area 2 (take upper exit from Area 1) HP Capsule Z Demon Clan Seal (need lv.3 blast) Dragon Bone Powder Area 3 (take lower exit from Area 1) Tranquility Ring Area 4 (reached from Area 2) Modified Bean Burn Capsule Sleep Bangle Boss: Raditz’s Spirit (#1) Battle Power: 1800 Level: 25 Zeni: 0 Exp: 3300 AP: 360 Dropped Items: none Base Stats HP: 7500 Ki: 400 Power: 75 Defense: 65 Recovery: 40 Technique: 55 Speed: 38 Luck: 30 Resistances Sleep: 75 Paralysis: 100 Poison: 100 Darkness: 75 Stun: 75 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: This is it, the battle of destiny: Bubbles and Gregory vs. Raditz! Oh, and you’re there too. Raditz has powered up a bit from all those Ensei fruit (I guess he took a page from Tullece’s playbook), but otherwise he’s the same as when you first fought him. Except, of course, that you don’t have the Makankosappo as an easy out (but fortunately, his HP is slightly lower than before). So use Zanzoken to help avoid his attacks, redoing it whenever it wears off, and hit him with your best attack, which should be Meteor Combination, if you’ve unlocked it by now (and you should’ve). Bubbles and Gregory will run off once they take enough damage, so don’t count on them too much. ----------------------------------------------------------------------- [CH10] ----------------------------------------------------------------------- Chapter 10: The Lost Dragonballs! The Long Road to Victory Missions: 51-63 Summary: From Kami’s palace, go to Uranai Baba’s palace to get Goku to join your party. You can gather the first 5 dragonballs in any order, but I’ll cover them in order of the difficulty of the area they’re in. The areas with dragonball in them will be marked on the map. You already have the dragonball that was in Gohan’s hat, so you only have to find six. Go to the desert, in the south. Fight the Sand Eagle to receive the 6- Star Ball. Next go to the Pirate Cave further south. When you try to land there, Krillin will say that the dragonball seems to be underwater, so you need a submarine. Go to Dr. Brief’s room in West City, and he’ll give you a submarine. Now that you can enter the Pirate Cave, defeat the Pirate Robots to cut off the electric currents. Fight the Great Octopus to get the 5-Star Ball. Now go to Muscle Tower, near Jingle Village in the north. Beat the RR mooks and have Sno join up with you. Advance up through the floors of the tower to reach General White and Hacchan. Beat them to receive the 3-Star Ball. Head next for Yunzabit Highland. Go through the place until you reach the large ice crystal blocking the path to the dragonball. You won’t be able to melt the ice with your ki blasts, so leave the area and head for the Mountain of Five Element. Talk with Annin and she’ll give you some fire from the Furnace of Eight Divinations. Go back to the ice crystal in Yunzabit and melt it, and go down into the cave that you can now enter. And the lowest part of the cave, you’ll find the dragonball and the RR Army. Defeat the RR Army’s Strongest Mecha to get the 1- Star Ball. Now go to the Great Devil’s Toilet, south of Uranai Baba’s place; there will be two dragonball signals. Take either the left or right path to eventually fight either Menz or Ledeiz, and you’ll receive half of the 2-Star Ball (explaining the two DB readings), then go the other way to fight the remaining boss. Once you’ve beaten both Menz and Ledeiz, head to Kami’s Palace and talk to Popo to have him combine the two halves of the 2-Star Ball into one. Go to Kame House, and Goku will leave your party. Pilaf and co. will then steal the dragonballs. Head to New Castle Pilaf, near Baba’s place. Defeat the 3 pinballs and then the Merged Pilaf Machine to receive the 7-Star Ball and your stolen dragonballs. ----Lord Kami’s Temple---- Treasures Go inside the palace and climb up the ladder; they’ll be an S Combo: Demon Cannon Chain memo. Take the ladder leading down from the main floor to reach a room with just a single door that won’t open (the entrance to the Room of Spirit and Time?). Inspect the door for an S Combo: Demon-Wolf-Crane memo. Outside the palace, talk to Yajirobe to receiver Krillin’s ultimate move “Ya-Yajirobe?!”. ----Desert---- A. Enemies Pterosaur Sandman Sand Fish Poison Sand Worm Poison Sand Worm Larva Desert Bandit Desert Bandit Woman B. Treasure Chests Area 1 Technique Fruit Area 2 Speed Necklace Evasion Crest (accessible through Area 4) Area 3 Phoenix Tail Feathers Area 4 (inside cave) None Area 5 (giant dinosaur skull area) Shinobi Socks Area 6 (Sand Eagle’s nest) Empty Capsule Boss: Sand Eagle Battle Power: 1620 Level: 35 Zeni: 2200 Exp: 10,800 AP: 720 Dropped Items: none Base Stats HP: 8800 Ki: 120 Power: 88 Defense: 65 Recovery: 20 Technique: 67 Speed: 50 Luck: 36 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: The Sand Eagle has an attack that causes Paralysis, so be sure to have some Bind Recovers, and try to use Active Guard against his attacks to prevent yourself from getting paralyzed to begin with. And if you equip the Cha-La item to one of your party members, it will make them difficult to inflict status ailments on. Other than that, just blast the crap out of him. ----Pirate Cave---- A. Enemies Pirate Robot Pirate Female Pirate Big Crab Half-Man Fish Ship Specter Violent Fish Skull Robot Area 1 Recovery Fruit Accuracy Crest Satellite Lazar Area 2 Dragon Clan Stone Warrior’s Crest Hermes Boots Boss: Great Octopus (aka PZ Myers) Battle Power: 1788 Level: 35 Zeni: 2000 Exp: 12,600 AP: 780 Dropped Items: none Base Stats HP: 10,000 Ki: 60 Power: 95 Defense: 90 Recovery: 25 Technique: 61 Speed: 42 Luck: 45 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 50 Ki Attacks: 0 Fire: 0 Thunder: -50 Ice: 0 Strategy: His ink attacks will inflict Darkness, so have Dark Recovers, and equip the Darkness Ring or the Darkness Bangle to your party members to guard against the Darkness condition. The octopus is resistant to physical attacks, so blast away at it with ki attacks. Or I guess you could use physical attacks anyway if you want the challenge… ----Muscle Tower---- A. Enemies RR Army Northern Soldier RR Army Remnant Rogue Fox RR Army Reconnaissance Squad RR Army Reconnaissance Dog Reconnaissance Robot B. Treasure Chests Area 1 None Area 2 (first inside area) None Area 3 Senzu Area 4 W Capsule 50 Area 5 HP Necklace (inside house) Area 6 Thunder Capsule Ki Fruit Area 7 None Area 8 S Combo: Demon-Wolf Crane memo Boss: Hacchan (Android No.8) Battle Power: 888 (heh-heh) Level: 35 Zeni: 0 Exp: 6000 AP: 420 Dropped Items: none Base Stats HP: 5000 Ki: 20 Power: 85 Defense: 70 Recovery: 25 Technique: 65 Speed: 35 Luck: 38 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Boss: General White Battle Power: 800 Level: 35 Zeni: 1800 Exp: 5400 AP: 360 Dropped Items: none Base Stats HP: 4200 Ki: 35 Power: 75 Defense: 65 Recovery: 24 Technique: 70 Speed: 40 Luck: 30 Resistances Sleep: 50 Paralysis: 75 Poison: 50 Darkness: 50 Stun: 50 Confusion: 100 Freeze: 75 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: White’s HP and defense are both weaker, so take him out first. The two of them are lined right up, so use attacks like the Kienzan and Makankosappo, which will do damage to both of them at once. ----Yunzabit Highland---- A. Enemies RR Army Medic RR Army High-Class Soldier RR Army Former Master Sergeant Snow Boar Icesaurus RR Army Cold-Climate Mecha RR Army Reconnaissance Dog Area 1 Power Fruit Inviting Experience Area 2 Double-Edged Seal Modified Bean S Combo: God-Demon Merged Wave memo Area 3 W Capsule 50 Martial Arts Savvy Area 6 Popo’s Turban Yunzabit Bomb Selflessness Belt Boss: RR Army’s Strongest Mecha Battle Power: 1840 Level: 35 Zeni: 2800 Exp: 13,200 AP: 840 Dropped Items: Scrap Iron Base Stats HP: 11,800 Ki: 15 Power: 115 Defense: 110 Recovery: 30 Technique: 93 Speed: 48 Luck: 50 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 50 Thunder: -50 Ice: 50 Strategy: This guy is pretty strong, but he is weak against thunder- based attacks, like all machines in all RPGs, so use any thunder items you may have, like Thunder Glove and Thunder Capsule. ----Great Devil’s Toilet---- A. Enemies Japanese Vampire Red Shaman Mummy-Man Were-Wolf King Bat Tomb Raider Veteran Fox Area 1 (outside) Ki Necklace Area 2 (inside) Shenlong’s Scale Large Bean Ki Drink Z Area 3 (take left stairway in Area 2) Evasion Essentials Area 4 (take right stairway in Area 2) Protection Crest Shenlong Claw Ring Area 6 (room of teleporters) W Capsule Z Sure-Fire Ring Area 8 (moving platform room) Senzu Freeze Seal Area 9 (room with blue seal) Omni-Bangle Area 10 (room with red seal) Defense Necklace Boss: Menz Battle Power: 1960 Level: 40 Zeni: 1200 Exp: 14,700 AP: 660 Dropped Items: none Base Stats HP: 12,800 Ki: 75 Power: 120 Defense: 110 Recovery: 30 Technique: 81 Speed: 56 Luck: 40 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: This guy has high HP and attack, plus no particular weaknesses, so he can be kind of tough. If you’re having trouble, use Attack Water and Defense Water to raise your party’s stats. He has several attacks that affect the whole party, so use HP Capsules and Gohan’s Hire Dragon technique to heal yourself when need be. Boss: Ledeiz Battle Power: 1990 Level: 40 Zeni: 2800 Exp: 13,200 AP: 720 Dropped Items: none Base Stats HP: 12,300 Ki: 55 Power: 115 Defense: 110 Recovery: 35 Technique: 93 Speed: 68 Luck: 45 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 50 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 0 Thunder: 0 Ice: 0 Strategy: Har-har, get the naming scheme here? Menz and Ledeiz? Well anyway, her HP and attack are lower than Menz, but she still has powerful attacks that affect the whole party. So use Gohan’s Hire Dragon to heal everyone’s HP all at once when you’re getting low. Like Menz, she has no real weaknesses, so just hit her with all your best attacks until she goes down the drain. ----Castle Pilaf---- A. Enemies Hired Rider Veteran Fox Sniper Deadly Poisonous Snake Super Watchdog Utterly Heinous Panda Man King Bat Area 1 (outside) None Area 2 (inside) S Combo: Violent Energy Bullet memo (inspect Pilaf’s portrait) Area 3 S Combo: Kamehameha Mad Dance Memo (use crane switch in Area 7) Recover Capsule Area 4 W Drink Z Ki Capsule Z Area 5 Ki Fruit Modified Bean Luck Bean Boss: Bronze Pinball Battle Power: 960 Level: 40 Zeni: 1300 Exp: 5100 AP: 450 Dropped Items: Scrap Iron Base Stats HP: 6000 Ki: 20 Power: 88 Defense: 85 Recovery: 32 Technique: 69 Speed: 48 Luck: 50 Resistances Sleep: 100 Paralysis: 100 Poison: 100 Darkness: 100 Stun: 100 Confusion: 100 Freeze: 100 Instant Death: 100 Carrot: 100 Physical Attacks: 0 Ki Attacks: 0 Fire: 50 Thunder: 50 Ice: 50 Strategy: This thing is resistant to elemental attacks and status ailments, so don’t bother with those. Other than that…just try to kill it like you do everything else. Boss: Silver Pinball Battle Power: 1020 Level: 40 Zeni: 2000 Exp: 6600 AP: 480 Dropped Items: Scrap Iron Base Stats HP: 7000 Ki: 20 Power: 92 Defense: 90 Recovery: 34 Technique: 71 Speed: 52 Luck: 60 Strategy: It has the exact same resistances as the Bronze Pinball (which is why I didn’t bother writing them out), so again, don’t bother with item attacks. Whenever a pinball-spring doodad appears behind it, that means it’s about to do an attack that hurts the whole party. Overall, it’s just a stronger version of the bronze ball. Boss: Gold Pinball Battle Power: 1330 Level: 40 Zeni: 5000 Exp: 7800 AP: 540 Dropped Items: Scrap Iron Base Stats HP: 8500 Ki: 20 Power: 98 Defense: 100 Recovery: 38 Technique: 73 Speed: 58 Luck: 80 Strategy: As you’d expect, this guy is stronger than the previous two pinballs. It’s resistances are all the same though. Its hammer attack can cause Stun, so watch out for that. It’s got pretty high HP, so use special attacks and S Combos to whittle it down. Area 6 None, Save Point Area 7 Range Belt Technique Fruit Area 8 (outside on roof) Luck Necklace Perfume Area 9 (inside glass-roofed prison) Paralysis Seal Speed Crest Area 10 (where Pilaf Machine if fought) S Combo: Meteor Impact memo Luck Fruit
Boss: Merged Pilaf Machine

Battle Power: 2280
Level: 45
Zeni: 2500
Exp: 18,000
AP: 1200
Dropped Items: Scrap Iron

Base Stats
HP: 15,000
Ki: 5
Power: 120 
Defense: 90
Recovery: 30
Technique: 88
Speed: 48
Luck: 45

Resistances
Sleep: 50
Paralysis: 75 
Poison: 100
Darkness: 50
Stun: 50
Confusion: 100 
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0 
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0

Strategy: As always, Pilaf and co. make for a surprisingly difficult 
boss battle (surprisingly hard based on what incompetent goofballs they 
are in the series, that is).  This mega-zord monstrosity’s attack power 
is quite high, and its missile attack is particularly devastating.  And 
to top it off, it has a healing technique, the jerk.  Use Hire Dragon 
and beans to restore your own HP, and use S Combos whenever you can.

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[CH11]
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Chapter 11: Don’t Lose, Gohan!  Piccolo’s Harsh Training
Missions: 64-69
Summary: As Gohan, go to the Nemuria Ruins, in the south-east portion 
of Bleak Wasteland.  Piccolo will leave your party mid-way there.  Go 
up and you’ll be swallowed up in quicksand.  In the ruins, go up into 
Area 3 and meet the robot (remember that one filler episode?).  Find 
the robot’s battery and bring it back to him.  As Piccolo now, go into 
the ruins and ki blast some rubble so that it falls into the crevice, 
allowing you to walk over it and reunite with Gohan.  Go deeper into 
the ruins to find some tomb raiders, and fight the Excavation Robot-
Remodeled.

----Bleak Wasteland----

A. Enemies
Sandman
Pterosaur
Mummy-Man
Sand Dodo
Violent Pterosaur
Dinosaur
Doh-Doh-Doh

B. Treasure Chest

Area 1
Enemy Collector
Judgment of God

Area 2
Large Bean
Eye-Poking Nuckles
Shenlong’s Sacred Protection
HP Capsule Z

----Nemuria Ruins----

A. Enemies
Demon Realm Noble
Descendent of the Ancients
Golden Wolf
English Vampire
The Mummy
Ruins Guard

B. Treasure Chests

Area 1
Modified Bean
Kiai Light
Giant Missile

Area 2
Large Bean
HP Capsule 50
Ki Drink Z
Tranquility Bangle

Area 3
Large Bean
HP Necklace

Area 4
Ki Drink Z
Phoenix Tail Feather
Technique Necklace

Area 5
Recovery Crest
Recover Capsule
Chain-Ki Ring

Boss: Excavation Robot-Remodeled 

Battle Power: 1840
Level: 45
Zeni: 650
Exp: 10,200
AP: 680
Dropped Items: Diamond 

Base Stats
HP: 10,900
Ki: 40
Power: 95 
Defense: 95
Recovery: 35
Technique: 85
Speed: 52
Luck: 46

Resistances
Sleep: 100
Paralysis: 100 
Poison: 100
Darkness: 100
Stun: 50
Confusion: 100 
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0 
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0
Strategy: This is basically an evil version of the excavation robot 
that Gohan befriends in that one filler episode.  It shouldn’t be too 
much of a challenge after the various bosses from the previous chapter.  
It’s machine gun attack will hit the both of you, but other than that 
it’s not got much.  Just use your special attacks until it dies.


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[CH12]
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Chapter 12: Show Your Hidden Power: The Warriors’ Hot Pulses
Missions: 70-71
Summary: From Kami’s temple, go to Uranai Baba’s palace.  She’ll tell 
you that Chaozu has been taken against his will to Mutaito’s old 
training ground.  Go to Mutaito’s Training Ground and go deep into the 
cave, where you’ll meet Tsuru-sennin (Chaozu’s abductor) and fight TPP-
EX.

----Mutaito’s Training Ground----

A. Enemies
Female Master
Female Trainee
Excommunicated Training Monk
Rowdy Martial Artist
Wild Boar Champ
Strongest Bear
Black-Light Worm
Black-Light Worm Larva

B. Treasure Chests

Area 1 
Ki Fruit

Area 2 (cave)
None

Area 3 (outside)
Power Necklace (on other side of broken bridge)
S Combo: Four-Fold Enclosing Bullets memo

Area 4
Senzu

Area 5
Master’s Secret Plan

Area 6
Soothing Bangle

Area 7
Item Rush


Boss: TPP-EX (no relation to Vegetto EX)

Battle Power: 2030 
Level: 45
Zeni: 1800
Exp: 17,400
AP: 900
Dropped Items: none

Base Stats
HP: 14,000
Ki: 28
Power: 125 
Defense: 100
Recovery: 24
Technique: 90
Speed: 54
Luck: 25

Resistances
Sleep: 100
Paralysis: 75 
Poison: 100
Darkness: 100
Stun: 50
Confusion: 100 
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0 
Ki Attacks: 120
Fire: 0
Thunder: 0
Ice: 0

Strategy: This goofy looking thing looks like someone grafted Cyborg 
Tao Pai Pai’s head onto one of those pirate robots.  It’s supposed to 
be a robot programmed with all of Tao Pai Pai’s data.  Any and all ki 
attacks you use against it will merely heal it rather than inflict 
damage (…must have been made by Gero…), so rely on Yamcha’s powerful 
physical attacks, the Roga-FuFu-Ken and Shin-Roga-FuFu-Ken, together 
will the others’ regular physical attacks.  S Combos are another useful 
source of powerful physical attacks.


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[CH13]
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Chapter 13: Master the Ultimate Secret Technique!  This is the Genki 
Dama’s Power
Missions: 72-74
Summary: From Kaio’s planet, use the portal to visit the Ensei Tree 
Forest again.  Find each of the five trees that Raditz destroyed 
earlier (the glowing tree stumps), and use the monkey scat Kaio gave 
you to regrow them (no, seriously).  Once you’ve regrown all five (you 
simply have to inspect them), go to the portal that appears to the 
world of the cricket fairies.  Fight Raditz’s Spirit again.  The 
cricket spirit chief Mongomeri will then give you the Genki Crystal.  
Go back to Kaio’s, and he will begin teaching you the Genki Dama.

----Ensei Tree Forest----

A. Enemies
Extra-dimensional Tiger
Execution Ghost
Dengiras
Forest Watchman
Demon Realm Sorcerer
English Caterpillar
Ensei Majin

B. Treasure Chests and Ensei Trees

Area 1
1 Ensei Tree
No treasure chests

Area 2 (take upper path from Area 1)
1 Ensei Tree
Demon Tribe Seal (need lv.3 blast)

Area 3 (go down from Area 2)
1 Ensei Tree, at very bottom

Area 4 (go right from Area 2)
1 Ensei Tree
Super God Water
Guard Sense
Modified Bean

Area 5 (take lower right path in Area 4)
1 Ensei Tree

Area 6 (go through portal that appears in Area 4 after all five trees 
are regrown)

Boss: Raditz’s Spirit (#2)

Battle Power: 3000
Level: 45
Zeni: 0
Exp: 6000 
AP: 600
Dropped Items: none

Base Stats
HP: 10,000
Ki: 450
Power: 100
Defense: 100
Recovery: 45
Technique: 100
Speed: 60
Luck: 40

Resistances
Sleep: 100
Paralysis: 100 
Poison: 100
Darkness: 75
Stun: 100
Confusion: 100 
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0 
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0

Strategy: Raditz has gotten quite a bit stronger, but his attacks are 
all the same.  You can test out the Kaio-ken to kick the snot out of 
him; he shouldn’t be too much of a challenge.  If you want something a 
bit more clever, equip the Absorption Bangle and keep using Meteor 
Combination, so that you’ll be constantly inflicting damage and 
restoring your HP at the same time.


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[CH14]
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Chapter 14: The Saiyans Arrive!  It’s the True Decisive Battle!
Missions: 75-79
Summary: Advance through the Paprika Wasteland, fighting the Saibaimen 
and then Nappa.

----Paprika Wasteland----

A. Enemies
Mountain Bandit King
Mountain Bandit Queen
Kaiware Man
Red Wolf
Dark Condor
Doh-Doh-Doh

B. Treasure Chests

Area 1
None

Area 2
Super Senzu
Fake Full Moon
Master’s Scheme

Area 3
None

Boss: Saibaiman

Battle Power: 1200
Level: 48
Zeni: 120
Exp: 1500
AP: 72
Dropped Items: none

Base Stats
HP: 1200
Ki: 180
Power: 80
Defense: 65
Recovery: 35
Technique: 60
Speed: 50
Luck: 40

Resistances
Sleep: 0
Paralysis: 0 
Poison: 0
Darkness: 0 
Stun: 0
Confusion: 100 
Freeze: 0
Instant Death: 100
Carrot: 50
Physical Attacks: 0 
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0

Fight 1: Tenshinhan vs. Saibaiman
Strategy: You shouldn’t have much trouble if you’re over lv.35.  Use 
your special attacks like the Shishin no Ken a few times to off the 
bugger.

Fight 2: Yamcha vs. Saibaiman
Strategy: Again, if you’re over lv.35 there shouldn’t be much of a 
problem.  Use your special attacks 2 or 3 times to finish him off.  Of 
course, no matter what happens, you still die in the next scene…

Fight 3: Krillin, Piccolo, Tenshinhan vs. Saibaiman x4
Strategy: Use Krillin’s Scattering Energy Wave.  It’ll hit all the 
Saibaimen at once, and you’ll be following the series too.  You can 
also use Piccolo’s Cho-Bakuretsu-Maha to hit them all at once, or you 
can use Krillin’s Kienzan to hit two at once, if they’re lined up.  

Boss: Nappa

Battle Power: 4000
Level: 50
Zeni: 0
Exp: 0
AP: 0
Dropped Items: none

Base Stats
HP: 16,000
Ki: 500
Power: 135
Defense: 130
Recovery: 60
Technique: 135
Speed: 70
Luck: 50

Resistances
Sleep: 100
Paralysis: 100 
Poison: 100
Darkness: 75
Stun: 100
Confusion: 100 
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0 
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0

Fight 1: Piccolo, Krillin, Tenshinhan vs. Nappa
Strategy: Nappa mostly has attacks that affect only one party member.  
Have two characters attack, while one specializes in using healing 
items.  The battle will end when Nappa’s HP falls below 50%.

Fight 2: Piccolo, Krillin, Tenshinhan vs. Nappa
Strategy: This is pretty much exactly the same as the first battle.  
You can use Piccolo and Tenshinhan’s S Combo to inflict lots of damage.  
You might as well, since Tenshinhan won’t be around for much longer.  
Like the first battle, it will end when Nappa’s HP falls under 50% (so, 
um, shouldn’t he be knocked out be now?).

Fight 3: Piccolo, Krillin, Gohan vs. Nappa
Strategy: Nappa will now bring out some attacks that hurt the entire 
party.  A conversation event will occur once Nappa’s HP falls under 75%, 
wherein Piccolo and everyone sense Goku’s approach.  After that, the 
battle will end once Nappa’s HP falls under 25%.

Fight 4: Krillin, Gohan vs. Nappa
Strategy: Have once person concentrate on healing, and the other on 
attacking.  Nappa has an attack that can cause Stun, so keep an eye out 
for that.  The battle will end when Nappa’s HP falls below 65%.

Fight 5: Goku vs. Nappa
Strategy: Save before the battle.  This battle will end automatically 
once you attack Nappa four times after the 2nd turn (Goku has to go 
through his “This is for X!  This is for Y!” routine), so don’t bother 
using any fancy attacks.  Keep an eye on Goku’s remaining HP.

Fight 6: Goku vs. Nappa
Strategy: The biggest threat is Nappa’s mouth beam attack.  In case 
your Active Guard fails against this attack, try to keep your HP from 
falling under 1000.  This time, you finally get to fight Nappa to the 
very end.  Kaio-ken should make short work of him.

-----------------------------------------------------------------------
[CH15]
-----------------------------------------------------------------------

Chapter 15: A Super Battle that Surpasses the Max!  A Limit Power 
Explosion! 
Mission: 80, plus side-quests
Summary: Go through Gizzard Wasteland to reach Vegeta for the final 
battle.  If you want, before that you can leave the area.  Talk to 
Mister Popo at Kami’s palace; he’ll explain about the knock-off 
dragonballs he made (Popo Balls?) that can only grant a limited number 
of wishes.  You can go collect these as many times as you want.  Using 
them, you can wish to unlock a new area in East City, and to fight the 
game’s secret boss (but only once).  You can also go to Uranai Baba’s 
palace to bring back Piccolo, Yamcha, and Tenshinhan.

----Gizzard Wasteland----

A. Enemies
Saibaiman
Kaiware Man
Firesaurus
Mountain Bandit King
Mountain Bandit Queen
Dark Condor 

B. Treasure Chests

Area 1
None

Area 2
Modified Bean
AP Bean
Shenlong’s Scale
Ki Drink Z
Ki Drink Z
Recover Capsule

Area 3
Super God Water
Senzu
Dragon Bone Powder

Area 4
No chests.  Only Vegeta.

Boss: Vegeta

Battle Power: 18,000 
Level: 70
Zeni: 0
Exp: 18,000
AP: 3000
Dropped Items: none

Base Stats
HP: 24,000
Ki: 750
Power: 140
Defense: 200
Recovery: 65
Technique: 230
Speed: 85
Luck: 90

Resistances
Sleep: 100
Paralysis: 100 
Poison: 100
Darkness: 100
Stun: 100
Confusion: 100 
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0 
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0

-----------

Boss: Oozaru Vegeta

Battle Power: 180,000
Level: 70
Zeni: 0
Exp: 0
AP: 0
Dropped Items: none

Base Stats
HP: 16,000
Ki: 650
Power: 130
Defense: 160
Recovery: 65
Technique: 160
Speed: 80
Luck: 90

---------

Boss: Vegeta (beat up)

Battle Power: 18,000 
Level: 70
Zeni: 0
Exp: 0
AP: 0
Dropped Items: none

Base Stats
HP: 10,000
Ki: 450
Power: 110
Defense: 85
Recovery: 55
Technique: 80
Speed: 65
Luck: 55

Fight 1: Goku vs. Vegeta
Strategy: A~aand here we go.  This is actually Vegeta at his strongest, 
so go all out.  Restore Goku’s health if it falls under 1000.  It’s 
probably also a good idea to heal up whenever Vegeta does his power-up 
move (where he mimics the warming-up routine he does before fighting 
Goku in the series); it raises all his stats.  His rapid-fire energy 
blast attack is reasonably easy to Active Guard against.  This battle 
will end once Vegeta’s HP falls under 50%, as long as it’s after the 
third turn.

Fight 2: Goku vs. Oozaru Vegeta
Strategy: The big secret here is that Vegeta is actually weaker than he 
was before.  I guess it doesn’t matter much either way though, since 
you don’t actually need to beat him to win.  The battle will end wither 
when Goku is knocked out (but the story will still progress) or Oozaru 
Vegeta’s HP falls under 50%. This is Goku’s last fight, so go all out 
and be flashy.

Fight 3: Gohan, Krillin vs. Oozaru Vegeta
Strategy: The battle will end automatically after 3 turns.  Unlike with 
Goku, here you have another two battles afterwards to worry about, so 
don’t bother to use any ki-draining techniques.

Fight 4 and 5: Gohan, Krillin vs. Vegeta (beat up)
Vegeta is now quite weaker than before, but he’s still no pushover.  
Keep your HP over 1000 and use your best attacks, seeing as how this is 
the end and all.

-----------------------------------------------------------------------
Side-quests [SDQT]
-----------------------------------------------------------------------

----Searching for the Dragonballs----

The location of the pseudo-dragonballs will be indicated on the world 
map: areas with dragonballs in them will be marked with special arrows.  
Inside each area, you can use the Dragon Radar Capsule item to pinpoint 
the location of the dragonball (there are also sometimes two 
dragonballs in a single area, so watch out).  Once you collect the 
seventh dragonball, Shenlong will automatically appear.

Shenlong’s Wishes

1.	“I want a full load of experience points”: gives each member of 
your party 30,000 experience points.
2.	“I want lots of AP”: gives each member of your party 5,000 AP
3.	“I want to be really rich”: gives you 100,000 zeni
4.	“I want to go to a new area”: gives you the East City 
Investigation Permit, which unlocks the new area of East City, 
where the highest level random enemies in the game are found.  
You can only make this wish once; after it’s granted, it will be 
absent from the wish menu whenever you summon Shenlong afterward 
5.	“I want an amazing item”: gives you the Weighted Dogi.  Another 
wish you can only make once.
6.	“I want to fight with the strong opponent”: opens a portal at the 
Dragon Rock in Mount Paozu-East Side, which leads to the secret 
boss.  You can only make this wish once, and only fight the 
secret boss a single time.


----East City (Post-Destruction)----

You can unlock a new area by making the right wish to Shenlong.  If you 
wish to Shenlong to see a new area (which should be the fourth option).  
Shenlong will give you a pass, which will allow you to pass by the 
radition-suit wearing guy who previously blocked your path in Area 2 of 
the destroyed East City.  

A. Enemies
Jinkou Man
Kyuukon Man
Ten’nen Man
Failed Creation
Mad Scientist
Experiment Number 7
Experiment Number 9
Somebody’s Personal Robot
Saibaiman

B. Treasure Chests

Area 1
S Combo: Four-Fold Enclosing Bullet memo

Area 2
S Combo: Friendship Energy memo

Area 4 (first new area, right past the radiation suit guy)
Chain-Ki Ring
Protection Belt

Area 5
Ki Necklace
Senzu
Oolong’s Wallet

Area 6
Saiyans’ Special Trait

----Secret Boss----

Once you wish to Shenlong to fight with the strongest enemy, a portal 
will appear at Dragon Rock, the dragon-shaped rock between Goku’s house 
and Yamcha’s hideout, the place I told you to avoid earlier because the 
enemies there were way to strong for your party the first time you can 
reach the area.  If you inspect the portal, you will fight the secret 
boss.  Don’t read on if you don’t want the boss’s identity revealed 
(somehow I doubt you care, but better safe than sorry).

Boss: Super Secret Amazing Boss of Awesome Randmoness

Battle Power: 999,999 
Level: 95
Zeni: 0
Exp: 99,000
AP: 9900
Dropped Items: none

Base Stats
HP: 85,000
Ki: 900
Power: 300
Defense: 300
Recovery: 150
Technique: 300
Speed: 180
Luck: 180

Resistances
Sleep: 100
Paralysis: 100 
Poison: 100
Darkness: 100
Stun: 100
Confusion100: 
Freeze: 100
Instant Death: 100
Carrot: 100
Physical Attacks: 0 
Ki Attacks: 0
Fire: 0
Thunder: 0
Ice: 0

Strategy: Yes, Broli.  They honest to God put Broli in this game.  He’s 
way stronger than Vegeta, so you want to be above lv.70 before you face 
him.  Broli’s regular attack does over 2000 damage normally, and to top 
it off the jerk has a technique that increases his stats.  His Buster 
Cannon attacks the entire party and is hard to use Active Guard against.  
Bring a lot of HP Drink 50s and HP Capsule 50s.  Have Goku use the 
Zanzoken to avoid Broli’s freakishly strong attacks, and refresh it 
whenever it wears off.  Then have him use Meteor Combination until your 
anger meter fills, at which point use Kaio-ken to attack Broli.  You 
can defeat Broli with just Goku, if you’re good.  But if you want to 
have the others, have them focus on healing, and otherwise have them 
use their best attacks.  Broli will eventually go down (emphasis on 
“eventually”). 

You can only wish to fight Broli once.  When you beat him, you will 
receive the Broli’s Necklace item, which increases all stats by 50.  In 
true RPG super boss reward tradition, though it’s a great item on its 
own, if you were powerful and/or strategic enough to beat Broli, you 
don’t really need it.  But you can give it to, say, Krillin, making him 
about as strong as Goku, which is kind of funny.  Or you could just 
give it to Goku and make him the most broken character in the history 
of ever.  Or you could sell it for all of 1 zeni.  Your choice.


-----------------------------------------------------------------------




***********************************************************************
Character Data[CHDT]***************************************************
***********************************************************************

1. Son Goku
His stats are the best of all the characters, and some of the best 
techniques.  From level 1-19, his power and defense stats will grow by 
2 each level, while his HP will go up by 25.  From 20-99, his technique 
and speed stats will start also increasing by 2 as well.

Techniques

Special Moves

Combination (chain attack)
Condition: starting move
Description: Basic chain attack

       Lv. 1
       AP Cost: none
       Effect: 132
       Ki Consumption: 16

       Lv. 2
       AP Cost: 300
       Effect: 143
       Ki Consumption: 18
       
       Lv. 3
       AP Cost: 500
       Effect: 154
       Ki Consumption: 22
       
       Lv. 4
       AP Cost: 800
       Effect: 165
       Ki Consumption: 28
       
       Lv. 5
       AP Cost: 1200
       Effect: 176
       Ki Consumption: 36

Meteor Combination (chain attack)
Condition: Unlock Combination lv.3 and Kamehameha lv.2
Description: A chain attack with a Kamehameha at the end.  Goku’s most 
powerful special attack.

       Lv. 1
       AP Cost: 300
       Effect: 224
       Ki Consumption: 34

       Lv. 2
       AP Cost: 500
       Effect: 240
       Ki Consumption: 38
       
       Lv. 3
       AP Cost: 800
       Effect: 256
       Ki Consumption: 44
       
       Lv. 4
       AP Cost: 1200
       Effect: 272
       Ki Consumption: 52
       
       Lv. 5
       AP Cost: 2000
       Effect: 288
       Ki Consumption: 62
       
Kamehameha (ki attack)
Condition: starting move
Description: Goku’s signature technique, a blue energy wave.
       
       Lv. 1
       AP Cost: none
       Effect: 175
       Ki Consumption: 22
       
       Lv. 2
       AP Cost: 500
       Effect: 186
       Ki Consumption: 24
       
       Lv. 3
       AP Cost: 800
       Effect: 195
       Ki Consumption: 28
       
       Lv. 4
       AP Cost: 1200
       Effect: 205
       Ki Consumption: 34
       
       Lv. 5
       AP Cost: 2000
       Effect: 215
       Ki Consumption: 42
       
Energy Wave Chain (ki attack)
Condition: Unlock Kamehameha lv.2
Description: Goku fires a volley of ki blasts which hit all enemies.  
It’s Goku’s most powerful special attack going by attack power, but its 
force is split between the characters it hits.

       Lv. 1
       AP Cost: 300
       Effect: 270
       Ki Consumption: 42
       
       Lv. 2
       AP Cost: 500
       Effect: 285
       Ki Consumption: 46
       
       Lv. 3
       AP Cost: 800
       Effect: 300
       Ki Consumption: 52
       
       Lv. 4
       AP Cost: 1200
       Effect: 315
       Ki Consumption: 60
       
       Lv. 5
       AP Cost: 2000
       Effect: 330
       Ki Consumption: 70

Zanzoken/Afterimage Attack (special technique)
Condition: starting move
Description: Goku creates afterimages of himself by moving at fast 
speed, raising his evasion for a few turns.  Very useful, especially 
when Goku enemies all on his own, which is often in the game.

       Lv. 1
       AP Cost: none
       Ki Consumption: 22

       Lv. 2
       AP Cost: 300
       Ki Consumption: 36
       
       Lv. 3
       AP Cost: 500
       Ki Consumption: 32
       
Ultimate Moves

Kaio-Ken
Condition: Learned in Chapter 13
Description: Multiplies all of Goku’s stats for several turns (it seems 
to literally double Goku’s stats, so that attacks do twice as much 
damage).  After the technique wears off, Goku will be stunned for a 
turn, meaning he’ll be unable to move.

       Lv. 1
       AP Cost: none
       Ki Consumption: 80

       Lv. 2
       AP Cost: 800
       Ki Consumption: 85
       
       Lv. 3
       AP Cost: 1200
       Ki Consumption: 90
       
       Lv. 4
       AP Cost: 2000
       Ki Consumption: 95
       
       Lv. 5
       AP Cost: 3000
       Ki Consumption: 100
       
Genki Dama (Energy Ball; called “Spirit Bomb” in the Funi dub)
Condition: Learned in Chapter 13
Description: The most powerful attack in the game, but it takes several 
turns to charge, during which time Goku can’t move.  Its power is 
increased if the other characters in your party are equipped with the 
Always Energetic item.

       Lv. 1
       AP Cost: none
       Effect: 900
       Ki Consumption: 100

       Lv. 2
       AP Cost: 1000
       Effect: 950
       Ki Consumption: 110
       
       Lv. 3
       AP Cost: 2000
       Effect: 1000
       Ki Consumption: 120 
       
       Lv. 4
       AP Cost: 3000
       Effect: 1050
       Ki Consumption: 130 
       
       Lv. 5
       AP Cost: 4000
       Effect: 1100
       Ki Consumption: 140
 
Ability Upgrades

HP Up

	Lv. 1
       Effectiveness: 50
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 100
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 150
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 200
       Needed AP: 800
       
       Lv. 5
       Effectiveness: 300
       Needed AP: 1000
       
Ki Up
       
       Lv. 1
       Effectiveness: 10
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 20
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 40
       Needed AP: 800
       
Attack Up

       Lv. 1
       Effectiveness: 3 
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800

Evasion Up

	Lv. 1
       Effectiveness: 6
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 8
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 10
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800

Chain Frequency Up

	Lv. 1
       Effectiveness: 4
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800

Critical Frequency Up

	Lv. 1
       Effectiveness: 4
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 6
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 7
       Needed AP: 1200
       
All Abilities Up

	Lv. 1
       Effectiveness: 3
       Needed AP: 800
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 1200
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 1800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 2500
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 3500

Anger Gauge Up

	Lv. 1
       Effectiveness: 20
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 25
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 35
       Needed AP: 800
       
2. Son Gohan
Gohan is quite the later bloomer.  From level 1-34, all of his stats 
will only increase by 1 each level, but from level 35 onwards his stats 
start to pick up.  From 35 on, his power will increase by 3 for each 
level, and defense, technique, speed, and luck will increase by 2.  His 
ultimate attacks are particularly powerful, and his Hire Dragon 
technique is a useful healing move that affects the entire party.  So 
don’t give up on Gohan just because he’s useless at first.

Techniques

A. Special Moves

Rush (chain attack)
Condition: starting move
Description: basic chain attack

       Lv. 1
       AP Cost: none
       Effect: 144
       Ki Consumption: 16

       Lv. 2
       AP Cost: 300
       Effect: 156
       Ki Consumption: 18
       
       Lv. 3
       AP Cost: 500
       Effect: 168
       Ki Consumption: 22
       
       Lv. 4
       AP Cost: 800
       Effect: 180
       Ki Consumption: 28
       
       Lv. 5
       AP Cost: 1200
       Effect: 192
       Ki Consumption: 36

Masenko/Demon Flash (ki attack)
Condition: can be unlocked starting in Chapter 8
Description: Gohan’s signature attack, which he learned from Piccolo.  
He holds his hands over his head and fires a yellow ki wave.

       Lv. 1
       AP Cost: 150
       Effect: 165
       Ki Consumption: 26

       Lv. 2
       AP Cost: 300
       Effect: 175
       Ki Consumption: 28
       
       Lv. 3
       AP Cost: 500
       Effect: 185
       Ki Consumption: 32
       
       Lv. 4
       AP Cost: 800
       Effect: 195
       Ki Consumption: 38
       
       Lv. 5
       AP Cost: 1200
       Effect: 205
       Ki Consumption: 46

Violent Ki Bullet/Gekiretsu-Madan
Condition: unlock Masenko lv.2
Description: Gohan fires a volley of ki blasts that hits all enemies.
       
       Lv. 1
       AP Cost: 300
       Effect: 168
       Ki Consumption: 40

       Lv. 2
       AP Cost: 500
       Effect: 192
       Ki Consumption: 44
       
       Lv. 3
       AP Cost: 800
       Effect: 216
       Ki Consumption: 50
       
       Lv. 4
       AP Cost: 1200
       Effect: 240
       Ki Consumption: 58
       
       Lv. 5
       AP Cost: 2000
       Effect: 264
       Ki Consumption: 68

Rage (special technique)
Condition: Learned at the start of Chapter 8.
Description: Increases Gohan’s attack power for several turns, and 
fills up a decent chunk of his anger gauge at the same time.

       Lv. 1
       Ki Consumption: 24

       Lv. 2
       AP Cost: 500
       Ki Consumption: 26
       
       Lv. 3
       AP Cost: 800
       Ki Consumption: 30
       
       Lv. 4
       AP Cost: 1200
       Ki Consumption: 36
       
       Lv. 5
       AP Cost: 2000
       Ki Consumption: 44

Hire Dragon (special technique)
Condition: can be learned starting in Chapter 8.
Description: Gohan calls Hire Dragon (Icarus in the dub), who heals the 
entire party.  This is the only character technique that heals the 
entire party.

       Lv. 1
       AP Cost: 300
       Ki Consumption: 36

       Lv. 2
       AP Cost: 500
       Ki Consumption: 40 
       
       Lv. 3
       AP Cost: 800
       Ki Consumption: 46
       
       Lv. 4
       AP Cost: 1200
       Ki Consumption: 54
       
       Lv. 5
       AP Cost: 2000
       Ki Consumption: 64

B. Ultimate Moves

Explosive Rush
Condition: unlock Rush lv.2 and Violent Demon Bullet lv.2
Description: Gohan attacks a single enemy with a series of punches and 
kicks, ending in a powerful ki blast.  It seems to be based on Gohan’s 
attack on 2nd-form Freeza in the series.

       Lv. 1
       AP Cost: 500
       Effect: 360
       Ki Consumption: 70

       Lv. 2
       AP Cost: 800
       Effect: 378
       Ki Consumption: 75
       
       Lv. 3
       AP Cost: 1200
       Effect: 396
       Ki Consumption: 80
       
       Lv. 4
       AP Cost: 2000
       Effect: 414
       Ki Consumption: 85
       
       Lv. 5
       AP Cost: 3000
       Effect: 432
       Ki Consumption: 90
Miracle Full Power/Miracle Zenkai Power
Condition: unlock Masenko lv.2 and Rage lv.3
Description: A very powerful attack where Gohan headbutts an enemy at 
full power, similar to what he did to Raditz.  It’s named after the 
first ending theme to DBZ.

       Lv. 1
       AP Cost: 500
       Effect: 416
       Ki Consumption: 80

       Lv. 2
       AP Cost: 800
       Effect: 432
       Ki Consumption: 85
       
       Lv. 3
       AP Cost: 1200
       Effect: 448
       Ki Consumption: 90
       
       Lv. 4
       AP Cost: 2000
       Effect: 464
       Ki Consumption: 95
       
       Lv. 5
       AP Cost: 3000
       Effect: 480
       Ki Consumption: 100

Ability Upgrades

HP Up

       Lv. 1
       Effectiveness: 50
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 100
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 150
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 200
       Needed AP: 800
       
       Lv. 5
       Effectiveness: 300
       Needed AP: 1000

Ki Up

       Lv. 1
       Effectiveness: 10
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 20
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 40
       Needed AP: 800
       
Attack Up

       Lv. 1
       Effectiveness: 3
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800

Defense Up

	Lv.1
	Effectiveness: 3
	Needed AP: 300
       
       Lv.2
	Effectiveness: 5
	Needed AP: 500

       Lv.3
	Effectiveness: 8
	Needed AP: 800

       Lv.4
	Effectiveness: 12
	Needed AP: 1200


Evasion Up

	Lv. 1
       Effectiveness: 6
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 8
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 10
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800
       
Critical Frequency Up

	Lv. 1
       Effectiveness: 4
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 6
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 7
       Needed AP: 1200
       
All Abilities Up

	Lv. 1
       Effectiveness: 3
       Needed AP: 800
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 1200
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 1800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 2500
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 3500
       
Anger Gauge Up

	Lv. 1
       Effectiveness: 20
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 25
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 35
       Needed AP: 800

	Lv. 5
	Effectiveness: 40
	Needed AP: 1000

3. Piccolo
Piccolo is a balanced character, though his stats grow a little slowly 
at first.  His ability to restore his own HP is a plus.  From lv.1-29, 
his technique stat grows by 2 each level, but his attack stat is 
already pretty high to start with, so that’ll generally be his highest 
stat.  Then from lv.30 onward, all his stats except luck increase by 2 
each level.  So overall, Piccolo is pretty awesome (just like in the 
series!).

Techniques and Abilities

A. Special Moves

Demon Chain Attack (chain attack)
Condition: starting move
Description: A chain attack where Piccolo knocks the enemy away, then 
stretches his arm out to grab them and drag them back.

       Lv. 1
       AP Cost: none
       Effect: 119
       Ki Consumption: 16

       Lv. 2
       AP Cost: 300
       Effect: 133
       Ki Consumption: 18
       
       Lv. 3
       AP Cost: 500
       Effect: 147
       Ki Consumption: 22
       
       Lv. 4
       AP Cost: 800
       Effect: 161
       Ki Consumption: 28
       
       Lv. 5
       AP Cost: 1200
       Effect: 175
       Ki Consumption: 36

Bakuriki-maha/Explosive Demon Wave (ki attack)
Condition: can be learned when you first get Piccolo
Description: Piccolo holds out one hand and steadies it with the other, 
then shots out a large ki blast.  It’s the technique Piccolo Daimao 
used to blow up Central City in his final fight with Goku, and it 
resembles the move Piccolo uses against Raditz when they first meet.

       Lv. 1
       AP Cost: 300
       Effect: 140
       Ki Consumption: 22

       Lv. 2
       AP Cost: 500
       Effect: 145
       Ki Consumption: 24
       
       Lv. 3
       AP Cost: 800
       Effect: 150
       Ki Consumption: 28
       
       Lv. 4
       AP Cost: 1200
       Effect: 155
       Ki Consumption: 34 
       
       Lv. 5
       AP Cost: 2000
       Effect: 160
       Ki Consumption: 42
       
Gekiretsu-Kodan/Violent Light Bullet (ki attack)
Condition: unlock Bakuriki-maha lv. 2
Description: Piccolo cups his hands together and fires a large ki blast.  
It’s the move he used against the powered-up 1st form Cell that blew 
away half of the island they were on.

       Lv. 1
       AP Cost: 300
       Effect: 180
       Ki Consumption: 34

       Lv. 2
       AP Cost: 500
       Effect: 195
       Ki Consumption: 38
       
       Lv. 3
       AP Cost: 800
       Effect: 210
       Ki Consumption: 44
       
       Lv. 4
       AP Cost: 1200
       Effect: 225
       Ki Consumption: 52
       
       Lv. 5
       AP Cost: 2000
       Effect: 240
       Ki Consumption: 62

Cho-Bakuretsu-maha/Super Explosive Demon Wave (ki attack)
Condition: unlock Gekiretsu-kodan lv.2
Description: Piccolo shoots energy from out of his entire body, 
damaging all enemies.  This was the move he used as his final trump 
card against Goku during their match at the 23rd Tenkaichi Budoukai.

       Lv. 1
       AP Cost: 300
       Effect: 120
       Ki Consumption: 44

       Lv. 2
       AP Cost: 500
       Effect: 126
       Ki Consumption: 48
       
       Lv. 3
       AP Cost: 800
       Effect: 132
       Ki Consumption: 54
       
       Lv. 4
       AP Cost: 1200
       Effect: 138
       Ki Consumption: 62
       
       Lv. 5
       AP Cost: 2000
       Effect: 144
       Ki Consumption: 72

Self-Regeneration (special technique)
Condition: starting move
Description: Piccolo uses his regenerating abilities to restore his HP.  
At lv.1 it recovers about 25% of his maximum HP.

       Lv. 1
       AP Cost: 300
       Ki Consumption: 30

       Lv. 2
       AP Cost: 500
       Ki Consumption: 34
       
       Lv. 3
       AP Cost: 800
       Ki Consumption: 40
       
       Lv. 4
       AP Cost: 1200
       Ki Consumption: 48
       
       Lv. 5
       AP Cost: 2000
       Ki Consumption: 58

B. Ultimate Moves

Makankosappo/Demon Piercing Light Kill Cannon (Super Beam Cannon in dub 
and Light of Death in Viz manga)
Condition: learned during the battle with Raditz in Chapter 6
Description: Piccolo fires a screw-shaped beam from his fingertips.  It 
takes several turns for him to charge up this technique.  It can hit 
more than one enemy, as long as they’re lined up.

       Lv. 1
       AP Cost: none
       Effect: 350
       Ki Consumption: 60

       Lv. 2
       AP Cost: 800
       Effect: 370
       Ki Consumption: 65
       
       Lv. 3
       AP Cost: 1200
       Effect: 390
       Ki Consumption: 70
       
       Lv. 4
       AP Cost: 2000
       Effect: 410
       Ki Consumption: 75
       
       Lv. 5
       AP Cost: 3000
       Effect: 430
       Ki Consumption: 80

Makuhoidan/Demonic Space-Enclosing Bullets
Conditions: unlock Gekiretsu-kodan lv.2 and Bakuriki-maha lv.2
Description: Piccolo knocks his opponent into the air and fires a 
flurry of ki blasts that surround his opponent, then all crash down on 
the opponent at once.  It’s the move he used against No.17.

       Lv. 1
       AP Cost: 500
       Effect: 325
       Ki Consumption: 80

       Lv. 2
       AP Cost: 800
       Effect: 334
       Ki Consumption: 85
       
       Lv. 3
       AP Cost: 1200
       Effect: 344
       Ki Consumption: 90
       
       Lv. 4
       AP Cost: 2000
       Effect: 354
       Ki Consumption: 95
       
       Lv. 5
       AP Cost: 3000
       Effect: 364
       Ki Consumption: 100

C. Ability Upgrades

HP Up

	Lv. 1
       Effectiveness: 50
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 100
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 150
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 200
       Needed AP: 800

Ki Up
       
       Lv. 1
       Effectiveness: 10
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 20
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 40
       Needed AP: 800
       
	Lv.5
	Effectiveness: 50
	Needed AP: 1000

Attack Up

       Lv. 1
       Effectiveness: 3 
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200

Accuracy Up

	Lv. 1
	Effectiveness: 6
	Needed AP: 300

       Lv. 2
	Effectiveness: 8
	Needed AP: 500

       Lv. 3
	Effectiveness: 10
	Needed AP: 800

       Lv. 4
	Effectiveness: 12
	Needed AP: 1200





Auto-Recovery Up

	Lv. 1
	Effectiveness: 3
	Needed AP: 300

       Lv. 2
	Effectiveness: 5
	Needed AP: 500

       Lv. 3
	Effectiveness: 8
	Needed AP: 800

       Lv. 4
	Effectiveness: 12
	Needed AP: 1200

       Lv. 5
	Effectiveness: 15
	Needed AP: 1800

Chain Frequency Up

	Lv. 1
       Effectiveness: 4
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800

All Elements Resistance Up

       Lv. 1
	Effectiveness: 8
	Needed AP: 800

       Lv. 2
	Effectiveness: 10
	Needed AP: 1200

       Lv. 3
	Effectiveness: 12
	Needed AP: 1800

       Lv. 4
	Effectiveness: 14
	Needed AP: 2500

       Lv. 5
	Effectiveness: 16
	Needed AP: 3500

Anger Gauge Up

	Lv. 1
       Effectiveness: 20
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 25
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600


4. Krillin (Kuririn)
Though Krillin has weak attack power, he makes up for it somewhat with 
his Kienzan and Kienzan-upgrade ultimate move, which can potentially 1-
hit KO an enemy regardless of their HP or defense.  His HP and 
technique stats are also rather low.  His luck, however, is the highest 
out of all the characters, narrowly beating out Gohan.  From lv.1-29, 
his speed stat increases by 2 each level, but from lv.30 onward it will 
only increase by 1, while his attack, defense, and luck will start 
increasing by 2 each level.

A. Special Moves

Chain Attack (chain attack)
Condition: starting move
Description: Pretty much what it sounds like.  He hits the opponent 
about 10 times.

       Lv. 1
       AP Cost: none
       Effect: 130
       Ki Consumption: 16

       Lv. 2
       AP Cost: 300
       Effect: 140
       Ki Consumption: 18
       
       Lv. 3
       AP Cost: 500
       Effect: 150
       Ki Consumption: 22
       
       Lv. 4
       AP Cost: 800
       Effect: 160
       Ki Consumption: 28
       
       Lv. 5
       AP Cost: 1200
       Effect: 170
       Ki Consumption: 36

Kamehameha (ki attack)
Condition: starting move
Description: The infamous blue energy wave.  Krillin’s version is 
weaker than Goku’s; his lv.2 Kamehameha is about equal to Goku’s lv.1, 
and so on.  On top of that, he can only level it up to lv.4, versus 
Goku’s max at lv.5.

       Lv. 1
       AP Cost: none
       Effect: 162
       Ki Consumption: 22

       Lv. 2
       AP Cost: 500
       Effect: 174
       Ki Consumption: 24
       
       Lv. 3
       AP Cost: 800
       Effect: 186
       Ki Consumption: 28
       
       Lv. 4
       AP Cost: 1200
       Effect: 198
       Ki Consumption: 34
       
Kienzan/Ki Circle Slice (ki attack; “Destructo Disc” in the dub)
Condition: can be learned from the beginning
Description: Krillin fires a buzzsaw-shaped ki blast.  It can hit more 
than one enemy as long as they’re lined up.  It can also potentially 
one-hit KO enemies sometimes.

       Lv. 1
       AP Cost: 300
       Effect: 220
       Ki Consumption: 34

       Lv. 2
       AP Cost: 500
       Effect: 235
       Ki Consumption: 38
       
       Lv. 3
       AP Cost: 800
       Effect: 250
       Ki Consumption: 44
       
       Lv. 4
       AP Cost: 1200
       Effect: 265
       Ki Consumption: 52
       
       Lv. 5
       AP Cost: 2000
       Effect: 280
       Ki Consumption: 62

Scattering Energy Wave (ki attack)
Condition: unlock Kamehameha lv.3
Description: Krillin fires a large ki blast which then splits up into 
several small blasts that rain down, hitting all enemies.  It’s the 
move he used to defeat the Saibaimen after Yamcha died.

       Lv. 1
       AP Cost: 300
       Effect: 130
       Ki Consumption: 48

       Lv. 2
       AP Cost: 500
       Effect: 140
       Ki Consumption: 52
       
       Lv. 3
       AP Cost: 800
       Effect: 150
       Ki Consumption: 58
       
       Lv. 4
       AP Cost: 1200
       Effect: 160
       Ki Consumption: 66
       
       Lv. 5
       AP Cost: 2000
       Effect: 170
       Ki Consumption: 76

Taiyo-ken/Sun Attack (special technique; called “Solar Flare” in dub)
Condition: can be learned from the beginning
Description: Krillin emits a bright light from his forehead, blinding 
all enemies.  If this move works, you automatically flee from the fight.  
You have a higher chance of escaping using this than you do by simply 
selecting “run” from the menu.

       Lv. 1
       AP Cost: 300
       Ki Consumption: 28

       Lv. 2
       AP Cost: 500
       Ki Consumption: 30
       
       Lv. 3
       AP Cost: 800
       Ki Consumption: 34

B. Ultimate Moves

Kien-Retsuzan/Ki Circle Furious Slice
Condition: unlock Kienzan lv.2 and Scattering Energy Wave lv.2
Description: Krillin fires a flurry of Kienzans at all opponents.  The 
final strike can potentially 1-hit KO an enemy, though which enemy 
he’ll use it on is random.

       Lv. 1
       AP Cost: 500
       Effect: 360
       Ki Consumption: 70

       Lv. 2
       AP Cost: 800
       Effect: 380
       Ki Consumption: 75
       
       Lv. 3
       AP Cost: 1200
       Effect: 400
       Ki Consumption: 80
       
       Lv. 4
       AP Cost: 2000
       Effect: 420
       Ki Consumption: 85
       
       Lv. 5
       AP Cost: 3000
       Effect: 440
       Ki Consumption: 90

Ya-Yajirobe!?
Condition: talk to Yajirobe at Kami’s palace starting in Chapter 8.
Description: Yajirobe will appear and heal the entire party, then 
attack all enemies with a sword slice that is potentially a 1-hit KO.  
Unfortunately, the slice’s only possible effect is a 1-hit KO, so it 
won’t do any damage if that fails (meaning it’s no good against bosses).  
So he’s basically a fat, horse-less version of the Odin summon from 
Final Fantasy.

       Lv. 1
       AP Cost: none
       Ki Consumption: 80

       Lv. 2
       AP Cost: 800
       Ki Consumption: 85
       
       Lv. 3
       AP Cost: 1200
       Ki Consumption: 90
       
       Lv. 4
       AP Cost: 2000
       Ki Consumption: 95
       
       Lv. 5
       AP Cost: 3000
       Ki Consumption: 100


C. Ability Upgrades

HP Up

	Lv. 1
       Effectiveness: 50
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 100
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 150
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 200
       Needed AP: 800

Ki Up
       
       Lv. 1
       Effectiveness: 10
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 20
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 40
       Needed AP: 800

Defense Up

	Lv.1
	Effectiveness: 3
	Needed AP: 300
       
       Lv.2
	Effectiveness: 5
	Needed AP: 500

       Lv.3
	Effectiveness: 8
	Needed AP: 800

       Lv.4
	Effectiveness: 12
	Needed AP: 1200

	Lv.5
	Effectiveness: 15
	Needed AP: 1800

Evasion Up

	Lv. 1
       Effectiveness: 6
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 8
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 10
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800

Action Speed Up

	Lv. 1
	Effectiveness: 10 
	Needed AP: 300
       
       Lv. 2
	Effectiveness: 15
	Needed AP: 500
       
       Lv. 3
	Effectiveness: 20
	Needed AP: 800
       
       Lv. 4
	Effectiveness: 25
	Needed AP: 1200
       
       Lv. 5
	Effectiveness: 30
	Needed AP: 1800
       
       
Critical Frequency Up

	Lv. 1
       Effectiveness: 4
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 6
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 7
       Needed AP: 1200
       
Item Effect Up

	Lv. 1
	Effectiveness: 5
	Needed AP: 800

       Lv. 2
	Effectiveness: 10
	Needed AP: 1200

       Lv. 3
	Effectiveness: 15
	Needed AP: 1800

       Lv. 4
	Effectiveness: 20
	Needed AP: 2500

       Lv. 5
	Effectiveness: 30
	Needed AP: 3500

Anger Gauge Up

	Lv. 1
       Effectiveness: 20
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 25
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600

	Lv. 4
	Effectiveness: 35
	Needed AP: 800

5. Tenshinhan (Tien Shinhan)
Tenshinhan has lots of powerful moves right from the get-go, so he has 
a big advantage there, but as the game goes on he becomes less and less 
useful (…just like in the series…).  The main weakness in Tenshinhan’s 
stats is his low HP, which is especially troublesome since many of his 
best moves reduce his HP.  You can however counter this a bit by 
leveling up his HP early on, and equipping him with an hp-increasing 
item.  From lv.1-24, his technique stat alone increases by 2 each level, 
but from lv.25 and onward his attack, and defense stats increase by 2 
as well.

A. Special Moves

Assault (chain attack)
Condition: starting move
Description: Standard chain attack.

       Lv. 1
       AP Cost: none
       Effect: 120
       Ki Consumption: 16

       Lv. 2
       AP Cost: 300
       Effect: 136
       Ki Consumption: 18
       
       Lv. 3
       AP Cost: 500
       Effect: 152
       Ki Consumption: 22
       
       Lv. 4
       AP Cost: 800
       Effect: 160
       Ki Consumption: 28
       
       Lv. 5
       AP Cost: 1200
       Effect: 168
       Ki Consumption: 36

Kikoho/Ki-Manipulation Cannon (ki attack; “Tri Beam” in dub)
Condition: starting move
Description: Tenshinhan cups his hands and fires a powerful ki blast, 
but reduces his HP at the same time.  The amount it reduces 
Tenshinhan’s HP increases as he levels up.  It’s the most powerful 
attack you have access to at the start of the game.

       Lv. 1
       AP Cost: none
       Effect: 210
       Ki Consumption: 26

       Lv. 2
       AP Cost: 500
       Effect: 220
       Ki Consumption: 28
       
       Lv. 3
       AP Cost: 800
       Effect: 230
       Ki Consumption: 32
       
       Lv. 4
       AP Cost: 1200
       Effect: 240
       Ki Consumption: 38
       
       Lv. 5
       AP Cost: 2000
       Effect: 250
       Ki Consumption: 46

Shishin no Ken/Four-Bodies Attack (ki attack)
Condition: learned from an event in Chapter 3
Description: Tenshinhan splits into four people, who then surround the 
enemy and blast them at close range.  It’s less powerful than the 
Kikoho (though not by much), but it has the advantage that it can never 
miss.

       Lv. 1
       AP Cost: none
       Effect: 200
       Ki Consumption: 32

       Lv. 2
       AP Cost: 500
       Effect: 210
       Ki Consumption: 34
       
       Lv. 3
       AP Cost: 800
       Effect: 220
       Ki Consumption: 40
       
       Lv. 4
       AP Cost: 1200
       Effect: 230
       Ki Consumption: 46
       
       Lv. 5
       AP Cost: 2000
       Effect: 240
       Ki Consumption: 54

Taiyo-ken/Sun Attack (special technique)
Condition: starting move
Description: Tenshinhan fires a blinding light from his third eye.  
Unlike Krillin’s version, instead of allowing you to flee the battle, 
it instead potentially inflicts Darkness on all enemies.

       Lv. 1
       AP Cost: none
       Ki Consumption: 18

       Lv. 2
       AP Cost: 500
       Ki Consumption: 20
       
       Lv. 3
       AP Cost: 800
       Ki Consumption: 24
       
       Lv. 4
       AP Cost: 1200
       Ki Consumption: 30
       
       Lv. 5
       AP Cost: 2000
       Ki Consumption: 38

Mafuba/Demon Sealing Wave (special technique)
Condition: learned from an event in Chapter 3.
Description: Tenshinhan fires a special energy wave which traps a 
single enemy inside an electric rice-cooking jar.  This instantly 
defeats them, but has a high chance of failing, and will reduce 
Tenshinhan’s HP by a large amount either way.  The various Electric Jar 
capsules will increase its success rate, as will lowering the 
opponent’s HP first.  As you trap the different kinds of enemies 
throughout the game, you can get special rewards from Kami in return 
(more on that elsewhere).  Gotta catch ‘em all!

       Lv. 1
       AP Cost: none
       Ki Consumption: 28

       Lv. 2
       AP Cost: 500
       Ki Consumption: 30
       
       Lv. 3
       AP Cost: 800
       Ki Consumption: 34
       
       Lv. 4
       AP Cost: 1200
       Ki Consumption: 40
       
       Lv. 5
       AP Cost: 2000
       Ki Consumption: 48

B. Ultimate Moves

Shin-Kikoho/New Ki-Manipulation Cannon
Condition: unlock Kikoho lv.3
Description: A powered up version of the Kikoho were Tenshinhan fires a 
chain of Kikohos, one after the other.  It’s very powerful, but reduces 
Tenshinhan’s HP by an even larger amount that the regular Kikoho.

       Lv. 1
       AP Cost: 500
       Effect: 372
       Ki Consumption: 60

       Lv. 2
       AP Cost: 800
       Effect: 396
       Ki Consumption: 65
       
       Lv. 3
       AP Cost: 1200
       Effect: 420
       Ki Consumption: 70
       
       Lv. 4
       AP Cost: 2000
       Effect: 444
       Ki Consumption: 75
       
       Lv. 5
       AP Cost: 3000
       Effect: 468
       Ki Consumption: 80
       
Shin-Taiyo-ken/True Sun Attack
Condition: unlock Kikoho lv.2 and Taiyo-ken lv.2
Description: On top of inflicting damage to all enemies, it has an 80% 
chance of inflicting Darkness on them as well.  The game describes this 
as the “true Taiyo-ken that nobody can imitate”, perhaps referencing 
the fact that in the series everyone and their mother steals the Taiyo-
ken move from Tenshinhan.

       Lv. 1
       AP Cost: 500
       Effect: 240
       Ki Consumption: 80

       Lv. 2
       AP Cost: 800
       Effect: 248
       Ki Consumption: 85
       
       Lv. 3
       AP Cost: 1200
       Effect: 256
       Ki Consumption: 90
       
       Lv. 4
       AP Cost: 2000
       Effect: 256
       Ki Consumption: 95
       
       Lv. 5
       AP Cost: 3000
       Effect: 272
       Ki Consumption: 100

C. Ability Upgrades

HP Up

	Lv. 1
       Effectiveness: 50
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 100
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 150
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 200
       Needed AP: 800
       
       Lv. 5
       Effectiveness: 300
       Needed AP: 1000

Ki Up
       
       Lv. 1
       Effectiveness: 10
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 20
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 40
       Needed AP: 800

Attack Up

       Lv. 1
       Effectiveness: 3 
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200

Accuracy Up

	Lv. 1
	Effectiveness: 6
	Needed AP: 300

       Lv. 2
	Effectiveness: 8
	Needed AP: 500

       Lv. 3
	Effectiveness: 10
	Needed AP: 800

       Lv. 4
	Effectiveness: 12
	Needed AP: 1200

Auto-Recovery Up

	Lv. 1
	Effectiveness: 3
	Needed AP: 300

       Lv. 2
	Effectiveness: 5
	Needed AP: 500

       Lv. 3
	Effectiveness: 8
	Needed AP: 800

       Lv. 4
	Effectiveness: 12
	Needed AP: 1200

Ki Attack Resistance Up

	Lv. 1
	Effectiveness: 3
	Needed AP: 300

       Lv. 2
	Effectiveness: 6
	Needed AP: 500

       Lv. 3
	Effectiveness: 9
	Needed AP: 800

       Lv. 4
	Effectiveness: 12
	Needed AP: 1200

       Lv. 5
	Effectiveness: 15
	Needed AP: 1800

All Status Ailments Resistance

       Lv. 1
	Effectiveness: 3
	Needed AP: 800

       Lv. 2
	Effectiveness: 6 
	Needed AP: 1200

       Lv. 3
	Effectiveness: 9
	Needed AP: 1800

       Lv. 4
	Effectiveness: 12
	Needed AP: 2500

       Lv. 5
	Effectiveness: 15
	Needed AP: 3500

Anger Gauge Up

	Lv. 1
       Effectiveness: 20
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 25
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 35
       Needed AP: 800


6. Yamcha
As you can probably expect, Yamcha isn’t exactly a powerhouse, but he 
has high speed and the unique ability to increase the drop rate of 
items (‘cause he’s a thief, you see).  It’s probably a good idea to 
have Yamcha be the one to use the various one-shot attack items in the 
game.  From lv.1-34, Yamcha’s speed alone goes up by 2 each level, but 
from lv.35 onward, his power, defense, and technique increase by 2 per 
level as well.

A. Special Moves

Wolf Hurricane (chain attack)
Condition: starting move
Description: ye olde basic chain attack.  

       Lv. 1
       AP Cost: none
       Effect: 128
       Ki Consumption: 16

       Lv. 2
       AP Cost: 300
       Effect: 136
       Ki Consumption: 18
       
       Lv. 3
       AP Cost: 500
       Effect: 144
       Ki Consumption: 22
       
       Lv. 4
       AP Cost: 800
       Effect: 152
       Ki Consumption: 28
       
       Lv. 5
       AP Cost: 1200
       Effect: 160
       Ki Consumption: 36
       
Roga-FuFu-Ken/Fist of the Wolf-Fan Gale (chain attack)
Condition: starting move
Description: Yamcha’s signature chain attack.  It’s much more powerful 
than the Wolf Hurricane, and uses up comparatively little ki.

       Lv. 1
       AP Cost: none
       Effect: 210
       Ki Consumption: 20

       Lv. 2
       AP Cost: 500
       Effect: 225
       Ki Consumption: 22
       
       Lv. 3
       AP Cost: 800
       Effect: 240
       Ki Consumption: 26
       
       Lv. 4
       AP Cost: 1200
       Effect: 255
       Ki Consumption: 32
       
       Lv. 5
       AP Cost: 2000
       Effect: 270
       Ki Consumption: 40

Kamehameha (ki attack)
Condition: starting move
Description: Yamcha’s Kamehameha is the weakest in the game; at lv.1 
it’s only slightly weaker than Krillin’s lv.1 Kamehameha, but by lv.4 
it’s only about as powerful as Krillin’s lv.3.  I guess it was nerfed a 
bit so as to not outshine the Roga-FuFu-Ken.

       Lv. 1
       AP Cost: none
       Effect: 160
       Ki Consumption: 22

       Lv. 2
       AP Cost: 500
       Effect: 168
       Ki Consumption: 24
       
       Lv. 3
       AP Cost: 800
       Effect: 176
       Ki Consumption: 28
       
       Lv. 4
       AP Cost: 1200
       Effect: 184
       Ki Consumption: 34
       
Sokidan/Turning Ki Bullet (ki attack; called “Spirit Ball” in the dub, 
but not to be confused with Goku’s Spirit Bomb)
Condition: unlock Kamehameha lv.2
Description: Yamcha produces a ki bullet from the palm of his hand, 
which he guides with his hand movements to circle back and hit the 
opponent again and again.  As its leveled up, the number of times it 
hits the opponent increases.

       Lv. 1
       AP Cost: 300
       Effect: 190
       Ki Consumption: 34

       Lv. 2
       AP Cost: 500
       Effect: 195
       Ki Consumption: 38
       
       Lv. 3
       AP Cost: 800
       Effect: 240
       Ki Consumption: 44
       
       Lv. 4
       AP Cost: 1200
       Effect: 246
       Ki Consumption: 52
       
       Lv. 5
       AP Cost: 2000
       Effect: 294
       Ki Consumption: 62

Efficient Movement (special technique)
Condition: can be learned from the beginning
Description: Yamcha concentrates his spirit, allowing all his attacks 
to hit the opponent for a few turns.  This makes his attacks that hit 
the opponent multiple times, like Wolf Hurricane, more effective.

       Lv. 1
       AP Cost: 300
       Ki Consumption: 24

       Lv. 2
       AP Cost: 500
       Ki Consumption: 26
       
       Lv. 3
       AP Cost: 800
       Ki Consumption: 30

B. Ultimate Moves

Shin-Roga-FuFu-Ken/New Fist of the Wolf Fang Gale
Condition: unlock Roga-FuFu-Ken lv.2 and Kamehameha lv.2
Description: An evolved form of the Roga-FuFu-Ken where Yamcha finishes 
his chain of attacks with a Kamehameha.

       Lv. 1
       AP Cost: 500
       Effect: 342
       Ki Consumption: 50

       Lv. 2
       AP Cost: 800
       Effect: 361
       Ki Consumption: 55
       
       Lv. 3
       AP Cost: 1200
       Effect: 380
       Ki Consumption: 60
       
       Lv. 4
       AP Cost: 2000
       Effect: 399
       Ki Consumption: 65
       
       Lv. 5
       AP Cost: 3000
       Effect: 418
       Ki Consumption: 70

Cho-Sokidan/Super Turning Ki Bullet
Condition: unlock Sokidan lv.2 and Efficient Movement lv.2
Description: A giant version of the Sokidan that hits all enemies 
repeatedly.

       Lv. 1
       AP Cost: 500
       Effect: 350
       Ki Consumption: 80

       Lv. 2
       AP Cost: 800
       Effect: 390
       Ki Consumption: 85
       
       Lv. 3
       AP Cost: 1200
       Effect: 432
       Ki Consumption: 90
       
       Lv. 4
       AP Cost: 2000
       Effect: 476
       Ki Consumption: 95
       
       Lv. 5
       AP Cost: 3000
       Effect: 522
       Ki Consumption: 100
       



C. Ability Upgrades

HP Up

	Lv. 1
       Effectiveness: 50
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 100
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 150
       Needed AP: 600
       
Ki Up
       
       Lv. 1
       Effectiveness: 10
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 20
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600
       
       Lv. 4
       Effectiveness: 40
       Needed AP: 800

Accuracy Up

	Lv. 1
	Effectiveness: 6
	Needed AP: 300

       Lv. 2
	Effectiveness: 8
	Needed AP: 500

       Lv. 3
	Effectiveness: 10
	Needed AP: 800

       Lv. 4
	Effectiveness: 12
	Needed AP: 1200

Evasion Up

	Lv. 1
       Effectiveness: 6
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 8
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 10
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800

Action Speed Up

	Lv. 1
	Effectiveness: 10 
	Needed AP: 300
       
       Lv. 2
	Effectiveness: 15
	Needed AP: 500
       
       Lv. 3
	Effectiveness: 20
	Needed AP: 800
       
       Lv. 4
	Effectiveness: 25
	Needed AP: 1200
       
       Lv. 5
	Effectiveness: 30
	Needed AP: 1800

Chain Frequency Up

	Lv. 1
       Effectiveness: 4
       Needed AP: 300
       
       Lv. 2
       Effectiveness: 5
       Needed AP: 500
       
       Lv. 3
       Effectiveness: 8
       Needed AP: 800
       
       Lv. 4
       Effectiveness: 12
       Needed AP: 1200
       
       Lv. 5
       Effectiveness: 15
       Needed AP: 1800

Item Drop Up

       Lv. 1
	Effectiveness: 5
	Needed AP: 1000

       Lv. 2
	Effectiveness: 8
	Needed AP: 2000

       Lv. 3
	Effectiveness: 12
	Needed AP: 3500

Anger Gauge Up

	Lv. 1
       Effectiveness: 20
       Needed AP: 200
       
       Lv. 2
       Effectiveness: 25
       Needed AP: 400
       
       Lv. 3
       Effectiveness: 30
       Needed AP: 600


7. Final Stats
Here are the final stats for each a character, not counting bonus 
points.  With this you can get a sense of what each character’s natural 
strengths and weaknesses are,

Son Goku
HP: 3220
Ki: 878
Power: 208
Defense: 205
Recovery: 111
Technique: 191
Speed: 191
Luck: 107

Son Gohan
HP: 3159
Ki: 910
Power: 236
Defense: 171
Recovery: 106
Technique: 171
Speed: 171
Luck: 172

Piccolo
HP: 3135
Ki: 890
Power: 199
Defense: 185
Recovery: 183
Technique: 204
Speed: 185
Luck: 107

Krillin
HP: 2960
Ki: 805
Power: 177
Defense: 177
Recovery: 107
Technique: 107
Speed: 135
Luck: 178

Tenshinhan
HP: 3122
Ki: 773
Power: 183
Defense: 182
Recovery: 107
Technique: 131
Speed: 182
Luck: 105

Yamcha
HP: 2915
Ki: 785
Power: 172
Defense: 171
Recovery: 107
Technique: 172
Speed: 206
Luck: 104

***********************************************************************
S Combos [SCOM]********************************************************
***********************************************************************

To perform S Combos, wait until two or more of your party members’ 
anger gauge fills up, at which point you enter Sparking! Mode.  You 
then have the characters in Sparking Mode perform the specified moves 
during the same turn.  The effect of these combos as given below 
measures how much more damage doing the S Combo inflicts than if you 
just perform the techniques that make up the S Combo when not in 
Sparking! Mode.  Got it?  Well if not, too bad. 

Throughout the game, you will find memos for the various S Combos, 
detailing one of the characters and moves needed to perform it (meaning 
there are 2-3 memos for each S Combo that you must find before you’ll 
know the whole thing).  However, I don’t think you actually need the 
memos to perform them; they just act as hint sheets, informing you of 
how to do them.  Meaning that since I’ve got how to do each one written 
here, you don’t really need them.  Muahahahaha!!!

2-Person Combos

1. Gan-Gan Rush
Effect: 110
Users: Any two characters using any two chain attacks
Target: 1 enemy

2. Rush Blast
Effect: 110
Users: Any 1 character’s chain attack together with another character’s 
ki attack.
Target: 1 enemy

3. Saiyan Attack
Effect: 120
Users: Goku’s Kamehameha plus Gohan’s Rush
Target: 1 enemy

4. God-Demon Combined Wave
Effect: 120
Users: Piccolo’s Cho-Bakuretsu-Maha plus Goku’s Chain Energy Wave
Target: All enemies

5. Demon Cannon Chain
Effect: 120
Users: Piccolo’s Demon Chain Attack plus Gohan’s Masenko
Target: 1 enemy

6. Amaterasu Light (Amaterasu being the Japanese sun goddess)
Effect: 80; has a 100% chance of inflicting Darkness
Users: Krillin’s Taiyo-ken plus Tenshinhan’s Taiyo-ken
Target: All enemies

7. Wolf-Crane Joint Attack Formation
Effect: 120
Users: Yamcha’s Fist of the Wolf Fang Gale plus Tenshinhan’s Kikoho
Targets: 1 enemy

8. Violent Energy Bullet
Effect: 120
Users: Krillin’s Scattering Energy Wave plus Gohan’s Violent Demon 
Bullet
Targets: All enemies

9. Sokienzan (Turning Ki-Circle Slice)
Effect: 120
Users: Yamcha’s Sokidan plus Krillin’s Kienzan
Target: 1 enemy 

10. Four-Fold Enclosing Bullets
Effect: 120
Users: Tenshinhan’s Shishin no Ken plus Piccolo’s Demonic Space-
Enclosing Bullets 
Targets: 1 enemy

3-Person Combos

11. Hyper Rush
Effect: 120
Users: Any three characters’ chain attacks.
Targets: 1 enemy

12. Hyper Blast
Effect: 120
Users: Any two characters’ chain attacks plus one character’s ki attack
Targets: 1 enemy

13. Kamehameha Mad Dance
Effect: 130
Users: Goku, Krillin, and Yamcha’s Kamehamehas
Targets: 1 enemy

14. Earthling Strike
Effect: 130
Users: Tenshinhan’s Assault, Yamcha’s Wolf Hurricane, and Krillin’s 
Chain Attack
Targets: 1 enemy

15. Meteor Impact
Effect: 120
Users: Gohan’s Explosive Rush, Goku’s Meteor Combination, and Piccolo’s 
Makankosappo
Targets: 1 enemy

16. Friendship Energy
Effect: 120
Users: Goku’s Kamehameha, Gohan’s Miracle Full Power, and Krillin’s 
Kienzan
Targets: 1 enemy

17. Demon-Wolf-Crane
Effect: 120; inflicts Darkness
Users: Tenshinhan’s Shin-Taiyo-ken, Yamcha’s Cho-Sokidan, and Piccolo’s 
Cho-Bakuretsu-Maha
Targets: All enemies