Contra 4 Hard Mode FAQ This FAQ has strategies and suggestions that are specifically intended for players interested in beating this game in hard mode. It also gives good strategies for players interested in beating this game without dying. =================== Earning Extra Lives =================== Extra Lives First Extra Life 15,000 Second Extra Life 30,000 Third Extra Life 45,000 Fourth Life 60,000 Fifth Life 75,000 And so on… You are awarded an extra life every time you earn 15,000 points. ==================== Weapons Damage Guide ==================== This is a basic breakdown of how much damage each weapon does. The basic unit is a shot of damage, and that's equivalent to one shot from the rapid gun or pea shooter. I've also listed how many shots it takes to defeat each enemy. First Stage Weapons Rapid 1s Crush Gun 5s -> 1s for initial hit, 4s* explosion (*Depending on the amount of time the enemy is in the explosion) Laser Gun 1-2s The Damage Depends on the length of the enemy Spread Gun 1s (1s for each of the three projectiles in the spread that hit the target) Flamethrower 2s Machine Gun 1s (For each of the rapidly fired shots) Homing 1s (Each projectile) Upgraded Weapons Laser 1-3s The damage depends on the length of the enemy Flamethrower 1s -> 1s (The fireball hits and then instantly expands out in four directions. All in all, one shot will normally deal 5s damage. Hitting diagonally can cause some of the resulting spread of fire to miss leaving you with 3s) Crush Gun 5s -> 2s for initial hit, The damage done by the explosion depends on whether or not the enemy is centered in the middle of it) Spread Gun 1s (1s for each of the five projectiles that hit the target) Homing 1s (Each of the three projectiles) Machine Gun 1s (For each of the rapidly fired shots (Yes you have to get both streams of fire to hit your target to do maximum damage)) Damage Guide For Base Stages Rapid 1s Crush Gun 5s -> 1s for initial hit, 4s for explosion (*It is difficult for enemies to take damage from the missile, they usually are only hit by the explosion and so 4s is typical) Laser Gun 2s (The laser gun is locked in at 2s for base levels) Spread Gun 3s (1s for each of the projectiles that hits the target) Flamethrower 1s (It’s sad, isn’t it?) Machine Gun 1s (For each of the rapidly fired shots that hit the target) Homing 1s (For each of the projectiles that hit the target) Upgraded Weapons Crush Gun 5s -> 1s initial impact 4s for the resulting explosion (The upgraded gun is more likely to hit and explode properly) Laser Gun 2s (The gun is locked in at 2s for base levels) Spread Gun 5s (1s for each of the five projectiles that hit the target) Flamethrower ? (This is still being investigated. The flamethrower shots spread out in multiple directions, however I am still looking for ways for the spread fire to hit) === Weapons Guide ==== Coming Soon ======= TRICKS ======= Delayed Falling You know that by pressing the X button, you will grapple upwards. What is interesting about this is that if you do this while your character is in the air, you will stay in place and not fall until the motion is complete. There are several places where this trick can be used. If you press the X button at the height of your jump you can use this to safely jump over enemies like proboterrors or waves of aliens where a single jump couldn’t keep you in the air for long enough. Just as a trivia, you can only grapple one time while you are in the air. You can’t grapple twice, no matter how far you fall. Enemy Leeching This has been around since the original Contra. You are awarded points for every enemy that you kill. Several spots in the game feature an unlimited number of enemies to kill. This means you can sit in those spots and kill enemies until you got enough points to earn the amount of lives that you want. Every 15,000 points you earn awards you an extra life. Why use this instead of the 99 lives cheat? Simple, it’s not as cheap. To save time, use the scoring guide that I provide to determine a good spot to do this trick. For instance, if you were to perform this trick by killing the running soldiers in stage one, you would have to take out 600 of them to get an extra life! If you performed this trick in the stage six base by killing the birdman enemies, you would only have to take out 75 of them. Quite a difference, I’d say. Saving Guns Whenever you die in this game, you lose your current weapon. You can press the A button in this game to drop your current weapon. The weapon will stay on the ground for a few seconds before it disappears. If you anticipate that you're going to die, you can drop your gun just before you do and then pick it up quickly when you come back. If you have an upgraded weapon, you can push the A button twice and pick both weapons up to get your fully upgraded weapon back after you die. CHEATS The Konami Code This classic code has been around Konami games, not limited to Contra, and it’s even in a song by the band, The Moldy Peaches. It is: Up, Up, Down, Down, Left, Right, Left Right, B, A, Start This game has a use in Contra 4. Pause the game at any time during arcade mode and enter it. It upgrades both of the weapons that you are holding, one time. I say one time, because if you attempt to perform the code consecutively it will kill you. Obviously you’d want to be holding two weapons when you perform this code. If you’re holding only one special weapon then only it will be upgraded. Now to clear up some misconceptions: This code will ALWAYS upgrade your weapons the FIRST TIME you use it on EACH STAGE. Clearing a stage allows you to use the code to get an upgrade ONE TIME on the following stage. If you use this code AGAIN before completing a stage, or losing all your lives and continuing, it will kill you EVERY TIME. There IS NOT a 50/50 change that you will get an upgrade or die while performing this code, there is a pattern to this. If you don’t pass a level and lose all of your lives, this code will upgrade your weapons the first time you use it when you continue and then kill you any time consecutive times. You CANNOT cheat this system. If you perform the code once and then try and perform it again after you die (you know when you’re invincible for a few moments) the code won’t kill you while you’re flashing. It will make a sound as if it worked but it will not actually give you the upgrade to a weapon. Many people will find that this code is useful after they continue. It’s a good cheat that’s not as cheap as the 99 lives code. Hopefully with this guide you’ll be able to do without it. I see upgraded weapons as a reward for those who can stay alive. Using it makes hard mode have a little too much in common with a certain feature that’s in Easy mode… The 99 Lives Cheat This is a glitch that allows you to get 99 lives. There is a popular video on Youtube that shows you how to perform it and it gives a very nice explanation. Now the only problem is that a lot of people don’t know exactly how many enemies they are supposed to kill in order to get an extra life at the right time. Also, counting 50 shots is a real pain. So here is what you do. Begin at the jungle. Grab the machine gun. Work your way to the right. Kill the first two snipers and running soldiers that get in your path. The running soldiers are fine to take out, but don’t take out anything else unless I say so. Keep going to the right. Climb up to the first bridge. Switch to your empty slot and grab the flame gun. Perform the Konami code once. Switch to your newly upgraded machine gun. Run past the turret, drop down and run past the next sniper. Keep going. Jump up to the platform and jump over the ground turret and get onto the railing. Move onto the bridge and don’t kill the bridge saboteur. Jump out of the water and onto the ground and duck. The sniper will fire a shot that will go past you. Grapple up. Take down the camouflaged solder and move onto the bridge. Drop straight down and move forward, taking out the sniper on the bottom level. It will be close, but you should be able to run past the first sniper that you see on the right. Try not to kill the turret on the lower level as you pass by. Keep moving forward. You can kill any running soldiers, but try not to kill anything else. As you get out of the water, run straight up the hill. Run past all of the enemies above you. As you get to the top, kill the camouflaged soldier and the sniper. Keep going right. Take out the sniper, keep going and take out the two grenadiers. When you get to the rail machine, defeat it. Now, look up at the number of extra lives that you have. If you haven’t died, it should still say two. Continue to your right, killing anything in your way. When you get to the boss, take out the sniper on top and then move to the left and face the core. Make sure that it still says you have two lives in reserve, or that you are not awarded an extra life. Kill yourself two times Switch to your flame gun. It will take ten shots of flame to destroy the core. Make sure you are standing on the ground and shooting from a standing position. IMMEDIATELY AFTER YOU FIRE YOUR TENTH SHOT, PRESS START AND ENTER THE KONAMI CODE. If all goes well, will die and have 0 lives and the flame shot will take out the core, awarding you an extra life and giving you 99 lives! What happens if you got a little carried away and you earned an extra life when you kill the rail machine? Well you’re not sunk yet. Proceed to the boss. Destroy the first core. When the second core appears, quickly destroy it as it rises. Take out the snipers up top. If you haven’t earned a second extra life, then you can still perform the cheat. Drop down to the bottom level. Stand as close to the core as you can without getting killed by the bomb dropping turrets. Fire nine flame shots. Make sure that the flames don’t explode out. Pause on the tenth shot and perform the code and you should be good. How does that break down in terms of points? Well you will probably kill nine snipers along the way which is 1,800 points. You will kill two camouflaged soldiers which is 800 points. The two grenadiers are worth 400 points. How many of the running soldiers you destroy is random, but they are only worth 25 points each so they don’t make a huge impact on the score. Let’s say you destroy twenty which is 500 points. The rail machine is 10,000 points. This would put you at 13,500 points. The first core of the base boss is worth 5,000 points, easily putting you over 15,000. Just the rail machine alone and a red core from the base boss is worth 15,000 points. You just have to try and not reach 15,000 points before you encounter the boss. There is a pattern to how this trick works. The game awards you an extra life for every 15,000 points you earn. By a strange glitch, if you earn an extra life AFTER you die on your last life, the number of lives that you have in reserve goes to 99. This is a very unlikely situation, but it has happened to a few people. You, of course, want 99 lives so you’d like to arrange this little scenario on purpose, wouldn’t you? Now, using the scoring guide that I provide, you could, if you wanted to, set things up and perform this trick on any stage. I write this guide for the specific purpose of you NOT HAVING TO USE THIS TRICK to beat hard mode, but I realize that as hard mode can be so brutal and repetitive starting out, many players will turn to this cheat to keep from losing their sanity. ===================== CHOOSE YOUR WEAPON You need to plan ahead and decide which weapons you’re going to be carrying along the way. By switching weapons skillfully before you die, you should be able to keep at least one upgraded weapon in your arsenal at all times. Which one will it be? As you try and defeat hard mode you’ll frequently run into trouble spots, places where you just keep dying even with a little practice. Could there be a weapon that could get you through this tough spot? Some players just stink at base stages and so they keep the upgraded homing gun in reserve. With that gun they can beat the stages without any problems. Many people like the spread gun because it clears the screen of enemies very well and you can find a use for this on nearly every stage. Just about everyone loves the upgraded machine gun because it does large amounts of damage and it does not have any major drawbacks. Whenever you get to a spot that you can’t beat in this game, ask yourself if there is a particular weapon that could help you beat this spot WALKTHROUGH ======================================== _____________Stage 1 : Jungle___________________ ======================================== You know you’re playing on hard mode when you hear the classic jungle music from the original contra. The alien soldiers run across the screen and jump far on hard mode. What makes this frustrating is that they appear completely randomly. Sometimes one soldier will come, sometimes three of them come at once. Always be on your guard. As you move to the right you’ll see an item carrier with a machine gun. Grab it. To the right you’ll find a hill with two ledges. On the bottom will be a camouflaged sniper and on the top will be a sniper. Aim diagonally and take out the sniper on top. Jump up to the middle or top ledge and move to the right. There will be another hill with another sniper at the top. Take him out. Go to the top of the hill and cross the bridge. There will be an item carrier with the flame shot. Grab it if you want it and proceed across the bridge. On the level below will be a turret pointing right at you. It fires at brief intervals. You can run past it if you’d like. To the left of it is a panel that contains spread. If you’d like it, destroy the turret and then drop down and claim it. Watch out for the running soldiers as you go. As you move to the right, you’ll come upon another hill with another sniper on top. Take him out and then jump up to the middle ledge. As you move to the right, you’ll see a rail in front of a small cliff. As you approach the cliff, a turret will pop out of the ground and shoot forward. You’ll be safe from it as long as you’re on the ledge above ground. Watch how the turret pops out and shoots. You’ll be seeing it again. You can jump from the ledge to the rail. If you fall short, grapple up to the rail. If you don’t think you can make the jump, take out the turret first. The cliff connects to the second bridge. As you move across the bridge, an item carrier will be moving along the screen with another machine gun. This should be your first upgrade. You’ll also encounter the bridge saboteur. It’s a soldier that will jump up to the bridge and then detonate a bomb that will destroy itself and the bridge. You don’t die from this, but when the bridge is destroyed, you’ll fall straight down. As you proceed to the right you'll eventually reach a steep hill. There will be snipers up top. You can simply run past all of them and only stop briefly if you have running soldiers behind you. When you reach the top of the hill you'll see a camouflaged solder. Take him out before proceeding right and then take out the oncoming sniper. Continue to the right. There's a homing gun in an opening and closing box down below. Shoot it and then grapple up above if you want it. Continue to the right until you eventually reach a slight decline with a rail above. Rail Riding Machine 50s / 10,000 Pts It's not necessary that you beat this machine, but I think it's more dangerous if you leave it alone. The thing moves left and right faster than you do and it fires rapid moving shots downwards. I recommend gradually moving down the hill and just barely to the right. If you get your distance right you'll only have to worry about soldiers coming from the right. This machine is pretty wide so just try and make sure that you're never underneath it and keep shooting up. There's a crush gun floating high above that you can get. If you destroy this thing early. There's a high up grapple point that you can use to ride this machine if you destroy it. It's quite fun. Keep moving to the right, watch out for snipers and you'll reach the boss. #################################### Boss: Base Wall This boss is not much harder in hard mode, the only real difference is that the snipers shoot faster. These rematch challenges start you out with a spread gun, which is very kind of them. It makes completing them much easier. Advance forward toward the base boss that you undoubtedly remember from the jungle. You know the drill, take the sniper out first on top and then focus on the red core on the bottom. From the left side of the screen you are safe from the two turrets that drop bombs. The red core makes a beeping noise and then glows when it’s about to fire. Duck down to safely avoid the beam. It’s only a matter of time before the core is destroyed. As the base sinks down, move all the way to the right of the screen. Another red core will appear on the screen and start firing like mad as soon as you see it. By the time it rises out of range, the top core will nearly be destroyed. Jump up to the second ledge from the ground. The top core will fire a beam as soon as it reaches the top of the screen. Once that stops, use your grapple to reach up to the helicopter and take out all of the snipers on the top level. You’ll have to move forward a bit to take all the snipers out. Once they’re gone shoot the upper core. Be cautious, drop down before the top beam fires. Return to the helicopter and take out the upper core. With the upper core gone, you can drop down to the top ledge. Stand and use the R button to take out the bottom turrets safely. This shouldn’t be too difficult. If you have m2, c1, c2, or f2, you can actually take this boss out in a few moments. Just stay on the left side of the screen and fire on the red core. Jump over any sniper fire. You should destroy the first core in a matter of moments. Now move to the right side of the screen and stand just below the right side of the ledge above you. When the second core appears, shoot like crazy. Jump up to the next ledge as the core rises and keep shooting. Jump up to top ledge and keep shooting. With some quick fire, the second core will be destroyed before it rises to the top of the screen. Now move to the left and out of the reach of the bomb Red Core 50 Shots / 5000 points ======================================== _____________Stage 2 : Laboratory_______________ ======================================== It is absolutely critical that you pay attention to BOTH screens during this level. Although all of the fighting during the first part of this stage will take place on the bottom of the screen, enemies will be coming at you from all sides of the screen and it is easy to be caught off guard if you don’t also pay attention to the top screen. Laboratory Section------- Notice that on the top screen there is a series of ventilation ducts that wind around and have several openings along the ceiling. Where and how many of these mutants appear is totally random. These things come forever. New ones will quickly replace the ones that you destroy so you must always be on guard. As you move to the right also notice the mutant hiding in the grey part of the ceiling. That mutant will come through the ceiling and charge toward you. The first item carrier that will come will be the crush gun. I would recommend it since it will be useful for taking out the meat puppets that you’ll meet later on in the stage. Okay so from left to right, here goes. As you move to the right you’ll see the item carrier with the crush gun. Also a mutant will come down through the walls after you. Stay low and take it out when it comes down through the ceiling. Jump over the pit and grapple to grab the ceiling. As you cross the pit you’ll see your first meat puppet. You can take it out without getting too close. Drop down and move forward and you’ll soon see the second meat puppet. Watch out for the two vents above. The crawling mutants will be falling directly over your head. Move ahead and quickly take out the third meat puppet. Move forward and retreat back when you see the fourth meat puppet. You’re a lot safer when you’re not standing under the vents. As you continue forward you’ll see another mutant waiting inside the ceiling. Carefully flush him out. The next item carrier will have a laser. It’s better than your standard gun if you’ve got nothing else. Move closer to the small pit and take out the meat puppet you see there. Move closer to the edge and you’ll be able to take out two more meat puppets. Grapple to the ceiling and move forward and you’ll be able to take out another meat puppet. Drop down past the small pit and inch forward carefully. Another meat puppet will come. Now notice the mutant waiting for you in the ceiling. Watch out for the ambush and watch out for the next meat puppet to come by. There’s one more puppet waiting for you as you walk forward toward the next pit. As you move toward the next pit, you’ll see an item carrier. It has a smart bomb. It will instantly destroy the 2+ puppets on the screen as well as any aliens. You can either wait for it to come to you or catch it in midair if you’re daring. As you move forward you’ll take out two more puppets. Another mutant will be waiting for you in the ceiling as you get closer. Continue forward and take out another meat puppet. As you come to next pit, jump forward and grapple onto the ceiling. As you move forward along the ceiling stop halfway across the pit. Five meat puppets await you on the next platform. You can take them out before you drop down. Jump over the small pit, watch out for any more crawling mutants and exit the laboratory to your right. You’ll soon be greeted by some nice scenery and familiar music. Waterfall Section------------- Start shooting and take out the sniper waiting for you on the first platform. Jump onto it and then to the next platform. Take out the grenadier directly above you. Jump onto the cliff and then climb up. Your next opponent is that turret up above. A platform will be moving back and forth. You can try and fire on the turret from the moving platform, but you’ll need to move left and right on the platform to dodge its fire. Jump from the moving platform to the cliff on your left. Climb up. When you get to the top of the cliff, you’ll see two giant holes. Boulders will be coming down on you. The boulders fall downward, but they bounce every time they teach a platform. There is a machine gun waiting for you in the wall panel on the left. You might want to take out the turret before you go after it. Climb up the cliff on the right. The next moving platform goes up and down. It also happens to be directly where boulders fall out. You are safe from the boulders on the very right side of this moving platform. When it’s safe, jump from the moving platform to the platform above on the center portion of the screen. Here in the center you’ll be safe from the boulders falling on the left and right. When it’s safe, jump to the platform above and just to your right. Jump straight up again and you’ll see the next moving platform that goes from left to right. There is a homing gun in the wall panel on the right side, if you want it. As you ride the moving platform, watch out for the boulders that come out of the left side of the screen will be in your way. You cannot jump over them. Jump to the platform on the right. Be careful about the running soldiers as you jump up to the next platform. There is a flame gun in the panel on the left if you want it. Climb up the rope up to the next platform. As you go, watch out for running soldiers coming from the left side. They jump as they reach the end of the stone platform. It’s situations like these that really force you to pay attention to the top screen. As you move up these guys can be in your blind spot. If you don’t know where they are shoot upwards as you near the top of the rope and diagonally up and left as you reach the top and jump up. >>>>Continue Point<<<< You will continue from here if you lose all your lives. Jump up to the moving platform and jump up to the next level. On the right side of the screen there is a wall panel that has a barrier. There’s also a sniper on the upper left portion of the screen. The panel also happens to be on the path of an oncoming boulder. Shoot the panel when it is safe and grab the barrier. The boulders don’t hurt you while you’ve got the barrier on. You’ll be invincible for 10 seconds. This leaves you with time to climb up a pretty good distance. Before you rush like crazy, though, don’t forget that an item carrier will come down on the left with a spread gun after you climb up the rope. Work your way up to the right side of the cliff. Climb up, jump onto the moving platform. Jump up to the left and jump up to the right and then jump up to the next grassy floor. Take out the sniper to your left. You should be able to do all of this before the barrier runs out. Climb up the rope on the left and as you go, you’ll notice a scuba soldier sitting in the waterfall. As soon as you climb above him, he’ll shoot a projectile upwards that will rain down in three directions. He can only be hurt when he sticks out his arm to fire the shot. If you just keep climbing, you’ll actually just be able to scroll him off the screen. When you first grab the rope on the left, climb up and jump to the cliff on the left side and climb to the top. You’ll see a sniper up high on the right. He can’t hit you from this angle. If you jump up and shoot diagonally at him, you can pick him off. Now jump from the platforms to the top of the cliff on the right side. From there you can take out the sniper directly above. Next, jump from the platform on the left side to the cliff above. Climb up a bit and shoot upward to take out the grenadier. I know that took a little while, but it’s the safest way to do this. Climb up the cliff on the left. There is a crush gun in the wall panel to your right. With all the snipers gone, you can safely work your way up the cliff, just watch out for the boulders on the right. By the way, that’s the last set of boulders you’ll have to deal with. Up ahead is the last wall panel and it’s got the machine gun. As you come up, again watch out for the running solders, there are quite a few of them. You’ll hear a grenadier above you tossing grenades like crazy. Climb the rope in the center and you’ll see a stone cliff. He’s above you. You can’t shoot through the cliff. Timing is the key here. Jump to the first platform on the left. As soon as he throws a grenade continue to the left, jump up to the next platform and jump up and take him out. Now comes the three sections of rope. Soldiers will be coming out randomly from the sides, jumping out and sliding down the ropes. Climb upward, watch out for them as they drop down. Shoot up and diagonally as you need to. Watch the top screen carefully on account of the blind spot. A second item carrier with a spread gun will be hovering around. As you climb up the second rope in the center. To get it, you’ll have to shoot the carrier, jump to the left and move right to land back on the rope. It’s a bit tricky. Watch out for any soldiers. As you reach the top of the last rope, an item carrier will come down with the second laser gun. Jump onto the steel platform and begin your journey upward. Your ascent to the top of the waterfall will have a few dangers. You’ll have snipers and grenadiers waiting for you on the platforms. The blue waterfall makes the sniper shots and grenades hard to see. I’d recommend you take out each enemy quickly. I’ll give you their positions. The first sniper will be on the platform on the upper left part of the screen as you jump onto the steel platform. A grenadier will be in the center of the next platform that comes into view just to the right of the center of the screen. Above that will be a sniper in the center of a platform at the very left side of the screen. Another sniper will be on the right side of a platform to the center of the screen above that. Above that platform and just to the left will be another platform with a grenadier standing on the left side. Above that and on the right side of the screen will be the last sniper on the center of that platform. Get ready for the stage two boss. The base doors open up and twenty running soldiers come out. Stand at the corner of either side of the screen and hold down the Y button. It couldn’t be easier. ====>>>NOTICE ________________________ Why do I keep dying??????? You die because this level splits your concentration. You’re trying to take out the meat puppets before they explode and you end up getting run down by the crawling mutants because you are distracted. One tip that might help is to stand away from one of the vent openings. That way if you lose track of one of the crawling mutants it isn’t going to fall on your head. Take it slow on this level. The meat puppets only explode when you get close. Keep your distance and make sure you don’t get run down by the crawling mutants. A lot of people die because they only look at the mutants crawling through the vent. There are some mutants that hide in the ceiling and will come down in your direction when you get close. _______________________ #################################### The Snipers 27 shots / 400 pts This has got to be one of the hardest sections in the game, and it’s certainly cruel to encounter something so difficult so early on. Four snipers appear and they take 27 shots each to take down. A fellow named ProfChaosButters has put out a video on YouTube about how to take them down, if you’re interested . I believe he’s the same fellow that did the Weapons analysis FAQ. I use a different method than he does and his method requires heavy weapons. How it works it this: the snipers fire at you at slightly different intervals. What I like to do is start on the very right side of the screen, shoot the sniper that pops up above for about a second or so and then run to the left, shooting diagonally as I go. The key to not getting hit is how you change directions. If you run all the way to the left side of the screen and then go to the right, the sniper on the far right will have fired a shot that will be at body level by the time you reach the middle. Try and dodge it and you’ll easily be closed in. If you run to the left side of the screen and then quickly go to the right side of the screen as soon as you run past the last bullet in the wave of fire, you should be able to narrowly escape the second wave of fire. Jumping at the end of a wave helps, but just make sure that the sniper that you are jumping below has already fired a shot. It’s hard to write a FAQ telling you exactly what to do because your timing has a big effect on where their shots will go, even to within a fraction of a second. If you have the crush gun or at least one of the upgraded weapons, you can take out at least one of the snipers by the time that you pass back and forth once. Taking out just one sniper makes things much easier. Jumping and ducking come into play when you have one sniper taken out. If you’re just bad at this, you can at least try to die as few times as possible. The one thing about this part is that it’s easy to see when you’re going to die. If you can switch out an upgraded gun before you die and then switch back afterwards, it will help a lot. You only have to take out three snipers. The boss will brutally impale the last one. That little demonstration alone was probably what gave the game a T rating from the ESRB ############################## Boss: Colossal Claw Mutant First Part 150 Shots / 14,600 Points Stand at the center of the screen. This boss has several different attacks. The first is that it raises its arm up before slamming it down and creating a little shock wave. This boss will slam an arm down six times, alternating from left to right. Stand in the middle and move to the left when it brings a claw up. You should avoid the first swipe pretty easy and since the next swipe will be with the right arm, that will be pretty easy to dodge too. You’ll want to move right when a claw strike is coming from the left and left when a strike is coming from the right. You’re going to be in between the creature’s arms. You want to be in between the arms because this is the only angle that you can hit the boss from during this attack. After six swipes, quickly move to the far right side of the screen. The mutant will reach out with its claw at you from the left side. After this attack the boss unleashes what is likely to be its most difficult attack to dodge. The boss fires a series of fireballs downward. There is no safe place to stand; you must run through the gauntlet. This is harder to do in hard mode, not even the challenge “Rematch 2” captures the difficulty. The fireballs are spaced so closely together that you must run straight through them in order to survive. Which fireball do you run through? You run through the one closest to the middle that’s going to come towards you. Just from the appearance of the fireballs, running past them might look impossible, but it isn’t. You just have to have perfect timing. Now the first time this boss uses the attack, you’re going to be running to the left through the stream of fireballs. Once you run to the left, stay on the left (not too far, just between the middle of the screen and the left corner). The boss will pick up the platform with its claws and continue spitting fireballs. If you get close to the claw on the left, the second stream of fireballs won’t hurt you. It is during this time that you can do heavy damage to this boss. Crush guns can reach the head, spread is up close and can do full damage, and you can throw anything else you have at it. Just be careful you don’t “kill” the boss here. What am I talking about? When the boss is defeated, it will instantly drop the platform (and you with it). If some fireballs happen to be underneath you during that time, you’re going straight down into them. How do you know when that’s going to happen? I guess you just pick it up by experience. After this, the boss will set the platform down. Move to the far left side of the screen. It will reach out with its claw from the right side of the screen to the left. The boss will take another six claw swipes at you like before. This time, however, you must move to the left side of the screen when the boss reaches at you. Following this attack, the boss will shoot fireballs from the left side of the screen to the right. Get through those and then It grabs the platform and brings it up to you and fires at you again. You are safe when you stand on the left side. After this, it will set your platform back down and try and skewer you again. Stand on the left side. Claws then left side again. Fireballs move to right. right side claw Move to left Second Part “The Chase” 75 Shots / 4,000 Points This is a short repetition of the most annoying part of this battle: running through the stream of fireballs. You definitely want to go between when you're around the center. If you've got an upgraded weapon that isn't the homing gun, you should be able to take this boss out before you even have to run through the center. ======================================== _____________Stage 3 : Base___________________ ======================================== >>>>Continue Point<<<< “Base” stages do not have continue points. I’ll break this base stage down room by room. Room One About the Target core: Center Screen, Mid Level Enemies: Two Red Soldiers running across the screen on opposite sides firing as they go Weapons: A machine gun How to survive: This room is good practice for you. Get used to running and jumping and ducking. Dodging enemy fire is easy in this one. If you’re scared, you can just duck and nothing in this room can harm you. The target core will open up in about two seconds. Room Two About the Target cores: 4 Total- One Mid Level left side, One low level left Side, One Mid Level Right Side, One Low Level Right Side Enemies: One Turret, Two Red Soldiers running across the screen on opposite sides firing as they go, One grenadier Weapons: Laser How to survive: By taking out the grenadier, you can duck under all enemy fire. The turret fires four shots and then pauses. Room Three: About the Target cores: 2 Total – One up high on the left and one up high on the right. They open after six seconds. Enemies: Four soldiers run across the screen, one coming from each of the four doors you see on the sides. When they are gone or eliminated, two grenadiers will come out. They will follow your movements and throw grenades if you stay in one place for too long. Beating them causes four soldiers to come out again. Weapons: Flame How to survive: Stay on the move or just duck and take out the running soldiers while you wait for the red cores to open up. When the grenadiers come out, all you have to do is keep moving and they will not be able to attack you. Stay on the move and jump to take out the cores. Room Four: About the Target cores: 3 Total – The targets are all at center level, on the left, middle, and right. They open after six seconds. Enemies: Two turrets, one high up and on the left and one high up on the right. They alternate, firing four shots at you at a time. Rolling barrels will come down the center of the screen. How to survive: If you can shoot fast enough to destroy a barrel, you can simply duck and fire and be completely safe in this room. This is easy if you have the laser or machine gun. You’ll need to be a little quick with your trigger finger if you don’t. Come up when it’s safe and destroy the cores. Read on for a more manly way. You survive this room by being able to dodge the turret fire while avoiding the barrels. You can escape the turret fire by running. You may have to jump over the barrels. The barrels come out in a straight row, which requires you to jump. The pattern alternates with them coming out one at a time. When the barrels come out one at a time, you can run between them. As soon as a barrel passes you, you can jump down to escape any turret fire. Shoot the targets as you dodge back and forth. I recommend staying in the corner before the turrets start firing. Room Five: About the Target cores: 2 Total – The targets are on the upper left side and upper right side respectively. They open after six seconds. Enemies: Two turrets, one high up and on the left and one high up on the right. They alternate, firing four shots at you at a time. Rolling barrels will come down the center of the screen. How to survive: Just like in the previous room, if you can shoot fast enough to destroy a barrel, you can simply duck and fire and be completely safe in this room. This is easy if you have the laser or machine gun. You’ll need to be a little quick with your trigger finger if you don’t. Come up when it’s safe and destroy the cores. Read on for a more manly way. This room is quite a bit like the last one only a little harder. Soldiers will be coming across the screen and they’ll be closer to you. You’ll still be able to run past the shots, however. You may have to jump over the barrels. The barrels come out in a straight row, which requires you to jump. The pattern alternates with them coming out one at a time. When the barrels come out one at a time, you can run between them. As soon as a barrel passes you, you can jump down to escape any turret fire. Shoot the targets as you dodge back and forth. I recommend staying in the corner before the turrets start firing. Room Six: Room six is much easier than room five. You have three turrets that come up in the front. They beep when they're about to fire. You can take them out if you're fast, otherwise simply move and jump. A next wave of three will follow the first. After this group of turrets goes away, Four cores will open up. The cores will stay open mid level so they are easy to pick off. After this the giant core in the center will open up. You have to jump to hit it, but it's an easy target and the ground turrets here are not too much trouble. ______________ Why do I keep dying??????? You jump either too early or too late to get over those barrels. You may get cornered on the side of the screen. This is where you run out of room to run and you need to jump in order to change directions, but if you do you’ll get killed by a barrel. Try and stay on the corners of the screen until each wave of soldiers come out and so you’ll have plenty of room to run. _______________________ ---------------------------- #################################### Boss: Base Core 50 Shots / 4,000 Points I suppose that the reason why so many people hate base stages so much is because the first boss for these stages is harder than the other two put together. Heavy weapons make this fight much, much easier. If you’ve got the upgraded homing gun, you can just duck down and tap Y to victory. The crush gun is equally as effective, although jumping gives you the best results. Without upgraded weapons, however, this boss is by no means a pushover. There are three different attacks to worry about during this fight: Soldiers will come out on opposite sides of the screen. Because they are so close to you, you cannot expect to run past them and not get hit. You will either need to jump or duck to avoid their shots. What will look like balloons will come out from the sides of this boss. I call them balloons because you’ll know what I’m talking about. They move slowly until they reach a corner of the screen. The balloons then drop down quickly and quickly move to the side of the screen. You will be surprised at how quickly they move across. Dodging one balloon is simple enough, but dodging two gets tricky. The way that you time your jump depends on how far apart the two balloons are. If one comes just a little sooner than the other, you jump at the last moment to get over the one that comes first and you direction your jump toward the one that comes later. The speed of the balloons change after the boss takes heavy damage. They move a little slower, making them easier to dodge. Balloons can be destroyed with just a single shot, but they move quickly and can only be destroyed in the air. Rolling barrels also come out from the bottom of the screen, an attack you should be pretty familiar with by now. Since the barrels come out so close, don’t worry about trying to destroy them, just time your jumps carefully. When the attacks combine together is when this boss gets to be really tough. ________________________ Why do I keep dying??????? Most people get taken out because they don’t time their jumps properly on the balloons or they get shot down by the running soldiers. Even more people get taken out when they have to deal with the balloons and soldiers at the same time. The best advice that I can give is to aggressively take out the balloons and the soldiers. Keep jumping and shooting close to the boss’s head and you should be able to take out some of the balloons. The soldiers stand at the side of the screen for a brief moment before running forward and firing. That’s enough time to take out one of them. How messy and hard to dodge this boss’s attacks are depend on luck, but by aggressively taking out the balloons and knocking off the soldiers, you can make some of your own luck. _______________________ ======================================== _____________Stage 4 : Harbor___________________ ======================================== Jump down to the first platform. Jump forward to scroll the screen forward a bit and then immediately jump back on to the platform and duck. You’ll see your first enemy gunner and you’ll see a shot blaze past you at impressive speed. Duck, face forward and take him out. Jump onto the railing and proceed forward. You’ll see a sniper up top. Move back on the rail a bit and take him out. As you move from the platform to the next railing you’ll see a sniper and an item carrier. The item carrier has the flame, but you’ll have to shoot upward immediately to get it. Take out the second sniper and continue forward. Now you can grapple to the top part of the screen. If you choose the top, you’ll have to jump forward through a large gap in the railing and you’ll need to take out a grenadier on the upper level. You’ll find an item carrier with the homing weapon. You’ll see a sniper as you move further. The bottom level has an item carrier with a smart bomb and you’ll encounter an enemy diver raining down destruction. Getting past the shots is dangerous so it’s best to get in a bit close and take him out from an angle as he reaches out. As you move forward a bit further you’ll meet another enemy diver. The paths meet up at a platform. If you’re coming from the bottom level, hurry and shoot diagonally downward and you can tag the enemy diver before he gets a shot off. Otherwise you’ll want to jump at the edge of the left side of the platform and get him next time he pops out. You’ve got two levels of rail to grapple on to. I recommend the lower level. As you move forward you’ll see an enemy gunner shooting forward. Take him out from below. If you want to climb up to the upper level, it is now safe to do so. The upper level has an item carrier with a laser. You’ll encounter a sniper as you move forward. The lower level has no items and there’s a sniper waiting as you get off the rail. The paths converge as the platform below slopes upward. There are two grenadiers up on platforms, but you can just run past them. As the slope ends, move forward until you see an enemy gunner. Duck and immediately take him out. The next item carrier has a crush gun. I strongly recommend you get it, unless you have another upgraded weapon already. ---------------------------- Mid Boss: Enemy Submarine ---------------- You have no excuse not to have a powerful gun here so I’m going to write this assuming do. Drop down to the railing on the right. Move to the right side of it. Take out the three little cannons on the submarine beneath you. Make sure you are on the right side of the lower railing that’s on the right. Once the little cannons are gone, face to your left and rapidly tap the Y button. A turret should pop out and it will quickly be destroyed. Once that’s gone, take out the laser cannons below. The crush gun makes quick work of them. Your last obstacle is the rapid fire cannon. The cannon fires aimlessly from left to right. The submarine will pull a little closer to you. As the cannon turns to the left, you can move to the left side of the railing and fire a few shots and then retreat to the right side of the railing before you get hit. As the cannon moves back to the left, repeat the process. That submarine is as good as sunk. Grapple back up to the top ledge and continue to your right. You will have the option of taking a higher or lower path. To reach the high path, you have to run forward and jump at the very last moment to reach the upper platform. The high path has item carriers with a machine gun and laser gun. The lower path has item carriers with a barrier and flame gun. Whichever path you choose, the enemies will be the same. This will be your encounter with proboterrors. These mechanical abominations can’t be destroyed in hard mode. They begin in the running form. Two shots collapse them. They revive into either the galloping or crawling form. The crawling form is slow, but it fires a three directional shot that’s impossible to dodge at close range. Shoot the ones that come behind you and run away before they reassemble. The preferred way to deal with oncoming proboterrors is to jump over them and shoot downward as you sail over them. With a strong enough gun, they’ll collapse and you can walk past them. If you don’t have a strong gun, you can jump over them, but watch out because these things do turn backwards and fire shots at you sometimes. Be ready to grapple in midair to suspend you in the air and avoid their shots. You can just shoot to collapse these things and run past them. They reassemble fast, and so you must in be close to get past them before they reassemble. Another challenge is that if one
reassembles into the galloping form, it moves very fast 
and it can easily run you down if you’re not careful.  
The barrier helps if you take the lower level.


>>>>Continue Point<<<<
You will continue from the missile launch site if you 
reach it.

What’s going to happen during this next sequence is 
that birdmen will be dropping in on you from the top 
screen.  They only take one shot to kill.  They tend to 
run around a bit before dropping down on you.  Although 
these creatures stop to shoot every once in a while, 
the biggest danger is when the creatures try to come 
down on you.  
When the launch tower pulls up stand in the center of 
the screen and start shooting up.  Climb up the two 
platforms and watch out for the birdman that drops down 
on the right side.  Continue upward by climbing the 
platform on the middle of the screen.  Jump up once.  
An item carrier will begin to come down with the spread 
gun.  Shoot it when it hovers down to your level.  The 
spread gun can be very helpful throughout the rest of 
this stage.  Climb the left ladder up and continue up 
to the right ladder, taking out the birdmen as you go.  
Continue your ascent up, taking out the birdmen.  
You’ll come upon an item carrier with the machine gun.  
Keep climbing up and you’ll be able to grapple onto the 
missile.  Jump from the horizontal bars and climb up 
the vertical bar

----------------------------
Mid Boss: Missile Hugger 3000
----------------
80 Shots / 8,000 Points
The missile hugger has two attacks.  It will take a 
swipe at you and it has missiles.  If you don’t shoot 
this boss(why would you do that?), it will move away 
from you and fire missiles.  If you shoot at it, the 
missile hugger will be “angered”, rush over to where 
you are and take a swipe at you.  You probably won’t be 
seeing much of the missiles.  To dodge the swipe, you 
must jump off of the bar and to your right.  About the 
jump; you jump to the right, but don’t immediately go 
back on to the bar, you’ll still get hit.  Wait until 
after you reach the height of your jump before pressing 
left to go back onto the bar.  In other words, start to 
fall for a bit before you get back onto the bar.  You 
can also dodge this attack by sliding downwards on the 
rail.  Make sure you don’t go down too far because 
you’ll die if you touch the bottom of the screen.
You’re going to be going down a bit on the bar after 
each attack no matter how you figure.  

What do you do if you’re coming close to the bottom of 
the screen?  After you dodge a swipe this boss won’t 
come after you as long as you don’t shoot at it(it will 
get ready to fire missiles).  You can use this time to 
climb up higher along the rail.  You’ll want to shoot 
at the boss before it fires missiles.  Speaking of the 
which, if you do have to deal with missiles, our 
robotic friend shoots two at a time.  The missiles come 
at you from a weird angle.  Slide down on the bar if 
you can, otherwise good timing will help you a lot 
here.
---------
The dreaded missile climb
---------
I realize that a lot of people have a very hard time 
with this section and I thought about a variety of ways 
to do it.  I thought about making a diagram, but I 
think that a written description would be best.  I’m 
assuming you don’t have any weapons.  If you do, great.  
It’s that much easier.  

After you beat the missile hugger, grapple to the rail 
on the left.  Jump and climb up the vertical rails.  
Climb straight up or grapple to the last horizantal 
rail and then jump up to the handles on the next 
section of the missile.  Jump up a handle.

  Jump up to the handle just above and to the right.  
The screen rotates a bit.  Jump to the handle that 
should now be just above you.  Shoot down to take out 
an oncoming missile.  Shoot down rapidly to take out 
two missiles heading your way.  Jump up to the next 
handle that will be on your right.  Jump over again to 
the handle on your right.

At the front, shoot diagonally downward to take out a 
missile.  The screen will rotate around.  Start 
shooting upwards and hold it.  As soon as you hear the 
metallic noise of the handles shifting, jump to the 
left and hold left.  It will be a long jump, but you 
will be able to grab the distant handle.  Immediately 
shoot up.  Jump to the next handle on your left.  Jump 
again to the handle on your left.  Shoot upward to take 
out any missiles in your way and then jump up to the 
next handle.  Shoot upward rapidly t take out any 
missiles.    Jump up to the next handle.  Keep jumping 
until you get to the handle in the center that overlaps 
with the grey part of the thrusters.  Shoot upward 
rapidly to take out the two missiles there.  Jump up to 
the thrusters and move to the right.

There is some slight variation on when the missiles 
come at you, depending on where you are standing.  Make 
any adjustments to my strategy that you need to.
_______________________
Why do I keep dying???
Because my guide for this section isn’t that great...No 
seriously it can be a little tricky jumping from handle 
to handle.  Sometimes when the screen is moving, you 
tend to overcompensate by pushing left or right too 
much on your jump and you end up moving too far and 
plummet to your doom.  As long as you have some overlap 
with a handle during your jump, you’ll grab it when it 
opens up, even if the screen is rotating a lot.  Many 
players have trouble shooting down missiles with their 
standard weapon.  You have to anticipate where it’s 
going to be when it gets close to you and shoot rapidly 
so that it doesn’t hit you between shots.  If a missile 
is coming at you at a tough angle, you can also jump 
straight up and shoot down.  This works great for some 
of the tougher missiles.


-------
The Thrusters
-------
Below is the pattern of where the flames come up from 
the missiles thrusters.  X represents where a flame 
comes out and a _ represents a place where it is safe 
to stand.  You can tell that fire is going to come out 
from a particular section when you see a small round 
ball of heat coming up from it.

x _ x
_ _ X
_ X _
X _ X
_ X _
X _ _
_ X _
_ _ X
_ X X
X _ X
X X _
X _ X

Following this, stay where you are and the missile will 
crash into a city street.  I’m not quite sure how it 
was disarmed or redirected, but this next boss fight 
will take your mind off things.



####################################
Boss: Mechanized Fists of Fury
Defeating this boss is a matter of good timing, paying 
attention, and having a kind of sixth sense about its 
attacks.  

There are only two attacks, one is the fist of fury and 
the other attack is the missiles. There is no set time 
for when this boss uses its fists.  Sometimes it pounds 
very frequently, sometimes it doesn’t.  If you watch 
the top screen, you can tell when it’s about to strike 
with the fists.  You’ll want to be moving as soon as, 
if not before this boss raises its arm to strike.  As 
long as you are continuously moving in a particular 
direction, you cannot be hit by the fists.  You can get 
taken out if you run into the corner and have to change 
directions.  This is where it is especially easy to get 
trapped.  Aim at the arms when they are brought down.

Once both arms are brought down, the head becomes 
vulnerable.  Missiles will start coming down on you 
frequently, alternating from the left and right sides.  
If the boss moves to the corners of the screen, you may 
not be able to see oncoming missiles until it’s too 
late.  Always assume there is a missile coming at you 
if you can’t see in that direction and shoot 
accordingly.  you might find it safer to stay in the 
middle of the screen.

If you have unlocked the challenge, “Rematch 3” it is 
excellent practice for this fight and almost identical 
to the difficulty of this fight in hard mode.

========================================
_____________Stage 5 : Ocean___________________
========================================
>>>>Continue Point<<<<
This stage does not have any continue points.  It’s 
rather punishing that way.  

I think it best to break this stage up into parts.  I 
should mention that this stage, more than any other 
stage in the game, makes you suffer if you don’t have 
any weapons.  This has got to be the most difficult 
stage to complete with your standard gun.  The longer 
that you can hold on to your weapons, the better change 
you have of completing this stage. If you use the 
konami code, this would be the stage to do it.
---
Part One: Filet O’ Death (The fish)
---
Fish will begin swimming forward in groups of two, 
three, and four.  An item carrier will come by with the 
crush gun.  Grab it.  A second item carrier will come 
along with the machine gun.  Grab that also.  
---
Part Two: Twin Alien Eels
---
These creatures are composed of thirteen segments and 
all thirteen (the head and tail count) must be 
destroyed before the creature dies out.  The good news 
is that if you touch the skeletal remains of a part of 
the eel you’ve destroyed already, you will not be 
harmed.  The bad news is that you will be killed if you 
touch a segment of the eel you haven’t destroyed.

A lot of people have a hard time with this section, and 
with good reason.  As far as I can tell, there is no 
specific pattern to their attacks.  How do you dodge 
them then?  You have to know how they move.  The eels 
move in a curved path and the body follows the head.  
They don’t change their direction very quickly, but 
they can come on the screen from very weird angles and 
very suddenly to trap you.  You have a small amount of 
time to get in to the position that you need to be to 
dodge a particular attack the moment you see one come 
on the screen.  

You’ll want to take out these creatures as soon as 
possible.  The crush gun is the best gun to take these 
out, but if you just picked it up, you can only use it 
when they get close.  You will be pleasantly surprised 
with the results.  The laser is good because it can hit 
both eels when they travel in tandem.  The machine gun 
is also good.  If you’ve only got the rapid gun, my 
condolences.  No, seriously it is possible, it’s just 
hard and dangerous.  The eels will try to kill you off.  
If you lose your weapons here, you’re probably going to 
die during the next part, unless you know their 
patterns.  It’s just cruel.  One more thing, shoot 
FAST.

There is a pattern to their attacks.  I haven’t cracked 
it yet. The only problem is that even when I do, it 
will be tough to describe verbally, and even tougher to 
do little pictures of their movements (they each have 
three or more attacks).  I suppose it’s something that 
can go in the next version of this FAQ.
---
Part Three: Jetpack Robot Battle
---
Jetpack soldiers come out, four at a time.  They each 
fire homing missiles at you.  Taking out the missiles 
is your first priority.  The missiles are the same 
color as the bodies of the jetpack soldier so keep that 
in mind.  The missiles can come at you from difficult 
angles.  You should move your character’s position if 
you can’t hit a missile from a straight or diagonal 
position.  Depending on how many of the soldiers are on 
screen at once, you may have to destroy several 
missiles.  

After several seconds, an item carrier with a smart 
bomb will float by along the top of the screen.  It’s a 
little tough to hit, but if you can manage to collect 
it, all jetpack soldiers will be destroyed and the 
sequence will end.

---
Part Four: Robot Commander
---
If you don’t have any guns, grab the homing gun 
(shudder) that comes up.  This sequence ends when the 
robot commander is defeated.  The robot commander 
itself is completely harmless.  The jetpack soldiers 
are your greatest threat.  What you DON’T want to 
happen is for multiple jetpack soldiers to come at you 
firing missiles.  What also makes these jetpack 
soldiers dangerous is that they often fly low.  They 
swoop down and hover right over your character’s body 
and fire missiles at point blank.  

With the homing gun, shoot at the jetpack soldiers.  
Shoot fast.  The homing shots should take out a jetpack 
soldier and any missiles that it fires as well as do 
some damage to the commander.  You just repeat this 
process until the robot commander is destroyed.  You 
should target the jetpack soldiers that come out first 
and then shoot the commander before new soldiers 
replace them.
If you have the crush gun, you can simply concentrate 
all fire on the commander.  You can easily inflict 70 
shots on the commander before the jetpack soldier can 
hit you with anything.  The same goes for the other 
heavy upgraded weapons.  
If you don’t have any weapons and you refuse to get the 
homing gun, what you do is you move to the right.  
Notice the panel on the right.  Stand below it and 
shoot up very rapidly when the jetpack soldier comes 
out.  If you can take it out as it moves up, great.  If 
not, move to the left and shoot up as it comes your 
way.  Move back to the right, shooting the commander as 
you go and prepare for the next soldier to come out.



####################################
Boss: Colossal Fish Mutant
Boss 7s* 14,600 pts
Jettisoned spike 1s
*This boss takes damage only when it proceeds from one 
screen to the other.  It receives 1 shot of damage to 
its eye, no matter which weapon it is hit with.  The 
boss has slits in its body to jettison spikes.  After 
taking damage, one slit is destroyed and it is one less 
set of spikes launched after each pass.  Once all the 
slits are gone, the boss is destroyed

Okay so most people will pick up the heaviest weapons 
that they can find and shoot downward like maniacs 
during this fight.  That’s fine, it usually works if 
you’ve got heavy weapons.  Still, a lot of people find 
that stuff gets through their barrage of bullets and 
they lose their precious weapon.  Why?  The filet o’ 
death (the fish) swimming along the bottom of the 
screen jump up and kill most players.  The spikes only 
take one shot to destroy.  The fish take two each and 
they jump up along the middle of the screen in pairs.  

________________________
Why do I keep dying???????

A lot of people die because when the fish mutant 
switches sides, they get in to a panic about getting to 
the other side and end up getting hit or shot at by the 
fish that jump from the middle.  A lot of people die 
because they don’t look at the bottom screen carefully 
to see which direction the spikes are coming out from, 
and they shoot downward maniacally, hoping not to get 
hit.
Immediately after the eye beam laser moves away, move 
in the direction that the fish mutant is facing.  When 
you get past the center of the screen shoot down and 
hit the eye.  Notice where the spikes are pointing when 
you shoot the eye.  You may even want to pause your 
game and observe.  Once the eye takes a hit, these are 
the directions that the spikes are going in and so 
these are the areas you are to shoot.  Once the spikes 
are gone for a particular attack, shoot down as many of 
the fish as you can.  They’ll be on the middle of the 
screen.  The more of them you take out, the easier they 
will be to dodge.

========================================
_____________Stage 6 : Robot Factory____________
========================================

>>>>Continue Point<<<<
“Base” stages have no continue points

Room One:
Target Core:  One core in the center with a covering 
over it that takes ten shots to destroy
Enemies:  This is easy.  There are two running robot 
soldiers coming in from opposite sides.  One soldier 
will run across with his weapon raised.  This is the 
one to take out to get a new weapon.  Additionally one 
grenadier will come out.
Weapons:  This room randomly drops either the crush gun 
or the machine gun.  I have never seen it drop both.  I 
do not know if there is any way to get a particular 
gun.
How to survive:  Shoot the target in the center.  Dodge 
or duck enemy fire as you need to.  

Room Two:  I call this the turret room.  This room has 
six turrets.  
Target Cores:  The target cores appear after two sets 
of turrets are destroyed.  One will be on the upper 
left and the other will be on the lower right. 
Enemies:  The first set of turrets will be mid level 
left and right.  The second set will be on the upper 
level.
How to survive:  Remember that you can duck under all 
the shots in this room.  The turrets don’t fire for a 
second or two in when you enter.  When the first set is 
destroyed one turret will fire immediately when it 
appears so you might want to duck when the first set of 
turrets are destroyed.  Dodge or duck and jump up to 
destroy the second set of turrets.  The third set don’t 
fire on you immediately.  I recommend taking out the 
turrets in this room before going after the cores.  The 
red core on the upper left can be a real pain to hit.  
You’re much safer doing so without having to deal with 
getting shot at.

Room Three:
Target Cores:  Three shielded target cores.  One high 
up in the center, one on the lower left, one on the 
lower right.  
Weapons:  Spread, and Flame
Enemies:  Ingrid Birdmen come down. They each take two 
shots to defeat.  What makes it a little more difficult 
is that they stay on the screen until they are 
defeated.  They come in succession until four are on 
the screen.  
How to survive:  Like in the previous room, you can 
duck under all enemy fire.  There are two things to be 
careful of.  The first is that you have a safe place to 
land when you jump up and take out the target core in 
the center.  All of the birdmen come out from the 
center and do not start shooting until they land.  the 
center core should be your first target.  If you shoot 
fast enough, you can take them out before they land.  
The second thing is to watch out that you don’t get hit 
while you’re moving around to get the targets on the 
side.  Inevitably, when you move left or= right, some 
birdmen will come down and start shooting at you.  You 
are completely safe when you duck.  If you have a 
stream of fire coming at you, hold down on the D-pad.  
With good timing, you can jump safely in between their 
shots and move to the left or right and dodge their 
shots.  Shoot as you go and take out any other problems 
and duck down and destroy the center core.
***By the way, if you want to kill your enemies to 
increase your score, and/or earn extra lives, this is 
probably the best spot in the game to do it.  With the 
spread gun in hand, you can kneel down and wipe out 
legions of birdman while being out of harm’s way.  
Taking out a group of four is 800 points.  You don’t 
even have to do that twenty times to get an extra life!  

Room Four:
Target Core:  The target core is attached to a spinning 
apparatus.  It moves around and it can be a little 
tough to hit.
Enemies:  Three motion sensor detectors will come up 
from the ground.  Just make sure that you’ve got some 
space to run and that you’re running when you hear the 
beep and you won’t get hit.  You can also jump over the 
shots that come out.  You might just try and destroy 
the spinning core without worrying about the motion 
sensors.  

Room Five:
Target Cores:  There are three target cores in this 
room that are mounted on top of a spiked panel that 
moves forward to try and impale you.


Room Six:
After I spent nearly twenty minutes puzzling over how 
to beat this awfully difficult room, I realized 
something.  YOU CAN DUCK TO AVOID THE DEATH PRESS.    
Enemies: Death Press, Two Grenadiers, and Two Running 
Soldiers
How to survive the Death Press.  The Death Press has 
three positions

====>>>NOTICE
________________________
Why do I keep dying???????

####################################
Boss: Mechanized Skeleton
4,000 Points
First Part  / 100 Shots
Your “old friend” is the boss from the factory stage of 
Contra III.  Compared to the last base stage boss, this 
is a piece of cake.  This thing has just one attack.  
It shoots fire from left to right, right to left, and 
left to right.  You jump over the first two streams and 
duck the third.  The head is the vulnerable part.  
Repeat until victory is achieved.  Any questions?


Second Part / Approximately 100 Shots
In order to finish the job and sever the head of your 
“old friend” (you have to finish him the same way as 
last time, you must do 100 shots worth of combined 
damage to both cores in about seven seconds before your 
old friend pulls the walls apart and cancels your 
efforts.  If you fail, the boss will use the same 
attacks as the first part of the fight.  Now, you’re 
probably saying, “But I shot as fast as I could and I 
couldn’t finish this guy off.”   Well I got some news 
for you.  The following guns CANNOT close the walls 
fast enough to finish this boss.

Homing
Upgraded Homing
Flame
Upgraded Flame (Where’s your most powerful gun title 
now?)

Which means if you have any of the following guns, you 
should be able to man up and get the job done.

Machine gun
Rapid Gun (Pea Shooter)
Upgraded Machine Gun
Spread Gun
Upgraded Spread Gun
Laser
Upgraded Laser
Crush Gun (You don’t want to know what I went through 
to pull this off)
Upgraded Crush Gun


And suppose you don’t have any weapons?  Actually, you 
CAN close those walls with the Rapid gun.  That 
peashooter you call it can close the walls just fine.  
If you’re having trouble, it just means that you’re not 
shooting fast enough.





========================================
_____________Stage 7 : City_____________
========================================
This is definitely one of the more difficult levels.  
Head up the slope.  The first item carrier you see will 
have a flame gun.  Move forward and duck.  Take out the 
machine gunner.  The next item carrier, floating way up 
ahead will have a machine gun.  You have to act quick 
to collect it.  As you move forward, you’ll encounter a 
man-faced mutt.  It stays in the background, 
invulnerable until you move past it.  It then lunges 
after you.  I’m sure most of you readers have unlocked 
challenge mode and you’ve encountered these mutts 
before.  Well things are a little bit different on hard 
mode.  

Blue and red soldiers come in along the streets.  Blue 
soldiers attempt to run over you.  Red soldiers stay 
long the side of the screen and fire at you.  While 
making sure not get hit by soldiers, take out the 
robotic sniper up top.  
Notice the unbroken windows along the buildings.  There 
you will find a robotic soldier who breaks out of the 
glass and runs at you.  Run past the window, turn back 
and quickly take this bot out.

The 

As you move ahead, you will have the option of 
grappling onto the ceiling or taking a lower road.  The 
higher path is much safer in the city.

HIGH ROAD
Along the high road, you’ll encounter another robot 
grenadier.  As you jump to the next skyscraper you’ll 
meet up with another gunner.  Duck down and take him 
out.  Move ahead and there’s a second gunner.  you know 
what to do.  As you move ahead further there is a 
robotic sniper.  This one does not shoot as fast as the 
other sniper, it takes four shots to bring down.  Grab 
on to the rail and move along.

As you move forward, you’ll encounter a dark sniper.  
He has a pretty hard time hitting you from this 
distance so you should be fine.  There’s an item 
carrier coming up that has the homing gun, if you want 
it.  When you get to the end of the rail, you’ll meet a 
robotic grenadier.  Jump and take him out.  You can 
drop down to the bottom level here, but it’s a bit 
risky.  Stay on the top where you’ll meet a bunch of 
cocoons and two more robotic grenadiers.  They are not 
very difficult to take out.  Watch out for the meat 
puppets underneath you.  They’re sure to explode.  Jump 
down and prepare to confront the mid boss.
LOW ROAD
This is definitely the more dangerous path.  The “bait” 
for taking this path is a spread gun that you’ll have 
the chance to get shortly.  You’ll be getting soldiers 
coming at you from both sides.  I don’t recommend this 
path if you don’t have any special weapons.  Move 
forward and take out the second mutt.  Jump over the 
pit in the floor, and start shooting immediately.  Move 
forward and duck to take out the second gunner.  It’s 
important that you take him out fast.  Blue soldiers 
will try and walk over you and you may have to move to 
dodge them and that’s how you get taken out by the 
gunner.  As you move forward a bit more, you’ll need to 
jump up to another platform placed above a car fire.  
Jump up and take out the robotic sniper that’s above 
you.  Move forward, taking out the cocoons and then you 
can simply duck and take out the dark sniper.  As you 
move forward back down to the street, there will be two 
things to worry about.  Your first concern will be the 
series of meat puppets on the ground level where you 
are at.  Your next concern will be the grenade dropping 
robots on top.  You’ve got to take out the meat puppets 
before they explode.  The grenades aren’t that tough to 
dodge as long as you pay attention.  

The two roads will meet up.  You’ll notice a dark 
sniper on a rooftop high above.  He’s not much of a 
threat, but if you’d like to take him out, you’ll need 
to move to the far left side of the screen, jump up, 
and shoot at him diagonally, unless you’ve got some 
other weapons.  Taking him out during the mid boss 
fight isn’t a good idea.  By the way, just before the 
mid boss, an item carrier will come by with the laser.  
The laser is a great weapon for taking out the Urban 
Warfare Tank, even when it isn’t upgraded.  I’d 
recommend it if you don’t have anything else.
----------------------------
Mid Boss: Urban Warfare Tank
----------------------------
This is definitely one of the easier mid bosses.  Don’t 
get careless though.  You have only three attacks to 
worry about.  Watch the long barrel of the tank’s 
artillery gun and you’ll know what attack to expect.  
The tank will fire either a blast of fire or a rolling 
grenade.  The fire can be avoided by simply ducking 
down.  It is possible to jump over the fire, but this 
doesn’t accomplish anything special and it’s harder to 
do.  The grenade drops down instantly after it’s fired 
and it rolls forward quickly.  For the last attack, the 
tank rolls forward and attempts to ram into you with 
its artillery gun.  

You should move to the far left of the screen once the 
fight starts.  Fire away.  The tank can’t be hit from a 
ducking position so you’ll want to get off as many 
shots as possible, but don’t get carried away.  As soon 
as you hear the gun fire, get ready to move. (unless 
you’ve got spread or homing).  
-----------
As you move ahead, you’ll need to be very careful.  As 
you come to the next building, running soldiers (the 
kind you met at the first level) will start to come at 
you.  You’ve also got a bunch of meat puppets on the 
roof above.  It’s almost impossible to take these 
things out before they explode, so it’s best to proceed 
with caution.  There’s a robotic soldier waiting for 
you behind the glass of an unbroken window.  You’ll 
also notice a man-faced mutt a little further ahead.  
Do not move forward until all the meat puppets have 
exploded.

This next spot is one of the tougher spots in the game.  
The spot where the man-faced mutt will start to lunge 
at you is at about the same spot where a robotic 
grenadier will be hurling bombs at you from a nearby 
building.  The best strategy that I can give you is to 
jump over the mutt and shoot down to take him out and 
then immediately grapple onto the LEFT MOST side of the 
railing above you.  If you can do this quickly enough, 
you should avoid getting taken out by an oncoming 
grenade.
By the way, as you move forward just a hair an item 
carrier will come along with the crush gun.  It’s 
definitely one of the most precarious places to put an 
item, but that’s how it goes.  If you can grapple the 
left side of the rail and take out the grenadier, then 
you’re pretty well safe to drop down and collect it.

The last surprise for you is that there is an enemy 
gunner awaiting you on the rooftop.  Duck and take him 
out, along with any cocoons you run into.  Drop down 
and fight the mid boss.

>>>>Continue Point<<<<
Defeat the mecha spider in order to continue from the 
street that is just beyond the building you fought it 
at.
----------------------------
Mid Boss: Mechanical Spider
-------------

The spider can be pretty annoying.  This spider can 
take a lot of punishment, and so you’ll need to get 
pretty good at dodging its attacks, even if you are 
well armed.  The spider’s primary form of attack is to 
fire a series of shots at you.  The shots move fast, 
but the spider is far enough away from you as to give 
you enough time to dodge.  The thing about these shots 
is that they are designed to trap you.  A row of shots 
can be fired straight down at you that force you to get 
close to the corners of the screen.  On both corners of 
the screen, there is a little pit.  You can get so 
desperate to avoid the shots that you accidentally run 
into it.  You can jump onto and climb both walls on the 
side of the screen.  Occasionally, the spider will 
shoot trails of flame that go down the walls.  You may 
have to jump in between a trail of shots and fire.  

The other attack that the spider has is its laser 
beams.  The laser beams sweep to one side and then go 
up.  To dodge it, you’re going to have to run away and 
climb up to the top edge of one of the walls.  Usually 
there will be trails of fire going down the walls 
around when you’re going to have to climb.  Get to the 
edge of the platform and jump only when you’re sure you 
can make it over the fire and then climb up quickly.  
It may look like you’re going to get taken out by the 
lasers, but you won’t.  Once you climb to the top of 
the wall immediately drop back down.  One more thing.  
If you end up having to climb the left wall to avoid 
the lasers, you’ll probably end up on the raised 
platform when you drop down.  Get off it.  Being up 
high gives you very little time to react to the shots.  
Keep on the move and keep shooting up and eventually 
this annoying thing will be brought down.
----
Climb up the wall on your right and work your way to 
the right.  Jump off the rooftop (it’s a rather 
climactic jump, isn’t it?) and continue to the right.  
You’ll see another man-faced mutt.  Notice the slope in 
the road.  You’re going to need to time your jump very 
carefully.  I usually jump up and shoot down.  If you 
don’t have any special weapons, you may want to jump 
and move to the left and just let the mutt run past 
you.  Around this time, blue and red robots will be 
coming along.  Watch out for the shots fired by the red 
robots.  Continue to the right and you’ll see an item 
carrier with the flame gun.  I recommend that you get 
it if you don’t have anything else.  Grapple onto the 
rail you see and prepare for some rough going.

I call them alien mosquitos, they’ll start coming at 
you.  They will latch onto you and attempt to carry you 
to the top of the screen.  If you touch the top of the 
top screen, you die.  These things take four shots each 
to kill.  Be very careful about jumping from the top 
railing.  Your jump can be “intercepted” and you can be 
taken out almost instantly.  

Two very tricky parts await you.  The first is that 
you’re going to drop down to a railing where a dark 
sniper awaits you and cocoons hang from the railing 
while mosquitos try and stop you.  I recommend shooting 
down diagonally as you move forward toward this part to 
try and take out the cocoons on the rail.  Taking out 
the dark sniper is probably more trouble than it’s 
worth.  The mosquitos can hold you and make you an easy 
target for the sniper.  Take them out quickly if you 
get picked up and move away.  I can’t say a whole lot 
more about this, but I recommend that you hurry through 
this section, pausing only to dodge the sniper fire.  
Move after the sniper fires a shot.  Success depends on 
your ability to anticipate the sniper’s shots and move 
fast enough to dodge the mosquitos in between.  Some 
luck couldn’t hurt either.  As you move forward get 
ready to take out another cocoon crawling on the rail 
above and hurry and jump up to take out a robotic 
sniper.  These are the two trickiest sections in the 
city.

As you move forward to the last railing, you’ll see 
several cocoons.  Take out a few and drop down to the 
ground below.  You’ll see an item carrier come from the 
left.  It has a smart bomb.  Scroll the screen to the 
right as much as you can before grabbing it.  This 
should take out the enemy gunner on the street above 
you.  You have two choices of paths here.  Again, I 
recommend the high path.

High Path
The high path has a barrier and also the spread gun.  
You can also grab the barrier and drop down to collect 
the crush gun that’s on the lower path.  Anyway, as you 
move forward, you’ll encounter an enemy gunner.  You 
know what to do.  Continue along and take out a robotic 
grenadier.  Jump over the little break in the highway.  
An item carrier will come by with a barrier.  If you 
want the crush gun, drop down to the lower level now.  
Otherwise continue along.  You’re safe with the barrier 
until you have to drop down.  Pick up the spread gun 
along the way, if you want it.  Be careful of the 
robots as you drop down.

Low Path
This is a little tough.  The red and blue robots return 
again.  The red robots are particularly nasty.  You 
can’t see them or their shots while they are behind the 
freeway pillars.  You also have an enemy gunner to deal 
with.  Be careful and watch the sides of the screens 
very carefully.  I strongly recommend that you grab the 
crush gun from the item carrier.  It does an excellent 
job against the boss here and it wreaks on the next 
level, that is, of course, if you can hang on to it.  
Continue forward carefully until you get to the boss.

####################################
Boss: Crustacean Cruiser
Crustacean Cruiser Sac 32s 400 pts
Blue Robotic Gunner 12s 400 pts
Red Robotic Grenadier 13s 400 pts
Crustacean Cruiser Head 108s 10,000 pts


Taking this boss out is a lot easier than the trip 
getting to him.  As the boss rises from the ground, 
quickly start shooting downward.  You need to take out 
at least one of those large blobs of flesh before you 
can drop down and destroy the boss’s head.  The boss 
itself is almost completely harmless, your concern is 
going to be the robotic riders on the bottom screen.  
Their shots move very quickly in hard mode.  
Surprisingly, the safest place to be is in the middle 
of the screen.  Because of the way the blue riders 
pause in between their shots, they rarely get a shot up 
the center screen.  It takes twelve shots to take down 
one rider.  Once you’ve torn out the fleshy cocoon, you 
can drop down and pirate their vehicle.

Once you ride one of the vehicles, a different group of 
riders will come after you.  The red riders throw 
grenades.  One tends to throw a grenade up high will 
the other throws across.  They pause for a bit after 
throwing each grenade.  I would take out at least one 
of them.  Make sure you are not directly above these 
guys or you will be taken out instantly when they throw 
their grenades.  By the way, while you are riding, the 
head of this boss does not harm you if you touch it.  
That gives you a bit more room to dodge if you need it.  
Keep up your fire on the head and you should soon be 
victorious.

========================================
________Stage 8 : Alien Hive____________
========================================
Room One
Target Core:  One mid level in the center.  It opens 
after six seconds.
Enemies: There are two turrets.  One to the left and 
one to the right of the core.  
How to survive.  You can simply duck under the enemy 
fire and shoot the core when it is exposed.

Room Two
Target Cores:  There are three target cores on the 
upper level, on the left, middle, and right, 
respectively.  
Enemies: This is your first encounter with the yellow 
eyed motion sensing turrets.  They beep after a few 
seconds and immediately fire on the location that your 
character was in during the beep.  There are four of 
them.
How to survive:  The yellow turrets fire a shot at 
wherever you are standing when they make the beeping 
noise.  Until the shot passes by, consider the place 
you were once standing a dead zone.  You basically run 
from left to right and right to left.  When you get to 
a corner, jump and change directions in midair.  Shoot 
at the targets in the air when they open up as you go.  
You don’t have to be constantly running, just run when 
you hear the beeps.  You can jump over the shots too, 
but make sure to stay on the move as jumps alone won’t 
save you when there are multiple turrets.  You can try 
and destroy the turrets if you want.  You can get about 
two shots in from the time the motion turret pops up 
until the time you have to move.

Room Three
Target Cores: Two targets, one on the lower left and 
one on the lower right.  They open after six seconds.
Enemies: Alien scythe mutants move across the 
background.  Their attack is that they jump forward at 
you.
Weapons: Flame Gun, Spread Gun
How to survive: This is a much easier room.  I also 
believe that the scythe mutants can’t hit you if you 
duck.  Take them out as they come and duck down and 
take out the cores as they open

Room Four
Target Cores: Two Cores, side by side, mid-level in the 
center of the screen. 
Enemies: Alien 
How to survive:  I used to die a lot in this room.  
Watch as the aliens crawl from the background to the 
ceiling and drop down.  When the aliens crawl on to the 
ceiling, you can see where they are about to drop down 
by the movement of their tails.  The aliens drop down 
extremely fast and you would do well to jump the moment 
that you see them come down close to you.  Unless 
you’ve got the homing gun or the crush gun, there is 
nothing that you can do to stop the wave of aliens 
crawling out in the background.  When you first enter 
the room, move into one of the corners.  The aliens 
cannot drop down from the far corners of this room.  
When you first enter the room, there are too many 
aliens, I think, to safely dodge in the center.  Head 
for the corner.  As soon as you see an alien drop down 
close to you, jump.  Now not every alien that drops 
down will be moving in your direction, but it’s safer 
to assume that they will be by jumping.  
What about those targets?  The targets take only two 
shots of damage before closing.  If you shoot in their 
general area, they will close automatically and will 
not open until you stop shooting.  Don’t fire on these 
targets until you are in range to hit them and don’t 
fire until they open.  Unless you’ve got the spread 
gun, this means that you’re going to have to move to 
the middle of the screen.  

Room Five
Target Cores:  Three at mid level, on the left, center, 
and right, respectively.  Each is covered and will open 
every four seconds and close every four seconds.
Enemies:  Two mouth turrets, one on the upper left and 
one on the upper right.  After several seconds, motion 
sensing turrets will also appear.  
How to survive
Taking out any of the turrets in this room is pretty 
risky, so you’re just going to have to run and gun.  
Just run back and forth.  Jump on the edges and change 
direction if you get cornered.  Shoot the turrets as 
they open.  You don’t have to run non-stop, but try and 
keep on the move.

Room Six
==Target Core: One in the center, mid level.  It is 
covered and opens briefly after six seconds.
==Enemies: There are two turrets up top on the left and 
right, respectively.  Alien scorpions come out from the 
background in waves of three
==How to survive:  If you can shoot fast enough, simply 
duck and nothing in this room can harm you.
The spiders come out in waves of three and they move 
forward fast.  You’ll either need to shoot them or jump 
over them.

Room Seven
Target Core:  One large yellow core that opens every 
six seconds.  
Weapons:  Either the Flame or Laser will appear, but 
not both
Enemies:  Alien scythe mutants that come from the sides 
of the screen as well two that can drop down from the 
ceiling.  
How to survive:  I don’t think that this room is much 
harder than room four.  You’re biggest worry would be 
the aliens that drop down from the ceiling.  Be a 
little aggressive in taking out the aliens on the 
ground.  As long as you pay careful attention to 
dodging the aliens that drop down from the ceiling, 
this room should not pose any serious problems.  Fire 
on the core as it opens up.

>>>>Continue Point<<<<
“Base” stages have no continue points 

####################################
Boss: Alien Heart
300 Shots / 4000 points
This is the easiest boss in the game for me.  The heart 
is huge, it takes up almost all of the background, and 
it’s almost impossible to miss.  The motion sensing 
turrets pop up at very close range and fire shots at 
you.  This is the only attack you have to dodge.  All 
that you have to do is run back and forth from left to 
right and right to left.  As long as you are running, 
the turrets cannot hit you.  Just before you reach the 
left or right corner of the screen simply jump and 
change directions in the air.  Shoot as you go.  It’s 
that simple.  By the way, the turrets replace 
themselves as you destroy them.
You will die if you aren’t on the move or if you try to 
change directions without jumping.  This should be 
easy.

========================================
_________Stage 9 : Harvest Yard_________
========================================
Welcome to the last level.  You’re treated to a rather 
macabre sea of corpses that is steadily growing by the 
second.  It’s time for revenge.  Let’s attack 
aggressively.

The item carriers that are available to you are the 
homing, spread, and flame.  If you’re not carrying 
anything else, I would highly recommend spread. You’ll 
soon see a creature in a glass tube.  Prepare to fight.  
####################################
Boss: Black Viper (First Encounter)
180 Shots / 1000 points
Move to the right corner and grapple the ceiling.  When 
Black Viper smashes out of the holding cell and drops 
down, move to the left a bit.  You’ll want to be just 
to the left of the center of the screen.  Shoot down.  
If you’re using the spread gun, you can get all three 
shots to hit.  This does major damage to Black Viper 
before the fight even begins.  

People have a really hard time with this fight.  To sum 
up what you need to do, you need to be as far away from 
your alien arch nemesis as you can be at all times.  If 
he’s up, you’re down.  If he’s on the left side, you 
must be on the right.  It is dangerous to be directly 
above him.  It is dangerous to be on the side of him, 
whether you are on the ceiling or on the ground. You 
can get in a few shots on him, sure, but don’t stay 
around for too long.  Most players die when they try to 
get too many shots in and they wait too long in one 
spot.

You shoot move to where you should be and you shoot 
afterwards.  You also can shoot while you are dropping 
down.  As you spend more time dodging attacks and 
understanding the way Black Viper moves, you can cut it 
a little closer with your timing, but be careful.
________________________
Why do I keep dying???????
Like I said, you have to be as far away from your arch 
nemesis as you can be at all times.  Most players die 
because they aren’t defensive enough.  You die when you 
allow yourself to be directly underneath or above Black 
Viper.  There are some attacks that kill players more 
frequently.  Here are a few examples.  Sometimes you 
will be on the ceiling and Black Viper will be on the 
ground.  Viper will lunge forward and go off screen.  
If you stay where you are on the ceiling, Viper will 
come back on screen suddenly, jump up and take you out.  
When you see Viper exit the screen, it’s your cue to 
move to the opposite side of the ceiling.  Another 
situation is where players are on the ground and Viper 
is on the ceiling.  Viper will try to be moving to be 
directly above you and you’ll need to be moving away.  
When Viper drops down, you need to continue moving away 
because it extends its abdomen out very far after it 
lands.  If you continue running after it drops down, 
you won’t get hit.  The third situation is when you’re 
on the ground and Black Viper is, too.  If you stay and 
shoot for a moment too long, you’ll find that when you 
grapple, Viper will jump up and as faster than you, and 
run you down
_______________________

In another gruesome scene, Black Viper will inhale 
hundreds of corpses and mutate into a gigantic 
monstrosity.  It will rise up.  Fifty shots to the 
orifice above you and you can grapple up into the 
insides of your arch nemesis.  

In this vertical section you can climb the walls and 
you can climb the “vines” that you see.  As you come 
up, your first obstacle will be a blue scorpion pod.  
Two scorpions come out.  Take them out and then go 
after the pod.  Keep climbing up.  It’s a bit of a 
tight jump between the vine and the platform.  Continue 
up and you’ll see another pod on the left.  You can get 
underneath the platform that it’s on and take it out.  
Move up and take out the pod on the right.  Continue 
up.  You can grapple up to the ceiling ahead and take 
the high road or you can take the low road.  Unless 
you’re feeling lucky, manly, and a little crazy, TAKE 
THE HIGH ROAD.  Some of you have probably played 
challenges such as Mutt Hunt 5, which take place in the 
Harvest Yard.  Those challenges are good practice for 
this level, however the aliens move A LOT faster in 
this level and they jump a lot farther.  To get an idea 
of how things move, play the challenge Bad Guy Blitz 3.  
The aliens there move at the same speed.  This is much 
harder though because there are more sections where 
these creatures jump.  Be afraid of their jumps.  

HIGH ROAD
I would grapple up to the ceiling soon, because scythe 
aliens can run across the platform on the top screen 
and tag you as you grapple up.  An item carrier will 
come by that has a machine gun.  I would not stop 
firing as I went through this section as stuff is going 
to be coming at you very fast.  You’ll see a mouth up 
top.  Destroy it.  As you move ahead to your right, 
you’ll see some vines.  Make sure that you don’t have 
anything behind you when you jump onto a vine.  The 
scythe mutants jump very far when they reach an edge.  

Before attempting this, I would seriously recommend 
practicing your vine climbing on the challenge “Mutt 
Hunt 5” if you have unlocked it.  Climb on to the vine.  
After you move across a couple vines, you will be out 
of the reach of the yellow scythe mutants.  You are not 
completely safe, however.  There are some blue scythe 
mutants that will come down as you move from vine to 
vine.  Also do not fall.  That is almost certain death.  
Also, if you fall and you don’t have any good weapons 
in reserve, you’re going to get eaten alive.  Anyway, 
make sure you don’t fall in the gap between the fourth 
and fifth vines.  Move a bit lower on the vine before 
jumping to the right.  You can’t go too low or you 
won’t have enough height and if you go to high, your 
jump won’t reach its full height because of the 
ceiling.  When you reach the eighth vine, shoot 
straight down and take out the mouth below.  When you 
get to the ninth vine, a blue scythe alien will be 
waiting for you.  As soon as you grab item slide down 
and take it out.  As you move to the next couple vines, 
a platform will be in view.  Don’t move to the next 
vine or the platform until the area is clear.  If 
anything appears, shoot to the left as you go.  Once 
you reach the platform, destroy the mouth that you see 
on it.  As you move to the right, you’ll see an item 
carrier.  It has the spread gun.  I would grab it if 
you don’t have anything else.  Before you drop down 
from the platform, take out the two mouths below you.  
Now jump down and try and clear a path for yourself as 
you go.  Once you reach the bottom run forward and only 
turn back to shoot an alien mutant.  Run past the mouth 
and jump onto the vine.  Climb up and jump to the 
platform on your left.  You’ll see a scary number of 
pods above you.  You are completely safe on the bottom 
platform.  You can take out most of them from here by 
moving around on the bottom platform.  Jump up two 
platforms and go to the higher platform on the right.  
You can take out the remaining pods from here and 
you’ll be pretty well safe.  

>>>>Continue Point<<<<
You will continue from the last spot where you hang 
from the ceiling



####################################
Boss: Black Viper (Final Battle)
Black Viper Core
255 Shots / 10,000 points
Tentacle Head 
I imagine that many of you have played Challenge 40 so 
many times that you may not need any help with this 
fight, but I can’t assume.  One thing you probably 
didn’t know from playing challenge mode is the purpose 
of the gigantic eyeballs that you see.  Those eyeballs 
are worth 10,000 points each.  Destroying both 
guarantees you an extra life.  Taking the eyes out is a 
good idea because you can hit the reaching heads that 
come out more easily.  The attacks of the final battle 
fall in to two categories:  the attacks of the two 
extending heads and the attacks the brain uses after it 
takes damage

About the Tentacle Heads:
33 shots / 100 points (for each head)
There are four different attack patterns that the 
tentacle heads use.  As you get experience, you’ll be 
able to recognize which pattern of attack is being used 
almost instantly.  Until you know, the safest plan to 
stand is in the center.  Here are the attacks, there’s 
nothing special about the order that they are listed, 
which attack pattern the tentacle heads go in is 
entirely random

The “X” Attack
==How to recognize this attack: 
If you were to pause the game and see both tentacle 
heads move towards the middle of the top screen as they 
come down, you know it’s this attack.  They meet and 
then spread apart, forming a sort of X shape.  
==Where is it safe to stand?
You may stand in the exact center of the screen.  
You’re safer if you duck.  However, I say it must be 
the exact center.  If you’re standing up and off center 
even a little bit, you’ll get hit.  If you duck, you 
can be a bit further off center and be okay.  



The lowercase “e” attack
okay so the tentacles themselves don’t make an e, but 
you can picture it)
==How to recognize this attack:
If you were to pause the game and see both tentacle 
heads going down at a bit of an angle going out, AND 
you were to see the one on the left going down further 
ahead than the one on the right, then you know it is 
this attack
This is where the tentacle head on the left side drops 
down to the bottom screen and moves to the right and 
the tentacle that’s on the right stays on the top 
screen and moves to the left.  
==Where is it safe to stand?
The only safe place to stand is on the far right corner 
of the screen

The “9” attack
(okay so the tentacles themselves don’t make a 9, but 
you can picture it)
==How to recognize this attack:
If you were to pause the game and see both tentacle 
heads going down at a bit of an angle going out, AND 
you were to see the one on the RGHT going down further 
ahead than the one on the LEFT, then you know it is 
this attack
This is where the tentacle head on the left side drops 
down to the bottom screen and moves to the right and 
the tentacle that’s on the right stays on the top 
screen and moves to the left.  
==Where is it safe to stand?
The only safe place to stand is on the far right corner 
of the screen

The “W” attack
--How to recognize this attack:
If you were to pause the game and see the mouth CLOSE 
on the head that’s under Black Viper’s brain in the 
middle of the top screen, and you were to see an object 
underneath the mouth, you would know that it is this 
attack.  Also both heads come down at equal speed.
--How do I avoid this attack?
The only thing that you can do is grapple the platform 
that flashes that’s in the very center of the screen.  
The tentacle heads move very fast during this attack so 
it’s important to move to the center of the screen and 
grapple quickly, otherwise you will get hit.  Also, 
make sure that you’re in the center when you grapple.  
Missing the grapple point could prove deadly.

When a head is destroyed...
Once you inflict 33 shots of damage to a tentacle head, 
it is destroyed and a grapple point is exposed on the 
top screen in the location where the head came from.  
As soon as the tentacle head is destroyed, the grapple 
point is exposed for six seconds.  Once you grapple to 
the top, you can fire on Black Viper’s Brain.  When the 
brain takes any damage, no matter how large or small, 
it along with every other orifice you see on the top 
screen will retreat and a decoy brain comes at you.

***The decoy brain attacks***
Decoy Brain 42 shots / 100 points
I say the decoy brain attacks because the when this 
brain is destroyed, the real one returns and the fight 
goes on.  

The blue flame attack
How to recognize this attack
The brain will come down at the center of the screen 
and you’ll see blue flames coming up
How to survive:

The brain shots attack
How to recognize this attack
The brain will come down at the center of the screen 
and will start shooting out fleshy shots.
How to survive:
The brain will fire shots in eight directions, four at 
a time.  

The shots will alternate between four shots fired at 
diagonals and four shots that are fired up, down, left, 
and right.

In pictures, this...    then this.... and repeat
  \     /                   |
   \   /                    |
                      __        ____
   /   \                    |
  /     \                   |
The brain will slowly move from left to right and go up 
and down as it moves.  

If you can manage to survive this, congratulations!  
Contra 4 still has tremendous replay value.  You can 
attempt to conquer this game without dying, beat the 
game with only the rapid gun (peashooter) or try and do 
a speedrun. 

==================
DAMAGE CHARTS & POINT CHARTS
==================

Stage One
Running Soldier 1s / 25 pts
Dirk McShooter (Sniper) 2s / 200 pts
Ground Sniper 11s / 400 pts
Wall Turret 11s 400 pts
Camouflaged Turret 11s / 400 pts
Grenadier 2s 200 pts
Rail Rider 50s / 10000 pts
Stage One Boss
Bomb Dropping Turret 25s 400 pts
Red Core 50s 5000 pts
Brain Core 50s 50 00 pts
Second Red Core 50s 5000 pts

Stage Two
Alien Hybrid 1s 25 pts
Meat Puppet 9s 400pts
Sniper 2s 200 pts
Grenadier 2s 200 pts
Enemy Diver 1s 100 pts
Boss Two 
20 running soldiers
Blue Grenadiers 27s
Black Sniper 27s
First Part 150s 14,600 pts *
Second Part 75s 4000 pts

Stage Three
Red Core 8s 0 pts
Soldier 1s 25 pts
Turret 10s 400 pts
Rolling Barrel 10s 25 pts
Large Red Core 8s 0 pts
Boss 50s (Rapid Movement Begins at 26s) 4000 pts

Stage Four
Machine Gun Soldier 11s 400 pts
Grenadier 2s 200 pts
Sniper 2s 200 pts
Enemy Diver 1s
Stage Four Mid Boss One
Laser Beam Cannon 8s 100 pts
Heavy Turret (The one on the left) 32s 100 pts
Retractable Turret (The one on the right) 8s
Small Turrets 8s (Each)
Proboterror 2s (To collapse) 2s (Four Legged Form) 3s 
(Crawling Form) 100 pts (You cannot destroy the proboterror 
in hard mode)
Stage Four Mid Boss Two
Missile Hugger 3000 80s 8000 pts
Air Missiles 1s 100 pts
Stage Four Boss
Arms 60s (Each) 5000 pts
Missiles 1s 100 pts
Head 75s 5000 pts

Stage Five
Filet O’ Death 2s 200 pts
First Mid Boss
42s (The creature is composed of a head and 13 tail segments 
which take 3s each) 200 pts
Jetpack Soldier 4s  200 pts
Marine Gunner 2s 
Second Mid Boss
Dark Commander 70s
Boss 7s* 14,600 pts
Jettisoned spike 1s
*This boss takes damage only when it proceeds from one 
screen to the other.  It receives 1s damage to its eye, no 
matter which weapon it is hit with.  The boss has slits in 
its body to jettison spikes.  After taking damage, one slit 
is destroyed and it is one less set of spikes launched.  
Once all the slits are gone, the boss is destroyed

Stage Six
Robotic Soldier 2s 200 pts
Red Core Cover 10s / 0 pts
Red Core 8s / 0 pts
Wall Mounted Turret 10s 400 pts
Birdman Sentry 2s 200 pts
Ground Turret 10s 300 pts
Rotating Target 16s 0pts
Red Core embedded in spike apparatus 10s 25 pts
Stage Six Boss 4000 pts
First Part 100s
Second Part – (Hitting either target causes the walls to 
close and impale the boss.  You must do approximately 100s 
of damage before the boss pulls the walls completely open)

Stage Seven
Turret Gunner 11s 400 pts
Man Faced Mutt 2s 200 pts
Blue Robotic Soldier 20 pts
Red Soldier Robotic Soldier 2s 200 pts
Blue Robotic Sniper 4s 400 pts
Alien Larva 1s 100 pts
Dark Sniper 27s 400 pts
Urban Warfare Tank 100s 5000 pts
Mecha Spider 200s 5000 pts
Running Soldier 1s 25 pts
Alien Mosquito 4s 200 pts
Stage Seven Boss
Crustacean Cruiser Sac 32s 400 pts
Blue Robotic Gunner 12s 400 pts
Red Robotic Grenadier 13s 400 pts
Crustacean Cruiser Head 108s 10,000 pts

Stage Eight
Alien Mouth Wall Turret 10s 400 pts
Motion Sensing Eye Turret 10s 300 pts
Yellow Eye Core 8s 0 pts
Blue Alien Infantry 1s 25 pts
Alien Spider 5s
Main Yellow Eye Core 16s
Stage Eight Boss
Motion Sensing Eye Turret 10s
Alien Heart 300s 4000 pts




Stage 9
Black Viper 180s/1000 pts
Barrier 50s/ 0 pts
Blue Pod 11s/400 pts
Crawling Scorpion 1s/ 25 pts 
Mouth 15s/ 400 pts
Red Blob 1s / 25pts
Yellow Falcon Sentry 1s/ 20 pts
Blue Falcon Sentry 2s /200 pts
Falcon Viper 1s / 25 pts
Tentacle 33s /100 pts
Red Eye 30s 100 pts
Big Eye 35s / 10,000 pts
Decoy Brain 42s (For both Attacking styles) / 100 pts (Both 
Styles)
Bouncing Brain 4s 100 pts
Black Viper Brain 255s / 10,000 pts (I’m quite proud of 
getting that one)

=======
Contact
=======
I can be reached at
incompetent    at   justice    dot   com

Most questions should be answered in the guide.  I'll 
be updating this in the not too distant future, but if 
it's not there let me know.