Code Lyoko DS =============================================================================== =============================================================================== Contents =============================================================================== 01.) Introduction 02.) Contact Information 03.) Disclaimor/Copyrights 04.) Controls 05.) The Battle System 06.) Menus 07.) Characters 08.) Walkthrough 09.) Frequently Asked Questions 10.) Credits/Acknowledgements =============================================================================== 01.) Introduction =============================================================================== Code Lyoko is a brilliant little French animated series that was dubbed in English and now airs on Cartoon Network. It is currently in its fourth season and has a large fanbase in many different countries. What makes the series unique is its genius blending of traditional animation and computer animation. Unlike cartoons that came before it which tried the same tactic (the best example is The Real Adventures of Johnny Quest), Code Lyoko found a way to work the transitions between types of animation into the plot in a way that makes absolute sense. The popularity of Code Lyoko lead to the creation of the DS video game. It was really a great idea to use the DS, because the dual nature of the system reflects the dual nature of the series. The graphics switch between 2D and 3D and the action shifts between the two screens. What results is a very unique and interesting game experience. Hopefully this guide will help you to make it through the game without getting lost or stuck. Enjoy! =============================================================================== 02.) Contact Information =============================================================================== If you'd like to contact me for any reason (to ask for help or send me info to add to the FAQ), feel free. Below are some ways that you can reach me. Keep in mind that I may not get back to you immediately if you e-mail me. But I'll respond as soon as possible. Also, if e-mailing, be sure to put "CL FAQ" in the subject line so that I can be sure to notice your e-mail. Main E-mail Address: archica@clinically-cynical.com (do NOT send attachments here) Secondary E-mail Address: archica@gmail.com (use this address if you send any attachments) AOL Instant Messenger: Faellamor MSN Messenger: lady_archica@hotmail.com If you plan to contact me by using an instant messaging service, please be clear. In your very first message, write something like "Hi, I'm using your CL FAQ and I have a question." Please don't just pop up with "Hi." and make me ask a ton of questions just to figure out who you are, how you found my screen name, and what you want, when all of that could be cleared up with your first message. Remember, the sooner you get to your question, the sooner I can try to help you. =============================================================================== 03.) Disclaimor/Copyrights =============================================================================== Code Lyoko belongs to Taffy Entertainment and Game Factory, not me. I am in no way connected to or affiliated with the creators of this game, nor do I claim any rights or ownership of it. This is a fan-created walkthrough. The actual writing in this FAQ belongs to me. Please do not attempt to copy it and call it your own work. Feel free to download it, save it to your computer, print it out, etc. to use for personal purposes. Do NOT redistribute this FAQ in any way. That means do not place it on your website (or anyone else's website for that matter) or e-mail it to people. If you know someone who would like to use it, it's far more simple to send them a link to where they can download it themselves. Currently, it should only be available on Gamefaqs and my Code Lyoko website (http://clinically-cynical.com/codelyoko). If you find it somewhere else, please e-mail me with a link to where you found it so that I can check it out. I'll never name you as the person who "told on" the other website. If you'd like to put this FAQ on your website, e-mail me to ask and send a link to your site. Do NOT for any reason attempt to sell this guide for a profit. This is illegal and just plain rude to boot. =============================================================================== 04.) Controls =============================================================================== 2D: A - Confirm/Talk/Pick up items/Open doors B - Not used X - Open/Close Inventory Y - Not used L - Show Global Map R - Show Objective Map L+R - Show Room Exits Start - Pause Select - Skip FMV's (you can also skip them with the A button) Directional Pad - Move character Note: You can also control the character and pretty much all other functions with the touch screen. 3D: A - Main Attack B - Block X - Secondary Attack Y - Charge Attack Start - Pause Select - Skip FMV's (you can skip them with the A button as well) Touch Screen - Use abilities and items (Life Point/Lyoko Power packs) Directional Pad - Move character Other buttons are not used. Races: A - Speed up B - Slow down L - Steer left R - Steer right Start - Pause Select - Skip FMV's Touch Screen - Use abilities and items Directional Pad - Steering Other buttons are not used. =============================================================================== 05.) The Battle System =============================================================================== The battle system of Code Lyoko is fairly simple. You do not engage in any battles in the 2D game, only in the 3D game while the characters are in Lyoko. You can use Odd, Ulrich, Yumi, or Aelita while in Lyoko, though sometimes you you don't get many choices (for example, sometimes you can only use Odd or Aelita or Yumi and Aelita), depending on the story. You will encounter checkpoints scattered liberally throughout Lyoko which allow you to switch to different characters or purchase upgrades/items. When your character is devirtualized, they will materialize at the last checkpoint you walked through when you reload them. Odd, Ulrich, and Yumi all have three basic moves: The main attack (A button), the secondary attack (X button), and the charge attack (Y button). To use the charge attack, you must hold the Y button for a few seconds then release it to perform the attack. You can also block with the B button, which is very handy as it usually prevents you from taking any damage whatsoever and can protect you from all angles. Aelita can only block and use a charge attack, but you can upgrade her block ability to make it more useful (such as being able to walk while blocking). All characters also have a special ability activated by the touch screen. Each character has a set number of Life Points (basically, hit points). They all begin the game with 100 Life Points, but you can upgrade this number as you progress. You lose Life Points when you're attacked by enemies, when you hit a Firewall (more on Firewalls below), and when you fall off an edge into the digital sea. Once you lose all your Life Points, your character will be devirtualized and you'll have to select another character or Reload the character. Reloading takes up Blue Databits (more on these later), so try not to do it too often or you'll end up not being able to purchase many upgrades. You'll also be automatically devirtualized if you fall into the digital sea, but you can reload without using Blue Databits, only with 25 Life Points deducted. Each character also has a set amount of Lyoko Power (which you can upgrade). Lyoko Power is what allows you to use your characters' special abilities. These abilities can only be used in specific areas, designated with icons matching the ability so you know when/where you can use them and which character you need to switch to. To activate the special ability, be sure to have the correct character and approach the blue icon for the ability. When you're close enough, a matching icon will light up on the touch screen. This lets you know you are close enough to use it. Touch the icon and move the directional pad in the way you need to go. For example, to float with Aelita you will have to touch and hold the Levitate icon while you press the directional pad in the direction you want her to float. Using these special abilities takes up Lyoko Power. When you run out, you can't use the abilities anymore, so keep an eye on your Lyoko Power points. On Lyoko you can find plenty of Data Bits. Green Data Bits restore Life Points, Yellow Data Bits restore Lyoko Power, and Blue Data Bits have a completely different use. These are the Data Bits you will find the most of, and they are extremely important. Blue Data Bits are used to purchase upgrades and also to reload your characters when they have been devirtualized. Upgrading your characters is essential to moving along in the game, so it's important not to waste too many Blue Data Bits reloading your characters. You can find Data Bits of all colors scattered all over Lyoko. You also get Data Bits of all colors by defeating monsters. Lastly, you will sometimes find Data Wells, glowing spheres full of Blue Data Bits that you must destroy to acquire the Data Bits. Sometimes you can take an alternate path to collect more Data Bits, and I think it's always well worth the trouble. Once you gather enough Blue Data Bits, you can begin purchasing upgrades. These upgrades come in many forms, from upgrading your attack power and defense to the number of Life Points you have. These are all important upgrades, but you can also purchase powerful combo attacks. Once mastered, these combos can literally save you in this game and make combat a lot more fun. Many combos can take out two or more enemies in one hit, if the monsters are close enough together. To execute combos, you must be able to get your timing right. You can't simply press the button sequence very quickly. You have to do it somewhat slowly, putting just the right amount of time between button presses. It can be difficult to get the timing down, so I recommend practicing the new combos you buy before you try them out in combat. Once you learn the timing, the combos become like second nature to you. On Lyoko you will encounter different types of Firewalls. These Firewalls prevent you from moving forward until you disable them. Red Firewalls are the most common. Whenever a Red Firewall appears, you will have to defeat monsters in order to disable it and continue. Whenever you encounter a Blue Firewall, you'll have to seek out an Uplink Pad (a small blue platform sitting on the ground) and step on it to disable the Blue Firewall. Sometimes you'll be required to step on more than one Uplink Pad, so pay close attention when Jeremie is talking to you in the game. White Firewalls must be disabled in a completely different way. To disable one, you must use a Data Terminal to solve a hacking puzzle. Note that touching any sort of Firewall will cause damage to your character. Finally, you can use two different items while in Lyoko: Life Point packs and Lyoko Power packs. These are purchased with Blue Data Bits and each character can only carry one of each item at a time. These are incredibly useful, as they allow you to restore your characters without having to reload from the last checkpoint and repeat a lot of work. When carrying these items, they will each have an icon on the touch screen. To use the item, simply touch the icon. =============================================================================== 06.) The Menus =============================================================================== You have several different menus in this game. The first you'll encounter is in the 2D game. To bring up this menu, simply press the X button or touch the correct icon on the Touch Screen. This menu is simply your inventory displaying the items in your character's possession. This menu is automatically brought up when you need to use an item. The next menu is used in Lyoko and is always displayed on the bottom screen. This menu displays your current/max Life Points and Lyoko Power, as well as the items your character is carrying, your current number of Blue Data Bits, a map of the area, and your special ability icon (which will light up when you are in range to use the ability). You must use this menu to use items and abilities. Another menu is in the Character Select section. When you highlight a character you can choose to Select them (which takes you straight to Lyoko) or you can choose the Download function. When you select Download, you'll be taken to another menu where you can purchase upgrades and items. When you select an upgrade, you'll be told what the upgrade does and the cost of the upgrade. You can then choose to purchase it or cancel. This menu also displays the button sequences for the combos, so it's handy if you forget the buttons you need to push (just go back into this menu and select a combo you already have to see the button sequence). =============================================================================== 07.) Characters =============================================================================== Ulrich ............................................................................... Ulrich is playable in the 2D game as well as the 3D game. He's a somewhat serious boy who has a rather blatant crush on Yumi and is best friends with Odd. He has a close friendship with both Jeremie and Aelita. He takes the battles in Lyoko very seriously. He's a proud fighter and a devoted friend, but he has his share of problems in the form of an over-bearing father who expects too much from him and his insecurities about Yumi. As a fighter, Ulrich is strong and easy to use, unless you're dealing with flying monsters. He's a close-range fighter who uses a saber. His special ability is the Dash ability, which allows him to run at high speed across collapsing/turning platforms. In the racing levels, Ulrich uses the Overbike. Ulrich's Combos: Sting Sabre - X A A Spinning Sabre - X X A Dragon Sabre - A A X Flip Sabre - A X A Dragon-Flip Sabre - A A X A Odd ............................................................................... Odd is playable in the 2D game and the 3D game. He's a very humorous character who doesn't take anything seriously, whether it be the battles on Lyoko or his real life. Despite this, he's dedicated to his friends and regularly puts his life on the line to help them. He has a dog named Kiwi who secretly lives in his dorm room (which is against the rules). He also has a very complicated love life. On Lyoko, Odd is a quick fighter who uses long-range attacks. Of all the characters, I found it easiest to dodge and evade attacks with Odd. His weapons are laser arrows that he fires at the enemy. His special ability is the Climb ability, which allows him to scale cliffs and mountains. In the racing levels, Odd uses the Overboard. Odd's Combos: Seeking Shots - X X A Feline Shots - A A X Backdraft Shots - A A B Beam Shot - X X B 3-Ways Shots - A X A Yumi ............................................................................... Yumi is playable in the 2D game and the 3D game. She's a talented girl who is a year older than the other characters and lives off-campus. She's intelligent and practical, as well as skilled in gymnastics. She doesn't seem to have many friends her own age, but gets along well with Ulrich and the others. She seems to have a crush on Ulrich but her feelings are somewhat unclear. She's usually the voice of reason among the group. In battle, Yumi is a balanced fighter who can use close and long range attacks. She uses metal fans that she can throw at the enemy (they always return to her). Of all the characters, I've found Yumi's combos to be the most useful. In some cases I've taken out three enemies with one hit of the Screw Fans combo. Her special ability is the Telekinesis ability, which allows her to lift heavy objects such as rocks and boulders to clear paths. In the racing levels Yumi uses the Overwing. Yumi's Combos: Screw Fans - A A B Swipe Fans - A A X Blast Back - X A B Blast Forward - X X A Twirl Fans - X A X Aelita ............................................................................... Aelita is playable in the 2D and 3D game. You don't get to see much of her personality in the early parts of the game, but she's a kind and compassionate girl who has a talent for dealing with computers and other technical devices. She very much wants to fit in with rest of her friends and experience all their world has to offer, but for now, she's stuck on Lyoko. She and Jeremie have something of a romantic relationship, caring deeply about each other and sharing the occasional kiss. In Lyoko, Aelita is very important and is the one character you will have to use for every single Lyoko level, as she must deactivate the towers. She also has to disable the White Firewalls. She can't use normal attacks but she can block and has a great upgrade for it (the ability to walk while blocking). She can use a charge attack as well. Her special ability is the Levitation ability. This allows her to float over gaps to reach areas otherwise unavailable. Many times this ability is required to move forward with the game, and sometimes useful for reaching Blue Data Bits in out-of-the-way areas. Aelita uses the Overwing in the racing levels. Jeremie ............................................................................... Jeremie is only playable in the 2D game, but he is a reliable source of info in the 3D game. He will often warn you of upcoming hazards or give you tips on how to proceed. He is a technical genius and was the first among the group to discover Lyoko. He cares for Aelita very much and would do anything to help her. So he regularly sends his friends to Lyoko to protect her until she can deactivate the towers. Jeremie is also the one who programmed the vehicles used in the racing levels. Sometimes Jeremie has to complete the hacking puzzles move the story along. =============================================================================== 08.) Walkthrough =============================================================================== Here is the meat of this FAQ, the walkthrough. There are some things I'd like to point out before going further: 1. This walkthrough is, for the most part, spoiler-free. If I absolutely must spoil something in order to explain something important to gameplay, I'll be sure to include a spoiler warning that will look like this: !!SPOILER WARNING!! I will then put this at the end of the spoiler: !!END SPOILER WARNING!! As of right now, I don't foresee any reason to spoil anything, so it shouldn't be a problem. 2. I will sometimes use the terms east, west, etc. When I use these terms, I am referring to directions on the screen. In case you don't know, east is to the right and west is to the left. Note that this will not always be your character's left or right, but simply the direction on the screen. When I use the terms left and right, I am speaking of your left or right, from your perspective looking at the screen, not the character's left or right. 3. I've tried to cover all areas of each Lyoko level. There are often alternate paths you can take to gather more Data Bits and I've tried to be as thorough as possible in pointing them all out. However, I'm sure I've probably missed a few and I apologize for that. If you've spotted an alternate path that I haven't included in the walkthrough, please feel free to email me to tell me about it so I can include it in a future version of the FAQ. 4. When it comes to the 2D game, I will give you specific directions each time you have to go to an area you've never been before. After that, when you have to go back to an area, I will assume you know how to get there. If you find yourself stuck and can't remember how to get to a specific area, you can always scroll up through the guide to find the directions from an earlier level. Basic Tips ............................................................................... Here are some basic tips and pointers for getting through the game safely. Please keep in mind that all of these don't work all the time, but I've found that they are generally helpful in most situations. 1. Only use Aelita when you absolutely have to. Even if the tower is in sight, always run all the way up to it to make sure there are no monsters nearby. Sometimes you'll think it's just a clear path to the tower, and you'll get caught in a Red Firewall. If you're playing as Aelita, chances are very slim that you can make it out (the only way would be to block until the enemy fire is deflected back at them, which only happens occasionally and takes several times to kill a monster, or to keep using her charge attack, which is unreliable at best). 2. In the early stages of the game, don't underestimate the block function. Before you have access to some of the combos, getting surrounded by hornets can be rough. Hornets will occasionally stop firing and hover for a few seconds. You can block until they do this, fire a few shots at them, then go back to blocking when they begin to fire again. 3. If you're playing as a character who has all their Life Points, and you stumble upon several Green Data Bits, it might be worth your time to run back to a checkpoint and switch to a character who is low on Life Points so they can round up the Data Bits. 4. When riding moving platforms, always wait for a few seconds and study their movement before stepping onto a different one. 5. Always have each character carry a Life Point pack. They're not very costly and you can buy a fresh one at any checkpoint. Whenever you use one, be sure to buy another one at the next checkpoint. I also recommend having Aelita always carry a Lyoko Power pack, as she tends to use more Lyoko Power than anyone else. 6. Use your own judgement when buying upgrades, as each person has a different playing style. But I personally recommend buying the Attack and Defense upgrades for each character as soon as possible. Be sure to get at least one combo for each character as early as you can. 7. The puzzles in this game are very simple. I will always tell you which pieces you need to use, but I don't generally tell you exactly where those pieces go. If you know which pieces to use, it should be incredibly obvious where to put them. Level One ............................................................................... The first level serves as a tutorial. It's very short and simple. You begin the game as Ulrich, in Jeremie's room. Jeremie will explain the controls to you and tell you to do a few things as part of the tutorial. It's all very simple, so follow the directions to get through this quickly. You'll eventually be told to get a backup disk for Jeremie. Exit the room to find yourself in the hall. Walk straight across the hall to the left and enter the door to find Odd and Ulrich's room. The backup disk can be found in the left cabinet. Return to Jeremie's room to give him the backup disk. Now you'll be at the factory. Go to the Scanner Room and you'll automatically end the level. You can save now. Level Two ............................................................................... The first level in Lyoko is easy and, like the previous level in 2D, serves as a tutorial. You'll begin as Ulrich and Jeremie will explain the controls to you again. Run forward gathering all the Blue Data Bits. You'll soon reach a checkpoint, so use it to switch to Odd. Be sure to search the area for Blue Data Bits. Now you'll see a cliff up ahead with the icon for Odd's Climb ability. Use it to climb up two walls and continue forward. Now you'll have your first battle, so take care of the monsters and continue. Run down a hill to the north east then run straight. Now you'll have to switch to Yumi at the nearby checkpoint so you can use her Telekinesis to move a boulder. Once past the boulder, you will have to fight more monsters. Take care of them and continue. You'll come upon your first Data Well, a sphere full of Blue Data Bits. Attack it to destroy the sphere and collect the Data Bits. Continue to reach another checkpoint. Now you'll need to switch back to Ulrich. Continue to see a turning bridge. Use Ulrich's Dash ability to run across it. Wait until it turns flat and immediately run across. In the next area, don't attempt to continue forward to the north because you'll fall into the digital sea. Instead, look to the eastern edge of the area to see a moving platform. Ride the moving platforms to the next area. You'll see another checkpoint. Run forward as Ulrich to make sure there are no monsters (you'll sometimes see a lone Kankrelat here). Then return to the checkpoint and switch to Aelita. Approach the tower to automatically enter it and you'll have to complete a hacking puzzle. Use the top piece on each side of the screen to solve it. Level Three ............................................................................... You begin this level as Jeremie, in his room. Walk across the hall to Odd's room to speak to him. Now leave his room and move north, up the hall, and exit into the stair well. Don't bother trying to go up the stairs here because it's locked. Go down the stairs then exit off the right side of the screen. Move down this hall and enter the bottom door on the right (the only one open). Now Jeremie says he has to catch Ulrich before class. Go back to the stair well and exit south off the screen to go outside. You'll see Sissi so talk to her. Now head to the north west area of the screen and exit. You should be by the cafeteria, so go by it and to the next screen. Now move south and around the small gate on the left to find Ulrich and Yumi. Now go north to the Science Building (you can see it in the background behind Ulrich and Yumi). Enter the door, go down the hall, and enter the door at the top left area of the screen. Talk to the teacher in here, then go back into the hall and talk to Ulrich and Odd. Now leave the science building area and go south, then go north east. Go east, by the Administration building then go south off the screen. Now go north off the screen. Move south toward the gate and watch the scene. You'll be back in Jeremie's room now, so check his computer. Go find Ulrich in the library (in the Administration building) and talk to him. After doing so, you'll find yourself in the factory again. Examine the scanners to find out that you need a battery. Go to the lift entrance and talk to Odd to get his video game (a DS Lite). Go back to the scanner room, examine the scanner again and use the video game. Complete another puzzle (again, top piece from each side) then head to the laboratory and examine the computer. Level Four ............................................................................... You should have enough Blue Data Bits to purchase a few upgrades, so do so now if you want. Or you can wait and get more to make a larger purchase. You can pick Ulrich or Odd here. I personally like to start out with Ulrich, but it's up to you. Ride the platform around to the right side (to gather all the Data Bits). Continue and fight some monsters. Ride the moving platform to the north first, to reach a Data Well, then ride it to the right. Defeat more monsters here, then run north until you see the Levitate icon. Switch to Aelita and levitate to the right to reach a Data Well, then levivate back and switch to Odd/Ulich. Continue north to encounter a Blue Firewall. Remember not to touch it! The Uplink pad is clearly visible, so step on it to disable the Firewall. Run north toward the tower to fight more monsters. Run back to the checkpoint and switch to Aelita. Now run to the tower. This puzzle seems tricky at first, but just place the small two-block piece in the bottom left corner and the other pieces will be highly obvious from there. Level Five ............................................................................... You'll begin as Odd in his room. Head for the school yard and talk to Milly and Tamiya, then go find Ulrich. Head north west, then east past the cafeteria, then around the gate toward the west and talk to Sissi. You'll be back in Odd's room. Head for the Administration building and talk to Jeremie. Enter the building and head through the north door, then through the only unlocked door to talk to Miss Weber. Grab the key from her desk when she has her back turned, then leave the room. Go back to where you talked to Jeremie and talk to him again. Go back to Miss Weber's office and use the key on the door to the Principal's office. Now you have to gather up the phones. Jeremie's phone is on the book case in the back of the room, on the right side. Yumi's phone is on the metal cabinet on the far left side of the room. Odd's phone is behind the Principal's desk, toward the right (on the ground, you can't see it so just walk around back there until you see the "Take" icon). Ulrich's phone is on the back end of the metal cabinet you see when you first enter the room (someone else's phone is on the cabinet too, but you can't take it). Now return to Jeremie to talk to him and you'll end up in the factory again. Go to the scanner room and walk toward the scanners to complete the level. Level Six ............................................................................... Pick Yumi or Odd. Head north and ride the platforms. I recommend riding them to the left to gather up Data Bits first, then head toward the right. As you run forward you'll notice two paths. The one to the left takes you across even more moving platforms and other sections of the sector that allow you to fight some more enemies and gather a lot more Data Bits. If you're not concerned with Data Bits, just head toward the path on the right. You'll need Yumi here, so if you didn't choose her initially, backtrack to a checkpoint and switch. Lift the boulder blocking your way and walk under it (don't run, as you'll risk falling off the edge). Once you're past it, run forward to fight some enemies (they're pretty tough so be careful and make use of your combos). Move across some more moving platforms and the rest of the path is fairly linear. Just keep moving north, fighting more enemies, until you reach the tower (there's a checkpoint nearby so you can switch to Aelita). To solve the puzzle, use the top piece on each side and the second piece down on the left side. Level Seven ............................................................................... You start out as Yumi in her bedroom. Exit the room and go down the stairs. Go down the hall and take the first door you come to on the right (the only one available right now) to talk to Yumi's mom. Exit the room and continue down the hall to exit south off the screen. Outside, exit south off the screen. On the new screen, head a little west until the whole street comes into view, then head north to the next screen. Now head a little west and then south off the screen. Head south again, then west to reach a four-way crossing. Take the west path. Head north to the next screen to find yourself outside the Science building. Go around the gate toward the east then head west past the cafeteria to trigger a scene. Follow the rats off the screen. Now head back to the previous screen (where you first spotted the rats) and walk into the outdoor school corridor. Head north to the next screen to see Jeremie. Follow Jeremie until he stops, then talk to him. Go back on screen and go to the door on the right side (it's a little hard to see, so just walk to that side and wait for the door icon to show up). The key is on the wall in the bottom left corner of the screen. Return to Jeremie. He'll tell you that you have the wrong key, so go back one screen and enter the lower door on the left side to reach the Boy's Cloakroom. The key fits a locker on the left side. Inside you'll find the boiler room key, so return to Jeremie again. From here, just follow Jeremie to the lift, then head to the scanner room. Level Eight ............................................................................... This is the first challenging level, because you only have two characters to use instead of three or four. Above all, make sure you have Yumi's Screw Fans combo, as it will keep you alive in this level. Also make sure Yumi is carrying a Life Point pack at all times. When you use one, buy another one for her at the next checkpoint. If at all possible, get the Life Point upgrade for her as well (though you certainly don't have to have it; I didn't). Start out with Yumi, of course, and run forward to fight some monsters. Now you'll encounter a Blue Firewall. It's a double one, so you have to find two Uplink pads. You can go left or right here, and both require you to use Aelita, so switch to her. It doesn't matter which way you go first, but I started with the left, so let's cover that way first. Float across and you'll see a checkpoint, so I recommend switching to Yumi. There are some Green Data Bits here and chances are that you lost some Life Points with Yumi anyway, so switch to her and grab them. Move forward to fight even more monsters. This is a pretty tough set, so be careful. After defeating them, follow the path until you reach a moving platform. Wait until it comes down, then step onto it to ride it up (I assume that if you're under it when it comes down, you'll be devirtualized, but I didn't test this). Once you ride it up, you'll see a checkpoint and an icon for Aelita's ability, so you can switch to her now. I recommend going a little south and smashing the Data Well before switching though. When you switch, float over to the next area to step on the first Uplink pad, then float back. You can switch to Yumi if you want, but you don't need to (you have to use Aelita again anyway, and I didn't spot any monsters on my way back). Ride the moving platform back down and go back the way you came (to where you first saw the Blue Firewall). This time go right. Float across with Aelita then switch back to Yumi and grab the Green Databits (she probably needs them). Now ride the two moving platforms to the next area. You'll have to fight more monsters, then head left to find a checkpoint. Switch to Aelita and float across to step on the second Uplink pad, then float back. May as well stay as Aelita because you have to do a lot of floating. Go back to where the Blue Firewall was, only to find it gone. Now you have to float several times, so do so until you reach a checkpoint, where you should switch to Yumi. Follow the path, fighting the occasional monster, until you reach a point where you have to fight a few monsters. Take out the three hornets, but beware that your first Megatank will appear. These are the toughest monsters so far, as blocking is ineffective and their beam attack can take out even a healthy character in one hit. Watch for it to open up, and when it does, you have a chance to attack it a little while it charges up its beam. When it charges up, run to the side! Watch for it to roll at you. A few Screw Fan combos should take it out rather quickly. Continue on past the checkpoint and round up the Data Bits, then take out a couple of monsters before switching to Aelita. Now switch and dactivate the tower. To solve the puzzle, use the first piece on each side and the second piece on the left side. Level Nine ............................................................................... You start out as Ulrich. Leave the room and go talk to Jeremie in his room. Now you have to try and find Sissi. Leave Jeremie's room and walk down the hall. Go outside to find Sissi and talk to her. Now go back inside and go up the stairs. You can finally go up the second flight of stairs now, to the Girls' Dormitory, so do so. Go to where Odd is standing and talk to him, then go into Sissi's room (the bottom door on the left). Check Sissi's bed to find her doll. Take it. You can examine a few more things in her room for fun if you like, but you can't take anything else. The diary isn't in here, so go back into the hall and talk to Odd again. Now you have to find Herb, who Odd says is at the Crossroads. Go outside and go directly left to find Nicolas. Talk to him. Now you have to make your way to the gym. Go back one screen and head north, along the school wall. Then head west off the screen. On the next screen, head west, toward the outside court. Head all the way west across the screen here, then west again to find Herb. Talk to him. Now head back to the cafeteria (you should know where it is). As soon as you step inside, a scene occurs. Now you'll be playing as Odd. Go into the factory, to the lift, and go to the Scanner room. Level Ten ............................................................................... Choose Odd. Run forward to ride some moving platforms. I suggest taking your time and riding each one as far as it goes to collect a few Data Bits. Move forward to fight a couple of easy monsters and then step on the nearby Uplink pad to disable the Blue Firewall. Move forward to a checkpoint. Keep going and you'll have to fight a few rounds of hornets. Take care of them and move on. Once you find another checkpoint, you can go left here and use Odd's ability to climb and find a lot of Data Bits (completely unguarded too!). Then go right to find more moving platforms. I recommend riding all of them to gather Data Bits (beware that these moving platforms are a little quicker and trickier than usual). The one on the right takes you to the area near the tower, so use it last. Once you reach the next area, run forward toward the tower to fight several monsters. Then go back south to the checkpoint to switch to Aelita so you can float to the next area. You'll automatically trigger a scene and then have to solve a puzzle. To solve it, use the first piece on each side and the second piece on the left side (noticing a pattern yet?). Now you'll have to select a character to continue. Choose Odd and run for the tower. You'll have to fight some monsters, so take care of them and continue to another checkpoint. Switch to Aelita and enter the tower. Can you guess how to solve the puzzle here? Yes, it's the same as before: first piece on each side and second piece on the left. Level Eleven ............................................................................... Surprisingly, you begin this level on Lyoko. Choose a character (I recommend Yumi, as you have to use her ability very soon, but there's a checkpoint right up ahead so it doesn't make much difference). Do NOT run back, you will fall off the edge (that's what I got for checking behind me for Data Bits). Run forward and around the gap (go around both sides to get Data Bits), then go by the check point and switch to Yumi if you didn't pick her already. Use her ability on the tree blocking your path and continue forward. You'll run into some exploding monsters, so attack them from a distance and continue to the next checkpoint. You'll see two different paths from here. Take the one on the left and you'll have to fight a few monsters. You'll reach an area where you can continue left or move north, over a small bridge. If you go left, you'll circle around to where the path first split (in doing so, you'll be covering the path on the right that you didn't take earlier). You'll fight some monsters along this path, but nothing too challenging. You'll get more Data Bits too. Whether you do this or not, eventually you need to cross the bridge to head north. Once you cross the bridge, you'll have to fight a couple of Blocks. Now the path splits again. You can go north and use Yumi's telekinesis or you can ride the moving platform on the right. Go north with Yumi and use her ability to move the obstruction. You'll see another checkpoint. Switch to Odd and move forward to use his climb ability (you can go right a little to get some Data Bits, but the path itself is short and leads nowhere, so round them up quickly and move on). At the top is a Data Well, so destroy it and collect the Data Bits, then return to where you saw the moving platforms. These platforms are a little tricky. While you ride them, you have to dodge the trees sticking out that threaten to knock you off. It's not really hard, as long as you pay attention. Just watch the approaching trees and move to the appropriate end (or middle) of the platform to avoid them. A checkpoint is waiting when you reach the next area. Run forward to fight more monsters, then continue to some moving platforms. These are a little more simple, so just ride them along until you reach the checkpoint to switch to Aelita and enter the tower. To solve the puzzle, use (you guessed it) the first piece on each side and the second piece on the left. Level Twelve ............................................................................... You start out as Yumi. Talk to Milly and Tamiya. Now you want to find Jim. Head right one screen and you should spot him near the entrance to the Administration building. Talk to him. Now you want to find Ulrich and Odd. Head right one screen to see them. Go talk to them. Now you have to go talk to Jeremie. Head for the gym. You'll find Jeremie by the side entrance. Talk to him, then go back and talk to Ulrich and Odd again. Now you'll be back in the factory, so go on inside and ride the lift to the Laboratory. Talk to Ulrich and Odd, then examine Jeremie's computer. After a scene, go talk to Jeremie (the one in the back). Level Thirteen ............................................................................... You'll now have to go to Lyoko. You can only use Aelita, so be very careful. Luckily, there are no monsters whatsoever in this level, but you still lose Life Points by touching Firewalls or falling off edges. I recommend keeping a Life Point pack with you. If you fall off to the point that you only have twenty-five Life Points left, use it. Remember that once Aelita runs out of Life Points, you can't Reload her even if you have plenty of Blue Data Bits. Run forward and you'll see a Blue Firewall. You can take two different paths here, but the one on the right disables the Firewall, so let's go there first. Ride the moving platform and continue along the path until you reach the Uplink pad. Beyond the Uplink pad, the path continues to a Data Well. Once you collect all the Data Bits, return to where you saw the Firewall. It'll be gone now, but there's another Blue Firewall up ahead. This time you have to take the left path. There are two Uplink pads in this area, and I assume you have to step on both (I didn't go back to see if the Firewall disappeared after only stepping on one, and they are close enough together that it's not a waste of time to get them both even if only one would work). Now, to take the left path, you have to go a little left and then south. Follow this path to ride several moving platforms heading north. Once you get to the end, follow the path until you spot the Uplink pad. Step on it. To the left you'll see more moving platforms (they move up and down). Ride them up to the top to reach a Data Well (Aelita can destroy it with her charge attack, if you didn't know). Ride them back down and continue across them to the left. It may look like a dead end, but it's actually not. You can now run south, up the icy hill. Look VERY closely as you run along the hill. You'll eventually spot a pathway on the left side of the hill, leading down. Follow it to find the other Uplink pad. Alternately, you can run along the hill until you see the Uplink pad below, then drop off the hill to reach it. You can get back up the hill via the path I mentioned earlier. Once you've activated the third Uplink pad, return to where you saw the second Blue Firewall. Note that you can go back around a different way, by following the icy hill all the way to the end (riding a lot of moving platforms). You can get a few Data Bits here, but in my opinion not enough to make it worth your trouble. With the second Blue Firewall gone, just continue north and follow the rather linear path. When you finally have to solve the puzzle, you may be surprised to find that the solution is different from previous puzzles. To solve it, use the top left piece, the second piece on the right, and the bottom piece on the right. Level Fourteen ............................................................................... You start out as Yumi. Talk to Jeremie. Go into Yumi's house and go to the kitchen. Talk to Yumi's mom, then go into the dining room and get the black book from the shelf in the back right area of the screen. Now go back to the kitchen and talk to her mom again. Now go outside and go north, west up the street to the next screen. Go left here, then go right to find some trash cans. Check them to find the address book. Now return to Yumi's house and talk to her mother in the kitchen again. Now you're in Jeremie's room again. You have to solve another puzzle (use all the pieces on the left side and the second piece on the right side). Now you're playing as Odd. Talk to Ulrich, then head to the shed. Go through the woods and keep going right until you find the shed. Check the door to find that it's locked. Now check the dumpster to find the key. Use the key on the door, go in, and get the spray paint. Now go to the gym (one screen right). You'll see a few scenes, and eventually you'll have to solve another puzzle. It's the same as the previous one (all pieces on the left, second piece on the right). Level Fifteen ............................................................................... Choose a character and move forward. Fight the Blocks and continue to find a checkpoint. You can go north across the moving platforms here or go right down some stairs. Switch to Yumi here and go right to grab the green Data Bits, then continue along the path to fight more monsters. Keep moving toward the right until you see the icon to use Yumi's ability. Beyond the boulder is a Data Well so grab the Data Bits and go back to the checkpoint. Now head north across the moving platforms (take your time and ride each one to the side to get the Data Bits). When you reach the other side, continue north to find another checkpoint. At this point, Jeremie will begin giving you directions. If you follow them, you'll get through the level much more quickly, however, you'll miss out on a lot of Data Bits. So, choose to follow his directions here and go right, or go left and ride the moving platforms. If you ride them, you'll reach another area where you'll fight a few monsters. Continue left to reach another checkpoint. Keep going left to reach another area, where there's normally a lone Block guarding a Data Well. Defeat it and grab the Data Bits. Continue left to ride some moving platforms. When you reach an area that looks like a dead end, go to the top right corner and you'll see that you can jump down here to land on solid ground. Do so and you'll be very close to the checkpoint you went through earlier where Jeremie told you to go right. Now you can go to the right, so follow that path down some stairs. Be prepared to block as soon as you get to the bottom of the stairs, as a Block is waiting for you. Destroy it and continue along the narrow path to the north. You'll have to fight some more monsters, then go right to find more moving platforms. Ride them and you'll reach a checkpoint and an icon for Odd's ability. Switch to him and climb up. Now Jeremie will give you directions again. He'll tell you to go right, but like before, if you go left (or rather north in this case), you'll find more Data Bits. More monsters also, but I think it's worth your trouble. So, continue north across the narrow path and then you'll fight some more monsters (all Blocks). After you take care of them, head to the right to find a Data Well and some loose Blue Data Bits. Grave them and return to where Jeremie told you to go right. Go right and you'll have to fight more monsters. There's a Megatank among them, so be careful. After you take care of them, continue north to the tower. There's a checkpoint nearby so you can switch to Aelita. Level Sixteen ............................................................................... Choose Yumi, as you have to use her ability right off the bat. Lift the tree and continue. You'll have to fight some monsters, so take care of them and go north. The moving platforms here are a little tricky. You can simply ride it to the other side easily, but to get the Blue Data Bits, you have to ride both the left and right platforms. The tricky part is that the middle platform doesn't stop between the left and right platforms, so you have to move between them while the middle platform is still moving. Time it right, and it'll be easy. Once you get to the other side, you'll see a checkpoint and some Blue Data Bits. Grab them and continue right. Follow this path until you fight some more monsters. Now you'll see the icon for Ulrich's ability to the left. If you follow the north path, you'll find a checkpoint. Follow this path to the end to find a Data Well, then return to the spot where you need to use Ulrich. Run across the bridge to find some exploding monsters. Deal with them and continue to the left. You'll have to cross another bridge with Ulrich's ability, then continue left again. Here you'll face more monsters. Defeat them and continue. You'll have to cross a few more bridges with Ulrich, so keep an eye on his Lyoko Power. There is a trick to these bridges, so watch them move and study
their patterns. Sometimes they will begin turning from your end, and sometimes from the opposite end. When they begin turning at the other end, you will get knocked off when you try to cross. So watch for them to begin turning at the other end, then run across the next time it's flat (because every other time, they will begin turning from your end, which you can outrun). Continue this way until you reach an area with a checkpoint and an icon for Yumi's ability. Switch to Yumi now and use her ability to get past the tree. Now follow the path until you have to fight more monsters. There's another Megatank here, but it will often roll off the edge without you having to beat it, so it's not so hard. Just ahead is a checkpoint and the tower, so switch to Aelita. To solve the puzzle, follow the current pattern and use all pieces on the left side and the second piece on the right. Level Seventeen ............................................................................... You'll begin playing as Jeremie. Go check the computer, watch the small scene, and check the computer again. After the scene, the level is over. Short, huh? Level Eighteen ............................................................................... This is your first racing level. In the beginning, Jeremie will go over the controls and tell you how to drive. In the racing levels, you will move automatically. You must steer your character in order to avoid Firewalls and gather Data Bits. You can press A to speed up and B to slow down, but such things require Lyoko Power. It's a little hard to get used to at first, but with practice, it becomes more natural. Note that hitting any obstacle in the path will devirtualize you and you'll be forced to start from the last checkpoint you went through. Also note that each time you're devirtualized, only five Life Points are deducted. You begin your first racing level with Aelita on the Overwing. Move along the path getting as many Data Bits as possible. I've found it useful to hold the B button to go slowly in order to gather all the Data Bits. Don't worry about using too much Lyoko Power in this level, as Yellow Data Bits are plentiful. There are a few monsters shooting at you along the way, but they don't pose much of a threat. You really just fly right by them. Eventually you come to a spot where you have to use Aelita's ability, so be sure to have your stylus ready. This level is very short, so you'll see the end approaching very soon. Level Nineteen ............................................................................... You'll begin this level playing as Aelita, in her bedroom. Talk to Yumi, then leave the room and go down the hall, exiting into the stair well. Go outside and then head for the Science building. As soon as you enter the Science building, go directly right to see Yumi. Go talk to her then enter the room behind her. Grab the clearly visible camera and go back out into the hall. After a quick scene, you'll be in the park. Go north to the next screen. Watch the scene and you'll be playing as Odd. Go left to the next screen, then north off the screen. Go right a little to get Aelita's notebook. From here, just follow Kiwi until you get to Aelita, then talk to her. Now follow her through the nearby door to enter the Sewers. Follow the path to the Factory (you should be familiar with it by now, since you followed Jeremie through here before). As soon as you enter the Factory, the level will be over. Level Twenty ............................................................................... Choose Odd and run forward to reach a checkpoint. Here, you can go left or right. Go right and be very careful as you move along, as it's very easy to fall off the edge here. You'll find a Data Well at the end of this path. (you have to use Odd's ability to reach it). You can go left here and drop off the edge to the left (to avoid navigating the narrow path you crossed to get here). But be warned that as soon as you land here, you'll fight monsters. Just Blocks, so not very hard. Take care of the monsters and move north until you spot the icon to use Odd's ability again. Climb up and you'll immediately have to fight more Blocks. Defeat them and continue forward until you spot a checkpoint. Switch to Aelita and use her ability to float across to the next area. Here you can go left to get an unguarded Data Well, then continue north to reach a checkpoint. Switch to Odd and go north. You'll have to fight two Megatanks here so be prepared. Once you defeat them, continue north and you'll fight a single Block. Defeat it and go through the checkpoint. Continue forward here to face your first Tarantulas. You'll have to take out three to continue. They're similar to the Crabs in how you deal with them, so don't worry. They're not very hard. Just block until they fire, then use combos (the 3-Ways Shots is a good one). After you beat them, go back to the checkpoint and switch to Aelita, then go to the tower. To solve the puzzle, use the first, second, and fourth piece on the left side, and the second piece on the right. Level Twenty-One ............................................................................... You'll begin this level as Jeremie. Exit his room and head to the Administration building (on your way out, you'll see Yumi, so talk to her to meet William, who fans of the show know will become a very important character later in the series). Once inside the Admin building, go to where you entered Miss Weber's office earlier and continue down this hall, exiting south off the screen. After a small scene, you'll be back in the hall. Go into her office and get the Notepad from her desk. Now you have to go back to the Boys' Dormitory to get Jim (on the way you'll run into Yumi and William again, so talk to them if you want). Go into Jim's room (just up the hall from Jeremie's, strangely) and after a short scene, you'll be in the hall again. Head back to the Administration building and to the room where Miss Weber told you to leave. In the room, go to the right side of the screen to find a drawer sticking out. Check it to get Franz Hopper's File. Now you'll be outside the Hermitage, so go inside. Go up the steps to the porch and go into the house. Go through the first door on the right and grab the book on the floor. Now you're in Jeremie's room again. Check his computer to end the level. Level Twenty-Two ............................................................................... Pick a character and move forward to defeat some monsters. Continue on the path to reach a checkpoint, then switch to Yumi and use her ability to lift the tree out of your way and continue. Ride the moving platform up to the next area and fight more monsters. Continue along the path (ignore the moving platform on the right for now) and you'll reach a checkpoint as well as an icon to use Odd's ability. Switch to Odd and climb up to reach a Data Well. Grab the Data Bits and come back down, then go back to the moving platform and ride it. There are a lot of different moving platforms here going in different directions, leading to different little small "islands". Your ultimate goal is the edge of the sector. Look on your map, you should see several small spots of land and one larger one with a northern peak. That northern peak is the edge of the sector. If you want to round up a lot of Data Bits, be sure to ride the moving platforms to all the little islands before going there. Once you reach the edge of the northern tip, the level will end. Note that you'll have to fight a few sets of monsters (often on tiny areas of land) as you go through this area, but nothing too challenging (no Megatanks). Level Twenty-Three ............................................................................... This is your first level in Sector Five. You'll find that Sector Five is a strange place, but easy enough to get used to. Choose a character and run forward. Now you'll have to move across a ton of moving platforms. They're a little tricky, but not if you have patience and pay attention to their movements. To begin with, keep heading left. When you get a choice between going left or going north, just go left. Your objective is to reach the Key on the left wall. When you reach it, activate it by attacking it. From this point, you should be able to see a checkpoint ahead. Ride the platforms to reach it, then head north along the narrow pathways and follow this path until you reach a corridor (going south here leads to a dead end where you'll have to redo a lot of work if you drop off the edge). Head north through the corridor and go through the checkpoint ahead. Drop off into the middle area here to fight your first creepers. They're pretty tough, as they fire rapidly and can attack you even while you're blocking. Keep your distance and hit them with combos. Once the creepers have been dealt with, go to the bottom left corner of the platform to see more moving platforms (this is the only way off the platform). Follow this path until you reach a checkpoint. Now switch to Ulrich if you don't have him already. You have to use his ability here to run across this ledge without being pushed off. I didn't see the icon for his ability, but you have to use it. Once across, hit the next key and move south and follow the path to the next corridor. Go through the corridor to find another checkpoint. Follow this winding path carefully to reach a White Firewall. Go to the nearby Data Terminal and tap the icon on the touch screen to bring up the puzzle. To solve it, use the top three pieces on the left side and the second piece on the right side. With the White Firewall gone, continue along this path until you reach another wide open platform. Here you'll have to fight some more creepers. Take care of them and move on. Going south off the platform leads to a dead end, so go left to find a checkpoint. Go south past the checkpoint here but be VERY CAREFUL on these next moving platforms. Before you even set foot on one, watch them for a few seconds to study their movement. See what I mean? Now, as soon as they turn flat, run to the bottom left platform. It'll take you up to the next set. As soon as you reach these, run to the bottom right platform to ride it to the next set. Here, run to the top left platform to reach the next area. North of here you'll see a checkpoint. I suggest going through it immediately. Now you can go back and go right a little and follow a path around in a square shape to get some Data Bits, but ultimately switch to Aelita and go north beyond the checkpoint. When you reach the edge, you can use Aelita's ability to float (annoying how you don't get the handy ability icons in Sector Five, huh?). Keep floating through here until you spot the next Key. Push it with Aelita's charge attack and continue east to spot a checkpoint. I recommend switching to another character (though it's not exactly necessary right now as another checkpoint is coming up soon). Move down the moving steps by going to the very bottom one and running to the end of it to reach the next area. Follow the path here until you reach another corridor. Go north through it to find another checkpoint. Beyond the checkpoint you'll find your first laser. This one is extremely easy to get by, so just watch it for a second to study its movement then run around the area it hits to the next section. Follow this path to reach a Data Terminal where you'll have to solve another puzzle. To solve it, use the first three pieces on the left side and the second piece on the right side. Level Twenty-Four ............................................................................... You begin this level as Aelita, outside the Hermitage. Go inside like before and then go farther down the hall than you did last time. Go up the stairs and into the room on the left to trigger another scene. Now walk over to what looks like a fireplace and get the doll. Give the doll to Jeremie and then grab the clearly visible key on the floor. Now you'll be playing as Jeremie, at the train station. Go right here off to the next screen, then right again to the next screen. Go to the left side and face the lockers until you see the icon to use the key. Use it to get Franz Hopper's CD. Now you'll be back at school, so head up to Jeremie's room and use the CD on his computer. Watch the scene and now you'll be playing as Yumi, outside the factory. Go inside and ride the lift to the Laboratory. Check the Super Computer then go to the Scanner room. Level Twenty-Five ............................................................................... This is another racing level. It's similar to before and very easy. You have to use Yumi's ability a couple of times, so be sure to keep the Stylus handy. You can hold the B button to go slow if you want, as you won't run out of Lyoko Power here. This is a great chance to get a lot of Data Bits, so take your time and grab them all. Note that the path splits at two different points, and it makes little difference which way you go. I noticed that at the first fork, the left path had more Data Bits, but otherwise it doesn't really matter which path you take. Level Twenty-Six ............................................................................... You begin this level in Sector Five. With just Yumi. Sound fun? Let's get started. Run forward and be prepared to ride a LOT of moving platforms. It's very easy to fall off in this level. At the very beginning, you'll spot two lasers. You can run by them easily, but if you're worried about them, you can ride the moving platforms on the right to where you need to go. Either way, once you get past this area, you'll have to get past more lasers as you move left. Get to the end and ride the moving platform on the southern edge (the one on the left here doesn't go anywhere). Ride the various platforms here, working your way to the right. You should see a checkpoint and be able to drop off onto the platform it's on. Do so to activate the checkpoint. Now get back on the platforms and ride them over to the left to find the first Key. Note that you can ride the platforms as far up as possible and get a few more Data Bits, but no Data Wells so it's not really worth your time. Once you hit the Key, go left and work your way down the platforms to enter the corridor leading north. Go through here and hit the checkpoint. From here you can go left or right. Go left first and ride the various platforms to reach the top. When you come to a rather wide open platform, you'll fight some weak monsters (not creepers, I'm not sure what they are, but they're not tough). Continue to ride the platforms up until you reach the Key. Hit it, then ride the moving platform on the right side, which will take you back to where the first checkpoint you found in this area (basically, back to where the path split into two). This time go right, where you'll have to use Yumi's ability to lift something out of your way. Continue past it and follow this path, riding a few more moving platforms up until you reach a path leading to a checkpoint. Beyond the checkpoint, you'll find another wide open platform where you'll have to fight a few creepers as well as a couple of those weak monsters from before. It's easy to get knocked off the edge here, or fall into the open square hole in the middle, so be careful. After defeating them, follow the linear path to the next corridor heading north. Upon going through this corridor, follow the the path until you reach another open platform. This one has four square holes, so be extra careful not to fall in. After this point, continue left to find a checkpoint. Now follow the path to the next area, which will be your first Boss encounter. The Scyphozoa has Aelita and you must free her from it. As you go through the checkpoint, you may notice little red circles in the bottom left area of your screen. These represent Aelita's life. You must defeat the Scyphozoa and free her before her life runs out. Note that the Scyphozoa will be joined by and endless string of creepers. Whenever you destroy two, two more will appear. You can destroy them as long as you want, getting Data Bits, but make sure you destroy the Scyphozoa before Aelita loses all her life. I defeated it with one Twirl Fans combo (X A X), so it's not very hard. Once you defeat it, the creepers you didn't kill will still be there, so kill them (they won't regenerate anymore though). Beyond this area is a White Firewall, so go to the Data Terminal to solve the puzzle. Use the first three pieces on the left and the second piece on the right. With the White Firewall gone, continue through the corridor and to the last Data Terminal to solve another puzzle. Use the first three pieces on the left side and the second piece on the right side. Level Twenty-Seven ............................................................................... Pick a character and run forward. You'll have to fight a lot of Blocks here, so defeat them and continue to the right. As you head right here, you'll trigger a scene. Now you have to select a character again. Run south from here to fight a few Tarantulas. After defeating them, head to the right (you'll have to use Ulrich's ability, so if you don't have him, switch to him at the checkpoint). Run over the bridges and be prepared to face a Block as soon as you reach the other side. Continue here through a checkpoint and when you reach a clearing, you'll find that the Scyphozoa has captured Yumi this time, and is draining her life the way it did Aelita. This battle is very similar to the one you just faced in Sector Five. Tarantulas will be joining it this time instead of creepers, so watch out. Take out the Scyphozoa as soon as possible to free Yumi. I recommend using Odd here, as his long-range combos will be a great asset. Also note that there are Green Data Bits scattered around this area, so grab them when you need them (they're along the edges of the platform). Take out any remaining Tarantulas and continue forward. You'll see a checkpoint here. Go through it and then ride the moving platforms until you reach a Data Well. Get the Data Bits then continue riding the platforms until you reach the next area. Follow this path until you face some monsters. After defeating them, you can go straight to the tower (there's a checkpoint nearby to switch to Aelita), or you can take the left path, which is short and gives you a few Blue Data Bits. At the end, there appears to be an area where you can ride a moving platform. However, I waited there for a long time and a plantform never arrived. I recommend gathering up the Blue Data Bits around the tower before switching to Aelita, as the game has a habit of automatically going to a cut scene whenever Aelita gets near the tower. Regardless, switch to her and enter the tower to solve the puzzle. Use the first three pieces on the left side and the second piece on the right side. Level Twenty-Eight ............................................................................... You start out as Ulrich in the Scanner room. Ride the lift up to the Laboratory and talk to Jeremie. Now you'll be in Ulrich and Odd's room. Go out into the hall and head up to the Girl's Dormitory and to Sissi's room. Talk to her. Now you'll be outside Yumi's house. Go inside, go upstairs, and into Yumi's bedroom (it's the last door on the left). In her room, pick up the black dress from her bed. You can also pick up her stuffed animal. Now leave her house and return to the school (you should know your way there by now). Go back to Sissi's room and give her Yumi's dress. After a couple of scenes, the level will be over. Level Twenty-Nine ............................................................................... Choose Ulrich. You can run around this platform and gather a few Data Bits if you want before going to the right and using Ulrich's ability to cross two bridges. Follow this path to a checkpoint, then to a clearing where you'll face some monsters. Defeat them and continue north. This area should seem familiar to you, as these are the moving platforms you rode earlier. There's another Data Well, where you found one earlier, so grab it. Continue along and you'll fight more monsters, exactly where you fought them before. You can continue to the tower and grab a few Data Bits, then return to the last checkpoint and switch to Aelita. Go down the left path (which previous went to a dead end) and you'll see that the icon for Aelita's ability is now visible. Float across to the next area. As soon as you reach this area, run to the checkpoint and switch to Ulrich, as there are enemies wandering around here and you don't want to face them with Aelita. Plus, you need to use Ulrich's ability. Take the left path here and cross the bridge with Ulrich to find a Data Well. Grab it and run back. Go north past the checkpoint here to find two Blue Firewalls. Go left at this point to find the first Uplink pad. Keep an eye out for wandering monsters. This Uplink pad actually disables the second Blue Firewall, but it's the easiest one to reach so I thought we'd get it out of the way first. Now go back to the Firewall and go to the right. You'll go through a checkpoint and then you'll have to ride some moving logs. They can be somewhat tricky, so be careful and watch their movement. They'll lead you to the second Uplink pad. Note that if you fall off the logs after stepping on the Uplink pad, the Blue Firewall will still be disabled, so don't worry about having to repeat any work. With the second Blue Firewall gone, you can continue north to go through a checkpoint. Go around both sides of the platform here to grab the Data Bits before approaching the northern edge. When you reach it, the level will end. Level Thirty ............................................................................... This level begins with a maze. It's not too difficult to navigate, mainly because you know where you haven't been by the Data Bits (if there are Data Bits, it means you haven't been there yet). Run around, heading in a general north direction, until you find a checkpoint. Switch to Yumi here and go north, using her ability to lift the obstruction. Beyond it is the first Key, so press it and go back to the checkpoint. I suggest switching to Ulrich here (or Odd I suppose). I didn't test this theory, but since Yumi can't be devirtualized now, you probably won't be able to reload her. For this reason, it's wise not to use her in battle unless you absolutely have to. Anyway, go right until you reach an open area and you'll have to fight some creepers. After they're defeated, head north through the corridor. Through the corridor you'll find a checkpoint. Beyond the checkpoint, drop off the edge to fall on some moving steps. Carefully navigate them to the bottom, where you can jump off onto a large platform to the right. There's a checkpoint here, as well as a White Firewall and a Data Terminal. You know what to do. To solve the puzzle, use the first three pieces on the left and the second piece on the right (this game likes to follow patterns in the puzzles, huh?). With the White Firewall gone, you can continue left here to an open area where you'll fight some creepers. Once they're defeated, go north to press the Key. Now return to the checkpoint and go right. Follow this path while avoiding the lasers and you'll end up at a checkpoint. Switch to Odd if you don't already have him, and use his ability to climb the wall here. At the top of the wall, you'll find another corridor. Go through it to reach a checkpoint. Beyond the checkpoint is another open area where you'll face creepers so use whatever character you find best for dealing with them. After you defeat them, run straight through the next corridor (north) to find another checkpoint. If you're not using Ulrich, switch to him and use his ability to cross the bridge. Note that this bridge is very tricky, as it leads into two other bridges that must be crossed with Ulrich's ability. There is one small platform where the bridges intersect, so be sure to stop there and watch the movements of the other bridges. You can take the bridge heading north to reach the next area, or you can take the one heading right, which will require you to take another bridge heading north to reach the next area (in other words, taking the right bridge would be the long way around). You can backtrack and take the bridges you missed if you want, to get more Data Bits. It's up to you. Either way, on the next platform, you'll have to cross an extremely long bridge with Ulrich's ability. To cross it without falling off, you're going to have to time it perfectly. Wait until you see the bridge begin turning from the other end, then the very instant it goes flat, tap the ability icon and quickly run to the other end. Do not attempt to exit to the left. The very last block on this bridge will not turn, so your goal is to land on it, then move onto the left platform. Make sure you have plenty of Lyoko Power too (it'd be bad to get almost there and run out of Lyoko Power). Once you reach the other side, follow this path through a checkpoint, then to another open area where you'll face your first Mantas. They're not very hard to beat, so long as you stay away from the little bombs they drop and have patience. Dodge and block until you see them flying low, then hit them with combos. Once they're taken care of, continue north to the Data Terminal. Use the first three pieces on the left and the second piece on the right to solve the puzzle. Level Thirty-One ............................................................................... This is another racing level. You'll be playing as Odd here. It's one of the simpler levels, so just do what you usually do with racing levels. One thing to keep in mind is that using Odd's ability is a little different from Yumi's or Aelita's. You must wait and tap his icon button right before you get to the boulder you need to climb. In other words, you can't tap it as soon as it becomes highlighed on the touch screen. You only have to use it once though. Level Thirty-Two ............................................................................... You being this level as Aelita, in her bedroom. Go down both sets of stairs and talk to Sissi. Now go outside and talk to Yumi and William. Now go directly left one screen to find Ulrich, Odd, and Jeremie. Talk to them. Now you'll be at the Hermitage, so go inside and take the first door on the left. Examine the fireplace here to trigger a scene. Now go upstairs and into the room where you found the doll in the other fireplace. Go south on this screen and examine the window on the right to trigger another scene. Now go outside the Hermitage and left one screen, then go through the door that leads to the sewers. From there, go to the factory and the level will be over as you enter. Level Thirty-Three ............................................................................... You have to play as Aelita here, so go ahead and choose her. Run forward and you'll reach a square shaped area. Grab the Data Bits and head left. You'll see a checkpoint, so run through it. Now, you have to do two things to progress in this area: hit a Key and step on an Uplink pad. Let's hit the Key first. From the first checkpoint you see, go a little left and south to see some shifting platforms. If you watch them, you'll see that the bottom left platform rises, so step on it and ride it up. Step off the platform onto the solid floor here. Now ride the top right platform up to the next area. Go north here to see a checkpoint and the Key. Hit the key and go down the steps, gathering Data Bits, to reach the bottom again. Now let's find the Uplink pad. Go back to the first checkpoint you found and go left a little then north. You'll find more shifting platforms. The two bottom platforms on the left side go up, so ride them up to the next area. Here, ride the top right platform up. Go left here to find a checkpoint and the Uplink pad. Step on it and go down the steps here to reach the bottom again. Now you can go north through the corridor, so do so. In the next area, go forward and drop off the ledge to reach a checkpoint. Now you're going to have to navigate by some moving walls and lasers. Watch their movement for a few seconds before getting by them, heading left. Once you make it past the lasers and walls, you'll find a checkpoint and the next Key. Hit the Key and continue left. On the left side of this ledge, ride the platform going up. In this area, go to the right end of this ledge and ride the moving platform forward to reach an Uplink pad (don't bother with the platforms on the left and right, as they don't go anywhere different). Step on the Uplink pad and ride the middle platform back. Now go to the left end of this ledge and ride the platforms to the second Uplink pad. Step on it and ride them back, then go back down. Now head north from here and ride the single platform straight to the corridor. Run through it to reach a White Firewall, so go to the Data Terminal to solve the puzzle. Use the first three pieces on the left and the second piece on the right. Go forward from here to trigger a scene. Now you must choose another character. Use whoever works best against the Scyphozoa. Now run forward to free Aelita. As usual, the Scyphozoa will be joined by other monsters. You can ignore them and go straight for the Scyphozoa if you want. After defeating it, take out the remaining creepers and continue forward. Go around the right side here to go through a much-needed checkpoint. Now continue north to fight a few more creepers, then go straight forward through the corridor. Go through the checkpoint here to reach an open area where you'll face more Mantas. Use whatever tactic you used last time to defeat them and reach the Data Terminal and solve the puzzle. Use the first two pieces on the right and the first and third piece on the left. Level Thirty-Four ............................................................................... You start this level as Yumi in her bedroom. You have to walk all the way to the factory, so head there and ride the lift to the Laboratory. Watch the scene here and the level ends. Another short one. Level Thirty-Five ............................................................................... Choose Ulrich, run through the checkpoint, and use his ability to cross two bridges. You'll have to fight some monsters here, so take care of them and run to the checkpoint. Now ride the moving platforms to the next area. When you arrive here, you'll have to fight more monsters. Now ride the platform on the left of this area to reach another area with a Data Well. Return to where you just fought the monsters and go north-east to run through a checkpoint. Here you need to ride the platforms to the next area. You'll fight more monsters here, then run north to reach a checkpoint and a Data Well guarded by a Block. Now ride the platforms to another area. You'll have to fight monsters here too. Now from here, you can continue north or you can go to the right edge and ride platforms to another area. Ride the platforms to reach an area where you'll fight even more monsters. Now go right from here, under a cliff, to reach a checkpoint. Switch to Yumi and use her ability to lift the boulder in your way. Now run around and up the hill, gather Data Bits, and ride the moving platform at the end. This will take you to another area that has a Data Well (and a Block). Now ride the platforms back and return to the hill (the one you had to move the boulder to reach). You can just drop off the side here if you want. Going back to where you first reached this area, you'll notice two different platforms you can get on. The lower one just takes you to a place you already were, so ignore it and ride the one you can in on. Now you can head north through the checkpoint. Beyond it, you'll face more monsters, so defeat them and go straight north to reach the edge of the Sector. Level Thirty-Six ............................................................................... You'll be playing as Jeremie in his room. Grab his laptop and head for the factory. Once there, talk to Aelita, then ride the lift to the Scanner room. Examine the scanner on the left and use Jeremie's laptop in your inventory. Now you'll have to solve another puzzle. Use the first two pieces on the right and the first and third on the left. Now talk to Aelita again to end the level. Level Thirty-Seven ............................................................................... Choose a character and run forward to reach a checkpoint. Go right here to navigate past some lasers. There will be walls helpfully blocking them as you pass, but you have to wait until they lower and block the laser before you walk by them. Once past them all, you'll find the first Key. Push it and go back to the checkpoint. Go left here to reach an open area where you'll fight some creepers. Defeat them and go toward the northern right area (that the Red Firewall was blocking) to follow this path to the corridor. Head north through it to find another checkpoint. Now, from here, you need to go right and follow this path, but there are walls coming out that will knock you off the edge if you don't time your movements just right. Watch for them to stick out, then just as they begin to draw back, run by the first two and stop. Now use the same method to get by the next one. The next two are a bit more tricky, as they have two different movements. In the first movement, the first wall will move then the second one, but in the second movement, they move more closely together. Of course you need to go by them when they do the second type of movement. Follow this path along, dodging the walls. Be aware that the last two are especially tricky. Notice how they move. After they complete a movement, the first wall will immediately stick back out suddenly. So, the trick is to run by them immediately after the first one sticks out a second time. The second wall will come close to knocking you off, but if you're quick enough, you'll get by it. Now go left and hit the Key. Drop off the southern edge and walk around carefully (go SLOWLY) until you can go north, to a White Firewall. Use the nearby Data Terminal to solve the puzzle. This is a somewhat more difficult puzzle, so I'll tell you where to put the pieces. Start by putting the cross shaped piece in the exact center of the puzzle. Now, look at the two five-block pieces that match. Fit one into the top right area against the cross piece and the other against the bottom left area against the cross piece. Now look at the two three block-block pieces that match. You should now be able to fit them into the remaining corners to complete the puzzle. Now you can run through the corridor here. You'll reach a long ledge and a checkpoint on the left. Go through the checkpoint then continue north. There's a checkpoint here but no reason to go through it yet. You need to find the Key to proceed. Go to the left path off the long ledge (next one up from the checkpoint you went through) to reach an open area where you'll face some monsters. Defeat them and go north to hit the Key. Now go back to the long ledge and go north through the checkpoint and through the corridor to the next checkpoint. Switch to Odd if you aren't using him and use his ability to climb the wall here. Run to the checkpoint and switch to Aelita. You're going to float by all the lasers here to reach the next area. It's not very hard, just go in a zig-zag pattern behind each lazer. You pick up Yellow Data Bits along the way, so don't worry too much about your Lyoko Power. You'll see the Key up ahead, so land on the platform and hit the Key. Now continue floating north, behind the lazers like before, to reach the next area. When you land, run over to the checkpoint and switch to Yumi. Use her ability to lift the obstruction on the right (the left one doesn't move) and continue along this path to reach an open area where you'll fight more monsters. After dealing with them, run north to see another checkpoint and a Data Terminal. Use all the pieces on the left and the first piece on the right. Level Thirty-Eight ............................................................................... This is hardly a level, as you just watch a scene and it ends. Level Thirty-Nine ............................................................................... This is another racing level, this time with Ulrich. The path splits twice, but it doesn't make any difference which path you take at either time. You also have to use Ulrich's ability twice, but it's easy enough. Level Forty ............................................................................... This level is comprised of one battle. You must face off against an evil version of Ulrich, with only Ulrich. Make sure you have a Life Point pack and the Flip Sabre combo before starting the level, then select Ulrich and run forward. As soon as you reach the open area, the battle begins. This can be a very tough battle if you don't know what you're doing, but there is a way to easily beat him. First of all, don't even bother trying to block. His attacks all went through the block when I tried it. Second of all, NEVER try to attack him until he raises the sword in the air and laughs. When he does this, he's charging up an attack and it's the only time you can get a decent hit in without being destroyed. You only have a small window of time to attack him during this time. So here's how I easily defeated him: Run in circles around him, just out of reach of his attacks. When you hear him laughing, run over and do the Flip Sabre combo (A X A), then immediately run away again and return to making circles around him. If you follow this pattern carefully, he won't hit you even once. Just don't get cocky and think you can get in a few more hits after the combo. Level Forty-One ............................................................................... You start out this level by solving a puzzle. Use all the pieces on the left and the first piece on the right. Now you just watch a scene and the level ends. Level Forty-Two ............................................................................... This level begins in Sector five. Choose a character and go north through a checkpoint. You'll have to fight some creepers as well as a Manta here. Go north here and then left to hit the Key. Continue left to the checkpoint and switch to Ulrich if you don't have him already. Use his ability to run across this ledge to the left and you'll hit another checkpoint. Continue left and you'll fight some creepers. Defeat them and follow the path left to the corridor and head north through it to reach another checkpoint. Switch to Aelita here and move on. When you reach the edge here, use her ability to float to the right. Navigate past the lasers until you reach another ledge you can land on. Land and run north to hit the Key, then hit the checkpoint on the left. Switch to someone else. and ride the moving platforms down. In this open area you'll fight more monsters (two Mantas, so watch out!), then go left and north through the corridor. Go through the checkpoint here and you'll face a fairly tough battle. Several Mantas along with a creeper. I took care of them easily by using Ulrich's Dragon Flip Sabre combo (A A X A). When you're done with them, go right and navigate past some lasers. If you have plenty of Life Points, just run right through them and don't worry too much about being hit. As soon as you see a path going north, go up and hit the Key. Now go back and continue right to find a checkpoint. Keep going right here to fight some more monsters, then head north here to reach a White Firewall. Go to the Data Terminal and solve the puzzle. Use all pieces on the left and the first piece on the right. Continue north through the corridor and to another checkpoint. Nagivate through the maze avoiding the lasers, heading left to an open area where a creeper waits (no Red Firewall though. Follow the path to a checkpoint and a Key. Note that when you go back onto the open area, another creeper will be there. Left of the key, you'll see a large moving platform. Step onto it and you'll have to navigate a moving maze full of lasers. It looks intimidating, but it's really not that bad. The biggest danger here is falling off the edge, as the lasers do minimal damage. Keep heading left around the lasers and walls until you reach another open platform. A couple of those weak little monsters are lurking here, so take care of them and continue north through the corridor. Head north here to reach yet another open area. You'll fight more monsters here then continue to a checkpoint. Jeremie will tell you to take control of Aelita here, so switch to her and begin floating forward. As soon as you land on the singular middle platform, you trigger a scene and the level ends. Level Forty-Three ............................................................................... You basically just watch a scene to complete this level. Level Forty-Four ............................................................................... You'll be playing as Odd outside the school gates. Make your way to the area outside the science building to see Yumi and Ulrich. Talk to them. After the dialogue, head for Odd's room and grab Ms. Weber's notepad from the back of the room. Now go to Ms. Weber's office (in the Administration building) and give her the notepad. Now you can go through the door on the left to talk to the principal. Now head back to the Boy's Dormitory and go to Jim's bedroom. Go to the left side of the room and grab the picture. Now head go outside and talk to Yumi and Ulrich. After speaking to them, head for the gym. Near the climb walls, you'll find Jim, so talk to him. Now head back toward Odd's room, and you'll get a call from Jeremie. Now head for the factory (just take the shortcut through the Boiler Room, since you're near there anyway). Ride the lift to the Scanner room and the level will end. Level Forty-Five ............................................................................... Pick Yumi and run forward. Use her ability to lift the obstruction on the right and proceed. Jeremie will tell you to be careful. Continue along this path to find an open area. There's a pretty big monster here (its called the Scorpion apparently). For right now, you don't have to defeat it. You just have to take off some if its Life and it'll flee. Don't worry too much about it, as its attacks aren't too bad. Just run around it like you did with Evil Ulrich (blocking wasn't too effective for me) and hit it with combos when you get a chance. After it flees, run forward through the next checkpoint and begin jumping down the platforms until you reach the bottom. Surprisingly, there are no monsters to fight here. Run to the checkpoint and switch to Odd. Go right here, up the sloping path, and use Odd's ability to climb the wall. Follow this path and climb a few more walls. When you reach a circular shaped area, you'll face the Scorpion again. Like before, you only have to knock off some if its Life and it will flee again. Now run north here to the checkpoint and switch to Ulrich. Use Ulrich's ability to run across the bridge to the left. You'll have to run across several bridges here. The only ones that will give you any trouble are the first bridge heading right and the very last bridge, heading north. They're fairly long and are easy to get knocked off of. The best tactic I know is to wait until they start moving from the opposite end and are all turned vertical, then go ahead and tap the ability icon and run against them. That way, the very instant the bridge turns, you'll already be running across it. Once you get past the last long bridge going north, you'll have to fight the Scorpion again. I found him harder this time than before, but he's still not a huge challenge. Just use whatever tactics have been working so far. Once you defeat him, run through the checkpoint and switch to Aelita. Now use her ability to float across the chasm and continue north to watch the ending scene. Hacking Puzzles ............................................................................... Once you beat the game, you unlock a new mode called Hacking. When you load up your game from your save, you'll see two new choices: Hacking and Internet Codes. You must complete the Hacking puzzles to unlock the Internet Codes. The puzzles are all fairly easy, so you shouldn't have any trouble with them and they're a nice way to kill some time. However, for those who just want to quickly complete them and get the Internet Codes, here are the solutions. For the later puzzles, where it becomes a little harder to solve them, I've given more detailed solutions. If you're having trouble with a particular puzzle, feel free to contact me and I'll try to describe the solution a little better. Puzzle # 1: Use the top piece from each side. Puzzle # 2: Use the top piece from each side. Puzzle # 3: Use the top two pieces on the left and the top piece on the right. Puzzle # 4: Use the top two pieces on the left and the top piece on the right. Puzzle # 5: Use the top two pieces on the left and the top piece on the right. Puzzle # 6: Use the top two pieces on the left and the top piece on the right. Puzzle # 7: Use the top two pieces on the left and the top piece on the right. Puzzle # 8: Use the top two pieces on the left and the top piece on the right. Puzzle # 9: Use the top piece on the left, the bottom piece on the right, and the second piece on the right. Puzzle # 10: Use all the pieces on the left and the second piece on the right. Puzzle # 11: Use all the pieces on the left and the second piece on the right. Puzzle # 12: Use all the pieces on the left and the second piece on the right. Puzzle # 13: Use the top three pieces on the left and the second piece on the right. Puzzle # 14: Use all but the third piece on the left and the second piece on the right. Puzzle # 15: Use all but the last piece on the left and the second piece on the right. Puzzle # 16: Use the top three pieces on the left and the second piece on the right. Puzzle # 17: Use the top three pieces on the left and the second piece on the right. Puzzle # 18: Use the top three pieces on the left and the second piece on the right. Puzzle # 19: Use the top three pieces on the left and the second piece on the right. Puzzle # 20: Use the top three pieces on the left and the second piece on the right. Puzzle # 21: Use the top three pieces on the left and the second piece on the right. Puzzle # 22: This one is a little tricky so I'll give you more specific instructions. Put the first piece on the left in the bottom area. Now put the third piece on the left against the right edge. Now put the first piece on the right against the left edge. Now put the second piece on the right in to complete the puzzle. Puzzle # 23: Use the first and third pieces on the left and the first two on the right. Puzzle # 24: This is the same puzzle from Level Thirty-Seven. So I'll just copy/paste the solution here: Start by putting the cross shaped piece in the exact center of the puzzle. Now, look at the two five-block pieces that match. Fit one into the top right area against the cross piece and the other against the bottom left area against the cross piece. Now look at the two three block-block pieces that match. You should now be able to fit them into the remaining corners to complete the puzzle. Puzzle # 25: Use all the pieces on the left and the first piece on the right. Puzzle # 26: Use all the pieces on the left and the first piece on the right. Puzzle # 27: Use all the pieces on the left and the first piece on the right. Puzzle # 28: Use all the pieces on the left and the first piece on the right. Puzzle # 29: This is another one that can be tricky. Put the T-shaped pieces on the left, with the flat sides of them against each other. Now put the top piece on the right in the top right corner of the puzzle. Put the last piece on the left directly beneath the piece in the top right corner. Now put in the last piece on the left to complete the puzzle. Puzzle # 30: Use all the pieces on the left and the top piece on the right. Puzzle # 31: Here's another tricky one. Put the third piece on the left in the top right corner of the puzzle. Put the top piece on the right directly beneath it. Now put the second piece on the left in the bottom left corner of the puzzle. Put the top piece on the left directly above it. Now put in the fourth piece on the left to complete the puzzle. Puzzle # 32: Place the first piece on the left in the top-most spot in the puzzle. Now put the third piece on the left in the right-most spot in the puzzle (it fits against the first piece you put in). Now put the second piece on the right in the single square to the left of the piece you just put in. Put the first piece on the right in the bottom-right spot in the puzzle. Now put the third piece on the right directly above the piece you just put in. Now fit the second piece on the left into the last spot in the puzzle. Puzzle # 33: Place the third piece on the left in the bottom-left area of the puzzle. Put the fourth piece on the left in the bottom-right area of the puzzle. Now place the first piece on the left against the right edge of the puzzle (the bottom of it will be against the top of the piece you just put in). Now put the second piece on the left in the very top of the puzzle. From here, just fit the top piece on the right into the puzzle to complete it. Puzzle # 34:
Place the first piece on the left against the left edge of the puzzle. Put the first piece on the right against the top edge, against the first piece you put in. Put the third piece on the left int the bottom right corner of the puzzle, then put the fourth piece on the left against that one. Now put the second piece on the left in the remaining space. Puzzle # 35: Place the first piece on the left in the very top of the puzzle, touching the top and right edges. Place the bottom piece on the right in the top-left area of the puzzle. Now place the third piece on the right against the piece you just put in. Place the fourth piece on the right against the previous piece and put the second piece on the right in the remaining space. Puzzle # 36: Fit the second piece on the left into the bottom right area of the puzzle. Now place the first piece on the right directly beside the piece you just put in. Now put the third piece on the left directly on top of the previous piece. Put the fourth piece on the left against the top edge of the puzzle. Now fit the first piece on the left against the previous piece. Lastly, place the fourth piece on the right in the remaining space. Puzzle # 37: Start by placing the fourth piece on the left in the top left corner of the puzzle. Now place the third piece on the right in the bottom left corner of the puzzle. Place the fourth piece on the right in the top right corner of the puzzle, then the third piece on the left in the bottom right corner of the puzzle. Now fit the second piece on the right in against the top edge and the first piece on the left in against the bottom edge. Puzzle # 38: Place the fourth piece on the left in the top right corner of the puzzle. Now place the third piece on the left in the top left corner, against the previous piece. Now place the second piece on the right in the bottom left corner and the fourth piece on the right in the bottom right corner. Put the third piece on the right against the bottom edge, touching the previous piece. Now fit the first piece on the left into the remaining space. Puzzle # 39: Place the first piece on the left in the top left corner. Put the second piece on the right directly beside it. Put the third piece on the right directly beneath the previous piece and the fourth piece on the right directly beneath it. Put the fourth piece on the left in the bottom left corner then put the third piece on the left in the remaining space. Puzzle # 40: Place the first piece on the left in the top left corner. Place the fourth piece on the right against the top edge. Put the second piece on the right in the single block directly beneath the previous piece. Put the third piece on the right directly beneath the previous piece. Put the third piece on the left in the bottom right corner. Now fit the fourth piece on the left into the remaining space. Puzzle # 41: Place the third piece on the left in the top left corner. Place the first piece on the left in the top right corner. Place the fourth piece on the right in the bottom right corner. Now put the fourth piece on the left in the bottom left corner. Fit the third piece on the right into the open space and the second piece on the right in the last square. Puzzle # 42: Put the fourth piece on the right in the bottom left corner. Now put the first piece on the left in the bottom right corner. Put the fourth piece on the left in the top right corner. Place the second piece on the right directly beside the previous piece. Put the third piece on the right in the top left corner, then put the third piece on the left in the remaining space. Puzzle # 43: Put the fourth piece on the left in the top left corner. Put the second piece on the right in the top right corner. Put the top piece on the left against the bottom edge. Put the fourth piece on the right against the left edge. Now fit the second piece on the left against the previous piece. Put the third piece on the left in the remaining space. Puzzle # 44: Put the second piece on the right against the top edge. Put the first piece on the left directly beside the previous piece, against the right edge. Put the fourth piece on the left directly beneath the previous piece. Put the third piece on the left against the left edge. Now place the third piece on the right against the previous piece (touching the bottom edge). Now fit the fourth piece on the right into the remaining space. Puzzle # 45: Put the bottom piece on the left in the bottom right corner. Put the second piece on the left directly on top of the previous piece. Put the third piece on the right in the bottom left corner. Put the fourth piece on the right directly on top of the previous piece (against the left edge). Place the first piece on the right against the top edge. Now fir the third piece on the left into the remaining space. Puzzle # 46: Put the second piece on the right in the bottom left corner. Put the bottom piece on the left against the previous piece, touching the bottom edge of the puzzle. Put the third piece on the right directly above the previous piece. Now put the first piece on the left directly beside the previous piece, against the top edge. Put the first piece on the right directly beneath the previous piece, touching the right edge. Put the second piece on the left in the bottom right corner of the puzzle. Now fit the third piece on the left in the remaining space. Puzzle # 47: Put the first piece on the left in the top left corner. Put the second piece on the right in the bottom left corner. Fit the second piece on the left against the previous piece (touching the bottom edge of the puzzle). Now fit the third piece on the left against the previous piece (touching the bottom edge). Put the third piece on the right in the bottom right corner. Now put the bottom piece on the left against the right edge of the puzzle. Fit the top piece on the right in the remaining space. Puzzle # 48: Put the third piece on the right in the top left corner. Put the first piece on the right in the top right corner. Put the third piece on the left in the bottom left corner. Fit the first piece on the left against the previous piece (touching the bottom edge). Put the second piece on the left in the bottom right corner. Fit the second piece on the right against the previous two pieces. Now put the bottom piece on the left in the remaining space. Puzzle # 49: Put the bottom piece on the left in the top left corner. Put the second piece on the left in the bottom left corner. Put the third piece on the left directly beside the previous piece (touching the bottom edge). Fit the third piece on the right into the bottom right corner. Now fit the first piece on the left against the previous piece. Fit the first piece on the right against the previous piece and put the second piece on the right in the remaining space. Puzzle # 50: Put the fourth piece on the right in the top left corner. Put the second piece on the left in the bottom left corner. Put the fourth piece on the left against the previous piece. Now put the bottom piece on the right against the previous piece. Put the third piece on the right in the bottom right corner and then the third piece on the left in the remaining space. Internet Codes ............................................................................... If you're really lazy and don't care about completing the Hacking games, here are the Internet Codes, in the order that you unlock them. You can use them at http://www.codelyoko.com Just click on "Secret Album" then "Access my secret files" to begin entering the codes. You get access to some early sketches of the sectors and what appears to be early 3D modeling of the characters. 9A9Z 4B2Y 8C3X 3D4W 7E5V 2F6U 6G7T 9H8S 5J9R 9L8Q 4M9P 8N2N 8P3M 3Q4L 5R5K =============================================================================== 09.) Frequently Asked Questions =============================================================================== -How do I use combos? I put in the correct button sequence but nothing happens! A lot of people had trouble with this at first. The problem is that, by nature, we want to put in the button sequence quickly. You can't do this in Code Lyoko. You have to push the buttons more slowly, putting a second or two between each press. Practice the combos a few times before going into battle to be sure you have the timing right. -Which combos are the best then? Yumi's Twirl Fans combo is, in my opinion, the best in the game. It kills most monsters in one hit. For Ulrich, I was fond of his Flip Sabre combo. The Dragon Flip Sabre is supposed to be more powerful, but for me it was just slow and ineffective. It's pretty good against creepers though. For Odd, I liked the 3-Ways Shots, as it hits several monsters at a time. -Which characters are best with dealing with which monsters? That pretty much depends on your playing style. But for me personally, I felt that Yumi was best with dealing with Creepers (her Twirl Fans combo can take them out in one hit) and Crabs, Ulrich was best for dealing with Blocks, and Mantas, and Odd was best for dealing with Tarantulas and Hornets. As for the rest of the monsters, everyone did pretty much the same for me. -Does Aelita ever get combos or attacks? Nope. Just the charge attack. -What happens if the Scyphozoa drains all of Aelita's or Yumi's life? Well, at two different points, I screwed up and the Scyphozoa drained all the life of one of the characters. And nothing happened. I don't know if these were special cases or if I hit a glitch, or if this is just the way the game is. -The voices don't sound like the ones from the series. Why not? This is just speculation on my part, because I haven't looked into it, but I believe they're using the French voices for this game. At least they sound a lot like the French voices to me. -Why do you spell Jeremie's name with an 'ie' instead of a 'y'? Because that's the way it's supposed to be spelled. Trust me. -How closely related to the series is this game? This game follows the events of seasons one and two of the series. It lifts most of its stories from specific episodes but shortens and tones them down a little to fit them into the game, or adds a few things to give you more to do. But over all, if you want to experience the whole story, watch the series. It does cover the first episode of season three, however. -What's up with the series? Is it anime or what? It's not anime, if you consider that anime is a term used by everyone outside of Japan to refer to Japanese-produced animation. Code Lyoko is actually a French production. However, it borrows plenty of stylistic elements from anime, such as certain expressions and motions. A lot of people seem to think it is anime, probably because the over all style has a foreign feel to it. -So is the series worth watching? Yes! Go watch it right now! It's amazing. And no, it's not a rip-off of "The Matrix". Despite popular belief, the idea of people going into a virtual world to fight has been around since way before "The Matrix" came along. Code Lyoko has a lot more in common with "Tron" and even the computer-animated elements of "The Real Adventures of Johnny Quest" than it does with "The Matrix". It also seems to have lifted elements from "Reboot", the ".hack//SIGN" series, and maybe even a few from the popular "Harry Potter" (the boarding school setting, the secrets and mysteries, the role of Sissi and her cronies compared to Draco Malfoy and his). So check it out if you haven't already! =============================================================================== 10.) Credits/Acknowledgements =============================================================================== All credit goes to Taffy Entertainment (a division of Moon Scope), The American Game Factory, and DC Studios for making this game in the first place. The writing in this FAQ belongs to me. Copyright 2007 to Tiffany Tackett, known mostly on the web as Archica.