Arena of the Ages Guide Chrono Trigger DS Guide information: Started: December 1, 2008 Posted :v1.0 Completed December 3, 2008 Version:v2.0 Completed September 20, 2017 Author : Fallacia E-mail : johnfallacia (at) gmail (dot) com ------------------------------------------------------------------------------- 1234567890123456789012345678901234567890123456789012345678901234567890123456789 ------------------------------------------------------------------------------- Table of Contents Section a) Version History Section b) Contact information I........Legal Notes.....................................................[leg1] II.......Introductions...................................................[Int2] III......Accessing the Arena.............................................[Acs3] IV.......Elemental Affinities............................................[Elm4] V........Your First Monster..............................................[Mon5] VI.......The Nu..........................................................[Nus6] VII......The Items.......................................................[Itm7] VIII.....Training and Events.............................................[Evn8] Class Change Information........................................[Trns] Monster Transformations.........................................[Trn2] IX.......Battling: Prize Match...........................................[1bt9] X........Battling: Interdimensional Battle...............................[2btX] XI.......Prizes..........................................................[Pr.0] Tier 1..........................................................[Pr.1] Tier 2..........................................................[Pr.2] Tier 3..........................................................[Pr.3] Tier 4..........................................................[Pr.4] Tier 5..........................................................[Pr.5] Tier 6..........................................................[Pr.6] Return Prize Duplication Glitch.................................[Pr.7] XII......Monster List....................................................[Lst1] XIII.....Credit and Special Thanks.......................................[thxu] XIV......Final Words.....................................................[fin0] ---------------------------------------- Version History ---------------------------------------- v1.00 December 3, 2008 - Item and Prize Lists made, Dec 1 - All sections added, Dec 3 - Guide formatted to sections, Dec 3 v1.40 -Slight change to Contact Information, Dec 7 -Changed "The Past" to "The Middle Ages" in the era listing, Dec 7 -Slight grammatical corrections, Dec 7 -Added Class Change Information section, Dec 7 -Added complete list of monsters to Monster List section, Dec 7 -Updated prize lists and Prize section, Dec 7 -Updated Thank You section, Dec 7 v1.41 -Fixed Margins, Dec 7 v2.00 -Fixed Typos, Sep 20, 2017 -Updated Contact and Legal information, Sep 20, 2017 -Updated various game sections, Sep 20, 2017 -Added section for monster transformation guide, Sep 20, 2017 -Added section for duplication glitch, Sep 20, 2017 -Updated Thank You section, Sep 20, 2017 -Updated Final Words section, Sep 20, 2017 ---------------------------------------- Contact Information ---------------------------------------- I can be contacted at johnfallacia (at) gmail (dot) com and will do my best to address any e-mails I receive from readers. Just please do put something Chrono Trigger related in the subject line, otherwise your email could end up being overlooked or purposely ignored. I reserve the right to abstain from answering questions not directly related to the Arena of the Ages or this guide. There are other places that answer how to beat the in-game bosses, complete dungeons, and find bestiary entries. If you email me with a question that is answered within the guide, I may ignore that as well. While some people have yet to learn this lesson, self-reliance actually does go a long way. If you want to send information to be used in this guide, then it would be appreciated. Pointing out any major mistakes or any corrections that need to be made is also appreciated. As a last favor, I ask that you do at least try to keep my inbox spam-free. ---------------------------------------- [leg1] Legal Notes ---------------------------------------- All trademarks and copyrights contained in this document are owned by their respective and copyright holders. This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Unless later changed, this guide is to only be hosted by GameFAQs, GameFAQs partners, and affiliates. Information contained within the guide may be used to supplement your own guides and may be disseminated freely for instructional purposes or as Fair Use allows. If used, credit may simply be given to Fallacia as a special thanks with no further specific credit required. Copyright 2008-2017, Fallacia ---------------------------------------- [Int2] Introductions ---------------------------------------- Hello, everyone. Some of you may know me as Fallacia on the GameFAQs Message Boards. For those that you that do not know me: greetings, and salutations. With the release of Chrono Trigger on the Nintendo DS, there are a lot of newer generations of gamers playing this game for the first time. Even for those who are familiar with this title, the new content can be a bit confusing. With this guide, I hope to help those who are completely stumped by the new Arena of the Ages and provide that extra information needed by those who have a firm grasp on the basics of this new mini-game. The Arena of the Ages is a new feature that allows players to train their own monster for use in battles for prizes or against friends via wireless play. With excellent prizes to be won and a wide variety of monsters and abilities, this is truly the largest addition to the DS release of Chrono Trigger in terms of gameplay. Feel free to use the keywords in [brackets] in the Table of Contents to skip to any section of this document you wish to view. ---------------------------------------- [Acs3] Accessing the Arena ---------------------------------------- The Arena can be accessed through the title menu as well as through a gate from The End of Time. While there is an option for the Arena in the title menu, you won't be able to select that option until you have an actual saved file. Once you make your first save throughout the regular gameplay of Chrono Trigger, you will be able to take part in all of the action. Upon entering for the first time, you will be greeted by the arena's very informative Stable Master. You will be given the run-down on all of the little quirks in the arena's existance as well as its property of being, "outside of the flow of time." What does that mean? In short: the arena is its own entity and game. Upon entering from the End of Time, you can progress back and forth as much as you like without losing any progress from either gaming aspect so long as you eventually save your game either inside the Arena or in another place in the actual game's various maps. If you enter from the main menu, you will be prompeted to load a save file. This doesn't actually load the save file, but loads the Arena information for that save file. Note that any progress made in the arena will be lost the moment you leave if you neglect to first save your game. Even after saving, loading the game will take you right back to where you left within the world of Chrono Trigger. Aside from any items you may have won or sold, in addition to any gil you've made or lost, you will find no differences between the save upon loading from when you saved it prior to accessing the arena through the title screen. Just know that any changes made during that visit will have stuck if you did remember to save to that same file from within the Arena. ---------------------------------------- [Elm4] Elemental Affinities ---------------------------------------- Throughout most of their initial training, your monsters will have their own elemental affinities. Sadly, that doesn't mean they'll absorb damage taken from an element matching their affinity, but it does still have its place in battles. Speaking to the young man to the far right of the Arena reveals that a monster will do more damage if they use any techs that match their own affinity. However, if a monster uses a tech that matches its opponent's affinity, it'll do less damage. He also states that elemental affinity can change when you send a monster off for training. Don't worry, though, they should only change their elemental affinity if you give them an item that teaches a technique of an element that isn't their own. The following shows the available elements and the colors that represent each of those elements. ------------------ Element - Color ------------------ Fire - Orange ------------------ Water - Blue ------------------ Light - Yellow ------------------ Shadow - Purple ---------------------------------------- [Mon5] Your First Monster ---------------------------------------- After the introductions and explanations with the Stable Master are finished, you can speak to him again to be prompted with the choice of raising your own monster. If you agree, he presents you with a choice between his best four, lovely... smidges. These are the most basic of monsters and the only choices you have. Each smidge has a color to match its elemental affinity. When you step in front of a smidge and hit the Confirm button, he'll ask if that's the smidge you want. After getting your first monster, you'll then be taken to an information screen for your smidge. For now, the only option available is to toggle the display between your monster's stats and the tech screen, which is empty for the time being. Take note that aside from the class of your monster, and its HP (Hit Points), there is also a place for its Win record. This can be increased later by making your monster battle. While on this information screen, also take note of your monsters stats. Yes, they might seem pretty low right now, with the exception of your monster's hitpoints, but they can be raised easily. Pay special attention to the Trust stat, as this is the only one that isn't also used for the game's regular characters. The Trust stat is what determines whether or not a monster will use the item you give it during battle. With high trust, your monster will likely use the item you hand it the moment it gets its next turn. With low trust, you may not see your monster use the item for several turns. To purchase the Arena items that can be used by your monster during battles, you will want to speak to the Nu to access its shop. If this is your first time visiting the Arena of the Ages and selecting your monster, then the Stable Master will be kind enough to give you a starter set of each Arena item. Any time you want to view your monsters stats and techs, send the monster to train, or Release (effectively allowing you to restart) your monster, go talk to the Stable Master. ---------------------------------------- [Nus6] The Nu ---------------------------------------- The Nu is your basic merchant, but it only carries items used in the Arena of the Ages. There also isn't an item to equip your characters since none of the items purchased from the Nu's shop will ever be used by your own party members. The items sold in the shop can be given to your monster during battle to allow it to use abilities of an element matching that of the item, heal its HP, or give another effect determined by the item. In addition to being useable in battle, you can also give these items to your monster for training sessions. The item you give your monster before sending it off to train can determine its stat growth, whether or not your monster will learn any abilities, or the likeliness of that monster transforming into another monster. ---------------------------------------- [Itm7] The Items ---------------------------------------- The Arena items can be obtained as a gift from the Stable Master upon choosing your first monster, purchased from the Nu, or won from Prize Battles. These items, with the first description being In-Battle and second being the effect when given for training: Slops - Restores a small amount of HP - Boosts Max HP Flameclaw - Unleashes fire-based tech - Teaches fire tech, can alter element Seafang - Unleashes water-based tech - Teaches water tech, can alter element Duskeye - Unleashes shadow-based tech - Teaches shadow tech, can alter element Luxwing - Unleashes light-based tech - Teaches light tech, can alter element Hawk Talon - Temporarily boost strength +5 - Enhances offensive capabilities Shield Cloak - Reduces Phys. Damage by 1/3 - Enhances defensive capabilities Feral Wrath - Boosts crit. damage to 4x - Boosts odds of a class change ---------------------------------------- [Evn8] Training and Events ---------------------------------------- This is where your monster will learn all of its techs, increase all of its statistics, and have the occasional class change. When selecting the option to train, you will first have to select an item and then an era. The item you choose will help determine the stat increases your monster may gain while training, the likelihood of getting a class change, or learning a new tech. If you want your monster to gain offensive statistics, you could give it a Halk Talon. If you want it to learn a Fire-based Tech, you could give it a Flameclaw, etc. After giving your monster an item, you will then be able to choose the era in which you would like your monster to train. You only have access to eras that your characters have visited during the story. If you haven't progressed far enough into the story to unlock some of the eras, then you may want to continue the story a bit until more eras become available for selection. The era you send your monster can change its stat gains, the odds of that monster learning a new tech, and the class changes available to your monster. The locations available for your monster are: Prehistory (65,000,0000 BC) - Speed Training Antiquity (12,000 BC) - Tech Training The Middle Ages (600 AD) - Strength Training The Present (1000 AD) - HP Training The Future (2300 AD) - Accuracy and Stamina Training Each training session lasts 10 minutes. Just note that if you do not leave the Arena of the Ages, your monster will not come back until you reenter the Arena. You can stand in the Arena for 10 minutes time, save, exit, then reenter if you like, but you may find it more efficient to progress the story a bit until the time is up for your monster's training. If you're nowhere near a Gate to make it to the end of time, you can just save at the nearest save point or world map and use the SoftReset (L+R+Start+Select) button combination to return to the title screen. From there, you can load your save to enter the Arena and allow your monster to return. To keep that progress for your save file, you just have to go to the save point and save over the same file you loaded upon entering the Arena. When loading normally, you will still be taken to where you left off in the actual game, with the addition of any item, stat, gil, and Arena data being updated as well. Upon the completion of your monsters training, various things can happen. Your monster may learn a tech, its stats can change, and it may change class. In any of these events, your monster may also surprise you by having an additional item on it when it comes back. These items vary quite a bit and may not always be very useful, but it is still a very nice bonus. There's no telling what it may eventually give you that you might actually like. My precious Smidge brought me a lovely Golden Stud after a quick trip into Antiquity during experimentation. Something else that can occur after any training session is a reduction in your monster's statistics. If you give it an item for training and then select an era for training training, you may find that some of the monsters statistics that were not selected for training may go down. This may happen if the bonuses of the items and era weren't enough to outweigh the penalties upon the monster's return. A stat that is usually hit particularly hard while training is the Trust stat. Trust is the one statistic that will never raise during training, as it can only be raised by winning battles. If your monster is strong enough to win battles without your interference, then you can still bring its Trust stat back up to reasonable levels. However, if you battle between training sessions, you can keep the monster's trust stat up without Training draining that stat by too much. The biggest thing that can happen upon returning from a training session is a class change. Once this occurs, your monster will change into another monster. Note that until your initial Smidge gets its first class change into a higher class of monster, you will only have access to tiers one through three for Prize Battles. Your monster can endlessly change classes, with the Top Class monsters losing their elemental affinities. This can be both good and bad, as you lose the benefits of elemental favor, but you also lose the chance of your enemy getting that favor. Regardless, your monster can still hold up to four abilities at any one time even without any particular elemental affinity or restrictions on what your monster can learn. ---------------------------------------- [Trns] Class Change Information ---------------------------------------- This is where the Arena of the Ages gets a bit more confusing. As mentioned, your monster has a chance of undergoing a class change during a training event. While this is fine and dandy, there are some oddities involved. While your monster can transform into a more powerful monster, it could also change into a monster of equal or lower rank. You may send out a Smidge only for it to class change into a Smidge of different element, or send out a strong monster only for it to return in a lower form. You can have an endless number of class changes in absolutely any direction. These are the types of class changes you may run into during the end of a monster's training event. Class Upgrade - Your monster returns in as a higher ranked monster. Class Swap - Your monster returns as a different monster of the same rank. Class Drop - Your monster returns as a different monster of a lower rank. Elemental Swap - Your monster returns as a monster of a different Element. You may get any of these, and the Elemental Swap can occur along with any of the others. While I've yet to see it myself, I have received emails from people claiming that their monster has come back as a different monster of the same elemental affinity and class. This could indicate that elemental changes aren't the only things that can cause a Class Swap or Class Drop. The endless chain of transformation possibilies also allows for you to test out various monsters and have a possibility of getting the Class you want without having to restart if you mess up by having your monster Class Change in the wrong era. Here are the currently known methods of getting the monsters of each class: ---------------------------------------- [Trn2] Monster Transformations ---------------------------------------- Class 1 - Light Smidge Shadow Smidge Fire Smidge Water Smidge Class 2 - Light Smidge to Prehistory = Crested Sprinter Light Smidge to Antiquity = Zealot Mage Light Smidge to Middle Ages = Ogan Light Smidge to Present = Holy Knight Light Smidge to Future = Spearman Shadow Smidge to Prehistory = Racer Shadow Smidge to Antiquity = Stone Imp Shadow Smidge to Middle Ages = Deep Ogan Shadow Smidge to Present = Royal Guard Shadow Smidge to Future = Lancer Fire Smidge to Prehistory = Bao Bao Fire Smidge to Antiquity = Pink Imp Fire Smidge to Middle Ages = Fiendillo Fire Smidge to Present = Hercules Beetle Fire Smidge to Future = Version 2.0 Water Smidge to Prehistory = Gokuu Water Smidge to Antiquity = Chaos Mage Water Smidge to Middle Ages = Roundillo Water Smidge to Present = Rhino Weevil Water Smidge to Future = Version 4.0 Class 3 - Light Monster to Prehistory = Gigantosaur Light Monster to Antiquity = Gargoyle Light Monster to Middle Ages = Freelancer Light Monster to Present = Aecyto Weevil Light Monster to Future = Flesh Reaper Shadow Monster to Prehistory = Cave Ape Shadow Monster to Antiquity = Stone Gargoyle Shadow Monster to Middle Ages = Roundillo Bomber Shadow Monster to Present = Gorgon Shadow Monster to Future = Macabre Fire Monster to Prehistory = Terasaur Fire Monster to Antiquity = Archmage Fire Monster to Middle Ages = Outlaw Fire Monster to Present = Naga Fire Monster to Future = Prototype Water Monster to Prehistory = Parasaur Water Monster to Antiquity = Slate Imp Water Monster to Middle Ages = Ogan Youth Water Monster to Present = Bladesman Water Monster to Future = Bone Knight Final Class - Monster to Prehistory = Chrysosaur Monster to Antiquity = Spirit Gargoyle Monster to Middle Ages = Ninja Monster to Present = Medusa Monster to Future = Deathscythe ---------------------------------------- [1bt9] Battling: Prize Match ---------------------------------------- Prize Matches are what most would consider the main reason for even playing this mini-game. The prizes won vary in quality based on the Tier you select for your monster to battle. Should your monster win, you'll be given random prizes from the available items in that tier. These can range anywhere from Capsules to increase your characters stats, equipment with a broad range of effectiveness, accessories, etc. You can even win the Arena items that can be bought from the Nu. To enter a Prize Match, you must first speak to the guard near the top-center of the Arena map. You'll be prompted between fighting a Prize Match or a Wireless battle. Select Prize Match and choose a Tier. Note that the higher the Tier, the higher the entry fee, but the better the prizes you can win. Monsters you face in higher tiers also tend to have better stats than those same monsters on a lower tier. Choosing Prize Match will pit your monster against computer-controlled enemies. The enemies you face will generally be determined by your own monsters class, but you will occasionally find some odd pairings. Even Smidges may find themselves occasionally matched against NPC monsters with twice their health and much more damaging attacks. Just the same, you can find monsters that seem so weak that they shouldn't even be available to battle. Should you get into one of those mismatches, you can fight them if you feel confident you can win, or you can play a little trick on the game's RNG. If you don't want to fight a particular battle, you can wait until the game's clock passes a few minutes, save, and try another battle. The battle should have changed with the passing of the game clock's minutes. If you somehow end up facing the same monster, you can simply Soft Reset back to the Title Menu, reload the Arena, and once again try to battle. This works for me over 90% of the time and can even be used to gain different prizes should you get something a little less than what you feel you deserve for the price of admission. For the battles themselves, you'll find that you don't have as much control over your monsters actions as you may like. You can try to intervene by giving your monster items to influence their next move, but the chances of that item even being used are based on your monster's Trust stat. If their trust stat is low, you may not see that item used for several turns. If it is extremely high, you may see it used the moment they get their turn. You may even find the battles to be a bit slow paced at first since the ATB fills at a rate that makes even your slower playable characters look quick. Note that if you select another item for your monster to use prior to them using the current item in queue, the previous item will be used up without ever having served its purpose, vanishing from your inventory and forcing you to buy more if you eventually run out of that item. Once your monster gets stronger, you may find yourself not using any items at all with your monsters increased statistics and damage output. You just may not find yourself in that position until your monster increases to its final class upgrade. Until then, you may want to get used to the occasional spamming of Slops or Feral Wraths. If your monster happens to know a tech that does damage as well as leaves a lasting status effect on your enemy, that will also come in handy until your monster can effectively take out the enemies with little intervention from the player. Just keep in mind that your monster isn't the only one that can use items. By the enemies ATB you will occasionally see a ??? Icon pop up. That indicates that the NPC monster has been given an item to use. They can use all of the same items as your monster, so beware of enemy healing, techs, and increased damage from criticals. ---------------------------------------- [2btX] Battling: Interdimensional Battle ---------------------------------------- This mode is pretty self-explanatory. As opposed to battling NPC monsters, you will be able to battle the monsters of a friend in a wireless battle. Boost your monster's stats and show your friends that you are the one true master of the Arena. ---------------------------------------- [Pr.0] Prizes ---------------------------------------- This is where the Arena of the Ages gains most of its value. Each Tier, aside from slightly altering the difficulty of your enemies, also has its own list of prizes that can be won after defeating the NPC monster. These range from just about anything, so you never know what you're going to get. You might jump for joy at a piece of equipment so powerful that you aren't supposed to have it for at least another few hours of gameplay, or you could reset your game in frustration at dishing out 10,000 Gil for a Tier 6 win netting you a lousy Mop. Unfortunately, several years after the initial release of this guide, the list of prizes may be incomplete, so take these lists as examples of the types of items you may obtain rather than a complete resource. Most of this information has been gathered through a combination of individual research as well as the accumulative findings of those in the GameFAQs Message Board. Many of my notes for this section were lost long ago during a period of illness and moving. It may very well be possible that you find many items not yet listed. Note that items on the list marked with an asterisk* are new and unique items that are certainly worth keeping, if only because you can't get them anywhere else in the game. As more tiers become available, previous tiers will vanish from the list. Once you unlock Tier 4, Tier 1 will vanish. Unlocking Tier 5 removes Tier 2. Getting Tier 6 gets rid of Tier 3. You won't have access to those tiers for any of the items you may have missed so long as you are on a higher tier. Also note that New Game+ does reset your progress in the arena. Not all of the tiers in the arena are initially available. Starting out, your Smidge will be able to enter Tiers 1-3. Tier 4 will not become available until a party member is at least level 13 and possibly after your monster undergoes at least one class change. Tier 5 will not become available until a character has reached at least level 24. It may also be required that your monster has undergone at least 2 class changes. Tier 6 will not be available until at least one character reaches level 38. It may also be possible that your monster may need to be in its final class transformation. Should your monster and characters all be more than at the specified requirements for a Tier, you can always try progressing your story. Likewise, be certain that your highest level character is leading the party to make sure that you have access to the highest available tier desired. There have been some emails from people claiming that they've met the required conditions to enter certain tiers without any luck, so there may be some other unknown arbitrary requirements. The only advice I can give right now is to make sure the lead character of your party is at least 38 (required for Tier 6), your monster is of an appropriately ranked class, and you've progressed far enough into the story. Should higher tiers still not be open, try raising your monster's Win record, stats, or try to get it to one of the highest ranked (Final) classes. I'll try to have more specific requirements as more are discovered. For now, these are assumed to be the known level requirements for your lead character to be able to access each tier. Levels - Tiers 1-12 - Tiers 1-3 13-23 - Tiers 2-4 24-37 - Tiers 3-5 38+ - Tiers 4-6 *I have heard that you can win all of the Mirrors and the Nu Arcana from any tier. It is also assumed that they can only be won from a "boss" of any given tier. While this may be accurate, I've listed these items in the tiers they have been confirmed to be found in with an *asterisk. ---------------------------------------- [Pr.1] Tier 1 ---------------------------------------- Hi-Potion Mid-Potion Ether Hi-Ether Lapis Elixer Athenian Water Slops Mop Hammer Arm Bronze Blade Iron Sword Iron Bowgun Pea Shooter Bronze Helm Headband Padded Vest Berserker Ring Sightscope Third Eye Workman's Wallet Ribbon Speed Belt Hadean Mirror* Pontic Mirror* Nu Arcana* Strength Capsule Speed Capsule Magic Capsule ---------------------------------------- [Pr.2] Tier 2 ---------------------------------------- Hi-Potion Ether Mid-Ether Shelter Feral Wrath Mop Bronze Blade Pocket Blaster Silver Bow Pea Shooter Pocket Blaster Hammer Arm Iron Sword Steel Saber Porrean Beret Iron Helm Guardian Bangle Berserker Ring Third Eye Power Glove Power Scarf Third Eye Workman's Wallet Strength Capsule Speed Capsule Magic Capsule ---------------------------------------- [Pr.3] Tier 3 ---------------------------------------- Hi-Potion Ether Mid-Ether Hi-Ether Lapis Mop Hammer Arm Bandit's Bow Silver Bow Iron Sword Silver Sword Thunder Blade Plasma Gun Porrean Beret Titanium Vest Speed Belt Power Scarf Power Glove Magic Scarf Guardian Bangle Berserker Ring Workman's Wallet Silver Stud Silver Earring Aresian Mirror* Promethean Mirror* Hadean Mirror* Strength Capsule Magic Capsule Speed Capsule ---------------------------------------- [Pr.4] Tier 4 ---------------------------------------- Hi-Potion Ether Mid-Ether Hi-Ether Mop Ruby Gun Crimson Blade Mammoth Tusk Shaman's Bow Stone Arm Blue Vest Red Vest Black Vest White Vest Mist Robe Golden Helm Stone Helm Magic Scarf Rage Band Silver Stud Alluring Top Third Eye Workman's Wallet Silver Earring Silver Stud Uranian Mirror* Nu Arcana* Strength Capsule Speed Capsule Magic Capsule ---------------------------------------- [Pr.5] Tier 5 ---------------------------------------- Hi-Potion Hi-Ether Turbo-Ether Elixir Lapis Barrier Sphere Shield Sphere Mop Swallow Zanmato Demonslayer Rune blade Radiant Blade Kaiser Arm Megaton Arm Heavy Hand Megablaster Dreamstone Gun Shockwave Sonic Bow Time Hat Radiant Helm Guardian Helm Aeonian Helm Platinum Helm Aeonian Suit Platinum Vest Red Plate Blue Plate Black Plate White Plate Workman's Wallet Power Ring Acuity Ring Golden Stud Pontic Mirror* Hadean Mirror* Nu Arcana* Strength Capsule Speed Capsule Magic Capsule ---------------------------------------- [Pr.6] Tier 6 ---------------------------------------- Hi Potion Ether Mid-Ether Hi-Ether Turbo-Ether Elixir Megalixir Lapis Barrier Sphere Shield Sphere Onimaru Hadean Sickle Teraton Arm Shockwave Siren's Kiss Gloom Helm Haste Helm Angel's Tiara Nova Armor Gloom Cape Raven Armor Moonbeam Armor Prismatic Dress Zodiac Cape Power Crest Magic Ring Magic Crest Barrier Ring Golden Earring Workman's wallet Wrath Band Prism Spectacles Golden Earring Golden Stud Promethean Mirror* Aresian Mirror* Nu Arcana* Strength Capsule Speed Capsule Magic Capsule ---------------------------------------- [Pr.7] Return Prize Duplication Glitch ---------------------------------------- A handy glitch was accidentally discovered by a user on the message board that can be used to duplicate any item that your monster recieves after it comes back from training, including the precious stat raising capsules. I take no credit for this find. It seems as if the user sickened666 may be the first person to have posted about it on the message board. The Method: 1. Send your monster to train until he comes back with an item that you want duplicated. 2. Once the monster returns with an item reward shown on the Stat Change screen, choose Train Monster and select your training item, but do not choose an era. 3. Instead of choosing an era, press the cancel button (B) and go back to the first menu. You can repeat this as many times as you like until you have 99 of that item. ---------------------------------------- [Lst1] Monster List ---------------------------------------- After your monster goes through its first Class Change, you'll find yourself with different monsters, mainly depending on the era you sent your monster at the time of its class change. Aside from the chance of your monster changing into a higher ranked class, you may also find yourself feeling cheated by getting a monster of the same or lower rank. Just be careful when giving your monster an item that may alter its elemental affinity. This could cause undesirable effects to your monster's class. You can still keep on trying until you get a favorable class change, so not all is lost. This list contains *all* of the Arena's known monsters, including those that presumably can't be obtained by the player. This list was compiled by Reptobismol and all credit goes to him. For more information on how to get the obtainable monsters, see the above section titled Monster Transformations or by using the search function to find [Trn2] with brackets included in the search. Weevils: Hercules Beetle Rhino Weevil Aecyto Weevil Knights: Holy Knight Royal Guard Bladesman Nagas: Naga Gorgon Medusa Armadillos: Fiendillo Roundillo Roundillo Bomber Ogans: Ogan Ogan Youth Deep Ogan Ninja Birds: Outlaw Freelancer Ninja Robots: Version 2.0 Version 4.0 Prototype Legged Skeletons: Spearman Lancer Bone Knight Legless Skeletons: Flesh Reaper Macabre Deathscythe Winged Apes: Bao Bao Gokuu Cave Ape Miniature Dinosaurs: Crested Sprinter Racer Parasaur Fat Dinosaurs: Terasaur Gigantosaur Chrysosaur Imps: Pink Imp Stone Imp Slate Imp Mages: Chaos Mage Zealot Mage Archmage Gargoyles: Gargoyle Stone Gargoyle Spirit Gargoyle UNOBTAINABLE: Ouroboros R-70Y Deathguard Dokra Uberhulk Ice Demon For those who are interested, please e-mail me detailed information about your monsters. I don't care about their stats or anything that really delves deep into the mechanics, but information involving the era you sent the monster for it to get that class change, the item it may have been holding, the monster's elemental affinity both before and after the class change, and the evolutionary line, including your initla smidge, upgrades, and any of the unfavorable class changes you may have gotten as well. Any and all help will be greatly appreciated. ---------------------------------------- [thxu] Credit and Thanks ---------------------------------------- I would personally like to give thanks to DLBTY and the collaborative efforts of the Chrono Trigger DS board to piece together everything new in this game, including aspects of the Arena of the Ages and the tier prizes. Thanks to VeghEsther for keeping it real and being a great source of wisdom in the early stages of this game's release and sharing knowledge on this game's past and present releases. We've had our disagreements on different games and in different situations, but you've certainly been a help to the CTDS board. Thanks to _Mace_ for inspiring me to finally get around to contributing in more ways than just sharing general information on the message boards. Thanks to Vilurum for motivating me to always try harder in regards to helping others and always try to better my own understanding of things, even if they may be as trivial as video games. Special thanks to GameFAQs for being a reliable source of everything I've ever really needed to know for the last 8 or so years I've been frequenting the website for gaming information and walkthroughs. Additional Thanks to: Reptobismol KFCrispy sirsomeone345 Wildkatt Wantcookie Nathan Quinn Xuxon mstic Final_Cataclsym Filraen ThatTallDJ HiddenTriumph Autocon TheGreatUltros Wesley sickened666 Finally, I'd like to give a very special thanks to the readers. Without them, there wouldn't really be a point in making guides, would there? If you have any meaningful contributions to make via e-mail or message board, I would be glad to make a simple list of all of those who have helped. ---------------------------------------- [fin0] Final Words ---------------------------------------- Thank you all for reading. I started writing this guide many years ago during a period of illness and it was left without an update for several years. I am glad to have finally gotten around to updating the information available in the guide and fixing some long-standing errors that have bugged me for so long. There is still much information that isn't known about the Arena in the game, and there are still sections that may need to be added in the future. Unfortunately, the Arena content is largely ignored as players often only use it for specific items with very little experimentation. My own notes were lost years ago as well, so much of the information that was updated came from sorting through emails from as far back as nearly a decade ago. While history doesn't speak well for the frequency of updates and available information for this guide and mini-game, it is now at least a little more complete than it was. I hope it has been helpful and appreciated, all the same. ---------------------------------------- End