------------------------------------------------------------------------------ DarkStalkers Chronicle: The Chaos Tower Character Storyline, Information and Move List: VERSION 1.00 -Created, Edited and Compiled by: Psychochronic of Shoryuken.com (Brettdude in Gamefaqs) Another form of Psychochronic Literature! ------------------------------------------------------------------------------ Last Update: April 14, 2006 ------------------------------------------------------------------------------ Notes before reading this document: ------------------------------------------------------------------------------ 1) This document is ONLY a move list for the characters in DarkStalkers Chronicle: The Chaos Tower for PlayStation Portable and it's also applicable for Vampire: DarkStalkers Collection for PlayStation 2 and Vampire Chronicle for Sega Dreamcast (imported only as released exclusively in Japan) so don't expect anything answered like "Which character is top-tier?", "What's the differences between each type of character?", "How do I get unblockables?" or "How do I get through the Chaos Tower?". There are already FAQs located in Gamefaqs regarding character differentials so please look at those. If this is not the information you are looking for, please close this text now. 2a) This document is protected by US Copyright Law, and the Berne Copyright Convention of 1976. This document is for private and personal use only--it cannot be reprinted in part or inwhole or reproduced in any way or in any form (written or otherwise). It is a free document that cannot be used in any sort of commercial transaction, including selling it or giving it away as a gift. Although I am...the author in the majority of the text, please respect the other authors whose work I have included in this guide. 2b) This document cannot be hotlinked to any other forums/ sites other than Gamefaqs, Shoryuken and my Geocities webpage (link provided below on the Contact section). To kinda repeat point #2a, this guide cannot be referenced, altered, or used by anybody (including webmasters, publishers and magazine staff) without my express written permission. This guide is created and is owned by me, Brett "Psychochronic" Navarro (aka. "Brettdude" in Gamefaqs). Plagarizing is a crime and is punishable by law. *NOTE: As of January 1, 2007, Cheatcc is now forbidden from using this guide. I've been getting word from sites and other FAQ makers that Cheatcc has used other FAQs without author's permission. 3) This document is better read on Notepad with the Font set on "Times New Roman" on Regular setting, Size "10" and the screen resolution set on 1024x768. Use the Find feature (Ctrl + F) to find whatever term you're looking for easy mobility. ------------------------------------------------------------------------------ Table of Contents: ------------------------------------------------------------------------------ 1) Version Changes 2) Legend ^Basics ^US to Japanese Terminology Translations 3) Character Move List *Applies to all versions of characters: Vampire, Hunter, Savior, Savior 2 ^Personal Information ^Background Information ^Command Normals ^Special Moves ^EX Moves ^Dark Force -Demitri ^About 'Real' Vampires ^Vampires in Literature -Victor ^Professor Von Gerdenheim ^About Emily's History ^About The 'Real' Frankenstein -Anakaris ^His Kingdom's History ^The Nine Commandments ^Inaugural Speech -Felicia ^About Catwomen ^About Felicia's Companions ^About 'Real' Catwomen ^Curse of the Cat Woman -B.B. Hood (Bulleta) ^B.B. Hood's Routine Activities ^About B.B. Hood's Companions -Bishamon ^Hannya, The Cursed Armor ^Kien, The Blood Thirsty Sword ^About 'Real' Cursed Samurai -Jedah ^About The 'Real' Dark Messiah -Q-Bee ^About The Soul Bee Race -Hsien-Ko (Lei-Lei) ^About 'Real' Kuang Shi -J. Talbain (Gallon) ^Talbain's Bloodline ^About 'Real' Werewolves ^The Wolf Man -Lilith ^About Succubi/Succubuses ^About Incubi/Incubuses ^About Lilith's Gender ^Early Stages of Development ^About 'Real' Succubuses ^About 'Real' Incubuses -Rikuo (Aulbath) ^About Aqueria's History ^Mermen Social Structure ^Mermen Reproduction ^About 'Real' Merfolk ^Creature From Black Lagoon -L. Rapter (Zabel) ^The Rock Star Life ^The Leather Covered Book ^Lord Rapter's Discography ^About 'Real' Zombies ^Country of the Comers-Back -Sasquatch ^The Village of Bigfoot ^The Communication Network ^Human Relations ^About Sasquatch's Companions ^About 'Real' Saquatches -Morrigan ^About Succubi/Succubuses ^About Incubi/Incubuses ^About 'Real' Succubuses ^About 'Real' Incubuses -Huitzil (Phobos) ^About The 'Real' Phobos ^About The 'Real' Huitzil -Pyron ^About Mars and The Antichrist ^Related Bible Passages -Donovan ^About Anita's History ^About 'Real Dhampirs 4) Contact 5) Credits ------------------------------------------------------------------------------ Version Changes: ------------------------------------------------------------------------------ 1.00 - April 14, 2006: Compilated April 9, 2006 but uploaded to Gamefaqs on April 14, 2006 for approval. ------------------------------------------------------------------------------ Legend: ------------------------------------------------------------------------------ Basics: U = Up UF = Up-Forward F = Forward DF = Down-Forward D = Down DB = Down-Back B = Back UB = Back QCF = Quarter-Circle Forward QCB = Quarter-Circle Back HCF = Half-Circle Forward HCB = Half-Circle Backward 360 = 360 Degree Motion 720 = 720 Degree Motion P = Punch LP = Light Punch "Jab" MP = Medium Punch "Strong" FP/HP = Hard Punch "Fierce" K = Kick LK = Light Kick "Short" MK = Medium Kick "Forward" FK/HK = Hard Kick "Roundhouse" ES = Extra Special EX = Extra Move "Super" Vampire = Vampire version of the character Hunter = Vampire Hunter version of the character Savior = Vampire Savior version of the character Savior 2 = Vampire Savior 2 version of the character US to Japanese Terminology Translations: US -> Japan: B.B. Hood = Bulleta DarkStalkers = Vampire J. Talbain = Gallon L. Rapter = Zabel Mei-Lin = Lin-Lin Rikuo = Aulbath Phobos = Huitzil ------------------------------------------------------------------------------ The Breakdown List: *NOTE: Players indicated below are using the Savior version of the character and due to that, Pyron, Huitzil and Donovan are indicated below using the Hunter version. *NOTE: For every command normal listed below, dashes on the ground, in the air and throws don't count. ------------------------------------------------------------------------------ 1) Demitri: Full Name: Demitri Maximoff Race: Vampire Country: Romania Year of Birth: 1483 Height: 197cm (6'6") Weight: 101kg (223lbs.) Known Players to use Demitri: ? Background Information: Deep within the mountains of Romania lies a castle that appears only on a full moon. The castle, named after the owner of the land, was called Zeltzereich. This castle belonged to a Makai noble, Demitri Maximoff. Roughly 100 years ago, he had challenged Berial Aensland. He lost the battle and was exiled from Makai to the human world with his castle. Sunlight was something that was troublesome for people of Makai. Especially for Demitri, who was wounded severely from his battle with Berial. If he were to be directly exposed, his body would be destroyed from the inside and he would disappear. To avoid the sunlight and humans, he used what he had left of his powers and created a field to cover his castle. He used this field to recover his strength and heal his wounds. For 50 years, he stayed within his casket. As he slowly regained his strength, he would step out only one a full moon with a field around his body. By this time, there were already people that would wonder into the castle. They would somehow hear rumors of treasure's within the castle. They would bring crosses, stakes, garlic, holy water and silver bullets thinking they were safe and recklessly attack Demitri. Demitri couldn't help but smile as such weapons had no effect on him. To Demitri, humans were a low class vulgar race, but he enjoyed their blood. He enjoyed the blood of innocent girls the most. To him, it was like drinking the best wine in Makai. Those who had their blood sucked by Demitri had their body and soul poised with evil. They would become loyal servants to Demitri. Currently, 40 people settle in Demitri's castle and care for Demitri. When Demitri recovered 80% of his powers back, he was able to temporarily create an aura around him that would protect him from sunlight. Demitri had conquered both night and day and had no weaknesses. There was no means for humans to defeat him. After 100 years of humiliation for his loss, he had gained alot. He acquired various new abilities and knowledge. The Prince of Darkness steadily readied himself to take over Makai once again. The presence of an alien life form on Earth was an unexpected event for Demitri. Demitri seized this opportunity to further gain strength and fought against Pyron and consumed the alien life form. He was confident that he was strong enough to challenge and defeat the ruler of Makai, Berial. When he returned to Makai, he found out that Berial had died and his daughter, Morrigan, had taken heir to the Aensland family and the ruler of Makai. As Demitri prepared himself to challenge Morrigan, he and his castle were sucked into the Majigen by Jedah. Believing that defeating Jedah was an important step, he went off to face Jedah. About 'Real' Vampires: An undead that rises from the grave during the night to drink the blood of the living in order to stay alive. Generally the word undead refers to a creature that should be dead but is still active within the realm of the living. The word Vampire comes from the Slavic word obyri or obiri, which evolved into the Bulgarian word Vampir. Although sources differ greatly, some say that the Greek word nosophoros, which means plague-carrier, that evolved into the Old Slavonic word nosufur-atu is a synonym for the word Vampire. In our culture, the words Vampire and nosferatu are interchanged often. The Vampire is truly a global creature, with myths related to the dead which rise to drink the blood of the living coming out of cultures all around the world. From Africa to Japan to Spain and the UK, the Vampire has held humans enthralled for centuries. Nowhere, however, do we see more Vampire folklore than in the stories of the Slavic people. Perhaps the reason for this is the historically high population of gypsies in that area. The migration of the gypsies has been traced back across the continent to northern India, where the religion had a cast of certain bloodthirsty deities, such as Kali, and creatures, such as a bhutu. It has been theorized that with this as a base of folklore, the gypsies picked up bits and pieces of other legends as they migrated toward the north-west and as a result, altered the folklore of the Slavic nations. According to legend, the victims of a Vampire either dies or becomes a Vampire. Vampires could also be made in a variety of ways: a child born under certain omens, a cat or other animal jumping over a dead body, someone who committed suicide, and practicing witchcraft are some activities thought to be the cause of Vampirism. Even inanimate objects and animals were thought to be able to become Vampires: pumpkins, watermelons and other fruit that was left out past a certain amount of time, latches that were left unlatched too long, dogs, horses, sheep and snakes are among the objects with Vampiric potential in older superstitions of the Slavic gypsy community. Vampires were thought to be able to take the form of a bat, or many other animals, as well as a mist. They were able to control creatures like rats and wolves, and the elements were at their command. Some kinds of Vampires were thought to be endowed with the ability to fly. Most all Vampires of legend slept either in coffins, or returned to the earth to sleep in their grave. Among other superstitions, Vampires were supposed to need to return to the earth from their homeland each night, could not cross running water, could not see their reflection in a mirror, could not enter a place uninvited, and could not tolerate the symbol of the Christian crucifix. In order to protect yourself from a Vampire, the cross or crucifix was thought to be very powerful in the Christian countries. Little is known of how holy symbols were used as Vampire protection before the Christian era, however, folk-cures were often employed. Garlic was the most popular Vampire repellent, as well as hawthorn and the mountain ash or rowan. Another defense was scattering seeds. Vampires were supposed to become so involved in counting every single seed that they would either lose interest or be caught counting even as the sun came up. Surprisingly, silver was not as traditional a protective metal as supposed in popular fiction, iron was the material of choice. Iron shavings were placed beneath a child's cradle, a necklace with an iron nail was worn, and other iron objects were placed strategically around the place needing protection. Once a Vampire was discovered, it could be destroyed by cremation, cutting off its head, exposing it to sunlight or by driving a stake through its heart. Other superstitions told that a Vampire could be destroyed by touching it with a crucifix, drenching it in holy water and garlic, stealing his left sock, filling it with stones and throwing it in a river, or using a Dhampir, or a Vampire's child. Dhampirs were allegedly the only people who were able to see Invisible Vampires and they often took advantage of this by hiring out their services as Vampire Hunters. Vampires in Literature: Demitri's date and place of birth are shortly after the death of Count Dracula in 1483 and in the land that Count Dracula once ruled, respectively. Vampires were popularized by the Irish author Bram Stoker with his story of Count Dracula, a Transylvanian Vampire, in 1897. The story was probably based on Vlad Tepes, a medieval character of exceptional bloodthirst. He supposedly impaled his enemies, hence his nickname Vlad The Impaler, and cut off their heads. He ruled Walachia as Vlad III in the 15th century, which is now part of Romania. He signed his letters with Vlad Dracula, which can be translated as Vlad, Son of the Dragon or Son of the Devil. His father was called Dracul because he had a Dragon depicted on his coat of arms. Before Stoker, Vampire literature was rare, but existent. Perhaps the most popular pre-Dracula stories were Carmilla, by J. Sheridan Le Fanu; Varney The Vampire, by James Malcolm Rymer; and The Vampyre; A Tale, by John Polidori. Vampires today, as they are often portrayed in modern day literature, are much different than the Vampires of old. They do not necessarily have the same limitations the Vampires from legends had. Garlic and crosses offer no protection against them, they are supposed to be able to walk during the day, and sometimes are not considered to be undead, but another species of humans. They usually still have extraordinary powers: their strength and speed surpasses that of humans, and their senses are heightened to a preternatural level. The need for blood, however, has not diminished, in spite of how we have seen in the last twenty years a trend toward a conscientious Vampire who is tormented by his/her own humanity. Credit for many of the modern innovations with the Vampire myth must go to Anne Rice, who is the author of the immensely popular Vampire Chronicles, a five book series concerning a Vampire named Lestat. The first book from the series, Interview with the Vampire, was made into a movie in 1994, and joined the ranks of many other Vampire movies made over the decades. Bela Lugosi will always be remembered as the first Count Dracula on the big screen, and he is primarily responsible for the popular wealthy aristocrat appearance, black cape, fangs, widows peak, and Transylvanian accent that is so characteristic of the Vampire stereotype. Command Normals: None... Special Moves: Chaos Flare [Vampire/Hunter/Savior/Savior 2]: QCF + P: Demitri's fireball. In the Vampire/Hunter version, he claps his hands as fire comes out. In the Savior/Savior 2 version, he does a backhand as a bat comes out as it fades near full- screen. The ES version does more hits and has more height on the projectile. Kuuchuu Chaos Flare [Vampire/Hunter/Savior/Savior 2]: QCF + P (in air): Same description as above, except it can be done in the air. It's also a Guard Cancel in Vampire mode. Demon Cradle [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: Demitri's spinning corkscrew attack that can act as an anti- air and a Guard Cancel. It can be also done after dashing as the move does a 45-degree angle attack. The ES version does multiple hits. Bat Spin [Vampire/Hunter/Savior/Savior 2]: QCB + K: Demitri teleports into the air and drills his feet using his cape to the opponent from above. The ES version does multiple hits. Kuuchuu Bat Spin [Vampire/Hunter/Savior/Savior 2]: QCB + K (in air): Same description as noted above as it can be done in the air. Negative Strain [Vampire/Hunter/Savior/Savior 2]: 360 + P: Demitri does a variation of Morrigan's Vector Drain. There is no ES version of this move. EX Moves: Midnight Pleasure [Vampire]: QCFx2 + Px3: Demitri does a short dash and when it connects, he bites the opponent multiple times and ends with a barrage of normals. Midnight Pleasure [Hunter]: QCFx2 + Px2: Same description as noted above except done with Px2 instead of Px3. Midnight Pleasure [Savior/Savior 2]: LP, MP, F, MKx2 (2 gauges required): Same description as noted above, except that it uses two stocks of meter and it uses a different command. Demon Blast [Hunter]: QCFx2 + Kx2: Demitri releases an army of bats in front of the opponent. Demon Billion [Savior/Savior 2]: QCFx2+ Kx2: Demitri turns into an army of bats and does a slight dash which does havoc in front of the opponent of the get caught. Midnight Bliss [Savior/Savior 2]: QCFx2 + Px2: Demitri does a short dash holding a rose and when it connects, he turns the opponent into their female form and drains their blood which leads to an explosion. Demitri simply blows a kiss right after. Darkside Master [Savior 2]: B, D, DB + Kx2: Demitri summons bats around him to do some extra damage. Dark Force: Darkside Master [Savior]: LP + LK or MP + MK or HP + HK: Same description as noted above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 2) Victor: Full Name: Victor von Gerdenheim Race: Frankenstein Country: Germany Year of Birth: 1830 Height: 249cm (8'2") Weight: 230kg (507lbs.) Known Players to use Victor: -Sakuraiinu (Japan) Background Information: Victor was a creation created by a mad scientist by the same name. However, Professor Victor Von Gerdenheim died shortly after giving life to Victor. Believing that if he proves that he is the strongest in the world, the Professor would accept him, Victor leaves the castle. After Victor had fought many Darkstalkers, he came back to the castle hoping the Professor would accept him, but the dead Professor did not wake up. Instead, the prototype Emily welcomed Victor back. The two lived happily for many years until one night, Emily's functions came to a stop. Victor believed that if he collects many souls, he could revive Emily. He entered the Majigen to collect souls with this intent. In the end, he sacrificed himself by using all his powers to revive Emily. Professor Victor Von Gerdenheim: Every one of his research had some kind of humane or ethical problems. He was also marked as a dangerous man to the council that managed medical academic research. His research on Revival of Dead Cells was a completely new idea in the field but was nothing more than a nuisance to those who lost their rights due to it. Although he was known as a weird professor, people started spreading false rumors about. Rumors that he was an inhumane, publicity chaser and even a drug addict. Because of these rumors, the public and the council were filled with suspicion and contempt. Due to the power of the council, his chances to speak in public were taken away as well. Soon, he was forgotten by society. He did not continue his research for fame. It was almost better that the public ignored him for his research. He moved his laboratory to an old hospital in a country town and spent his days in the underground laboratory. The creation of life was the ultimate goal that grabbed his heart. According to his research, if he obtained the right materials and enough electric power, he believed that he would be able to prove his research. He used any measure to obtain the materials he needed. He obtained various chemicals and medicines in preparation for the creation of life. After moving into the laboratory, no saw him for over 20 years and this isolation drove his mind into further madness. His will alone made him move and called miracles. Professor Von Gerdenheim left some pieces of writing before he died At present, it is very hard to obtain these books, but they covered researching the reactivation of electromagnetic waves and cells, the new boundaries between life and death, Arkane's Theorem about the research that Professor Von Gerdenheim put forward about spiritual energy, the principless of brain wave phenomenon that appears under special conditions, the future of studying revival, and parts 1 and 2 of the uncut reports of Professor Lugendreih, the head authority on organic cell research For most of his latter days of his life, he spent his time experimenting on Victor. It was very difficult to read his research material when he was insane and many mysterious signs were used in his writings. This is the legacy of the Professor who researched the creation of life that lies beyond the darkness. About Emily's History: Before the Professor went into his real experiment, he did many tests on human bodies. Emily was made as a prototype that couldn't generate electricity by herself and could only be activated once. He failed many times over and over until he finally succeeded in animating Emily. But she was only a doll that moved by flowing electricity into her constantly. Her limbs could move temporarily and would only last for about 30 seconds. But this was still one step closer to his goal of creating new life. He began to design Victor who could generate electricity by itself and increased the size of the body to do this. It is still unknown why Emily can move like Victor after the experiment. Most likely, when Victor was created, a part of the large amount of electricity used to animate Victor flowed into Emily as well. She was able to store a vast amount of electricity in her due to an accident. About The 'Real' Frankenstein: Victor's date of birth coincides with the final revision of Mary Shelly's novel Frankenstein. His name is derived from the mad, obsessed scientist, Dr. Victor Frankenstein, who experimentally creates an artificial life, an Unnamed Monster, that ultimately terrorizes the Bavarian countryside. In 1931, Mary Shelly's Frankenstein was adapted into a Hollywood film that launched the career of actor Boris Karloff. Command Normals: None... Special Moves: Gyro Crush [Vampire]: QCB, F + P: Victor spins around and does an electric punch. In Vampire, he gets an extra punch and the ES version does more damage. Gyro Crush [Hunter/Savior/Savior 2]: QCB + P: Same description as above, except does a different motion here and doesn't have that extra punch. Mega Stake [Savior/Savior 2]: Charge D, U + K: Victor does a huge electrical punch that takes up majority of the screen. The ES version does more damage. Giga Burn [Vampire/Hunter]: QCB + K: Victor does an upward-knee attack. The ES version does more damage. Giga Burn [Savior/Savior 2]: F, D, DF + K: Same description as above, except does a different motion here. Mega Forehead [Savior/Savior 2]: Charge B, F + P: Victor's forehead grows as he bashes the opponent while charging right ot them. The ES version adds a couple more hits. Giga Buster [Vampire/Hunter/Savior 2]: Charge B, F + K: Victor does a quick running kick attack. The ES version adds a couple more hits. Graviton Knuckle [Vampire/Hunter/Savior/Savior 2]: D, U + P (after his P throw): Victor slams the opponent to the ground. There is no ES version of this move. High Giga Buster [Vampire]: DB, UF + K: Same description as Giga Buster, except it does a hop variation of the move. Giga Hammer [Vampire/Hunter]: Charge B, F + P: Victor does a dashing electric punch which shocks the opponent. The ES version adds in a few more hits. Mega Shock [Vampire/Hunter]: QCF + MK/HK (close only): Victor's command grab as he shocks the opponent. The ES version adds in more shocks for damage. Mega Shock [Savior/Savior 2]: QCF + K (close only): Same description as above, except does a different motion here. Mega Spike [Vampire]: 360 + Px3 (close only): Victor's command grab as he clubs the opponent and as they bounce from the ground, he clubs them again. The ES version adds more damage. Mega Spike [Hunter]: 360 + MP/HP (close only): Same description as above, except does a different motion here. Mega Spike [Savior/Savior 2]: 360 + P (close only): Same description as above, except does a different motion here. EX Moves: Thunder Break [Vampire]: Charge D, U + Px3: victor hits the ground as electric currents goes both left and right of the ground. Thunder Break [Hunter]: Charge D, U + Px2: Same description as above, except does a different motion here. Thunder Break [Savior/Savior 2]: Charge D, U + Kx2: Same description as above, except does a different motion here. Great Geldenheim [Hunter/Savior 2]: HCF + Kx2: Victor gets possessed by Geldenheim and all punches that hit will result in a special throw. Giga Brute [Vampire]: Charge B, F + Px3: Victor does a triple-punch combo. Giga Brute [Savior 2]: F, D, DF + Px2: Same description as above, except does a different motion here. Geldenheim 3 [Savior/Savior 2]: 720 + Kx2: Victor squeezes the opponent with his buttocks as Geldenheim cheers him on. Dark Force: Great Geldenheim [Savior]: LP + LK or MP + MK or HP + HK: Same description as above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 3) Anakaris: Race: Mummy Country: Egypt Year of Birth: 2664 B.C. Height: 270cm (8'10") Weight: 500g - 500kg (1lb. - 1102lbs.) Known Players to use Anakaris: -Chikyuu (Japan) Background Information: The 12th pharaoh of a great empire. He became the pharaoh at the age of 12. Foreseeing his death and revival, he created a pyramid and a place for his revival. 5000 years later, he is revived with the coming of Pyron. He travels 5000 years back in time to rule his kingdom once more. After fighting off the invaders of his kingdom, he then attacks and conquers them. Once his kingdom is saved, he hears a voice from the far future. He travels to the present time and enters the Majigen. During the battles within Majigen, he learns that the destruction of his kingdom and people is un-avoidable. He then returns to his kingdom and transports his kingdom beneath the Earth into a new dimension so that it may be free of the wars of Earth. His Kingdom's History: 2669 B.C.: The 11th emperor, Uros was enthroned. 2664 B.C.: The birth of Uros's first prince, Anakaris. 2662 B.C.: The second prince of Uros is born but dies shortly after. 2655 B.C.: The third son of Uros, Heterosos is born. 2652 B.C.: Uros dies at the age of 39. The 12th emperor Anakaris is enthroned. 2650 B.C.: The building of a pyramid started for Anakaris' revival. All the people of his kingdom worked on his pyramid. 2635 B.C.: Heterosos dies from an illness. 2634 B.C.: The pyramid was completed. 60 million people worked on the pyramid and 3,133 people became pillars for the pyramid. 2633 B.C.: Anakaris's kingdom was invaded by a neighboring country and Anakaris died in battle at the age around 27. Following the wishes of Anakaris, his body is taken to the chamber of revival. 2632 B.C.: The invasion continues. 2630 B.C.: Anakaris is revived and saves his kingdom. 2629 B.C.: He instead invades the neighboring kingdom and takes them over. He then says that he hears a voice calling him from the future and disappeared. 26XX B.C.: His entire kingdom and people disappeared. The Nine Commandments: 1) The Holy King is the one and only God. 2) Each day's prayer must not be missed. 3) Must not abuse the elderly. Must not assign labor to children. 4) Death must not be feared. All life must be solemn before death. 5) At dawn, your home and body must be cleansed with holy sand. 6) Must not make any debts that are more than one days earning. Must not fail to pay your debts for 10 or more days. 7) Pray for your health and family's health. 8) Must not kill anyone without sin. Murderers must forfeit their life to the King. 9) Do three good deeds a day: One for yourself. One for others. One for the King. Inaugural Speech: These are the words Anakaris spoke when he became the pharaoh. It can be seen that he had already possessed overwhelming charisma and leadership: "Ultimate and immortal. The only and absolute. I am the true king of this golden kingdom which shines brilliantly. Anakaris the first. Those of you who kneel to me are granted the right to be protected equally under the name of god. But, if you refuse my protection and oppose me, you will be judged under god's name and will be burned with the flames of hell. Those who respect heaven will be given eternal happiness. Those who look down on heaven must pay the price of one's foolishness with one's own life I promise my eternal rule and I allow only souls worthy to gather to my knee's." Command Normals: Seisha no Ayumi [Vampire/Hunter/Savior/Savior 2]: F + MK: Anakaris does an axe-kick like attack. Ooinaru Bohi [Vampire/Hunter/Savior/Savior] DF + K (only in air): Anakaris' lower body become a pyramid and goes down to the opponent at a down-forward angle. Seinaru Bohi [Vampire/Hunter/Savior/Savior 2]: D + K (only in air): Same description as Ooinaru Bohi, except it goes down to the opponent at a down angle. Special Moves: Suigomu [Vampire]: HCB + P (also in air): Anakaris consumes a fireball to be released later during the match. No ES version of this move. Suigomu [Hunter/Savior/Savior 2]: QCB + K (also in air): Same description as above, except does a different motion here. Haku [Vampire/Hunter/Savior/Savior 2]: QCB + P (also in air): Anakaris spews out a previously consumed fireball. The ES version throws out more fireballs. Hitsugi no Mai [Vampire]: P/Kx3 (also in air): Anakaris drops a coffin from the sky to the opponent at a spot depending which motion/button is used. The ES version throws out more coffins. Hitsugi no Mai [Hunter]: LP + LK or MP + MK or HP + HK (also in air): Same description as above, except does a different motion here. Hitsugi no Mai [Savior/Savior 2]: Dx2 + P/K (also in air): Same description as above, except does a different motion here. Oike no Sabaki [Vampire]: F, HCF + P (only in air): Anakaris's face extends as he shoots out a curse to the opponent. When it hits, the opponent turned into a small creature that does nothing but praise. Okie no Sabaki [Hunter/Savior/Savior 2]: QCF + P (only in air): Same description as above, except does a different motion here. The ES version throws out more curses and lasts more time in the curse. Cobra Blow [Vampire]: F, B, F + P: Anakaris does an extension of his FP that can reach 5/6 of the screen. Cobra Blow [Hunter/Savior/Savior 2]: B, F + P: Same description as above, except does a different motion here. The ES version does more hits. Mirror Drop [Vampire/Hunter/Savior/Savior 2]: QCF + P: Anakaris extends his arms for a throw and if it connects, the opponent is wrapped around then slammed. The ES version takes opponent in the casket where they get rocked then kicked to the floor. Togame no Ana [Savior/Savior 2]: F, D, DF + Kx2: Anakaris can dash towards and past the opponent while on their wakeup. The ES version allows quicker dashing time. Shinjitsu no Oshie [Savior]: F, D, DF + Px2 (while blocking): Anakaris is able to catch the opponent and put them into a coffin during his block stun. The ES version does more damage. EX Moves: Pharaoh Magic [Vampire/Hunter/Savior/Savior 2]: MK, LP, D, LK, MP (also in air): Anakaris shoots out a curse and when it connects, the opponent suffers each element once then gets crushed by a big coffin. Pharaoh Split [Hunter/Savior 2]: LPx2, D, MK, HK (also in air): Anakaris splits his body in half asyou control the top part as the bottom part just walks around kicks randomly. Naraku no Ana [Hunter/Savior/Savior 2]: HCF + Kx2: Anakaris summons a hole and if the opponent gets with the length over the hole too, they'll fall from the sky. Unblockable and catches in the air too. Pharaoh Salvation [Savior/Savior 2]: HK, MP, D, MK, HP (requires 2 gauges, also in air): Anakaris does a mega-goofy EX move that does 15-hits. Very funny. Pharaoh Decoration [Savior/Savior 2]: HK, MP, LK, D, LP, MK, HP (require 3 gauges, also in air): Anakaris does a mega-goofy EX move that does 8-hits. Funnier than Pharaoh Salvation. Shinjitsu no Oshie [Savior 2]: F, D, DF + Px2 (while blocking): Same description as above, except does a different motion here. Dark Force: Pharaoh Split [Savior]: LP + LK or MP + MK or HP + HK: Same description as above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 4) Felicia: Race: Catwoman Country: United States Year of Birth: 1967 3 Sizes: B88 W61 H87 Height: 168cm (5'6") Weight: 58kg (128lbs.) Known Players to use Felicia: -Arai@Cat-K (Japan) -Psychochronic (Canada) -Teruchika (Japan) -YamaQ (Japan) Background Information: Felicia was a Catwoman who was taken in and raised by a Sister named Rose who gave her the name Felicia from the word Felicity. When Rose passed away, Felicia left her town hoping to be a musical star. During her travels, she met many other Catwomen of her kind. With her newfound friends, she set out for her dream of being on stage. Eventually, she and her friends successfully started a musical with Felicia being the main star. In the events of Vampire Savior, she wondered about how she could make others happy. In the end, she constructed an orphanage and became known as a Singing and Dancing Musical Sister. About Catwomen: The existence of a semi-human race called Catwomen was something shocking for humans. Although a huge panic did not occur right away. The loving look that they had soothed people's rejection to them. The look that people gave them was a look of interest in a rare animal instead of a monster. In America, the public voiced their opinion about how the Catwomen should be recognized and respected. Soon, they were given fundamental human rights. But the look prejudice didn't completely disappear. The musical that starred Felicia was looked at as an exhibition. But once they had seen Felicia's dance and her lovely voice, the fact of being human or cat-woman made no difference. Felicia's loving personality was able to cleanse the dark parts of humans. The Catwomen race are born as normal human babies, but around the age of 4-10, they start to grow body hair, ears, and tails. And although there are individual difference's, they have the ability to transform, thus enabling them to hide their limbs and tails and look like a normal human to avoid attention. Their sense of smell is several thousand times that of a human. They use this sense of smell to find other Catwomen. They also dislike sunlight and usually act at night. As the name suggests, there are no men in the Catwomen race. There have been Catwomen who married human men, but their children are ordinary humans. At the present moment, they have no means to giving birth to any more Catwomen. Most likely, the existence of the male race of Catmen cannot exist in the human world. About Felicia's Companions: Grace: The big one with a pony-tail. She is 48 years old, 24 years in human age. Born in Utah, she is the guardian of Alto. She has the best skills in turning into humans and can stay in that form the longest. She is like a mother to Alto and likes to take care of others. Alto: A child with a ribbon. She is 20 years old, 10 years in human age. It's unknown where she was born. She was kept as rare pet by a rich man but escaped. She lived in the mountains like a wild beast, but was saved by Grace. She is very shy and afraid of strangers. She was named Alto by Grace, possibly because of her voice type. Nana and Mimi: Children with ribbons on. They are 22 years old, 11 years in human age. Born in Hong Kong and raised in Saitama, Japan. They were taken to Japan where they snuck into a trade ship. They were found and raised by an understanding old couple. Both are very easy going. Nonno: Also called Tama, she is friends with Nana. They became friends in the mountains behind their house. Her age and background isn't clear, but she likes to hide in balls and play. Pico: A child with braided hair. She is 14 years old, 7 years old in human age, born in Minnesota, America. She used to live in an orphanage, but after she saw Felicia's stage show, she left her orphanage to seek Felicia. She found out she was a Catwoman after she met Felicia. She is full of curiosity and fears nothing. Lucy: The big one with a bandanna. She is 36 years old, 18 in human age. Born in Virginia, she used to work under a circus. When one of her few understanding human friends died of a sickness, she left the circus. While she was wandering, she met Felicia. She's very cynical and likes to make cynical remarks. She is the strongest out of the group. About 'Real' Catwomen: There are no real myths or folk tales centered on a race of Catwomen. However, the inspiration for our little Were- Kitty is most likely a poem called Curse of the Cat Woman by Edward Field that just happens to coincide with Felicia's given date of birth. Curse of the Cat Woman: Edward Field (1967) It sometimes happens that the woman you meet and fall in love with is of that strange Transylvanian people with an affinity for cats. You take her to a restuarant, say, or a show, on an ordinary date, being attracted by the glitter in her slitty eyes and her catlike walk, and afterwards of course you take her in your arms and she turns into a black panther and bites you to death. Or perhaps you are saved in the nick of time and she is tormented by the knowledge of her tendency: That she daren't hug a man unless she wants to risk clawing him up. This puts you both in a difficult position-- panting lovers who are prevented from touching not by bars but by circumstance: You have terrible fights and say cruel things for having the hots does not give you a sweet temper. One night you are walking down a dark street And hear the pad-pad of a panther following you, but when you turn around there are only shadows, or perhaps one shadow too many. You approach, calling, "Who's there?" and it leaps on you. Luckily you have brought along your sword and you stab it to death. And before your eyes it turns into the woman you love, her breast impaled on your sword, her mouth dribbling blood saying she loved you but couldn't help her tendency. So death released her from the curse at last, and you knew from the angelic smile on her dead face that in spite of a life the devil owned, love had won, and heaven pardoned her. Command Normals: EX Charge [Savior/Savior 2]: Dx2 + Kx2: Felicia charges her meter slowly as long as Kx2 is held. Head Ride [Savior/Savior 2]: Jump on opponent's head: Felicia sits on the opponents head until you jump off or they move. Wall Clutch [Savior/Savior 2]: Hold towards wall when next to a wall: Felicia grabs onto the wall for a few seconds. Special Moves: Sand Splash [Vampire/Hunter]: QCF + K: Felicia does a crouching HK that kicks some sand towards the opponent. The ES version does more damage but it doesn't extend the range. Rolling Buckler [Vampire]: HCB + P then P: Felicia rolls into a ball towards the opponent and ends with an uppercut. An attack good for surprise and going under projectile attacks. The ES version does more hits. Rolling Buckler [Hunter/Savior/Savior 2]: QCF + P then P: Same description as noted above, except does a different motion here. Rolling Scratch [Vampire]: HCB + P: Felicia rolls into a ball towards the opponent and bounces after it hits. The ES version does more hits. Rolling Scratch [Hunter]: QCB + P: Same description as noted above, except does a different motion here. Delta Kick [Vampire/Hunter]: B, D, DB + K: Felicia jumps stright up then does a barrage of kicks on her way down at an angle. The ES version does more hits. Delta Kick [Savior/Savior 2]: F, D, DF + K: Same description as noted above, except does a different motion here. Hellcat [Vampire/Hunter/Savior/Savior 2]: HCB + K (close only): Felicia's command throw as she spins around the opponent as she uses using them as a scratching post. The ES version does more spins leading to more damage. Cat Spike [Savior/Savior 2]: F, D, DF + P: Felicia throws a ball of yarn towards the opponent as she dashes and scartches them both in the process. The ES version lets her jump higher and throws the ball at an angle without scratching the yarn. EX Moves: Dancing Flash [Vampire]: QCF, QCB + Px3: Felicia rolls into a ball and when it connects, does a barrage of normals, ending with an uppercut. Dancing Flash [Hunter]: F, D, DF + Px2: Same description as noted above, except does a different motion here. Dancing Flash [Savior/Savior 2]: HCB, F + Px2: Same description as noted above, except does a different motion here. Please Help Me [Hunter/Savior/Savior 2]: HCB, F + Kx2: Felicia summons a cat to the opponent and when it connects, a couple more cats comes out and do damage to the opponent. Average damage but slow recovery time. Kitty Helper [Savior 2]: B, D, DB + Kx2: A kitty come sinto the screen and does random attacks when Felicia does her attacks. Dark Force: Kitty Helper [Savior]: LP + LK or MP + MK or HP + HK: Same description as noted above, except does a different motion here. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 5) B.B. Hood "Baby Bonnie Hood" (Bulleta): Race: Human (Darkhunter) Country: United States Year of Birth: Unknown 3 Sizes: B70 W50 H75 Height: 142cm (4'8") Weight: 37kg (82lbs.) Known Players to use B.B. Hood: -Kosyo- (Japan) -Sako (Japan) Background Information: Many creatures from Makai have already flowed into the human world. Many of these creatures have high values for humans for items used as decorations, materials that doesn't exist in the human world such as the liquid and blood from the internal organs, and research for bio weapons and such. The demand for these are very high. The job of the Darkhunter was born to meet the demand for these clients. These hunters track down these monsters and get the reward money corresponding to the creature they hunt. The risk level is very high but the reward is just as high. Because they hunt the creatures of the night, failure is not an option. Failing would mean one thing, death. To fight against these Darkstalkers, merely having a fit body, martial arts skills, and fire arms are not enough. It is possible for a Class C creature to kill an entire army of first class elite soldiers. A strong mind and spirit is also needed to keep one self from losing their own sanity is needed. And a dark heart is needed so that they are not poisoned with the aura that the creatures give off. Several hundred Darkhunters are said to exist in the world. Their skills varying greatly. Some of these hunters can barely kill a wild beast from Makai, let alone a Darkstalker. Within these hunters, B.B. Hood is a Special S Class Hunter. Her dark heart was dark enough that Jedah considered her a Darkstalker and pulled her into the Majigen as a worthy soul. Her stare alone can cause the lower ranking Darkstalkers to be filled with fear, and she is able to deflect many kinds of mind attacks. It would be fair to say that she was born to be a hunter. When she was pulled into the Majigen by Jedah, she simply looked around and said, "Haha, they're all mine... It's been a long time since a job this big." The Darkhunter occupation has grown considerably, though it has only started within the last year. This occupation is quite different from what Donovan, a half-human, half-demon, does out of fate. B.B. Hood's Routine Activities: Attending the conference Hunters Guild of the Northern European Alpine Branch to secure part of the final profit, interchanging with the other Hunters is necessary. Obtaining weapons and ammunition through illegal means. A first class job requires first class materials. Maintaining portable weapons at home. To every Hunter, skipping this is suicidal. Making gunpowder mixtures for mines. Continuously researching is a sign of professional. Going to town to buy food and clothing, and going to Grandmother's house to do errands. Her girl side can be seen here. Training for controlled shooting, such as shooting 50 targets while performing a 100 m (328 ft) dash. Basic training is the foundation for advanced stuff. One must not forget to always return to the basics. Using the satellite Catastrophe, a camouflaged military satellite, to retrieve information on Darkstalkers. Information gathering is the key to the current Hunter business. One must use any means possible to eliminate the target. Enter the Dark Hunting Grand Prix held twice a year. A target is decided upon and they compete to see can hunt it down first. This is a competition for the Hunters to test their own skills, but not all Hunters compete in this tournament. About B.B. Hood's Companions: Her two year old pet dog's name is Harry. The two men who appear in Beautiful Hunting are John and Arthur. It is rumored that their last names are Smith and Wesson, named after not only the firearm manufacturer, but also John Smith, the famous pioneer hunter who fell in love with Pocahontas. However, this is probably fan-made conjecture as there is no record of an Arthur Wesson with any historical significance. Horace Smith and Daniel Wesson founded Smith and Wesson in 1852. Command Normals: Tricky Basket [Vampire/Hunter/Savior/Savior 2]: B/F + MP: B.B. Hood does a hop depending of which direction is pressed and and does an extended swing with her basket. Surprise & Hop [Vampire/Hunter/Savior/Savior 2]: B/F + MK: B.B. Hood does a forward dash with her knee up. Malice & Mine [Vampire/Hunter/Savior/Savior 2]: DF + HK: B.B. Hood slightly kicks a mine. Stumble & Blade [Vampire/Hunter/Savior/Savior 2]: B/F + MP (while dashing): B.B. Hood dashes and falls to the ground holding blades in her hands. Tell Me Why [Vampire/Hunter/Savior/Savior 2]: D + Kx3: B.B. Hood does a ground slide which she can crawl under her opponent. Special Moves: Joudan Smile & Missile [Vampire/Hunter]: QCF + P: B.B. Hood quickly launches a high rocket to the opponent. The ES version does a few more hits. Joudan Smile & Missile [Savior/Savior 2]: Charge B, F + P: Same description as noted above, except it does a different motion here. Gedan Smile & Missile [Vampire/Hutner]: QCF + K: Same description as Joudan Smile & Missile, except B.B. Hood launches a low missile to the opponent. Gedan Smile & Missile [Savior/Savior 2]: Charge B, F + K: Same description as noted above, except it does a different motion here. Hop & Missile [Vampire/Hunter]: QCF + P (only in air): B.B. Hood quickly launches a missile from the air at an angle. The ES version does a few more hits. Hop & Missile [Savior/Savior 2]: Charge D, U + K: Same description as noted above, except it does a different motion here and it's not started on the ground, not the air. Cheer & Fire [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: B.B. Hood grabs a bottle as it spews out a flame towards the opponent. The LP version goes across and the HP version goes upward past a 45-degree angle. The ES version allows for more hits as the flame is there for more time. Shyness & Strike [Vampire/Hunter/Savior/Savior 2]: QCB + P charge to delay): B.B. Hood uses her basket to smash over the opponent's head. The more the button is held, the larger the basket grows. The ES version has more range and damage. Sentimental Typhoon [Vampire/Hunter/Savior/Savior 2]: HCB + MP/HP (close only): B.B. Hood's command throw as she grabs the opponent, swings around in a typhoon, leaving the opponent hurt due to the cyclone around the throw. The ES version speeds up and creates a bigger typhoon. Jealousy & Fake [Vampire/Hunter/Savior/Savior 2]: F, D, DF + K (while blocking): B.B. Hood appears on the other side of the screen quickly, leaving a doll in the place where she stood. There is no ES version of this move. EX Moves: Cool Hunting [Hunter/Savior/Savior 2]: HCF + Px2: B.B. Hood summons a couple of military soldiers as she and them start shooting at the opponent. Beautiful Memeory [Vampire/Savior/Savior 2]: HCF + Kx2 (close only): B.B. Hood runs to the opponent and when it connects, she slaps the opponent, cries and throws them into the pool of her tears. Apple For You [Hunter/Savior/Savior 2]: HCB + Kx2 (close only): B.B. Hood gives the opponent an exploding apple. Doll & Bomb [Savior 2]: B, D, DB + Kx2: An doll walks across the screen, ready to explode once it makes contact to the opponent. Dark Force: The Killing Time [Savior]: LP + LK or MP + MK or HP + HK: B.B. Hood does easier speical moves. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 6) Bishamon: Race: Accursed Samurai Country: Japan Year of Birth: 1673 Height: 190cm (6'3") Weight: 60kg (132lbs.) Known Players to use Bishamon: -Daigo Umehara (Japan) -Nuki (Japan) Background Information: When Bishamon was looking around in an old antique shop, as if drawn by fate, he found a piece of armor and a sword. At this moment, he lost his own thought. When he realized where he was, he was at his house. The armor and sword sitting beside him. when he went back to the store to ask what happened, he found out that he aggressively forced the owner to give the armor and sword to him. Bishamon himself had no memory of this. It made no sense to him but as he stared at the armor, it felt meaningless to him. At the time, his wife Orin worried about Bishamon as he sat in front of the armor for days. She asked him to let go of the armor and sword but, Bishamon heard nothing of it. Two weeks later, he decided to ignore his wife and wear the armor. The moment he wore the armor, he came back to his senses. But he realized that everything was too late and screamed with his last bit of strength, "Run......Run, Orin!!" Bishamon's mind was full of hate and accursed power. He had donned Hannya, the armor of hate and Kien, the blood sucking sword. He went on countless days of killing as Hannya demanded more sacrifices. When Bishamon had fought against Pyron, Pyron's energies caused Bishamon to be separated from Hannya's curse. To make up for his sin's, he and his wife became priests/monks. The practice he had started was called "Roppoudou". This practice gave it's followers a strong mind and would cleanse the mind and spirit its followers. Traveling throughout Japan brought peace to his heart again. Several years later, he had stopped by an old temple. There, he found writings about a separate dimension called "Makai". Within these writings contained drawings depicting the armor, "Hannya", and the sword, "Kien" and other creatures similar to those two in what seemed like hell. Bishamon thought to himself, a careless person like himself may appear again. He thought that he may not be able to make up for his sins, but he may be able to prevent a similar tragedy from happening again. He had already walked the path of darkness, he had nothing to fear. To make contact with this, "Makai" he secluded himself within a deep snowy mountain. He sat down and held the Shakujou and started to meditate. When his spiritual strength had reached it's peak, he could see that of a different world with the eye's of his heart. He was determined to seal Hannya at any cost. At the same time, Hannya had started to thirst for blood once again. Even without having a master this time, the armor and sword started to move again. They gathered all the spirits around them to create a body and moved out to hunt Darkstalkers and their blood. When Hannya and Kien moved out, they were sucked into the Majigen. But before Hannya could kill, Bishamon had caught up to him and sealed him way. After these events, Bishamon had disappeared and is thought to have lead a peaceful life. Hannya, The Cursed Armor: Hannya was formerly a Makai beast like Zabel's companion Le Malta. It is thought that it came into the human world roughly 600 years ago. Oda Nobunaga had also worn the armor, though its appearance was different. The armor would grant its master unhuman abilities, but in return would turn them into a blood thirsty killer. The armor would shine the more blood it bathed. While the person wearing it would lose their life slowly and slowly. After the age of war had ended, it would travel using antique shops to find new people for it to wear. Kien, The Blood Thirsty Sword: In the 1580's, a sword was forged by the name of "Onikiri." As a sword is used to cut a human, it's edges would dull because of the fat and blood within a human body. But the Onikiri became sharper as it cut more people due to the way its edges were made. People feared the sword to due the illusion that it would suck into a human body. It was said that if the user did not kill one man a day, the sword would drive it's user insane and kill them. After the time of peace had come, the Onikiri had disappeared for roughly ten years only to come back in a set with Hannya. By this time, it had already been affected by the aura of Makai and had changed it's own name to "Kien." The cause is unknown. About 'Real' Cursed Samurai Long ago, when the Shogun ruled Japan, Samurai became the heroes of Japan. The most skilled Samurai became legends. However, this made lesser skilled warriors jealous and zealous to become legends as well. There is an ancient legend that says an Evil Sorcerer took advantage of this jealousy. He sought out a handful of the most skilled, but under appreciated, Samurai warriors in all of Japan. He offered them a deal. He would give them enhanced abilities and great combat skills which would make them legends in Japan for their Souls and the Souls of their offspring. It is said that more than a few Samurai were willing to trade their Souls for fame and glory. These men became known as the Soulless Samurai, the Damned Ronin. They were unstoppable in battle, but they found that no fame or fortune was worth the price of their Souls. At anytime he wanted to, the sorcerer would remove their Soul. A body without a Soul, as these warriors soon discovered, is transformed into Absolute Evil. These Soulless Samurai became Wraith-like creatures with an unquenchable thirst for battle. While they had their Souls, they were legendary warriors of Japan that children dreamed of. With their Souls removed, they became hideous demon knights that tormented the nightmares of children. In a later period, Japan had changed and there was no longer any need for the warriors of old. With Japan united and enjoying peace, the respect the Samurai once enjoyed turned to contempt. It was made illegal for the peasantry to carry a sword. Many Samurai tried to rebel, but found that sword- wielding Samurai were easily crushed by Gun-Toting Police men. Many of these Samurai went into hiding and formed secret societies. But, even among the most secret societies, the Cursed Samurai who had sold their Souls for fame were outcasts. Many of the other warriors thought it a great honor to eradicate these Demons, the Cursed Samurai, from Japan. They hunted these Ronin and killed any of their offspring they could find. Soon these families went into hiding. They formed a secret society to pass the knowledge and skills they had learned on the battlefield down to the children, so that they might be strong enough to overcome the terrible curse their forefathers brought on them. It has been said that the Sorcerer told the Samurai that if they were to find the greatest warrior on earth and defeat him in a fair battle, they would win back their Soul. It is believed that they have been searching for the world's greatest fighters for centuries. Command Normals: None... Special Moves: Kienzan [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: A typical Shoryuken-like move. The ES version does more hits and it's his Guard Cancel in all but Vampire. Hane Ha [Vampire/Hunter]: HCF + P: Bishamon impales the opponent with his sword and stuns them. The ES version only applies to the Hunter version and does multiple hits. Karame Tamashii [Savior/Savior 2]: HCF + P: Bishamon throws a spirit to the opponent and when it connects, the opponent is temporarily stunned. The ES version stuns for a few more seconds. Tsuji Hayate [Hunter/Savior/Savior 2]: QCF + P (during Hane Ha or Karame Tamashii): Bishamon rushes towards the opponent doing a slashing attack. The ES version does more hits. Kaeshi Ha [Vampire]: QCB + P (during Hane Ha): Bishamon yanks the opponent towards him. There is no ES version of this move. Kaeshi Ha [Hunter]: B + P (during Hane Ha): Same description as noted above, except it does a different motion. Tamashii Yose [Savior/Savior 2]: F + P (during Karame Tamashii): Same description as Kaeshi Ha, except it does a different motion. Kuuchuu Karame Tamashii [Vampire]: U, UF, F + P (only in air after a straight jump): Same description as Karame Tamashii, except it's done in the air. Kuuchuu Karame Tamashii [Hunter]: U, UF, F + P (only in air) Same description as noted above, except Bishamon can also do it after a diagonal juimp. Kuuchuu Karame Tamashii [Savior/Savior 2]: HCF + P (only in air): Same description as noted above, except Bishamon does his ground motion. Kirisute Gomen [Vampire]: HCB + P (close only): Bishamon's command throw as he grabs the opponent and does a Kienzan. The ES version does multiple hits on the Kienzan. Kirisute Gomen [Hunter]: 360 + P (close only): Same description as noted above, except does a different motion here. Kirisute Gomen [Savior/Savior 2]: 360 + MP/HP (close only): Same description as noted above, except LP isn't one of the buttons to execute after the motion. Joudan Iaigiri [Vampire/Hunter/Savior/Savior 2]: Charge B, F + P: Bishamon does a long reaching slash that hits high. The ES version does multiple hits. Gedan Iaigiri [Vampire/Hunter/Savior/Savior]: Charge B, F + K: Same description as Joudan Iaigiri, except the long reaching slash hits low. Joudan Kassobaki [Vampire]: Charge B, F, B, F + Px2: Similar to Joudan Iaigiri, except it's stronger. The ES version does more hits. Gedan Kassobaki [Vampire]: Charge B, F, B, F + Kx2: Similar to Gedan Iaigiri, except it's stronger. The ES version does more hits. EX Moves: Oni Kubi Hineri [Vampire/Hunter/Savior/Savior 2]: HCB + Px2: A huge hand comes out of Bishamon's chest (the mouth of the armor) and squeezes the opponent. Tsurane Kiri [Hunter]: HCF + Kx2: Several Bishamon's line up as they slash the opponent one-by-one in a row. Enmaishi [Savior/Savior 2]: HCF + Kx2: Bishamon slides a board to the ground. If the board hits the opponent, they are put onto the board and huge blocks drop down to the opponent. Dark Force: Kyouka Yoroi [Savior]: LP + LK or MP + MK or HP + HK: Bishamon has golden armor which causes him to take the permanent damage from the attacks and transfers them into flashing damage. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 7) Jedah: Full Name: Jedah Dohma Race: Dark Messiah Country: Makai Year of Birth: 4045 B.C. Height: 215cm (7'1") Weight: 12-1002kg (26-2206lbs.) Known Players to use Jedah: -Jeron Grayson (United States) Background Information: Though he is over 6000 years old he is the youngest out of the three High nobles of Makai. His liquid body allows him to change into any shape he chooses. He is able to absorb the souls of others and can instantly increase his own powers. He was always distressed about the future of Makai. He believes that if Makai left to rule by Berial, the master of the Aensland family and the true ruler of Makai, then it would grow old and begin to decay. Berial would most likely say that that is the destiny and life. To Jedah, Berial was a being who should not exist. He had always looked for the opportunity to kill Berial and waited for the right time to strike. After the death of Garunan, the master of the Bosital family and the oldest of the three high nobles, Jedah had a young confidant named Ozomu. Simply put, he was a gourmet. The reason he came under Jedah was to be able to eat delicious souls. As a noble, his skills were second class, but his ability to deceive others were first class. He was a genius in using others. He advised Jedah about using the gate of Makai. Jedah, being confident in his ability to absorb souls, agreed to this. He ordered Ozomu to break a part of the seal to open the gate more. When Ozomu arrived at the gates, he realized that enormous powers lied within the gates. He realizd that even Jedah would destroy himself if he absorbed all this power at once and sees this as his chance to take over the throne. He lies to Jedah and tells him that he must destroy all the seals because little power was coming out. After destroying the seals, he ran off to the far reaches of Makai. The destruction of Jedah meant his rise in power and his plot succeeded. Though Jedah's absorbing powers were greater than Ozomu predicted, he was still destroyed due to the sheer amount of power seeping through. Ozomu gathered the left over power and stored it in Dohma castle. This is how Ozomu became the new master of the Dohma family. The birth of Emperor Ozomu. 100 years later, after a century long sleep, Jedah was revived in Makai. He felt distressed towards the crazed Makai, nobles fighting each other and spilling blood. Instead of anger, he felt pity towards Ozomu, who had betrayed him. Jedah had already made up his mind. His complete revival and the cleansing of all souls. For this, a new stage was necessary. A new dimension, the Majigen. Jedah arrived at Dohma castle and saw Ozomu and laid out his hand. Although his powers were not yet completely restored yet, he had enough powers to remove Ozomu. Ozomu had become a spineless gourmet. Ozomu's eyes had fear in them. Jedah quietly whispers, "Ozomu... I am sorry, but please lend me your powers. Your soul would become the foundation of Majigen and will help the future of Makai." The Dohma castle was taken into the dark space along with Ozomu. This was the beginning of Ozomu's salvation. Jedah believed that he was the one that needed to recreate life by fusing all souls into one life form, the Shintai. To do this, he summoned all those with worthy souls to enter into his newly created realm. About The 'Real' Dark Messiah: In Islam, the Dark Messiah, or Antichrist, is known as Dajjal, the Embodiment of Evil. Dajjal appears as a short man with crooked legs, the hair on his head is extremely curly and twisted, he is red complexioned, fat, and blind in the right eye which looks like a bulging grape. The most distinguishing feature of his face besides the bulging eye will be the Arabic letters Kaaf (k), Faa (f), Raa (r), on his forehead. These letters spell Kufr (disbelief). All believers, regardless of their literacy will decipher these letters. Dajjal will emerge from between Syria and Iraq, and his emergence will become known when he is in Isfahaan, at a place called Judea. He will be of Jewish origin and the Jews of Isfahaan will be his main followers and they will refer to him as the Messiah. As he goes on through the world, Jews and a great number of non-Jewish women will flock to him upon witnessing his false miracles. He will also have Paradise and Hell with him. Though his Paradise will appear as Heaven, in reality it will be Hell, and likewise, though his Hell will actually be Paradise although it will appear otherwise. Those who obey the Dark Messiah will enter his Paradise, and thus enter Hell, and those who denounce him will enter his Hell, and so shall in reality be entering Paradise. He will travel by means of a gigantic mule, at impossible speeds. He will cause droughts and famine upon those who reject him. But the remembrance of the true Lord will satiate them. He will remain on the Earth for a period of forty days, of which the first day will be as long as a year, the second day as long as a month, the third as a week and the rest will be normal in length. He will try to gain entry to the two holy cities Makkah and Madinah, but the angels who guard them will bar him from them. From there, he will flee to Syria, where he will meet resistance from the forces of Imam Mahdi, the leader of the Muslims. Then shall the battle between Good and Evil begin in earnest. In Christian Theology, the appearance of the Antichrist, the opponent of Christ, is believed to signal the Second Coming, at which Christ would conquer his opponent. The concept may stem from the idea of conflict between Light and Darkness, which is present in Persian, Babylon and Jewish literature and which influences early Christian Theology. Command Normals: None... Special Moves: Dio-Cega [Vampire/Hunter/Savior/Savior 2]: QCF+ P (also in air): Jedah throws a saw blade that spins in the same spot for a few seconds. The ES version extends its size and does 2 more hits. Nero-Fatica [Vampire/Hunter/Savior/Savior 2] QCB + P: Jedah thrusts back a bit while he claws on the way and when it hits, the opponent is trapped in a red bubble with Jedah doing his standing HK when it hits. It's an unblockable, it has slow animation and the ES version does a standing LP, standing MP and finishes off with a standing HK. Ira-Spinta [Vampire/Hunter/Savior/Savior 2]: HCB + K (only in air): Jedah floats in the air for a bit laughing, then tries to capture the opponent and when it connects, throws the opponent from a higher elevation then spins his scythe wings while their on the floor. Easy to get attacked via opponents anti- air and the ES version does more hits. Ira-Piano [Vampire/Hunter/Savior/Savior 2] HCB + K then P while floating (only in air): Same startup as Ira-Spinta except Jedah is on his follow-up attack animation (spins his scythe wings around his body) going towards the opponent. The ES version does more hits. Sange-Passare [Vampire/Hunter/Savior/Savior 2] HCB + MK or HK (close only): Another command throw to which Jedah grabs the opponent and sucks their blood in the process and in the end, they blow up after that. No ES version of this move. Spreggio [Vampire/Hunter/Savior] F, D, DF + P (while blocking): Jedah's head goes out of his body and blood shoots out of his neck socket. The ES version does a few more hits. Spreggio [Savior 2]: F, D, DF + P: Same description as above except it can be done at anytime instead of only blocking. good for a surprise attack. EX Moves: Finale-Rosso [Hunter/Savior/Savior 2]: Dx2 + Px2: Jedah summons the underworld from right underneath the opponent and when it connects, the opponent is in the red- filled environment while the opponent is getting attack from all around while Jedah is their laughing. Can be easily avoided by jumping. Prova-Dei-Cervo [Vampire/Hunter/Savior/Savior 2]: HCF+ Kx2 then K near the opponent: Jedah sends an arm in the ground to the opponent and when the hands catches the opponent, it slams the opponent to the ground then gets slammed into a scroll in the background, using the opponents suffering animation to sign their soul to Jedah. Does big damage but can be easily avoided by jumping. Santuarrio [Savior 2]: B, D, DB + Kx2: Jedah flies for a few seconds instead of jumping. Dark Force: Santuarrio [Savior]: LP + LK or MP + MK + HP + HK: Same description as noted above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 8) Q-Bee: Race: Soul Bee Country: Makai Year of Birth: Unknown Height: 125cm (4'1") Weight: 38.2kg (84lbs.) Known Players to use Q-Bee: -Gbursine (United States) -HigeQ (Japan) Background Information: She is the leader of the Soul Bee race. A race that east souls to live. Q-Bee stands for Queen Bee. But this is not her name but a title name. Their race lived in the lands of the Dohma family. But during the time when Jedah was dead, her home began to crumble and her race was in a crisis of dying. When Jedah was revived and created the Majigen, she notices the vast amount of souls in the new dimension. She heads towards the Majigen to gather souls to satisfy her Soul Bee's hunger and to satisfy her own hunger as well. About The Soul Bee Race: In a one family of a Soul Bee race, roughly 50-150 bees live The leader of the family is called Q-Bee. Q-Bee is a title instead of a name. The others are either called P-Bee or just Bee. A Q-Bee works to raise the next leader of the family Out of the baby bee's born, certain bee's are born with a honey capsule. An organ that is used to concentrate and accumulate nutrition. This bee is raised to become the next Q-Bee. Within P-Bee's there are male and female with the ratio being 2:8. Their physical appearance is almost identical, with the male being slightly smaller. The male exists only to help reproduce. A male's regeneration ability is very weak compared to a female. And because the current Soul Bee race has a very strong self-reproduction and regeneration system, it is possible to give birth to new Soul Bee's without the help of a male. In the near future, the male Soul Bee's will most likely disappear. Their true eyes are the large discs on their head What seems to be their eyes on their face is actually an imitation used to deceive other creatures Their sense of touch can catch the smell of food with a range that is said to reach several hundred kilometers Their intelligence level is equal to a human baby around 4-5 years old They are able to carry on simple conversations. Their appetite is the most important aspect of their behavior To them, everything that moves besides themselves is food that is meant to be caught. Their digestive ability is incredible and their stomach is rarely upset from eating a bad food. Because their metabolism is incredibly high, they will die if they don't eat something. Not eating for 36 hours will kill them for sure. The attack names of the Q-Bee were taken from "Makai Evil Insect book". Written by Varvle Mattlayer. The names were re-written in the nearest sounds to the human language. Command Normals: None... Special Moves: Sxp [Vampire/Hunter/Savior/Savior 2]: K rapidly: Q-Bee wiggles her stinger to the opponent. There is no ES version of this move. C->R [Vampire/Hunter/Savior/Savior 2]: HCF + P: Q-Bee flies towards the opponent and stings them if it connects. The ES version adds a few more hits. Delta A [Vampire/Hunter/Savior/Savior 2]: QCB + K: Q-Bee flies to the nearest wall and heads towards the opponent stinger first. LK goes low range as HK goes far range and the ES version adds in more damage. O.M. [Vampire/Hunter/Savior/Savior 2]: HCB + MP/HP (close only): Q-Bee hops towards the opponent and shoots them back to the wall using her stinger. The ES version adds in more damage. R.M. [Vampire/Hunter/Savior/Savior 2]: F, D, DF + K (while blocking): Q-Bee does a knockdown sting during block stun. The ES version adds in more damage. EX Moves: Qj [Hunter/Savior/Savior 2]: F, D, DF + Px2: Q-Bee throws a blob of honey to the opponent and if it connects, they are immobilized for a few seconds. +B [Vampire/Hunter/Savior/Savior 2]: HCF + Kx2: Q-Bee shoots more more bees in an arch. If it hits the opponent, more bees come in and join the fun. I2 [Savior 2]: B, D, DB + Kx2: Q-Bee flies instead of jumps for a few seconds. Dark Force: I2 [Savior} LP + LK or MP + MK or HP + HK: Same description as above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 9) Hsien-Ko (Lei-Lei): Race: Kuang Shi Country: China Year of Birth: 1730 3 Sizes: B83 W59 H86 Height: 155cm (5'1") Weight: 43kg (95lbs.) Known Players to use Hsien-Ko: -Gbursine (United States) Background Information: Hsien-Ko and Mei-Lin were twins born in a family of Senjutsushi's. Both of them were raised to be Senjutsushi's and were taught Senjutsu. On the ceremonial night when they were to become a Senjutsushi, their village was attacked by Darkstalkers. The mother of the twin girls gave her life to protect the sisters. But because of this, the mother's soul was trapped in darkness. To release their mother's soul from the darkness, Hsien-Ko uses the Igyo Tenshin no Jutsu to turn into a Kuang Shi. Mei-Lin, her older sister, turns into a ward to make sure Hsien-Ko doesn't lose control of herself. The two set of to hunt down Darkstalkers as a Darkhunter of the night. After the two had freed their mother's soul from the darkness, the two were reincarnated with the powers of their mother. The two were reborn in a normal family and were raised in happiness. On their 16th birthday, the two sisters had awoke to their powers. These powers had been passed down from the very first member of the Shao family. This was their mother's way of repaying her daughter's for her soul. But because the two of them awoke to their powers, Jedah sensed this power and deemed them as worthy souls. The two dreamed again on the night their powers awoke. It was a nightmare which was caused by Jedah's summoning. Their souls were instantly transferred to Majigen. This place was where the Senjutsushi's and the Darkstalkers battled. It was a legendary land and Hsien-Ko and Mei-Lin's homeland. Their leftover bodies had no soul in them anymore. They lied their side by side with no sign of life. The two of them have no memory of their previous battle. They do not know why they are in Majigen. But they both feel strongly that they must win the battle to return to the real world. To them, it is a weird feeling, like watching a bad nightmare. Their form in Majigen is the form which is best suited for battle. The same form they took when Pyron came to Earth. This is due to their mother lending them some powers. Though the two of them had experience as Darkhunters, they were now just ordinary girls. To survive in the world where demons live, they needed their powers of Senjutsu. With help from their mother, they could use various arts without any thought. However, the moment the two sisters lost trust in each other, their powers would be lost instantly. After the events of Vampire Savior, the two sisters go back to the human world and go back to their normal lives again. About 'Real' Kuang Shi: Geong Si, Jiang Shr (Putonghua) or Kuang Shi (Cantonese) are the zombies of Chinese myth. They are caused by the demonic poession of a recently deceased corpse and said to have a terrifying apperance. They have physical bodies, but they are not alive, nor have they will or thought. They are closer to Haitian zombies than to anything else in widely- known Western folklore. As it matures, it gains new skills with the older among them rumoured to have the ability to fly. Before the Civil War and before World War II, it was said that the dead still walked the roads of rural China in parades marching toward their ancestral villages. Buried away from the family, a dead Chinese had no feasts, no paper clothes, slaves, boats, food, or incense burnt to him, since all these things are in the hands of his descendants. Such is the spiritual importance of the Chinese ancestral village. When a Chinese person dies away from home, there are several ways to return his body to native earth, but the less- than-rich rural Chinese once used this form of underground railway. A medium or priest, especially a Taoist priest who had toiled in a specialized apprenticeship, would be hired by the village to bring their dead home, walking them along the roads, perhaps as one still sees geese herded down multi-lane highways in modern China. Spells had a part in this ritual and in controlling the dead when they were made to walk, but there is nothing special or extraordinary about spells in the Chinese world. A wide variety of spells, usually written out on red paper called Dzi Dzat, the generic name given for the paper grave goods and ancestral sacrifices burnt to make a comfortable life for the dead. Paper and bamboo mansions were burnt at funerals and at regular festivals. These dwellings for the spirits of the dead were filled with paper representations of everything the ancestors knew or had wanted in life: favorite food, books, signs of rank, a pleasure boat or a young mistress, all in painted and folded paper. In some accounts of the Kuang Shi, a spell glued to the face of the body is the medicine that makes it move. This method is favored in popular film, since it is visible to the camera, and the viewer can always tell a Kuang Shi by his label. Traditional accounts do not agree on this point. In modern Hong Kong film, the Kuang Shi is the slave of the character of an evil Taoist priest, who launches platoons of these animated corpses at heroes of kung fu and even gangster movies. This picture of Kuang Shi in current film does not represent their old form. Nevertheless, the Kuang Shi remains one of the current, tangible, commonly believed myths of old China. Command Normals: None... Special Moves: Ankipou [Vampire/Hunter/Savior/Savior 2]: QCF + P: Hsien-Ko throws a number of items at the opponent. The arch of the throw varies of which P button is pressed. The ES version throws out more items. Henkoyuki [Vampire/Hunter/Savior/Savior 2]: QCB + P (also in air): Hsien-Ko hits a gong to which the sound waves can hit the opponent multiple times. It's also a Guard Cancel in Vampire/Hunter and can reflect back most projectiles. The ES version allows to extend the sound wave. Senpuubu [Vampire/Hunter/Savior/Savior 2]: F, D, DF + (also in air, rapidly): Hsien-Ko attaches a chain to the air and swings around the ceiling back and forth with blades swinging around her. It's also a Guard Cancel in Savior/Savior 2 and the ES version allows to swing more as the blades keep on surrounding. Houtengeki [Vampire/Hunter/Savior/Savior 2]: HCB + MP/HP (close only): Hsien-Ko's command throw as she launches the opponent in the air and spins on the ground as she slashes them up upon landing. EX Moves: Tenraiha [Vampire/Hunter/Savior/Savior 2]: LK, HK, MPx2, U: Hsien-Ko is surrounded by spiked balls as they come from above her, spreading around her vicinity. Chireitou [Hunter/Savior/Savior 2]: QCF + Kx2: A series of blades come out one-by-one from the ground as they go towards the opponent. Chuukadan [Savior/Savior 2]: QCF + Px2: Hsien-Ko throws out a time bomb on the screen that's ready to detonate after the countdown is over. The bomb can hit either or both players. Dark Force: Rimoukon [Savior]: LP + LK or MP + MK or HP + HK: Summons Mel-Lin on screen to do attacks. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 10) J. Talbain (Gallon): Full Name: Jon Talbain Race: Werewolf Country: England Year of Birth: 1940 Height: 186cm (6'1") Weight: 70kg (154lbs.) Known Players to use J. Talbain: ? Background Information: Talbain was born between a human mother and werewolf father. Talbain's mother died shortly after giving birth to Talbain and their was no way to look for his father. Although Talbain was alone, he had lived a peaceful life as a human until one full moon. That night, the beast within Talbain awoke and Talbain turned into a wolf. This caused Talbain to be shunned from human society. When he found out he was a Darkstalker, he felt no anger towards his parents. To him, his parents were just conceptual parents. He was alone since he could remember. He maintained his human self by cursing his fate. His heart was not strong enough to accept everything and to move as his heart desires. Following his inner voice, he devoted himself to fighting to take himself past his limits. This was part of his pride as a human to fight against his other half. Believing that if he takes himself past his own limit, he may be able to turn back into a human again. After the events with Pyron, he had lifted his curse and regained his human form. Although the adults did not accept him anymore, the children accepted him. Although he was able to sustain his human form for many years, he could feel that a beast still lived within him. But this was a temporary illusion that he caused. One day, he heard a voice in his mind and turned back into a Werewolf. It was impossible to cleanse his own blood. His will couldn't change the future. During the battles in Majigen, he came face to face with his dark self within. The fate that was pulled by his battles. To flee from his curse, he kept taking himself past his own limits. Though there may be irreversible consequences, he had no choice but to keep going forward. In the end, he realized that he is a Darkstalker and decides to live his life as a wolf. Talbain's Bloodline: The Kreutz family is one of the seven noble families of Makai. Though its title is a noble, it would be more suitable to call it an army of warriors and fighters. The current master Xell stands at a height of 5meters and is a war dragon. He has the most unique appearance out of all the noble classes. And those who are of his family also have appearances that are far from a human form. But there is no vulgarity and roughness within the family. Unlike their savage forms, they are all first class fighters who are highly trained. They are an organized group who follow orders under strict discipline. They are very loyal to their master. Failing to complete an order or betrayal is paid off with death. Though their numbers are few, they possess powerful one hit attacks and are feared as the "bullet of Makai". Baraba Kreutz. Titled as the "Wolf Lord", is the leader of the royal guardsmen of the Kreutz family. His eye's were the eye's of those who survived countless life-or-death situations. Twenty years ago, he had wandered into the human world. But he had forgotten most his memories of his time in the human world. Though he vaguely remembers about the woman who cared for him when he was injured in the human world. When he came back to Makai, he played an active role as a fighter of the Kreutz family. Demitri had even said, "He is my best rival in my life". Demitri felt a certain kind of beauty in Baraba's fighting. A kind not found in the lower darkstalkers. But roughly ten years after he returned to Makai, he suddenly disappeared. Master Xell had searched for him for many years, but he could not be found. Some say that he had returned to the human world to reunite with the woman again. But no one knows the truth of the events. About Werewolves: In popular folklore, a man who is transformed, or who transforms himself, into a wolf in nature and appearance under the influence of a full moon. The Werewolf is only active at night and during that period he devours infants and corpses. According to legend, Werewolves can be killed by silver objects such as silver arrows and silver bullets. When a Werewolf dies he is returned to his human form. The origin of the word is a contraction of the old-Saxon word wer, which means "man", and wolf to arrive at werwolf or manwolf. A Lycanthrope, a term often used to describe Werewolves, however, is someone who suffers from a mental disease and only thinks he has changed into a wolf. The concept of Werewolves, or lycanthropes, is possibly based on the myth of Lycaon. He was the king of Arcadia, and in the time of the ancient Greeks notorious for his cruelty. He tried to buy the favor of Zeus by offering him the flesh of a young child. Zeus punished him for this crime and turned him into a wolf. The legends of Werewolves have been told since the ancient Greeks and are known all over the world. In areas where the wolf is not so common, the belief in Werewolves is replaced by folklore where men can change themselves in tigers, lions, bears and other fierce animals. In the dark Middle Ages, the Church stigmatized the wolf as the personification of evil and a servant of Satan himself. The Church courts managed to put so much pressure on schizophrenics, epileptics and the mentally disabled, that they testified to be Werewolves and admitted to receive their orders directly from Satan. After 1270 it was even considered heretical not to believe in the existence of Werewolves. The charge of being a Werewolf disappeared from European courts around the 17th century, but only for the lack of evidence. The belief in Werewolves, however, did not completely disappear. In Europe after 1600, it was generally believed that if there were no Werewolves, then at least the wolf was a creature of evil. This resulted in an unjustified and negative image of the wolf; an image that most people still have today. The Wolf Man: Talbain's date of birth more or less coincides with the release date of the classic Werewolf tale The Wolf Man. In this film, Larry Talbot (Lon Chaney Jr.) is bitten by a Werewolf (Bela Lugosi) while visiting a gypsy camp. He turns into a Werewolf and is killed by his father Sir John Talbot (Claude Rains) using a silver wolf's head cane. This movie brought silver, wolfbane, and the pentagram into the Werewolf film genre and laid down much of the folklore and legend for decades to come. Command Normals: None... Special Moves: Chijou Beast Rush [Vampire/Hunter/Savior/Savior 2]: QCF + P: Talbain does a straight-forward dash attack that can go across the screen. The ES version does more damage and goes more fast (not applicable in the Vampire version). Houkou Tenkan [Hunter/Savior/Savior 2]: any direction + P during Chijou: Changes the direction of the Chijou depending on direction, making it more powerful and juggles into combos. There is no ES version of this move as the Chijou is already an ES move. Taikuu Beast Rush [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: Same description as Chijou Beast Rush, except it's an upward- angled dash attack that can go across and up on the screen. Kuuchuu Beast Rush [Vampire]: reverse QCF + P (only in air): Same description as Chijou Beast Rush, except it's done in the air and it's a downward-angled dash attack that hits to the ground. Kuuchuu Beast Rush [Hunter]: UF, F, DF + P (only in air): Same description as above, except it's done in a different motion. Kuuchuu Beast Rush [Savior/Savior 2]: QCF + P (only in air): Same description as above, except it's done in a different motion. Crime Razor [Vampire/Hunter/Savior/Savior 2]: Charge D, U + K: Talbain does a vertical kick as an anti-air that's similar to a Shoryuken. The ES version has more range in height. Million Flicker [Hunter]: B, D, DB + P: Talbain slightly dashes forward a bit as he swings his nunchucks to the opponent. The ES version allows more time for Talbain to swing the nunchucks. Million Flicker [Savior/Savior 2]: QCB + P: Same description as above, except it's done in a different motion. Wild Circular [Vampire/Hunter/Savior/Savior 2]: HCB + MK/HK (close only): Talbain command throw as he grabs the opponent and slams them into the ground. EX Moves: Chijou Beast Cannon [Vampire]: HCF + Px2: Talbain does an ES Chijou Beast Rush to the opponent. Taikuu Beast Cannon [Vampire]: QCB, UB, U, UF + Px2: Talbain does an ES Taikuu Beast Rush to the opponent. Kuuchuu Beast Cannon [Vampire]: UB, B, DB, D, DF + Px2 (only in air): Talbain does a Kuuchuu Beast Rush to the opponent. Dragon Cannon [Hunter]: HCB + Px2: Talbain plays a tune with his flute and massive waves of fire go across the screen. Dragon Cannon [Savior]: HCF + Kx2: Same description as above, except it's done in a different motion. Dragon Cannon [Savior 2]: HCF + Px2: Same description as above, except it's done in a different motion. Mirage Body [Hunter/Savior 2]: HCF + Kx2: Talbain has a mirage of him behind hm to copy his attacks for extra damage. Moment Slice {Savior/Savior 2]: LPx2, LK, F, HP: Talbain catachs the opponent and when he does, he digs his claws and slashes into the opponent's body. Dark Force: Mirage Body [Savior]: LP + LK or MP + MK or HP + HK: Same descprion as noted above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 11) Lilith: Full Name: Lilith Aensland Race: Succubus Country: Makai 3 Sizes: B74 W59 H83 Height: 168cm (5'6") Weight: 54kg (119lbs.) Known Players to use Lilith: -Kaiji (Japan) Background Information: Berial foresaw that Makai would be exposed to the crisis of perishing soon. Someone great Life Form would be needed to maintain the unbalanced world of Makai. He foresaw that one with such power would not be born in the family of Aensland for another 1,200 years. Knowing this, he decided to leave the future of the Aensland family in Morrigan's hands. To Berial, the future of the Aensland family was the same as the future of Makai. Morrigan was a very special Succubus, even within all of the Darkstalkers. She was born as an S Class noble. But at that time, roughly 300 years ago, a struggle for power had already started. Various battles had occurred in various locations. It was unacceptable for a Succubus child to be given rights to power at the time. The problems didn't end their either. Morrigan had no way to control the enormous powers that she held within. If she were to be left alone, she would destroy herself and the land around her. Berial decided to split her powers and isolate them to protect her. Morrigan's soul was split into 2, one half was closed off into a space that Berial had created. But her powers weren't simply split evenly. Because her powers were forcefully divided, they kept drawing each other with a powerful force. To control this, Berial took part of her powers and sealed it within himself. Thus, Morrigan's soul had been divided into three. One in Morrigan, one in the sealed space, and one in Berial's body. When these become one, Morrigan can regain her full powers. But if one doesn't recognize their own powers, if is difficult to sense its existence, let alone control it. Morrigan herself found out about her other half after Berial had died. When Berial died, the sealed off power was supposed to return to it's rightful owner. Once this was complete, the next ruler of Makai was supposed to be born, as Berial foresaw it. But because the part which Berial contained had been lost, Morrigan's power had not returned to completely. And a certain accident had occurred in the sealed space that even Berial himself did not notice. The sealed off power had begun to have it's own will. She, Lilith, had began to recognize herself roughly ten years after the sealing. It was Morrigan's heart which slipped into Lilith's consciousness, although Morrigan herself never noticed this. As Lilith found about Makai, her feelings grew. These feelings were different from normal emotions like admiration and jealousy. They were closer to a primitive instinct to want to go back to its home. In Makai, power is indicated by the strength of the soul. If a soul is forcefully divided, it is not surprising that the soul will try to return to its full self. Morrigan's soul was powerful enough that it was able to produce a will of its own. Due to Jedah's plot, Lilith was able to attain a body. In return, Lilith was to lure Morrigan and the other Darkstalkers. Morrigan's true powers were something that Jedah could not overlook. It's unknown if Lilith understood Jedah's intention and the meaning of his salvation, but Lilith enjoyed her newfound freedom. To Lilith, the Majigen was a real world that she was able to be born in. Her enjoyment will last as long as she can fight someone who can satisfy her curiosity, and to be able to somehow return to her true body. She is like a child who doesn't know the true darkness yet. After she and Morrigan met, Lilith was finally able to return to her true self when she and Morrigan fused back together into one. About Succubi/Succubuses: It is generally said that the Succubus race absorbs the spirit of the opposite sex and uses it as their own energy source. But the succubuses that live in the Aensland family are slightly different. They create a special secretion liquid in their body when they are either physically or mentally stimulated. They use this liquid to maintain their life. If one were to be trapped inside a small secluded area, she would die within two days due to the lack of stimulus. This is because the liquid needed to maintain her life can't be secreted. But to make up for this, they have become able to look into the dreams of others. When no stimulus was given, they evolved to look for other ways to look for excitement. When a creature dreams, a special secretion liquid is formed in the brain. A succubus can take this liquid from the outside. Those who have been robbed feels a strange feeling. As if ones dream was completely taken away. This is quite different from not having any memory of a dream. This liquid, which the succubus robbed, is dissolved into the body of the succubus and is composed. Their blood and saliva has a powerful lustful effect. A human would instantly die the moment they come in contact with it. Their body odor causes their blood vessels to dilate and causes a large amount of perspiration. If a man is confronted by a succubus, unlessthey have a very strong mind, they would instantly be under her spell. The succubus race lives about 400 years. Roughly ten years after they are born, they gain their adult appearance and keep this beautiful form until they die. Their beautiful appearance is kept intact even when they are old. Over the past several hundred years, their ability to reproduce has been in danger. The amount of spirit that can be taken from an individual is limited. Their search for new dreams have caused them to reach into the human world. But it is becoming more and more difficult to reach a good amount of nutrition. When Morrigan became the successor of the Aensland family, there were roughly only 200 Succubuses left. At this rate, the Succubus race would disappear after one or two generations. However, the Succubuses themselves do not care about the crisis and are enjoying their everyday lives. About Incubi/Incubuses: The Incubus race is said to be the opposite race to the Succubus race. The Incubus is not simply a distinction like a male and female in a race but a completely different race. Although they are treated as a lecherous race like the succubus, they are quite different. First off, their physical looks are not all handsome men, unlike the succubus where they are all beautiful women. Many of the Incubuses are inhuman and may have four feet or may be dragon types. 60% of the Incubus race is made up from these types. They have a powerful aphrodisiac digestive fluid in their body and they pour this into their victim. This fluid causes the victim's elements inside to change and becomes a very efficient food type for them. This method is similar to an insect or an animal. they prefer women because they are better food type than men. They only eat men when they have to. About Lilith's Gender: Physically, she is a female. The body she received from Jedah was the image that Lilith wanted to be, obviously an imitation of Morrigan. But it is obvious that she couldn't be a complete copy of Morrigan. Although it is a guess, her childish look most likely comes from her own feelings. She feels that she is not a perfect existence and this reflected on her appearance. Like a child who yearns to be an adult, a girl who has yet to become a woman. But there is no evidence if she could maintain that body. If she wishes to be something, as long as Jedah's power is intact, she could even become a man. If she wishes to become one with Morrigan, she could even take the form of a man to be the dominant one. But a vast amount of power and belief is needed to do this. And it would be very difficult without the help of Jedah. Early Stages of Development: In the early stages of development, Lilith was quite different from her current form. She was Morrigan's older sister at first and had the blood of angel's mixed in her. She had angel wings on her head but this was always folded to hide them due to her being a darkstalker. Physically, she looks like Morrigan. She was always picked on by Morrigan as a child. But this was cut because their were enough angel types in games. Her next design was much closer to the current Lilith. The only difference is she was either a male or a hermaphrodite. About 'Real' Succubuses: Lilith takes her name after the first wife of Adam who was said to suck the blood of infants and from whose name the word Lullaby (Lili Abi) is supposed by some to have been derived. She was long regarded as the Queen of the Succubuses. In medieval European folklore, a Succubus is the female variety of an Incubus, the word Incubus being Latin for nightmare. According to one legend, the Incubuses and the Succubuses were fallen angels. The ordinary phenomenon of nightmare, as the name imports, was associated with their belief. The Succubus is a female demon or evil spirit who visits men in their sleep to lie with them in ghostly sexual intercourse. The man who falls victim to a Succubus will not awaken, although may experience it in a dream. During these times, consortion with demons was long one of the most ordinary accusations in witch trials. Morrigan's date of birth coincides with the first appearance of a Succubus in Scotland. Although the appearance of Succubuses were comparatively rare to that of the Incubus, there are anecdotes of a priest who had commerce with one for more than forty years and another priest who found a faithful mistress in a devil for half a century: They were both burnt alive. About 'Real' Incubuses: More common than their female counterparts, hundreds, perhaps thousands, of women have been burnt on account of the belief of consortionw ith an Incubus. It was observed, that they had a peculiar attachment to women with beautiful hair, and it was an old Catholic belief, that St. Paul alluded to this in that somewhat curious passage, in which he exhorts women to cover their heads, because of the demons. The Incubuses generally had no children, but there were some exceptions to this rule, for Nider the inquisitor assures us, that the island of Cyprus was entirely peopled by their sons. Should the female victim get pregnant, the child would grow inside her as any normal child, except that it will possess supernatural capabilities. Usually the child grows into a person of evil intent or a powerful wizard. Legend has it that the magician Merlin was the result of the union of an Incubus and a nun. Command Normals: None... Special Moves: Soul Flash [Vampire/Hunter/Savior/Savior 2]: QCF + P: Lilith shoots a heart in front of her that has extremely low size and short-range. The ES version does more hits. Kuuchuu Soul Flash [Vampire/Hunter/Savior/Savior 2]: QCF + P (in air): Same description as noted above, except it can be done in the air. Shining Blade [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: Lilith anti-air that's like a Shoryuken as her wing does the hit. The ES version does two more as one goes after the other fast. Merry Turn [Vampire/Hunter/Savior/Savior 2]: QCB + K: Lilith arches towards the opponent as she's spinning her wings fast. The ES version does more hits. Kuuchuu Merry Turn [Hunter/Savior 2]: QCB + K (in air): Same description as noted above, except it can be done in the air. Mystic Arrow [Vampire/Hunter/Savior/Savior 2]: HCB + P: Lilith hops towards the opponent with her arms spread and when it connects, she uses her wings as a bow as the opponent is shot to the wall like a human arrow. The ES version does more damage. EX Moves: Splendor Love [Hunter/Savior/Savior 2]: F, D, DF + Kx2: Lilith flies up into the air naked as she surrounded by bats that hit the opponent. Luminous Illusion [Vampire/Hunter/Savior/Savior 2]: LPx2, LK, F, HP (also in air): Lilith flies forward to the opponent and when it connects, another Lilith is seen behind the opponent as both of them does the same barrage and formation of attacks. Mimic Doll [Savior 2]: LPx2, F, MP, HP: Another Lilith follows Lilith around for several seconds and does whatever she does. Gloomy Puppet Show [Savior/Savior 2]: HCF + Kx2 (2 gauges required): Lilith throws a hat and if it connects, she turns them into a human marionette, where you have to push the proper button on time with the onscreen commands like Dance Dance Revolution. Takes 2 stocks of meter though. Dark Force: Mimic Doll [Savior]: MP + MK or HP + HK: Same description as noted above. Mirror Doll [Savior]: LP + LK: Another Lilith is seen on the other side of the opponent for several seconds and does whatever attack she does. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 12) Rikuo (Aulbath): Race: Merman Country: Brazil Year of Birth: 1953 Height: 184cm (6'0") Weight: 62kg (137lbs.) Known Players to use Rikuo: -Gbursine (United States) -Jeron Grayson (United States) Background Information: Deep beneath the Amazon lied a kingdom of the 30,000 Mermen. One day, this peaceful aquatic empire was shattered and destroyed by a tremendous earthquake and volcanic eruption. The Merman Emperor and hero Rikuo, was alone. His empire destroyed, he was filled with rage and, when he found out that Pyron was the one who caused the fall of his empire, he vowed to destroy him. But when he met another survivor, Aqueria, he settled down with her to rebuild his empire. He and his wife moved out of the Amazon into the great ocean to raise their family. Currently, family consists of his wife Aqueria, his three sons and 12 soon to hatch eggs. Rikuo and his family live in a crack, 150 m (492 ft) deep. The current of the ocean doesn't make it's way into the area and is a perfect location to protect their eggs from danger. His current job is to search for any other survivors of his kingdom. He searches in a radius of 200 km (124.27 miles) for any other surviving Mermen. Though close to his home is a deep oceanic trench and a fast ocean current runs through it. If Rikuo fell into the teach, even he couldn't swim against the strong current. And the deepest he could search was 1000 m (0.62 miles) deep. It was a endless search but Rikuo believed that other mermen had survived. Ever since he and his family had moved to this sea, although very faint, he had sensed the life of something similar to his own race. As days pass, his search for his fellow merman increases in area and the time he spends with his family decreases. During one of his searches, one of his sons, Alba disappears. He ponders to himself about how one could defend a kingdom if he cannot protect his own family. Believing that his son was sucked into the Majigen, Rikuo heads his way into Jedah's realm. But when the powers of Makai start to fade, the dark sea of Sargasso was opened and Rikuo found his son along with a new race of merman. The two families now help to build the civilization of the sea. Aqueria's History: Aqueria was an ordinary female of the Merman race. At the time of the destruction of her kingdom, she had been swimming on the outskirts of the kingdom. She was swallowed by the current caused by the eruption. When she awoke, she was thrown into an unknown world, onto land. She had been thrown into the dense forest of the Amazon. Not knowing how to get home, she searched for any place with water. After searching for half a day, she found a lake which was like a puddle of water. This also happened to be a lake that Rikuo visited often. She waited for a few days but there was no signs of her friends coming to save her. After making up her mind, she follows a faint smell to an entrance to an underground river. She then makes her way back to her kingdom. When she came back, she saw her kingdom swallowed by a dark crack in the sea. She intuitively realizes that she had lost all her friends and crumbles to the ground without any words. But she still had not lost hope. She believed that king Rikuo would have somehow survived the disaster and he is still alive somewhere. And that he will come save her soon. After believing and waiting for half a year, the young girl and Rikuo are re-united. A new love is born and the beginning of a new kingdom had started. Mermen Social Structure: Rikuo's kingdom is different from a Monarchic Government or Imperical Rule. There are no royal families. Each king is chosen by the previous king. After obtaining the people's consent, the next king is chosen. Every Merman is given a rank, they are strongly united, and they keep a mutual trust with this. The ranks do not mean a social position but it is more used to give each one a job that suits them: those who gather food, those who protect their own from danger, those who create habitats, those who care's for the young. Out of these many jobs, raising the young is usually done by the males. Similarly, the females are raised by their own mothers. In the case of males, their mimicking abilities is usually used to scale their strength level. It is important for those caring for the young to teach theyoung this ability. This mimicking ability is not just changing the appearance but to also use the ability of which they are mimicking. One who excels in this wins everyone's respect. Rikuo had cleared this ability beyond anyone else. It can be said that, for his son Alba, he is the greatest teacher. Mermen Reproduction: The merman race have reproductive periods. The average time for Merman's to lay eggs is around the human age of 16 to 22. They bear eggs two times within one year averaging about 10 to 20 eggs. On average, a couple lays 60 to 120 eggs. But only 10% of these hatch and out of those, only 2 to 5 % of these survive. A few hundred years ago, the lake they used to live in was fresh water. But within the last 10 or so years, sea water had flowed in and caused the salt level to rise. This may have been the reason why Rikuo and his family could live in the sea without much trouble against the salt level. But this may also be the reason for the decreasing birth rate. About 'Real' Merfolk: 7000 years ago in Babylonian mythology, there was a god, Ea (who would later would be called Oannes by the Greeks), who was a water god. He was depicted as having the upper body of a man and the lower body of a fish. From the beginning of civilization as we know it, there have been Merfolk. The idea of Merfolk could be based on these creatures from Greek and Babylonian mythology: Sirens and Tritons of the Greeks, and the fish gods, who were half human and half fish, from the Babylonians. The belief in Merfolk is not limited to a few countries, but there are tales from all over the world. For instance, in India there are the Apsara, beautiful water nymphs. The most well-known of the Merfolk are the Mermaids. Mermaids are marine creatures with the head and upper body of a beautiful young maiden and with the lower body of a fish. They can be found in seas and lakes or lying on a rock and combing their hair with one hand while holding a mirror in the other. Mermaids sometimes foretell the future and are often accompanied by seals. According to myth, they lure sailors by singing and with lovely music. They live in a kingdom on the bottom of the sea, and it is here they take their prisoners to. From this story, the fear amongst the sailor grew and they thought that seeing a mermaid would cause bad luck: it could predict death by drowning. Creature From The Black Lagoon: Rikuo's date of birth coincides with release date of the classic tale The Creature From The Black Lagoon. In this film, a team of scientists descend upon the Amazon prompted by archaeologist Dr. Carl Maia's (Antonio Moreno) discovery of a strange, half-man, half-amphibian skeletal hand from the Devonian period. Led by scientist David Reed (Richard Carlson), fellow scientist and girlfriend Kay (Julie Adams), and their jealous benefactor Dr. Mark Williams (Richard Denning), they soon discover that the fossil they seek is alive and well and hopping mad from their intrusion in his territory. The Creature was so successful that it spawned two sequels, Revenge of the Creature and The Creature Walks Among Us. The Creature, or Gillman, is either the last remnant of a 15 million year old species, or has itself survived since the Devonian age. He is substantially taller than the average uman male, thought to be between somewhere between 173 cm - 196 cm (5'8" - 6'5"), although never accurately measured and it is estimated his weight is around 136 kg (300 lbs). He behaves much like the African lungfish, which lives underwater during mating season, but breathes surface air when its lake habitat dries up. His composition is approximately 35% white corpuscles, or halfway between marine life and mammal. It is also important to note that these white corpuscles have no nucleus. His outer layer of marine scales cover a layer of mammalian epidermis. Living primarily in the dark depths of the sea, the Creature reacts adversely to bright light. Although it has been known to exhibit violent tendencies, such actions can be classified as defensive. Typically, it usually hunts fish for its food. Command Normals: Killer Vortex [Savior/Savior 2]: D + HK (only in air): Spins around like a Drill to the opponent that's similar to Dhalsim's in SF. Spinning Current [Vampire/Hunter/Savior/Savior 2]: HP (during dash): Rikuo getsinto a shell and slides to the opponent. Special Moves: Poison Breath [Vampire]: HCF + P: Rikuo shoots out a purple cloud of poison that stuns the opponent for a few seconds. The ES version stuns the opponent for more seconds and there are more clouds shot out. Poison Breath [Hunter]: QCF + P: Same description as above, except does a different motion here. Poison Breath [Savior/Savior 2]: Charge B, F + P: Same description as above, except does a different motion here. Screw Jet [Vampire/Hunter]: B, F + P: Rikuo does a quick screw-attack across the screen. The ES version does several more hits. Trick Fish [Vampire/Hunter/Savior/Savior 2]: K (while dashing back): Rikuo does a screw-attack at an upward arc. The ES version does several more hits. Trick Fish [Savior/Savior 2]: F, D, DF + K Same description as above, except does a different motion here which is his Guard Cancel. Sonic Wave [Vampire/Hiunter]: QCF + P: Rikuo shoots out sound waves that can stun the opponent for a second. The ES version extends the waves and there is more stun time. Sonic Wave [Savior/Savior 2]: Charge B, F + P: Same description as above, except does a different motion here. Crystal Lancer [Vampire/Hunter/Savior/Savior 2]: HCB + MP/HP (close only): Rikuo's command throw as he jumps up with the opponent attached to the tongue and kicks them a few times. The ES version does multiple hits. Gem's Anger [Vampire/Hunter/Savior/Savior 2]: HCB + MK/HK (close only): Rikuo's command throw as he tosses the opponent up in the air and hides in a shell that shoots out pearls at the opponent. The ES version does multiple hits. EX Moves: Aqua Spread [Vampire]: reverse QCF + P/Kx3: Rikuo sends a little bit of water to the ground and if it hits the opponent, it'll launch them into the air. Aqua Spread [Hunter/Savior/Savior 2]: reverse QCF + P/Kx2: Same description as above, except does a different motion here. Sea Rage [Hunter/Savior/Savior 2]: HCF + Px2: Rikuo unleashes a large wave of water that's ready to hit the opponent. Water Jail [Hunter/Savior/Savior 2]: F, D, DF + P: Rikuo shoots out a large bubble that slowly travels towards the opponent and if it hits, it does a big amount of damage. Direct Scissors [Hunter/Savior/Savior 2]: Dx2 + Px2 (3 gauges required): Cuts the opponents legs for big damage. Dark Force: Riverside Drop: LP + LK or MP + MK or HP + HK: Rikuo rides on a fish to dish it out to the opponent. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 13) L. Rapter (Zabel "Zabelzarock"): Full Name: Lord Rapter Race: Zombie Country: Australia Year of Birth: 1889 Height: 180cm (5'11") Weight: 39kg (86lbs.) Known Players to use L. Rapter: -T2ya (Japan) -Yamakawa (Japan) Background Information: A young and charismatic young rocker who killed himself and 100 other fans in his final live performance. Because of his thirst for power, he was noticed by Emperor Ozomu. He resurrected him as a Zombie and told him that if he wishes to be stronger, he would have to kill the Darkstalkers. Although Rapter agreed, his true plans were to kill Ozomu himself and to take over the spot of being the Emperor. But when Ozomu and Ozomu's castle disappeared, Rapter was puzzled. When he arrived at the location where Ozomu's castle stood, he found the entrance to the Majigen. This time, he intended to kill the creator of Majigen and take over his spot. The Rock Star Life: Lord Rapter had the charisma like that of a Young Ozzy. He was an expert guitarist, a mass murderer, and was known as the God of Metal. No one knows when he started his music. The only thing clear is that he was unknown before he released his first album, Oral Dead. Although his first album, an indie album, did not sell in numbers, he received a good amount of support from certain groups. Eventually, he became the next big sensation in the metal scene. He instantly became famous in all of Australia. His second album sold 200,00 copies in a month, and reached one million in three months. But the age group that bought his albums were small. Most of those who bought his CDs were in their teens. They were more like cult followers than a fan of an artist. His fearful death is talked about to this day. On his final live performance, 100 of his fans were sucked dry of their blood. Every victim died with the look of happiness. Rapter himself turned into a skeleton instantly and died. To this day, the truth behind this incident is unknown. The Leather Covered Book: Days after Rapter's death, a strange leather covered book was found in his house and people hoped that this book would uncover some truth to his death. The book was called A Chapter of Tolagido and was written in ancient Hebrew. In this book, it explained the existence of another world called Makai. The words in this book resembled the lyrics to his hit songs. And in a topic titled "A Curse To Give Sacrifices To The King of Makai", the horrifying truth was hidden. Rapter's last song at his last live was called, "Sacrifice". This song was played for the first time and was Rapter's final song of his life. The lyrics in this song were identical to the lyrics found in the curse. With further research, they found out that the preparation for the curse took a long time. Since the first album was released, Rapter had already started to brainwash his victims. His aim was to start the curse with his music and to get his sacrifices. But there is no way to prove this at present. The songs he created are still sold on the market. And according to those who went to his live, Rapter's enigmatic voice were lost on the CD's. In the end, there is no rational explanation for the incident. The only thing that is certain is that a simple musician could not do such a thing. Unless he used the powers of the devil... Lord Rapter's Discography Oral Dead: His first album which includes his hit song, "Oral Dead". Punishment: His second album. A million seller album that was sold by word of mouth. Noise of Heaven: The third album, which is more religious and ceremonial. It contains the song "Soul Beats". It's theme is the rebirth of souls. It also contains the song "Black Justice". Tripper: His first memorial live album which took place in the Southern Cross Hall and gathered 60,000 people. 400 people went unconscious, and 18 people had heart attacks (two of which died). After this had occurred, entering the live became harder and the police began to monitor his lives. Fangorra: His compilation album which contains un-released songs. There was a rumor that the album contained a track zero, so the record companies called back the CD. Before the first track, there were 16 seconds of silence. Many people claimed that a devil's curse would play during that time. Although there was no music actually recorded during this silence. After the CDs were called back, the first press became premium items. Devil: His final album which was released after his death. Contains the song "Sacrifice", which was played at his suicide live, which became a legend. The Book: In the voodoo-cult of the Caribbean, a Zombie is a soulless body that serves a sorcerer as a slave. The soul could have left the body through the regular death rituals, but could also have been removed from a living body by the power of the sorcerer. These Caribbean Zombies are brought back to life through means of voodoo or necromancy, destroying the mental processes of this person through the process. In the present day, Haitians believe Zombies to exist in their lands. Thousands of people in Haiti are considered to be Zombies, some of which lead normal everyday lives with families, jobs, and are respected citizens. It¹s considered to be a crime to make a Zombie in Haiti. Haitian Penal Code: Article 249. It shall also be qualified as attempted murder the employment which may be made against any person of substances which, without causing actual death, produce a lethargic coma more or less prolonged. If, after the person had been buried, the act shall be considered murder no matter what result follows. To create these Haitian Zombies, a voodoo practitioner makes a potion that consists of mainly the poison of the pufferfish and is given to the intended victim. This causes severe neurological damage, primarily effecting the left side of the brain, which controls speech, memory, and motor skills. The victim suddenly becomes lethargic, then slowly seems to die. In reality, the victim¹s respiration and pulse becomes so slow that it is nearly impossible to detect. The victim retains full awareness as he is taken to the hospital, then perhaps to the morgue, and finally as he is buried alive. Then, the voodoo practitioner's leisure come at his leisure to retrieve the victim, who has now become a slave, as a commodity. At one time, it was said that most of the slaves who worked in the sugar cane plantations of Haiti were Zombies. A Zombie will remain in a robot-like state indefinitely until he tastes either salt or meat. At that point, the Zombie becomes aware of their state and immediately returns to their grave. The reality that there may be actual Zombies has only been taken seriously by medical science within the last ten years, since the use of CAT scans of the brain, along with the confessions of voodoo priests, explaining their methods. Previous to that, Zombies were considered mentally defective by science or explained as stunts to try to confuse scientists. There are many examples of Zombies in modern day Haiti. A case reported a writer named Stephen Bonsal described a Zombie he witnessed in 1912 in this way: A man had at intervals a high fever he had joined a foreign mission church and the head of the mission saw the patient die. He assisted at the funeral and saw the dead man buried. Some days later the supposedly dead man was found dressed in his grave clothes, tied to a tree, moaning. The poor wretch soon recovered his voice but not his mind. He was indentifed by his wife, by the psysicain who had prounced him dead, and by the clergyman. The victim recognized no one, and his days were spent moaning inarticulate words no-one could understand. The Country of the Comers-Back: Rapter's date of birth coincides with the release of Lafcadio Hearn's short story about Zombies entitled the "The Country of the Comers-Back." Although I have been unable to obtain a copy of The Country of the Comers-Back, one could surmise, given Capcom's tendency to infuse the character of the Darkstalkers with real-life references, that the story is set in Australia. Command Normals: None... Special Moves: Death Hurricane [Vampire/Hunter/Savior/Savior 2]: QCB + K (also in air): Rapter spins around with blades surrounded around him. Is his Guard Cancel in Vampire/Hunter and the ES version adds more damage. Skull Javelin [Vampire]: D, U + K: Rapter attacks forward as he gets up. The ES version adds a couple more hits. Skull Sting [Hunter/Savior/Savior 2]: D, U + K: Rapter jumps up then down forward to the opponent with a blade attack. The ES version adds a couple more hits. Skull Punish [Vampire]: QCF, UF, U + MP/HP (close only): Rapter grabs the opponent as he slams them to the ground and drills away. The ES version adds a few more hits. Skull Punish [Hunter]: HCB + P (close only): Same description as above, except does a different motion here. Skull Punish [Savior/Savior 2]: HCB + MP/HP (close only): Same description as above, except does a different motion here. Hell's Gate [Vampire/Hunter/Savior/Savior 2]: HCF + K: Rapter's teleport. Distance depends on which K is pressed. Death Phrase [Savior/Savior 2]: F, D, DF + K (while blocking): Rapter attacks with his guitar right after block stun. The ES version adds a couple more hits. EX Moves: Evil Scream [Vampire]: F, B + Px3: Rapter grabs the opponent and he shocks them. Evil Scream [Hunter/Savior/Savior 2]: F, B + Px2: Same description as above, except does a different motion here. Death Voltage [Vampire/Hunter/Savior/Savior 2]: HCB + Kx2 (also in air): A powered-up version of Death Hurricane. Hell Dunk [Hunter/Savior/Savior 2]: F, D, DF + Px2: Rapter signals for a monster the eat the opponent right under them and if it connects, the opponent turns into a basketball while the monster turns into a net and Rapter dunks the opponent in. Ultimate Undead [Savior 2]: B, D, DB + Kx2: Rapter carries around a chainsaw to attack the opponent. Dark Force: Ultimarte Undead [Savior]: LP + LK or MP + MK or HP + HK: Same description as above, except does a different motion here. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 14) Sasquatch: Race: Bigfoot Country: Canada Year of Birth: 1903 Height: 166cm (5'5") Weight: 180kg (397lbs.) Known Players to use Sasquatch: -Haitani (Japan) Background Information: Sasquatch is the most noble of his tribe of Bigfoot that live deep in the Rocky Mountains of Canada. When he sensed the powers of the monster Pyron, he set out to find out what it was. After returning to his village, he finds members of his village have disappeared. In the center of his village was a huge hole. Determined that his fellow villagers have been pulled into trouble, Sasquatch jumped into the hole to help them. In the end, he found out that his fellow Bigfoot went willingly because Jedah offered them lots of bananas. Village of Bigfoot: The village lies in a basin within the Rocky mountains of Canada. It is surrounded by steep mountains. Below their village is a huge frozen lake which is covered with thick ice. This is where they catch their primary source of food, fish. About 100 Bigfoot's live in this village. To them, it is more like a big family than a tribe. The temperature is constantly at -30 degrees celcius (-22 degrees fahrenheit). Near the entrance to their village is a village called Crevasse. A snowstorm blows at a rate of 20 m per second (45 miles per hour). It is very hard for a human to enter this village. Even if they somehow do, if they make the Bigfoot's mad in ay way, their chances of making it out alive is slim. The Communication Network: They have their own distinct network using Makai Seals called Makai Postal. This is the Bigfoot's information source and it proves a cultural and modern standard of living. Even when Sasquatch left his village, they used Stone Mail to contact each other. It's delivery service spans all over the world. It can send mail to the South Pole or North Pole within 4 days. This is due to the Makai race of Mach-Crab beasts. Human Relations: The Bigfoot race is not a violent race. In fact, they are friendly towards other races. But this is only if manners are shown. As long as you don't treat them as wild beasts or show beasts, and show signs of friendship, they will reciprocate by also showing signs of friendship. To them, human sincerity means bananas or other delicious foods. To keep a good relation, food is an essential item. About Sasquatch's Companions: They Bigfoot live together in the same village with the Makai Snowslide Penguins. They help Sasquatch when they hear about the disappearance of their village members. Their desperate attacks tend to draw tears. The Snowmen of Bigfoot Village belong to a Makai race called the Snowman race. They have the ability to make it snow or to cause the temperature to fall. To aid Sasquatch, they follow him into Majigen. The Snow Beast race are a very shy Makai race that resemble sled dogs. They are very friendly towards the Bigfoot race, but rarely show themselves. When it is urgent, they quickly appear and pull Sasquatch very powerfully. The small Makai Whale is a long time friend of Sasquatch. It's huge blow from its tail is always powerful. There have been interchange since the tribe leader Tundra was young. About 'Real' Bigfoot: The North American version of the Abominable Snowman, or Yeti, from the Himalayas. In Canada it is called a Sasquatch, while in the United States they popularly refer to it as Bigfoot. The word Sasquatch closely resembles and is derived from several native names for the creature used by tribes in the coastal area of the Pacific north west. The creature is supposed to be at least 2.1 m (6'9") tall, but adults can be as tall as 3.5 m (11'5"). Its footprints measure somewhere between 40-55 cm (16-20 inches). It has long arms, an ape- like face with a flat nose, and thick hairy fur. Sasquatch lives in the caves and hidden valleys of Canada and North America. It was first seen by white men in 1811 and since then there have been hundreds of reports on sightings and encounters. There are several photos and films of the creature, besides casts taken from its footprints, but many of these turned out to be forgeries. There are numerous people who claim they have either seen the creature itself or its tracks. Expeditions set out to search for Bigfoot have never found it, nor is there scientific evidence for its existence. It is believed by some that the Sasquatch may be related to Central Africa's mountain gorilla which Western scientists first discovered in 1903. This coincides with the date of birth given to Sasquatch. In that same year, a newspaper printed the testimony of a man who said he watched as a man was killed by aborigines, which he said looked like a black man, but covered all over with gray hair. Command Normals: None... Special Moves: Big Typhoon [Vampire/Hunter/Savior/Savior 2]: F, D, DF + K: Sasqatch extends his foot as it spins around. It's also his Guard Cancel and the ES version does more hits. Big Towers [Vampire]: Dx2 + Px3: Sasquatch surrounds himself with pillars of ice. Big Towers [Hunter/Savior/Savior 2]: Dx2 + Px2: Same description as above, except does a different motion here and the ES version extends more ice pillars. Big Swing [Vampire/Hunter]: 360 + MK/HK: Sasqatch swings around the opponent. The ES version does more swinging, leading to more damage. Big Swing [Savior/Savior 2]: 360 + K: Same description as above, except does a different motion here. Big Snow [Vampire]: HCB + P: Sasquatch spits out a moving block of ice which freezes the opponent on contact. Big Snow [Hunter]: QCF + P: Same description as above, except does a different motion here and the ES version does more damage. Big Breeze [Savior/Savior 2]: QCF + P: Sasqatch shoots out a freezing mist from his nose that has poor range. The ES version freezes for a bit more time. Big Brunch [Vampire]: QCB + K (close only): Sasquatch eats the opponent and spits them out in frozen form. Big Brunch [Hunter/Savior/Savior 2]: HCB + MP/HP (close only): Same description as above, except does a different motion here and the ES version does more damage. Big Shake [Vampire]: reverse QCF + MP/HP (close only): Sasqutach pounds the opponent's head into the ground rapidly. There is no ES version of this move. Big Cyclone [Hunter]: reverse QCB + K (also in air): Sasquatch does a silly but funny version of Chun-Li's Spinning Bird Kick from SF. The ES version does more hits. Big Blow [Savior/Savior 2]: F, D, DF + P (hold P): Sasquatch does a huge punch attack towards the opponent. Hold P for more power and the ES version does a couple more hits. EX Moves: Big Freezer [Vampire]: QCF + Px3: Sasquatch spews out an inceblast that goes across the screen. Big Freezer [Hunter/Savior/Savior 2]: HCF + Px2: Same description as above, except does a different motion here. Big Ice Burn [Hunter/Savior/Savior 2]: HCF + Kx2: Sasquatch creates an ice patch on the ground that covers onto the ground. If the opponent steps on the patch, they fall and break down into the pond. Big Sledge [Savior/Savior 2]: 720 + Kx2: Sasquatch ride the opponent like a sleigh and then knocks them away with his posterior. Big Trap [Savior/Savior 2]: HCF + LK + Start: Sasquatch eats a banana drops drops the peel to trip the opponent. Big Resister M.A.P.S. [Savior 2]: B, D, DB+ Kx2: Sasquatch summons exploding penguins that follow him around. Dark Force: Big Resister [Savior]: LP + LK or MP + MK: Sasquatch's power increases a bit. Big Resister M.A.P.S. [Savior]: HP + HK: Same description as above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 15) Morrigan: Full Name: Morrigan Aensland Race: Succubus Country: Scotland Year of Birth: 1678 3 Sizes: B86 W56 H83 Height: 172cm (5'8") Weight: 58kg (128lbs.) Known Players to use Morrigan: ? Background Information: Berial foresaw that Makai would be exposed to the crisis of perishing soon. Someone great Life Form would be needed to maintain the unbalanced world of Makai. He foresaw that one with such power would not be born in the family of Aensland for another 1,200 years. Knowing this, he decided to leave the future of the Aensland family in Morrigan's hands. To Berial, the future of the Aensland family was the same as the future of Makai. Morrigan was a very special Succubus, even within all of the Darkstalkers. She was born as an S Class noble. But at that time, roughly 300 years ago, a struggle for power had already started. Various battles had occurred in various locations. It was unacceptable for a Succubus child to be given rights to power at the time. The problems didn't end their either. Morrigan had no way to control the enormous powers that she held within. If she were to be left alone, she would destroy herself and the land around her. Berial, her adoptive father and head of the Aensland House, split her soul in three to protect her. Without knowing this, Morrigan grew up. She found her life in the Aensland castle dull. She visited the human world many times to look for some kind of fun. One night, she was drawn to the strange power permeating from Pyron and ventured into the human world again. After she came back from the human world, she was told that Berial died and she was the next successor to the throne of the Aensland family. Although she is rightfully the ruler of Makai, she avoids her duteis and continues her life like before. But when Jedah created the Majigen, she and her castle are pulled into Jedah's dimension. Sensing Lilith, the now sentient remainder of her soul, Morrigan sets off hoping to find some sort of enjoyment. After meeting with Lilith, she was finally able to return to her true self when Lilith and Morrigan fused back together into one. About Succubi/Succubuses: It is generally said that the Succubus race absorbs the spirit of the opposite sex and uses it as their own energy source. But the succubuses that live in the Aensland family are slightly different. They create a special secretion liquid in their body when they are either physically or mentally stimulated. They use this liquid to maintain their life. If one were to be trapped inside a small secluded area, she would die within two days due to the lack of stimulus. This is because the liquid needed to maintain her life can't be secreted. But to make up for this, they have become able to look into the dreams of others. When no stimulus was given, they evolved to look for other ways to look for excitement. When a creature dreams, a special secretion liquid is formed in the brain. A succubus can take this liquid from the outside. Those who have been robbed feels a strange feeling. As if ones dream was completely taken away. This is quite different from not having any memory of a dream. This liquid, which the succubus robbed, is dissolved into the body of the succubus and is composed. Their blood and saliva has a powerful lustful effect. A human would instantly die the moment they come in contact with it. Their body odor causes their blood vessels to dilate and causes a large amount of perspiration. If a man is confronted by a succubus, unlessthey have a very strong mind, they would instantly be under her spell. The succubus race lives about 400 years. Roughly ten years after they are born, they gain their adult appearance and keep this beautiful form until they die. Their beautiful appearance is kept intact even when they are old. Over the past several hundred years, their ability to reproduce has been in danger. The amount of spirit that can be taken from an individual is limited. Their search for new dreams have caused them to reach into the human world. But it is becoming more and more difficult to reach a good amount of nutrition. When Morrigan became the successor of the Aensland family, there were roughly only 200 Succubuses left. At this rate, the Succubus race would disappear after one or two generations. However, the Succubuses themselves do not care about the crisis and are enjoying their everyday lives. About Incubi/Incubuses: The Incubus race is said to be the opposite race to the Succubus race. The Incubus is not simply a distinction like a male and female in a race but a completely different race. Although they are treated as a lecherous race like the succubus, they are quite different. First off, their physical looks are not all handsome men, unlike the succubus where they are all beautiful women. Many of the Incubuses are inhuman and may have four feet or may be dragon types. 60% of the Incubus race is made up from these types. They have a powerful aphrodisiac digestive fluid in their body and they pour this into their victim. This fluid causes the victim's elements inside to change and becomes a very efficient food type for them. This method is similar to an insect or an animal. they prefer women because they are better food type than men. They only eat men when they have to. About 'Real' Succubuses: Morrigan's date of birth coincides with the first appearance of a Succubus in Scotland. In medieval European folklore, a Succubus is the female variety of an Incubus, the word Incubus being Latin for nightmare. According to one legend, the Incubuses and the Succubuses were fallen angels. The ordinary phenomenon of nightmare, as the name imports, was associated with their belief. The Succubus is a female demon or evil spirit who visits men in their sleep to lie with them in ghostly sexual intercourse. The man who falls victim to a Succubus will not awaken, although may experience it in a dream. During these times, consortion with demons was long one of the most ordinary accusations in witch trials. Morrigan's date of birth coincides with the first appearance of a Succubus in Scotland. Although the appearance of Succubuses were comparatively rare to that of the Incubus, there are anecdotes of a priest who had commerce with one for more than forty years and another priest who found a faithful mistress in a devil for half a century: They were both burnt alive. About 'Real' Incubuses: More common than their female counterparts, hundreds, perhaps thousands, of women have been burnt on account of the belief of consortionw ith an Incubus. It was observed, that they had a peculiar attachment to women with beautiful hair, and it was an old Catholic belief, that St. Paul alluded to this in that somewhat curious passage, in which he exhorts women to cover their heads, because of the demons. The Incubuses generally had no children, but there were some exceptions to this rule, for Nider the inquisitor assures us, that the island of Cyprus was entirely peopled by their sons. Should the female victim get pregnant, the child would grow inside her as any normal child, except that it will possess supernatural capabilities. Usually the child grows into a person of evil intent or a powerful wizard. Legend has it that the magician Merlin was the result of the union of an Incubus and a nun. Command Normals: Shell Kick [Vampire/Savior] D + HK: Morrigan's legs turn into a drill and falls forward. Special Moves: Soul Fist [Vampire/Hunter/Savior/Savior 2]: QCF + P: Morrigan's fireball where a flash of energy hits the opponent. The ES version does a couple more hits. Kuuchuu Soul Fist [Vampire/Hunter]: U, UF, F + P (in air): Same description as Soul Fist, except it's done in the air. Kuuchuu Soul Fist [Savior/Savior 2]: QCF + P (in air): Same description as Kuuchuu Soul Fist, except the motion is done as the ground version. Shadow Blade [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: Morrigan's version of a Shoryuken that's good as an anti-air. Acts as her Guard Cancel and the ES version does at most 6-8 hits. Vector Drain [Vampire/Hunter/Savior/Savior 2] HCB + MP/HP (close only): Similar as her air-throw, except starts up from the ground. Morrigan grabs the opponent and spirals them down to the ground for some good damage. The ES version does more damage. Shell Kick [Vampire]: QCB + K (only in air): Same description as her command normal listed above. It can be used as a Guard Cancel. EX Moves: Darkness Illusion [Vampire/Hunter/Savior/Savior 2]: LPx2, F, LK, FP (also in air): Morrigan flies forward to the opponent and when it connects, another Morrigan is seen behind the opponent as both of them does the same barrage and formation of attacks. Valkyrie Turn [Vampire/Hunter/Savior/Savior 2]: HCB + K then keep pressing P/K (also in air): Morrigan jets to the other sides of the screen rapidly doing her Shell Kick depending on how much times the button is pressed. Astral Vision [Hunter/Savior 2]: LPx2, F, MP, HP (also in air): Another Morrigan is seen on the other side of the opponent for several seconds and does whatever attack she does. Finishing Shower [Savior/Savior 2]: MP, LP, B, LK, MK: Morrigan leans back a bit and she shoots tons of needles towards the opponent that nearly covers the screen. Cryptic Needle [Savior/Savior 2]: F, FP, MP, LP, F: Morrigan extends her wing to grab the opponent, ready to shock electricity in them Dark Force: Astral Vision [Savior]: LP + LK or MP + MK or HP + HK: Same description as noted above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 16) Huitzil (Phobos): Race: Robot Country: Mexico Year of Birth: 1953 Height: 222cm (7'3") Weight: 2.27t (5005lbs.) Known Players to use Huitzil: ? Background Information: Huitzil is one of many robots that were created by Pyron who came to Earth 65 million years ago. When they were created, they were inputted with orders to destroy all life on the planet. After destroying all the dinosaurs, they went deep underground. Huitzil had gone into a long sleep and its functions had been dead ever since. Around 520 A.D., they were found by the Mayans and were used for many purposes. Later they were put into the Teotihuacan ruins and went into a long sleep again. When their creator Pyron came back to Earth, one of them awoke again and prepared to complete it's inputted order's again. Later, due to a malfunction, Huitzil carried out new orders: to protect a child named Cecil. About The 'Real' Phobos: Phobos is the larger and innermost of Mars' two moons, with the other moon being Deimos. Phobos is closer to its primary than any other moon in the solar system, less than 6000 km above the surface of Mars. It is also one of the smallest moons in the solar system. Phobos is doomed because its orbit is below synchronous altitude and tidal forces are lowering its orbit at a rate of about 1.8 meters per century. In about 50 million years it will either crash onto the surface of Mars or, more likely, break up into a ring. In Greek mythology, Phobos was one of the sons of Ares (Mars), the God of War, and Aphrodite (Venus). The personification of fear and terror, he usually accompanied his father in battle and instilled fear in all he saw. Phobos also had a brother named Deimos. Phobos is Greek for Fear, the root of the word Phobia. About The 'Real' Huitzil: An Aztec myth tells of a valiant warrior named Huitzil, who led his people to a new homeland, then helped them defend it. This famous hero's full name was Huitzilopochtli, which means "Hummingbird From The Left." The Left is the Deep South, the location of the spirit world. The woman who gave birth to Huitzil was Coatlicul. She conceived him from a ball of feathers that fell from the sky. Huitzilopochtli's siblings thought that their mother Coatlicul had dishonored them with her mysterious pregnancy. One sister of Huitzilopochtli, Coyolxauhqui, encouraged her star sisters and brothers to kill their mother Coatlicul. However, Huitzilopochtli sprang out of his mother and saved her. Coatlicul regretted such violence. Thus, Huitzilopochtli cut off Coyolxauhqui's head and threw it in the sky to become the Moon. At a key moment in an important battle, Huitzil was killed. His body vanished and a green-backed hummingbird whirred up from the spot where he had fallen to inspire his followers to go on to victory. After Huitzil's death, he became the Aztec god of the Sun and War. His temple was the focus of fearsome sacrifices of prisoners captured by Aztec warriors. Victims' heads were strung as trophies on a great rack, the Tzompantli, erected in the precinct below. Aztecs used to offer human sacrifices to Huitzilopochtli. The sacrifices were intended to secure rain, harvests, cosmic creation, success in war, strong government, and healthy economy.The most common form of sacrifice practiced by Aztecs was to tear out the heart of a living body and offer it to the Sun. Command Normals: None... Special Moves: High Plasma Beam [Vampire/Hunter/Savior/Savior 2]: QCF + P: Huitzil shoots out a beam which freezes the opponent except in Hunter. In Hunter, it's based on height with low shot with LP, high shot with MP and a straight-up shot with HP. The ES version extends the beam. Low Plasma Beam [Vampire/Savior/Savior 2]: QCF + K: Same description as High Plasma Beam except it only shoots lower here. Might Launcher [Vampire/Savior/Savior 2]: QCB + P (also in air): Huitzil shoots out twin missiles. The ES version extends the missile size and the explosion. Might Launcher [Hunter]: QCF + K: Same description as noted above, except it's done with a different motion and can't be done in the air. Circuit Scrapper [Vampire/Hunter/Savior/Savior 2]: HCB + P (close only): Huitzil's command throw as he catches the opponent and attaches them to a magnet, spinning them around and launches them in the end. The ES version extends the spinning. Reflect Wall [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P (while blocking): Phobos simply pushes the opponent back while in block stun. There is no ES version of this move. Genocide Vulcan [Hunter/Savior/Savior 2]: B, D, DB + P: Huitzil shoots laser beams in the air and when it tracks the opponent, the opponent gets shot with a gatling gun. The ES version does more hits and ends with a missile explosion. Plasma Trap [Savior/Savior 2]: QCB + K (also in air): Huitzil shoots out exlosing land mines to the ground. The ES version extends the explosion on impact. EX Moves: Confusioner [Hunter]: F, D, DF + Kx2: Huitzil shoots out a sphere to the opponent and when it connects, it slowly rises the opponent up to the top of the screen. Final Guardian [Hunter]: HCB + Kx2: Huitzil turns into a tank and shoots missiles at the opponent at an angle. Enraging Sphere [Savior/Savior 2]: B, D, DB + Kx2: Huitzil shoots out missile that travel very slowly and will eventually explode within a matter of seconds. Final Guardian Beta [Savior/Savior 2]: F, D, DF + Kx2: Same description as Confusioner except when it connects, Phobos turns into a tank and shoots the opponent. Ray of Doom [Savior 2]: F, D, DF + Px2: More robots follow Huitzil as moves are easier to do. Dark Force: Ray of Doom [Savior]: LP + LK or MP + MK or HP + HK: Same description as noted above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 17) Pyron: Race: Alien Country: Hellstorm Year of Birth: 1991 Height: Variable Weight: Variable Known Players to use Pyron: ? Background Information: An alien from the planet Hellstorm. After evolving over many years, he became a cosmic being. Over the time of 200 million years, he sought to collect beautiful planets by consuming them. He lands deep within the Atlantic ocean to wait for the right time to consume Earth. In the legend, he was defeated by Demitri and was consumed by him. Originally, he came to Earth 65 million years ago and created the army of Phobos to destroy life on Earth. It is unknown why Pyron didn't consume Earth back then. About Mars and The Antichrist: Pyron is most likely an alien being meant to be representative of one of the fabled cosmic beings from Mars. The planet Mars is often associated with Fire because of its Japanese name Kasei, which means Fire Planet. According to the Bible, the Antichrist will honor a Foreign God, which literally means an Alien God, and the two of them will rule together. This god will be the God of Fortresses. In Greek and Roman mythology, the god Mars is said to have been worshiped in the form of two idols, one called Mars Gradivus-Mars of War and the other Mars Quirinus-Mars of Fortresses. It is because of this that it is believed the God of Fortresses will come from Mars. Related Bible Passages: Daniel 11: 36 Then the king shall do according to his own will: he shall exalt and magnify himself above every god, shall speak blasphemies against the God of gods, and shall prosper till the wrath has been accomplished; for what has been determined shall be done. Daniel 11: 37 He shall regard neither the God of his fathers nor the desire of women, nor regard any god; for he shall exalt himself above them all. Daniel 11: 38 But in their place he shall honor a god of fortresses; and a god which his fathers did not know he shall honor with gold and silver, with precious stones and pleasant things. Daniel 11: 39 Thus he shall act against the strongest fortresses with a foreign god, which he shall acknowledge, and advance its glory; and he shall cause them to rule over many, and divide the land for gain. Command Normals: None... Special Moves: Soul Smasher [Vampire/Hunter/Savior/Savior 2]: QCF + P: Pyron shoots a flaming sphere towards the opponent and goes upwards by pressing either with MP or HP. The ES version does a couple more hits. Kuuchuu Soul Smasher [Vampire/Hunter]: U, UF, F + P (only in air): Same description as Soul Smasher, except it's done in the air. Kuuchuu Soul Smasher [Savior/Savior 2]: QCF + P (only in air): Same description as Kuuchuu Soul Smasher, except the motion is done as the ground version. Zodiac Fire [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: Pyron turns into a wheel of fire as he rushes towards the opponent. Also his Guard Cancel and the ES version does multiple hits. Orbital Blaze [Vampire/Hunter/Savior/Savior 2]: QCB + K (only in air): Pyron spins around fast with his foot in flames that's outstretched. Also his Guard Cancel in Vampire and the ES version does more hits as he spins around a bit more faster. Planet Burning [Vampire/Hunter/Savior/Savior 2]: HCB + MP/HP (close only): Pyron's command throw as he grabs the opponent and turns himself into a sphere of flames burning the opponent. The ES version does more damage. Galaxy Trip [Vampire/Hunter/Savior/Savior 2]: B, D, DB + P/K: Pyron teleports from various parts of the screen depending on which button pressed. No ES for this move. EX Moves: Cosmo Disruption [Hunter/Savior/Savior 2]: HCF + P/Kx2: Pyron throws out little exploding rocks to the screen as it makes a huge explosion. The long the buttons are held, the more rocks he throws out. Piled Hell [Savior/Savior 2]: F, D, DF + Kx2 (only in air): Pyron turns into a pillar of flame then does his win pose where he laughs from that animation. Shining Gemini [Savior 2]: F, D, DF + Px2: Pyron is followed by s shadow that does special moves when Pyron attacks. Dark Force: Shining Gemini [Savior]: LP + LK or MP + MK or HP + HK: Same description as noted above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 18) Donovan: Full Name: Donovan Baine Race: Dhampir Country: Unknown Year of Birth: Unknown Height: 194cm (6'4") Weight: 98kg (216lbs.) Background Information: Donovan was a half-vampire, half-human child. He and his mother were outcasts of their village due to Donovan's cursed blood. During his childhood, something caused his cursed blood to awaken and he killed everyone in the village including his mother. He cursed his blood and went out looking for peace. He devoted his life to Buddhism, but, even after ten years, his heart could no find peace. During one of his travels, he met a girl named Anita. Her heartless, empty eyes told him that she was the same as he. Wanting to save Anita's heart, he set off with her to hunt all the Darkstalkers in the world. Donovan uses a torturing device called an Iron Maiden to seal any Darkstalker he hunts. He gave it the name Brad Abrude. Inside is also the severed head to the doll that Anita carries. As he traveled with her, he found a Sword that was said to give off un-Earthly powers in the Tibetan mountains. This Sword granted Donovan more powers than ever before, but he also had to use large beads to contain the powers as well. Using the powers of the Fire, Lighting and Ice Spirits, he hunts the Darkstalkers as a Darkhunter. About Anita's History: The small girl that always follows Donovan around. She is 84 cm (2'9") and 13 kg (29 lbs). Anita carries an old doll that seems to be a memento of her mother. She had always been with Donovan ever since she was adopted by him from her orphanage. Because of her un-human powers, she was shunned from society. This caused her to lose her emotions. She regained her emotions back as Donovan lost his humanity. She is also the one destined to become the ruler of the humans. About 'Real' Dhampirs: The name given by the Slavonic Gypsies to the child of a vampire. Dhampirs possess certain unique powers in combating their undead sires and relatives, though their title and characteristics change from region to region. Traditionally, the male Gypsy vampire had an insatiable need to have sex with his widow, doing this before anything else. It was possible that his spouse could become pregnant, giving birth. The offspring was often called a Dhampir but was also known to other Gypsy groups as the Vampir, if male, Vamuiera, if female, and Vampijerovic or Lampijerovic in either gender. Some believed that the child was always a male. Others claimed it was short-lived because of a jellylike body or that it could not come from the family of an Orthodox or Muslim cleric or that it was a normal human. Dhampirs were known to be very effective in detecting and destroying their Vampiric families. They were found in Serbia and elsewhere in parts of Yugoslavia, many making comfortable livings as Vampire Hunters. Only they could see the nosferatu, Serbian undead being invisible and Dhampirs being allegedly the only people who were able to see Invisible Vampires. They performed bizarre rituals, whistling, running about, undressing, and using shirtsleeves as a kind of telescope. Wrestling furiously with an invisible foe, the Dhampir finally declared dramatically that the feared Vampire was dead. A large fee was then collected. The last known dhampir ceremony was held in 1959 in the Yugoslavian province of Kosovo. Known Players to use Donovan: ? Command Normals: Blade Surf [Vampire/Hunter/Savior/Savior 2]: D + K (only in air): Donovan does a divekick with his sword at a different angle depending on which K button is pressed. Hop Kick [Vampire/Hunter/Savior/Savior 2]: F + HK: Donovan does a simple fast, overhead hop kick. Special Moves: Katana o Hanasu [Vampire/Hunter] LP + LK or MP + MK or HP + HK: Donovan simply plants his sword into the ground. The ES version is ready for more hits. Katana o Hanasu [Savior/Savior 2]: QCB + K: Same description as noted above. Katana o Modosu [Vampire/Hunter]: LP + LK or MP + MK or HP + HK (during Katana o Hanasu): Donovan summons the sword off the ground and spins to the opponent, cutting in the way. The ES version will cut both on the way and the way back before Donovan gets it. Katana o Modosu [Savior/Savior 2]: QCB + K (during Katana o Hanasu): Same description as noted above. Katana o Rakurai [Savior/Savior 2]: B, D, DB + P (during Katana o Hanasu): Donovan summons lightning from above to the spot on where his sword is planted. The ES version does more hits and there's more time on the lightning. Ifreet Sword [Vampire/Hunter/Savior/Savior 2]: F, D, DF + P: Donovan summons the spirit of Ifreet as he does a vertical flaming sword attack. The ES version does a couple more hits. Blizzard Sword [Vampire/Hunter/Savior/Savior 2] HCF+ P: Donovan summons a spirit and she shoots a crystal snowflake that freezes the opponent for a second. The ES version summons a couple more snowflakes. Lightning Sword [Vampire/Hunter/Savior/Savior 2]: B, D, DB + P: Donovan summons a spirit on he shoots massive electricity currents in front of Donovan for a few seconds. Slow recovery and the ES version does multiple hits. Sword Grapple [Vampire/Hunter/Savior/Savior 2]: HCB + P (close only): Donovan command throw on where he summons for the opponent to float as his sword as slices and stabs the opponent. There is no ES version of this move. EX Moves: Press of Death [Hunter/Savior/Savior 2]: HCF + K: Donovan summons a spirit to which it'll stomp a big foot from high above. LK does up close, MK does mid-screen and HK does full-screen. Change Immortal [Vampire/Hunter/Savior/Savior 2]: MP, LP, B, LK, MK: A spirit takes over Donovan's body and flies straight towards the opponent. Slay Shred [Savior 2]: B, D, DB + Kx2: Donovan's sword flies towards the opponent everytime he does an attack. Dark Force: Slay Shred [Savior]: LP + LK or MP + MK or HP + HK: Same description as noted above. ------------------------------------------------------------------------------ Contact: ------------------------------------------------------------------------------- Contact me! Here are the following e-mails and internet forums you can find me at: E-Mails: MSN Messenger/Hotmail: b_unit905@hotmail.com Yahoo!: psychochronic2004@yahoo.ca Internet Forums: Gamefaqs.com: brettdude Shoryuken.com: psychochronic MIRC (channels on EFnet): #Capcom (The main channel for Shoryuken.com) #Gamecombos (The main channel for Gamecombos.com) #Srkgd (The General Discussion part of Shoryuken.com) #Srklive (The XBOX Live part of Shoryuken.com) My Fighting Game Site: www.geocities.com/psychochronic2004 XBOX Live Gamertag: psychochronic ------------------------------------------------------------------------------- Credits: ------------------------------------------------------------------------------- Props to those who made this guide possible: Astral Vision for the mass amount of character info, I couldn't have done this without you and me for writing a FAQ on a game that deserves its recognition and respect. Psychochronic says whether it's mainstream games like Street Fighter III: 3rd Strike or Marvel vs. Capcom 2 or non-mainstream games like Hyper Street Fighter II or Capcom Fighting Evolution, support the fighting game community by being active in your local scene and participating in the events advertised in your area. Copyright (c) Brett Navarro 2005-2007