HINATA FAQ FOR PROJECT JUSTICE author:jg H H II N N AAA TTTTTT AAA date:October 21,2001 H H II NN N A A TT A A HHHHH II N N N A A TT A A system:arcade,dreamcast H H II N N N A A TT A A H H II N NN AAAAA TT AAAAA H H II N N A A TT A A A PROJECT JUSTICE FAQ FOR HINATA WAKABA DISCLAIMER: --------------------------------------------------------------------------------- This FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites. You're also not allowed to rip off part/s of this FAQ and put it on your own FAQ. Anyone doing this is guilty of "plagiarism", the act of stealing and passing off of ideas and words of another as one's own without crediting the source. You also cannot use this FAQ as a guide for you to make your own FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire FAQ or a part of it, provided you only use it for personal purposes. Remember "You don't have to steal, just ask." - B.O.F.III ------------------------------------------------------------------------------------ *This faq can be found at* www.gamefaqs.com TABLE OF CONTENTS: Chapter 1:INTRODUCTION 1.1 ABOUT THE AUTHOR 1.2 EVERYTHING YOU NEED TO KNOW ABOUT THE CHARACTER Chapter 2:MOVES 2.1 BASIC MOVES 2.2 LIGHTNING CRUSH/TARDY COUNTERS... 2.3 SPECIAL MOVES 2.4 BURNING VIGOR ATTACKS 2.5 TEAM UP TECHNIQUE 2.6 PARTY-UP TECHNIQUE 2.7 COMBOS Chapter 3:CHARACTER USAGE 3.1 GENERAL STRATEGY 3.2 REASONS WHY YOU SHOULD/SHOULDN'T USE HINATA Chapter 4: MISC. STUFF/ACKNOWLEDGMENTS 4.1 HINATA QUOTES 4.2 OUTFIT COLOR SCHEMES 4.3 SECRETS 4.4 E-MAILING ME THE AUTHOR 4.5 ACKNOWLEDGEMENTS CHAPTER 1:INTRODUCTION 1.1 ABOUT THE AUTHOR: Hello there!This will be my first time to write an faq...so please bear with me^_^ If you don't understand anything found in this faq please feel free to email me your suggestions, they are more than welcome^_^ Rival Schools:Project Justice I think is a very good game.The very first Rival Schools game was a revolutionary game breaking grounds in fighting games genre. This sequel is a real welcome to RS series fans.Now you can move on and start reading my faq to one of the finest girls in RS *HINATA WAKABA* 1.2 EVERYTHING YOU NEED TO KNOW ABOUT THE CHARACTER: Hinata Wakaba ["Whirlwind SchoolGirl"] Sex: Female Birthdate: April 12th Zodiac: Aries Blood Type: O Height: 155 cm Weight: 41 kg Vital Stats(B-W-H): 78-56-78 Relationship: Sakura and Natsu are her close friends Home Life: Hinata lives with both her parents and an older sister Asaka, a college student School: Taiyo High Likes: Cake, rare things, hand-to-hand fighting techniques Dislikes: Dirty things, bugs Special Talent: Moving her body, karaoke Subject(s) Good At: Social studies, Japanese, physical education Subject(s) Bad At: Calligraphy Club: She doesn't belong to one officially, but many people ask for her help in the clubs Part-Time Job: None (Taiyo High prohibits students having a part-time job) Personality: She's smart and is able in all sports. Her winning spirit makes her a bit of a smart-aleck, and curiosity makes her a lively, cheerful, modern schoolgirl. Her hand to hand techniques possess heavenly talent, and an excellent fighting sense. Through self-communication training, her arms are national tournament level. Because she just can't keep still, she goes running around off campus after school. She loves cake and always eats it on the way home from school. Chapter 2:MOVES This is the jargon that I'm gonna use in explaining Hinata's moves and combos... Weak Punch = lp qcf,qcb.rdp,hcf...etc Weak Kick = lk Fierce Punch = hp Roundhouse Kick = hk 2.1 BASIC MOVES Like in any figthing game each character has a set of basic moves, in this section I'll be explaining each of Hinata's basic moves. Weak Punch: Well Hinata does a short punch, this move isn't great in its range but this move will be the key in starting any of Hinata's combos. Weak Kick: Hinata kicks her oppenents right in their knees.I can't find a use for this move really... I only use this for her special moves...^_^ Fierce Punch: Hinata tries to reach her opponent with her hand and punches them really hard. This move will stun your opponent for a very short time and I mean a really short time. Roundhouse Kick: She kicks the opponent in the mid-section. This can be very invaluable in interrupting your opponent's combos. 2.2 LIGHTNING CRUSH/TARDY COUNTERS... If you already played the first game Rival Schools:United by Fate,I figure you already know about this types of moves. I'll be elaborating this moves in this section...^_^ First of all you can't win without knowing this strategies... - LIGHTNING CRUSH This is performed when two attacks of the same strength collide (i.e. Weak punch and weak kick) you and your opponent automatically have 1 bar of energy. - TARDY COUNTERS This is similar to SFIII's parry system you perform this by blocking your opponent's attack and immedietly perform any attack. This can be bad for you because your opponent can also tardy counter your counter attack. - TEXTBOOK COMBOS Combos that are performed by tapping lp or lk and making a 2 or 3 hit combos in other words this are what you call basic combos. - RIVAL LAUNCHER This will launch your opponent high up in the air thus making them vulnerable to air combos. This is performed by f/d p or k(it depends on the character you are using) - MID-AIR RIVAL LAUNCHER This is new to the Rival Schools Series it is similar to the rival launcher but this time it will only launch your opponent in mid-air. That's it for this section I'll be updating this section real soon...^_^ - AIR THROWS Just like in MvC2 you can also air throw your opponent here in Project Justice.Just press the throw button(lp&hp) while you and your opponent are in mid-air. 2.3 SPECIAL MOVES In this section I'll be explaining Hinata's special moves...^_^ *AUTHORS NOTE* I'll be using the names of her moves in Rival Schools 1, I'm not sure about the names of her moves in Project Justice if anyone knows please contact me and I'll update this section...^_^ 1.)Rengakiken:(qcf p) tap p rapidly Hinata will release a fire ball from her hands.While tapping the p the fire ball will grow and grow and it takes the form of a sunflower. 2.)Shouyouken:(dp p) She does a regular shoryuken with the lp version.While in the hp version, she will sidestep and do the "shoryuken" but this time with energies coming out from her hands. 3.)Enbukyaku:(qcb k) also available in air She does a whirlwind kick, the lk version has no flame while the hk will have her producing flame from her feet thus burning your opponent. 4.)Renkyakudan:(qcf k) while in air Hinata uses her shoes as a projectile tapping k wil produce more shoes...hehehe(THIS MOVE IS FUNNY^_^) That concludes this section. 2.4 BURNING VIGORS This section will be focusing on Hinata's Burning Vigor attacks... 1.)Hisshou Rengekiken:(qcfx2 p) This move hits up to 11 times, Hinata rushes to her opponent and does her basic Rengekiken(but this time you don't have to tap p) and ends with a hp version of her shouyouken. 2.)Rasen Enbu Kyaku:(qcbx2 k)also available in air This hits up to 5 or 6 times, she does this vertically thus making this BV an excellent counter move for opponents who jumps in. The aerial version of this move also hits 5 or 6 times but this time she stays in the air doing this move. and to the next section... 2.5 TEAM UP TECHNIQUE I'll be explaining her team up tech. TEAM UP TECHNIQUE'S are performed by pressing at the same time buttons of the same strength i.e hp and hk when you have 2 or more bars of energy.Pressing lp&lk will call out partner a while hp&hk will call out partner b. Guts Hyakubai(Guts and Power) Hinata cheers up her partner and gives him/her 5 bars of energy... 2.6 PARTY UP TECHNIQUE PARTY UP TECHIQUE'S are performed by pressing lp,hp.and lk simultaneously when you have a full energy gauge consisting of 5 bars of energy. Final Symphony(Taiyo High's PARTY UP TECHNIQUE) Your main character(HINATA) will punch your opponent and when this is done sucessfully you and your party will combo the unlucky opponent for about 15-17 hits. 2.7 COMBOS Here it is everyone's, favorite section of a figthing game faq the *combo section*. In this section I'll be listing Hina's combos.^_^ Here is a couple of Hina combos that I know...please if you feel some combos are missing please e-mail me so that I can add more... - Ground Combos: 1.)lp->lp->lp (3 hits) basic textbook combo 2.)lp->lp->hp -3 hits *3rd hit will stun your opponent for a short period of time* 3.)c.lk->c.hk -2 hits 4.)lk->lk -2 hits 5.)lp->lp->hp->f.hk -4 hits 6.)lp->lp->f.hp->qcf p(tap p rapidly)-5-9 hits 7.)lp->lp->hp->qcfx2 p(hisshou rengekiken)-14 hits - Ground to Air combos(mid-air): 1.)lp->lp->hp->d/f hp then in air lp->lk->hp->hk->d/f hp -9 hits 2.)lp->lp->hp->d/f hp then in air lp->lk->hp->hk->qcb k(enbukyaku)-11 hits if you plan to use the hk version time it precisely as your opponent is falling. 3.)c.lk->c.hk->d/f hp then in air lp->lk->hp->hk->qcbx2 k(rasen enbu kyaku)-15 hits 4.)lp->lp->hp->d/f hp then in air lp->lk->hp->hk->qcbx2 k(rasen enbu kyaku)-16 hits - Ground to Air combos(high-air): *AUTHOR'S NOTE* I'm having a hard time finding any combos that can be linked to her high RIVAL LAUNCHER(d/f hk) so I'll be just listing the actual air combos...^_^ 1.)lp->lp->lk->d/f hp -4 hits 2.)lk->lk->lk->lk->lp->lp->hp->hk->d/f hp -9 hits for the air combo alone(this particualr combo is difficult to perform you should time your every move so that it would connect) 3.)lp->lk->lp->lk->qcb k(enbukyaku) -7 hits 4.)lp->lk->lp->lk->qcbx2 k(rasen enbu kyaku) -12 hits That's it for the moves chapter now on to the next chapter... Chapter 3:CHARACTER USAGE 3.1 GENERAL STRATEGY In this chapter I'll be listing every possible strategies when playing as HINATA and I'll also be listing her pro's and cons I know this isn't very original but YOU need to know her strength's and weaknesses right...?!? - Effective way of using HINATA:(General Startegy) Remember this when playing as Hinata always conside your SPEED. SPEED is her biggest asset, she can beat up powerhouses like Shoma and Daigo with no worry. "Combo freak" characters will pose a big threat to you since they can match up your speed beware of such characters like Kyosuke and especially MOMO.She will aslo have problems with "keep-away' characters like Batsu and Yurika they can be a big burden because they can stay away from you, who doesn't have any kind of projectile, but don't fret remember her 'Hisshou Rengekiken' burning vigor attack? This can pass through projectiles at the right moment. Hinata's shouyouken will be one of your best attacks because of its sidestep this can easily interrupt anything your opponent throws at you. Remember the air throw Hina's air throw has a big priority over other characters air-throws when your opponent succesfully block your air combos watch them carefully & air-throw them while their blocking or recovering in mid-air and SMACK your opponent will not know what hit them. Ok lets summarize the strategy, when playing Hinata the ff. should be remembered: her speed, the priority of her 'Hisshou Rengekiken' burning vigor attack and lastly the priority of her air-throw with these in mind you can beat your opponent/s and proudly say I have beaten you with Hinata(don't say this to them or else your the one who'll be beaten in real life..^_^) *AUTHORS NOTE* I'll be adding the individual character strategies next time... Team Suggestions: I suggest combining Hinata with a "cheese" and a "combo freak" character like Ran and Roberto... I don't know why I included this part I suggest using Hinata,Hinata and Hinata. 3.2REASONS WHY YOU SHOULD/SHOULDN'T USE HINATA I'll be showing Hinata's strength's and weaknesses in this section Let's look at her strength's and weaknesses shall we? PROS - Her speed is fast. - Can easily link moves to one another. - Her Hisshou Rengekiken travels half a screen's distance. - Her Hisshou Rengekiken can also pass through projectiles when performed at the right moment. - She sidesteps when performing the hp version of her Shouyouken. - She isn't a good target because of her height - Her team up tech will give you 5 bars of energy. CONS - Will have trouble against characters with projectiles. - Doesn't have any projectile based moves. - Takes a lot more damage than other characters - Her moves aren't that strong. As you can see she isn't that bad but she also has her share of cons especially about damage taking. And that concludes this chapter... Chapter 4: MISC. STUFF/ACKNOWLEDGMENTS 4.1 HINATA QUOTES: Here are what she says during the game... 1.) (Before the fight) Asobi janaiyo! = There's no more time for playing around/Hey! The warm up's not over! 2.) (Versus Iincyo) Ikuyo Iincyo! = Are you ready/Here I come Iincyo! 3.) (Taunt) Ahhhh, taikutsu... = Oh, This is so boring...* TAUNT* a lot if you can... :)D 4.) (Winpose 1) Nankai yatemo ishodaiyo! = The outcome is always the same, even if you keep fighting! 5.) (Winpose 2) Konkaiwa watashino katchidaiyo! = This time I won! 6.) (Defeated) Mo...Korekara dosenaiyo? = What are you going to do if you lose? 4.2 OUTFIT COLOR SCHEMES In this section I'll be giving a short description of Hinata's outfit colors... I'll be giving the color of her vest and skirt... lp=light blue lk=black hp=green *PLEASE don't use this color scheme this doesn't fit Hinata* ^_^ hk=red 4.3 SECRETS Here is the secrets section... Hinata2,Shoma2,Boman2 - To use Hinata 2,Shoma 2 and Boman 2 highlight them at the character selection screen and hold start while choosing them. Hinata 2 Costume - Identical to her original outfit but this time she wears a long sleeved shirt and loses her headband. Well that's it for the secrets section 4.4 E-MAILING ME THE AUTHOR My e-mail address is jg_05@edsamail.com - Please feel free to e-mail me about your comments and violent reactions to this faq, I would really appreciate it.. 4.5 ACKNOWLEDGEMENTS I would like to thank the ff. people: - GOD for without Him we wouldn't be here - YOU the reader this wouldn't be an FAQ if not for you - Capcom for making the damn game and creating Hinata thanx a lot guys you ROCK... - ATadeo for allowing me to use his disclaimer and for examining my faq. - The True Warrior for letting me use her Hinata quotes found on his faq. - Hinata Wakaba for being so cute and inspiring me to write an faq about her...^_^ - www.gamefaqs.com for posting my faq on their website. - My arcade buddy "Peter" for being a sport while I beat his Kyosuke with my Hinata...hehehe - GKeeper21 of www.pinoyexchange.com for giving me some Hinata combos thanx dude you helped me a lot. Version History: v.1.0 very first release of this faq "Mo...Korekara dosenaiyo?"