.;:::. .::;. :OoOO; ::;.; ;OOo;;. ;::.: ;oO::::;;::o;; e a v y ]=- .;O:;;;;:;;:O; .;:;:. ':;Oo. ::;;:' :oOO. '''' ''' .. .. .;oOO;:; ;OoO;;. e t a l ]=- :;OOoO;:;.:;OoOo:. .;:; '':'' :o; :;:: ' ::;; .;; :;. G E O M A T R I X -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Heavy Metal Geomatrix for the Dreamcast A guide by Quemaqua -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This guide by Michael "Que" Riser, Copyright 2001 Contact info. at bottom Right now, if you are not www.GameFAQs.com, you don't have my permission to post this fAQ on the internet. You may not reproduce this document in whole or in part, in ANY MEDIUM without my consent. If you would like permission, please contact me via email. Thanks! -=[ Version 0.35 ]=- -=[ Last Updated October 30, 2001 ]=- -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Welcome! II. Version History III. General Information - Background - Modes - Teams & Characters - Controls & Adv. Controls - Weapons & Items IV. Secrets, Unlockables? V. Contacts * Note, this is an incomplete table . . . -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. Welcome! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Hi there! Glad to see that you were inspired to check out -=[ Heavy Metal Geomatrix ]=- , and even more glad you liked it enough to read my guide! Hopefully this will clear up any questions you may have (for me, there were many). It's still rough, but give me a little time, and hopefully I'll get all the intended info crammed in here before we're all through. Please feel free to email me with feedback / requests: Quemaqua@pacbell.net More updates will come, I promise! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. Version History -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V0.35 (10/30/01): Finished the General Info. section. V0.34 (10/25/01): First version! Finished the format. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. General Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Welcome, Heavy Metal fans, to the Geomatrix! -=[ Background ]=- [taken from manual] "At the end of the 21st century, the development of Nanobot technology allowed people to live in cyberspace with the same ease as living in the real world. Exhilarated by the freedom of cyberspace, people soon became oblivious to incidents in the real world. Suddenly, a catastrphic event shook the inhabitants of Earth wide awake. Huge meteorites pummeled the Earth, melting the ice in Antarctica and causing global waters to rise to flood levels. Most of Earth's continents were submerged. Numerous lives were lost as people made a frantic scramble for higher ground. Within a short time, what little land remained was subject to militant control by a powerful government. People were herded into cramped underground cells or onto high mountain peaks where the air was almost too thin to breathe. While most people continued logging into cyberspace as an escape, some innovative thinkers were developing new possibilities. They experimented with using Nanobot processes to reverse-trace their bodies into the land. It soon became possible to sneak into tightly guarded land from cyberspace. Now, intense conflicts are breaking out as hordes of homesteaders compete to grab up real land through cyberspace. Protectors and plunderers are locked in bloody battles. Earth is no longer a place of peace - an era of power wars has begun! Dominance in cyberspace is essential to living in the real world, now!" ------- So now you know why you're here. Now go ahead and forget about it. The only thing you really need to know about this game is that you will crank up your stereo, and run around frantically screaming at your Dreamcast as Di and Lance clobber you again. :) Welcome to the Geomatrix, friends! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=[ Modes ]=- * Arcade The original arcade mode. Make your way through 8 levels, populated by our heroes. * Chaosmatrix An extra mode just for us Dreamcast owners! Sort of a puzzle set, providing a variety of levels and challenges with different objectives for the ambitious 'lil Nethack. Has a computer-generated feel, with wireframes and all the goodies included! Complete your objectives (kill so many people, grab so many items), and find your way to the exit (over high hurdles and through destructable terrain!) to clear the stage. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=[ Teams & Characters ]=- [descriptions taken from manual] Note that each character has 4 color options for clothes / hair. When choosing a character to play at the selection menu, press either A, B, X, or Y to select a character with a given color scheme. I'll list the different options and any exceptions below each team's description. * 818 STOMPERS The 818 Stompers will stop at nothing to further their goals. They have being restricted by anyone for any reason. Stomper Colors B - Blue Y - Pink X - Green * Hound wears silver with a green lightning stripe A - Black * Original colors - Hound - Speed: ** Power: ** Vitality: ** Weapon: MOTO GUN - Tough leader of the 818 Stompers, Hound goes the distance in rough combat. - Slash - Speed: *** Power: ** Vitality: * Weapon: Flame Thrower - Though usually cool-headed, Slash can get as intense as any fighter once a battle begins. - Zeus - Speed: * Power: *** Vitality: *** Weapon: Hyper Bazooka - Zeus is the most powerful member of the 818 Stompers. He is a masked sledgehammer. * 707 METALHEADS Proud descendants of legendary knights, the 707 Metalheads have preserved their ancestors' land for ages. In the recent chaos they lost their traditional holdings. They are fighting to recover these ancient lands. Metalhead Colors B - Green Y - Purple Plate * Lance wears a grey shirt X - Turquoise * Lance wears purple A - Grey Plates * Original colors, Lance wears black - Duke - Speed: ** Power: ** Vitality: ** Weapon: Killer Sword - A cool, experienced swordsman, Duke is admired and imitated by his team members. - Di - Speed: *** Power: ** Vitality: * Weapon: Hard Sword & Trick Bomb - A tomboy type, Di handles heavy weapons with great skill. - Lance - Speed: ** Power: ** Vitality: ** Weapon: Ray Sword - Young Lance is loaded with fighting spirit. He doesn't know he's descended from noble blood. * 323 AGENTS 323 Agents will do anything for pay. With civilization in chaos, the weak have no choice but to hire such organizations to protect their land. To the 323 Agents, battle in cyberspace is just a job. However, failure is never allowed. Agent Colors B - Green * Mayfly has pink hair Y - Pink * Mayfly wears a creme-colored dress X - Blue A - Purple * Original colors - Phantom - Speed: ** Power: ** Vitality: ** Weapon: Hard Sword & Shotgun - The leader of 323 Agents, Phantom becomes totally engrossed in the heat of battle. - Mayfly - Speed: *** Power: * Vitality: * Weapon: Sniper Rifle - Mayfly is cheerful and flighty. She can easily destroy someone with her cruel ignorance. - Talbot - Speed: * Power: *** Vitality: *** Weapon: Homing Missle - A cyborg purposely designed assassination, Talbot destroys his target instinctively. * 911 ELITE The 911 Elite is a special combat force dedicated to protecting citizens' lives in cyberspace. Elite Colors B - Blue Y - Silver X - Green A - Camo * Original Colors - Sarge - Speed: ** Power: ** Vitality: ** Weapon: Handgun - The leader of the 911 Elite, Sarge's battle experience has given him extreme confidence. - Kassey - Speed: *** Power: * Vitality: * Weapon: Handgun - Young Kassey is a computer genius. Her fighting experience is limited, but growing. - Stab - Speed: * Power: *** Vitality: *** Weapon: Missle Launcer - Stab's muscular body is extremely powerful. He cheers his team with his rowdy style. ------- As you can see, there are basically three types of characters: boys, girls, and brutes. All the male leaders of the teams have 2 speed, 2 power, and 2 vitality. Their female counterparts have 3 speed, 2 power (Mayfly & Kassey only have 1), and 1 vitality. Each team (except for the 707 Metalheads) also has a brute, with 1 speed, 3 power, and 3 vitality. So what's the big difference between the characters? Personal preference (who fits your style), and their starting weapons. For instance, Duke starts out with a Killer Sword: great for hand-to-hand combat! But it might be much more your taste to use Hound, who starts out with the Motogun (which is my personal favorite weapon). But then, maybe Hound annoys you, and you really like Mayfly as a character. Sure, she starts with a Sniper Rifle... but nothing says you can't go grab a Motogun from the Arena later! It isn't incredibly important which character you pick, they all basically operate the same way. Their stats do vary slightly, hence some will be more difficult than others, and some start with a melee AND ranged offensive weapon, so find someone who suits your taste; you might be stuck with 'em for a while! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=[ Controls ]=- The controls for HMG are very intuitive. Okay, not really. Fact is, they're just very simple, and shouldn't take you more than 20 minutes to really get the hang of. But they do go a bit deeper than face value, due almost entirely to weapon context, which will be explained further down under Adv. Controls. There are no real combos, so don't worry about H. punch, or L. kick. All you need to know is how to pull the trigger, and sock somebody if they get a bit too close! Let's define the buttons and their functions on your controller. X button - Fire weapon Y button - Change target B button - Jump A button - Melee attack Right Trigger - Special-fire Left Trigger - Slide Analog pad / D-Pad - Movement Start button - Pause -=[ Adv. Controls ]=- Your attacks differ depending on the weapon you're carrying, which can be disorienting at first. Don't worry, you'll pick it up soon enough! Below we'll see the same table as above, but a bit more cluttered with some modifiers and possible secondary functions. [note - "gun" will also refer to traps, unless otherwise noted] X button - Fire weapon * When not holding a weapon, performs a kick capable of occasionally knocking weapons & items from the hands of your opponent! * If equipped with just a gun, or a sword / gun combo, will fire the gun. * If equipped with only a sword, performs a rapid sword combo. Y button - Change target * No special functions B button - Jump * Press again in mid-air to perform a flying slide, which can be done twice before coming back to the ground. With a jetpack this can be done 4 times before descending. A button - Melee attack * Without weapons, this button will throw successive punches and then a kick, which (if you complete a 4-hit combo) will sometimes knock weapons & items from your opponents' hands! Note that if you have just a trap equipped, it still functions as though your hand was empty. * If just a small gun is equipped, will throw a punch, then a knee, then a backhand with the weapon, but won't knock anything out of your opponents' grasp. * If just a large gun is equipped, will let loose a straight kick, leaving you time to take a shot with your weapon. * If just a sword is equipped, will perform a heavy lateral swipe. * If a small gun & sword are equipped, will perform a sword combo: Killer Sword - One slash Ray Sword - 4-hit combo Hard Sword - 3-hit combo * IF a large gun & sword are equipped, will perform a sword combo: Killer Sword - One slash Ray Sword - 2-hit combo Hard Sword - 2-hit combo Right Trigger - Special-fire * When weaponless, will perform a heavy punch capable of sometimes knocking weapons & items from your opponent (and lets out a verbal taunt). * When used with a gun (or a sword / gun combo), will fire the gun's secondary-fire mode. * When used with just a sword, will execute an upward stroke & jump, and if pressed again a downward slash during the character's descent. Left Trigger - Slide * When equipped with just a sword, Slide then attack to perform an overhead leap / slash. Analog pad / D-Pad - Movement * Doubletap to slide Start button - Pause * The manual says it will taunt as well as pause, but I can't seem to fathom how that would work. Anyone know? Email me! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -=[ Weapons & Items ]=- [quotes taken from manual] * Swords -=[ Hard Sword - "A standard sword. It swings fast, so it's good for close combat." ]=- Just a normal sword, nothing special. ]=- -=[ Ray Sword - "Slower than the Hard Sword, it can make successive attacks." ]=- Ooo, it's bloo and all electrical-ie! ]=- -=[ Killer Sword - "It has a long reach and delivers the most serious damage." ]=- Very big. Yes. ]=- * Guns -=[ Handgun - "Though the damage it delivers is small, you can shoot it fast." ]=- Not as bad as you'd think! It's special-fire does little damage, but will get you running again quickly, and keep you on your feet. ]=- -=[ Moto Gun - "Fire rapidly by holding down the Attack button." ]=- Do I have to put the clutch in before I pull the trigger? Rev it up, and shoot 'em down! Make sure you have a clean shot before you 'off the special-fire. ]=- -=[ Shotgun - "Its spray of bullets practically guarantees a hit." ]=- A good weapon for offing people trying to run with just a wee bit of health left. Use at close range for a nice wallop (and a high combo number!). Special-fire looses a large four-shot cluster, good for tagging brute characters. ]=- -=[ Flame Thrower - "Attack in a wide-range, but the reach is short." ]=- Like 'em deep fried? Spray it around a little to attack 2 targets next to each other. Special-fire lays out a few firebombs, which expand into small columms of tall flame, torching whoever walks into them. ]=- -=[ Spray Gun - "Paint the opponent into oblivion." ]=- Lots of fun (not so much when used on you)! Either sprays side to side, or straight forward in a stream with the special-fire. When it hits an opponent, their screen will be filled with airbrushed insults. Asskick. ]=- -=[ Missle Launcher - "Fire homing missles." ]=- Killer weapon! Fire off lots of relatively large missles, which home in on their target. Special-fire spits out 2 slower moving missles, which do more damage (duh). ]=- -=[ Hyper Bazooka - "Create the most damage with a pyrotechnic explosion." ]=- Very powerful, very slow. Good luck actually hitting someone. Better used with the special-fire to hit multiple opponents. ]=- -=[ Long-Range Missle Launcher- [no manual exerpt] ]=- Very limited homing capability, can (in the right instances) do a good deal of damage to 1 or 2 characters with the special- fire, which releases mini-missles from the top of the launcher. Great range, as you might have guessed. ]=- -=[ Sniper Rifle - [no manual exerpt] ]=- With targets moving so fast, don't expect easy aiming! Nice damage, using the special-fire will fire a very slow projectile which creeps towards the intended target. Lots of these in the air make it hard on your opponents. ]=- -= [ Laser Rifle - [no manual exerpt] ]=- Fires a huge laser beam which you can direct. Great for medium to long-range, and can even be used, on occasion, to get some extra hits in during a short-range bout. Special-fire sends laser projectiles like the Sniper Rifle's,which are fewer, but move much more quickly. ]=- * Traps -=[ Booby Trap - "Set it on the ground. It will capture any opponent that touches it." ]=- Brings up a big electrical net to shock its occupant. Won't do any damage, but will keep 'em occupied and force them to drop their weaponry. No special-fire, here. ]=- -=[ Satellite Missle - "Attack your enemy from the air." ]=- Gives you an overhead view so you can drop bombs on your enemies, but you'll remain immobile. Make sure you've got cover! Special-fire drops several large bombs from the sky in a line in front of you (without switching views), but uses half your ammo. ]=- -=[ Trick Bomb - "Throw it at an enemy or set it on the ground to explode." ]=- 'Bout says it all, yo. ;) ]=- * Items -=[ Jet Pack - "Allows you to move faster." ]=- Also lets you slide in mid-air twice as many times as you could normally. ]=- -=[ Life Up - "Recovers your character's vitality." ]=- Just in Chaosmatrix Mode. ]=- -=[ Infared Scope -"Allows you to see enemy traps." ]=- Um, yup. ]=- MORE TO COME, INCLUDING NEW SECTIONS! Please send me your feedback at Quemaqua@pacbell.net Thanks!