FUR FIGHTERS TOKEN LIST version 1.3 (1/11/01) by George Lu Fur Fighters is copyright 2000 Acclaim Entertainment Inc. and Bizarre Creations This file is to be distributed without charge and unedited. The latest version can be found at www.gamefaqs.com. I know the information in this list can easily be copied and presented as original, but plagarism, like piracy, can eventually deter creators from producing new material. Give credit where credit is due, and support the hard-working individuals who put years of their lives to make our lives more entertaining. Update History -------------- 7/28/00 -- First list revision. Levels from Lower East Quack to Dino Downstairs completed. 7/29/00 -- Added Dino Upstairs, The Rumpus Room, and The Bad Place. Completed Beaver Den with help from Jinx32 and McBain. 7/30/00 -- Added Jungle of Despair, Temple of Gloom, and The Bad Place Bug II. 8/03/00 -- Added HMS Viggolina, The V-100, Secret Island. Uploaded as version 1.0. 8/10/00 -- Added Undermill, Fur Fighter Village, New Quack City Hub, World Quack Center, and preliminary Token Breakdown. Kudos to DugFreez for finding the 2 VAB Building tokens. New Bad Place Bugs, two from Neal Buchwald. Uploaded as version 1.1. 8/16/00 -- Thanks to Jp for the Beaver Power Hum list! Thanks to Craig Dill for the last token in the Temple of Gloom! 8/17/00 -- Added all remaining hubs. All 2010 tokens accounted for! No further revisions planned, unless something really good comes up. 1/11/01 -- Added more bugs and tidbit submissions. Was informed that I left out the World Quack Centre list, but couldn't recompile it since I lended my DC to my out-of-state sister. :P How to Use this Guide --------------------- This list is by no means intended to be a walkthrough. Although the sequence of the tokens may give hints as to how to proceed through a level, I still expect you to explore and enjoy this great game. For that reason, the entries for token locations are occasionally vague. I'm assuming you have some familiarity with the levels and may be searching for the last few tokens. So, please, if you can't find a specific token, don't go right off to mailing me a question. But if you spend an hour and still can't find it, go ahead and tell me that I'm being too vague. I hope to improve this guide with reader feedback. So, thanks for reading and enjoy! Interesting Tidbits, Frustration Evasion, and the Really Bad Place ------------------------------------------------------------------ * By current count, there seem to be 2010 tokens in the game. * A bug occurs if you are killed immediately after collecting a token. The token is marked as collected, but since the counter is sometimes delayed before incremeting, you may not be credited with the token. Thanks to Jinx32! (Someone questioned the validity of this theory as he was sure he collected all 100 tokens without dying but was credited with 99. Any other ideas?) * Time Attacks are started with the stopwatch that appears at the beginning of most levels. You must collect all 100 tokens before the stopwatch appears. * Some levels including the Undermill and VAB Building don't seem to have stopwatches. My guess in the first case is because lacks a separate entrance and exit. No ideas on the second. * There seems to be a bug in The Bad Place which causes the player to walk backwards off a cliff near the Door to Nowhere. It doesn't always occur during normal play, but it seems to always occur during a Time Attack. Neal Buchwald reports this bug occurs once all 100 tokens have been collected. * While the above bug *can* be survived by strafing along the outer edge of the turn and facing outward, here's one that's worse. In Roofus's flashback and after destroying the first tank, I happened to fall where the first stick of dynamite should be planted. Instead of merely passing by the point, the game planted the second stick of dynamite there! As a result, I can no longer get the final baby in The Bad Place! If this bug occurs, RESET YOUR DREAMCAST AND TRY AGAIN! Do not exit to the hub, or else the state of the stage will be saved! * Did you pay for access to this file or does the author's name not read "George_Lu"? If so, then my rights have been violated. Please email me at fiolli@hotmail.com with information of who provided you with this file. Thanks! * Neal Buchwald reports two more Bad Place Bugs... - In the hallway of doors, walking down the initial hallway will cause your character to walk backwards for awhile. - Also in the hallways, sometimes the character doors won't work properly, allowing repeated access to the first two or three. The only solution seems to be exiting to the hub and trying again. * And one more Bad Place Bug I forgot to list... The polar bears in Roofus's flashback must have some extremely dark influence backing them. Not only is there an infinite supply of them but they also can walk on water! Try luring some bears into the sewer trench to see this dark miracle. Oddly enough, bears seem to have no problem swimming in the Jungle of Despair. Bob Kooima points out that in God Machine Valley, the bears will swim if shot into the river. * Nadine Kubiny provides some insights and another Bad Place Bug: - It seems multiple versions of the game were shipped. Some copies don't allow access to the Bad Place at all, while others have sound or graphical glitches. - In the Bad Place, avoid blasting skeleton's heads off with a shotgun. Occasionally the head will just diappear leaving a nigh invunlnerable headless skeleton. * In regards to the multiple versions of the game, can anyone else confirm this proposal? I've heard of complaints that the SS Meer list is incorrect, while others have said that it works. Token Breakdown --------------- Location Listed / Possible ---------------------------------------- Fur Fighter Village 50 / 50 Undermill 100 / 100 New Quack City Hub 10 / 10 New Quack City Levels 300 / 300 Beaver Power Hub 10 / 10 Beaver Power Levels 300 / 300 Cape Canardo Hub 10 / 10 Cape Canardo Levels 300 / 300 Dinotopolis Hub 10 / 10 Dinotopolis Levels 300 / 300 City of Fear Hub 10 / 10 City of Fear Levels 300 / 300 Viggo A Gogo Hub 10 / 10 Viggo A Gogo Levels 300 / 300 Total 2010 / 2010 Hub Token Lists --------------- ====================================================================== FUR FIGHTER VILLAGE ====================================================================== Total # Location ---------------------------------------------------------------------- 9 9 City of Fear entrance 15 6 New Quack City entrance 20 5 Beaver Power entrance 25 5 Near Bungalow's telepoint 30 5 Bridge 35 5 Cape Canardo entrance 40 5 Near Tweek's telepoint 45 5 Near Juliette's telepoint 50 5 The Closet ====================================================================== NEW QUACK CITY HUB ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 Near exit to Fur Fighter Village 4 2 Path to Lower East Quack 6 2 Path to Quackenheim Museum 8 2 Path to Saving Gwyneth 10 2 Path to World Quack Centre ====================================================================== WORLD QUACK CENTRE ====================================================================== Oops! Seems like this level was left out... Unfortunately, I didn't have my Dreamcast with me when writing this update. So if anyone really wants this list, just write to me and I'll get it up as soon as I get my Dreamcast back. :P If you're looking for those last few tokens, try checking the plants in the elevator lobbies and inside the washing machines... ====================================================================== BEAVER POWER HUB -- Thanks to Jp for compiling this list! ====================================================================== Total # Location ---------------------------------------------------------------------- 3 3 Near Chang's telepoint 7 4 Inside the well near Sgt. Sternhauser 9 2 Off of platform near Saving Juanita 10 1 Underneath the ship ====================================================================== CAPE CANARDO HUB ====================================================================== Total # Location ---------------------------------------------------------------------- 3 3 Path to VAB Building 5 2 In front of VLF Facility 7 2 In front of Space Station Meer 10 3 In front of Saving Claude ====================================================================== DINOTOPOLIS HUB ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 In front of Dino Downstairs 4 2 In front of Dino Upstairs 6 2 In front of Rumpas Room 8 2 Underneath tables in foyer/nexus room 10 2 In front of Saving Esmerelda ====================================================================== CITY OF FEAR HUB ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 Vine bridge near exit to Fur Fighter Village 4 2 In front of Jungle of Despair 6 2 In front of Temple of Gloom 8 2 Around gate to the Bad Place 10 2 In front of Saving Winnie and Mai ====================================================================== VIGGO A GOGO HUB ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 In front of H.M.S. Viggolina 4 2 In front of V-100 6 2 In front of Secret Island 7 1 Ship aft, near Chang and Bungalow telepoints 8 1 Top level of ship, near Flame and Neutron Guns 10 2 Ship's flooded deck Level Token Lists ----------------- ====================================================================== UNDERMILL ====================================================================== Total # Location ---------------------------------------------------------------------- 6 6 Path from baby room to food room 8 2 Near ladder in gear room 12 4 Floor of gear room 21 9 Lower gears 28 7 Upper gears 32 4 Flour sack room 37 5 Path from flour sack room to first sand mound 38 1 On second sand mound 42 4 First crate room 48 6 Shotgun room near second crate room 57 9 Second crate room 62 5 Grain silo 65 3 Duct from grain silo to first crate room 70 5 Duct from grain silo to duct room 73 3 Atop ducts 75 2 Duct from duct room to upper silo shelf 79 4 Upper silo shelf 85 6 Duct from duct room to first pool 88 3 Near Rico's telepoint 91 3 First pool 94 3 Between pools 98 4 Second pool 100 2 Ladder near second pool ====================================================================== LOWER EAST QUACK ====================================================================== Total # Location ---------------------------------------------------------------------- 4 4 Starting staircase 9 5 Alley near the first truck 15 6 Fire escape near Chang's telepoint 18 3 In the hotel of too many bears 23 5 Alley near the tank 26 3 In front of the Target Fence 36 10 Button-activated fire escape on 3rd Quack 39 3 Dropping down from said fire escape 41 2 Roof near Tweek's telepoint 44 3 Jumping between the fire escapes spanning 3rd Quack 47 3 Jumping down from the fire escape near Tweek's sibling 53 6 Fire escape near 2nd truck and Roofus's telepoint 56 3 Subway ride 59 3 Near Rico's baby in the subway 66 7 Near the Subway one-way exit 69 3 Down the elevator and on the crates 72 3 Near the basketball alley and the gun shop 74 2 Under the taxi 77 3 Near the sewer exit 85 8 Sewers 90 5 Pedestrian bridge 92 2 Over the truck bridge, Bungalow needed 93 1 Alley near the pedestrian bridge exit 95 2 Near Roofus's telepoint near the ice 100 5 In front of the train/subway gate ====================================================================== QUACKENHEIM MUSEUM ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 Behind front counter 5 3 Plants near counter and atrium 8 3 Atrium plants 14 6 Blade trap for Bungalow's baby 19 5 Dog Art Hall 20 1 Wardrobe exhibit 22 2 Coat room machine 26 4 Japanese/Jupiter room 29 3 Plants between Japanese and Bear Art rooms 34 5 Bear Art room 35 1 Plant between Bear Art and Mineral Wonder rooms 39 4 Hall of Mineral Wonder 51 12 Gem Exhibition room 55 4 Pop Art display case 60 5 Cat Art Hall 64 4 Side room in Cat Art Hall (contains Grenade Launcher) 68 4 Cinema Hall 69 1 Viggo Diorama 82 13 Warehouse 88 6 Tweek's telepoint room 93 5 Shelves near Roofus's baby 96 3 Near Roofus's telepoint, near Safe room 100 4 Safe room ====================================================================== COMPOUND FACTIONS ====================================================================== Notes: To identify directions in the explosives warehouse, I've used this convention: entrance at southeast corner, Bungalow telepoint in northeast corner, Bungalow's kid in northwest corner, "starter" crate in southwest corner. Total # Location ---------------------------------------------------------------------- 7 7 Cliffs near Juliette's telepoint 10 3 Next to boxes near fence in first open area 16 6 Next to boxes near fence in second open area 18 2 Near the incomplete office with Roofus's kid 28 10 Atop boxes in second open area 31 3 Under third machine -- the one with the "press" button 38 7 Cliffs leading to Juliette's baby on gate 41 3 Cliffs near the one-way wall (for everyone except Juliette) 44 3 Atop boxes nearby one-way wall 47 3 Along the curved wall opposite the boxes 50 3 Along the wooden fence near Chang's telepoint 54 4 Cliffs near the wrecking ball machine 59 5 From wrecking the office, crates, and tree 67 8 On a side path near the entrance of the wrecking ball area 69 2 Explosives warehouse: 2nd level crates in SE, near set square 75 6 Explosives warehouse: On top of 3rd level crates 78 3 Explosives warehouse: 2nd level crates on W side 81 3 Explosives warehouse: Floor level on W side 94 13 In the round mud pit (near entrance to Storage Compound A) 100 6 Cliff path leading to Juliette's baby in Storage Comp. A ====================================================================== GOD MACHINE VALLEY ====================================================================== Notes: For the river-spanning god machine (RSGM), I've used the following convention: the pipe crane is at the aft (rear) of the machine, the conveyor belts are at the fore. Remember, when facing fore, starboard is the right side, port is the left. Also, I'm not sure if it matter when you collect the blasting area tokens. I've listed them when I found them. Total # Location ---------------------------------------------------------------------- 3 3 Cave with Bungalow's telepoint 9 6 Around the base of the first GM (buzzsaw-like scraper) 14 5 Near Bungalow's kid reached via crane GM 20 6 Blasting area: Before blast 21 1 Blasting area: After blast 25 4 Near Roofus's telepoint reached via the bulldozer-elevators 31 6 Pool room near Juliette's telepoint and hippie beavers 35 4 Near Juliette's telepoint 37 2 Near shrine 39 2 In pipes near shrine 43 4 Along the cliffs near the conveyor belts 60 17 On cave/cliff path leading to Roofus's baby near conveyor belts 64 4 RSGM: 3rd floor, aft starboard vent 68 4 RSGM: 3rd floor, starboard vent 72 4 RSGM: 3rd floor, aft port vent 77 5 RSGM: 2 1/2 floor, grated vent near pool staircase 82 5 RSGM: 2 1/2 floor, grated vent through vent in above entry 92 10 RSGM: 3rd floor, fore vent (the area with the cluster bomber) 96 4 Laser GMs: 2nd area 100 4 Laser GMs: 3rd area ====================================================================== BEAVER DAM -- Thanks to McBain and Jinx32 for their help! ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 Inside lift power house 9 7 On top of lift power house 10 1 At top of lift shaft (surface facing waterfalls is scalable) 11 1 Walkway under waterfall near water pump 14 3 Beside concrete truck 16 2 On top of starting building 17 1 Below sand crane 20 3 Underwater, near water pump 23 3 Opposite end of pool with waterfall 26 3 Tube leading out of pool 27 1 Upper shelf in rectangular underwater corridor 33 6 Rectangular underwater corridor 34 1 Room near helicopter with bears, pet yums, and thermal ammo 40 6 Atrium 44 4 Control Room 46 2 Next to door of steam tube hallway 54 8 Steam tube hallway 55 1 Base of elevator shaft 57 2 Hidden floor in elevator shaft 58 1 Steam tube pit on left, coming out of elevator 62 4 Steam tube near elevator 68 6 Turbine room down right hall 75 7 Turbine room down left hall 80 5 Tube leading out of left turbine room 82 2 Pedastals near building and lock 84 2 Near Tweek's telepoint in tube 90 6 Along crane grapple's swing path 95 5 Along crane's shaft 97 2 In lock 100 3 Alcoves near exit ====================================================================== VAB BUILDING -- Thanks to DugFreez! ====================================================================== Total # Location ---------------------------------------------------------------------- 16 16 Control room 22 6 Ramp room with Chang's telepoint 28 6 Room with Chang's baby 32 4 Inside of pod with freeze gun 37 5 Near elevator in fan room 39 2 In one of the wind tunnels 51 12 Fan path and near Bungalow's kid 54 3 Near soda (or is it a pet yums?) machine 57 3 Behind buggy decontaminator 59 2 Near Tweek's telepoint under stairs 62 3 Stairs near boosters 67 5 Booster assembly room (with the huge orange booster) 71 4 Soda machine containing flame gun (near kitchen) 76 5 Lab viewing room 80 4 Booster gantlet 89 9 Computer room, first floor 91 2 Computer room, second floor 100 9 Inside computer ====================================================================== VLF FACILITY ====================================================================== Total # Location ---------------------------------------------------------------------- 15 15 In pipe maze 19 4 On top of pipe maze 25 6 Near Bungalow's kid in satellite dish room 28 3 Mirror lab, second floor platforms 34 6 Mirror lab, first floor 38 4 Path from first building to swamp 44 6 Logs and rocket in swamp 47 3 Cave under plant dome 49 2 Path into shuttle 52 3 Atop shuttle 54 2 Underwater, behind tree in swamp 60 6 Path between swamp and second building 63 3 Command tower 69 6 Room with Bungalow's telepoint and Roofus's baby 85 16 Shuttle booster blast areas 91 6 Path from emergency lift exit to energy lab 94 3 Under bus 96 2 Stairs to fuel pump area 100 4 Path to launch elevator ====================================================================== SPACE STATION MEER ====================================================================== Total # Location ---------------------------------------------------------------------- 1 1 Starting corridor 5 4 Path from gyroscope to rear gun rack 8 3 Room 1 clockwise from gun rack, T intersection 12 4 Room off of base of above T intersection 14 2 Path from T intersection to sun dome 26 12 Sun dome, accessible with shutters closed 37 11 Rain dome 46 9 Snow dome 47 1 Shutter control room 49 2 Sun dome, accessible only with shutters open 50 1 Path from shutter control to computer block 54 4 Computer block 56 2 Spy satellite room 66 10 Reactor room 74 8 Path from reactor room to main computer room 80 6 Main computer room floor 86 6 On top of computers in main computer room 89 3 Alien room 96 7 Path from alien room to rotating corridor 98 2 Gyroscope room 100 2 Near escape shuttle bay ====================================================================== DINO DOWNSTAIRS -- Thanks to Jinx32 for compiling this list! ====================================================================== Total # Location ---------------------------------------------------------------------- 2 2 Behind couch near fireplace 7 5 Fireplace 11 4 Fireplace burner 15 4 Dining table levitation beam 19 4 Bookcase with energy ammo and claw marks 24 5 Around potted plant on desk 28 4 Lay-Z-Dino chair headrest 31 3 Dining room chair 35 4 Lay-Z-Dino chair footrest 38 3 Globe 41 3 2nd level of bookshelf between dining and piano rooms 43 2 Under dino kid's legs 47 4 Comic book 49 2 Chair with remote 51 2 Next to TV 57 6 Inside TV 60 3 Coatrack legs 68 8 Barstool legs 74 6 Sink 76 2 Counter near Viggo Brand Dehydrated Chicken box 79 3 Inside Viggo Brand Dehydrated Chicken Box 83 4 Pots on very high shelf 89 6 Dishwasher conveyor belt 97 8 Stove burners 100 3 Next to exit ====================================================================== DINO UPSTAIRS ====================================================================== Total # Location ---------------------------------------------------------------------- 4 4 Master Bedroom: Near window 6 2 Master Bedroom: Cabinets next to wardrobe 8 2 Master Bedroom: Dresser 12 4 Master Bedroom: Bed posts 19 7 Master Bedroom: Under bed 21 2 Bathroom: Shower 22 1 Bathroom: Bottle on top shelf next to tub 27 5 Bathroom: 2nd and 3rd level shelves 29 2 Bathroom: Glass on floating table 32 3 Bathroom: Sink 35 3 Bathroom: Toilet rim 36 1 Bathroom: Next to toilet 37 1 Bathroom: Behind wicker basket 39 2 Bathroom: Behind Bungalow's telepoint 49 10 Bathroom: Shaving and makeup counter 51 2 Hallway: Below shelf with GM Driller 52 1 Kid's Bedroom: Next to door 54 2 Kid's Bedroom: Wardrobe with Roofus's telepoint 57 3 Kid's Bedroom: Front of bed 63 6 Kid's Bedroom: Underneath bed 66 3 Kid's Bedroom: Inside plant aquarium 72 6 Kid's Bedroom: On bed 76 4 Hallway: Sea Mankey aquarium 78 2 Kid's Bedroom: Path through wardrobes 82 4 Nursery: Near letter blocks 88 6 Nursery: Beside record player 92 4 Nursery: Parking tower 100 8 Nursery: Bassinet ====================================================================== THE RUMPUS ROOM ====================================================================== Total # Location ---------------------------------------------------------------------- 4 4 Pool Table Room: Behind Roofus's telepoint 8 4 Pool Table Room: Cabinet facing ball chute door 14 6 Pool Table Room: Next to pool table 18 4 Pool Table Room: Cardboard box 22 4 TV Room: Fighting Furs cartridge 28 6 Model Trains: Riding on the red train 37 9 Model Trains: Riding on the pink train 42 5 Model Trains: Hill near center, above pink train tracks 46 4 Model Trains: Hill above pink train tunnel 50 4 Den Floor: Cardboard box opposite pinball machine 53 3 Den Floor: Beside pinball machine 68 15 Den Floor: Rat lair 78 10 Den Floor: Stairs to garage 88 10 Garage: Near corners of room 93 5 TV Room: On top of couch 100 7 Laundry Room: Near Juliette's baby ====================================================================== JUNGLE OF DESPAIR ====================================================================== Total # Location ---------------------------------------------------------------------- 8 8 Near start 12 4 First beach (opposite of bomb island) 15 3 Bend near Roofus's telepoint 19 4 Second beach 25 6 On island with teleporting hallway 31 6 Ledges on outside of temple with ancient skull 37 6 Skull Temple: Pedestals next to entry stairs 40 3 Skull Temple: Under pagoda with ancient skull 43 3 Skull Temple: Near Bungalow's kid 49 6 Skull Temple: Ledges near entry stairs 52 3 Village: In huts 58 6 Village: Atop huts and nearby ledge 61 3 Village: Near elevated hut 65 4 Behind tree in gates area 68 3 Inside bomb 70 2 Ledge on path from village to elephator 73 3 Near tree in valley with collapsing bridge 76 3 Path from Juliette telepoint to village 94 18 Elephator: 6 on each of 2nd, 3rd, and 4th floors 97 3 Wall near rotating vine bridge 100 3 Near Juliette's baby (near spike pits) ====================================================================== TEMPLE OF GLOOM -- Thanks to Craig Dill for the first token! ====================================================================== Notes: For the maze, I'm reading the first entrance you enter from to be south. So, there are exit on the north, east, and south faces. The door control room is in the southwest. Total # Location ---------------------------------------------------------------------- 1 1 Turn around at start 4 3 Ledge, right turn from start 11 7 Slot machine room 12 1 Top of crane holding wooden bear 13 1 Water tank 16 3 Near final resting place for cart 18 2 Near Bungalow's telepoint 36 18 Room with silver keyhole 40 4 Base of sliding stairs 44 4 Wooden bear pool 46 2 Near Chang's baby 50 4 South maze entrance 59 9 In maze 63 4 Around cylindrical pit with Chang's telepoint 71 8 Room with sand bag 73 2 Near ramps (off of west end of cylindrical room) 82 9 Path of tokens between buildings 83 1 Near Roofus's telepoint 85 2 Behind bear heads 86 1 Pillar near fallen pillar ramp 90 4 Around dome 93 3 On ring above temple floor 100 7 Temple floor ====================================================================== THE BAD PLACE ====================================================================== Notes: There are at least five bugs in this level, three of them are pretty annoying. See the Interesting Tidbits section for more details. Oh, and since it's a common question, you're supposed to jump onto the grenade pipes of the first tank. It looks far, but it is quite possible to make. Try luring the polar bear on the roof into the starting room. Be sure to keep him away from the windows, lest you suffer Bad Place Bug #5. Total # Location ---------------------------------------------------------------------- 100 100 Bungalow's "flashback" ====================================================================== H.M.S. VIGGOLINA ====================================================================== Total # Location ---------------------------------------------------------------------- 13 13 Pool near start and tube with current 19 6 Semicircle pool at end of current tube 29 10 Armory 41 12 Reactor room 54 13 Steam tube room 55 1 Hangar 1 61 6 Hangar 3 67 6 Hangar 4 76 9 Flight deck 82 6 First level on roof to control room 92 10 Second level on roof to control room 94 2 Near base of a radar beam 96 2 On top of radar beams 98 2 In front of control room 100 2 Stateroom ====================================================================== THE V-100 ====================================================================== Total # Location ---------------------------------------------------------------------- 4 4 Entry room 9 5 Briefing area 13 4 Locker room near start 18 5 Walkways around carrier bay 30 12 In carrier bay pool 36 6 Steam tube hallway 38 2 Under ramps in engine room 47 9 In engine pits 53 6 In briefing room with enemy identification tables 56 3 Meat freezer 58 2 Steering room 61 3 Turbine room with one-way grate 64 3 Locker room at top of dumbwaiter from kitchen 66 2 Near periscope 68 2 In hall near main control room 70 2 Top level of engine room 72 2 Near Roofus's telepoint 90 18 9 in each torpedo room 94 4 Arrival room after Rico's torpedo launch 100 6 Pool near First Mate's Key ====================================================================== SECRET ISLAND ====================================================================== Total # Location ---------------------------------------------------------------------- 39 39 Silo / Nexus room 63 24 Spiral ramp room 71 8 Room at bottom of spiral ramp 79 8 Path from spiral ramp to Chang's telepoint 83 4 Atop crates near Chang's telepoint 90 7 Inside Chang's trial, lower floor 100 10 Stairs near Roofus's telepoint Special Thanks -------------- * Acclaim and Bizarre Designs for bringing this great game to life! * CJayC for providing and maintaining GameFAQs! Incredible work! * Jinx32 for pointing out the tokens on top of the starting building in Beaver Dam, providing the list to Dino Downstairs, and figuring out the missing token bug! * McBain for noting that the lift in Beaver Dam has a scalable surface! * DugFreez for finding the 2 VAB Building tokens in the wind tunnel! * Neal Buchwald for submitting two more Bad Place Bugs! * Jp for the Beaver Power Hub list! * Craig Dill for the first token in the Temple of Gloom! * Bob Kooima for reminding me that bears can indeed swim! * Nadine Kubiny for some great information and the skeleton head bug! Contact Info ------------ Write questions and comments to fiolli@hotmail.com. If you find this list blatantly plagerized or have been charged for this file, please write to me with the perpetrator and any other useful information. Thanks for reading! "Someday, Bungalow, you'll jump high enough to see out of the fog." -- General Bristol "Tweek." -- Ancient dragon blessing: "Although you have charred my friend into a pile of ash, I bid you gesundheit."