ICEOUT GAME PAGES DEAD OR ALIVE 2 (U.S. Dreamcast) COMBO FAQ Version 1.92 - 12/07/2001 By Charles Grey (iceout0002@aol.com) ............................................ : 01) Update History : 02) Legend : : 03) Combo System : 04) Kasumi : : 05) Zack : 06) Leon : : 07) Gen-Fu : 08) Helena : : 09) Bass : 10) Tina : : 11) Ayane : 12) Ein : : 13) Jann-Lee : 14) Lei-Fang : : 15) Hayabusa : 16) Tag Team Combos : : 17) Credits :'''''''''''''''''''''' '''''''''''''''''''''' ...................... : 01) UPDATE HISTORY : '''''''''''''''''''''' 1.92 (12/07/2001) Cut out 'filler'. Nothing really new. 1.90 (09/11/2001) New Jann-Lee/Kasumi combos from johnerak@optushome.com.au 1.82 (05/29/2001) Fixed some typos, added Ein/Hayabusa tag combos from scorpion-01 1.80 (04/09/2000) Combos from Alvin Lee, and a Gen-Fu throw combo. 1.75 (03/30/2000) New tag combos from Arcviper. 3 more big Zack combos and new tag combos. 1.70 (03/27/2000) Jann-Lee / Ein combos from EnTrance74. 2 more Zack combos. 8 new Ein/Kasumi tag combos from Nikojoke. 1.65 (03/26/2000) 3 new Bass combos from Pchef. 1 new Jann-Lee combo from me. 1.60 (03/25/2000) New Bass and 120+ damage HI COUNTER combos, and some more Ein and Lei-Fang combos from Jim Irwin. 1.50 (03/24/2000) Added more combos from Jim Irwin, a new Lei-Fang combo from Joseph Jennings, and 2 more Zack combos. 1.35 (03/23/2000) A bunch of new combos for Kasumi, Helena, Jann-Lee, Lei-Fang, Hayabusa, Tina, and Ayane from Jim Irwin. Also a new Helena/ Kasumi tag combo from Arcviper. These new combos are very advanced. Just keep practicing. 1.25 (03/22/2000) New Tina and Jann-Lee juggle combos from Howard Chen New Leon throw and juggle combos from t-bogard@linkline.com Added damage totals to all combos. Fixed/improved some combos. 1.02 (03/22/2000) First version of the DOA2 COMBO FAQ. .............. : 02) LEGEND : '''''''''''''' Tag (Free+P+K) UB U UF Punch Kick B * F Free Throw (Free+P) DB D DF "-" : These dashes separate command sequences. If it only says P or P,P don't hit it any extra times or you'll get the wrong result. For example : P,P - P,P,P,K Do two punches, pause for about a 1/2 second, then do the P,P,P,K. ">" : Quickly two-in-one (used for some Leon combos) QCB : D,DB,B HCB : F,DF,D,DB,B QCF : D,DF,F HCF : B,DB,D,DF,F WS : While leaving crouch or D,* (used for Ein) The number of damage points is listed to the right of the combo. .................... : 03) COMBO SYSTEM : '''''''''''''''''''' * Most combos start with a move that stuns, like everyones jump, P or a standing move like Zack's U+K. * When a certain damage level is reached, your opponent falls down and only juggle moves will continue the combo. The damage level for normal combos is 40, or 60 for a HI COUNTER. * Most launch moves, like Kasumi's U+K, only launch a stunned opponent or on a counter hit. * Some will launch outside of a combo or counter, but will knock your opponent too far away if used in a combo, like Bass' U+K. * A regular COUNTER will end a long combo earlier, while a HI COUNTER (anti-throw/air) will allow extra hits in combos and more damage. .............. : 04) KASUMI : '''''''''''''' (5) MID KICK REVERSAL - U+K - P,P,P,P 80 (6) (P,P),P,P - F,F+P - DF,DF+K - F,F+P - UB+K 90 (7) DF+P,P - F,F+P - DF+P - DF,DF+K - F,F+P - UB+K 104 (9) COUNTER DF+P,P - P - DF,DF+K - dash - P,P,F+P,K,D+K 113 (10) COUNTER D+K - DF+P - P+K - P - DF,DF+K - dash - P,P,F+P,K,D+K 113 (10) U+K - P,P - P - DF,DF+P - P,P,F+P,K,D+K 100 (10) Jump, P - P,P,P,P - U+K - P,P,P,P 73 (10) U+K - P,P - P - DF,DF+K - dash - P,P,F+P,K,D+K 102 (10) DF+K+Free - P,P,P - DF,DF+K - dash - P,P,F+P,K,D+K 102 (10) HI COUNTER F,F+P - P,P - F,F+P - P - U+K - P,P,F+P,F+K 129 (10) DF+P,P - F,F+P - DF+P - DF,DF+K - dash - P,P,F+P,K,D+K 122 (12) (corner) last 2 hits of P,P,P,P - P,P,P,P - D+P - U+K - P,P,P,P 87 ............ : 05) ZACK : '''''''''''' (6) U+K - DF,DF+K - P,P,P,K 80 (7) (corner) U+K - P,P,K,K,K,K 77 (8) Jump, P - P,P,P - DF,DF+K - P,P,P,K 89 (8) U+K - P,P - DF,DF+K - P,P,P,K 90 (8) (corner) HI COUNTER DF,DF+K - DF,DF+K - P,P,hold D+K,K,K,K 110 (9) COUNTER DF+P - P,P - P - F,F+K - P,P,P,K 101 (10) Jump, P - P,P - P,P - DF,DF+K - P,P,P,K 85 (11) HI COUNTER Jump, P - P,P - Jump, P - P,P - DF,DF+K - P,P,P,K 125 (13) Jump P - P,P - P,P - dash - P - DF,DF+K - P,P,hold D+K,K,K,K 86 (17) (corner) HI COUNTER D+P - P,P - P,P - D+P - P,P - P,P - DF,DF+K - P,P,hold D,K,K,K,K 121 ............ : 06) LEON : '''''''''''' (TH) U+P - DB+Free+P > D+Free+P 93 (TH) U+P - D+Free+P > D+Free+P > D,D+Free+P 102 (4) F,F+P - U+P - P - F+P+K 72 (6) F,F+P - U+P - P - P,P,K / F+P,P,P 79/80 (6) F+K - DF+P - DF+P - P,P,K 74 (6) B+P - F+K - DF+P - P,P,K 75 (7) F,F+P - DF+P - QCB+P - DF+P - P,P,K 95 (7) QCB+P - P - QCB+P - DF+P - P,P,K 93 (7) F+K - P,P - QCB+P - DF+K - P,P,K 92 (10) Jump, P - P - Jump, P - P,P>QCB+P - DF+P - P,P,K 95 (11) HI COUNTER Jump, P - P,P - Jump, P - P,P>QCB+P - DF+P - P,P,K 137 .............. : 07) GEN-FU : '''''''''''''' (TH) QCF+Free+P - dash - D+P+K - D+K 62 (6) COUNTER B+P+K - dash - D+P+K - F+P,P,P+K 106 (7) Jump, P - P,P - Jump, P - P,P,P 56 (7) B+P+K - DF+P - D+P+K - F+P,P,P+K 100 (7) K+Free - P+K - D+P+K - F+P,P,P+K 100 (7) COUNTER P+K - F+P - dash - D+P+K - F+P,P,P+K 109 (7) COUNTER Hold F,K - F+P - dash - D+P+K - F+P,P,P+K 109 (8) Jump, P - P - Jump, P - P - Jump, P - DF+P - P,P,P 72 (8) F+K - P - DF,DF+P - D+P+K - F+P,P,P+K 100 (8) Hold F,K - P - DF+P - D+P+K - F+P,P,P+K 100 (8) COUNTER DF+P - P - DF+P - D+P+K - F+P,P,P+K 109 (8) COUNTER DB+P - DF+P - dash - P - D+P+K - F+P,P,P+K 109 (9) U+P - DF+K,P - dash - P - D+P+K - F+P,P,P+K 100 (9) Hold DF,P - P,P - dash - P - D+P+K - F+P,P,P+K 100 (9) COUNTER D+K - DF+P - P - DF+P - D+P+K - F+P,P,P+K 109 .............. : 08) HELENA : '''''''''''''' (4) (Low Stance) - P+K - P,P,P 60 (7) F+K,P - F+K,P - P,P,K 90 (7) Jump, P - P,P - U+K - P,P,P 58 (8) COUNTER UF+P,Free* - P - dash - UF+P,Free* - F+K,P - P,P,K 100 (8) U+P - UF+P,Free* - dash - P - F+K,P - P,P,K 92 (8) COUNTER B+P,P,Free* - UF+P,Free* - F+K,P - P,P,K 100 (9) UF+P,Free* - P - dash - UF+P,Free* - P - F+K,P - P,P,K 92 (9) COUNTER DF+P - P - UF+P,Free* - dash - P - F+K,P - P,P,K 100 (9) Jump, P - P - Jump, P - P - Jump - P - U+K - P,P,P 70 (9) COUNTER DB+P,P,P,P - UB+K - P,P,B+P,P 86 (12) HCF+P - F+P,P - HCF+P - P+K - P,P,P 115 (12) COUNTER QCF+P - F+P,P,P - DF+P - F+K,P - P,P,K 127 * move cancel ............ : 09) BASS : '''''''''''' (3) U+K - DF+P+K - P 63 (4) U+K - P,P,P 62 (5) Jump, P - P,P - P,P,P 55 (6) Counter DB+K - DF+K - DF,DF+P - P,P,K 86 (6) P+K - DF+P - DF,DF+P - B+P,P,P+K 91 (6) DF+P+K - DB+K - DF,DF+P - B+P,P,P+K 90 (9) Jump, P - P,P - P,P - DF,DF+P - P,P,K 84 (10) HI COUNTER Jump, P - P,P - P,P - DB+K - DF,DF+K - P,P,K 123 ............ : 10) TINA : '''''''''''' (6) UF+P - DB+P - F+K - F+P,P,P 80 (6) DF,DF+K - P - Free+K - F+P,P,K 83 (7) Jump, P - P,P,P - P,P,K 60 (7) UF+K - P - DB+P - F+K - F+P,P,K 89 (7+) B+K - P,Free - F+P - F+K - F+P,P,K - D+P 86+12 (7+) COUNTER DF+P - P - DF+P - Free+K - F+P,P,K - D+P 97+12 (8) Jump, P - P,P,P - UF+K - P,P,K 75 (8) Jump, P - P,P,P,K - P,P,K 75 (9) HI COUNTER DF+P - P,P - P,P - Free+K - F+P,P,K 125 ............. : 11) AYANE : ''''''''''''' (5) DB+Free+K - P,P,P - P,P,P 65 (7) F,F+K - P,P,P - P,P,P 71 (7) Jump, P - P,P - P,P,K,K 61 (7) MID KICK REVERSAL - U+P - P,P,F+P - P,P,F+P - Free+K 109 (9) D+Free+K / back tunred D+P - P,P,F+P,P - dash - P,P,F+P,P 95/98 (9) U+K / D+K+Free - DF+P - D+K - F+P,P - dash - P,P,F+P,P 100 (10) COUNTER D+K - F+K - P,P - D+K - F+P,P - dash - P,P,F+P,P 107 (12) (corner) HI COUNTER Jump, P - P,P - P,P - P,P - U+K - P,P,F+P,P 124 ........... : 12) EIN : ''''''''''' (5) F+P - UF+K - P,P,P 57 (6) COUNTER F+P - DF+K - DF,DF+K - F+K,K,F+K 101 (7) F+P - DB+K - DF+P - DF,DF+K - F+K,K,F+K 92 (7) UF+K - P - F+P - DF, DF+K - F+K,K,F+K 92 (7) COUNTER (U+P or DF+P) - P - DF+K - DF,DF+K - F+K,K,F+K 101 (7) COUNTER DF+K - dash - P - DF+K - DF,DF+K - F+K,K,F+K 101 (8) COUNTER F,F+P - P,P - DF+K - DF,DF+K - F+K,K,F+K 101 (8) COUNTER DB+K - DF+K - dash - P - DF+K - DF,DF+K - F+K,K,F+K 101 (8) COUNTER F+P - DF+P - WS+K - DF+P - P,P,F+P,K 106 (9) Jump, P - P,P - P,P - B+K - P,P,P 75 (9) Jump, P - P - Jump, P - P - Jump, P - DF+P - P,P,P 71 (9) COUNTER (U+P or DF+P) - P - DF+P - WS+K - DF+P - P,P,F+P,K 106 (9) COUNTER DF+K - dash - P - DF+P - WS+K - DF+P - P,P,F+P,K 106 (9) F+P - DB+K - DF+P - WS+K - DF+P - P,P,F+P,K 97 (9) UF+K - P - F+P - WS+K - DF+P - P,P,F+P,K 97 (9) UF+K - P,P - P , UB+K - P,P,D+K,K 83 (10) COUNTER DB+K - DF+P - dash - P - DF+P - WS+K - DF+P - P,P,F+P,K 106 (10) COUNTER F,F+P - P,P - DF+P - WS+K - DF+P - P,P,F+P,K 106 (11) HI COUNTER Jump, P - P,P - DF+P - P,P - DF,DF+K - DF+P - P,P,P 123 (11) HI COUNTER DF+P - P,P - DF+P - P - WS+K - DF+P - P,P,F+P,K 141 ................ : 13) JANN-LEE : '''''''''''''''' (6) UF+K - P,D+P,P - UF+K,K 70 (6) UF+K - P,P,P - UF+K - P+K 66/86 (7) UF+K - B+K - UB+K - P,P,P,F+P 84 (7) B+P - UF+K - P,P,F+P - UF+K,K 76 (7) COUNTER B+P - UF+P - dash - UB+K - P,P,P,F+P 98 (7) COUNTER DF+P - P - DF+P - UB+K - P,P,P,F+P 98 (8) MID PUNCH REVERSAL - B+P - F+P - dash - P - UB+K - P,P,P,F+P 109 (8) B+P - F+P - dash - P - UB+K - P,P,P,F+P 89 (9) UF+K - P,P,P - UF+K - P,P,P,F+P 86/106 (10) COUNTER D+K - P,P,P - DF+P - UB+K - P,P,P,F+P 98 (10) MID PUNCH REVERSAL - P,F+P - P,P - B+K - UB+K - P,P,P,F+P 119 (10) P,F+P - P,P - B+K - UB+K - P,P,P,F+P 99 (10) Jump, P - P,P,P - P,P - DF+P - P,P,P 65 (10) HI COUNTER DF+P - P,P - DF+P - P - UF+K - P,P,P,F+P 127 (11) P,F+P - P,P - P,P,F+P - P,P,P,F+P 91 (11) Jump, P - P,P,P - P,P,F+P - P,P,P,F+P 83 (11) P,F+P - P,P,P - P - UF+K - P,P,P,D+K 86 (13) HI COUNTER D+K - P,P,P - P,P,P - P - UF+K - P,P,P,F+P 127 ................ : 14) LEI-FANG : '''''''''''''''' (6) F+K - P,P - P,P,P 62 (7) F+K - DF+K - F,F+K - DF+P,K,K,D+K 94 (7) D,D+K - U+P - F,F+K - DF+P,K,K,D+K 98 (7) QCF+P - F+P - F+P,K - P,DF+P,P+K 102 (8) D,D+K - U+P - dash - P - F+P,K - P,DF+P,P+K 101 (8) COUNTER U+P - F+P - DF+P - F+P,K - P,DF+P,P+K 109 (8) COUNTER DB+P,Free - F+P - DF+P - F+P,K - P,DF+P,P+K 109 (8) QCF+P - F+P - F,F+K - DF+P,K,K,D+K 98 (8) D,D+K - U+P - dash - P - F,F+K - DF+P,K,K,D+K 97 (8) COUNTER U+P - F+P - DF+P - F,F+K - DF+P,K,K,D+K 107 (8) COUNTER DB+P,Free - F+P - DF+P - F,F+K - DF+P,K,K,D+K 107 (9) F+K - P,P - dash - P - F+P,K - P,DF+P,P+K 102 (9) F+K - P,P - dash - P - F,F+K - DF+P,K,K,D+K 98 (10) Jump, P - P,P - P,P - DF+P+K - P,P,K,K 92 (11) Jump, P - P - U+P - P,P - F+P,K - P,K,D+K 102 ................ : 15) HAYABUSA : '''''''''''''''' (7) COUNTER UB+P - DF+P - QCF+K - P,P,B+P,K 102 (8) Jump, P - P,P - P,P,K,K,K 60 (8) COUNTER DF+P - P - DF+P - QCF+K - P,P,B+P,K 102 (9) U+P - P,P,P - QCF+K - P,P,B+P,K 94 (9) COUNTER D+K - DF+P - UB+P - P - QCF+K - P,P,B+P,K 101 (10) Jump, P - P,P,P - U+K - P,P,K,K,K 85 (10) HI COUNTER DF+P - P,P - DF+P - P - QCF+K - P,P,B+P,K 134 ....................... : 16) TAG TEAM COMBOS : ''''''''''''''''''''''' To do "tag combos", stun or launch your opponent and then IMMEDIATELY tag in your partner. These are the hardest combos in the game to do, and with good reason. LEON / ZACK (11) HI COUNTER Jump, P - P,P - Jump P - P,P>QCB+P - Zack - P,P,P,K (14) (Zack) Jump P - P,P - P,P - dash - P - DF,DF+K - P,P,F+P,P - Leon - P,P,K HELENA / KASUMI* (18) HCF+P - F+P,P - HCF+P - D+P+K - B+K,K - Kasumi* - P,P,UB+K - Helena - D+P+K - P,P,K * Sub Jann-Lee and P,P,F+P, or for 19 hits Zack's P,P,F+P,P. JANN-LEE / ZACK (17) HI COUNTER D+K - P,P,P - P,P,P - P - UF+K - Zack - P,P,F+P,P - Jann - P,P,P,F+P ZACK / KASUMI (20) HI COUNTER Jump, P - P,P - P,P - dash - P,P - DF,DF+K - Kasumi - P,P,UB+K - Zack - P,P,F+P,P - Kasumi - P,P,F+P,K,D+K KASUMI / HAYABUSA (9) U+K - Hayabusa - P,P - Kasumi - P - Hayabusa - HCF+K - Kasumi - DF,DF+P - D+P - (Hayabusa) - D,B+K - P+K EIN / KASUMI (8) UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K (13) DB+K,P - P,P - DB+K,P - Kasumi - P,P,UB+K - Ein P,P,F+P,D+K (13) Jump, P - P,P - Jump, P - P - UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K (13) Jump, P - P - Jump, P - P - Jump, P - UB+K - Kasumi - P,P,UB+K - Ein - P,P,F+P,D+K KASUMI / EIN (9) U+K - P,P - P - DF,DF+P - Ein - P,P,F+P,D+K (12) U+K - P,P - P - DF,DF+P - P,P,UB+K - Ein - P,P,F+P,D+K (12) Jump, P - P - Jump, P - P - Jump, P - Ein - P,P,F+P,K/D+K (13) Jump, P - P,P,P,P - DF,DF+P - P,P,UB+K - Ein - P,P,F+P,D+K HAYABUSA / JANN-LEE (20) U+P - Jann - P,P - Hayabusa - P,P - Jann - UF+K - Hayabusa - P,P,B+P - Jann - P,P,F+P - Hayabusa - FC,B+K - Jann - P,P,F+P - Hayabusa - FC,B+K - Jann - P,P,F+P - Hayabusa - UB+K HAYABUSA / EIN (Hayabusa) U+P - Ein - P,P - Hayabusa - P,P - Ein - UB+K - Hayabusa then... (12) ...P,P,B+P - Ein - P,P,P 89/106 (10) ...P,P,B+P,K 93/113 (13) ...P,P,B+P - Ein - P,P,F+P,D+K 93 (13) ...P,P,B+P - Ein - P,P,F+P,K 94/111 ............... : 17) CREDITS : ''''''''''''''' (Mike) johnerak@optushome.com.au scorpion-01@get2net.dk(Rune Jørgensen) Alvin Lee(acel_alphonse@hotmail.com) Andreas Purzer (100.315739@germanynet.de) EnTrance74 Nikojoke (nikojoke@hotmail.com) Pchef (pchef@mac.com) Jim Irwin (irwin51@postbox.acs.ohio-state.edu) Joseph Jennings (mister_han@hotmail.com) Arcviper@webtv.net t-bogard@linkline.com Howard Chen (bitmaps@hotmail.com) DEAD OR ALIVE 2 (c) 1996-2000 TECMO DREAMCAST (c) SEGA