Capcom Vs Snk 2 Millionare Fight 2001 Faq By:Shin Pikachu-Andres Araujo-(spikachu@adinet.com.uy) BEST VIEWED in 800x600 or above version 1.1-8 December 2001-. -Some corrections This faq is Copyright(c)2001 Andres Araujo. For Sega Dreamcast .-------------------------------------------------------------------. CAPCOM Vs SNK 2 MILLIONARE FIGHT 2001 ·-------------------------------------------------------------------· .-------------------------------------------------------------------. CapcomvsSnk and all Capcom characters are (c) Capcom co,ltd. All snk characters are (c) of SNK corp. .-------------------------------------------------------------------. A word from the author: DO NOT REPRODUCE THIS FAQ TO MAKE MONEY. POST IT AT ANY SITE BUT E-MAIL ME FIRST. IF YOU USE IT TO WRITE YOUR OWN FAQ, PLEASE GIVE ME CREDIT FOR IT. ·-------------------------------------------------------------------· Content .-------------------------------------------------------------------. I-Legend II-General moves abilities III-Groove modes IV-Characters moves 1.Akuma/Gouki 2.Athena Asamiya 3.Balrog/M.Bison 4.Benimaru Nikaido 5.Blanka 6.Cammy White 7.Chang Koehan&Choi Bounge 8.Chun li 9.Dan Hibiki 10.Dhalsim 11.Eagle 12.Edmond Honda 13.Geese Howard 14.Guile 15.Haohmaru 16.Hibiki Takane 17.Iori Yagami 18.Joe Higashi 19.Ken Masters 20.Kim Kaphwan 21.King 22.Kyo Kusanagi 23.Kyosuke Kagami 24.Mai Shiranui 25.M.Bison/Vega 26.Maki 27.Morrigan Aensland 28.Nakoruru 29.Raiden 30.Rock Howard 31.Rolento Schugerg 32.Rugal Bernstein 33.Ryo Sakazaki 34.Ryu 35.Ryuhaku Todo 36.Sagat 37.Sakura Kasugano 38.Terry Bogard 39.Vega/Balrog 40.Vice 41.Yamazaki 42.Yun 43.Yuri Sakazaki 44.Zangief -Misc.characters- 45.Evil Ryu 46.God Rugal 47.Orochi Iori 48.Shin Akuma/Gouki V-Secrets VI-Moves Names/Translatons VII-Final comments VIII-Credits Section ·-------------------------------------------------------------------· I.Legend .-------------------------------------------------------------------. .This section shows how to read this faq. Directions: u : press up in the d-pad. ub: press up and back at same time in the d-pad. uf: press up and forward at the same time in the d-pad. b : press back in the d-pad. DB: press back and down at the same time in the d-pad. DF: press down and forward at the same time in the d-pad. d : press down in the d-pad. f : press forward in the d-pad. n : neutral position on d-pad , don't hold any direction at all. LP :light punch MP :middle punch HP :hard punch LK :light kick MK :middle kick HK :hard kick P :Press any punch button K :Press any kick button 1+2 :Press 1 and 2 at the same time. Hold 1 :charge in the '1' direction or button for 2 seconds 360 :rotate the d-pad 360 degrees , just push the d-pad from any point in a continuous circular motion until reaching the same point. ?/? :any of the '?' directions or buttons can be pressed. (a-o) :the preceding move must be done in the air. (air) :the preceding move can be done in ground and air. (low) :the move hits low , must be crouch blocked. (high):the move hits if crouch blockeD,must be high blocked. Direction and button presses separated by ',' must be pressed in an interrupted and continuous motion like the '360' move. (c) :the following move can be cancelled into special moves or super moves. (C) :the following move can be cancelled into super moves but not into special moves. cl :the move must be done . st :the move must be done standing. cr :the move be done crouching. QCF :enter D,DF,f in the d-pad. HCF :enter B,DB,D,DF,f in the d-pad. QCB :enter D,DB,B in the d-pad. HCB :enter F,DF,D,DB,B in the d-pad. DP :enter F,D,DF in the d-pad. RDP :enter B,D,DB in the d-pad. (lvl-3):If the preceding move can be done: -In C-groove ,when your super bar is at level-3. -In P,K-groove ,when your super bar is at max. -In S-groove ,when your super bar is at max and the energy bar is flashing red. -In N-groove ,when your super bar is at max and you have one green point in your stock. Cross up:You must jump and hit the back of your enemy with the indicated attack. ·-------------------------------------------------------------------· II.General moves abilities. .-------------------------------------------------------------------. High block:Hold B to block high/jump attacks. Air block:Hold B to block in air. Can't block ground based attacks and supers. Can block normal fireballs Low block:Hold DB to block low attacks. Jumping :Hold ub/u/uf to jump left/up/right. Dash :Tap F x2 to dash. -Your character will do a hop forward. Retreat :Tap B x2 to backstep. -Same as dash but backwards. Run :Tap F then tap F again and hold it. -Your character will run until you release F or do something else,attack ,crouch,jump.. Small jump:Tap bf/u/uf to perform a small jump. Super jump:Tap DB/D/DF then quickly jump bf/u/uf or run then jump uf. -Your character will perform a higher jump. Rolling :Press LK+LP to roll forward. -Your character will pass through all of the attacks. Can only be stopped by throws. Can pass through your opponent too. Dodge :Press LP+LK to dodge attacks. after dodge: press K to do attack1 move or press P to do attack2 move. Parry :Press f/d when a move is about to hit you -You can attack after a parry ,the special/super moves block damage will have no effect. Just defence:Press b/DB when a move is about to hit you -This will increase you super bar energy, also you won't take the special moves block damage Tactical recovery:After being knocked to the floor hold HP+MP+LP , your character will stand up half a second later than normaly would. Counter attack:When blocking an attack press f+MP+MK to counter a blocked attack. Counter attack evade:When blocking an attack press B/F+LP+LK to escape backwards/forwards after blocking Safe fall:After being knocked to the floor ,press LP+MP+HP at the same time you hit the floor. You'll land and quickly get up. Throw escape :b/DB/ub/uB/F/uf + HP/HK when being thrown ·-------------------------------------------------------------------· III.Groove modes This entire section was extracted from www.Shoryuken.com and was written by:? "C-groove" is the most basic, and safest of the grooves. With both air-blocking and counter-attacks, it's probably the most defensive groove. This is a good groove for beginners, but is also good enough to be played even at very high levels. Super System: C-groove is most similar to the A-ism "groove" in Street Fighter Alpha 3. The C-groove super meter is divided into three levels. Super combos can be executed at any of the three levels, with increasing damage and priority. The super meter is also used to execute counter attacks. Stats: -Meter gains 4 points on a hit, 1.3 on a guard, 0.4 when attack is missed. -Meter also rises when hit by opponent or guarding attacks. -Attack Power up: Lv1: +1% damage, Lv2: +2% damage, Lv3: +5% damage Level 2 Canceling: This feature is new to CvS2. Any level 2 super combo can be canceled into a special move, another super, or even a taunt! The super can be comboed off of any hit, including the last. This means that you can execute stylish and damaging combos by chaining a lvl 1 super after the lvl 2, or can do a lvl "2 1/2" combo by tacking on a special move after the super (effectively getting near lvl 3 damage for the cost of a lvl 2). Note that the super must *hit* in order to be canceled. Blocked supers will not cancel. When trying out combos, be sure to investigate this feature. For instance, Ryu can cancel lvl 2 shinkuu hadouken (super fireball) into lvl 1 shinkuu hadoken, and it will do *more* damage than the lvl 3 super. "A-groove" features an advanced combo system and quicker play-style than C-Groove. The strength of an A-groove character is directly related to his ability to pull off massive Custom Combos. Super System: The A-Groove system is a combination of Street Fighter Alpha 2's Custom Combos and Street Fighter EX2's Excel Combos. The super meter is divided into two levels. A level can be used to execute a super, or counter attack. Once the meter is charged to 100%, Custom Combos are available. To activate a CC, press HP + HK. Your character is briefly invulnerable after activation, which you can use to "blow through" attacks, walk through fireballs, and perform other death-defying tricks. While your CC is active, the following rules apply: -Custom Combo Rules You cannot block. Any non-whiffed move can be canceled into anything, at any point. Everything will juggle while your victim is in the air. You can execute a super, which will end the CC. A "whiffed" move is a move that hits nothing but thin air. So a "non-whiffed" move is an attack that hits or is blocked. This, obviously, lets you do combos that are otherwise impossible. The CC lasts until either the meter runs down, you are hit, or you execute a super combo. Note that you can execute the super at any point in the CC, even if you only have 1% meter left. Stats: -Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is missed. -Meter also rises when hit by opponent or guarding attacks. "P-GROOVE" is an extremely advanced groove for players that really know what they're doing. Just look at the system diamonds! You gain the parry, but lose almost everything else. Because of this, P-groove is by far the least mobile groove, and your effectiveness is closely tied with your ability to parry. If you're not interested in learning to parry very well, you're better off choosing another groove. Super System: The P-groove super meter is a singular meter. Once it's charged, you can execute a powerful super combo. Pretty simple. Parrying: By far the biggest advantage to P-groove is the ability to parry. A parry comes from the Street Fighter 3 series, and is basically provides a means to instantly counter any attack. To execute a parry, tap forward or down on the stick when you see (or more often, anticipate) an incoming attack. The tap most be done just as the attack would have hit you. If you're successful, your character will flash and will *not* be stunned at all by the attack. This is your cue to bust up the attacker while his move is in recovery. Low hitting attacks like sweeps must be parried by tapping down. Everything else is, in general, parried by tapping forward. The kicker is, *any* attack can be parried, including super moves, and parried attacks do no damage to you. Also, parries can be performed in both the air and ground. Clearly parries can be incredibly powerful, but parrying effectively against an opponent that knows it's coming takes practice and dedication. Stats: -Meter gains 1.1 points on a hit, 0.4 on a guard, 0.1 when attack is missed. -Meter also rises when Parrying, getting hit by the opponent or guarding attacks. -Parrying input lasts for 8 frames on ground and 7 frames in air if lever is positioned neutral within 3 frames after input. If a direction is held, the parrying will last 4 frames instead. Advanced Parrying: If you look at the stats above, you'll notice that the parry window is twice as big if you tap the stick forward or down, returning it to neutral within 3 frames. So, when parrying a move that you can see coming or that you're anticipating, *tap* the stick quickly; don't hold it forward. If you play P-groove enough, you'll find yourself parrying things accidentally. You can use this to your advantage by inputting parry motions into your normal play. For instance, if you're about to execute a sweep, do it by holding d, then pressing the kick button, rather than holding d/b or d/f. The d + kick motion doubles as both a parry and a sweep. If you get the parry, great! Otherwise, it's no big deal, the sweep will come out as you expected. The term for this technique is "option select." Basically you're inputting 1 command that can be interpretted in more than 1 way by the CPU, and the system chooses the best option depending on the circumstances. Playing effectively in "S-GROOVE"requires excellent management of your super meter. This is the only groove in which the player can manually build super, but you'll need to pick and choose your charging opportunities. S-groove loses some mobility but has the unique ability to dodge any attack. Super System The S-groove system was first introduced way back in Art of Fighting. You have one meter that fills up as you attack. The meter can also be charged manually by holding down the HP + HK buttons. Once it fills up, you can execute a level 1 super. The real fun comes when you character is low on life. At this point your lifebar starts flashing red, and you can execute unlimited level 1 supers. If your meter is charged while in this mode, the next super will be a level 3 super. S-groove level 3 supers are the most damaging supers in the game! Stats -Meter rises when powering up, and also when hit or guarding attacks -Max Meter: Damage increases by 15% -Max Meter: Lasts for 166 counts on timer (16.6 seconds) "N-groove" is, by far, the most mobile groove in the game. It has virtually every mobile system: running, rolls, small jumps, and safe fall. It's also the only groove with the counter movement ability. Fully harnessing all this mobility is a challenge, but one worth achieving. Super System N-groove's super system is fairly complex. It has a single meter that charges as you attack. When the meter fills, it's "stored" in a little red ball and then resets back to zero. At any time you can burn a ball to do one of the following. -Level 1 super -Counter attack -Counter roll -Power Up for a limited time To power up, press HP + HK. While powered up, you will do slightly more damage, and your next super will be a lvl 3 super. Note that you actually have to have a little red ball left to execute the lvl 3 super! Stats -Meter gains 3 points on a hit, 1 on a guard, 0.3 when attack is missed. -Meter also rises when hit by opponent or guarding attacks. -Max Meter: Damage increases by 20% -Max Meter: Lasts for 150 counts on timer (15 seconds) "K-GROOVE" is somewhat the KOF analog of P-groove. Basically you give up a lot of systems to gain a potentially poweful tactic, in this case the "Just Defend" tactic. If you're going to play K-groove, then it's important to get really good at defending attacks. Super System: K-groove uses a "rage gauge" for supers. Your meter starts out at zero, and builds as you take damage. Unlike every other groove, attacking will *not* raise your meter. Your meter also increases when you "just defend" an attack, which is why is so important to learn that skill. When your meter maxes out, your character pulsates red, and for a limited time will do significantly more damage. While you are raged you can also execute a lvl 3 super, which will end the rage-time. After the rage has expired, your meter returns to zero. -Just Defend: A Just Defend is like a backwards parry. To JD an attack, block it at the very last second. If you're successful, your block stun will be reduced, and you will gain some super meter, as well as a tiny sliver of life. JD's do not completely cancel your block stun like parries, but they are significantly less risky since they overlap with the natural blocking motion. To JD, you need to block within 6 frames of the attack hitting you. If the joystick is moved during the time, the Just defence input is lost, so pick a direction and hold the stick. When executing multiple Just Defences, the lever must be put to neutral for 6 frames after the Just Defence input has ended, or it will not take effect. Usually the easiest way to do this is wiggle the stick between block and neutral. I'll say it again: If you're playing K-groove, learn to JD. If you master this tactic, you will potentially nearly always be raged, doing massive damage to your opponent. Stats: -Meter gains 1/12th the bar when Just defended. -Meter also rises when hit by opponent, but not when guarding attacks. -MAX: Lasts for 180 counts on timer (18 seconds) -During MAX: Normal moves: +35% damage, -During MAX: Special moves: +30% damage .-------------------------------------------------------------------. -Characters moves list Format- .Name. -Throw moves Throw name -Number of hits-Command Motion -Command moves Command name -Number of hits-Command motion -Special moves Move name -Number of hits-Command motion -Super moves Move name -Number of hits-Command motion -Counter move =S-Groove dodge attacks -Cancelable attacks -Number of hits(normal attacks) -Combos -Comments ·-------------------------------------------------------------------· IV-Characters moves :===================================================================: 1.Akuma(Gouki in Japan). (Capcom) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Seoi Nage (1)F/B+HP. Tomoe Nage (1)F/B+HK. =Command moves Zugai Hasatsu(high) (2)F+MP. Tenma Kuujin Kyaku(a-o) (1)D+MK (at the top of the jump) (high) =Special moves [1]Gou Hadou Ken (1)QCF+P. [2]Shakunetsu Hadou Ken (1/2/3)HCB+P. [3]Gou Shouryuu Ken (1/2/3)DP+P. [4]Zankuu Hadou ken(a-o) (1)QCF+P. [5]Tatsumaki Zankuu Kyaku(air)(1/2/3)QCB+P. [6]Hyakki Shu (1/2/3)DP+K . [7]Hyakki Gou Zan (1)After[6]don't do anything. [8]Hyakki Gou Shou (1)After[6]press P. [9]Hyakki Gou Sen (1)After[6]press K. [10]Hyakki Gou Sai (1)After[6]Any dir. but D/U+K close to the head. [11]Hyakki Gou Tsui (1)After[6]Any dir. but D/U+P close to the body. [12]Ashura Senku RDP/DP+LP+HP/LK+HK =Super moves [13]Messatsu Gou Hadou (4/6/8)HCBx2+P. [14]Tenma Gou Zankuu(a-o) (4/6/8)QCFx2+P. [15]Messatsu Gou Shouryuu (4/6/8)QCFx2+P. [16)Shun Goku Satsu (15)LP,LP,F,LK,HP. =Counter move -Standing far HP.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c C c -Close c c c C c - -Crouch c c c c c c -Jump c C C c C C -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK ->crouch/close MK/MP ->LK[5] ->LP[3]/[15] ->LP[3].(5) ->close/crouch HP ->[13]/[15]. ->lvl-2[13] ->lvl-1[13]/[15].(C-groove) ->lvl-2[15] ->lvl-1[12].(C-groove) (C-Groove) Jump in HP->Close HP->lvl-2[15]->lvl-1[14]. In the corner Jump in HP->Close HP->lvl-2[13]->lvl-1[13]->[3]. (A-Groove) In the corner Press HP+HK Crouch MK->[1]x15->[13]. .-------------------------------------------------------------------. =Comments: -The Shun Goku Satsu can pass through anything at the starting point, it's also a throw based move so you can't block it. You can avoid it jumping ,however you're not always allowed to evade it. -Use the Ashura Senkuu Punch version to avoid getting cornered. -The Shun Goku Satsu can be cancelled out of any normal move, even if the move you are cancelling it from doesn't connect. -In order to cancel the far HK you must be close. -The jumping HK can be cancelled into special moves if done jumping upwards and at the first part. :===================================================================: 2.Athena Asamiya. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Psychic Throw (1)B/F+HP. Bit Throw (1)B/F+HK. Psychic Shoot(a-o) (1)Any dir.but D/U+HP. =Command moves Phoenix Bomb(a-o) (1)D+MK. Renkan Tai (2)F+MK. =Special moves [1]Psycho Ball Attack (1)QCB+P. [2]Phoenix Arrow(a-o) (Var)QCB+K. [3]Psychic Teleport QCF+K. [4]Psycho Sword(air) (3/5/7)DP+P. [5]Psycho Reflector (3)HCB+K. [6]Super Psychic Throw (1)HCF+P. =Super moves [7]Shining Crystal Bit (1)HCBx2+P. [8]Crystal Shoot (3/4/5)QCB+P After[7]. (hold P to delay). [9]Phoenix Fang Arrow(a-o) (var)QCFx2+K. =Counter move -LP Psycho Sword.(3) =S-Groove dodge attacks -Knockdown move-press P-Far HP.(1) -Chain move -press K-Close HK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c C - -Close c c c c c c -Crouch c c C c c C -Jump c c C c C - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Target combo =cl.MP->f+MK -Jump MP/HP ->[9]. ->[9] ->[7] ->[8].(C-groove) ->[4]. ->[7] ->[8]. ->close MP ->Renkan Tai.(4) -Cross up MK->close LP/LK ->HP [4].(9) -[6]->HP [4].(8) ->[7]->[8]. .-------------------------------------------------------------------. =Comments: -After connecting with S.Cryst.Bit you can cancel into the Crystal shoot and it will connect. -You can follow the super psychic throw with anything. -Shinning crystal bit will hit in two points, when Athena has it in her hand and when released. :===================================================================: 3.Balrog(M.Bison in Japan). (Capcom) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Gut Bomber (1)B/F+HP. Shoulder Throw (1)B/F+HK. =Command moves Moving HP(a-o) (1)B/F+HP. =Special moves [1]Dash Straight (1)Hold B then F+P. [2]Dash Ground Straight(low) (1)Hold B then DF+P. [3]Dash Uppercut (1)Hold B then F+K . [4]Dash Ground Uppercut (1)Hold B then DF+P. [5]Turn Punch (1)Hold 3P/3K then release. [6]Buffalo HeaDButt (1)Hold D then U+P. =Super moves [7]Crazy Buffalo (3/4/5)Hold B then F,B,F+P. (can hold K after move starts) [8]Gigaton Blow(lvl-3) (9)Hold B then F,B,F+K. =Counter move -Buffalo Headbutt.(1) =S-Groove dodge attacks -Knockdown move-press P- Close HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c - - -Close c C C c c C -Crouch c c C c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Jump HP/HK ->crouch MP/LPx3 ->[1]/[2]/[3]/[4]/[6]. ->crouch HP ->[7]/[8]. (A-groove) -Press HP+HK Stand/crouch HP ->[1]x13->[7]. .-------------------------------------------------------------------. =Comments: -Holding K after Crazy Buffalo starts ,causes Balrog to do uppercuts instead of straight punches. -The Dash Ground punch versions wil knock down the opponent. -The Turn Punch can be charged , it has 10 levels,when you release the button at level 10 he'll say Final!! and deliver the most damaging version of the Turn Punch. You can charge four Turn Punches by pressing the for buttons , then you can release them one by one.(good luck trying to fight in that way) The levels of the Turn Punch charges like this: Level Hold the button for 1 2 sec. 2 3 sec. 3 4 sec. 4 7 sec. 5 13 sec. 6 20 sec. 7 28 sec. 8 38 sec. final 48 sec. :===================================================================: 4.Benimaru Nikaido. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Front Suplex (1)B/F+HP. Catch and Shoot (1)B/F+HK. Spinning Knee Drop(a-o) (1)Any dir.but D/U+HP. =Command moves Forward/Back HK (1)B/F+HK. Drill Kick(a-o) (var)D+HK. Jackknife Kick (1)F+MK. =Special moves [1]Raijin ken (1/2/3)QCF+LP. [2]Iai Geri (1)QCF+K. [3]Handou Sandan Geri (2)D,U+K after[3]. [4]Shinkuu Katate-goma (1)HCB+K. [5]Shinkuu Katate-goma cancel LK+MK+HK. [6]Taikuu Raijin Ken (1)DP+P. [7]Benimaru Corridor Crunch (2)HCB,F+P. [8]Super Inazuma Kick (1)DP+K. =Super moves [9]Raikou Ken (5/8/10)QCFx2+P. [10]Denei Spark (3/4/5)QCFx2+K. [11]Elec-Trigger (2)HCBx2+P. =Counter move -Super Inazuma Kick.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C C c C - -Close c c C c c - -Crouch c c C c C c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Cross up LK ->crouch/close LP/LK ->[2] ->[3].(5) ->[8]. ->close LP ->crouch MP ->LP[1]. ->[9]/[10]. -Jump HK ->crouch HP ->[9]/[10]. .-------------------------------------------------------------------. =Comments: -His Drill Kick can be crouch blocked. -The Forward/Back HK can pass over most sweeps. :===================================================================: 5.Blanka. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Head Bite and Kick (var)B/F+HP. Head Bite and Roll (1)B/F+HK. =Command Moves Rock Crush (2)B/F+MP. Amazon River Run(low) (1)DF+HP. =Special Moves [1]Rolling Attack (1)Hold B 2.sec.then F+P. [2]Vertical Rolling Attack (1)Hold D 2.sec.then U+K. [3]Backstep Rolling Attack (1)Hold B 2.sec.then F+K. [4]Electric Thunder (1)Press any P rapidly. [5]Surprise Forward N/F+HK+LK. [6]Surprise Back B+HK+LK. =Super Moves [7]Direct Lightning (1)Hold B then F,B,F+P. [8]Shout of Earth (11/15/18)Hold DB then DF,DB,UF+P then push P rapidly. [9]Ground Shave Rolling (3/4/5)Hold B then F,B,F+K Hold K to delay. =Counter move -Standing HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Stand HK.(1) -Chain move -press P- Rock Crush.(2) -Cancellable attacks- LP MP HP LK MK HK -Far c C C c C - -Close c C C c - - -Crouch c C - c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 2 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Cross up MK ->crouch LK ->Rock Crush.(4) -Jump HP ->crouch LK ->Rock Crush ->[7].(4) ->[1]. ->stand HP ->[7] (A-groove) -In the corner HK+HP ->[4]x7 ->[8]. .-------------------------------------------------------------------. =Comments- -The Ground Shave Rolling can be delayed after the first hit. -The Surprise Back/Forward moves can go over most Sweeps. -The Amazon River Run can go under firebals -The Rock Crush is only cancellable on the first hit :===================================================================: 6.Cammy White. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Hooligan Suplex (1)B/F+HP. Frankensteiner (1)B/F+HK. Flying Neck Hunt(a-o) (1)Any direction but U/D+HP. Air Frankensteiner(a-o) (1)Any direction but U/D+HK. =Special Moves [1]Spiral Arrow (1/1/2)QCF+K. [2]Cannon Spike (1)DP+K. [3]Axle Spin Knuckle (2)HCB+P. [4]Hooligan Combination (1)DB,QCF,UF+P [5]Razor Edge Slicer(low) (1)Do nothing after[4] [6]Fatal Leg Twister (1)B/F+K close to the head after[4] [7]Cross Scissor Pressure (1)B/F+K close to the body after[4] [8]Cannon Strike(a-o) (1)QCB+K or K after[4]. =Super Moves [9]Spin Drive Smasher (6/7/9)QCF,D,DF+K. [10]Reverse Shaft Breaker (9/12/15)QCB,D,DB+K press K rapidly. =Counter move -Cannon Spike.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c c c C C -Close c c c c c C -Crouch c c c c c C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Cross up LK ->close LP ->crouch MP ->crouch MK ->[9]. ->HK[1]. ->[2]. -Jump HP/HK ->close HP ->[10]. .-------------------------------------------------------------------. =Comments: -Only the first part of the far HP is cancellable , however it's super cancellable at any point. -You can combo after a Cannon Strike but is very dificult, try hitting the toe of your foe. -The Spiral Arrow can go under firebals :===================================================================: 7.Chan Koehan&Choi Bounge. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Hagan Geki (1)B/F+HP. (choi claw) (1)B/F+HK. =Command moves Hiki Nige(low) (1)DF+HP. =Special moves [1]Tekkyuu Dai Kaiten (1)Tap P rapidly. (HP+MP+LP to cancel) [1]Tekkyuu Funsai Geki (1)Hold B then F+P. [2]Dai Hakai Nage (8)HCB,F+P. [3]Hishou Kuuretsu Zan (1)HCF+K. [4]Tatsumaki Shippuu Zan (2/3/4)HCB+K. [5]Hishou Shissou Zan (1)DP+K. =Super moves [6]Tekkyuu Dai Bousou (11/14/18)QCF,HCB+P. [7]Shin! Chouzetsu Tatsumaki Shinkuu Zan (7/10/13)HCBx2+K. =Counter move -Hiki Nige.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close HK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c - - C - - -Close c - - C - c -Crouch c C c c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Jump HP/HK ->crouch HP ->[1].(3) ->lvl-2[6] ->lvl-1[6](at 15th hit).(C-Groove) ->crouch LPx3 ->[1].(5) ->crouch LP ->[6]. .-------------------------------------------------------------------. =Comments: -Tekkyuu Funsai Geki has autoblock at start. -Choi can be hit out of his moves. If Chang is hit during Choi's super, the move will stop. :===================================================================: 8.Chun li. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Koshuu Tou (1)B/F+HP. (knee & kick throw) (2)B/F+HK. Ryuusei Raku (1)Any direction but U/D+HP. =Command moves Kaku Kyaku Raku(high) (1)DF+LK. Yousou Kyaku(a-o) (1)D+MK. Senjou Shuu (1)F+MK. Yoku Sen Kyaku (1)F+HK. Sankaku Tobi Jump against a wall,press UF (multi hit far LK) press LK multiple times. =Special moves [1]Kikou Ken (1)HCF+P. [2]Hyakuretsu Kyaku (var)Press K rapidly. [3]Spinning Bird Kick (3/5/7)Hold DB/D/DF then U+K. =Super moves [4]Kikou Shou (5/7/8)QCFx2+P. [5]Houyoku Sen (9/13/17)QCFx2+K. =Counter move -Standing far HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c C - -Close c c c c c c -Crouch c c C c C C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 2 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 2 ======== =Combos= ======== .-------------------------------------------------------------------. -Cross up LK ->close MP ->[4]/[1] ->[5] ->(high jump)HPx2/HK. ->close HP/HK ->[3]/[1]. ->close LP ->stand LKx2 ->[5] ->(high jump)HPx2/HK. .-------------------------------------------------------------------. -Comments- -The Yousou Kyaku can be repeated or do other move after it. -You can press HP twice in a jump to do two HP punches. -The far LK can hit multiple times ,just press LK several times :===================================================================: 9.Dan Hibiki. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Seoi Nage (1)B/F+HP/HK. =Special moves [1]Gadou Ken (1)QCF+P. [2]Kouryuu Ken (1)F,B,DF+P. [3]Dankuu Kyaku(air) (1/2/3)QCB+K. [4]Zenten Chouhatsu QCF+Start+LK [5]Kouten Chouhatsu QCB+Start+LK [6]Shagami Chouhatsu Press Start+LK while crouching [7]Kuuchuu Chouhatsu Press Start+LK while in air =Super moves [8]Shin Kuu Gadou Ken (3/4/5)QCFx2+P. [9]Hisshou Burai Ken (5/7/11)QCBx2+K. [10]Kouryuu Rekka (4/5/6)QCF,D,DF+K. [11]Chouhatsu Densetsu QCF,QCF+Start+LK =Counter move -Kouryuu Ken.(1) =S-Groove dodge attacks -Knockdown move-press K- Stand MK.(1) -Chain move -press P- Stand MP.(1) -Cancellable Attacks- LP MP HP LK MK HK -Far c c - - c - -Close c c c c c - -Crouch c c c c c c -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK ->stand/crouch HP ->[1]. ->[8]/[9]/[10]. ->close MK ->[2]. -Jump LP/LK ->MK/HK[3]. .-------------------------------------------------------------------. =Comments- -The always sucky guy. -Kouryu ken is not invulnerable at start. :===================================================================: 10.Dhalsim. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Yoga Noogie (7/15)B/F+HP. Yoga Throw (1)B/F+HK. =Command moves Drill Zutsuki(a-o) (1)D+HP. Drill Kick(a-o) (1)D+K. -Special moves [1]Yoga Fire (1)QCF+P. [2]Yoga Flame (1)HCB+P. [3]Yoga Blast (1)HCB+K. [4]Yoga Teleport(air) RDP/DP+LP+MP+HP/LK+MP+HK -Super moves [5]Yoga Stream(low) (3/4/5)QCFx2+P. [6]Yoga Volcano (3/4/5)QCFx2+K. [7]Yoga Tempest(lvl-3)(3/4/5)HCBx2+P. -Counter move -Crouching far HK.(1) =S-Groove dodge attacks -Knockdown move-press P- Far MP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far C - - - - - -Close c c c c c c -Crouch c c C c c C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 2 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Crouch/close MP/HP ->[1]/[5]/[6]/[7]. (A-Groove) Press HP+HK slide MKx15->[5]. In the corner Press HP+HK DB+HK->[3]x8->[6]. .-------------------------------------------------------------------. -Comments- -I used the word 'close' for the attacks done holding back/down-back. since he has no real close attacks. -The first hit of the close HP is cancellable , but the second hit is super cancellable. -Use the Teleport move to avoid getting cornered. -Dhalsim has no close moves,you can change his attacks to a close version by pressing B or DB in the d-pad. :===================================================================: 11.Eagle. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (take down & chest stab) (1)B/F+HP. (neck stick press) (1)B/F+HK. =Special moves [1]Manchester Black (1)QCB+P. [2]Canberry Blue (1)QCF+P. [3]Oxford Red (4/6/8)HCF+K. [4]Revival White(high) (1)QCB+K. [5]St. Andrew Green (1)DP+P. =Super moves [6]Manchester Gold (7/9/13)QCBx2+P. [7]Union Jack Platinum (9/12/17)QCFx2+P. =Counter move -Close HK.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c c - -Close c c C c c - -Crouch c c c c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 2 1 1 1 1 -Close 1 2 1 1 1 1 -Crouch 1 2 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump HK ->close/crouch MP ->[1]. ->close/crouch LP ->close/crouch MP ->MK[3]. ->[7]. ->crouch HP ->[6]/[7]. ->lvl-2[7] ->lvl-1[6].(C-groove) (A-groove) press HP+HK HK[3]x4->[6]. .-------------------------------------------------------------------. =Comments: -Crouch HK has excellent speed and range. -The Canberry Blue has autoguard at start. Use the LP version for jumping/very high attacks(sagat's fireball, tatsumakis,etc). Use the MP version for middle section hitters(any standing non sweeping move,middle fireballs,honda's headbutt) Use the HP version for low attacks(sweeps,terry's fireball) It CAN'T stop supers. :===================================================================: 12.Edmond Honda. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Tawara Nage (1)B/F+HP. Saba ori (7/11)B/F+HK. =Command moves Flying Sumo Press(a-o) (1)D+MK. Harai-Geri(low) (1)B/F+HK. Hiza-Geri (2)F+MK. =Special Moves [1]Super Zutsuki (1)Hold D/DB then F+P. [2]Super Hyakkan Otoshi (1)Hold D/DB then U+K. [3]Ooichou Nage (2)360+P. =Super moves [4]Oni Musou (4/5/10)Hold B then F,B,F+P. [5]Orochi Kudaki(lvl-3) (3)360x2+P. =Counter move -(Double hand take down).(1) =S-Groove dodge attacks -Knockdown move-press P- Far MP.(1) -Chain move -press K- Hiza-Geri.(2) -Cancellable attacks- LP MP HP LK MK HK -Far c C C c C c -Close c C C c C - -Crouch c C c c C c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 2 -Close 1 1 1 1 2 2 -Crouch 1 1 1 1 2 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump HP/HK ->crouch LK/LP ->[1]. ->crouch MK ->[4]. cross up MK ->close HK. (A-Groove) In the corner Press HP+HK D+HK->(Stand HK->MK[2])x5->[4]. .-------------------------------------------------------------------. -Comments- -His HK is super cancellable in the first hit. -Stop jumping opponents with LP[1] at the start of the move. :===================================================================: 13.Geese Howard. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Shinku Nage (1)B/F+HP. (ground slam) (1)B/F+HK. =Command moves (Forehand Blow) (1)F+HP. =Special moves [1]Reppu Ken (1)QCF+LP/MP. [2]Double Reppu Ken (2)QCF+HP. [3]Shippu Ken(a-o) (1)QCB+P. [4]Atemi Nage-Joudan (1)HCB+LP [5]Atemi Nage-Chuudan (1)HCB+MP [6]Atemi Nage-Gedan (1)HCB+HP [7]Jaei Ken (3)HCB+K. =Super moves [8]Raising Storm (3/4/5)DB,HCB,DF+P. [9]Deadly Rave(lvl-3) (10)HCB+LK,LPx2,LKx2,MP,MK,HP,HK,QCB+HP. =Counter move -Standing close HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Stand MK.(1) -Chain move -press P- Close MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c - - -Close c c c c - c -Crouch c C c c c c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK ->close LP ->close HP ->MP[1]/MK[7]. ->[9] ->[8].(S/N-groove) ->crouch HP/HK ->[8]. .-------------------------------------------------------------------. -Comments- -The Raising Storm is a hell of a dificult move to use in combos (not to mention in the heat of a battle) -The Atemi-Nage(Joudan) can stop jumping moves and Special moves like Balrog's Dash Punches,Blanka's Rolling Attack,Vice's Da Cide,Ryu's Shouryuu Ken,etc. (any physical based Special move that hits) It CAN stop Super moves. The Atemi-Nage(Chuudan) will stop standing normal attacks. The Atemi-Nage(Gedan) will stop low hitting normal attacks. :===================================================================: 14.Guile. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (shoulder throw) (1)B/F+HP. (dragon suplex) (1)B/F+HK. (flying side throw)(a-o) (1)Any direction but U/D+HP. (flying back breaker)(a-o) (1)Any direction but U/D+HP. =Command moves Spinning Backfist (1)F+HP. Knee Bazooka (1)B/F+LK. Rolling Sobat (1)B/F+MK. =Special moves [1]Sonic Boom (1)Hold B then F+P. [2]Somersault Kick (1)Hold D then U+K. =Super moves [3]Total Wipeout (3/4/5)Hold B then F,B,F+K. [4]Somersault Strike (6/8/10)Hold DB then DF,DB,UF+K. [5]Sonic Hurricane(lvl-3) (12)Hold B then F,B,F+P. =Counter move -Far HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Far MK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c C c - - -Close c c c C - - -Crouch c c C C C C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up LK ->crouch/close MP ->[2]. ->close HP ->[2]. Jump HP ->close HP ->[1]. ->[3]/[4]/[5]. ->lvl-2[3] ->lvl-1[4].(C-groove) (A-Groove) In the corner Press HP+HK Crouch MK->[1]x10->[3]/[4]. .-------------------------------------------------------------------. =Comments- -He's a damn killer , throw a Sonic Boom then run behind , you'll hit before the Sonic Boom. -You can charge DB while rolling , that allows you to advance and do a special move anytime. -His Somersault Kick can be air blocked. It also can be hit. :===================================================================: 15.Haohmaru. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (take down) (1)B/F+HP. (tomoe nage) (1)B/F+HK. =Special moves [1]Ougi Senpu Retsu Zan (1)QCF+P. [2]Ougi Kogetsu Zan (1/1/2)DP+P. [3]Ougi Resshin Zan (1)QCB+P. [4]Fake Senpu Retsu Zan QCF+K. =Super moves [5]Hiougi Tenha Fujin Zan(9/12/15)QCF,D,DF+P. [6]? (lvl-3)(1)HCB,F+P. =Counter move -MP Ougi Kogetsu Zan.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c - - c C - -Close c C - c c c -Crouch c C C c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK ->crouch LK ->crouch/close LP ->[2]. ->close MP/MK ->[5]. (A-Groove) Crouch MK->Stand HPx15->[5]. .-------------------------------------------------------------------. =Comments: -HP and MP have a lot of range and do extreme damage and guard damage. :===================================================================: 16.Hibiki Takane. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (slashes) (1)B/F+HP. (take down) (1)B/F+HK. =Command moves =Special moves [1]Touma ni te Kiru Nari (1)QCF+P. [2]Suigetsu O Tsuku Nari (1)HCB+P. [3]Chikayori te Kiru Nari (1)DP+K. [4]I o Awasu Nari (1)HCF+K [5]Kami Hitoe nite kawasu nari HK+MK+LK. [6]Ma o tsumeru koto kanyou nari F+K after[5]. [7]Ma o oku koto kanyou nari B+K after[5]. =Super moves [8]Hasshou Suru Shinki Nari (2)QCB,HCF+P. [9]Shi o Osorenu Kokoro Nari(lvl-3)(1)F,HCF+P. [10]Shikabane o koete iku nari HCB,F+LK,LP,MP,HP then version 1-(11)->LP,MP,HP,LP,MP,QCF+HP. version 2-(11)->LP,MP,HP,LK,MK,QCF+HP. version 3-(9)->LK,MK,LK,HK. =Counter move -Chikayori te Kiru Nari.(1) =S-Groove dodge attacks -Knockdown move-press K- Close MK.(1) -Chain move -press P- Close MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c - - -Close c c C c - c -Crouch c C C c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Target combo close HPx2. Cross up HK ->crouch LKx3 ->crouch LP ->[1]. ->lvl-3[8]/[10]. ->close/crouch MP ->[9]. Jump in HP ->crouch LKx3->crouch LP->[10]version 3->[8].(S/N-Groove) ->close HP/HK->[9] ->close HK->HP[2]->[1]/[8] [4]->[8] .-------------------------------------------------------------------. =Comments: -[1] has great speed and range use it a lot. -[4] is a counter move it will stop jumping and high hitting normal and special phisical attacks. -HP/MP[2] can be cancelled into [1]/[8] but must pass to the other side before. -[3] can be cancelled into [1]/[8]. :===================================================================: 17.Iori Yagami. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- -Throws Sakahagi (1)B/F+HP/HK. -Command moves Ge Shiki:Yuri Ori(a-o) (1)B+LK. *Ge Shiki:Goufu In "Shinigame" (1)F+LK.(high) Ge Shiki:Yumebiki (1)F+MP. -Special moves [1]108 Shiki:Yami Barai (1)QCF+P. [2]100 Shiki:Oniyaki (1/2/3)DP+P. [3]127 Shiki:Aoi Hana (3)QCB+Px3. [4]212 Shiki:Kototsuki In (2)HCB+K. [5]Kuzukaze (1)HCB,F+P. -Super moves [6]Kin 1211 Shiki:Ya Otome(9/11/13)QCF,HCB+P. [7]Ura 108 Shiki:Ya Sakazuki(4/5/6)QCB,HCF+P. =Counter move -100 Shiki:Oniyaki.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c c c C - -Close c c c c C C -Crouch c c c c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. -Target combo -MP ->F+MP. Cross up * ->MP ->F+MP->[3]. ->[6]. ->lvl-2[6]->lvl-1[7]->Cross up *->MP->F+MP->[3]. (C-Groove) ->[2].(C-Groove) [7]->Cross up * ->MP ->F+MP->[3].(S/N-Groove) ->[6].(S/N-Groove) .-------------------------------------------------------------------. -Comments- -Excellent speed in Kin 1211 Shiki: Ya Otome. -Crouch HK has very good range. -Yuri Ori is an excellent cross up. :===================================================================: 18.Joe Higashi. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Shoulder Throw (1)B/F+HP. Hiza Jigoku (1)B/F+HK. =Special moves [1]Tiger Upper (1/2/2)HCF+P. [2]Bakuretsu Ken (var)tap P rapidly. [3]Tiger Kick (1/2/3)DP+K. [4]Slash Kick (1)HCF+K. [5]Ougon no Kakato (1/2/2)QCB+K. =Super moves [6]Screw Upper (4/5/6)QCFx2+P. [7]Bakuretsu Hurricane (8/13/18)QCF,HCB+P. Tiger Kakato [8]Double Cyclone(lvl-3) (12)QCBx2+P. =Counter move -MK Tiger Kick.(2) =S-Groove dodge attacks -Knockdown move-press P- Far HP. -Chain move -press K- Close HK. -Cancellable attacks- LP MP HP LK MK HK -Far c c - C C - -Close c c - c C c -Crouch c c C c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 2 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump HP/HK->close LP->close HK->[4]. ->[7]. ->close MP->LP[1]. ->close MP->[2]/[4]/[6]/[7]/[8]. ->close HP->[6]/[7]/[8]. .-------------------------------------------------------------------. =Comments: -Crouching HK has good recovery time. :===================================================================: 19.Ken Masters. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Seoi Nage (1)F/B+HP. Jigoku-Guruma (1)F/B+HK. Jigoku-Fuusha(a-o) (1)Any direction but U/D+HK. =Command moves Inazuma Kakato Wari(high) (1)F+MK. Ushiro Mawashi geri (1)F+HK. =Special moves [1]Hadou Ken (1)QCF+P. [2]Zenpou Tenshin QCB+P. [3]Shouryuu Ken (1/2/3)DP+P. [3]Ryusen Kyaku(high) (1)RDP+K. [4]Tatsumaki Senpuu Kyaku(air) (1)QCB+P. [5]Nataotoshi-geri (1)HCF+LK. [6]Kamabarai-geri (2)HCF+MK. [7]Oosoto Mawashi-geri (1)HCF+HK. [8]Inazuma Kakato Wari (1)Hold K after[5]or[6]or[7]. =Super moves [9]Shouryuu Reppa (4/6/7)QCF,D,DF+P. [10]Shinryuu Ken (9/13/17)QCF,D,DF+K tap P. [11]Shippu Jinrai Kyaku(lvl-3)(11/12)QCBx2+K. =Counter move -MP Shouryuu Ken.(2) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c C - -Close c c c c c c -Crouch c c c c c c -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Close/Crouch LP->Close/Crouch HP->[1]/[4]/[9]/[11]. ->Close HP->[2]/[5]/[6]/[7]/[10]. ->Crouch MK/MP->[2]/[5]/[6]/[7]/[10]. (A-Groove) Crouch MK->[1]x15->[9]. .-------------------------------------------------------------------. -Comments- -The Shippu Jinrai Kyaku will hit 12 times if done in the corner. :===================================================================: 20.Kim Kaphwan. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (triple kick) (3)B/F+HK. Sakkyaku Nage (1)B/F+HP. =Command moves Neri Chagi(high) (1)F+HK. =Special moves [1]Hangetsu Zan (2)QCB+K. [2]Haki Kyaku (1)D,D+K. [3]Hishou Kyaku(a-o) (var)QCF+K. [4]Hien Zan (1)Hold D then U+K. [5]Tenshou Zan (1)After HK Hien Zan D+HK. [6]Ryuusei Raku(low) (2)Hold B then F+K. [7]Kuu Sajin (1/2/3)Hold D then U+P. [8]stance change After HK,Neri Chagi, or HK[2],Hold HK. -side jump HK (1)After [8] B/F LP. -Roundhouse high kick (1)After [8] MP. -Reverse Neri Chagi(high) (1)After [8] HP. -Front middle kick (1)After [8] LK. -Roundhouse low kick(low) (1)After [8] MK. =Super moves [8]Hou'ou Tenbu Kyaku (7/9/11)QCB,DB,f+K. [9]Hou'ou Kyaku(a-o) (14/16/17)QCF,HCB+K. [10]Hou'ou Hiten Kyaku (1)QCFx2+K. =Counter move - =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(2) -Cancellable attacks- LP MP HP LK MK HK -Far c C - C C - -Close c c c c C - -Crouch c c C c c c -Jump C C C C C - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 2 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up HK->crouch LP->close HP->[4]/[7]. ->crouch MK->[1]/[9]. In the corner Jump in HP->Close LP->lvl-1[10]->[3]x3->lvl-2/1[8]. (Ultra juggle.the [3] must be done as soon as you leave ground I've done myself more than once try it) (S/N-Groove) Press HP+HK Cross up HK->crouch MK->[10]->[9]. (C-Groove) Cross up HK->crouch LP->crouch MK->lvl-2[9]->lvl-1[8]. Lvl-2[8]->lvl-1[8]. (A-Groove) Press HP+HK Crouch MK->[1]x10->[4]->[8]. .-------------------------------------------------------------------. -Comments- -The side jump HK goes over sweeps. -The Hien Zan and Kuu Sajin are air blockable. -The Ryuusei Raku hits low then high. Block the first hit crouching then standing :===================================================================: 21.King. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Hook Buster (2)B/F+HP. Hold Rush (1)B/F+HK. =Command moves Sliding Kick(low) (1)DF+HK. =Special moves [1]Venom Strike (1)QCF+K. [2]Double Strike (2)QCFx2+K. [3]Surprise Rose (5)DP+K. [4]Trap Shot (6/10/12)RDP+K. [5]Tornado Kick (2)HCB+K. [6]Moshuu Kyaku (3/5/7)QCB+P. =Super moves [7]Illusion Dance (9/11/13)QCF,HCB+K. [8]Silent Flash (3/6/11)QCBx2+K. =Counter move -Tobi Nidan Shishukuri.(2) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C C C - C -Close c C c c c - -Crouch c C C c c C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump in HK->close HP->[1]/[2]/[5]/[6]/[8]. In the corner Jump in HK->crouch LP->close MK->[6]->[3]. ->crouch MP->[6]/[4]->[3]. (C-Groove) Lvl-2[7]->lvl-1[8] (A-Groove) In the corner Press HP+HK Crouch HK->Crouch HP->[4]->Crouch HP->[7]. .-------------------------------------------------------------------. -Comments- -Use the lvl-1 Silent Flash as an anti-air move. -The Sliding Kick goes under fireballs. :===================================================================: 22.Kyo Kusanagi. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Hatsugane (1)B/F+HP. Issetsu Seoi Nage (2)B/F+HK. =Command moves Ge Shiki: Naraku Otoshi(a-o) (1)D+HP. Ge Shiki: Goufu You(high) (1)F+MK. 88 Shiki(low) (2)DF+HK. (shoulder charge) (1)F+HP. =Special moves [1]114 Shiki: Aragami (1)QCF+LP/MP. [2]128 Shiki: Kuno Kizu (1)After [1]QCF+P. [3]127 Shiki: Yano Sabi(high) (1)After [1]HCB+P. [4]127 Shiki: Yano Sabi(high) (1)After [2]press P. [5]Ge Shiki : Migiri Ugachi (1)After [3]press P. [6]125 Shiki: Nanase (1)After [2]/[3]press K. [7]115 Shiki: Dokugami (1)QCF+HP. [8]401 Shiki: Tsumi Yomi (1)After [7]HCB+P. [9]402 Shiki: Batsu Yomi (2)After [8]F+P. [10]100 Shiki: Oniyaki (1/1/2)DP+P. [11]R.E.D. Kick(high) (1)RDP+K. [12]202 Shiki: Kototsuki You (2)HCB+K. [13]75 Shiki Kai (2)QCF+K,K. [14]Oboro Guruma (1/2/3)DP+K. =Super moves [15]Ura 108 Shiki:Orochi Nagi (1/2/6)QCB,HCF+P hold P to delay. [16]Saishuu Kessen Ougi "Mu Shiki" (5/9/1)QCFx2+P press P rapidly. =Counter move -100 Shiki: Oniyaki.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close HK.(1) --------------------------------------------------------------------- -Aragami Combo Chart- 3 -Yano Sabi 2 /(Rusting Eight Combos) ------Kuno Kizu------- 1 / (Nine Scars Maker) \ ----Aragami---- -Nanase (Wicked Chew) \ /(Seven Hurting Combos) -----Yano Sabi-------- (Rusting Eight Combos) \ -Migiri Ugachi (Flashing Slash) -Cancellable attacks- LP MP HP LK MK HK -Far c c - C C C -Close c c - c C c -Crouch c c c c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump in HP or Cross up LK->Close/Crouch LPx2->Crouch HP->[1]->[2]->[6]. ->[15]. ->[7][8][9]. ->Crouch MP/HP->[7]->[8]->[9]. ->[10]/[12]/[15]/[16]. ->[13]->[14]/[15]/[12]/[10]. (C-Groove) Jump in HP->Crouch LP->Crouch MP->lvl-2[16]->lvl-1[15]. ->lvl-2[16]->[13]->[12]/[10]/[14]. ->lvl-1[15]. (A-Groove) Press HP+HK Crouch MK->[1]->(Stand HP->[7])x10->[15]/[16] .-------------------------------------------------------------------. -Comments- -You can hit the opponent with anything after the 75 Shiki Kai. -Despite what other people thinks i find Kyo's Oniyaki better than the Shouryuu Ken because of the ground range. It also has better invulnerability than in KOF. -The Dokugami has auto block just before hitting. -Pressing P during [16] will make Kyo taunt after the move ends. :===================================================================: 23.Kyosuke Kagami (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (punches) (3)B/F+HP. (leg throw) (1)B/F+HK. =Command moves launch kick (1)DF+HK. =Special moves [1]Gen'ei Wave(a-o) (1)QCF+P. [2]Cross Cutter (2)QCF+P. [3]Gen'ei Breaker(high) (1)QCB+P. [4]Raijin Upper (1)DP+P can be cancelled into [5]. [5]Gen'ei Kick(air) (1)QCF+K . =Super moves [6]Kakusan Cross Cutter (4/5/6)QCFx2+P. [7]Super Raijin Upper (4/6/8)QCBx2+P. can be jump cancelled. [8]Double Gen'ei Kick (7/10/13)QCFx2+K.can be cancelled into [5] (air) [9]Final Symphony Remix(lvl-3)(14)HCBx2+K. =Counter move -Gen'ei Kick.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C c C - - -Close c c c c c - -Crouch c c c c C c -Jump c c - c C - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump in HP/HK->Crouch/Close HP->[4]->[5]. ->[5]. ->[6]/[7]/[8]/[9]. (C-Groove) Jump in HP/HK->launch kick->jump->LP->LK->MP->lvl-2[8]->lvl-1[8]. ->Crouch/Close HP->lvl-2[7]->jump->LP->LK->MP->lvl-1[8]->[5]. (A-Groove) Press HP+HK Crouch HK->[5]x15->[8]. In the corner Press HP+HK Crouch HK->[5]->[1]x15->[8]->[5]. .-------------------------------------------------------------------. =Comments: -[1] is an excellent air to air move, also works on shoryukens. :===================================================================: 24.Mai Shiranui. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Shiranui Gourin (1)B/F+HP. Fuusha Kuzushi (1)B/F+HK. Yume Zakura(a-o) (1)Any direction but U/D+HP. =Command moves Sankaku Tobi(a-o) Jump against a wall then press uf =Special moves [1]Kachou Sen (1)QCF+P. [2]Ryuu Enbu (1/1/2)QCB+P. [3]Hissatsu Shinobi Bachi (2)HCF+K. [4]Musasabi no Mai(Chijou) (1)Hold D then U+P. [5]Musasabi no Mai(Kuuchuu)(a-o) (1)QCB+P. [6]Kagero no Mai (1/2/3)Hold D then U+K. =Super moves [7]Chou Hissatsu Shinobi Bachi(7/9/11)QCB,HCF+K. [8]Beni Suzaku(a-o) (3/4/5)QCB,QCB+P. [9]Mizutori no Mai (3/3/6)QCFx2+P. =Counter move -Ryuu Enbu.(1) =S-Groove dodge attacks -Knockdown move-press P- Close HP.(1) -Chain move -press K- Close HK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far C c C C - - -Close c c c c c C -Crouch c c c c - c -Jump c C C c C C -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up LK->Close LK->Crouch MP->[1]/[2]/[3]/[7]/[9]. ->Close HP->[1]/[2]/[3]/[7]/[9]. (C-Groove) Cross up LK->Close LP->Crouch MP->lvl-2[9]/[7]->lvl-1[7]/[9]. (A-Groove) Press HP+HK Crouch MK->(Stand HP->Crouch MKx2)x6->[7]/[9]. .-------------------------------------------------------------------. -Comments- -Difference between (Chijou) and (Kuuchuu): (Chijou) :performed in ground. Doing ub + P makes Mai go to the wall behind her. Doing uf + P makes Mai go to the wall in front of her. If you are close to the wall behind and do ub + P , she'll not go to the top of the screen before diving, instead she'll bounce at a less height than normal. (Kuuchuu):performed in air. You can do it at any time in air. -The Kagero no Mai must be used as an anti-air move , but is difficult not to be hit out of it. -The lvl-3 Chou Hissatsu Shinobi Bachi works different from the lvl-1/2 , it jumps directly ,it won't roll before, and is way faster. -The Ryu En Bu can negate fireballs -Fast jump. :===================================================================: 25.Maki (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (Punch&kick) (2)B/F + HP. (Hiza Geri) B/F + HK. =Command moves Bushin Gokusaken (4)LP,MP,HP,HK. or LP,MP,HP,D+HP. Hiji Otoshi(a-o) (1)D+MP. =Special moves [1]Genkou (1)QCF+P. [2]Hayagake QCF+K. [3]Chuu De Wazaga Hassei (2)press MK after [2]. [4]Kyou De Wazaga Hassei (2)press HK after [2]. [5]Saka Hayagake QCB+K. [6]Jyaku De Wazaga Hassei press LK after [7]or[2]. [7](forward long jump) press MK after [7]. [8](back long jump) press HK after [7]. [9]Sankaku Tobi(a-o) QCB+LP against the wall. [10](izuna otoshi)(a-o) (1)QCB+MP/HP against the wall. [11](straight fall)(a-o) QCB+LK against the wall. [12]Hassou Kyaku(a-o) (1)QCB+MK/HK against the wall. [13]Tengu Daoshi(a-o) (2)HCF+P. [14](bushin senpu kyaku) (1)LK+MK+HK. =Super moves [15]Bushin Gou Raiha (5/6/8)QCFx2+P. [16]Tesshin Hou (3/4/8)QCFx2+K,K. [17]Ajara Tengu(air) (3/4/5)720+P. =Counter move -(bushin senpu kyaku).(1) =S-Groove dodge attacks -Knockdown move-press P-Far HP.(1) -Chain move -press K-Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C C C C - -Close c c c C c C -Crouch c c C c C C -Jump c C C c C C -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Bushin Gokusaken. ->Close HP->[1]/[15]/[16]. ->[2]->[3]. (C-Groove) Jump in HP->Close HP->lvl-2[15]->lvl-1[15]/[16]. .-------------------------------------------------------------------. =Comments: -Very high jump. -[14] will make Maki lose some energy. :===================================================================: 26.M.Bison(Vega in Japan). (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Deadly Throw (1)B/F+HP. Dead Rise (2)B/F+HK. =Special moves [1]Psycho Vanish (3/4/5)DP+P. [2]Psycho Crusher (1)Hold B then F+P. [3]Double Knee Press (2)Hold B then F+K. [4]Head Press (1)Hold D then U+K. [5]Somersault Skull Diver (1)After [4] press P. [6]Devil Reverse (1)Hold D then U+P then P to attack. [7]Vega Warp DP/RDP+HP+MP+LP/LK+MK+HK. =Super moves [8]Mega Psycho Crusher(lvl-3)(8)Hold B then F,B,F+P. [9]Knee Press Nightmare (4/5/8)Hold B then F,B,F+K. =Counter move -Psycho Impact(2). =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c C c - - -Close c c C c C - -Crouch c c C c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =combos= ======== .-------------------------------------------------------------------. Cross up MK->Close MP->MP[1]. ->Crouch LPx2->Stand LK->[2]/[3]/[8]/[9]. Jump in HP/HK->Close/Crouch HP->[8]/[9]. (A-Groove) In the corner Press HP+HK Crouch HK->HP[1]x8->[2]. .-------------------------------------------------------------------. -Comments- -The Far HP is a good anti-air move -The Psycho Crusher is very fast.(use it a lot) -The Psycho Vanish can destroy fireballs. :===================================================================: 27.Morrigan Aensland. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (over the shoulder throw) (1)B/F+HP. (extended arm throw) (1)B/F+HK. =Command attacks Shell Kick(a-o) (3)D+K. =Special moves [1]Soul Fist(air) (1)QCF+P. [2]Shadow Blade (1)DP+P. [3]Vector Drain(air) (1)HCB+P. =Super moves [4]EX Soul Fist(air) (3/4/5)QCFx2+P. [5]Cardinal Blade (8)QCF,D,DF+K. [6]Valkyrie Turn(air) (var)QCB+K then press K again. [7]Darkness Illusion(lvl-3)(air) (27)press LP,LP,F,LK,HP. (21)in air =Counter move -LP Shadow Blade(1). =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c C - -Close c c C c C - -Crouch c c - c c C -Jump c C - c C C -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 4 -Crouch 2 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =combos= ======== .-------------------------------------------------------------------. Cross up MK->Close LP->Close HK->[7]. ->Close MP->[2]. ->Close HP->[4]/[5]. (C-Groove) Cross up MK->Close LP->Close HP->lvl-2[4]->lvl-1[5]. .-------------------------------------------------------------------. -Comments- -You can cancel the Darkness Illusion from any attack -Morrigan can do her chain combo from Dark Stalkers, there go that way: -combo chart- LP->LK->MP->MK->HP->HK. You can mix the Stand/Crouch versions in the middle of the combo. You can also omit the moves in the middle and jump to the next but not go back ,the combo chart only works the forward way. :===================================================================: 28.Nakoruru. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (stomach stab) (1)B/F+HP. (triple kick throw) (3)B/F+HK. =Command moves (Twirling Slash Slide)(low) (1)DF+HP. Sankaku Tobi Jump against a wall, press uf =Special moves [1]Annu Mutsube(low) (1)B,DB,D+P. [2]Lela Mutsube (1)QCF+P. [3]Kamui Rimuse (2)RDP+P on hit tap P. [4]Amube Yatoro (1)HCB+P. [5]Mamahaha Nitsukamaru QCB+K. [6]Mamahaha Tsukamaki Kougeki (1)after[6] LP/LK/MP/MK. [7]Yatoro Pokku (1)after[6] F/N/B+HP. [8]Mamahaha Kara Okiru after[6] HK. [9]Shichikapu Ai (1)after[6] QCF+P. [10]Kamui Mutsube (1)after[6] QCB+P. =Super moves [11]Shichikapu Kamui Irushika (3/4/5)HCBx2+P. [12]Elelyu Kamui Rymuse (4/8/14)HCBx2+K. [13]Shirikoro Kamui Nomi(lvl-3) QCFx2+K press LP+HP+LK+HK to cancel. =Counter move -Kamui Rimuse.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c - - -Close c c c c c - -Crouch c c c c c C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 2 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =combos= ======== .-------------------------------------------------------------------. Cross up LK->Crouch LKx2->Crouch HK->[11]. ->Stand MP->[1]. ->Close LP->[3]. [7]->[9]/[10]. In the corner Jump in HK->Crouch HP->lvl-3[12] .-------------------------------------------------------------------. -Comments- -The Shirikoro Kamui Nomi is a healing move ,it will recover 1/5 of your health. -In order to be able to do some of the moves Mamahaha must be above you , it doesn't count if she's in your shoulder. -Also if you're hit before the move comes out , Mamahaha will stop the move and go back. See below to know wich moves must be done with Mamahaha above. Mamahaha move list: Amube Yatoro Mamahaha Nitsukamaru Shichikapu Kamui Irushika Elelyu Kamui Rymuse -Kamui Rimuse will reflect fireballs. :===================================================================: 29.Raiden. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Piledriver (1)B/F+HP. Bear Hug (?)B/F+HK. =Command moves Bear Stomp (1)DF+MK. Body Press(a-o)(high) (1)D+HP. =Special moves [1]Doku Giri (1)HCB+P. [2]Giant Bomb (1)Hold D then F+P. [3]Super Drop Kick (1)Hold LK+MK+HK then release. [4]Thunder Crush Bomb (2)360+K. [5]Raiden Combination Body Blow (1)RDP+P. [6]HeaDButt (1)after[5]QCB+P. [7]Front Suplex (1)after[5]QCB+K. [8]Jumping Lariat Drop (1)DP+P. =Super moves [9]Destruction Drop (2/3/4)360x2+K. [10]Flame Breath (3/4/5)HCBx2+P. [11]Crazy Train (3/5/7)QCFx2+P. =Counter move -Far MP.(1) =S-Groove dodge attacks -Knockdown move-press P- Far MP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - C C - -Close c c C c C - -Crouch c c - c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 2 1 1 1 -Jump 1 1 1 1 1 1 ======== =combos= ======== .-------------------------------------------------------------------. Cross up Body Press->Close MP->[5]->[6]->[10]. ->Close MP->[10]/[11]/[1]. (C-Groove) Cross up Body Press->Crouch MP->lvl-2[11]->lvl-1[10]. .-------------------------------------------------------------------. -Comments -The Front Suplex is easily escapable, just jump. -The Jumping Lariat Drop is easily escapable just crouch. -The Super Drop Kick will be stronger if you charge it for a long period. You can charge two Super Drop Kicks by pressing the three Kick buttons , then you can release them one by one. (good luck trying to fight in that way) :===================================================================: 30.Rock Howard. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Kokku Sen (1)B/F+HP. (grasping upper) (1)B/F+HK. =Command moves Overhead Kick(high) (1)F+MK. =Special moves [1]Reppuken (1)QCF+LP/MP. [2]Double Reppuken (2)QCF+HP. [3]Rising Tackle (4/5/6)Hold D then U+P. [4]Crack Counter(Joudan) (1)QCF+LK. [5]Crack Counter(Chuudan) (1)QCF+MK. [6]Crack Counter(Gedan) (1)QCF+HK. [7]Hard Edge (1/1/2)QCB+P. [8]Shinku Nage (1)360+P. [9]Break Hold HP+MP+LP after[8]. [10]Rasetsu (1)Release HP+MP+LP after[9]. [11]Rage Run Type Dunk(high) (1)QCB+LK. [12]Rage Run Type Save QCB+MK. [13]Rage Run Type Shift QCB+HK. =Super moves [14]Shining Knuckle (4/6/10)QCFx2+K. [15]Raising Storm(lvl-3) (3/4/5)QCFx2+P. [16]Deadly Rave Neo(lvl-3) (15)HCB,F+LK,LPx2,LKx2,MP,MK,HP,HK,QCB+HP. =Counter move -Hard Edge.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close HK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - C - - -Close c c c c c C -Crouch c c - c c C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump in HP/HK->Crouch LPx2->Crouch MK(*)->[7]/[14]. (*)->[16](at ?th hit)->Cr LPx2->Cr MK->[7]. ->Close MP->MP[1]/[15]. (C-Groove) Jump in HP/HK->Crouch LPx2->Crouch MK->lvl-2[14]->lvl-1[15]/[3]. (N-Groove) Press HP+HK Jump in HP/HK->Crouch LPx2->Crouch MK(*) (*)->[16](at ?th hit)->Cr LPx2->Cr MK->[14]. .-------------------------------------------------------------------. =Comments: -Crack counter Joudan will counter jumping attacks. -Crack counter Chuudan will counter high attacks. -Crack counter Joudan will counter low attacks. :===================================================================: 31.Rolento Schugerg. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Colonel Carrier (1)B/F+HP. Deadly Package (1)B/F+HK. =Command moves Fake Rod (1)F+MK Spike Rod(a-o) (1)D+MK =Special moves [1]Patriot Circle (10)QCF+Px3. [2]Stinger (1)DP+K then P/K. [3]Mekong Delta Air Raid (1)QCB+P,P. [4]Mekong Delta Escape QCB+K then move B/F+P/K. [5]Mekong Delta Attack (1)Press LP+MP+HP then P. [6]Spike Rod(a-o) (1)D+MK. [7]Scouter Jump LK+MK+HK. =Super moves [8]Take No Prisoner (1)QCFx2+P. [9]Steel Rain (3/5/7)QCFx2+K. [10]Mine Sweeper (2/3/4)QCBx2+P. =Counter move -Crouch HK.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c - - c C - -Close c - c c c - -Crouch c - - c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 2 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 3 1 1 1 1 -Jump 1 3 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Close LP->Crouch MK->[1]/[8]. Jump in MP->Close HP->[1]/[8]. [9]->Crouch MK->[1]/[8]. .-------------------------------------------------------------------. =Comments: -The Stinger knives can be hit with any attack. :===================================================================: 32.Rugal Bernstein. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (scorpion deathlock) (1)B/F+HP. (scorpion blow) (1)B/F+HP. =Special moves [1]Reppu Ken (1)QCF+P. [2]Kaiser Wave (1,2,3)F,HCF+Hold P then release. [3]Dark Brarrier (1)HCF+K. [4]Genocide Cutter (2)DP+K. [5]God Press (2)HCB+P. [6]Dark Smash(a-o) (1)QCF+P. =Super moves [7]Gigantic Pressure (2/3/3)QCF,HCB+P. [8]Total Annihilation (3/6/7)QCF,D,DF+K. =Counter move -LK Genocide Cutter.(2) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - C C - -Close c C c c c c -Crouch c c - c c c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 2 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Close HP/HK->[1]/[4]/[5]/[7]/[8]. ->Crouch LP->Crouch MP->[7]->[8]. (C-Groove) Cross up MK->Close MP->lvl-2[7]->lvl-1[7]. .-------------------------------------------------------------------. -Comments- -The Kaiser Wave can be charged up to 3 levels , just hold P . The level is increased each time he leans back, if you don't release P after level 3 is charged, it will come out anyway. -The Dark Barrier reflects fireballs. -The Dark Smash will stop fireballs :===================================================================: 33.Ryo Sakazaki. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Hyouchuu Wari Nage (1)B/F+HP. Tomoe Nage (1)B/F+HK. =Command moves Hyouchuu Wari(high) (1)F+MP. =Special moves [1]Ko'ou Ken(air) (1)QCF+P. [2]Hien Shippuu Kyaku (2)Hold DB then F+K. [3]Kohou (1)DP+P. [4]Zanretsu Ken (6/10/14)F,B,F+P. [5]Mouko Raijin Setsu(high) (1)RDP+P. [6]Kyokugenryu Renbuken (4)HCB+P. =Super moves [7]Ryuuko Ranbu (11/12/15)QCF,HCB+P. [8]Haou Shoukou Ken (2/3/5)F,HCF+P. [9]Tenchi Haou Ken(lvl-3) (1)QCFx2+P. =Counter move -Kohou.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - C - - -Close c c - c - - -Crouch c c c c c C -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Crouch HP->[1]/[6]/[4]. ->Crouch LP->Stand LK->[7]/[8]. (C-Groove) Cross up MK->Crouch LPx2->Stand LK->lvl-2[7]->lvl-1[7]/[8]. (A-Groove) In the corner Press HP+HK [6]->[4]x3->[7]/[8]. .-------------------------------------------------------------------. -Comments- -The Zanretsu Ken will suck the opponent in if the first part connects. -The Kohou is a good anti-air move , but you can be hit. (sorry for the reach) :P -The Tenchi Haou Ken will do 80 points of stunt. If you land anything after it ,your opponent will get dizzy. (If character reachs 83 points is instantly dizzy ) :===================================================================: 34.Ryu. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Seoi Nage (1)F/B+HP. Tomoe Nage (1)F/B+HK. =Command moves Sakotsu Wari(high) (2)F+MP. Senpuu Kyaku (1)F+MK. Kyuubi Kudaki (2)F+HP. =Special moves [1]Hadou Ken (1)QCF+P. [2]Shakunetsu Hadou Ken (1)HCF+P. [3]Shouryuu Ken (1)DP+P. [4]Tatsumaki Senpuu Kyaku(air) (1)QCB+K. =Super moves [5]Shinkuu Hadou Ken (3/4/5)QCFx2+P. [6]Shinkuu Tatsumaki Senpuu Kyaku(4/8/13)QCBx2+K. [7]Shin Shouryuu Ken(lvl-3) (1/4)QCF,D,DF+K. =Counter move -LP Shouryuu Ken.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C C c C c -Close c c c C c - -Crouch c c c c c c -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 2 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Close HP->[1]/[2]/[3]/[4]/[5]/[6]/[7]. ->Crouch MK->[1]/[2]/[3]/[4]/[5]/[6]/[7]. (C-Groove) Cross up MK->Close HP->lvl-2[5]->lvl-1[5]. .-------------------------------------------------------------------. =Comments: -The Shin Shouryuu Ken must be connected from the first hit on the ground in order to inflict the most damage(4 hits), if done from afar it'll only hit once doing little damage. Great anti-air move.(the best one) :===================================================================: 35.Ryuhaku Todo -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Aiki Nage (1)B/F+HP. Maki Nage (1)B/F+HK. =Command moves (low kick)(low) (1)F+MK =Special moves [1]Kasane ate (3)QCF+P. [2]Kuuchu Kasane ate(a-o) (3)QCF+P. [3]Taikuu Kasane ate (3)DP+P. [4](stunning grab) (1)HCB+P. =Super moves [5]Chou Kasane Ate (5/8/11)QCFx2+P. [6]Shingan:Kuzu Otoshi (2/2/3)QCF,HCB+P. =Counter move -Close HP.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c C - -Close c c - c C - -Crouch c c C c c - -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Crouch MP->LP[1]/[5]. ->Crouch LP->Crouch MP->[5]. [4]->Crouch LP->Crouch MP->[5]. (A-Groove) Press HP+HK ([4]->LP[1])x8->[5]. In the corner Jump towards Press HP+HK [2] repeat it until gauge runs out. (near 60 hits) .-------------------------------------------------------------------. =Comments: -The Kuzu Otoshi will counter any non-throw based attack. (even supers) :===================================================================: 36.Sagat. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Tiger Carry (1)B/F+HP. Tiger Rage (var)B/F+HK. =Special moves [1]Tiger Shot (1)QCF+P. [2]Ground Tiger Shot (1)QCF+K. [3]Tiger Uppercut (1/3/5)DP+P. [4]Tiger Crush (2)DP+K. =Super moves [5]Tiger Genocide (7/10/14)QCF,D,DF+K. [6]Tiger Raid (6/7/7)QCBx2+K. [7]Tiger Cannon (4/5/6)QCFx2+P. [8]Ground Tiger Cannon (4/5/6)QCBx2+P. =Counter move -Tiger Uppercut.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Stand HK.(2) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c c c -Close c c c c c c -Crouch c c C c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 2 2 2 -Close 1 1 1 2 2 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up LK->Close LP->Stand MP->[1]/[2]/[3]/[4]/[5]/[6]/[7]/[8]. Jump in HK->Close HK->[1]/[2]/[3]/[4]/[5]/[6]/[7]/[8]. (C-Groove) Cross up LK->Close LP->Stand MP->lvl-2[7]/[8]->lvl-1[7]/[8]. .-------------------------------------------------------------------. -Comments- -The Super Tiger Shot comes out faster than in CvsSNK1. :===================================================================: 37.Sakura Kasugano. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throw moves Sakura-jime ()B/F+HP. Sailor Shoot (1)B/F+HK. =Command moves Flower Kick(high) (1)F+MK. =Special moves [1]Hadou Shou (1/2/3)QCF+P. [2]Shou'ou Ken (1/3/6)DP+P. [3]Shunpuu Kyaku(air) (2/3/4)QCB+K then QCB+K. [4]Ouka Kyaku(a-o) (1)QCF+K. [5]Sakura Otoshi (3)DP+K then tap P. =Super moves [6]Shinkuu Hadou Ken (3/4/5)QCFx2+P. [7]Haru Ichiban (5/6/7)QCBx2+K. [8]Midare-zakura (4/6/7)QCF,D,DF+K. =Counter move -Shou'ou Ken.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Stand HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - c - - -Close c c c c C C -Crouch c c c c C C -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Close LP->Close HP->MP[1]. ->[2]/[3]/[6]/[7]/[8]. (C-Groove) Cross up MK->Close LP->Close HP->lvl-2[7]->lvl-1[8]. (A-Groove) In the corner Press HP+HK [3]x7->[6]/[7]/[8]. .-------------------------------------------------------------------. -Comments- -? :===================================================================: 38.Terry Bogard. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Grasping Upper (1)B/F+HP. Buster Throw (1)B/F+HK. =Command moves Rising Upper (1)DF+HP. =Special moves [1]Power Wave (1)QCF+P. [2]Burning Knuckles (1)QCB+P. [3]Crack Shot (1)QCB+K. [4]Rising Tackle (1/3/6)Hold D then U+P. [5]Power Dunk (2)DP+K. =Super moves [6]Power Geyser (1/2/3)QCB,DB,F+P. [7]Buster Wolf (2/4/6)QCF+P. =Counter move -LP Rising Tackle.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Grasping Upper.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - C - - -Close c c c c c c -Crouch c c C c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump in HK/HP->Close HP->LP[2]/[6]/[7]. In the corner Jump in HK/HP->Close HP->[7]->[5]/[4]/[3]. (A-Groove) In the corner Press HP+HK Crouch MK->Crouch HP->Crouch HK->([3]->Close HK)x5->[7]->[5]/[4]/[3]. .-------------------------------------------------------------------. =Comments: -Any Buster Wolf level juggles the opponent for a free hit. (throw anything you want and it will connect) -The Crack Shot has an excellent recovery time. :===================================================================: 39.Vega(Balrog in Japan). (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Rainbow Suplex (1)B/F+HP. (leg throw) (1)B/F+HK. Stardust Drop(a-o) (1)Any direction but U/D+HP. Crescent Line(a-o) (1)Any direction but U/D+HK. =Command moves Sankaku Tobi Jump against a wall,press uf Cosmic Smart (1)F+HK. (overhead kick)(high) (1)F+MK. =Special moves [1]Rolling Crystal Flash (2/4/5)Hold B then F+P. [2]Scarlet Terror (2)Hold DB then F+K. [3]Sky High Claw (1)Hold D then U+P. [4]Flying Barcelona Attack (1)Hold D then U+K then B/F then press P. [5]Izuna Drop (1)Hold D then U+K then B/F then press P close to the opponent. [6]Backslash press LP+MP+HP. [7]Short Backslash press LK+MK+HK. =Super moves [8]Flying Barcelona Special (2/3/4)Hold DB then DF,DB,U+K then move B/F press P. [9]Rolling Izuna Drop (2/3/4)Hold DB then DF,DB,U+K then move B/f press Any direction but U/D+P close to the opponent. [10]Scarlet Mirage (4/6/8)Hold B then F,B,F+P. [11]Red Impact(lvl-3) (2)Hold B then F,B,F+K. =Counter move -Scarlet Terror.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Stand MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c - - c C - -Close c - - c C - -Crouch c c - c c - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. ? .-------------------------------------------------------------------. -Comments- -Damn hell Fast. :===================================================================: 40.Vice. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Death Blow (1)B/F+HP. Back Rush (1)B/F+HK. =Special moves [1]Nail Bomb (1)HCF+P. [2]Gore Fest (1)HCB,F+P. [3]Tranquility (1)DP+K after[2]. [4]Outrage (3/5/8)QCB+K. [5]Ravenous(a-o) (3/5/8)QCB+K. [6]Mayhem (1)QCB+P. [7]Da Cide(low) (1)HCF+K. [8]Da Cide Slayer (1)DP+K after[6]. =Super moves [9]Whitering Force (3/4/5)QCFx2+P. [10]Negative Gain (3/4/5)HCBx2+K. =Counter move -LP Mayhem.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c C C -Close c c c c c - -Crouch c C c c C C -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 2 1 1 -Close 1 1 1 2 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up LK->Close LP->Close/Crouch HP->[7]. ->[6]->[8]. ->Close LPx3->Crouch HK. .-------------------------------------------------------------------. -Comments- -You can cancel the HP Gore Fest into the Tranquility. -You can cancel the HP Mayhem into the Da Cide Slayer. -Only the hand of the Da Cide and Da Cide Slayer hits. :===================================================================: 41.Yamazaki. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Shime Age (1)B/F+HP. Bun Nage (1)B/F+HK. =Command moves Bussashi(high) (1)F+MP. =Special moves [1]Hebi Tsukai(Joudan) (1)QCB+LP Hold to delay. [2]Hebi Tsukai(Chuudan) (1)QCB+MP Hold to delay. [3]Hebi Tsukai(Gedan) (1)QCB+HP Hold to delay. [4]Hebi Damashi during Hebi Tsukai Hold press K. [5]Sadomaso (1)HCF+K. [6]Sabaki no Aikuchi (1/1/2)DP+P. [7]Bai Gaeshi (1)QCF+P. [8]Yakiire(high) (1)DP+K. [9]Suna Kake (1)QCB+K. [10]Bakudan Pachiki (1)HCB,F+P. =Super moves [11]Guillotine (2/4/8)F,B,DB,D,DF + P. [12]Drill (6/9/11)HCBx2+P then press P rapidly. =Drill levels= ___________________________________________________________ lvl-1 |number of hits| Punch taps | --------------------------|--------------|-----------------| 1-Bussashi Combo | 5 | | 2-Yakiire Combo | 6 |between 5 and 10 | 3-Pachiki Combo | 7 |between 11 and 15| 4-Hebi Tsukai Combo | 8 | 16 or more | | | | -lvl-2 | | | 1-Punch&Kick Combo | 6 | | 2-Punch&Kick Combo | 7 |between 5 and 10 | 3-Shime Age Combo | 7 |between 11 and 15| 4-Hebi Tsukai Combo | 11 | 16 or more | | | | -lvl-3 | | | 1-Kick Combo | 8 | | 2-Bakudan Pachiki Combo | 8 |between 5 and 10 | 3-Stomp Kick Combo | 9 |between 11 and 15| 4-Hebi Tsukai Combo | 14 | 16 or more | -----------------------------------------------------------' =Counter move - =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C c c - - -Close c c c C - C -Crouch c - c c c C -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump in HK->Close HP->[2]/[3]/[6]. ->Close MP->[8]->[3]. ->[11]. .-------------------------------------------------------------------. =Comments: -The Suna Kake can be cancelled into the Hebi Tsukai. -The Hebi Tsukai moves have excellent range and speed. -The Bai Gaeshi can reflect fireballs. -The Hebi Damashi cancels the Hebi Tsukai moves. -After Yamazaki punches you to the sky in the Drill move, rapidly tap P. Every time the pose changes the damage the move will do is increased. :===================================================================: 42.Yun. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws (elbow smash) (1)B/F+HP. Monkey flip (1)B/F+HK. =Command moves Senpuu Kyaku(High) (1)F+MK. =Special moves [1]Zesshou Hohou (1)QCF+P. [2]Kobokushi (1)QCB+P. [3]Tetsuzan Kou (1)DP+P. [4]Senkyuutai (1)QCF+K. [5]Zenpou Tenshin (1)HCB+K. [6]Raigeki Shuu(a-o) (1)Jump U or UF then DF+K. =Super moves [7]Youhou(lvl-3) (3)QCFx2+P. [8]Sourai Rengeki (4/6/8)QCFx2+K. [9]Raishin Mahha Ken (3/4/6)QCBx2+P. [10]Hitten Souryuu Jin(lvl-3) (?)QCBx2+K. (a-o) =Counter move -MK Senkyuutai.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Stand MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c C - -Close c c c c C - -Crouch c c C c c - -Jump C C C C C C -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 2 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Target combos Close MP->Close HP->B+HP. Close LP->Close LK->Close MP. Jump in HP->Crouch LPx3->[1]. ->Crouch MP->[7]/[8]/[9]. HP/MP[3]->Stand MK->[10]. In the corner Jump in HP->Crouch LPx2->[7]->MP[3]->Stand MK->Jump HK. .-------------------------------------------------------------------. =Comments: -[3] can pass under middle level fireballs. :===================================================================: 43.Yuri Sakazaki. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Oni Harite (1)B/F+HP. Silent Nage (1)B/F+HK. Tsubame Otoshi(a-o) (1)Any direction but U/D+HP. =Command moves En Yoku (1)F+LK. =Special moves [1]Ko'ou Ken (1)QCF+P. [2]Raiou Ken (1)QCF+K. [3]Yuri Chou Upper (1/2/2)DP+P. [4]Double Yuri Chou Upper (2)DP+P after[3]. [5]Hyakuretsu Binta (7/9/10)HCB+K. [6]Saiha (1)QCB+P. =Super moves [7]Haou Shoukou Ken (2/3/5)F,HCF+P. [8]Hien Rekkou (5/6/8)QCF,QCF+K. [9]Hien Hou'ou Kyaku (8/13/18)QCF,HCB+K . =Counter move -MP Yuri Chou Upper.(2) =S-Groove dodge attacks -Knockdown move-press K-Far HK.(1) -Chain move -press P-Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c - C C C -Close c c c c c c -Crouch c c c c C c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Jump in HP->Close HK->MP[1]. ->[7]/[8]/[9]. .-------------------------------------------------------------------. -Comments- - :===================================================================: 44.Zangief. (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Back Drop (1)B+HP. Pile Driver (1)F+HP. Kamitsuki (1)B/F+HK. =Command moves Body Press(a-o) (1)D+HP. Flying Knee Drop(a-o) (1)D+LK. Kuuchu Headbutt(a-o) (1)U+MP/HP. Russian Kick(low) (1)DB+HK. Dynamite Kick(low) (1)DB+MK. =Special moves [1]Banishing Flat (1)DP+P. [2]Double Lariat (1)LP+MK+HP then move B/F. [3]Quick Double Lariat (1)LK+MK+HK then move B/F. [4]Screw Piledriver (1)360+P. [5]Flying Powerbomb (1)360+K. [6]Atomic Suplex (2)360+K close to the opponent. =Super moves [7]Final Atomic Buster (2/3/4)360x2+P. [8]Aerial Russian Slam (1)QCFx2+K. =Counter move -Banshing Flat.(1) =S-Groove dodge attacks -Knockdown move-press K- Far MK.(1) -Chain move -press P- Stand MP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c - - c - - -Close c - - c - - -Crouch c - - c - - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up Body Press->Dynamite Kick->[1]. ->Crouch LP->[2]. .-------------------------------------------------------------------. -Comments- -The Headbutt can dizzy in just two hits. -The Final Atomic Buster has great grab range. (can grab out of range of a Double Lariat) -The dynamite kick is cancelable. ·-------------------------------------------------------------------· =Miscelaneous characters= :===================================================================: 45.Evil Ryu(Hadou ni mezameta Ryu). (CAPCOM) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Seoi Nage (1)F/B+HP. Tomoe Nage (1)F/B+HK. =Command moves Sakotsu Wari(high) (2)F+MP. Senpuu Kyaku (1)F+MK. Kyuubi Kudaki (2)F+HP. =Special moves [1]Hadou Ken (1)QCF+P. [2]Shakunetsu Hadou Ken (1)HCF+P. [3]Shouryuu Ken (3)DP+P. [4]Tatsumaki Senpuu Kyaku(air) (3)QCB+K. or HCB+K. [5]Ashura Senku RDP/DP+LP+HP/LK+HK =Super moves [5]Shinkuu Hadou Ken (3/4/5)HCBx2+P. [6]Messatsu Gou Shoryuu (4/6/7)QCF,D,DF+P. [7]Denjin Hadou Ken(lvl-3) (5)HCBx2+K. [8]Shun Goku Satsu(lvl-3) (15)LPx2,F,LK,HP. =Counter move -Far HP.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C C c C c -Close c c c C c - -Crouch c c c c c c -Jump c - - c - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 2 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Target combo -Close MP->Close HP See Akuma/Ryu .-------------------------------------------------------------------. =Comments: -The Denjin Hadou Ken will dizzy after connecting and is unblockable. -If the Tatsumaki Senpu Kyaku is done HCB+K in air it will travel a long way horizontaly then fall like the QCB+K version. :===================================================================: 32.God Rugal. (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Scorpion Deathlock (1)B/F+HP. Scorpion Blow (1)B/F+HP. =Special moves [1]Reppu Ken (1)QCF+P. [2]Kaiser Wave (1/2/3)F,HCF+Hold P then release. [3]Dark Brarrier (1)HCF+K. [4]Genocide Cutter (2/3/4)DP+K. [5]Super Press (2)HCB+P. [6]Dark Smash(a-o) (1)QCF+P. [7]Rugal Execution (2)HCB+K. =Super moves [8]Gigantic Pressure (2/3/3)QCF,HCB+P. [9]Total Annihilation (3/6/7)QCF,D,DF+K. [10]God End(lvl-3) (13)HCBx2+P. [11]Last Jugdment(lvl-3) (15)LPx2,F,LK,HP. =Counter move -MK Genocide Cutter(2) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - C C - -Close c C c c c c -Crouch c c - c C c -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 2 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Cross up MK->Close MK->[10]. See Rugal .-------------------------------------------------------------------. -Comments- -The Kaiser Wave can be charged up to 3 levels , just hold P . The level is increased each time he leans back, if you don't release P after level 3 is charged, it will come out anyway. -The Dark Barrier reflects normal fireballs. -The Rugal Execution is a throw move so it's unblockable. -God Rugal is faster than normal Rugal and jumps lower. -Now he has the "ten" kanji written in his chest. -His Genocide Cutter has invulnerability like the shoryukens. also the HK version hits 4 times(Dark Genocide). -His Dash and Backstep are very fast and move far. :===================================================================: 47.Orochi Iori(Riot of Blood Iori). (SNK) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- -Throws Sakahagi (1)B/F+HP/HK. -Command moves Ge Shiki:Yuri Ori(a-o) (1)B+LK. Ge Shiki:Goufu In "Shinigame" (1)F+LK.(high) Ge Shiki:Yumebiki (1)F+MP. -Special moves [1]108 Shiki:Yami Barai (1)QCF+P. [2]100 Shiki:Oniyaki (1/2/3)F,D,DF+P. [3]127 Shiki:Aoi Hana (3)QCB+Px3. [4]212 Shiki:Kototsuki In (2)HCB+K. -Super moves [5]Kin 1211 Shiki:Ya Otome(9/11/13)QCF,HCB+P. [6]Ura 100 Shiki:Oni Honou (4/6/7)QCF,D,DF+P. =Counter move -Close HP.(1) =S-Groove dodge attacks -Knockdown move-press K- Far HK.(1) -Chain move -press P- Close HP.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c c c c - - -Close c c c C - C -Crouch c C c c C - -Jump - - - - - - -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 1 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 .-------------------------------------------------------------------. See Iori .-------------------------------------------------------------------. -Comments- -Excellent speed in Kin 1211 Shiki: Ya Otome. -Crouch HK has very good range. -Yuri Ori is an excellent cross up. -Orochi Iori jumps higher and faster than regular Iori, also moves faster. :===================================================================: 48.Shin Akuma(Shin Gouki in Japan). (Capcom) -------------------------------------------------------------------- Command name |Number of hits|Command motion | -------------------------------------------------------------------- =Throws Seoi Nage (1)F/B+HP. Tomoe Nage (1)F/B+HK. =Command moves Zugai Hasatsu(high) (2)F+MP. Tenma Kuujin Kyaku(a-o) (1)D+MK (at the top of the jump) (high) =Special moves [1]Gou Hadou Ken (1)QCF+P. [2]Shakunetsu Hadou Ken (1/2/3)HCB+P. [3]Gou Shouryuu Ken (1/2/3)DP+P. [4]Zankuu Hadou ken(a-o) (1)QCF+P. [5]Tatsumaki Zankuu Kyaku(air)(1/2/3)QCB+P. [6](high/mid counter) (1)D,D+HP+MP+LP. [7](low counter) (1)D,D+HK+MK+LK. [8]Ashura Senku RDP/DP+LP+HP/LK+HK =Super moves [9]Messatsu Gou Hadou (4/6/8)HCBx2+P. [10]Tenma Gou Zankuu(a-o) (4/6/8)QCFx2+P. [11]Messatsu Gou Shouryuu (4/6/8)QCFx2+P. [12]Shun Goku Satsu(lvl-3) (33)LP,LP,F,LK,HP. [13]Kongou Kokuretsu Zan(lvl-3) (1)HCBx2+K. (high) =Counter move -Far HP.(1) =S-Groove dodge attacks -Knockdown move-press P- Far HP.(1) -Chain move -press K- Close MK.(1) -Cancellable attacks- LP MP HP LK MK HK -Far c C - c C c -Close c c c C c - -Crouch c c c c c c -Jump c C C c C C -Number of hits- LP MP HP LK MK HK -Far 1 1 1 1 1 1 -Close 1 1 1 1 1 2 -Crouch 1 1 1 1 1 1 -Jump 1 1 1 1 1 1 ======== =Combos= ======== .-------------------------------------------------------------------. Target Combo Close MP->Stand HP. See Akuma .-------------------------------------------------------------------. =Comments: -The Shun Goku Satsu can pass through anything at the starting point, it's also a throw based move so you can't block it. You can avoid it jumping ,however you're not always allowed to evade it. -Use the Ashura Senkuu Punch version to avoid getting cornered. -The Shun Goku Satsu can be cancelled out of any normal move, even if the move you are cancelling it from doesn't connect. -In order to cancel the far HK you must be close. -The jumping HK can be cancelled into special moves if done jumping upwards and at the first part. -Shin Gouki is faster than normal Gouki. -He throws 2 firebals in the air instead of 1. -His fireballs are bigger. -His Shun Goku Satsu is faster and travels almost all the screen. -The Kongou Kokuretsu Zan and special counter-moves will make Gouki teleport above you and hit. -The Kanji in his back no longer reads "ten"(heaven) now it reads (man of god) -He doesn't have the Hyakki Shu. .-------------------------------------------------------------------. V.Secrets ? .-------------------------------------------------------------------. VI.Moves Names/Translations Japanese Names Kao Megura's translation My spanish translation .-------------------------------------------------------------------. Akuma/Gouki Seoi Nage Over-the-Shoulder Throw Lanzamiento sobre el hombro Tomoe Nage Overhead Judo Throw Lanzamiento de Judo sobre la cabeza Gou Hadou Ken Great Surge Fist Gran puño de energia Zankuu Hadou Ken Sky-Slashing Surge Fist Puño de enrgia cortador de cielo Shakunetsu Hadou Ken Scorching Heat Surge Fist Puño de energia abrasador Gou Shouryuu Ken Great Rising Dragon Fist Gran puño de dragon ascendente Tatsumaki Zankuu Kyaku Sky Slashing Tornado Kick Patada de tornado cortadora de cielo Ashura Senkuu (demonic warrior)Air Flash (guerrero demoniaco) flash aereo Tenma Kuujin Kyaku Demonic Air Blade Kick Patada aerea demoniaca cortante Zugai Hasatsu Skull Destroyer Destructor de craneo Hyakki Shu Hundred Demon Raid Asalto de cien demonios Hyakki Gou Zan Hundred Demon Great Slash Gran corte de cien demonios Hyakki Gou Shou Hundred Demon Great Raid Gran asalto de cien demonios Hyakki Gou Sen Hundred Demon Great Edge Gran filo de cien demonios Hyakki Gou Sai Hundred Demon Great Smash Gran golpe de cien demonios Hyakki Gou Tsui Hundred Demon Great Crash Gran estrellamiento de cien demonios Messatsu Gou Hadou Great Surge Deadly Attack Gran ataque mortal de enrgia Tenma Gou Zankuu Great Demonic Sky Slasher Gran cortador de cielo demoniaco Messatsu Gou Shouryuu Great Rising Dragon Gran ataque mortal de Deadly Attack dragon ascendiente Shun Goku Satsu Imprisoning Death Flash Flash aprisionador de muerte Kongou Kokuretsu zan --------------------------------------------------------------------------- Athena Asamiya. Psychic Throw ------------ Lanzamiento psiquico Bit Throw ------------ Lanzamiento de bit Psychic Shoot ------------ Disparo psiquico Phoenix Bomb ------------ Bomba de fenix Renkan Tai Chain Thigh Muslo encadenado Psycho Ball Attack ------------ Ataque de Psico bola Phoenix Arrow ------------ Flecha de fenix Psychic Teleport ------------ Teletransportacion psiquica Psycho Sword ------------ Psico Espada Psycho Reflector ------------ Psico reflector Super Psychic Throw ------------ Super lanzamiento psiquico Shining Crystal Bit ------------ Bit de cristal brillante Crystal Shoot ------------ Disparo de cristal Phoenix Fang Arrow ------------ Flecha de colmillo de fenix --------------------------------------------------------------------------- Balrog/M.Bison Head Bomber ------------ Golpe de/a la cabeza Gut Bomber ------------ Golpe al estomago Shoulder Throw ------------ Lanzaminto de hombro Dash Straight ------------ Directo corriendo Dash Ground Straight ------------ Directo al piso corriendo Dash Uppercut ------------ Uppercut corriendo Dash Ground Uppercut ------------ Uppercut desde el piso corriendo Turn Punch ------------ Puñetazo de giro Buffalo HeaDButt ------------ Cabezazo de bufalo Crazy Buffalo ------------ Bufalo loco Gigaton Blow ------------ Trompada de gigaton --------------------------------------------------------------------------- Benimaru Nikaido Front Suplex ------------ Suplex frontal Catch and Shoot ------------ Coger y patear Spinning Knee Drop ------------ Desplome de rodilla con giro Handou Sandan Geri Reactionary Three Patada reaccionaria Part Kick de tres partes Super Inazuma Kick Super Lightning Super patada de flash Flash Kick de relampago Jackknife Kick ------------ Patada de navaja Drill Kick ------------ Patada taladro Raijin ken Quivering Lightning Fist Puño estremecedor de relampago Taikuu Raijin Ken Anti-Air Quivering Puño estremecedor de Lightning Fist relampago anti aereo Iai Geri Sword-Drawing Kick Patada dibuja espada Shinkuu Katate-goma One-Handed Vacuum Top Trompo aspirador a una mano Benimaru Corridor ------------- Corredor triturador de Benimaru Raikou Ken Lightning Gleam Fist Puño de rayo destellante Denei Spark Violent electric spark Chispa de descarga (fiefo's translation) Elec-Trigger ------------- Disparador de elctricidad --------------------------------------------------------------------------- Blanka Rock Crush ------------- Tritura roca Amazon River Run ------------- El correr del rio Amazonas Rolling Attack ------------- Ataque rodando Vertical Rolling Attack ------------- Ataque rodando vertical Backstep Rolling Attack ------------- Ataque rodando con paso atras Electric Thunder ------------- Trueno electrico Surprise Forward ------------- Sorpresa adelante Surprise Back ------------- Sorpresa atras Direct Lightning ------------- Rayo directo Shout of Earth ------------- Grito de la Tierra Ground Shave Rolling ------------- Afeitada de suelo rodando --------------------------------------------------------------------------- Cammy Spiral Arrow ------------- Flecha en espiral Cannon Spike ------------- Clavo cañon Cannon Strike ------------- Golpe cañon Axle Spin Knuckle ------------- Golpe de nudillos de giro en eje Hooligan Combination ------------- Combinacion Hooligan Razor Edge Slicer ------------- Cortador de filo de navaja Fatal Leg Twister ------------- Torcedor fatal de piernas Cross Scissor Pressure ------------- Presion de cruce de tijeras Spin Drive Smasher ------------- Destrozador con impulso giratorio Reverse Shaft Breaker ------------- Rompedor lanza en reversa --------------------------------------------------------------------------- Chan Koehan&Choi Bounge. Hagan Geki Face Breaking Attack Ataque rompe cara Hiki Nige Sliding Evade Desliz evasivo Tekkyuu Dai Kaiten Great Revolving Gran Bola de Iron Ball hierro giratoria Tekkyuu Funsai Geki Smashing Iron Ataque de bola Ball Attack de hierro golpeadora Dai Hakai Nage Great Destroying Throw Gran lanzamiento destructor Hishou Kuuretsu Zan Flying Sky-Ripping Corte volador Slash despedazador de cielo Tatsumaki Shippuu Zan Tornado Gale Slash Corte de vendaval de tornado Hishou Shissou Zan Flying Running Slash Corte volador corriendo Tekkyuu Dai Bousou Great Iron Ball Corrida inquebrantable Reckless Run de la gran bola de hierro Shin! Chouzetsu True! Super Suppressed Verdadero!! Super corte Tatsumaki Shinkuu Zan Tornado Vacuum Slash de tornado suprimido succionador --------------------------------------------------------------------------- Chun li Koshuu Tou Attacking Tiger Overthrow Lanzamiento de tigre atacante Ryuusei Raku Shooting Star Drop Caida de estrella fugaz Kaku Kyaku Raku Crane Leg Drop Patada cayendo de grulla Yousou Kyaku Eagle Talon Kick Patada de talon de aguila Senjou Shuu Pointed Cane Kick Patada en punta de baston Yoku Sen Kyaku Spinning Wing Kick Patada de giratoria ala Sankaku Tobi Triangle Hop Salto en triangulo Kikou Ken Chi Fist Puño de enrgia interna Hyakuretsu Kyaku Hundred Rending Kicks Cien patadas desgarradoras Spinning Bird Kick ------------- Patada de pajaro giratoria Kikou Shou Chi Palm Palma de energia interna Houyoku Sen Phoenix's Fanning Wings Alas abanicadoras de fenix --------------------------------------------------------------------------- Dan Hibiki. Seoi Nage Shoulder Throw Lanzamiento sobre el hombro Gadou Ken Self-Taught Fist Puño autodidacta Kouryuu Ken Shiny Dragon Fist Puño de dragon brillante Dankuu Kyaku Sky Cutting Kick Patada cortadora ed cielo Zenten Chouhatsu Forward Rolling Provocacion rodando hacia Taunt adelante Kouten Chouhatsu Backward Rolling Provocacion rodando hacia Taunt atras Kuuchuu Chouhatsu Mid-Air Taunt Provocacion en el aire Shinkuu Gadou Ken Quaking Sky Puño autodidacta de Self-Taught Fist cielo tembloroso Hisshou Burai Ken Certain Victory Puño desconfiable de Trustless Fist victoria certera Kouryuu Rekka Shiny Dragon Conflageracion de dragon Conflageration brillante Chouhatsu Densetsu Legendary Taunt Provocacion legendaria --------------------------------------------------------------------------- Dhalsim Yoga Fire ------------- Fuego Yoga Yoga Flame ------------- Flama Yoga Yoga Blast ------------- Estallido Yoga Yoga Teleport ------------- Teleportacion Yoga Yoga Stream ------------- Chorro Yoga Yoga Vulcan ------------- Volcan Yoga Yoga Tempest ------------- Tempestad Yoga --------------------------------------------------------------------------- Eagle Manchester Black ------------- Negro de Manchester Canberry Blue ------------- Azul de Canebry Oxford Red ------------- Rojo de Oxford Revival White ------------- Blanco de Revival St. Andrew Green ------------- Verde de Saint Andrew Manchester Gold ------------- Dorado de Manchester Union Jack Platinum ------------- Platino de Union Jack --------------------------------------------------------------------------- E.Honda Tawara Nage Straw Bag Throw Lanzamiento de bolsa de paja Saba ori Mackerel Snapping Partidor de macarela Flying Sumo Press ------------- Presa de sumo voladora Harai-Geri Sweep Kick Patada barredora Super Zutsuki Super HeaDButt Super cabezazo Super Hyakkan Otoshi Super Hundredweight Super caida de cien Drop kilos de peso Ooichou Nage Gingko Tree Throw Lanzamiento de arbol Gingko Oni Musou Unrivaled Demon Demonio sin rival Orochi Kudaki Great Serpent Smasher Destrozador de la gran serpiente --------------------------------------------------------------------------- Geese Howard Reppu Ken Storm Fist Puño de tormenta Double Reppu Ken Double Storm Fist Doble puño de tormenta Shippu Ken Gale Fist Puño de vendaval Atemi Nage-Joudan Hit self throw-high Autolanzamiento al golpear-alto Atemi Nage-Chuudan Hit self throw-middle Autolanzamiento al golpear-medio Atemi Nage-Gedan Hit self throw-low Autolanzamiento al golpear-bajo Jaei Ken Evil Shadow Fist Puño de sombra malevolo Raising Storm -------------- Tormenta ascendiente Deadly Rave -------------- Rabia letal --------------------------------------------------------------------------- Guile Spinning Backfist ------------- Puñetazo de giro con la parte de arriba de la mano Rolling Sobat ------------- Sobat Rodando Sonic Boom ------------- Estallido sonico Somersault Kick ------------- Patada de salto mortal Total Wipeout ------------- Exterminio total Somersault Strike ------------- Golpe contundente en salto mortal Sonic Hurricane ------------- Huracan Sonico --------------------------------------------------------------------------- Haohmaru Ougi Senpu Retsu Zan Secret Cyclone Slash Corte de ciclon secreto Ougi Kogetsu Zan Secret Crescent Moon Corte de luna creciente Slash secreto Ougi Resshin Zan Secret Earthquake Slice Rebanada terremoto secreta Fake Senpu Retsu Zan Fake Secret Cyclone Slash Hiougi Tenha Fujin Zan Top Secret Heaven Rafaga forzada del Constraint Blast paraiso ultra secreta ? ------------- --------------------------------------------------------------------------- Hibiki Takane Touma ni te ------------- Kiru Nari Suigetsu O ------------- Tsuku Nari Chikayori te ------------- Kiru Nari I o Awasu Nari ------------- Kami Hitoe nite ------------- kawasu nari Ma o tsumeru ------------- koto kanyou nari Ma o oku koto ------------- kanyou nari Hasshou Suru ------------- Shinki Nari Shi o Osorenu ------------- Kokoro Nari Shikabane o koete ------------- iku nari --------------------------------------------------------------------------- Iori/Orochi Iori Sakahagi Reverse Flayer Desollador reverso Ge Shiki: Yuri Ori Foreign Style:Lily Break Estilo extranjero Rompe lirio Ge Shiki: Goufu In Thunder Axe Estilo extranjero "Shinigame"Foreign Style: Negative"Death God" Hacha trueno negativa "dios de la muerte" 108 Shiki: Yami Barai Style No. 108: Estilo nro. 108 Darkness Sweep Deslizamiento oscuro 127 Shiki: Aoi Hana Style No. 127: Estilo nro.127: Hollyhock Flower Flor Malva Rosa 100 Shiki: Oniyaki Style No. 100: Estilo nro. 100: Demon Scorcher Abrasador de demonios 212 Shiki: Kototsuki In Style No. 212: Estilo nro. 127: Moon Harp Negative Arpa de luna negativa Kuzukaze Scum Gale Vendaval de escoria Kin 1211 Shiki: Ya Otome Forbidden Style No. 1211: Estilo prohibido Eight Maidens nro.1211: Ocho doncellas Ura 108 Shiki: Ya Sakazuki Reversed Style No. 108: Estilo revertido Eight Wine Cups nro .108: Ocho copas de vino Ura 100 Shiki:Oni Honou Reversed Style No. 100: Estilo revertido Demon Fire nro .108 : Fuego de demonio --------------------------------------------------------------------------- Joe Higashi Hiza Jigoku Knee Hell Infierno de rodillas Tiger Upper -------------- Gancho de tigre Bakuretsu Ken Exploding Fists Puños explosivos Tiger Kick -------------- Patada de tigre Slash Kick -------------- Patada de tajo Ougon no Kakato Golden Heel Talon dorado Screw Upper -------------- Gancho de tornillo Bakuretsu Hurricane Exploding hurricane Huracan explosivo Tiger Kakato Tiger Heel de infierno de rodillas Double Cyclone Upper -------------- Gancho de doble ciclon --------------------------------------------------------------------------- Ken Seoi Nage Shoulder Throw Lanzamiento sobre el hombro Jigoku-Guruma Hell Wheel Rueda del infierno Jigoku-Fuusha Hell Windmill Molino del infierno Inazuma Kakato Wari Lighting Flash Heel Rajadura de talon de Flash Ushiro Mawashi-geri Backward Spinning Patada de giro hacia a Kick atras Hadou Ken Surge Fist Puño de energia Zenpou Tenshin Forward Roll Giro al frente Shouryuu Ken Rising Dragon Fist Puño de dragon ascendiente Ryusen Kyaku -n/a- Tatsumaki Senpuu Kyaku Tornado Whirlwind Kick Patada tornado Shouryuu Reppa Rising Dragon Render Desgarrador de dragon ascendiente Shinryuu Ken Divine Dragon Fist Puño de dragon divino Shippu Jinrai Kyaku Swift as Lightning Kick Patada rapida como el rayo Nataotoshi-geri -n/a- Kamabarai-geri -n/a- Oosoto Mawashi-geri -n/a- --------------------------------------------------------------------------- Kim Kaphwan Sakkyaku Nage Deadly Leg Throw Lanzamiento mortal de pierna ? Neri Chagi Descending Leg Patada descendente Hangetsu Zan Full Moon Slash Tajada de luna creciente Haki Kyaku Ambiton Kick Patada del espiritu de la conquista Hishou Kyaku Flying Kick Patada voladora Hien Zan Flying Slash Tajada voladora Tenshou Zan Rising Heaven Slash Cuchillada de paraiso ascendiente Kuu Sajin Air Grit Estallido de arena stance change ------------ Cambio de guardia side jump HK ------------ Patada fuerte saltando de lado Reverse Neri Chagi ------------ Patada descendente reversa spin side kick ------------ Patada de lado con giro Hou'ou Tenbu Kyaku Heavenly Phoenix Kick Dance Danza de patadas de fenix divino Hou'ou Kyaku Phoenix Kick Patada de fenix Hou'ou Hiten Kyaku Flying Phoenix Heavenly Kick Patada divina de fenix volador Ryusei Raku Meteor Drop Caida de meteoro --------------------------------------------------------------------------- King Hook Buster -------------- Destructor con gancho Hold Rush -------------- Presa de apuro Sliding Kick -------------- Patada deslizante Venom Strike -------------- Golpe de veneno Double Strike -------------- Doble golpe Surprise Rose -------------- Rosa sorpresa Trap Shot -------------- Patada trampa Moshuu Kyaku Rage Kick Attack Ataque rabioso de patadas Tornado Kick -------------- Patada tornado Illusion Dance -------------- Danza ilusion Silent Flash -------------- Flash silencioso --------------------------------------------------------------------------- Kyo Kusanagi Hatsugane Forged Iron Hierro forjado Issetsu Seoi Nage Single arm Lanzamiento de hombro Shoulder Throw con un solo brazo Ge Shiki: Naraku Otoshi Foreign Style: Estilo extranjero: Hades Drop Desplomo de Hades Ge Shiki: Goufu You Foreign Style: Estilo extranjero: Thunder Axe Hacha de trueno positiva Positive 88 Shiki Style No. 88 Estilo nro. 88 114 Shiki: Aragami Style No. 114: Estilo nro. 114: Wild Bite Mordida salvaje 128 Shiki: Kuno Kizu Style No. 128: Estilo nro. 128: Nine Wounds Nueve Heridas 127 Shiki: Yano Sabi Style No. 127: Estilo nro. 127: Eight Rust Ocho oxidos Ge Shiki : Migiri Ugachi Foreign Style: Estilo extranjero: Time Drill Taladro del tiempo 125 Shiki: Nanase Style No. 125: Estilo nro. 125: Seven Torrents Siete Torrentes Hyaku Juu Go Shiki: Style No. 115: Estilo nro.115: Dokugami Poison Bite Mordida venenosa Yon Hyaku Itsu Shiki: Style No. 401: Estilo nro.401: Tsumi Yomi Sin Composition Composicion del pecado Yon Hyaku Ni Shiki: Style No. 402: Estilo nro.402: Batsu Yomi Punishment Composicion del Composition castigo 100 Shiki: Oniyaki Style No. 100: Estilo nro. 100: Demon Scorcher Abrasador de demonio R.E.D. Kick Rainbow Dynamite Patada dinamita Kick de arcoiris 75 Shiki Kai Style No. 75 Estilo nro. 75 Modified modificado Oboro Guruma Twilight Wheel Rueda de penumbra 202 Shiki: Kototsuki You Style No. 202: Estilo nro. 202: Moon Harp Positive Arpa de luna positiva Ura 108 Shiki: Orochi Nagi Reverse Style Estilo Reverso nro.108: No. 108: Great Guadañazo de la Serpent Mow Down gran serpiente Saishuu Kessen Ougi Final Battle Hidden Tecnica secreta "Mu Shiki" "No Style" (Technique) de batalla final "sin estilo" --------------------------------------------------------------------------- Kyosuke Kagami Gen'ei Wave Illusion Shadow Onda de sombra ilusion Wave Cross Cutter ------------- Cortador en cruz Gen'ei Breaker Illusion Shadow Rompedor de sombra ilusion breaker Raijin Upper Thunder God Gancho de dios del rayo upper Gen'ei Kick Illusion Shadow Patada de sombra ilusion Kick Kakusan Cross Cutter ------------- Cortador en cruz Super Raijin Upper Super Thunder Super Gancho de dios god upper del rayo Double Gen'ei Kick Double Illusion Doble patada de sombra ilusion Shadow Kick Final Symphony Remix ------------- Remix de sinfonia final --------------------------------------------------------------------------- Mai Shiranui Shiranui Gourin Shiranui Strong Fall Caida fuerte Shiranui Fuusha Kuzushi Windmill Demolisher Demoledor de molino Yume Zakura Dream Cherry Cereza de ensueño Kachou Sen Flower-Butterfly Fan Abanico de Flor- Mariposa Ryuu Enbu Dragon Blaze Dance Danza de flama de dragon Hissatsu Shinobi Bachi Deadly Ninja Bees Abejas ninja mortales Musasabi no Mai(Chijou) Dance of the Giant Danza de la ardilla Flying Squirrel(Ground)voladora gigante (en tierra) Musasabi no Mai(Kuuchuu) Dance of the Giant Danza de la ardilla Flying Squirrel voladora gigante (mid-air) (medio del aire) Kagero no Mai Dance of the Heat Haze Danza de la neblina del calor Mizutori no Mai Dance of the Waterfowl Danza de las aves acuaticas Chou Hissatsu Ultra Deadly Ultra Abejas Shinobi Bachi Ninja Bees ninja mortales Beni Suzaku Crimson Firebird Driver Portador del pajaro de fuego carmesi --------------------------------------------------------------------------- Maki Not yet --------------------------------------------------------------------------- M.Bison/Vega Deadly Throw -------------- Lanzamiento mortal Dead Rise -------------- Alza de muerto Psycho Vanish -------------- Desvanecedor psiquico Psycho Impact -------------- Impacto psiquico Psycho Crusher -------------- Triturador psiquico Double Knee Press -------------- Doble presa de rodillas Head Press -------------- Presa a la cabeza Devil Reverse -------------- Reves diabolico Somersault Skull Diver -------------- Sambullida con salto mortal a la cabeza Mega Psycho Crusher -------------- Mega Triturador psiquico Knee Press Nightmare -------------- Pesadilla de presa de rodillas --------------------------------------------------------------------------- Morrigan Soul Fist -------------- Puño del alma Shadow Blade -------------- Hoja de cuchilla sombra Vector Drain -------------- Reductor de vector Cardinal Blade -------------- Hoja de cuchilla cardenal Valkyrie Turn -------------- Vuelta de valkiria Darkness Illusion -------------- Ilusion de oscuridad --------------------------------------------------------------------------- Nakoruru Annu Mutsube Blade of Victory Espada de la victoria Lela Mutsube Blade of Wind Espada del viento Amube Yatoro -------------- -n/a- Kamui Rymuse -------------- -n/a- Mamahaha Nitsukamaru Mamahaha Grab Agarre a Mamahaha Mamahaha Tsukamari Kougeki Mamahaha Slash Cuchillada de Mamahaha Mamahaha Kara Okiru Mamahaha Release Soltar Mamahaha Kamui Mutsube Blade of the gods Espada de los dioses Shichikapu Ai -------------- -n/a- Shichikapu Kamui Irushika -------------- -n/a- Shirikoro Kamui Nomi -------------- -n/a- Elelyu Kamui Rymuse -------------- -n/a- --------------------------------------------------------------------------- Raiden Piledriver -------------- ----------- Bear Hug -------------- Abrazo de oso Bear Stomp -------------- Pisoton de oso Body Press -------------- Presa de cuerpo Doku Giri Poison Mist Niebla de veneno Giant Bomb -------------- Bomba Gigante Super Drop Kick -------------- Super Patada en caida Thunder Crush Bomb -------------- Bomba trituradora de trueno Raiden Combination Body Blow -------------- Combinacion de Raiden- Golpe al cuerpo HeaDButt -------------- Cabezazo Front Suplex -------------- Suplex al frente Destruction Drop -------------- Caida de destruccion Flame Breath -------------- Aliento de flama Crazy Train -------------- Tren loco --------------------------------------------------------------------------- Rock Howard Kokku Sen -------------- Overhead Kick -------------- Patada sobre la cabeza Reppuken Storm Fist Puño de tormenta Double Reppuken Double Storm Fist Doble Puño de tormenta Rising Tackle -------------- Intercepcion ascendiente Crack Counter(Joudan) Crack counter Contraataque quebrador Upper-section seccion superior Crack Counter(Choudan) Crack counter Contraataque quebrador mid-section seccion media Crack Counter(Gedan) Crack counter Contraataque quebrador lower-section seccion inferior Hard Edge -------------- Filo duro Shinku Nage Vacuum Throw Lanzamiento aspiradora Break -------------- Romper Rasetsu -------------- Rage Run Type Dunk -------------- Corrida rabiosa tipo hundida Rage Run Type Save -------------- Corrida rabiosa tipo a salvo Rage Run Type Shift -------------- Corrida rabiosa tipo cambio de lugar Shining Knuckle -------------- Nudillo brillante Raising Storm -------------- Tormenta ascendiente Deadly Rave Neo -------------- Neo Rabia letal --------------------------------------------------------------------------- Rolento Schugerg. Colonel Carrier -------------- Protador de coronel Deadly Package -------------- Paquete mortal Fake Rod -------------- Amague de pertiga Patriot Circle -------------- Circulo patriota Stinger -------------- Aguijoneador Mekong Delta Air Raid -------------- Asalto aereo en Mekong Delta Mekong Delta Escape -------------- Escape de Mekong Delta Mekong Delta Attack -------------- Ataque en Mekong Delta Spike Rod -------------- Clavo de pertiga Scouter Jump -------------- Salto de explorador Take No Prisoner -------------- No tomen prisioneros Steel Rain -------------- Lluvia de acero Mine Sweeper -------------- Barredor de mina --------------------------------------------------------------------------- Rugal/God Rugal Kaiser Wave ------------- Ola del Kaiser Dark Brarrier ------------- Barrera oscura Genocide Cutter ------------- Cortador genocida God Press ------------- Presa de dios Gigantic Pressure ------------- Presion gigantesca Total Annihilation ------------- Aniquilacion total Dark Smash ------------- Choque oscuro Rugal Execution ------------- Ejecucion de Rugal God End ------------- Finalizador de dios Last Judgment ------------- Ultimo Juicio --------------------------------------------------------------------------- Ryo Hyouchuu Wari Nage Ice Pillar Splitter Presa partidora Press de pilar de hielo Hyouchuu Wari Ice Pillar Splitter Partidor de pilar de hielo Ko'ou Ken Tiger Gleam Fist Puño destello de tigre Hien Shippuu Kyaku Flying Gale Kick Patada vendaval voladora Kohou Tiger Cannon Cañon de tigre Zanretsu Ken Momentary Violence Puño de violencia Fist momentanea Mouko Raijin Setsu Wild Tiger Tigre salvaje (Thunder God's Arm) (Brazo del dios del trueno) Kyokugen-ryuu Renbu Ken Extreme Limit Style Danza de puñetazos del Rapid Punch Dance estilo del limite extremo Ryuuko Ranbu Dragon/Tiger Danza vociferadora Boisterous Dance del tigre/dragon Haou Shoukou Ken Supreme King Flying Puño volador rugiente Roaring Fist de rey supremo Tenchi Haou Ken Heaven and Earth Puño de rey supremo Supreme King Fist de la Tierra y el paraiso --------------------------------------------------------------------- Ryu/Evil Ryu Kyuubi Kudaki Solarplexus smasher Golpeador de plexo solar Sakotsu Wari Collarbone Splitter Partidor de clavicula Senpuu Kyaku Whirlwind Kick Patada remolino Hadou Ken Surge Fist Puño de energia Shakunetsu Hadou Ken Scorching Heat Puño de energia Surge Fist abrasador Shouryuu Ken Rising Dragon Fist Puño de dragon ascendente Tatsumaki Senpuu Kyaku Tornado Whirlwind Patada tornado Kick Shinkuu Hadou Ken Vacuum Surge Fist Puño de enrgia aspirador Shinkuu Tatsumaki Senpuu Vacuum Tornado Patda tornado Kyaku Whirlwind Kick aspiradora Shin Shouryuu Ken True Rising Autentico puño de Dragon Fist dragon ascendiente Denjin Hadou Ken Electric Blade Puño de energia de Surge Fist navaja electrica --------------------------------------------------------------------------- Ryuhaku Todo Maki Nage Twisting Lift Levantamiento torcedor Aiki Nage Aikido Throw Lanzamiento de aikido Kasane ate Piled Hitter Golpeador apilado Kuuchu Kasane ate Air Piled Hitter Golpeador apilado en el aire Taikuu Kasane ate Anti-air Piled Hitter Golpeador apilado anti aereo Chou Kasane Ate Super Piled Hitter Super Golpeador apilado Shingan:Kuzu Otoshi See With Your Heart: Mira con tu corazon: Arrowroot Drop Caida de raiz de flecha --------------------------------------------------------------------------- Sagat Tiger Carry ------------- Carga de tigre Tiger Rage ------------- Ira de tigre Tiger Shot ------------- Tiro de tigre Ground Tiger Shot ------------- Tiro de tigre a ras del suelo Tiger Uppercut ------------- Uppercut de tigre Tiger Crush ------------- Aplastador de tigre Tiger Knee ------------- Rodilla de tigre Tiger Cannon ------------- Cañon de tigre Tiger Genocide ------------- Genocidio de tigre Tiger Raid ------------- Asalto de tigre --------------------------------------------------------------------------- Sakura Sakura-jime Sakura's Strangle Estrangulamiento de Sakura Sailor Shoot ----------- Patada de marinero Flower Kick ----------- Patada de flor Hadou Shou Surge Palm Palma de energia Shou'ou Ken Cherry Blossom Fist Puño de cerezo floreciente Shunpuu Renkyaku -n/a- Shunpuu Kyaku Spring Breeze Kick Patada de brisa de primavera Ouka Kyaku ------------- -n/a- Midare Sakura Cherry Trees Arboles de cereza Blossoming in floreciendo en Profusion abundancia Haru Ichiban First Storm of Spring Primer tormenta de primavera --------------------------------------------------------------------------- Terry Bogard Grasping Upper ------------- Emprendida hacia arriba Buster Throw ------------- Lanzamiento estructor Rising Upper ------------- Ascencion hacia arriba Power Wave ------------- Ola/Onda de poder Power Dunk ------------- Hundida poderosa Burning Knuckles ------------- Nudillos ardientes Crack Shot ------------- Tiro quebrador Rising Tackle ------------- Intercepcion ascendiente Power Geyser ------------- Geiser de poder Buster Wolf ------------- Lobo destructor --------------------------------------------------------------------------- Vega/Balrog Rainbow Suplex ------------- Suplex arcoiris Stardust Drop ------------- Caida polvo de estrellas Crescent Line ------------- Linea creciente Cosmic Smart ------------- Punzon cosmico Rolling Crystal Flash ------------- Flash de cristal rodante Scarlet Terror ------------- Terror escarlata Sky High Claw ------------- Garra de mucha altura Flying Barcelona Attack ------------- Ataque volador Barcelona Izuna Drop ------------- Caida Izuna Backslash ------------- Vuelta hacia atras Short Backslash ------------- Vuelta hacia atras corta Flying Barcelona Special ------------- Especial volador Barcelona Rolling Izuna Drop ------------- Caida Izuna rodante Scarlet Mirage ------------- Espejismo escarlata Red Impact ------------- Impacto rojo --------------------------------------------------------------------------- Vice Death Blow ------------- Golpe mortal Back Rush ------------- Presa rapida hacia atras Nail Bomb ------------- Bombazo clavo Gore Fest ------------- Fiesta sangrienta Tranquility ------------- Tranquilidad Mayhem ------------- Caos total Outrage ------------- Ultrage Ravenous ------------- Voraz Da Cide ------------- Decisivo Da Cide Slayer ------------- Decisivo asesino Whitering Force ------------- Fuerza marchitadora Negative Gain ------------- Incremento negativo --------------------------------------------------------------------------- Yamazaki Shime Age Strangle Lift Alza estranguladora Bun Nage Mosquito Throw Lanzamiento de mosquito Bussashi stabbing Puñalada Hebi Tsukai(Joudan) Snake Tamer(upper level) Domador de serpientes (nivel superior) Hebi Tsukai(Chuudan) Snake Tamer(middle level) Domador de serpientes (nivel medio) Hebi Tsukai(Gedan) Snake Tamer(lower level) Domador de serpientes (nivel inferior) Hebi Damashi Snake Trick Truco de serpiente Sadomaso Sadism/Masochism Sadismo-masoquismo Bakudan Pachiki Bomb Headbutt Cabezazo bomba Suna Kake Sand Spray Spray de arena Sabaki no Aikuchi Dagger of Judgment Daga del juicio Yakiire Tempering Temperamento Bai Gaeshi Double Return Doble retorno Guillotine ------------- Guillotina Drill ------------- Taladro --------------------------------------------------------------------------- Yun Senpuu Kyaku Whirlwind Kick Patada torbellino Zesshou Hohou Technique to Move Tecnica de moverse without Stepping sin dar pasos Kobokushi Tiger Strike Golpe de tigre Tetsuzan Kou Iron Mountain Lean de montaña de hierro Senkyuutai Arcing Thigh Drill Taladro de muslo arqueante Zenpou Tenshin Roll Body Forward Rodar el cuerpo hacia adelante Raigeki Shuu Lightning Attack Kick Patada de ataque relampago Youhou Frying Roast Rostisado friendose Sourai Rengeki Rapid Thunder Spear Ataque rapido de lanza Attack trueno Raishin Mahha ken Quaking Thunder Demonic Puño de rotura demoniaca Break Fist de trueno tembloroso Hitten Souryuu Jin Heaven Mourning Style God Ataque celestial del dios attack ??? del estilo de afliccion --------------------------------------------------------------------------- Yuri Sakazaki Oni Harite Demon Hand Slap Cachetada de demonio Silent Nage Silent Throw Lanzamiento silencioso Tsubame Otoshi Swallow Drop Caida de golondrina En Yoku Swallow Wing Ala de golondrina Ko'ou Ken Tiger Gleam Fist Puño destello de tigre Raiou Ken Lightning Sparkle Fist Puño de chispazo de rayo Saiha Smash Break Choque agrietador Yuri Chou Upper Yuri Super Upper Super Uppercut de Yuri Double Yuri Chou Upper Double Yuri Super Upper Doble Super Uppercut de Yuri Hyakuretsu Binta One Hundred Violent Slaps Cien cachetadas violentas Haou Shoukou Ken Supreme King Flying Puño volador rugiente Roaring Fist de rey supremo Hien Rekkou Flying Violent Pierce Perforador volador violento Hien Hou'ou Kyaku Flying Phoenix Kick Patada voladora de Fenix --------------------------------------------------------------------------- Zangief Back Drop ------------- Caida de espaldas Pile Driver ------------- ------------ Kamitsuki Biting Mordeura Flying Knee Drop ------------- Caida de rodilla voladora Vanishing Flat ------------- Reventon desvanecedor Double Lariat ------------- Doble lazo Quick Double Lariat ------------- Doble lazo rapido Screw Piledriver ------------- Piledriver atornillador Flying Powerbomb ------------- Bomba de poder voladora Atomic Suplex ------------- Suplex atomico Final Atomic Buster ------------- Destructor atomico final Aerial Russian Slam ------------- Lanzamiento aereo ruso --------------------------------------------------------------------------- Nota :Algunas palabras en ingles no tienen traduccion literal al español Piledriver :llave de lucha libre ,se toma al oponente cabeza abajo tomado por la cintura ,la cabeza se pone entre las piernas. Luego se deja uno mismo caer con el oponente asido hasta que su cabeza golpea el suelo. Suplex :Otra llave de lucha libre , se toma al oponente por la espalda a la altura de la cintura, luego se arquea la espalda hasta que la espalda del oponente toca el suelo. .-------------------------------------------------------------------------. VII.Final Comments .-------------------------------------------------------------------------. VIII.-Credits Section- -Thanks to Kao Megura for writting the best faqs ever , wich i used to get the japanese names and translations. King of Fighters 98-00 Street Fighter Alpha 3 Street Fighter 3rd Strike Vampire Savior You can found all his faqs here at www.gamefaqs.com -I recomend to you the actual reader of this faq ,take a look to that guys faqs,you may find some stuff i have not. This is my second faq ,i worked hard to do it and i'm proud , remember ,if you used some stuff like i did from other person ,credit him/her ,no one likes plagiarism. May the force be with you!! Pika Pika!!! .------------------------------E------N-------D---------------------------.