=============================================================================== FAQ/Walkthrough for THE NEVERENDING STORY =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: Commodore 64 Updated: 19th April, 2009 Version: 1.1 CONTENTS -------- 1. Introduction 2. Walkthrough 3. Item List 4. Maps 5. Credits 6. Copyright Information VERSION HISTORY --------------- 1.1: 19th April, 2009 (Format update) 1.0: 14th February, 2008 (First version) =============================================================================== 1. Introduction =============================================================================== Made by Ocean in 1985, The Neverending Story is an interactive fiction game based on the movie. You play as Atreyu in the game, a boy who has been summoned by the empress to try and save the land of Fantasia from a force named The Nothing. The game has some very detailed descriptions of each of the locations in the game, but unfortunately there is not much interactivity. You can't look at specific objects or characters for example. What the game lacks in depth however it makes up for with a well written story and some varied locations. =============================================================================== 2. Walkthrough =============================================================================== PART 1 ------ The game starts in a small clearing. Move NORTHEAST and EAST to the base of the ivory tower. GET AURYN. Move SOUTHWEST to the forest track. GET STONE. Move SOUTH to another small clearing to see a hunting horn. GET HORN. Move WEST and NORTH to the western edge of the Great Forest. GET BRANCH. Move SOUTH, EAST, NORTH, NORTHEAST, WEST and SOUTHWEST to the campfire clearing. LIGHT BRANCH in the campfire. Move NORTHEAST and EAST six times to the mountain foothills. LIGHT BUSHES with the burning branch. Move DOWN to the cave. HIT BOX with the stone. GET CRYSTAL. Move UP, WEST five times, SOUTHWEST, SOUTH, WEST and SOUTHEAST to the edge of the desert. BLOW HORN and Falkor will appear. GET FALKOR. FLY SOUTH to cross the desert. Move EAST, SOUTH and EAST to the outcropping rock at the back of the house. DROP CRYSTAL and Engywook will explain how to pass the sphinxes. Move SOUTH twice to the sphinxes. WAIT until the sphinxes blink and then move SOUTH to complete the first part. PART 2 ------ The second part starts in the Great Forest. DROP HORN. DROP STONE. Move EAST, NORTH and EAST to the remains of the Spook City wall. GET GLOWGLOBE. Move WEST twice and NORTH to the sparsely wooded area. GET ROPE. Move NORTHEAST to the ruined building. REMOVE PLANKS to reveal spiral stairs. Move DOWN, SOUTHEAST and SOUTH to the kitchen. GET KNIFE. Move NORTH and WEST to the well room. TIE ROPE to the hook above the well. Move DOWN twice to the dark cell. GET POUCH and a coin will drop out. GET COIN. Move DOWN, UP, EAST three times, SOUTHEAST, SOUTHWEST and DOWN to the bottom of the dungeon stairs. CUT WEB with the knife to reveal an exit to the west. Move WEST, SOUTHWEST and WEST to the torture chamber. DROP COIN to reveal an exit to the west. Move WEST to the treasure room. GET KEY. Move EAST twice, NORTHEAST, EAST, UP, NORTHEAST, NORTHWEST, WEST twice, NORTHWEST, UP, SOUTH three times and EAST to the top of a small hill. GET AURYN on the ground. GET FALKOR to complete the second part. PART 3 ------ The third part starts on an asteroid. Move EAST and NORTH to the ivory tower door. UNLOCK DOOR with the golden key. Move EAST twice, UP, NORTHWEST, UP, EAST, SOUTHEAST, UP, EAST three times and UP to the room with the ornate door. SAY PLEASE and the door will open. Move EAST twice to complete the game. =============================================================================== 3. Item List =============================================================================== ANCIENT BOOK Found in the ancient church in part 2. It explains that a golden key must be used to unlock the door to the ivory tower. AURYN Found at the base of the ivory tower in part 1 and at the top of the small hill in part 2. The talisman allows Atreyu to fly on Falkor. BLACK VELVET CAPE Found in the sticky patch of quicksand at the south-west corner of the Swamps of Sadness in part 1. Stefan Reis adds: "The cape is not a critical part of the game, but it has a function. By entering the torture chamber in part 2 there is a warning 'the torturer has spotted you' and only a limited amount time is left before the torturer gets you resulting in a Game Over. Carrying the cape in the inventory works like a camouflage of sorts and the torturer is deluded. BRILLIANT EGG SIZED DIAMOND Found in the twisty maze of stone corridors in part 3. It is not used. COIL OF STRONG ROPE Found in the sparsely wooded area in part 2. It is tied to the hook above the well in the well room. DARK BLUE SAPPHIRE Found in the twisty maze of stone corridors in part 3. It is not used. GILT-COVERED HUNTING HORN Found in the small clearing one screen south from the well trodden forest track in part 1. It is blown at the edge of the desert to call Falkor. To save inventory space, it should be dropped at the start of part 2. FALKOR Found after blowing the horn at the edge of the desert in part 1. He is used to fly south across the desert. Falkor is also found at the top of the small hill in part 2, where he flies away just before Fantasia explodes. FOOD Found in Atreyu's home in part 1. It can be eaten to give Atreyu full health. GIANT COIN Found by getting the giant pouch at the bottom of the well in part 2. It is dropped in the torture chamber to reveal an entrance in the west wall. GLOWGLOBE Found at the remains of the Spook City wall in part 2. It is used to provide light after climbing down the stone spiral stairs. HEAVY FIST-SIZED STONE Found on the well trodden forest track in part 1. It is used to hit the box in the cave below the bushes at the mountain foothills. To save inventory space, it should be dropped at the start of part 2. LARGE GOLDEN KEY Found in the treasure room in part 2. It is used to unlock the ivory tower door in part 3. OLD IRON KEY Found in the room with the rats in part 2. Stefan Reis adds: "Unlocks a door East to the 'Guard Area'. Behind it lies the same room with the brown pouch which can be reached using the rope to climb down the well. This seems to be an alternate way to get the coin even if someone misses the meaning of rope and hook above the well. Getting the iron key is kind of complicated (open tin, drop rat poison) so it would be a shame if it has no function at all." SHINY APPLE Found in the untended apple orchard in part 2. It can be eaten if the spider bites Auryn. SMALL BROWN POUCH Found at the bottom of the well in part 2. When the pouch is picked up, the giant coin drops out of it. The pouch is not used and can be dropped. SMALL KNIFE Found in the kitchen in part 2. It is used to cut the spider web at the bottom of the dungeon stairs. SMALL PIECE OF LEATHER Found in Atreyu's home in part 1. It is not used. Stefan Reis adds: "By smashing the box with the crystal in it, two items are released: the crystal itself and a glass fragment. The fragment is too sharp to carry and trying to pick it up results in dropping it immediately. Having the piece of leather found in Atreyu's hut in the inventory it is possible to carry the fragment as well. This is exactly the point I started searching the net: what's the use of this fragment? First I thought it could be used as some kind of alternate knife to cut the spider web in part 2 but this doesn't work. Any ideas? Like the iron key it's not just an item simply lying around, only in combination with the piece of leather it can be carried, but why so much effort if there's no use for it?" If anyone does know if there is a use for the small piece of leather in the game, please let me know and I will include it in the guide. SPARKLING CRYSTAL Found in the cave under the bushes in the mountain foothills in part 1. It can be taken after the box has been broken with the heavy fist-sized stone. It is given to Engywook to be given a hint on how to pass the sphinxes. THICK KNOBBLY BRANCH Found at the western edge of the Great Forest in part 1. It is lit in the clearing campfire to make the thick slowly burning branch. THICK SLOWLY BURNING BRANCH Made by lighting the thick knobbly branch in the clearing campfire in part 1. It is used to light the bushes at the foothills of the silver mountains. WINE RED RUBY Found in the twisty maze of stone corridors in part 3. It is not used. =============================================================================== 4. Maps =============================================================================== MAP 1: PART 1 ------------- _______ _______ _______ | | | | | | | Swamp |--| Swamp | | Swamp | |_______| |_______| |___ ___| \__ __/ | \_______ _______/ ___|___ _______ | | | | | | | | | Swamp |--| Morla |--| Swamp | | Cave | |_______| |___ ___| |___ ___| |___ ___| __/ | \__ | _ |u _______/ ___|___ \___|___ *4 \__d|___*3 |Velvet | | | | | | Foot | | Cape | | Path | | Swamp | *5-| Hills | |_______| |___ ___| |_______| |_______| | \__ *6_/ ___|___ \_______ _______ _______ | | |Northrn| | | | | |Forest | | Edge |--|Plains |--|Pasture| |___ ___| |_______| |___ ___| |___ ___| | _____________/ | | \_ _______ ___|___/ _______ _______ ___|___ ___|___ *2 | | | Tower | |Forest | |Eastern| | | | | |Forest |--| Base |--| Path |--|Border |--|Village|--|Plains |-*2 |_______| |___ ___| |_______| |_______| |___ ___| |___ ___| __/ __/ | \__ | | _*2 _______/*1 _______/ ___|___ \_______ ___|___ ___|___/ | | |Forest | |Twisty | | | | | | | |Clearng| | Track | | Path |--|Forest | |Plains |--| Trail | |_______| |___ ___| |___ ___| |_______| |_______| |_______| | |sw _______ | | | | | | |Branch | | | |___ ___| | | | | | ___|___ ___|___ | |Western| | |ne | | Edge |--|Clearng|------+ |_______| |_______| \__ \_______*7 | | |Desert | |___ ___| | ___|___ _______ | | |Base of| | Wood |--| Tree | |_______| |___ ___| | ___|___ _______ |Gnomics| | Rock | | House |--|Outcrop| |_______| |___ ___| | ___|___ | | |Valley | |___ ___| | ___|___ | | |Sphinx | |___ ___| | *8 *1: Start point. *2: Leads to the mountain foothills area. *3: Burn the bushes with the burning branch to access the cave. *4: Leads to the pasture. *5: Leads to the plains. *6: Leads to the trail. *7: The desert can only be crossed on Falkor. *8: Leads to the Forest on map 2. MAP 2: PART 2 (SURFACE) ----------------------- _______ | | |Forest | |___ ___| | _*3 ___|___d/ _______ _______*2 |Ruined | | | | Grave | |Buildng|-------------|Church |--| Yard | |___ ___| |_______| |_______| __/ | __/ _______/ ___|___ _______/ | | | Apple | | Court | | Wood |--|Orchard|--| Yard | |___ ___| |___ ___| |_______| | | ___|___ ___|___ _______ | | | City | | | | Wall |--| Gate |--| Wall | |_______| |___ ___| |_______| | _______*1 ___|___ _______*4 | | | | | | |Forest |--| Path |--| Hill | |_______| |_______| |_______| *1: Start point. *2: Leads to the Pothole on map 2. *3: Leads to the Library on map 3. *4: Get Falkor at the end of part 2 to travel to the Asteroid on part 3. MAP 3: PART 2 (UNDERGROUND) --------------------------- *1 _______ __u|___ _______ _______ | | | | | | | | | Cell | |Library| |Bedroom| | Rats | |___ ___| |_______| |___ ___| |___ ___| |d \__ | | __d|___ _______*3 \_______ ___|___ ___|___ | | d| | | | | | | | | Well |--| Well |--|Corridr|--|Corridr|--|Corridr| |_______|u |_______| |___ ___| |_______| |_______| | \__ _______ _______ ___|___ _______ \_______ _______*2 |Dining | |Dining | | | | | | | | | | Room |--| Room |--|Kitchen|--|Pantry | | Path |--|Pothole| |_______| |_______| |_______| |_______| |_______| |_______| __/ _______/ | | |Stairs | |___ ___| d| _______ ___|u__*4 | | | | |Corridr|--|Stairs | |_______| |_______| __/ _______ _______*5 _______/ |Golden | |Torture| | Guard | | Key |--|Chamber|--| Area | |_______| |_______| |___ ___| | ___|___ | | | Cell | |_______| *1: Leads to the Ruined Building on map 2. *2: Start point if the Graveyard was visited on map 2. *3: Tie the rope to the hook to go down the well. *4: Cut the web with the knife to continue west. *5: Drop the coin to reveal the west exit. MAP 4: PART 3 ------------- ___ ___ ___ |*4 |__| |__|*5 | |_ _| |___| |___| |d ___ ___ ___ ___ ___ u|_ | |__| | | |__| |__| |__| | |___| |___| |___| |___| |___| |___| |d \__ |d u|_ \_u| | | | | |___| |___| \__ \___ | | |_ _| |d ___ ___ ___ u|_ | |__|*2 |__|*3 |__| | |___| |_ _| |___| |___| __/ \__/ | ___/ ___/ \_|_ | | |*1 |__| | |___| |___| |___| *1: Start point. *2: Ivory tower. Unlock the door with the golden key. *3: Entrance hall. *4: Ornate door. SAY PLEASE and it will open. *5: Enter this room to complete the game. =============================================================================== 5. Credits =============================================================================== Stefan Reis: For information on three of the inventory items. =============================================================================== 6. Copyright Information =============================================================================== This file is Copyright 2008-2009 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.