MASTERS OF THE UNIVERSE IN TERRAQUAKE MASTERS OF THE UNIVERSE SUPER ADVENTURE WALKTHROUGH Author: Jacob Quisenberry Version: 1.01 Date: 12/14/2019 Systems: Amstrad CPC (cancelled) BBC Micro Commodore 64 Spectrum Z80 ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ INTRODUCTION ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ This game is known by two names: Masters of the Universe in Terraquake, according to the title screen, and Masters of the Universe Super Adventure, according to the box and manual. Terraquake is a text adventure released in 1987. This walkthrough contains spoilers for everything. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ CONTENTS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ INTRODUCTION CONTENTS WALKTHROUGH CHEATS MANUAL ALL KEYWORDS CREDITS VERSION HISTORY ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ WALKTHROUGH ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ************************************************************************** Note: Text surrounded with angle brackets "<" and ">" are my comments. All other text is presented exactly as it appears in the game. Spelling and grammar errors are retained. For each move, the command appears in all caps. Other text appears in mixed case. A number of moves can be skipped. However, this guide presents moves in a logical order where hints are encountered before the events they describe. ************************************************************************** Welcome to TERRAQUAKE an adventure featuring HE-MAN and the MASTERS OF THE UNIVERSE. Written by Mike Woodroffe. Teoman Irmak. Stefan Ufnowski. Graham Lilley. Do you want to restore a saved game ? N You are in King Radnor's throneroom. King Radnor sits before you wearing an expression of deep concern. You can go east. <"The earth trembles more violently."> TALK RADNOR Radnor says 'Go my son search out He-man.' The earth trembles more violently. E You are in a crystal corridor. You can go south, east, west, southwest. SW You are in your chambers. A bed stands in the room. You can go northeast. LOOK BED It's your room, you know that the bed posts hide your secret. LOOK POSTS As you touch the posts a panel slides open on the southern wall. GO PANEL You are in He-Man's inner sanctum. You see a recess within the walls. It is glowing. You can go north. LOOK RECESS You also see: Sword of Power. You have found something of worth! GET SWORD There is a mighty flash as you cry out 'By the power of Grayskull.' A moment later you are the mighty He-man! N You are in your chambers. A bed stands in the room. There is an open panel in the southern wall. You can go northeast. NE You are in a crystal corridor. You can go south, east, west, southwest. S You are in a chamber of mirrors. You notice a mirror larger than the others which stands beneath an ancient sign. READ SIGN It's the sign of the speculum! LOOK MIRROR The mirror is life-size. GO MIRROR You pass through a whirling rainbow of colours. You are in a small underground vault deep within the heart of the shadowlands. On the wall is the sign of the Speculum. You see the reverse side of the mirror. You can go south, east, west. W You are in a large echoing chamber, the sound of running water can be heard coming from the south. You can go south, east. S You are in a chamber, filled with glowing stalagtites. You can hear a distant echoing ticking. You also see: Mantenna. You can go north, south, east. Suddenly you feel a viscious swipe in the air as Mantanna the bane of Eternia attacks you. ATTACK MANTANNA WITH SWORD Your sword of power cuts the terrorised Mantanna and he vapourises. LOOK STALAGTITES You can hear a distant echoing ticking. You also see: Timelink. You have found something of worth! GET TIMELINK N You are in a large echoing chamber, the sound of running water can be heard coming from the south. You can go south, east. E You are in a small underground vault deep within the heart of the shadowlands. On the wall is the sign of the Speculum. You see the reverse side of the mirror. You can go south, east, west. GO MIRROR You pass through a whirling rainbow of colours. You are in a chamber of mirrors. You notice a mirror larger than the others which stands beneath an ancient sign. You can go north. N You are in a crystal corridor. You can go south, east, west, southwest. E You are in a crystal passageway. You notice melted wax on the walls. A door is open on the southern wall. You can go south, west. LOOK WAX It is white! S You are in a courtyard. A stable block has collapsed under the onslaught of the quakes and guards are occupied removing their steeds to safety. You can go north, south, east, northeast. NE You are on a road made of solid gold. You can go south, east, southwest. E You are on a road. Ahead of you is a small Inn with a sign over the door. You can go south, west. READ SIGN The Man at Arms Inn. S You are inside the crowded Man at Arms alehouse. People have gathered here in their concern about the quakes. You can go north. LOOK PEOPLE You also see: Man at Arms. You see a familiar face. TALK MAN AT ARMS Man at Arms says 'I must stay and help these poor people rebuild their homes - but take this new weapon I have recently perfected. You also see: Moleculator GET MOLECULATOR N You are on a road. Ahead of you is a small Inn with a sign over the door. You can go south, west. W You are on a road made of solid gold. You can go south, east, southwest. S You are in a garden. Shattered glass, from the cover of a once beautiful Pagoda is strewn all around. You can go north, west, southeast. LOOK PAGODA Shards of glass cover the area mingled with soil thrown up by the quakes. LOOK GARDEN You also see: Timelink. You have found something of worth! GET TIMELINK GET GLASS W You are in a courtyard. A stable block has collapsed under the onslaught of the quakes and guards are occupied removing their steeds to safety. You can go north, south, east, northeast. S You are on a highway fashioned from the purest of gold. You can go north, east, west. W You stand by the moat which flows around Castle Grayskull. Something is stirring beneath the murky waters ! You can go east. WAIT Time passes. Suddenly tentacles grasp at your legs. The tentacle pulls you back towards the water. You are being grabbed by the tentacles. ATTACK TENTACLES WITH SWORD You hack off the evil limb. SWIM Your powerful strokes quickly brings you to the other side. You are outside Castle Grayskull. You notice a coat of arms on the Jawbridge. HIT COAT You also see: lowered Jawbridge. The jawbridge lowers to allow entrance. GO JAWBRIDGE You are inside Castle Grayskull home of your benefactress the sorceress. You can go south, east, southeast. S You stand in the private chambers of your benefactress the sorceress. You notice the Sorceress hovering in a beam of light. You can go north. TALK SORCERESS 'Welcome my friend, Skeletor is behind this plot to ruin Eternia.' 'Restore the timelinks and I will give you a weapon to defeat Skeletor.' 'The weapon of Time will benefit you twice! Your reflection will aid you in your journey to the Shadowlands.' The Sorceress vanishes. You see nothing special. N You are inside Castle Grayskull home of your benefactress the sorceress. You can go south, east, southeast. SE You are in the Greenwich room. You notice a large Harbinger clock standing in the chamber. You can go northwest, south, southwest. LOOK CLOCK The clock looks like any other accept there is something strange about the face. LOOK FACE The hands are missing. FIT TIMELINK The clock chimes once with a strangely distant sound. FIT TIMELINK The clock chimes once with a strangely distant sound. The clock chimes again. OPEN CLOCK You also see: Turquoise. You have found something of worth! GET TURQUOISE S You arrive in a small chamber with shrouded walls. A thin veil like white curtain moves slightly in a breeze on the eastern wall. You can go north, west. OPEN CURTAINS You open the curtain with care and reveal a small alcove. LOOK ALCOVE In the centre of the alcove is a tall rostrum. LOOK ROSTRUM The rostrum has clock faces carved into its surface. It has something on top of it. You also see: Hexagon of Heliatron. GET HEXAGON W You are standing in the magical travel chamber inside Castle Grayskull. You notice the Time-gate towering above you. You can go northeast, east. LOOK GATE A multi-dimensional transporter with a cord looped around one pillar. GO GATE Inoperative, closed down by the sorceress to prevent a time/space continium accident, in the event of a major quake. GET CORD LOOK CORD A wycord with two loops to jam the power of the wyverns. NE You are in the Greenwich room. You notice a large Harbinger clock standing in the chamber. You can go northwest, south, southwest. NW You are inside Castle Grayskull home of your benefactress the sorceress. You can go south, east, southeast. E You are in the Math room, the walls are inscribed with complicated equations. You also see: Abacus, Minus Manacle. You can go west. LOOK ABACUS It's a multiply bead abacus. One large bead is loose. It has a fish on one side. GET ABACUS REMOVE BEAD ****************************************************************** SPECTRUM DIFFERENCE: The size of He-Man's inventory is smaller in the Spectrum version of the game than the Commodore 64 or BBC versions. In the Spectrum version only, do this DROP MOLECULATOR ****************************************************************** GET MANACLE LOOK MANACLE They reduce reflected light. W You are inside Castle Grayskull home of your benefactress the sorceress. You can go south, east, southeast. LEAVE CASTLE You stand by the moat which flows around Castle Grayskull. Something is stirring beneath the murky waters ! You can go east. E You are on a highway fashioned from the purest of gold. You can go north, east, west. E You are on a twisted and distorted road. You can go west, south. S You are on the golden highway which has been torn in two by the quakes leaving a giant chasm in its wake. You also see: Evil-Lynn. You can go north. Evil-Lyn laughs and casts a locking spell at your feet. JUMP You have avoided her spell and hack at her with your sword. Evil-Lyn disintegrates and vanishes. N You are on a twisted and distorted road. You can go west, south. W You are on a highway fashioned from the purest of gold. You can go north, east, west. N You are in a courtyard. A stable block has collapsed under the onslaught of the quakes and guards are occupied removing their steeds to safety. You can go north, south, east, northeast. N You are in a crystal passageway. You notice melted wax on the walls. A door is open on the southern wall. You can go south, west. W You are in a crystal corridor. You can go south, east, west, southwest. S You are in a chamber of mirrors. You notice a mirror larger than the others which stands beneath an ancient sign. You can go north. GO MIRROR You pass through a whirling rainbow of colours. You are in a small underground vault deep within the heart of the shadowlands. On the wall is the sign of the Speculum. You see the reverse side of the mirror. You can go south, east, west. FIT MANACLE TO MIRROR The mirror reduces in size. You are in a small underground vault deep within the heart of the shadowlands. On the wall is the sign of the Speculum. You also see: Small Mirror (manacle fitted). You can go south, east, west. GET MIRROR S Suddenly the ground opens beneath your feet and you fall. You are crouched on a crumbling ledge which protrudes from the side of a deep chasm. LOOK LOOK LOOK You see nothing special. It is no longer able to support your weight the ledge crumbles and you fall. You are in a vast domed underground vault. The floor of the vault is littered with small rocks which roll around your feet. You can go east, west. ****************************************************************** SPECTRUM DIFFERENCE: In the Spectrum version of the game, He-Man will not have the MOLECULATOR here. _Skip_ the following commands: WAIT THROW MOLECULATOR AT ROCKBINDER Y Skipping the commands means that He-Man will not receive the clue given by Rockbinder. Getting the clue and beating the game requires two playthroughs. ****************************************************************** WAIT You also see: Rockbinder. THROW MOLECULATOR AT ROCKBINDER You also see: Rockbinder's Head. The monster is smashed to smithereens, only his head remains intact and he pleads with you to spare his life, Will you spare him Y/N? Y Thank-you He-Man, I can help you. 'The moon shines, the pyramid preserves, the diamond is pure.' E You stand in a low fissure. You can go east, west. E You are standing inside the narrow fissure cut into the rock buy the quake. You see an army of large scorpians rushing towards you. You can go west, east. KILL SCORPIONS WITH SWORD The leaders fall beneath your blade, but more soon take their place. KILL SCORPIONS WITH SWORD You fight on until the army lies defeated at your feet. E You stand upon the summit of a mighty crag. You notice a cave entrance below you. You can go east. E You are on the edge of broad infertile plains. You notice a circle of ancient stone heads. You can go north, east, west. N The Shadow Weaver's is ensnaring you. DROP SWORD You are immediately transformed back to Adam, Prince of Eternia. The Shadow Weaver cannot home in on a mortal form. It wavers for a moment, then dissapears to return to its haunted home. GET SWORD There is a mighty flash as you cry out 'By the power of Grayskull.' A moment later you are the mighty He-man! S You are on the edge of broad infertile plains. You notice a circle of ancient stone heads. You can go north, east, west. E You are on a pathway which skirts along the edge of the plains of the Shadowlands. You can go north, east, west, northwest, northeast. E You are standing in a deep gully leading from the Shadowlands. You can go east, west. E You are on a pathway near a torn valley. There is a river to the East You also notice Beastman ready to attack. He is leering at you and ready to do battle. You can go north, west, northwest. DROP HEXAGON Beastman is suspended in time. You also see: Hexagon of Heliatron. KILL BEASTMAN You also see: Beastman's body, Hexagon of Heliatron. GET HEX Beastman is momenterily dazed. N You are on a littered narrow trail which cuts its way across the ruined shadowlands. You can go north, south, east. N You are walking along a narrow trail in the midst of the shattered Shadowlands. You can go south, east, west, northeast. W You are standing on an open plain. You notice roughly sculpted stone heads dotting the landscape. You can go east, south. LOOK HEADS They are covered in moss. With a speculum engraved upon them. GET MOSS You rouse the sleeping mossman. You also see: Mossman TALK MOSSMAN Mossman says 'He-man, now I know the land can be saved from Skeletors evil hand. GET MOSSMAN Mossman says 'I will do all that is in my power to help you.' Moss-Man is with you. S Moss-Man is with you. You are on the barren plains of the Shadowlands. You notice piles of flints stacked neatly on the ground. You can go west, southwest, southeast. W Moss-Man is with you. You are on a lowland pathway which runs through the devastated shadowlands. You can go north, south, east, west. N Moss-Man is with you. Moss-Man stoops to the edge of the swamp and begins to drink. Moss-man remains to digest this foul brew. You are on the eastern edge of a dried up swamp. You also see: Mossman. You can go west, south. GO SWAMP You are standing on the edge of a large lake. You also notice Mer-man crawling from the water and about to attack! You can go south, southeast. DROP BEAD The large bead multiplies. Mer-man runs to attack, treads on the beads and falls backwards into the lake. You are standing on the edge of a large lake. There is a valley to the north. There are a lot of beads on the ground. You can go south, southeast. N You are on a narrow path. There is a path to the east and to the south you see something shimmering. You can go east, south. S You are standing on the edge of a large lake. There is a valley to the north. There are a lot of beads on the ground. SE You are on the eastern edge of a dried up swamp. You also see: Mossman. You can go west, south. S You are on a lowland pathway which runs through the devastated shadowlands. You can go north, south, east, west. E You are on the barren plains of the Shadowlands. You notice piles of flints stacked neatly on the ground. You can go west, southwest, southeast. LOOK FLINT You also see: a broken Runestone. You have found something of worth! GET RUNESTONE LOOK RUNESTONE It is broken in two with runic writing. READ RUNESTONE You need the other half. W You are on a lowland pathway which runs through the devastated shadowlands. You can go north, south, east, west. N You are on the eastern edge of a dried up swamp. You also see: Mossman. You can go west, south. GO SWAMP You are standing on the edge of a large lake. There is a valley to the north. There are a lot of beads on the ground. You can go south, southeast. N You are on a narrow path. There is a path to the east and to the south you see something shimmering. You can go east, south. E You are moving along a narrow track cut into the side of the Mystic Mountains. To the east you can see a high ledge. From the north the sound of blood chilling screeches reaches your ears. You can go south, east, west. S You are on the side of the Wyvern Mountains. You can go north, up. U You are on the high guano covered summit of Wyvern Mountain. You can go north, down, west, up. LOOK GUANO Only David Attenborough would do THAT! U You are on the trail near the twin pinnacles of Wyvern mountain. In the fierce sunlight you see a large Wyvern sitting on a nest protecting it's evil brood. You can go down. LOOK PINNACLE The twin pinnacles reach high in the sky. LOOK WYVERN The gigantic flying lizard hisses and begins to lumber towards you. THROW CORD AT PINNACLE The wycord attaches itself to the pinnacles. ATTACK WYVERN WITH SWORD Your sword kills the creature, it falls from the pinnacle. The young follow their parent over the edge. D You are on the high guano covered summit of Wyvern Mountain. You can go north, down, west, up. D You are in a narrow gully beneath the summit of Wyvern mountain. A large likeness of a resting lizard has been hewn from a large fallen boulder. You can go up. LOOK LIZARD You also see: a broken Runestone. You have found something of worth! GET RUNESTONE FIT RUNESTONE You join the runestones. READ RUNESTONES You read. LIGHT FIRE ON HIGH PLACE TO SUMMON ORKO. U You are on the high guano covered summit of Wyvern Mountain. You can go north, down, west, up. U You are on the trail near the twin pinnacles of Wyvern mountain. There is a Wycord attached to the pinnacles. You can go down. LIGHT FIRE The shard of glass filters the sunlight and the nest bursts into flame. As the nest burns Orko appears. You also see: Orko ****************************************************************** SPECTRUM DIFFERENCE: In the Spectrum version, it is necessary to DROP GLASS In other versions, it is optional. ****************************************************************** GET ORKO Orko says 'O.k. Master I will follow you.' Orko is with you. D Orko is with you You are on the high guano covered summit of Wyvern Mountain. You also see: Orko. You can go north, down, west, up. W Orko is with you. You are on the side of the Wyvern Mountains. You also see: Orko. You can go north, up. N Orko is with you. You are moving along a narrow track cut into the side of the Mystic Mountains. To the east you can see a high ledge. From the north the sound of blood chilling screeches reaches your ears. You also see: Orko. You can go south, east, west. W Orko is with you. You are on a narrow path. There is a path to the east and to the south you see something shimmering. You can go east, south. You also see: Orko S Orko is with you. You are standing on the edge of a large lake. There is a valley to the north. There are a lot of beads on the ground. You also see: Orko SE Orko is with you. You are on the eastern edge of a dried up swamp. You also see: Mossman, Orko. You can go west, south. S Orko is with you. You are on a lowland pathway which runs through the devastated shadowlands. you also see: Orko. You can go north, south, east, west. E Orko is with you. You are on the barren plains of the Shadowlands. You notice piles of flints stacked neatly on the ground. You also see: Orko. You can go west, southwest, southeast. SE Orko is with you. You are on a pathway near a torn valley. There is a river to the East He is suspended in time. You also see: Beastman's body, Orko. You can go north, west, northwest. E Orko is with you. You are standing on a bank where the Blood River disappears underground, you notice mud on the edge of the bank. You also see: Orko. You can go west. LOOK MUD Orko is with you. You have found something of worth! You also see: Silver Claw, Orko. GET CLAW W Orko is with you. You are on a pathway near a torn valley. There is a river to the East He is suspended in time. You also see: Beastman's body, Orko. You can go north, west, northwest. N Orko is with you. You are on a littered narrow trail which cuts its way across the ruined shadowlands. You also see: Orko. You can go north, south, east. N Orko is with you. You are walking along a narrow trail in the midst of the shattered Shadowlands. You also see: Orko. You can go south, east, west, northeast. E Orko is with you. You are standing on the edge of Blood River. You notice ruby red reeds growing sparsly along the river's bank. You also see: Orko. You can go west. LOOK REEDS They're fiberous. GET REEDS PLAIT REEDS You have a strong rope. W Orko is with you. You are walking along a narrow trail in the midst of the shattered Shadowlands. You also see: Orko. You can go south, east, west, northeast. NE Orko is with you. You are on the central plains of the Shadowlands, you notice long burial mounds running parallel with you path. You also see: Orko. You can go north, N Orko is with you. You are travelling along a road. You notice Two-Ba. You also see: Orko. You can go south. GIVE TURQUOISE Orko is with you. The two heads of Two-Bad argue about the gem, allowing you to pass. You are travelling along a road. You notice Two-Bad There is a path to the north. Two-Bad is arguing with himself in the middle of the road. You also see: Orko. You can go south. N Orko is with you. You are on a road strewn with rubble. You also see: Orko. You can go up, east, southeast. U Orko is with you. You are on a high hill top with the evil shape of Snake Mountain just visible to the west. You also see: Orko. You can go east, west, down. W Orko is with you. You are on massive, winding stone steps, at the summit you see the large fearsome entrance to Snake Mountain. You also see: Tunnel, Orko. You can go west, east. Orko casts a spell and points to a tunnel to the south. S Orko is with you. You are in a huge rock hewn vault: You notice a laser cage. You also see: Orko. You can go west, up. W Orko is with you. You are in a tunnel beneath the foundations of Snake Mountain. You also see: Orko. You can go east. LOOK WALL Orko is with you. One wall has long scratches on it's surface, and appears to be made of large blocks. PUSH BLOCK Orko is with you. The wall slides easily to one side, revealing a passage. GO PASSAGE Orko is with you. You are in a smooth sided tunnel that bears all the signs of having been dug by the captive mole people of Arundial. You also see: Orko. You can go west. W Orko is with you. You are in a gently sloping east/west smooth sided tunnel. You also see: Orko. You can go east, west. W Orko is with you. You are in a passageway, you notice a shaft cut into the ceiling and a small pyramid of diamond shaped rocks. You also see: Orko. You can go east. LOOK ROCK Orko is with you. All the rocks are the same shape. TIE ROPE TO CLAW Orko is with you. You have made a grappling hook. THROW HOOK Orko is with you. The claw sticks into a small crevice half way up the shaft. CLIMB ROPE Orko is with you. You are suspended up a shaft. You can see light shining from above and something protruding from the walls of the shaft. You also see: Orko. You can go down. LOOK WALLS Orko is with you. There covered with deadly iron spikes. CLIMB SPIKES Orko is with you. Orko casts a spell. Whoops it backfires and Orko vanishes. You are in the outer chambers of Snake Mountain. You notice great glass globes of evil energy floating around the room. You can go south. LOOK GLOBES They are deadly life draining drones that destroy on touch! POINT MIRROR AT GLOBES The mirror absorbs the energy within the globes. They vanish! GO DOOR You are in an evil smelling corridor, which runs through the center of Snake Mountain. You can go south, east. E As you enter, Skeletor touches the console and runs behind doors to the east. You are inside Skeletor's main computer control room. You can go west. LOOK COMPUTER There are four presspads. LOOK PRESSPADS You need to press the pads in the correct order. LOOK PADS They bear diamond, triangle, circle and square motifs. PRESS CIRCLE TRIANGLE DIAMOND The doors to the east fly open. E You are in the Hi-tech control rooms of Skeletor's outer-chambers. You notice arrays of equipment banked against the walls. You can go east. E You are in Skeletor's anti-chamber deep within the heart of Snake Mountain. You can go east, west. E Skeletor speaks, 'At last I have you in my power, he points his rams head staff at you and releases a power bolt. You are in the high domed hall of Skeletor's Inner Sanctum, you have cornered your arch-enemy in his lair. Take care Skeletor has his hand on a crystal level. You can go west. DROP HEXAGON Time freezes for Skeletor. The power bolt freezes inches from your face. PUSH LEVER You have dis-armed the machinery that has been destroying the land and imprisoned Skeletor. Well done. Game's now over. Do you want to play again (Y/N) ? N ************************ GET HEXAGON You have used the Hex twice. Remember the Sorceress's words. Skeletor speaks, 'At last I have you in my power, he points his rams head staff at you and releases a power bolt. DROP HEXAGON That won't help you at the moment, and there is no guarantee that it ever will. Skeletor speaks, 'At last I have you in my power, he points his rams head staff at you and releases a power bolt. You have failed. Skeletor will triumph. Eternia is doomed. YOU ARE DEAD. ************************ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ CHEATS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ There are no cheats for this game. Please read the sections in the manual transcript regarding QSAVE QLOAD BOM ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ MANUAL ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ***************** This section contains a transcript of the game manual. While the manual includes loading instructions for multiple systems, the game was released only for the following systems: Amstrad CPC, BBC Micro, Commodore 64, Spectrum Z80 ***************** THE MASTERS OF COMPUTER SOFTWARE PRESENT MASTERS OF THE UNIVERSE SUPER ADVENTURE SOME HELP ON HOW TO PLAY Masters of the Universe (TM) has an extensive vocabulary of words which can be used to enter players COMMANDS. To enter a COMMAND just type in the action you want to perform, as an example, some possible commands are listed below. GO PALACE EXAMINE WAX ENLIST ORKO TALK TO RANDOR DROP HEX ASK MOSSMAN TO DRINK ASK THE SORCERESS FOR HELP FIT MINUS MANACLE TO MIRROR These are a few sample COMMANDS but as you can see they range from simple two word (verb/noun) instructions to multiple action COMMANDS. Several actions can be strung together, but should be separated from each other by the use of AND or by a comma:- GET THE BOX AND OPEN IT GO BRIDGE, S, CUT THE ROPE SPECIAL WORD COMMANDS LOOK - This will redescribe your current location if you lose your bearings. EXAMINE for closer look at an object just use the word examine followed by the name of the object you wish to inspect, and if appropriate the computer will give you further information. I for INVENTORY This will tell you what you are carrying and wearing. QSAVE This will save your current state of play, to RAM, so that if you should accidentally be killed you may QLOAD to return to the scene of the crime without reloading a saved game from tape. QLOAD Loads previously Qsaved game. QUIT This command will ask you if you want to play again and also ask if you want to RESTORE a saved game. SAVE GAME This allows you to save the current game position to tape. The saved game can then be restored at a later date by answering YES to "Do you want to RESTORE a saved game?" LOAD GAME Loads a saved game from tape. WAIT There may be times in the game when being able to wait has a distinct advantage. This command will let the game move on by one move - longer waits can be entered by WAIT 5: WAIT 10: BOM Very useful this, particularly if you are playing in a cavalier manner, constantly being killed by wandering nasties and ending up as lunch for some hideous looking quadruped. Typing BOM (back one move) does just that, you will be given another chance to wipe the egg off your face. If one of your thoughtless actions results in death, then by typing BOM as your first command after the title page at the restarted game position, you will get another chance at survival from your last move. GET ALL Picks up all the available objects in your current location, but will not get objects that you have yet to discover and will not allow you to carry more than you are capable of. DROP ALL Drops everything that you are carrying. Loading Instructions Commodore 64 Cassette: Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette player. Disk: Type LOAD "*",8,1, then press RETURN. C16 Cassette: Type LOAD and then press RETURN. Press PLAY on the cassette player. At ready type RUN then press RETURN. Save game as per CBM 64/128. BBC Cassette: Type *TAPE then press RETURN. If you have a filing system other than tape installed, type PAGE= &EOO then press RETURN. If uncertain do this anyway. Type CHAIN "" then press RETURN followed by PLAY on the cassette recorder. BBC Disk: Type CHAIN "LOADER" and press RETURN. Game will load automatically. Electron Cassette: As BBC IBM Disk: Insert disk and game will load automatically. Amstrad Cassette: Press CTRL and SMALL ENTER and then press PLAY on the cassette recorder. Amstrad Disk: Type RUN "MOTU" and press ENTER and game will load automatically. Spectrum 48K: Type LOAD "" and press ENTER. Spectrum 128K: As 48K loading. ---------------------------------------------------------------------------- Screens shots from Spectrum version. Other versions may vary. BBC/Electron versions text only. (C) MATTEL Inc. 1986. All rights reserved. MASTERS OF THE UNIVERSE, HE-MAN, ADAM, CRINGER, BATTLE CAT, KING RADNOR, SORCERESS, MAN-AT-ARMS, MOSS MAN, SKELETOR, BEAST MAN, EVIL-LYN, MER-MAN are trademarks owned by and used under licence from MATTEL Inc. Orko and any distinctive likenesses thereof are trademarks of Filmation. Manufactured and distributed by U.S. Gold Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ ALL KEYWORDS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ I extracted from the BBC binary all the keywords available in the game. Notice that all keywords consist of four characters or fewer. Only these characters need to be typed, and other characters will be ignored. For instances, KILL MANT WITH SWOR Has the same meaning as KILL MANTENNA WITH SWORD ********* NORT N SOUT S EAST E WEST W UP U DOWN D NE NW SE SW JUMP LEAP DROP QUIT Q LOAD SAVE GET TAKE PICK ENLI INVE I HELP LEAV GO ENTE CLIM WALK RUN LOOK SEAR EXAM KILL ATTA HACK CUT SLAS QUIT Q READ SHOO OPEN UNLO SMAS BREA DEST FILL CLOS SHUT POIN DIRE DIG RING TOLL THRO CHUC LIGH IGNI STEA BUY PURC KICK LOAD TALK CONV SPEA PULL TUG HEAV PUSH PRES TOUC SWIM ROLL FIT JOIN HIT REMO REPL Y N TIE FOLL PERS PLAI WEAV MAKE EAT SHAR GIVE QSAV QLOA RIDE BOM WAIT MOVE SNIF SMEL IT PALA RADN CREA GLOW HERD WAX DOOR PANE WALL GOLD SIGN GAME ALE BEER DRIN PEOP MAN MOLE GUAR PAGO SOIL EART GROU TIME GATE GLAS RECE ALCO SWOR ROPE BED POST MIRR SIGN MINU MANA STAB HORS GARD TIP RUBB BONE PAPE TREE FRUI GUAN SHAD PINN WYVE NEST WYCO CORD FIRE ORKO JAWB COAT TENT MOAT ROAD CHAS CAVE LIZA RUNE BLOC EQUA ABAC BOUL PASS ROCK MONS MERM BEAD HEX HEXA SORC CLOC FACE TURQ MANT STAL STIR SWAM CURT ROST CUBO FISS SHAL SHAF SKEL CONS PADS CIRC TRIA DIAM EQUI BUTT BEAS LEVE SCOR HEAD MOSS GLOB BATT TUNN REED RIVE CRAC FLIN TABL WRIT SPIK CAGE MUD CLAW GRAP TWO COG MOUN WATE ALL VALL PATH BLOC ENTR COMP HOOK CONT CAST AND ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ CREDITS ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ * Game Manual for Spectrum. * Your Sinclair 6/1987 p. 72 * Crash 9/1987 p. 71 * Crash 7/1988 p. 53 * Sinclair User 8/1988 p. 71 * Crash 9/1988 p. 60 * Crash 9/1988 p. 104 * Your Sinclair 11/1988 p. 98 * http://http://www.worldofspectrum.org/infoseekid.cgi?id=0006658 for hosting scans of the magazines credited above. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ VERSION HISTORY ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ 1.01 12/14/2019 * Added Spectrum-specific commands. 1.00 10/11/2013 * Initial Release