******************************************************************************* * The Mars Saga FAQ Walkthrough * ******************************************************************************* * Author: Ikon * * E-mail: Khronlk@gmail.com * * Version: Final * ******************************************************************************* Stranded on Mars The doors opened with a hiss and I approached the towering desk. The obese figure of Cornellius Wrak, Controller of Primus, didn't acknowledge my presence - instead, he tapped a few words on the keyboard to his side and gazed at the monitor. Checking my records, obviously. I was glad I'd paid that hacker to clear my police file, or they would've made me a permanent resident of Mars on the spot. "What can I do for you, Mr. Jetland?" asked Wrak. "My ship broke down," I said, "And I had to scrap her. Until I come up with some money, I'm stuck in this pit you call a city. I heard you Controllers are offering a shipload of credits to anyone who finds out why we've lost contact with Proscenium. As I see it, I need the money - you need a favor." Wrak nodded slowly, eyeing me. "We do need a few skilled agents," he said, "but we're opening the investigation to all interested parties." "Too bad," I said, "I hate sharing a reward." Wraks lips curled back into something like a smile. "Whether you share a reward or not depends upon how fast you can muster a few warm bodies and get to Proscenium. But let me warn you, Mr. Jetland, not to take this assignment too lightly. We don't know what dark fate has befallen Proscenium. You should worry more about coming back alive..." ******************************************************************************* Index I. Walkthrough A. Computer Terminal Classifieds 1. Cybil Graves: Primus Munitions B. Police Bounties 1. Phelos Fletcher 2. Cybil Graves C. Proscenium II. Beginning Information A. Character Selection & What To Look For 1. Might 2. Agility 3. Stamina 4. Wisdom 5. Education 6. Charisma 7. Health -. Conclusion B. Battles 1. Choose Your Battles 2. Auto Combat 3. Manual/Tactical Combat a. Move b. Computer Move c. Use Item d. Orders e. Next Character f. Repeat Orders g. Begin Combat h. Flee 4. Battle Strategies a. Lining Them Up b. When To Flee III. In-Depth Game info A. Armor Information B. Weapons skills 1. Arc Gun 2. Auto 3. Blade 4. Cudgel 5. Hand Gun 6. Melee 7. Missile Launcher 8. Rifle C. Armor, Weapon & Medical Tool List 1. Armor List 2. Weapon List 3. Medical Tool List D. Other skills 1. Administration 2. Battle Armor 3. Electric 4. Gambling 5. Golum 6. Language 7. Medical 8. Mechanic 9. Mining 10. Programming 11. Strategy 12. Street 13. Tactics E. Buildings 1. A - Armor Shop 2. B - Bar (Etc.) 3. C - Computer Center 4. D - Personal Development Center 5. G - Gambling Establishment 6. H - Hospital 7. M - Mining Facility 8. O - Controller's Office 9. P - Police Station 10. R - Repair Shop 11. S - Speeders 12. T - Combat Training Center 13. U - University 14. W - War Game Room 15. X - Exit To Surface 16. ! - Munitions Store 17. ? - Computer Terminal F. Cities & Surfaces 1. Primus 2. Progeny 3. Parallax 4. Proscenium Also 5. Mars Surface 6. Mines G. Mars Inhabitants 1. Primus Inhabitants 2. Progeny Inhabitants 3. Parallax Inhabitants 4. Mars Surface Inhabitants 5. The Mines Inhabitants a. Primus b. Progeny c. Parallax d. Proscenium 6. Other Inhabitants H. Option Menu 1. Continue Adventuring 2. Inspect A Character 3. Use A Item 4. Group a. Exit b. Combat Order c. Sound On/Off d. Music On/Off e. Combat Speed f. Save Maps 5. View Map 6. Examine Area 7. Transfer Items a. Transfer Items b. Pool Credits c. Distribute Credits 8. Save Game 9. Load Game IV. Hints & Helpful Information A. Earning Credits 1. Looting Armor 2. Cheating The Casino B. Golum Armor V. Disclaimer / Contact Information ******************************************************************************* * * * I. Walkthrough * * * ******************************************************************************* o=============================================================================o | A. Computer Terminal Classifieds | o=============================================================================o 1. Cybil Graves: Primus Munitions At the beginning of the game if you read the short story it brings up, some guy Tom Jetland knows tells you about Cybil Graves and how she is looking for people like you. Go to the munitions shop and talk to her, she will ask you to do a task for her which is to find the nomad leader and give him a micro disk for the package that was stolen from her, she will give you 1000 credits up front and another 4000 when you complete the task. It will probably be sometime before you will get back to this mission because you will need to skill up your characters pretty good. Once you have done so take the lift up to the surface of Mars, once you get out to the surface just walk in a straight line from the Primus lift so you don't get lost. Keep going up or down, eventually a group of nomads will approach you and give you a "finder" for the micro disk, the finder flashes yellow faster and faster the closer you are to finding Cybil Graves package and when you're right on top of where it is it will stay a solid yellow. Where you need to go is not far from the Primus lift at all, it is only a small distance south east of the Primus lift. Once you find the spot and the finder is completely yellow you will need to hit "examine area" in your option menu. It will say something like you found a dead body of a nomad with a package stuck in his hands but he is underground or something like that. This is the point where you need a notch of mining skill. Only one notch will be enough, but before you can get the package for Cybil Graves you will have to had gone into the mines and found a mining laser, once you have the mining laser and one mining skill notch go back to where the nomad is, dig him up and you will have retrieved the package. Once you get the package you will find a tunnel under the nomad, this is not part of this task and go in at your own risk. Now that you have the package go back to Cybil Graves and she will give you the rest of your reward and that will be that this task. o=============================================================================o | B. Police Bounties | o=============================================================================o 1. Phelos Fletcher Phelos Fletcher is the first person in The Mars Saga that is wanted dead or alive at the police station, after playing for a little bit he will appear on the police stations bounty list. Phelos is a fairly easy catch and you can do it early on in the game if you can get to Progeny. If you go to the repair shops on Progeny and offer some credits to the clerks one of them will say he saw Phelos with pink dust on him, pink dust comes from the mines so it's a pretty good hint to where he is. You don't need to go to the repair shops and pay up the credits to the clerk to catch Phelos though, you can just go straight to the mines on Progeny and he will be there. There's a bit of a story when you enter the mines about how you catch Phelos after a struggle and almost get scalped. At the end of story you call the authorities and they come pick him up and give you your credit reward for capturing him. 2. Cybil Graves Cybil Graves is the next wanted dead or alive at the police station, only after you complete her task at the munitions shop and give her the box she needs can you go to the police station and find her bounty listing for trying to release toxic gas into the air ducts on Parallax. After you leave the police station you will want to go to Parallax where she was last seen, if you go around to the repair shops and share some credits with them one of the clerks will tell you Cybil Graves is looking to buy some armor for her friends. Again you do not need to go to the repair shops and talk to the clerks to get her but it is a part of the game, head over to the armor shop on Parallax and there you find her along with a story of you capturing her. o=============================================================================o | C. Proscenium | o=============================================================================o This is the main task/mission about The Mars Saga which makes it the most difficult of them all. From the start you hear about Proscenium and a little information into what has happened to it, but as you play the game if you look hard enough and in the right places you can find out more information about Proscenium, it has been overrun by unknown creatures and they have wiped out all the humans there. Before you can go to Proscenium you have to do a few things, so listen up and get ready. Proscenium isn't accessible through the surface lift even though it does have a lift on Mars, the only way to get to Proscenium is a volcano vent. Before setting off to find the vent on Mars you will need to get the remote detector, this will be necessary to enter the actual mines of Proscenium. First off you will have to catch a ride to Progeny, from there make your way to the computer center and enter in to talk with the network operator there. Talk with him and he will explain that the Primus controller has a certain computer chip he wants, if you hacked into the computer system and read the controllers e-mails you will see they are bickering back and forth about it. Anyways, he will ask you to get it for him and in return he will set you up with a remote copy. Head back to Primus and force your way into the controllers office and then forcefully take the chip from him because that's the only way you can get it. Taking the chip will make hunters now come after you but you can just hack into the computer system and clear your police file to rectify this. Now return back to Progeny and take the chip to the controllers office, he will now give you the remote detector you need to get into the mines of Proscenium. To find the volcano vent on Mars you have to have gotten the finder from Cybil Graves classified mission, after you have acquired that you can go to Parallax and talk to one of the repair shop clerks and they will tell you that you can find a certain man at the university. Unfortunately the man is not at the Parallax university but is in fact at the Progeny university. If you went into the natural cave under the corpse of the nomad on Cybil Graves mission and found the new species that was in the system file on the computer, you can then go to the hospital and a human like creature will speak to you while it is dying and it will tell you to find Clinton Cain. Of course neither of the two are necessary, the university and hospital, but it's just a neat part of the game to help you along if you don't have a walkthrough. So anyways go to the university in Progeny and Clinton Cain will address you as a old friend that he hasn't seen in a while. You then go into his office where he explains that his last agent has failed and he needs you to find out what's happening at Proscenium. He will then adjust your finder to find the volcano vent that you need to get find that will lead to Proscenium. If you go to the surface of Mars from Progeny and go south west of Progeny then the finder will blink more rapidly as you get closer to the volcano vent. When you eventually find the volcano vent head on in, there are three different parts of this cave before you even get to Proscenium. It's a real pain to find the entrances that leads down further to the next cave sections, after you find all of them you will come to one which leads to Proscenium. The screen will pop up with a message here, it will tell you that you see a huge arachnid creature that is covering something that you presume is a egg sack and that creatures are bringing parts of Proscenium to the arachnid, there is also a pile of dead humans laying close by to the creature. You then wait till the evening and jump down and go into the Proscenium mines, I guess the creature is to scary to fight so you go ahead and avoid it. Now inside the mines of Proscenium, look around for the hole in the ground where the creatures came from. A warning to you that the cave ins in this mine are deadly, if you are not pretty high in stamina, agility and might it will kill you in one blow. If you are high in all of them then it will do a good deal of damage to you only, it could be useful to bring an experienced miner with you to detect cave ins to avoid the damage all together. When you finally locate the hole you dive in, which leads to more volcanic caves. If you use "view map" a lot then you are screwed when you try to use it here, it will tell you there is interference and all you get is static in your map box. So you're looking for another hole in the ground with no map to tell you where you have been. When you finally reach the hole on this map and go in, you guessed it another volcanic cave, when you finally get here and look around for a bit you will get to a certain section of the cave and it will pause. A grey screen will pop up telling you that you remember this area from the visions that the new species were giving you when you picked them up. You then find a door and in it is a machine which the ancient creatures used to experiment on other species. You fiddle around with it and turn it off, as you do that and think about Proscenium you are then attacked. Four creatures appear before you and pretty close to you, you can not flee and are forced to fight here. These four creatures are deadly, you can not out run them so you will need an excellent strategy to beat these creatures because they kill you in three melee hits if you are not ready for them, that's with fully trained golum armor which I had. They also take a lot to kill even with full auto which I also had, one more thing they do if you get them low in health is they will heal themselves up with the strength of compasses, so a good strategy is in order to defeat them which I will let you in on to how I killed them. First off you need to do tactical combat, have your men lined up horizontally and you will need at least three sticks of dynamite, Now be prepared to hurt yourself a lot but it's worth it to kill them. When you first start off you will need to run to the very end of the cave with all three members(if you follow what I said and have only three members in The Mars Saga), but remember I said you can't outrun them because they are as fast as you with full agility? What you need to do is have two members run to the very end of the cave and have the other throw a stick of dynamite right in front of your middle character and then command them to also run to the end of the cave. The stick of dynamite will explode and hurt everyone including your party, what the dynamite does is it will make the creatures run away from the blast so you want to throw the dynamite where I said or else they will just keep running right at you if you throw it behind them. After the explosion stops they will start to come at you again and your turn will be up, have your other two members run to the back of the cave again because neither of them will have made it yet. With your other member again throw another stick of dynamite in front of but not to close to the creatures, which will back them off again and will probably just barely hit your character but they should still survive the blast. By then your other two members should of reached the back of the cave and can start firing now, still do this with tactical combat to be effective. Your other character will be nearly there, have them throw one more stick of dynamite in front of the creatures then have them run the rest of the way to the back of the cave and fire. By now you will have a big gap between you and the blobs and you will be able to shoot them down and kill them without them reaching you. Make sure to focus all of your fire power from all three members on one blob at a time to kill them or they will just continue to heal themselves and make their way closer to you. Doing this strategy will net you the victory defeating the blobs. (The emulator and rom I was using for The Mars Saga ended here, it asked me to "insert the original boot disk". Neither of the two roms worked it just repeated the same message over again. This was the furthest in The Mars Saga I got, from what I know this is the end of the game and I missed out on the ending story. Mines of Titan the similar remake of this game ended at this point so I think I can conclude this is the end of the game. If you have any information on how I can get past this point or use a different type of emulator or rom to get past this point please e-mail me and let me know.) ******************************************************************************* * * * II. Beginning Information * * * ******************************************************************************* o=============================================================================o | A. Character Selection & What To Look For | o=============================================================================o You start out with a character with the name of Tom Jetland who is a decently rounded character but there are better characters to select from at the start of the game. My advice is to drop Tom Jetland and look for more and better recruits(Don't forget to transfer his weapon and armor over before you do this), some good categories to look in are the police and marines. Police because they have battle armor training and can wear more advanced body armor off the start unlike the rest to choose from, they also come trained with more rifle skill which means you can use stronger rifles from the start. Marines are also a very nice pick, marines start off with the most might, agility and stamina which gives them the highest overall health. You may have to search for a while to find a marine with really high of all three stats but marines do have the highest total health you can recruit from. So my advice is recruit a police officer with some higher health or a marine who has really high health. All recruits from every career background can learn any skill in game including golum armor. A little note, when you first recruit a character and add him or her to your party, before being able to pool or distribute credits you must be in at least one battle where experience is earned, however this does not effect transferring items. When picking recruits it's good to look at their "view summary" to check out there stats and make sure they are well rounded characters, on the left of the screen there is a list of six stats: Might, Agility, Stamina, Wisdom, Education and Charisma. Three of these six stats make up your health bar which is important, here are the stats and what they do: 1. Might The Mars Saga Manual's Explanation: A measure of strength, might determines what weapons you can use. Strong characters can wield heavier weapons than weak characters. My Explanation: Might itself it's basically another bar towards your overall maximum health, it also has to do with cudgel, melee and blades and how much damage you do to the enemy. Might is the least important of the three bars that count towards your total health but don't leave it out when you buff up your character at the personal development center, try to keep all three bars long to increase your overall health. 2. Agility The Mars Saga Manual's Explanation: Your accuracy and speed. Agility is a critical attribute in that it determines the number of moves you get in a combat turn. My Explanation: Agility is probably the most important bar of the three skills that make up your overall health. Agility determines how fast you fire your weapon and how fast and far your character can move around in one turn, so having high agility will allow you to shoot multiple times and do more damage to the enemy your facing or it will allow you to quickly get around a corner of a building in case you need to make a fast exit to regroup yourself and heal or just kill off a turn to get a chance to flee. High agility is great to have and build early because of all the benefits but do not neglect your other bars or you will find you cannot take many shots before you die. 3. Stamina The Mars Saga Manual's Explanation: The amount of physical punishment a character can take. Characters with high stamina don't tire - or die - as quickly as those without. My Explanation: Stamina is also a key stat to have high, along with your other two bars. Stamina has to do with how much punishment your character can take and is your first bar to go down when getting shot, when it's gone might starts to go then agility and then your dead. So make sure not to have a character with low stamina or you will find out he can't take very much punishment at all, even with a really good set of armor. 4. Wisdom The Mars Saga Manual's Explanation: A character's perceptions and intuition. A high wisdom gives your character a slight edge in many different situations. My Explanation: Im not entirely certain what wisdom all does and the manual doesn't help much. My guess would be wisdom helps out in combat for when you use computer move, possibly the A.I. fights with a little more knowledge and a little less stupidity. 5. Education The Mars Saga Manual's Explanation: A character's ability to learn academic skills. A character's education level may limit the amount he or she could learn in a field. My Explanation: The only thing I have found that education does is limit the amount of medical a character can learn, you should only need this skill when trying to get your character a med kit C and they do not have enough education to learn higher medical training. 6. Charisma The Mars Saga Manual's Explanation: Not only a person's good looks, but how appealing and convincing he or she can be. Charismatic characters might use a little charm to persuade a merchant to give them a bargain on some goods... My Explanation: What charisma does is affect the price of the items you can buy and sell but not by very much, this skill might help early game when credits are low. 7. Health The Mars Saga Manual's Explanation: "If you don't have your health, you don't have anything" - in short, you're dead. Health is the average of your character's might, agility and stamina, and represents his or her conditions at any moment. When a character gets wounded in any way, his or her health drops. In turn, might, agility and stamina decline along with a character's health - thus, a severely weakened character may suddenly find it impossible to lift even his short sword. The character's health is depicted as a bar on the right-hand side of the window, a green bar means the character is at full potential. When the bar turns yellow, it means you have incurred some damage and need healing. A red bar means your damage level is critical and that first-aid should be administered immediately. Pay attention to the health bar at all times. If the red bar reaches zero, that character is dead. Life may be cheap on Mars, but an experienced character is hard to replace. My Explanation: The manual's explanation pretty much explains it all, health is the most important thing in this game, so keeping it long and green will ensure a long life. Train in might, agility and stamina to get your health bar longer because when your health is all gone it's gone for good and you have to dump that player and replace them with a fresh untrained recruit. -. Conclusion There is a maximum set number on the skills you can learn so don't go crazy and learn everything you can, choose wisely and try not to waste a skill point. I like to stick to maxing out a weapon skill such as auto or rifle preferably, getting golum and upgrading medical until all of my group can use a med kit C and then I fit in bits and pieces of personal development, programming and mining. My advice to you is to take no more than three party members the entire game just for the fact it will create more problems with more people. Such as enemies in larger numbers will be attracted to come your way and have a higher chance to kill a character off on your team, also when you have more than three characters they will bump into each other more on the battle field and have a harder time setting up good positions to fire from. In The Mars Saga is only one way to earn experience to go up in skill levels and that is to kill enemies, it's good to keep your characters at a close skill rate for weaponry, this way your group kills enemies evenly and the experience is evenly distributed. If you just work on one character for a while and decide to recruit another character later on and you will find out that it is very difficult to get that character any experience to train skills as the better trained character will be killing everything to quickly for the new character to improve. o=============================================================================o | B. Battles | o=============================================================================o Battles are usually pretty simple and quick, but a battle that was easy before might change and you could lose a member of your party if you're not careful. There are two ways to battle 1. auto battle, which the computer will take control of your party and fight, and 2. manual/tactical combat which you control your party to fight, but i'll go into more detail about both battles later on in this FAQ. One key thing to watch for is when your confronted by something, be sure to read if it's for example "A Thug" which means only one or "A Thug and Friends" which means 2 - 7 enemies depending on how leveled up your characters are. Only certain types of enemies group up, muggers, beggars and razorbacks will all group up with each other while thugs and hoodlums team up together and so on, it does not always point out that a hoodlum is in the group of friends with the thug so watch out for that. 1. Choosing Your Battles As soon as you emerge from the bar with or without more recruits, you will be vulnerable to getting attacked, so be sure to pick and choose your battles carefully and know the limits of your characters of who you can defeat. Odds are the first thing your gonna walk into is citizens which you can choose to attack or wave politely and be on your way. Citizens are a good choice to build yourself up early, you may have to kill more of these guys than other enemies but they are easy and are melee only which means they don't ever use ranged weapons. There are some harder enemies out there so this is were you pick your battles, stay away from all law enforcement including rookies, agents and officers at least for the time being, hit men and hunters are also ones you want to stay away from. It won't be to long into the game where you will discover which things you can get by no problem and which ones will give you a hard time. First thing that will pop up when you encounter someone or something is "Do you wish to attack?" followed by a yes or no. If you choose no to a friendly person such as a citizen or law enforcement(unless your wanted by the police) then it will say you wave politely and move along, if it's someone who wants to kill you and take your items then they will want to fight you regardless, unless you are trained in administration and can maybe talk your way out of a fight. If that doesn't work then the last option is to flee in tactical combat, it's not 100% chance it is going to work but using it when you need to is very very useful. Make sure to use manual/tactical combat to get the first chance to flee, if you use auto combat you have to wait a full turn and by then it could be to late, if you can't flee the first time try again the second time and in rare cases the third time. So remember fleeing is a big part of the game whether fleeing from certain doom or just to get away from annoying pests. 2. Auto Combat When you first encounter something and are attacked it will ask you whether you want to engage in auto combat or manual/tactical combat, also it will ask you if you wish to view the combat, I recommend always watching because it can always go from good to ugly fast. If you choose auto combat then the computer will take full control of your characters for the entire fight unless you push spacebar or enter, after the turn it will ask you if you wish to repeat orders or change them, if you wish to change them then it will switch over to manual/tactical combat for the rest of the fight. Auto combat has some good and bad points about it, first the good. Auto combat works reasonably well most of the time, it always tries to get all of your party firing at the enemy and if your injured and trained with medical skill with medical supplies on you it will auto heal yourself, but it will not heal other members of your party if they are low on health and lack the skill/supplies. The bad of auto combat is that for at least one round you have no control over anything unless you intervene after the first turn, also your characters will sometimes be pretty stupid when it comes to the enemy being at the corner of a building firing at you, your character most of the time will just keep walking up toward the enemy while getting hit and won't fire until centimeters away from the target or he will go hand to hand combat with the enemy. Also as I said before your team will not heal another member if he has been injured and is dying. You will probably use auto combat most of the time in the game but when a difficult enemy approaches you, you may want to use manual/tactical combat so you have full control and no mistakes are made. 3. Manual/Tactical Combat Manual/Tactical combat can be very useful in battles, you have full control so if you have the chance just use the "line them up" strategy. You can also protect other characters if they are getting injured badly which is a really useful thing, late in the game when you have all your characters built up you really do not want anyone to die. There are a couple bad points to manual/tactical combat however, for one if your not careful you can shoot your own characters and cause them damage or even kill them so watch what your shooting at and where your characters are at all times. When you use manual/tactical combat and begin to shoot a enemy he will die, but your character will continue to fire upon the spot where the enemy was until the turn is over unless you direct him otherwise, if you hit repeat orders he will continue to fire at the ground for the entire turn. The manual/tactical combat screen is divided into the top and bottom portions. In the top is the overview of your characters and the enemy, and the bottom is a menu of eight commands: 1. Move 2. Computer move 3. Use Item 4. Orders 5. Next Character 6. Repeat Orders 7. Begin Combat 8. Flee a. Move The move command commands the character that is highlighted with the white box around him. To use move just select move and move the box that surrounds your character and move it anywhere on the battlefield, keep in mind your agility determines how far and fast you move to that spot, if you move the box to far for your character a message will pop up saying "To far, try anyway?". What this means is obviously it's to far for your character to move in one turn so if you select yes, then your character will go as far to that spot as he or she possible can. After the turn is over if you do not change his orders then he will continue to go to that spot next turn and if he gets there before the turn ends he will sit there and do nothing until the next turn when you change his orders. Lastly, remember when you move your characters that they will take the shortest route to the spot you picked, and that means if it passes through fire by the enemy then sure enough they will continue to march through and get hit by their fire. b. Computer Move Computer move is basically auto combat, but just for the single character. You can choose some characters to auto combat and choose another, say a medic to heal another person in the group or use some other weapon or item. After selecting computer move at the end of the turn it will ask you if you wish to repeat it or change it. c. Use Item Use item is just what it says, you can choose to use a medical device, a weapon or something else in battle. You can use several items per turn in combat or just use one item such a something medical up to several times as well. d. Orders Selecting orders will give you a list of three options: "Orders Ok", "Del Last Orders" and finally "New Orders". "Orders Ok" will leave the present orders you have and change nothing. "Del Last Orders" will delete your last orders you gave to your characters, and "New Orders" will reset your old orders and you will have to create new orders for your characters. e. Next Character When your done giving your character orders and are ready to move to your next character to give your orders you will hit "Next Character". Don't worry if you accidentally hit next character before your done giving him orders, you can always go back and change them again. f. Repeat Orders If your characters did a good job with their previous orders and you want them to do the same thing then you can hit "Repeat Orders" and your character will do the same thing as before, but remember what your character did so you don't accidentally order a character to shoot a floor or do something useless. g. Begin Combat When your finally done giving all your characters their orders and your happy with them you will hit "Begin Combat" this will start up combat for one turn, then it will ask you if you wish to repeat your orders. h. Flee This commands allows you if you can to escape without further combat. It is not 100% proof but in sticky situations flee can be the best tactic for the good of your party. If it does not work then a message will say "You don't get away!" and you will be forced to fight at least one round, but after that round is over you will get another opportunity to flee. 4. - Battle Strategies Here are a couple of great battle strategies that could save your life or help you take as minimal damage as possible. a. Lining Them Up Lining them up is a fairly easy strategy but you need a wall in front of you and the enemy is behind that wall. You stay around the corner from the enemy and wait for them to come around the corner, they will most likely come in a straight line but the odd time they pair up and round the corner which isn't a big deal if you follow this strategy. Once they come around the corner your party will be lined and ready to shoot and kill them before they even get a single shot off, leaving you untouched. Here is an example of what you should do. ---------------------------------------------o Example: | | | | | | |o | |o | |o < Them | _________________|o | x . . o | You > x . | x ^ | bullets | ---------------------------------------------o This is a perfect way to kill enemies and can leave you without a scratch. b. When To Flee Fleeing is a big part of this game, knowing when to run is a good way of keeping all your party with you and alive. Early in the game you'll want to fight a lot to earn money and experience but you have to know who to flee from to keep your party alive and safe. Although fleeing is not 100% full proof you do manage to get away with it about 75% of the time, unless your in the mines where some enemies no matter what you do you are forced to fight to the end. Early on you want to avoid the more difficult enemies such as, law enforcement: rookies, agents and officers(This being the order of difficulty) and also avoid hit men and hunters. After furthering your characters you will be able to challenge them, but the more you further your characters the more friends they bring along so be sure to be ready and if your not there's always fleeing. ******************************************************************************* III. In-Depth Game Information ******************************************************************************* This is gonna be the most important part of the FAQ you'll want to know about the game in terms of knowing almost every aspect of the game itself, so get comfortable and read up. o=============================================================================o | A. Armor | o=============================================================================o Armor is a very important part of keeping your party alive, the better the armor the more shots you will be able to absorb without dying. You should always try and have the best armor you can afford and use, if you cannot afford armor at the shop you can loot it off certain slain enemies. The different types of armor in this game are: Flak Jacket Vac Suit(Not really armor protection but is more a suit for the Mars surface) Reflect Mesh Armor Hydro Armor Battle Armor Armor? Golum Mesh armor, hydro armor, battle armor and armor? are all considered in the class of battle armor and requires such skill to wear it. Golum armor is a special class of armor and has other requirements to weild it. o=============================================================================o | B. Weapon Skills | o=============================================================================o 1. Arc Gun The Mars Saga Manual's Explanation : The arc gun skill reflects your character's proficiency in the use of arc guns. My Explanation : The arc gun can be very useful later into the game, it fires out a chemical spray that can injury all the enemies on the field at once if they are within the firing range of the weapon. It injures the enemy slowly but at a fast rate if that makes sense at all, just like any other weapon is can cause serious damage to your own party if your not careful with it. It's likely you will never need this weapon in the game but if you choose to use it then it's a neat weapon to have. To use the arc gun you will have to use your programmer to hack into the war game room file to list your party on the roster, after that you can train in it for free but it still uses skill points. 2. Auto The Mars Saga Manual's Explanation: Auto skill is not how well you drive, but how well you handle an automatic weapon. My Explanation: Auto is one of the best weapons to use, it deals the most damage when your fully trained in it, but not by much when compared to the rifle. Auto is trained in the war games room so you will need your programmer to get you into the war game room to train in it. 3. Blade The Mars Saga Manual's Explanation: The blade skill represents how well trained your character is in the use f any bladed weapons used hand-to-hand from switchblades to short swords. My Explanation: Blade is a neat skill but I wouldn't recommend bothering with it, if you run into a difficult enemy the odds are he will kill you before you even get to him. You do some crazy damage with it but again it is a close encounter weapon so I wouldn't bother with it in a serious game. Blade is trained in the combat training building and the personal development center. 4. Cudgel The Mars Saga Manual's Explanation: Cudgel skill is how well you wield weapons such as bats, lead pipes and rubber hoses. My Explanation: Even more useless than blade is cudgel, cudgel is the skill of hitting your enemy with a blunt object. In order to do so you have to get close to the enemy, which does in fact make this a pointless skill for a serious game. Cudgel is trained in the combat training building. 5. Hand Gun The Mars Saga Manual's Explanation: The handgun skill determines how well your character can load, aim and fire all types of handguns. Raising this skill will allow characters to use more powerful handguns. My Explanation: Handgun is the practical weapon, it's pretty speedy and can do decent damage but I would switch to a more powerful weapon later on in the game. It's cheaper than auto and rifle but at the cost of damage. Hand gun is trained in the combat training building. 6. Melee The Mars Saga Manual's Explanation: Melee is how well you fight with your fists. My Explanation: Melee being the absolute useless and worst fighting skill there is, this also is a close encounter attack method. Rather than having a weapon you only use your two fists, so if you want a dead fighter quick then stick with melee. Melee is trained in the combat training building and the personal development center. 7. Missile Launcher The Mars Saga Manual's Explanation: Not in manual. My Explanation: The missile launcher is a really good weapon to have but only for one party member, what it does for the later trained guns is shoot a missile out at your enemy and it explodes shooting shrapnel out in a small area where it can hurt multiple targets. It is sorta like the arc gun but with further range, less attack area and the missile launcher does a little bit more damage than the arc gun. 8. Rifle The Mars Saga Manual's Explanation: Rifle skill determines how accurate your character is with any rifle. More powerful rifles are available to your character as their skill is increased. My Explanation: Rifle is probably the best choice other than auto. It is powerful, and the rifles are cheaper to buy then auto. I would recommend starting out with rifle and also you could continue to use it throughout the entire game. Rifle is trained in the combat training building. 9. Throwing The Mars Saga Manual's Explanation: Throwing is how accurately a character can throw an item or use a projectile weapon. It's often useful to throw a couple of Molotov cocktails before reaching for your uzi. My Explanation: Throwing isn't really a skill, because you can't learn it. There are just some weapons that are thrown like dynamite, barb darts, molotov cocktails and so on. You don't need any special skill to throw them just go to use items and select the throwing weapon and choose where or who you want to throw it at. o=============================================================================o | C. Armor, Weapon & Medical Tool List | o=============================================================================o 1. Armor List o-------------o | Flak Jacket | - The flak jacket is the most basic of armor, it is obviously o-------------o better than no armor and is fairly effective against barb darts and will reduce a decent amount of damage against .22 pistol handguns. o----------o | Vac Suit | - The vac suit doesn't offer much protection at all, the only o----------o decent use of it is to get onto the surface of Mars or the mines but even then the better armors will do the same with a lot more protection. o---------o | Reflect | - Reflect is a excellent armor if you can't get any battle armor o---------o and even then it ranks pretty well with some battle armor. It is great at reducing lower hand gun shots like the .22 pistol, 9mm pistol, .357 revolver and even decent for the .44 magnum. Not a bad choice to start the game off with if you can afford it or rip it off a dead rookie or hitman. o------------o | Mesh Armor | - The mesh armor isn't really that good for ranged shots, you o------------o take more damage wearing this armor than reflect from hand guns, rifles and auto guns but mesh armor is great against melee, cudgel and blade attacks. It actually is one of the best close combat armors there is so only use it for such. o-------------o | Hydro Armor | - Hydro armor is a very solid armor to wear, great at ranged o-------------o and melee attacks this armor is useful to wear if you ever get the chance to use it, usually you never do get to use it because you go straight for golum armor by the time you can afford it or you skill up more and get the battle armor. o--------------o | Battle Armor | - Battle armor is obviously the best of the battle armor o--------------o skill, is takes a lot of punishment to kill you from ranged or close combat attacks. This armor is right up there with golum armor but not quite as good and the price of it doesn't make it the better choice of the two. o--------o | Armor? | - Your asking yourself what is armor?. Well armor?, yes with the o--------o question mark is a set of battle armor that is found in the charred opening maps and in the natural volcano vent maps. It is found by walking over certain parts of the floor and finding it, armor? is very comparable to hydro armor in terms of protection and it is free if you can manage to find some. One more thing is that you don't need full battle armor skill to use it, one notch will do it. o-------o | Golum | - Cleary the best armor in the game, golum takes the most punishment o-------o from ranged and close combat. Although it a little work to get, it's worth it in the long run and will give you a good shot on beating the game. 2. Weapon List The weapons that are separated are alien weapons and can not be bought in any munitions shop, they are found in the charred openings and the natural volcanic levels. o----------------o o------------------o o----------------o o------------------o | Arc Guns | | Auto | | Blade | | Cudgel | o----------------o o------------------o o----------------o o------------------o | Arc Gun | | Model 10 | | Pocket Knife | | Rubber Hose | | Freeze Gun | | Uzi | | Switch Blade | | Bat | | Synapser | | Assault Rifle | | Combat Blade | | Night Stick | | Chemical Gun | | Auto Carbine | | Short Sword | | Blackjack | | Flame Thrower | | Pulse Lazer | | Light Blade | | Pulse Prod | | Stun Gun | | Partical Beam | | Energy Blade | | | o----------------o o------------------o o----------------o o------------------o | Paralyzer | | Buzz Gun | | Render | | Marrow Bat | o----------------o o------------------o o----------------o o------------------o o----------------o o------------------o o----------------o o------------------o | Hand Gun | | Missile Launcher | | Rifle | | Throwing | o----------------o o------------------o o----------------o o------------------o | .22 Pistol | | Blow Gun | | Target Rifle | | Barb Dart | | 9mm Pistol | | Bow | | Sport Rifle | | Throw Knife | | .357 Revolver | | Compound Bow | | Sniper Rifle | | Shuriken | | .45 Caliber | | Cross Bow | | Carbine | | Molotov Cocktail | | .44 Magnum | | Grenade Launcher | | Magnum Rifle | | Hand Grenade | | Mazer | | | | Lazer Carbine | | | | Phazer | | | | Blaster | | | o----------------o o------------------o o----------------o o------------------o | Synapse Beam | | | | Reaver Rifle | | Mind Melt | o----------------o o------------------o o----------------o o------------------o 3. Medical Tool List o---------o | Bandage | - The bandage heals very minor damage and it will require quite a o---------o few to heal a injured ally, but on the plus side you don't need any medical skill to use it and it is fairly cheap, but the bad side is you need a lot of them and it will take up a lot of space in your inventory. o-----------o | Injection | - The injection is a decent step up from the bandage, it will o-----------o still take a good amount of injections to heal a badly injured ally but it is about 300% more effective than the bandage, you will also need at least one notch of medical to use the injection. o----------o | Compress | - The compress is a great healing tool and is pretty effective at o----------o what it does, for a badly injured character it will only take 2 to 3 compresses to fully heal a character. You will need a couple of more notches of medical to use them but it's worth it. o------------o | Heal Salve | - The heal salve is the ultimate single use medical tool, it o------------o will fully heal any injured character but the price of the tools can get pretty high when you buy them to keep healing yourself, also two more notches will be required to use these... again if you have lots of credits it's well worth the cost and skill usage. o-----------o | Med Kit A | - Med kit a's are hardly worth buying, yes it does heal an o-----------o unlimited amount of times but only heals like a bandage each time and there for is useless to use to heal in a battle. Two more notches will be needed to use this tool. o-----------o | Med Kit B | - Med kit b is a good healer, about as good as a compress which o-----------o is solid but if your in a serious battle it won't heal you as much as you would like and you can find yourself using it a lot in a battle if you match up against a hunter or nomad, almost too much. This tool can be used an unlimited amount of times as well and will require two more notches of medical. o-----------o | Med Kit C | - Ahh my tool of choice! Each time the med kit c is used you are o-----------o healed to full stats even in a battle which makes this a great battle tool as well. It has unlimited uses as other med kit's do and as usual will require two more notches of medical to use but it is TOTALLY WORTH IT! o-----------o | Mind Mend | - This tool is found in the charred opening maps and the natural o-----------o volcano vents maps, it is basically like a med kit c, it will heal your character or ally to full stats, if you can find it you can save yourself from using a lot of skill points up and credits. o=============================================================================o | D. Other Skills | o=============================================================================o 1. Administration The Mars Saga Manual's Explanation: Administration is the ability to talk to others in a persuasive tone. This skill can be useful in talking to the authorities. My Explanation: Administration has to deal with the proportion of fights you want to fight in, for example if your trained half way in administration then you will be able to talk your way out of half the fights your encountered with, if your fully trained then you will get out of all fights your encountered with and so on. However administration only works in the cities and not in the mines or on the surface of Mars. Administration is trained at the university. 2. Battle Armor The Mars Saga Manual's Explanation: It takes training to move in battle armor and remain agile enough to be effective. My Explanation: Battle armor training let's you use mesh, hydro and battle armor. Without it you can only use the three first sets of armor, the more training you have in battle armor the stronger your armor becomes although it's not that much stronger but it is stronger none the less. Battle armor is trained at the war game room. 3. Electric The Mars Saga Manual's Explanation: Your electric skill is your understanding of electronic hardware. My Explanation: The Electric skill was one of many skills never completed before the release of the game and therefor is completely useless to have or obtain. 4. Gambling The Mars Saga Manual's Explanation: The higher your character's gambling skill, the better his or her knowledge of the rules and odds of the games. Good gamblers can quickly raise those needed credits for the party. My Explanation: The gambling skill is pretty straight forward, the higher your gambling skill the better chance you will win games at the gambling establishment. Gambling is learned by winning at games in the gambling establishment and not trained, the more you win the more the skill goes up. However when you lose at games your skill will also fall so it all depends on how well you do at the games. 5. Golum The Mars Saga Manual's Explanation: A special armor used frequently by the elite police force, golum armor requires special training for proper functioning. It is said that each suit of golum armor is specifically molded for it's user. My Explanation: Golum is the most powerful armor in the game and can only be used if you have a programmer to unlock it's mysteries or know who to talk to. 6. Language The Mars Saga Manual's Explanation: Language skill reflects how many languages your characters can learn and how many accents and dialects they can understand and imitate. My Explanation: The Language skill was one of many skills never completed before the release of the game and therefor is completely useless to have or obtain. 7. Medical The Mars Saga Manual's Explanation: With the way people tend to get hurt on Mars, at least one of your party members should have this skill. Higher medical skills allow you to purchase and use better healing items, which are always closer at hand than the hospital. My Explanation: Medical is a must in this game, at least one person needs to be trained in medical unless you want to make a trip to the hospital after almost ever battle. I recommend having at least one notch by every party member that way you will be able to heal yourself in battle if needed. Also it is great to have at least one really good medical user to instantly heal a injured party member if needed in battle and to also carry a medical kit, a medical kit is unlimited heals and the higher the alphabet letter you buy the better it heals. But of course you will have to keep climbing in medical to get the higher kits. Medical is trained at all hospitals. 8. Mechanic The Mars Saga Manual's Explanation: The mechanic skill reflects your ability to understand and repair mechanical items. My Explanation: The Mechanic skill was one of many skills never completed before the release of the game and therefor is completely useless to have or obtain. 9. Mining The Mars Saga Manual's Explanation: Since the majority of the population is employed in the mines, most humans on Mars have some mining skills. Though their jobs are not very glamorous, miners are important: they can detect unsafe passages in mines and may even dig you out in the event of a cave-in. My Explanation: You'll need mining in this game if only one notch and I mean you WILL need it to get further in the game. Good miners will be able to detect cave in's before you get hit by them also mining is needed to use the mining laser. Mining can be learned at the university. 10. Programming The Mars Saga Manual's Explanation: Program is your character's knowledge of computer programming. A high programming skill means a greater knowledge of computer systems and how they function. It also means greater expertise at hacking. My Explanation: Programming is also a must in this game, it gives you codes you need to go to the mines, let's you use golum armor, clears your police record, gives you free speeder access and a couple more things. So be sure to have at least one good programmer to do all that. Programming can be learned at the computer center or at the university. 11. Strategy The Mars Saga Manual's Explanation: Strategy is the effective use of military and political forces. My Explanation: The Strategy skill was one of many skills never completed before the release of the game and therefor is completely useless to have or obtain. 12. Street The Mars Saga Manual's Explanation: The street skill reflects how street-wise your character is. When thugs approach you on the street, the street skill may help you talk your way out of a fight. My Explanation: Street is much like administration, it helps you out of confrontations with enemies and can get you out of a fight. I'm not sure if this stacks with administration or not, but you probably only need one of these skills to help you get out of battles. 13. Tactics The Mars Saga Manual's Explanation : Tactics represents how well your characters utilize the resources give them. My Explanation : The Tactics skill was one of many skills never completed before the release of the game and therefor is completely useless to have or obtain. o=============================================================================o | E. Buildings | o=============================================================================o 1. A - The Armory The armor shop is where you buy and sell armor. 2. B - Bars, Barracks, Restaurants and Lounges The bar is where you pick up fresh new recruits to bring along your journey. 3. C - Computer Control Center The computer center is where you can train in programming and electric. 4. D - Personal Development Center The personal development center is where you can raise your stamina, charisma, might, agility, melee and blade. 5. G - Casino The Casino is where you play little mini games and can earn credits. 6. H - Hospital The hospital is where you can heal your wounds or train in medical. 7. M - Mines The mining facility is where you enter the mines. 8. O - Controller's Office The controller's office is where you can get some information sometimes. 9. P - Police Station The police station is where you can pick up bounties to hunt down fugitives. 10. R - Repair Shop The repair shop is where you can train in mechanic and you can also pawn off items. 11. S - Speeders The speeders is where you travel to other cities on Mars from using a speeder. 12. T - Combat Training Center The combat training center is where you can raise your weapon skills, such as blade, cudgel, hand gun, melee, and rifle. 13. U - University The university is where you can raise your skills in wisdom, education, administration, electric, language, mechanic, mining, programming, strategy and tactics. 14. W - War Game Room The war games room is where you can raise your weapon and armor skills, such as arc gun, auto, battle armor, missile launcher, strategy and tactics. 15. X - Exit To Surface X leads to the surface of Mars where things will begin to heat up. 16. ! - Munitions Store The munitions store is where you can buy and sell weapons. 17. ? - Computer Terminal The computer terminal is where you can read up on certain things and hack your way into lots of goodies. o=============================================================================o | F. Cities & Surfaces | o=============================================================================o 1. Primus Primus was the first city constructed on Mars. Like all Martian cities, Primus was built in former mining shafts, which gives it a much more irregular feel than an Earth city. Primus suffers from some of the lawlessness characteristic of urban Mars. Primus is the first city you start off in, you can gather a lot of information in Primus about what you are suppost to do around Mars. Primus is also the best city to gain experience in, it's a fairly easy going city with difficulty compared to other cities. Most likely you will be spending a lot of your time in Primus just cause of the fact you will be pretty familiar where everything is, like buildings. You won't be spending to much time in other cities, just to pass by and get things you need in that city and be on your way. Primus seems to be the center of Mars so stay close to it and you will get far in this game. 2. Progeny Established after Primus, Progeny nevertheless now has the highest population rate of the three cities. The police force in Progeny is large and keeps a vigilant eye over its city. Progeny currently has the lowest crime rate. There isn't to much about Progeny, there's some info and a few other things to this city but you will probably spend the least amount of time here than any other city. Enemies here aren't that much more difficult here, they are pretty close to Primus but there is a few more enemies in this city that are different from Primus. There doesn't seem to be much to Progeny so only go for a few visits and get what you need and get out. 3. Parallax This newest of the Martian cities is still in the process of being fully secured for its citizens. Parallax is admittedly a very dangerous place. The police force is currently combating ruthless mobs and criminals, and there are even rumors that Nomads are being readmitted into the city to purchase food and arms, even though this is against the law. Surely Parallax will someday lose its reputation for being a "haven for thugs and cutthroats." Parallax is best known for the really difficult enemies that stay around there, they appear to be the same like muggers, hitmen and things like that but you will soon see a big difference with there weaponry and armor they now have. Even the best of fighters will get killed there, take caution in Parallax and you better be ready to flee a good portion of the battles here. There isn't a whole lot to Parallax but there is more to it then Progeny, including secrets about golum armor and more. Do not come to this city unless you are ready with a full skill in a weapon, some really good armor and medical heals. 4. Proscenium Proscenium is currently in the outpost stage. Plans show that the city will be the largest on Mars and will consist of multiple levels. Nothing is really known about Proscenium, contact with it was lost and it is your job to find out what exactly happened to it. 5. Mars Surface The Mars surface can be frustrating, if you wonder off near a city you can easily get lost and have a hard time finding another city to get back. When you are on the Mars surface and are encountered by a creature you are forced to attack, although you can flee in manual/tactical combat. The surface comes with some strong and annoying creatures so be ready to come with medical heals, don't go to the surface until you are ready and well equipped. 6. The Mines The enemies in the mines vary from city to city, the harder the city the harder the enemy. Before getting into the mines you have to get the code from the computer terminal and to do that you need your programmer to hack into the system. When you are attacked in the mines you are forced to fight, some of the enemies you can flee from and some others you can not flee from at all, you are forced to fight to the end. According to an e-mail at the computer terminal there is a ancient cave that is discovered in one of the mines, so you will have to go find the right mine to go to those caves. o=============================================================================o | G. Mars Inhabitants | o=============================================================================o 1. Primus Inhabitants --------------------- O=============================================================================O | Citizen | O=============================================================================O | | | Comments: Probably the easiest enemy in the game to defeat (if you | | choose to fight them). Citizens are small and white in | | color. | | | | Accomplices: Citizens | | | | Type of Attack: Cudgel / Blade | | | | Weapons/Armor: Rubber Hos, Pocket Knife, Bat / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Beggar | O=============================================================================O | | | Comments: Beggars are second easiest enemy to defeat(if you choose to | | fight them) next to citizens. Beggars are small and green | | in color. | | | | Accomplices: Beggars, Muggers, Razorbacks | | | | Type of Attack: Blade | | | | Weapons/Armor: Pocket Knife / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Razorback | O=============================================================================O | | | Comments: Razorbacks are pretty easy as well but can do some damage | | if they make it all the way up to you. Razorbacks are big | | and green in color. | | | | Accomplices: Beggars, Muggers, Razorbacks | | | | Type of Attack: Cudgel / Blade | | | | Weapons/Armor: Lead Pipe, Switch Blade / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Mugger | O=============================================================================O | | | Comments: Muggers can do some damage to you if you have no armor or | | bad armor on, they do start out ranged but after awhile | | switch to up close combat. Muggers are mid-sized and green | | in color. | | | | Accomplices: Beggars, Muggers, Razorbacks | | | | Type of Attack: Blade / Thrown | | | | Weapons/Armor: Switch Blade, Barb Dart / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Thug | O=============================================================================O | | | Comments: Thugs are much like the mugger, except they stay ranged | | unless you go all the way up to them. They also do about | | the same amount of damage. Thugs are small and blue in | | color. | | | | Accomplices: Thugs, Hoodlums | | | | Type of Attack: Missile Launcher / Thrown / Melee | | | | Weapons/Armor: Blow Gun, Barb Dart, Fists / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hoodlum | O=============================================================================O | | | Comments: Hoodlums off the start can easily kill you if you rush into | | battle and they can still do some decent damage to you | you skill up a bit. Hoodlums are mid-sized and blue | | in color. | | | | Accomplices: Thugs, Hoodlums | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .22 Pistol, Fists / Flak Jacket | | | o-----------------------------------------------------------------------------o O=============================================================================O | Rookie | O=============================================================================O | | | Comments: Rookies are part of the law enforcement, being the weakest | | of the law enforcement they have an attack slightly | | stronger than a hoodlum(if you choose to fight them, or if | | you are wanted by the police). Rookies have decent armor | | and can pose a challange in early game. Rookies are small | | and orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Handgun / Cudgel | | | | Weapons/Armor: .357 Revolver, Night Stick / Reflect | | | o-----------------------------------------------------------------------------o O=============================================================================O | Agent | O=============================================================================O | | | Comments: Agents are part of the law enforcement, being a step up | | from a rookie, agents aren't that much more difficult than | | rookies(if you choose to fight them or if you are wanted | | by the police). Agents have a stronger attack but their | | armor is weaker to ranged attacks. Agents are big and | | orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum, Fists / Mesh | | | o-----------------------------------------------------------------------------o O=============================================================================O | Officer | O=============================================================================O | | | Comments: Officers are part of the law enforcement, being the | | strongest of the law enforcement you may want to skill up a | | good deal before trying to take a officer down(if you | | choose to fight them, or if you are wanted by the police). | | Officers are mid-sized and orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Auto / Cudgel | | | | Weapons/Armor: Uzi, Night Stick / Golum | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hit Man | O=============================================================================O | | | Comments: Hit men are pretty strong, almost as strong as an officer. | | They will kill you pretty fast if you are not ready for | | them and still pose a decent fight when you are skilled up. | | Hit men are Large and blue in color. | | | | Accomplices: Hit men | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum, Fists / Reflect | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hunter | O=============================================================================O | | | Comments: I would say a Hunter in Primus is the strongest enemy(if | | you choose to fight them) in the city. They can kill you | | pretty easily even when your wearing really good armor, so | | basically you have to kill them with your firepower before | | they kill you with theirs. Hunters are large and purple in | | color. | | | | Accomplices: Hunters | | | | Type of Attack: Rifle / Melee | | | | Weapons/Armor: Magnum Rifle, Fists / Battle Armor | | | o-----------------------------------------------------------------------------o 2. Progeny Inhabitants ---------------------- O=============================================================================O | Man, Woman And Child | O=============================================================================O | | | Comments: Basically these are the citizens of Progeny, the same | | difficulty(if you choose to fight them) and are close | | combat like the citizens. Man, Woman, Child are small and | | white in color. | | | | Accomplices: Man, Woman, Child, Derelict, Drunkard | | | | Type of Attack: Blade / Melee | | | | Weapons/Armor: Pocket Knife, Fists / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Derelict | O=============================================================================O | | | Comments: Derelicts are basically the same as Man, Woman, Child | | except very minor differences, but they are the same in | | difficulty(if you choose to fight them). Derelicts are | | small and light blue in color. | | | | Accomplices: Man, Woman, Child | | | | Type of Attack: Cudgel | | | | Weapons/Armor: Lead Pipe / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Drunkard | O=============================================================================O | | | Comments: Drunkards are much like the derelict except only one minor | | difference between the two and are around the same | | difficulty level(if you choose to fight them). Drunkards | | are small and light blue in color. | | | | Accomplices: Man, Woman, Child | | | | Type of Attack: Cudgel | | | | Weapons/Armor: Blackjack / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Beggar | O=============================================================================O | | | Comments: Beggars in Progeny are pretty much the same difficulty(if | | you choose to fight them) as in Primus but with one minor | | difference added to them. Beggars are small and green in | | color. | | | | Accomplices: Beggars, Vigilantes | | | | Type of Attack: Blade | | | | Weapons/Armor: Switchblade / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Vigilante | O=============================================================================O | | | Comments: Vigilantes are a new enemy in Progeny(if you choose to | | fight them) and are much like the razorbacks in difficultly | | in Primus. Vigilantes are mid-sized and green in color. | | | | Accomplices: Beggars, Vigilantes | | | | Type of Attack: Blade | | | | Weapons/Armor: Energy Blade / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Medic | O=============================================================================O | | | Comments: Medics are a new enemy in Progeny(if you choose to fight | | them) and are much like the hoodlums in Primus but with a | | couple of differences one being able to heal themselves and | | others. Medics are small and blue in color. | | | | Accomplices: Medics, Soliders | | | | Type Of Attack: Handgun / Melee | | | | Weapons/Armor: .22 Pistol, Fists / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Solider | O=============================================================================O | | | Comments: Soliders are a new enemy in Progeny(if you choose to fight | | them). They can be a handful if you are not ready for them, | | and have the weaponry to kill you even when you are | | skilled. Soldiers are mid-sized and blue in color. | | | | Accomplices: Medics, Soldiers | | | | Type of Attack: Rifle / Melee | | | | Weapons/Armor: Carbine, Fists / Flak Jacket | | | o-----------------------------------------------------------------------------o O=============================================================================O | Marine | O=============================================================================O | | | Comments: Marines are a new enemy in Progeny(if you choose to fight | | them). They are a powerful enemy much like the hit men in | | Primus, and if your not careful they can kill one or two of | | your party members. Marines are large and blue in color. | | | | Accomplices: Soldiers | | | | Type of Attack: Rifle / Melee | | | | Weapons/Armor: Magnum Rifle, Fists / Vac Suit | | | o-----------------------------------------------------------------------------o O=============================================================================O | Rookie | O=============================================================================O | | | Comments: The rookies in Progeny are exactly the same as in Primus so | | there is no real big surprises here. Rookies are small and | | orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Handgun / Cudgel | | | | Weapons/Armor: .357 Revolver, Night Stick / Reflect | | | o-----------------------------------------------------------------------------o O=============================================================================O | Agent | O=============================================================================O | | | Comments: The agents in Progeny are exactly the same as in Primus so | | there is no real big surprises here. Agents are large and | | orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum, Fists / Mesh | | | o-----------------------------------------------------------------------------o O=============================================================================O | Officer | O=============================================================================O | | | Comments: The officers in Progeny are exactly the same as in Primus | | so there is no real big surprises here. Officers are | | mid-sized and orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Auto / Cudgel | | | | Weapons/Armor: Uzi, Night Stick / Golum | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hunter | O=============================================================================O | | | Comments: The hunters in Progeny are exactly the same as in Primus so | | there is no real big surprises here. Hunters are large and | | purple in color. | | | | Accomplices: Hunters | | | | Type of Attack: Rifle / Melee | | | | Weapons/Armor: Magnum Rifle, Fists / Battle Armor | | | o-----------------------------------------------------------------------------o 3. Parallax Inhabitants ----------------------- O=============================================================================O | Rogue | O=============================================================================O | | | Comments: Rogues are a new enemy in Parallax. They are the weakest | | enemy on Parallax, and trust me that's a bad thing. They | | can do a good deal of damage to you if they reach you | | before you can kill them. Rogues are small and white in | | color. | | | | Accomplices: Rogues, Burglars, Fletchers, Nomads | | | | Type of Attack: Blade | | | | Weapons/Armor: Energy Blade / Reflect | | | o-----------------------------------------------------------------------------o O=============================================================================O | Burglar | O=============================================================================O | | | Comments: Burglars are a new enemy in Parallax. They are close to a | | hoodlum in difficulty in Primus, don't take these guys | | lightly cause they are usually in a group with more | | enemies. Burglars are small and white in color. | | | | Accomplices: Rogues, Burglars, Fletchers, Nomads | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: 9mm Pistol, Fists / Flak Jacket | | | o-----------------------------------------------------------------------------o O=============================================================================O | Fletcher | O=============================================================================O | | | Comments: Fletchers are a new enemy in Parallax. They are just a bit | | of a step up from a burglar in weaponry. They can do some | | good damage to you and are close to a rookie in difficulty | | in Primus. Fletchers are small and white in color. | | | | Accomplices: Rogues, Burglars, Fletchers, Nomads | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum, Fists / Vac Suit | | | o-----------------------------------------------------------------------------o O=============================================================================O | Nomad | O=============================================================================O | | | Comments: Nomads are a new enemy in Parallax. They are the strongest | | of the group they stick with and can drain your energy from | | you fast with their attacks so watch out for them. Nomads | | are small and light blue in color. | | | | Accomplices: Rogues, Burglars, Fletchers, Nomads | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: Phazer, Fists / Hydro | | | o-----------------------------------------------------------------------------o O=============================================================================O | Thug | O=============================================================================O | | | Comments: Thugs have been upgraded in Parallax and are a annoying | | pest now, they are melee but use a thrown weapon that acts | | like a missile launcher. Just don't let them reach you in | | range and they won't be much of a threat. Thugs are small | | and blue in color. | | | | Accomplices: Thugs, Hoodlums | | | | Type of Attack: Cudgel, Thrown | | | | Weapons/Armor: Pulse Prod, Molotov / Vac Suit | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hoodlum | O=============================================================================O | | | Comments: Hoodlums in Parallax have been given a mild upgrade. Their | | armor has been upgraded and not much of a weapon upgrade. | | Still they can do some damage to you if you don't take them | | out quickly. Hoodlums are mid-sized and blue in color. | | | | Accomplices: Thugs, Hoodlums | | | | Type of Attack: Auto / Melee | | | | Weapons/Armor: Model 10 / Reflect | | | o-----------------------------------------------------------------------------o O=============================================================================O | Beggar | O=============================================================================O | | | Comments: The beggars in Parallax are different from in Primus and | | Progeny, they have buffed up quite a bit from the other two | | cities. Beggars are small and green in color. | | | | Accomplices: Beggars, Muggers, Murderers | | | | Type of Attack: Handgun / Blade | | | | Weapons/Armor: 9mm Pistol, Switch Blade / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Mugger | O=============================================================================O | | | Comments: Not to be outdone the muggers have buffed up as well | | compared to the two other cities. Their melee attack has | | increased quite a bit. Muggers are mid-sized and green in | | color. | | | | Accomplices: Beggars, Muggers, Murderers | | | | Type of Attack: Cudgel | | | | Weapons/Armor: Pulse Prod / Vac Suit | | | o-----------------------------------------------------------------------------o O=============================================================================O | Murderer | O=============================================================================O | | | Comments: Murderers are a new enemy in Parallax. They are a little | | stronger in difficulty then a marine in Progeny so that | | means they are a formidable foe. Murderers are large and | | green in color. | | | | Accomplices: Beggars, Muggers, Murderers | | | | Type of Attack: Rifle / Melee | | | | Weapons/Armor: Magnum Rifle, Fists / Reflect | | | o-----------------------------------------------------------------------------o O=============================================================================O | Rookie | O=============================================================================O | | | Comments: Rookies seem to have been downgraded in Parallax for some | | reason, I can't explain it but it makes it easier on us. | | Rookies are small and are orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Cudgel | | | | Weapons/Armor: Pulse Prod / Vac Suit | | | o-----------------------------------------------------------------------------o O=============================================================================O | Agent | O=============================================================================O | | | Comments: The agents in Parallax are exactly the same as in Primus | | and Progeny so there is no real big surprises here. Agents | | are large and orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum, Fists / Mesh | | | o-----------------------------------------------------------------------------o O=============================================================================O | Officer | O=============================================================================O | | | Comments: Here is the big edition to the law enforcement category. | | Officers have been giving a big weapon upgrade so they are | | almost as strong as you one to one when you are fully | | skilled. Officers are mid-sized and orange in color. | | | | Accomplices: Rookies, Agents, Officers | | | | Type of Attack: Auto / Cudgel | | | | Weapons/Armor: Pulse Lazer, Night Stick / Golum | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hit Man | O=============================================================================O | | | Comments: Hit men have been giving a huge weapon upgrade which makes | | them a huge threat as well. They have been given the best | | auto gun there is so watch out, it will rip through your | | golum pretty quickly. Hit men are large and blue in color. | | | | Accomplices: Hit men | | | | Type of Attack: Auto / Melee | | | | Weapons/Armor: Partical Beam , Fists / Reflect | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hunter | O=============================================================================O | | | Comments: The hunters in Parallax are exactly the same as in Primus | | and Progeny so there is no real big surprises here. Hunters | | are large and purple in color. | | | | Accomplices: Hunters | | | | Type of Attack: Rifle / Melee | | | | Weapons/Armor: Magnum Rifle, Fists / Battle Armor | | | o-----------------------------------------------------------------------------o 4. Mars Surface Inhabitants --------------------------- O=============================================================================O | Thrasher | O=============================================================================O | | | Comments: Thrashers are the easiest of all creatures on the Mars | | surface. They are easy to kill but if one manages to sneak | | up and get close to you, they can do serious damage fast. | | Thrashers have two squiggly arms and are pink in color. | | | | Accomplices: Thrashers, Urchins, Dust Worms | | | | Type of Attack: Melee | | | | Weapons/Armor: Tentacle / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Urchin | O=============================================================================O | | | Comments: Urchins are pretty easy to kill as well but like the | | thrasher they have a good attack which can do a fair amount | | of damage to you if you let them attack you. They are a | | ranged attack creature to be warned. Urchins have lots of | | tentacles coming out of them and are pink in color. | | | | Accomplices: Thrashers, Urchins, Dust Worms | | | | Type of Attack: Missile Launcher Type | | | | Weapons/Armor: Spine / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Dust Worm | O=============================================================================O | | | Comments: Dust worms can take a good deal of punishment before they | | will die, and they come at you fast. Be sure you have some | | space between them to get a bunch of rounds off to kill | | them. Dust worms are worm like creatures that are pink in | | color. | | | | Accomplices: Thrashers, Urchins, Dust Worms | | | | Type of Attack: Melee | | | | Weapons/Armor: Mandible / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Crusher | O=============================================================================O | | | Comments: Crushers are pretty much like dust worms when it comes to | | attack capability, except they don't take as much | | punishment as dust worms. Crushers have two arms and are | | light green in color. | | | | Accomplices: Crushers, Sand Lion | | | | Type of Attack: Melee | | | | Weapons/Armor: Fists / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Sand Lion | O=============================================================================O | | | Comments: Again sand lions are like the dust worm and can take around | | the same amount of punishment to die. Sand lions have two | | pincers and are white in color. | | | | Accomplices: Crushers, Sand Lions | | | | Type of Attack: Melee | | | | Weapons/Armor: Mandible / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Mutant | O=============================================================================O | | | Comments: Mutants are pretty annoying to fight, they die easy but | | have a arc gun capability which we all hate. Mutants are | | odd shaped and are green in color. | | | | Accomplices: Mutants, Hists | | | | Type of Attack: Arc Gun | | | | Weapons/Armor: Chemical Spray / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hist | O=============================================================================O | | | Comments: Much like the mutant in attack capabilities and difficulty | | to kill, hists are just as annoying as them as well. Hists | | are worm like creatures and are pinkish in color. | | | | Accomplices: Hists, Scorads | | | | Type of Attack: Arc Gun | | | | Weapons/Armor: Chemical Spray / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Scorad | O=============================================================================O | | | Comments: Scorads are another annoying creature to fight with their | | arc gun attack, so be prepared with heals. Scorads are | | scorpion like creatures and are purple in color. | | | | Accomplices: Hists, Scorads | | | | Type of Attack: Arc Gun | | | | Weapons/Armor: Pain / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Nomad | O=============================================================================O | | | Comments: Very much unlike the nomads on Parallax, nomads on the Mars | | surface are one of the hardest enemies in this game. They | | travel in big groups which make them a very difficult enemy | | to beat, I recommend fleeing or using a battle strategy to | | beat nomads, otherwise you will be wiped out. Nomads are | | mid-sized and white in color, exactly how your party | | appears in a battle. | | | | Accomplices: Nomads | | | | Type of Attack: Rifle / Melee | | | | Weapons/Armor: Synapse Beam, Fists / Battle Armor | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hunter | O=============================================================================O | | | Comments: The hunters on Mars surface are exactly the same as in | | Primus, Progeny and Parallax so there is no real big | | surprises here. Hunters are large and purple in color. | | | | Accomplices: Hunters | | | | Type of Attack: Rifle / Melee | | | | Weapons/Armor: Magnum Rifle, Fists / Battle Armor | | | o-----------------------------------------------------------------------------o 5. The Mines Inhabitants ------------------------- a. Primus Mines --------------- O=============================================================================O | Agent | O=============================================================================O | | | Comments: The agents in the Primus mines are exactly the same as in | | Primus, Progeny and Parallax so there is no real big | | surprises here. Agents are large and orange in color. | | | | Accomplices: Agents | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum, Fists / Mesh | | | o-----------------------------------------------------------------------------o O=============================================================================O | Hist | O=============================================================================O | | | Comments: Hists are a new enemy in the Primus mines. They are a | | ranged enemy but they need to get really close to use what | | they have. Hists are small, worm like creatures and pinkish | | in color. | | | | Accomplices: Hists | | | | Type of Attack: Arc Gun | | | | Weapons/Armor: Chemical Spray / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Urchin | O=============================================================================O | | | Comments: These urchins are the same as the Mars surface urchins so | | there is no change in them. Urchins have lots of tentacles | | coming out of them and are pink in color. | | | | Accomplices: Thrashers, Urchins, Dust Worms | | | | Type of Attack: Missile Launcher Type | | | | Weapons/Armor: Spine / Unarmored | | | o-----------------------------------------------------------------------------o b. Progeny Mines ---------------- O=============================================================================O | Agent | O=============================================================================O | | | Comments: Agents in the Progeny mines are the same as in every other | | city, except these agents you can not flee from them the | | first time, you are forced to fight at least one turn and | | after that it is still hard to flee from them. Agents are | | large and orange in color. | | | | Accomplices: Agents | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum, Fists / Mesh | | | o-----------------------------------------------------------------------------o O=============================================================================O | Pilferer | O=============================================================================O | | | Comments: Pilferers are not to be taking lightly, if you are not | | careful they will kill a member of your party so be | | careful. Pilferers are mid-sized and blue in color. | | | | Accomplices: Pilferers | | | | Type of Attack: Rifle / Hand Gun / Melee | | | | Weapons/Armor: Sniper Rifle, .45 Calibre, Fists / Vac Suit | | | o-----------------------------------------------------------------------------o c. Parallax Mines ----------------- O=============================================================================O | Agent | O=============================================================================O | | | Comments: Agents in the Parallax mines are the same as in every other | | city, except these agents you can not flee from them the | | first time, you are forced to fight at least one turn and | | after that it is still hard to flee from them. Agents are | | large and orange in color. | | | | Accomplices: Agents | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum, Fists / Mesh | | | o-----------------------------------------------------------------------------o O=============================================================================O | Urchin | O=============================================================================O | | | Comments: These urchins are the same as the Mars surface urchins so | | there is no change in them. Urchins have lots of tentacles | | coming out of them and are pink in color. | | | | Accomplices: Urchins, Dust Worms | | | | Type of Attack: Missile Launcher | | | | Weapons/Armor: Spine / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Dust Worm | O=============================================================================O | | | Comments: These dust worms are the same as the Mars surface dust | | worms so there is no change in them. Dust worms are worm | | like and pink in color. | | | | Accomplices: Urchins, Dust Worms | | | | Type of Attack: Melee | | | | Weapons/Armor: Mandible / Unarmored | | | o-----------------------------------------------------------------------------o d. Proscenium Mines ------------------- O=============================================================================O | Agent | O=============================================================================O | | | Comments: The agents in the Primus mines are exactly the same as in | | Primus, Progeny and Parallax so there is no real big | | surprises here. Agents are large and orange in color. | | | | Accomplices: Agents | | | | Type of Attack: Handgun / Melee | | | | Weapons/Armor: .44 Magnum / Mesh | | | o-----------------------------------------------------------------------------o O=============================================================================O | Pilferer | O=============================================================================O | | | Comments: Pilferers are the same as in the Progeny mines except for | | the fact you are able to flee from these ones. Pilferers | | are mid-sized and blue in color. | | | | Accomplices: Pilferers | | | | Type of Attack: Rifle / Hand Gun / Melee | | | | Weapons/Armor: Sniper Rifle, .45 Caliber, Fists / Vac Suit | | | o-----------------------------------------------------------------------------o 6. Other Inhabitants -------------------- Other means that these creatures are in different caves and other parts of the game that don't have to do with cities or the surface, so you can find them in volcanic caves and other random areas. O=============================================================================O | Mud Leech | O=============================================================================O | | | Comments: Mud leeches are pretty easy, they are close combat and are | | easy to kill so you should have no problem with mud | | leeches. Mud leeches are squiggly lined and black in color. | | | | Accomplices: Mud Leechs, Martians, Dedrans | | | | Type of Attack: Melee | | | | Weapons/Armor: Fangs / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Martian | O=============================================================================O | | | Comments: Martians are like mutants, they have a arc gun like attack | | but Martians can take a better amount of punishment. | | Martians are blobish and pink in color. | | | | Accomplices: Crushers, Martians, Dedrans, Scorads | | | | Type of Attack: Arc Gun | | | | Weapons/Armor: Spasms / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Dedran | O=============================================================================O | | | Comments: Dedrans are another arc gun attack creature which is just | | as annoying and dangerous as the others so watch out. | | Dedrans are round and black in color. | | | | Accomplices: Mud Leeches, Martians, Dedrands | | | | Type of Attack: Arc Gun | | | | Weapons/Armor: Death Ray / Unarmored | | | o-----------------------------------------------------------------------------o O=============================================================================O | Magmon | O=============================================================================O | | | Comments: Magmons are yet another arc gun attacking creature, just | | another annoying battle so be prepared. Magmons are blobish | | and pinkish in color. | | | | Accomplices: Magmons, Mutants | | | | Type of Attack: Arc Gun | | | | Weapons/Armor: Flames / Unarmored | | | o-----------------------------------------------------------------------------o o=============================================================================o | H. Option Menu | o=============================================================================o Option menu is when your out in the city and not in a building and push enter, it brings up the option menu. This is an important part of the game cause you can save the game from in here and do all sorts of stuff in this menu. All the commands listed in that menu are explained here so read up. 1. Continue Adventuring All this does is close the menu and let's you get back to the game, only useful when you accidentally hit enter. 2. Inspect A Character This command allows you to see the stats of your character and allows you to see what exactly they are carrying as well. It's good for showing you how far left in a skill bar you need to go and what exactly you have to use in your inventory. 3. Use An Item This command is basically only used for healing outside of a battle, and for when you figure out what you need the mining skill for. 4. Group a. Exit This command brings you back to the game instead of back to the option menu. b. Combat Order Combat order let's you change around the position of your characters. If you are unhappy with the position the computer gives you go to this command and it will show the battlefield with your number of characters in your party, then it will ask you if you want to change the position of your characters. For two characters I recommend side by side horizontally, they can shoot in every direction but one each. For three I recommend side by side vertically, you seem to be able to shoot in more directions this way. Combat order is a key part of this game so place your members in what seems to work for you. c. Sound On/Off This toggles whether you want sound off or on, sound is the noises that happens in the game. Having the sound on makes the game more enjoyable so I recommend keeping it on. d. Music On/Off This toggles whether or not you want the game music on, again you should leave the music on it's a a lot more enjoyable game with it on. e. Combat Speed This option let's you speed up how fast the combat takes or allows you to slow it down, the speed options are 1 - 9, 1 being the slowest and 9 being the fastest. For the impatient people you want it up near 9 for the people who enjoy watching a battle in full detail you will want it a lot slower near 1. f. Save Maps Save Maps just gives you the option whether to not save any maps, to be prompted if you want to save a map or if you want it to auto save a map. 5. View Map This option gives you a view of the map of the city your in, and only as much of the city you have discovered will be shown. So explore around a lot so you can get a view of the whole city or where ever you are. 6. Examine Area This just gives you a view of the ground you are currently walking on, also you need to use this option to find stuff on the ground when you are over top of it. 7. Transfer Items a. Transfer Items This command allows you to transfer items among your party members or dispose of useless items you may have. b. Pool Credits Pool credits let's you transfer all the credits in your party to one single member, not likely you will ever need this command though. c. Distribute Credits This distributes the credits out evenly among all the members in your party, very useful in the game. 8. Save A Game Exactly what it says, you use this command to save your game. There are five different save slots so five other people can play along with you. 9. Load A Game Again Exactly what it says, you use this to load your saved games and get back your adventure. ******************************************************************************* IV. Hints & Helpful Information ******************************************************************************* o=============================================================================o | A. Earning Credits | o=============================================================================o 1. Looting Armor This isn't that big of a hint but the best and fastest way to earn credits(without the gambling establishment trick) is by looting enemy armor. Weapons are not worth a whole lot so it's best to stick to armor, your first source of credits will be off hoodlum's because they carry flak jackets worth around 411 credits depending on your charisma. After taking a bit of those you will have enough money to skill up a bit to take rookies on, they give up armor worth around 1500. By this time you should have a decent chunk of credits, and you can keep doing this to build up your money to where you don't need to do it anymore and you will be able to easily afford anything. 2. Cheating The Casino There is a cheat to this game at the gambling establishment, it takes only 5 or 10 minutes to make over a million credits. Save your game in front of a gambling establishment and enter, play cosmic keno bet one credit and play the game, when all the numbers come up just copy down all the numbers or just seven of them because that's the jackpot. Then load your saved game you just saved and go back to cosmic keno and bet the max which is twenty and pick out seven of those numbers that showed up last time and it will pick them again and you will win 140,000 credits with a jackpot. Just keep repeating this till you have over a million credits and you will be set for the rest of the game. Out of all the times I have tried this it has worked every time except one exception, sometimes the double zero doesn't get picked again even though it was picked before. Other than double zero every other number worked every single time. - Jerry Gracias writes in this information for earning credits: I've read your FAQ from www.Gamewinners.com and thought it was well done. I do have another way of making money though. I used to only have one guy and go to a bar to find a medic to hire for party. I'd hire medics because they had the most starting off money. i believe it was like 1000 or 1500 I cant remember but they had the highest money, just look for elegently dressed. I hired them and got into one fight with them, and Pooled credits and then dropped them off the party. If you can get a full roster with you that's a lot of money. o=============================================================================o | B. Golum Armor | o=============================================================================o Golum armor is the most powerful in the game, and it has a little secret about how to obtain it. First off you have to kill a officer to have the armor, after that there are 2 ways to acquire the golum armor skill, the first is though the skill programming. If you level a character up decently in programming you can then go to a computer terminal and hack into the system, it should have 1 - 9 options if you are far enough in programming to completely get golum armor. You should click on all 9 options just to get everything in the game like the mine code and all that. After you look at the golum c++ file and tune file your programmer will be able to use golum. The second way to obtain the golum armor skill is to go to Progeny and go to the repair shops, offer the clerks some credits and you will find out some info about other stuff but one clerk will say something like go to the combat training center in Parallax and tell them gecko sent you. When you go to the combat training center in Parallax and tell them Gecko sent you, the store clerk will push a button and then golum armor will appear as one of the training sessions. Then you will be able to teach all the members of your party all the golum you need, careful though Parallax is a dangerous city to go to if you are not ready for it. ******************************************************************************* V. Disclaimer / Contact Information ******************************************************************************* This FAQ Walkthrough is a copyright of Ikon. This FAQ Walkthrough may not be distributed in any way or form without my expressed consent. If anyone has any missing information, anything to contribute or just want to relay your comments to me please e-mail me at Khronlk@gmail.com and I will reply back as soon as possible but I can't check my e-mail as often as I would like so if you don't receive an e-mail back right away don't worry cause I make it a mission to reply to everyone's e-mail. I will credit anything submitted and listed on this FAQ, I do keep committed to this and all of my FAQ's so I will continue to answer questions and update my FAQ's as needed. ******************************************************************************* © Copyright Ikon