_______________________________________________________________________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _ _ _ _ / | | ||_ | \/ \ \_|_|_||_ |_/\_/ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- _______________________________________________________________________________ Author: Lisa Harrison (Lisanne) Version: 1.02 Status: Complete October 13th - 14th, 2005. Revised 12th April 2007. Guide written for Cluedo for the Amstrad CPC464. Also compatible with the Commodore 64 version. _______________________________________________________________________________ This guide is Copyright 2005-2007 Lisa Harrison (Lisanne). All rights reserved. This guide may not be reproduced in whole or in part under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any web site not listed below or as part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. The following sites now have my permission to host this FAQ on their website: www.gamefaqs.com and its affiliates www.neoseeker.com www.supercheats.com www.honestgamers.com Please send any e-mails concerning the contents of this guide, questions about the game, requests for permission to host it on your site etc to: sparky.lisa@gmail.com Thankyou. _______________________________________________________________________________ -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. Introduction 2. The Rules 3. Starting The Game 4. How To Play 5. Playing Tactics 6. Questions & Comments -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1. INTRODUCTION -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The game "Cluedo" (known as "Clue" in some countries) is traditionally known as a board game. This version of the game is the same as the board game, the premise being that the player must move around the board that appears on screen according to how the dice lands and determine who, where and with what the murder was committed. The only difference is that the game allows both human and computer-operated players to join the game - as many or few as you wish. The only essential element is that there must be at least two players, up to a maximum of six. You can even sit and watch the computer play against itself, although precisely why you'd want to is anyone's guess. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 2. THE RULES -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- The premise of Cluedo on all platforms and in its original form as a board game is that all players are in a mansion when a murder occurs. Players must determine who the killer is, what the weapon was and in what room the murder took place. A minimum of two and maximum of six players should play, each player taking the role of one of the suspects. The game is played until one of the players makes a correct accusation concerning the crime - the player who unmasks the murderer is the winner of the game. This is achieved through the gradual elimination of suspects. Weapons, suspects and potential rooms are represented in the form of cards. At the beginning of the game, a dealer for the cards must be selected - this should take place by rolling the dice. The highest roll is the player who deals the cards. The player should not look at the cards. Three cards will remain in the centre of the board - one for the killer, one for the weapon used and one for the room that the murder took place in. The other cards will be divided equally among the other players. The suspects: Mrs Peacock Mrs White Ms Scarlett Prof Plum Col Mustard Rev Green The weapons: Candlestick Rope Dagger Revolver Lead Piping Spanner The rooms: Lounge Dining Room Kitchen Ball Room Conservatory Billard Room Library Study Hall Each turn, players take it in turns to roll the dice and move accordingly. One space on the board counts as one movement point from the dice, but once a player enters a room they will be unable to move back out of it until the next turn. When in a room, a player will be able to make a suggestion the same turn that they enter it, with only one suggestion being made per turn. This can be thought of as a mini-accusation. See "How To Play" for more information on this. After a player has made a suggestion, other players will be asked whether they have one of the cards involved in the suggestion. Players must be honest, and may select any one of the cards they may hold. The card in question must be shown to the player who made the suggestion. An accusation can be made at any point, but players should be aware that after an accusation has taken place, their participation in the game will end. If the accusation is correct, then that player wins the game and the game ends. If the accusation is incorrect, then the game will continue but that player will no longer be able to participate. For this reason, it is advantageous for players to refrain from making an accusation until they are certain of who the killer is. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 3. STARTING THE GAME -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- First, you'll need to decide how many players you would like to include. You'll have to select players based on the order that the computer presents the characters involved - unfortunately you won't get much of a choice in this. For each character in turn, select a name for that player and a computer playing level. If the player is human, don't enter a playing level. Name your computer opponents as well based on how many you wish to play against (generally, more players means a longer game), and enter their numerical difficulty levels. The numbers should be between 1 and 9, with 1 being the lowest difficulty setting. Just skip this by pressing the return key if the player is human. After a minimum of 2 players have been selected, you can prevent any more players being included by pressing the return key instead of entering the next name. Next, select the length of playing time, by again adding a number when prompted. 1 will give the quickest game. Don't pay too much attention to what you select here - the length of game won't really be affected by anything other than the number of players involved (less players means more clue cards each). Press return again and the game will start. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 4. HOW TO PLAY -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Players take it in turns to roll the dice and move around the board, but first a dealer will be selected for the clue cards. Once the game starts, take a look at your cards - cards held by players will indicate who is NOT involved in the crime. It's best to head to a room first to start making suggestions straight away. Rolling the dice will usually be the first thing you do. Since you can only make a suggestion when in a room, it's a good idea to head for the room closest to your current location. Move around the grid by using the arrow keys, and the rest of the game will quickly fall into place - it's easy to feel your way round after a game or two. "Notes" are the most useful feature. These show lists of suspects, weapons and rooms with crosses against those already ruled out. Before making any suggestions, the only ones ruled out so far will be the ones on your clue cards, but once you make your first suggestion you'll find out what's on someone else's clue card (or if no-one holds those cards, then you've struck lucky and hit on who the murderer was immediately!). Each of the corner rooms on the grid has a small arrow in it - these are the passages, as named in the playing menu option of the same name. The passages lead to the room's opposite number - the Conservatory and Lounge have a passage between them, as do the Study and Kitchen. You can use these to navigate more quickly, but be aware that using a passage counts instead of a dice roll - ie you can do one or the other but not both in a single turn. You can also make a suggestion once per turn, even after moving according to the dice or passage. When you are ready to make your accusation, bearing in mind that an accusation results in the end of your participation in the game (either with you as the winner or with you sitting out the rest of the game), you won't need to be in a room to do it. It will take a new turn to make your accusation. Select the relevant option on the play menu ("Accusation"), select the weapon, suspect and room involved from the menus which follow and then cross your fingers and hope you're right! You'll find out for yourself whether you're right, and then you'll get to decide whether to play again or not. Since the murderer is different each time, there's no simple solution - follow the suggested tactics given below to gain the only kind of upper hand I can give you. The rest of the game is very much self-explanatory. If it's your first time playing, just experiment and bear in mind the rules given in the section above. It's a simple and fun game that provides moderate entertainment for short periods. All options on the menu are named in a way that describes their function accurately, so there's nothing left to tell you. Have fun! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 5. PLAYING TACTICS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Eliminating Suspects --------------------- If you have checked your notes and you have ruled out all but 2 choices for any one of your categories, a good tactic is to take a look at your clue cards and head to a room to make a suggestion and force the other player(s) to rule out (or not) one of your choices, thus giving you the upper hand in making your accusation. Example 1: I have ruled out all suspects but Rev. Green and Mrs. Peacock. I have the clue cards for Mrs White and Col. Mustard, and have already found out that my opponent has the clue cards for Ms. Scarlett and Prof. Plum through the previous suggestions I have made. I have the clue card for the Lounge, so disregarding any other suspicions I head for the Lounge. I also check my cards and remember that I have the card for the Rope, so again disregarding other suspicions I make the suggestion that the killer was Mrs Peacock (one of my two suspects), and that the weapon used was the Rope. I check to see if my opponent has any of these clue cards. If the answer is "Yes", then it HAS to be Mrs Peacock's card, since I have the cards for the Lounge and for the Rope. However, in my example the other player answered "No". This means that the killer is definitely Mrs Peacock, since all cards are dealt except for the cards of the player, weapon and room involved in the crime. Example 2: I have ruled out all suspected rooms except for the Kitchen and the Hall. In this case I will head for one of the two rooms I suspect - in my example I am closest to the Hall, so I head there. I have the clue card for Mrs White, so I know she's innocent. I also have the card for the Revolver. I therefore make the suggestion that the murder took place in the Hall, that the killer was Mrs White and that the Revolver was the weapon used. I check to see if the other player(s) have any of the cards. If any of them do then the murder must have taken place in the Kitchen since the Hall will be the room they have to eliminate - I have the cards for the suspect and for the weapon, so none of them could have them. If they answer negatively, then the Hall was indeed the room involved, since otherwise it would have been dealt. It stands to reason that this tactic works best when combined with the tactic below: Ensuring Victory ----------------- What you need to do to ensure that you win is to throw a few red herrings around! No, you're not allowed to lie - can't do that on a computer so easily. You just need to be sneaky about what you say when the other player(s) make their suggestions. Example: It is the start of the game and I am playing against a single opponent, so between the two of us we have all the cards except for the murder cards. The other player heads for the Lounge and makes the following suggestion: Lounge, Prof. Plum, Candlestick. I have the clue cards for both the Lounge and the Candlestick, but not for Prof. Plum. I therefore have to answer "Yes" when asked if I have any of the cards. I have two of the cards, so I should choose carefully. I decide to pick the Lounge as the card I have to show the other player. I will also make a mental note that I have already showed I have the Lounge - I can use this to my advantage if I do NOT let the other player know that I have the Candlestick unless I absolutely have to. With any luck I can keep two options open to my opponent so that they can't make an accusation until I've already eliminated enough options to make my own accusation. This should hopefully prevent them from winning before I can. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 6. QUESTIONS & COMMENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Questions and comments are non-existant at this stage due to the fact that this is the first publicised version of this FAQ! If you would like to submit any question, comment or further information for this guide, please do e-mail me at sparky.lisa@gmail.com Please state whether or not you would like to be mentioned in this FAQ and if so, what name you would like me to use. If you do not specify anything, I will assume that you wish to remain anonymous and will not mention you at all when including your question or comment. All e-mails received (except for e-mails requesting permission to host this guide from websites) will be included in this section and I will update it as soon as I have enough to make it feasible to do so. All e-mail is welcome if you have read this - feedback is always appreciated! Thankyou, Lisa Harrison, 14th October 2005. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-