-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ Beach-Head Guide and Walkthrough V 1.00 An informative FAQ written by Frankomatic Copyright 2004 Frankomatic All Trademarks and Copyrights contained in this guide are owned by their respective Trademark and Copyright holders. Any extra questions, corrections, or concerns can be sent to fgrisi@dbzmail.com. _-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_- ============================================================================== Table of Contents ============================================================================== i. Version Information I. Introduction II. Game Segments -Harbor Map (HM) -Secret Passage (SP) -Anti-Aircraft Battle (AA) -Naval Warfare (NW) -Tank Raid (TR) III. Future Additions IV. Credits ============================================================================== i. Version Information ============================================================================== 1.00 First Released Version (9/02/2004) ============================================================================== I. Introduction ============================================================================== Greetings loyal readers of my work! After a rather long hiatus, Frankomatic has returned to write another guide for another game that doesn't have any up! I see it as my duty to add FAQs for games that I enjoy that have none so that others in need may finally get it. It may not make me very well known, but it makes me feel happy. Today, friends, I bring you Beach-Head on the good old C64. One of the very first games I ever played, actually. Back then it would frustrate the heck out of me, but now I've finally gotten good enough to win. And now I shall try to impart my wisdom upon you all since some of you may be in need. Let's get this thing rolling, shall we? For a bit of obligitory backstory, your objective as a nameless world power is to establish a beachhead (how unexpected!) upon enemy lands and take their fortress, Kuhn-Lin. This wins the war, hooray for us! Finally, notice the search function in the Table of Contents next to the game sections. Search for that 2 letter code using ctrl-F and you'll go right to that section. Neat, isn't it? ============================================================================== II. Game Segments ============================================================================== This is going to be the meat of the guide, obviously. Don't worry about the fact that I left a distinct controls section out of this guide. Each little segment has its own set, so I'll just describe them as I go along. Now onto the show. Before we get into the first section, we hit the main menu. Be sure to have your joystick plugged into Port 2 or else you'll not be able to control things once you get started. Hit anything when the title comes up to bring the skill selection screen up. From there, pick your difficulty and the number of players. 1-4 for one player and 5-8 for two. As the difficulty is set higher, your ships will generally get weaker, which will make it harder for you to get all of them to the beach successfully. Of course, there will be more and more accurate enemies as well. Once you've made your choice, you move on to... ------------------------------------------------------------------------------ Harbor Map (HM) ------------------------------------------------------------------------------ Controls ---------- Moving the joystick: Moves your fleet Section Guide -------------- Ah, the first section of the game and also one of the easiest! It appears two or three times, depending on which way you go the first time, so I'll just cover all three times in one go. When you first start out, you're the 4 small dots in the upper right corner. That beach near the flashing square in the bottom right is your final destination, but the enemy fleet is in your way. You have two choices here. You can attack them head on, or you can go through the hidden passage, which is shown as a little flashing line on the shore almost straight to the left of where you start. Going through the tunnel is more difficult, but you catch the enemy fleet offguard and they have less jets ready to fight you when you encounter them. If you take this path, your second visit to the screen will involve you running into the fleet. The final visit to the scene just has you move into that harbor by the beach. Short, simple, and unobstructed. That does it for this section, so let's move on! ------------------------------------------------------------------------------ Secret Passage (SP) ------------------------------------------------------------------------------ Controls --------- Left: Turn ship left Right: Turn ship right Up: Increase speed Down: Decrease speed Section Guide -------------- You start this scene as the single ship on the lower right. You need to guide your ship through the upper left exit. Of course, to make this a little more complicated... the enemy has trapped this place up nicely. The blue dots in the water are mines, which cause your ship to explode if you touch one. The colorful lines being shot across the screen are torpedoes, which also sink you if you hit one. Hitting the walls isn't a great idea either, by the way. Now, you'll have to guide every last one of your ships through the tunnel seperately. As long as at least one ship makes it through successfully out of the ten you start with, the game will continue. It's in your best interest to try and keep as many as you can alive, however, as the number of ships you have when you reach the beach affects the number of tanks you'll have for the last section. That's everything you could ever want or need to know about the secret passage, so onwards and outwards we go! ------------------------------------------------------------------------------ Anti-Aircraft Battle (AA) ------------------------------------------------------------------------------ Controls --------- Left: Move gun left Right: Move gun right Up: Lower aim Down: Raise aim Fire: Shoot Section Guide -------------- Running into the enemy fleet starts this, the first of a two part battle. Here, while you'll see a bunch of ships in the background, they're all currently inactive aside from the carrier. The carrier itself does nothing, but jets are being launched from it. If you let them get too close, they'll fire upon you, causing the 'damage' reading at the bottom left to rise. When your damage gets too high, you lose a ship and the meter resets. The damage needed to destroy a ship lessens as the difficulty gets higher, and a table will be provided at the end of the section guide. As for your ammo reading, don't worry, it's actually unlimited despite the meter. When it runs out, however, you have to wait a few seconds for it to restore so try and time it out so you aren't being pummeled when that happens. This applies to all game segments that have you using ammunition. After you destroy enough jets (less if you came through the tunnel rather than from the front), you'll move on to the next phase. Occasionally a larger plane will fly horozontally across the screen, shoot this down if you have a spare moment for some bonus points. Damage Table ------------- Skill One: Twenty Skill Two: Ten Skill Three: Ten Skill Four: Ten ------------------------------------------------------------------------------ Naval Warfare (NW) ------------------------------------------------------------------------------ Controls --------- Left: Move gun left Right: Move gun right Up: Lower elevation Down: Raise elevation Section Guide -------------- Once again you're in the gunner's chair! This time, however, you're shooting at all those fancy ships that were idly sitting in the background during the last fight. They're shooting back at you, however, so be quick. Every time you fire and miss, a notice telling you how far off you were comes up in the bottom right corner of the screen. If it says you were short, raise the elevation a bit. If it says you were long, lower it. Every full degree you change the elevation changes the distance fired by 200 meters, and the elevation changes by half degrees, so it's all simple math. One shot will take out an enemy ship... but the same goes for you. The enemy will take a few targeting shots at you before they finally get one that hits. They get more accurate as the skill level is raised, and once more I will provide you with a table after all of this. Sinking the ship that's currently firing at you will reset the counter, so if you're quick with adjustments you can make it through with minimal damage. Lastly, the carrier from the first part of the battle makes a run for it at the start. Take it out before it gets away for a decent bonus. Shots to Lose a Ship --------------------- Skill One: Seven Skill Two: Three Skill Three: Three for the first, Two after Skill Four: Three for the first, Two after ------------------------------------------------------------------------------ Tank Raid (TR) ------------------------------------------------------------------------------ Controls --------- Up: Move tank up or lower aim of the gun Down: Move tank down or raise aim of the gun Left: No function during drive, move gun left Right: No function during drive, move gun right Fire: Fire gun Section Guide -------------- This is it, the final assault on the enemy base. If you had at least 4 ships by the end of the naval battle, you'll have 8 tanks to destroy the fortress with. If you had less than this, take two away for each missing ship. At the start of each tank's life, you begin back at the coast and need to drive over to the attack point. The screen will auto scroll to the left and you need to move up and down to dodge walls, mines, trenches, towers, and cross bridges. There are also enemies that fire on you, but these can be destroyed with a single shot for some extra points along the way. When you arrive at the fortress, the perspective changes to behind the gun. The enemy supercannon is looking for you so you don't have much time. There are ten holes in the mountain, and one of them will be white. Shoot that spot, and another will light up. Continue like this until you hit all ten and cannon will explode. A winner is you! Unfortunately, after a few seconds, the cannon will target and kill your current tank instantly. No worries, however, as the game remembers how many lights you had hit... you just need to drive back into position again. You'll need at least 2 tanks to defeat the fortress, and that's only if you're really, really fast. Three or four are reccomended if possible. ============================================================================== III. Future Additions ============================================================================== As best as I can tell, there's nothing more to add to this guide. If anyone has any suggestions, feel free to let me know via the e-mail up at the top. ============================================================================== IV. Credits ============================================================================== CjayC for running GameFAQs, best site in the world. fealu_byrne for being there to keep me motivated when I need it. Access Software for making this game, giving me many frustrated memories of the past. My computer for cooperating long enough for me to type this thing up. See you next time, and that's an order soldier!