--------------------------------------------------------------------- | ----------------------------------------------------------------- | | | - - --- /-- | | |-\ --- |-\ | | /-\ |-\ --- /-\ | | | | | | / \--\ | | |-/ |- |-/ |\/| |-| |-/ | | | | | | | | | | --/ - | --- | \ | | | | | \ --- \-/ | | | | | | \___ | | | | | | \ ---\ ---\ /--\ --- - - --- ---\ /-- | | | | \ / | |__/ |__/ | | | |__| |__ |__/ \_ | | | | \ / / | \ | \ | | | | | | | \ \ | | | | \/ --- ---/ - - \--/ - - - --- - - --/ | | | ----------------------------------------------------------------- | --------------------------------------------------------------------- F O R T H E A R C A D E V E R S I O N V e r s i o n 1 . 0 M a d e B y S t a r F i g h t e r s 7 6 Welcome all to my walkthrough for a pretty tough arcade game (of the same name) called Vs. Super Mario Brothers. I hope this walkthrough helps out as much as possible. Below is nothing but spoilers on the game, so if you don't want to be spoiled, please take a detour and hit the Back button now. However if you want to be spoiled or need some help, please scroll down as far as you need to. Consider this as your Spoiler Warning! ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----------------- |TABLE OF CONTENTS| ----------------- SECTION 1: Intro A: Version Guide B: The Story Of VS Super Mario Brothers C: What Is VS Super Mario Brothers D: About This Walkthrough E: Control Configuration SECTION 2: Walkthrough A: Before The Walkthrough B: World 1 (World 1-1 thruogh World 1-4) C: World 2 (World 2-1 through World 2-4) D: World 3 (World 3-1 through World 3-2) E: World 4 (World 4-1 through World 4-4) F: World 5 (World 5-1 through World 5-2) G: World 6 (World 6-1 through World 6-4) H: World 7 (World 7-1 through World 7-4) I: World 8 (World 8-1 through World 8-4) SECTION 3: Important Stuff A: Items B: Enemies C: Bowser SECTION 4: In Conclusion A: What's To Come B: PayPal Donations C: Special Thanks D: The Disclaimer ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----- SECTION 1: |INTRO| ----- ------------- A: |Version Guide| ------------- Version 1.0: Just finished making the walkthrough for the game, and submitted it to GameFAQS (06/03/08) ------------------------------------ B: |The Story Of VS Super Mario Brothers| ------------------------------------ Taken from the Super Mario All Stars manual: "The Mushroom Kingdom was a peaceful place, until the fateful day that Bowser used his twisted magic to invade it. Bowser turned most of the Mushroom Kingdom's people into rocks, bricks and mushrooms. He even kidnapped Princess Toadstool and held her captive in his huge castle. When the Mario Brothers, Mario and Luigi, heard this, they knew that they needed to do something. They decided to battle Bowser and his evil minions to save the Princess. Can they do it?" ------------------------------- C: |What Is VS Super Mario Brothers| ------------------------------- During the prime days of the original Nintendo, Nintendo decided to make some arcade version of some of the popular games, calling them "Nintendo Vs *insert game*". Super Mario Brothers was one of those games, therefore it was turned into "Nintendo Vs Super Mario Brothers", or simply "Vs Super Mario Brothers". This version of the game is the same as the one for the NES, except it's more tougher, as many changes were made to the game, not to mention you had to use the arcade controls. Now, the game can be found by playing it on MAME (an emulator), and with the ability to adjust the controls, makes it slightly easier. And with that, I hope you enjoy the game :) ---------------------- D: |About This Walkthrough| ---------------------- Several times throughout the walkthrough I will probably repeat myself. A few times would possibly be necessary, such as a Boss guide, as well as a few other things. Sometimes I do this without even realizing it, and sometimes I do it to make it easier for people to find what they are looking for on this walkthrough. This guide, like others, is described on how I played/beat the game. You have your methods as do I. This is just my way of doing it. I hope this helps out in anyways possible. --------------------- E: |Control Configuration| --------------------- I assume you have a basic idea of all the control combinations, assuming you are playing the MAME Version and using a controller. To change the control configuration, while in game, pause it first lol, then press TAB, then go to the option "Input (this game)" and you will be given a list of control options. To choose the option you want to change, scroll to it (using your keyboard) and press ENTER and then whatever button you want to use in it, whether keyboard or controller. I shall let you setup your controller however you want, but here is the basic stuff to help you out on what you want to set it up as: LEFT D-PAD: Moves left RIGHT D-PAD: Moves right UP D-PAD & 'A' BUTTON: Jump higher DOWN D-PAD: Crouches down/enters pipes 'A' BUTTON: Jumps 'B' BUTTON: Runs/Shoots fireballs (as Fire Mario) START BUTTON: Does nothing SELECT BUTTON: Does nothing Please note that while pressing START does nothing, you can pause the game by pressing 'P' on your keyboard. This can not be changed however. ----------------------------------------------------------------------- ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| ----------------------------------------------------------------------- ----------- SECTION 2: |WALKTHROUGH| ----------- ---------------------- A: |Before The Walkthrough| ---------------------- 1. Each level will be written out with the assumption that you are Fire Mario, excluding the first level obviously. 2. Aside from listing the Time Limit, I will also give a very rough idea of what the Level Layout is. Basically each level is based off of a level from Super Mario Brothers 1 or Super Mario Brothers: Lost Levels, only with some various changes. With each Level Layout listed, keep in mind what strategy you used then (for those levels) to help you get through this game. 3. Before anyone ask, there are only three ways to get any extra lives: The 1-UP Mushroom from World 1-1, or collecting 100 Coins, and (if done correctly) the Domino Effect in World 3-2 and World 5-1. If you think you can use the imfamous "Milk The Turtle" trick, forget it! It seems Nintendo decided to make this game as tough as possible :) 4. Another annoying factor in this game is the Time Limit. It moves VERY FAST, so you must do the same. Alot of times you will hear the hurry up fast music, which is rather common. Just be quick but be very careful doing so. ------- B: |World 1| ------- WORLD 1-1 TIME LIMIT: 400 LEVEL LAYOUT: SMB World 1-1 with some minor changes Here we go, with the first level of what seems to be a long road! Start this level by proceeding forward, taking out the Goomba you see. After that, hit the left '?' Block on the bottom row to get a SUPER MUSHROOM to become Super Mario. After that, continue going right, jumping across pipes, killing Goombas. At the fourth pipe, you will see a two more Goombas (this is new), so take them out. Now slowly head right to the first pit, and then go back 5 steps left, jump up to reveal a hidden 1-UP MUSHROOM (the only one in the game). Now jump across the pit and you will see two more Goombas and two rows of blocks. At the edge of the top row will be a '?' Block, which will have a FIRE FLOWER in it. Get that to become Fire Mario and the rest should be rather simple to get through. After that, continue going right and just drop down to the main area. Down here, you will see a Koopa Troopa. Stomp on that and kick it to the right to get rid of the enemies behind that (careful not to get hit). You can get the STARMAN from the tiny row of two blocks where you see the Green Koopa Troopa. Whichever way you choose, keep going right, climbing/jumping over the small staircases and eventually you will come to a pipe. On the otherside is two pairs of Goombas (unlike in SMB where it's one pair). After taking them out, continue right, climbing up the long staircase. At the top, jump over to the flagpole and you will have completed this level. SECRET PIPE/VINE: PIPE: Fourth pipe from the start. Get all the coins, and exit through the other pipe. You will be taken to the second to last pipe of this level. CHANGES MADE TO THIS LEVEL: The only thing different here is two more pairs of Goombas, and the second Power Up Block moved, while the fourth one was removed. And with that, it's time to move onto World 1-2. ------------------------------------------------------------------ WORLD 1-2 TIME LIMIT: 400 LEVEL LAYOUT: SMB World 1-2 with some minor changes After completing the first level, a cutscene will take place showing you going through a warp pipe. You will now start this level, in an underground area. From the start, take out the Goombas and hit the first '?' BLOCK for a FIRE FLOWER, then continue onwards. As you make your way past the staircase of blocks, you will notice a lone block which is a coin plus block and Green Koopa Troopa (unlike the Gooomba from SMB). Get those coins and on the otherside, there will be two Green Koopa Troopas. Jump on the first one and kick it to the right to take out the second one and more enemies (if you follow it). Right where the Koopa Troopas were is a w-Shape set of blocks. At the rightside of that, there is a STARMAN in the top block. After that, do a run slide underneath the blocks that's nearly touching the ground, and keep going until you reach a pit, taking out any Goombas in your way. You should now see a row of blocks near a pit. Jump on that, then jump right to the platform blocks with coins. Go to the right edge and jump up to reveal a FIRE FLOWER (unlike in SMB where it's a 1-Up Mushroom). To get it, take out the blocks to the left of it and run jump up to it (that's if you want it). With that, you can either continue on along the ceiling, or drop down to the lower floor. Down here will be three Goombas and some pipes (with Pirahna Plants). Get past those and continue onwards until you come to a staircase (with Goombas on it), following some platform elevators. There will also be a row of blocks and a Red Koopa Troopa, which in the far right block is a FIRE FLOWER. Now jump across the second platform elevator and at the otherside is a Warp Pipe. Go through it and you will then be taken to the overworld, where you will climb up the stairs and jump onto the flagpole, thus completing this level. SECRET PIPE/VINE: PIPE: First pipe you see. Get the coins in here (there is a coin plus block next to the exit pipe. Go through that pipe after, and it will take you to the third pipe you come across. OTHER: Also if you jump on the upper platform after the second platform lift (near the end), it will take you to a Warp Zone which will lead you to World 2, World 3 and World 4. CHANGES MADE TO THIS LEVEL: A Koopa Troopa guards a coin block, while the 1-Up Mushroom was replaced with a Power Up Block. Also a Power Block taken out, and the row between the elevator platforms was stretched. And the World -1 trick was removed because the blocks to make it possible were removed. And with that, it's time to move onto World 1-3. ------------------------------------------------------------------ WORLD 1-3 TIME LIMIT: 300 LEVEL LAYOUT: SMB World 1-3 with some minor changes This is what I call a "treetop level", because you have to jump from platform to platform. From the start, head over and jump to the first platform. Now keep going like this, collecting the Coins and taking out Red Koopa Troopas followed by a couple of Goombas. After that, you should see a platform lift. Get on that and jump over to where the Red Koopa Troopa and '?' BLOCK is, which has a FIRE FLOWER in it. Now if you want, collect the Coins above you, and then continue onwards. You will now come to a Red Koopa Para-Troopa (take it out), and a Goomba after that. After that, jump over to the upper platform. Now you will see two moving platforms. Now this can be tricky, (especially if you're playing this in the arcade) unless you time it right. Jump from one moving platform to another, collecting the Coins if you want, then head to the stationary one and you will find a Red Koopa Troopa. Take it out and following that is a Red Koopa Para-Troopa. Take that out and collect the Coins and keep going right till you see a moving platform. Now unlike in SMB, there is not a landing on the otherside. So what you must do is wait till the lift is at the right side then run jump over to the staircase. After that, simply climb up it and jump over to the flagpole to finish this level! SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: On the last moving platform, you would have to long jump to the staircase as the flooring that was there before (in SMB) was removed. And with that, it's time to move onto World 1-3. ------------------------------------------------------------------ WORLD 1-4 TIME LIMIT: 300 LEVEL LAYOUT: SMB Lost Levels World 1-4 Here we go, the first castle! From the start, head right, jumping over the pits (look out for the Fire Chain), and getting the FIRE FLOWER from the '?' BLOCK. After that jump over right once more (another Fire Chain is here), and at the edge, jump onto the upper path avoiding more Fire Chains (don't take the lower path as it won't help). When you see a chance, run right and jump over the lava pit to land on a staircase. Climb up it, avoid the four Fire Chains and continue going right. At the otherside of this, flames will start shooting out, which means we are getting close to Bowser! Jump over to where the next Fire Chain is (but don't get hit) and avoid the flames shooting out and jump again to the right to land on a lower area. Wait for the flames, then continue going right, using the lower openings to help you avoid the flames. After this, keep going right and you will encounter your first fight with Bowser! BOWSER FIGHT #1: (turns into a Goomba) Here's the setup. You got a moving platform and a hopping Bowser. If you're Fire Mario, stand back and shoot at him. If not, then hang back until he gets closer then run under him when he jumps. Or you can do a running long jump, which you will be able to jump over him and the moving platform. The moving platform won't be much use to you. Either way, jump on the axe! With the axe stepped on, you will then see Toad, telling you the princess is somewheres else. After the remaining time left gets figured into your current score, it'll be time to move on! SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: Nothing really has changed with this level, except the entire layout simply because it's World 1-4 from SMB: Lost Levels. And with that, you have completed World 1. Let us now move on to World 2! ------------------------------------------------------------------ ------------------------------------------------------------------ ------- C: |World 2| ------- WORLD 2-1 TIME LIMIT: 400 LEVEL LAYOUT: SMB World 2-1 with some minor changes And now we begin World 2! From the start, head right to find a row of blocks, which the middle one has a FIRE FLOWER in it. After that, wait for the Goomba to fall in the pit (unlike in SMB) and climb over the staircase. Here you will see two Green Koopa Troopas, and if you're wanting the 1-Up here, forget it as the block was replaced with a Coin Plus Block. Take out the turtles and run jump onto the right blocks. After that is two Goombas, then a pipe with a Pirahna Plant. After that is two rows of '?' BLOCKS, a Green Koopa Para-Troopa comes out (unlike in SMB where it was a Green Koopa Troopa). There will also be some Goombas here as well, so take them out with the turtle shell. The first block on the bottom row is a FIRE FLOWER, so get that if you want. Continue onwards, taking out enemies, and above the nearby lone block is a STARMAN. Grab that and continue heading right taking out the three Goombas on the otherside of the pipe. Now run jump over the long pit (where in SMB it was a shorter jump), then jump over the pipe and continue on. Your star power should be gone now, so continue onwards. Goombas and Pirahna Plants will be your next challenge. At the group of pipes is a row of blocks. The left block has a FIRE FLOWER in it. After that, continue going right, where the are several pits to jump over (unlike in SMB where there were only one). Watch out for the Green Koopa Para- Troopa and past this series of pits will be two more as well as two Goombas. Begin shooting fireballs at them as they will get really close to you. In this area, there is a lone block at the top with a FIRE FLOWER in it. After that, continue onwards past the pipe, and taking out the Red Koopa Troopa. Now, use the SPRINGBOARD to jump onto the one column of blocks (whereas in SMB it was two columns), and jump over to the flagpole to finish this level! SECRET PIPE/VINE: PIPE: Third pipe from the start, get all the coins, and exit. You will be at the sixth pipe. VINE: Just after the first pipe, there are three rows of blocks (1 row of bricks and 2 rows of '?' BLOCKS). Hit the third block from the left to reveal a vine leading to a coin heaven. Go through that and you will be right before the last pipe. CHANGES MADE TO THIS LEVEL: There's a small pit at the start. The 1-Up Mushroom is now a Coin Plus Block. A Koopa Troopa is replaced with a Koopa Para-Troopa near two rows of blocks. The pit just before the secret pipe is longer. There are more pits towards the end, and there is only one column of blocks near the Springboard. And with that, it's time to move onto World 2-2. ------------------------------------------------------------------ WORLD 2-2 TIME LIMIT: 300 LEVEL LAYOUT: SMB World 7-2 You will now get a cutscene showing Mario going into a pipe. This time however you will end up in an underwater level. Fow this level you will only have 2 enemies to deal with here: Bloopers and Cheep Cheeps. Bloopers are more annoying than Cheep Cheeps as they will hunt you down. Cheep Cheeps are pretty much harmless (FOR NOW!). There really isn't anything different with this stage, except there are alot more enemies. Time will be a factor throughout this level as it will be ticking down quickly, so be careful! So with that, swim to the right, getting around (or taking out) the Bloopers and collecting any Coins you may come across. You will eventually come to a pit with three Coins in it. Now be warn that if you swim over any pits, don't get too close to the bottom or it will pull you in. After that Cheep Cheeps will make the scene. Note that the red ones move a bit faster than the gray ones. So with that, just continue swimming to the right, getting around the obsticles. Soon you will come to another large pit with five Coins, but more Cheep Cheeps will be here, so time your moves carefully to get the Coins. Just after that is a large wall with a narrow gap at the top and six Coins underneath. This might be a little tricky, but just keep blasting if you're Fire Mario. After that, continue going right, preferably along the bottom path and once you make it to the otherside, there will be a pipe. Go through the pipe which will take you to the overworld. Climb the staircase and jump on the flagpole to complete this level. SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: Nothing really has changed, except with the block above the pipe, preventing people from purposely getting lodged in the wall. There are more enemies here though, just like in SMB World 7-2. And with that, it's time to move onto World 2-3. ------------------------------------------------------------------ WORLD 2-3 TIME LIMIT: 300 LEVEL LAYOUT: SMB World 7-3 Now this level might be tricky, because once you get started, Cheep Cheeps will begin to fly fast up from the ground. Not only that, there will be various of Koopa Troopas and Para- Troopas roaming around. Aside from that, nothing really has changed with this stage. From the start, head right and let the fun begin. Soon you will see a Green Koopa Troopa followed by some Coins and a Green Koopa Para-Troopa. Jump across the pit and continue onwards (watch out for the Red Koopa Troopa) and in the '?' Block is a FIRE FLOWER. After getting that, jump over to the treetop platform on the right and take out the Red Koopa Troopa and continue going onwards. Soon you will see six Coins and a floating Green Koopa Para-Troopa (I always thoguht these were on drugs lol). After that will be floating another Green Koopa Para-Troopa with four Coins. After that might be a bit tricky. You have to jump across the small platforms with six Coins, while trying to dodge flying Cheep Cheeps, so time your moves carefully here. Once you are through that, simply continue going right until you reach the giant staircase. Make your way up it and at the top, jump onto the flagpole to complete this level. SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: Again, nothing has changed with this level, except it being a carbon copy of World 7-3 from SMB. And with that, it's time to move onto World 2-4. ------------------------------------------------------------------ WORLD 2-4 TIME LIMIT: 300 LEVEL LAYOUT: SMB World 6-4 with some minor changes No you aren't seeing things, this is laid out just like World 6-4, with the massive amount of Fire Chains and Podobos. So with that, head right, jumping over the lava pit. This next obsticle consists of Fire Chains and Podobos, as well as a lone '?' Block which has a FIRE FLOWER in it. My advice, jump to the spot under the block, hit it and jump on it, then wait for your chance to move and get over to the rightside. Once there, simply head right, carefully not getting hit and after the four Fire Chains, will be another tricky obsticle. You will have Fire Chains on top and on bottom, so just jump and duck to get across here. Once you are past that mess, fireballs will start shooting out, so that means we're getting close! Duck down to the lower area where you will see a Green Koopa Troopa (which there wasn't one in SMB), and there will also be six hidden Coin Blocks here, so find them if you want. With that out of the way, jump across the lava pits while avoiding the fireballs (the layout of this is different than in SMB), and soon you will come face to face with Bowser again. BOWSER FIGHT #2: (Green Koopa Troopa) Now this fight will be rather easy to get through. You have a wide area to work with so either shoot Bowser or simply run jump at 1/3 from the left side over him and you will land on the axe! With the axe stepped on, you will then see Toad, telling you the princess is somewheres else. After the remaining time left gets figured into your current score, it'll be time to move on! SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: Just like World 6-4, except Bowser doesn't throw hammers. There's also a Green Koopa Troopa and the layout of the area towards the end is different as well as Bowser's fighting area. And with that, you have completed World 2. Let us now move on to World 3! ------------------------------------------------------------------ ------------------------------------------------------------------ ------- D: |World 3| ------- WORLD 3-1 TIME LIMIT: 400 LEVEL LAYOUT: SMB World 3-1 with several changes And now we begin World 3! From the start head right and take out the two Green Koopa Para-Troopas. There will also be three '?' Blocks, which the right one has a FIRE FLOWER in it. After that, jump over the pit (which is new) to the pipes. Pirahna Plants and a Green Koopa Troopa is here, so take them out and after that is a series of small pits and blocks (this area is obviously different than in SMB). Carefully jump over this area and at the otherside is three Goombas and a Coin Plus Bolck. After that, jump over the pipe and take out the Green Koopa Troopa, and continue on. After jumping over the next pipe, you should be at a familiar area, which is a small staircase and a long pathway with three Goomba here. The 1-Up Mushroom is not here this time, so just keep going right. Your next obsticle will be slightly new. There will be a STARMAN in the first block in the row high up. However there will be pits here and a small wall. On the otherside of that wall though is a Red Koopa Troopa and Green Koopa Para-Troopa, and this is where you will be able to get the Starman. With that continue right racing through enemies. Soon you will come to two rows of blocks, which the top row is nothing but '?' Blocks. There will also be Hammer Brothers here, but you can easily take them out. The fifth block from the right is a FIRE FLOWER, so get up there and get that. While you're up there, run jump over the large gap and land on the small row of block. This way will be easier, as there are now newer pits just below that (unlike in SMB). Wait for the Goombas to walk down the staircase, and jump to it. Past that will be four small rows of '?' Blocks, as well as Green Koopa Troopas, Green Koopa Para-Troopas and Goombas. Of the four rows, the middle one of the top right row has a FIRE FLOWER in it. After that, you will see another row of blocks, which has nothing. Use that row to get over pit and to the wall (another new change added). On the otherside of that, is a large staircase with three Goombas coming down it. I know, no Milking The Turtle. Anyways, jump over and climb up the long staircase and at the top, jump over to the flagpole to complete this level. SECRET PIPE/VINE: PIPE: Second pipe from the start. Go in and get the coins and FIRE FLOWER, then exit. You will be at the fourth pipe. VINE: Where the two rows of blocks just to the right of the SPRINGBOARD, hit the right block on the top row to reveal the vine. Finish the coin heaven off, and you will be right near the end of the level. CHANGES MADE TO THIS LEVEL: Lots was changed with this level. New pits were added throughout the entire level, so just be on the lookout. Also the location of the last Power Up Block was moved. The Coin Plus Block at the end was taken out, as well as the 1-Up Mushroom. And the biggest change made, the Milking The Turtle trick was removed. And with that, it's time to move onto World 3-2. ------------------------------------------------------------------ WORLD 3-2 TIME LIMIT: 400 LEVEL LAYOUT: SMB Lost Levels World 2-2 Now this level is quite different than it's counterpart. From the start, head right to find a Green Koopa Para-Troopa, then some pipes and a Goomba. Get across the pipes and past that is a Red Koopa Troopa and three Coins. After that, run jump over the large pit and land on a small staircase. Past that is a Pirahna Plant so take it out and jump onto the pipe. You will see two Green Koopa Troopas come out so blast them as well as the two Green Koopa Para-Troopas after that. With that out of the way, run jump over to the staircase, then at the top of that, take out the Pirahna Plant and run jump over to the pipe. From there, take out the next Piranha Plant and jump on that pipe then over to solid ground. Here will you see two Goombas and a Green Koopa Para-Troopa, so take them out. Follow this path and you will see the next obsticle, which involves a narrow wall and a lone block above it. In the lone block is nothing, but jump over to the right and jump on the first Green Koopa Troopa. Now kick it to the right to take out three more Green Koopa Troopas, then two more Green Koopa Troopas. Step on the first Green Koopa Troopa of the next three, and a first one you kicked will bounce off of a pipe, and come flying your way, taking out the three Green Koopa Troopas. If done correctly, you will get a 1-UP from this. After that, continue going right to the pipe. There will be a Green Koopa Troopa and two lone blocks. The bottom one is a Coin Plus Block and the top one is a FIRE FLOWER. After that, jump over to right solid floor where a Red Koopa Troopa will come out. Walk a bit more to the right and you will see that you can't go anywheres. Well, from the right edge, go back one step and jump to find a hidden block. Get on that and stand on the left edge and jump up for another one. Jump on that, and then onto the pipe (take out the Pirahna Plant) then run jump over to the lower floor on the far right. Here will be two Green Koopa Troopas so take them out and continue going right. Over the small wall will be a Green Koopa Para-Troopa and a Pirahna Plant. Past that, a Red Koopa Troopa, two Goombas and further down a Green Koopa Para-Troopa (nothing big here). Now for this next obsticle, run jump onto the lone blocks then over to the large staircase. Watch out for the Goombas coming down it, and climb up it. At the top, jump over to the flagpole to complete this level. SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: Nothing out of the ordinary with this level, just the usual pain in the necks as it is a copy of World 2-2 from SMB: Lost Levels. And with that, it's time to move onto World 3-3. ------------------------------------------------------------------ WORLD 3-3 TIME LIMIT: 300 LEVEL LAYOUT: SMB World 3-3 with some minor changes Here we go with another treetop level. From the start, head right and jump on the first treetop platform you see. Avoid the Green Koopa Para-Troopa (unlike in SMB where it was a Goomba) floating above there and jump over to the moving platform. From there, run jump all the way to the far right treetop. Here you will see two Red Koopa Troopas and a '?' Block, which has a FIRE FLOWER in it. When getting that, watch out for another Green Koopa Para-Troopa (which is new) coming at you. With that out of the way, jump over to the upper right treetops, then run jump across the platform drop and land on the upper treetops. Don't drop down to the lower treetop because that will just throw all of this out of whack. So while on the upper treetops, a Green Koopa Para-Troopa will come out. Take this out or get around it and then jump to the upper treetop with the Coin on it. From there, jump over to the platform scales, and get across this carefully, and jump onto the top moving platform. While on that, let it travel a bit then run jump to the highest treetop on the far right. You with me so far, good! Now from that point, jump on the lower treetop where the Red Koopa Troopa is. From there, run jump way across the long gap, and if you time it right, you can bounce off of the Red Koopa Para-Troopas and land on a treetop (unlike in SMB where you could land on a lower treetop, which was removed). Next up is two Green Koopa Troopas, so take them out. Now you should see a moving platform, so get on that, and from there, onto the platform scales. Stand on the left for a bit and run jump on the right and run jump to the right and you will land on the flagpole. Doing so will complete this level. SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: The biggest change is that there are more enemies scattered throughout the level. The first Green Koopa Para-Troopa replaces a Goomba. Towards the end, the last treetop (from SMB) area was redone, with two treetops, and one treetop was removed. And with that, it's time to move onto World 3-4. ------------------------------------------------------------------ WORLD 3-4 TIME LIMIT: 300 LEVEL LAYOUT: SMB World 3-4 with several changes Another castle level, so let's get started! From the start, head right, jumping over the pits, avoiding the Podobos and Fire Chains. Do be careful about that, and once you are around this, head to the three '?' Blocks, the last one having a FIRE FLOWER in it. Be careful as this area around these blocks now have lava pits (unlike in SMB where it was all solid). After that, jump over the next lava pit (watch out for the Podobo), and continue onwards, jumping through the pairs of Fire Chains, and avoiding the small lava pits (which is another new change to this level). With the last pair of Fire Chains is three Coins, so get those and then jump to the upper path on the right (another Podobo will appear). Up there is a Red Koopa Troopa (another new thing), so take it out. Now after that, simply head right, watching out for the Podobos, jumping over the lava pits. Also note that fireballs will start shooting out at you, which means you're getting close to finishing this level. After get across this, you will see another Red Koopa Troopa (again, new), so take it out and jump across the pits (and yes, this is a new change too), and you will be face to face with Bowser again! BOWSER FIGHT #3: (Buzzy Beetle) Now this fight might be a bit tough. Obviously with Fire Mario, just stand from a distance and blast away. Other than that, you have Bowser and a Podobo to deal with. Wait till Bowser is halfway across and when he jumps up, run under him fast and jump on the axe. With the axe stepped on, you will then see Toad, telling you the princess is somewheres else. After the remaining time left gets figured into your current score, it'll be time to move on! SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: The main change to this is that there are alot more pits and lava pits throughout here, making things a bit more tough. There are also two Red Koopa Troopas during the last half of the level. And with that, you have completed World 3. Let us now move on to World 4! ------------------------------------------------------------------ ------------------------------------------------------------------ ------- E: |World 4| ------- WORLD 4-1 TIME LIMIT: 350 LEVEL LAYOUT: SMB World 4-1 with some minor changes Here we go with World 4! This level is rather straight forward, so nothing really noteworthy about it. From the start, head right to the pipe and you will see a Lakitu drop out some Spinys. Past the pipe is two '?' Blocks, the lower of which has a FIRE FLOWER in it. Watch out for the Spinys, and jump over the pit and continue right, collecting the four Coins and jumping over the next pit (this is new). After that, simply keep going right, until you reach a row of '?' Blocks. Unlike in SMB, there is no hidden 1-Up Mushroom here. With that, continue going right, avoiding or taking out all the Spinys being tossed out that may get in your way. After making your way past a couple pipes and collecting Coins, you will come to two rows of blocks. The last '?' Block of the set in the lower left will contain a FIRE FLOWER, but be careful getting it because the Spinys will gang up on you. After that, get on the bottom row of blocks and simply continue going right, past the pipe. Soon you will come to two pits and a floating Green Koopa Para-Troopa (this is new). Take out the Para-Troopa and jump over the pits, and carefully jump over the two small block walls (also new). Once past that, just keep going right and you will come to a large staircase. Jump up it, and over the pit at the top (another new thing added) and at the top, jump over to the flagpole which will complete this level. SECRET PIPE/VINE: PIPE: Third pipe from the start. In here, get the coins and the FIRE FLOWER from the lone block (if you can), and exit. You will be at the fourth pipe. CHANGES MADE TO THIS LEVEL: Obviously the 1-Up Mushroom is not here. A Green Koopa Para- Troopa hovers over the two pits towards the end. A few new pits and block walls also appear in here unlike in SMB, including the large staircase, which has a wide pit at the top. And with that, it's time to move onto World 4-2. ------------------------------------------------------------------ WORLD 4-2 TIME LIMIT: 400 LEVEL LAYOUT: SMB World 4-2 with several changes You will now get a cutscene showing Mario going into a pipe. Get ready for another underground level! From the start, jump over the pits and into the middle pathway and you will see a Green Koopa Troopa, so blast it. At that point is three Coins, so drop down there and hit the block sticking out to reveal a FIRE FLOWER. Now back onto the pathway, three Goombas are ahead of you so take them out, and five steps left from the edge, jump up and then again to find a Coin Plus Block. After that, will be three small rows of '?' Blocks, with just Coins in them (unlike in SMB where there was a FIRE FLOWER in one of them). After that, run jump over the pit and head right to the pipes. A Green Koopa Troopa guards a Coin Plus Block, then get on the highest block. Now the rest of this can be done one of two ways. Take out the top blocks and jump onto the ceiling. While on here, you can run along the ceiling with no problem, and keep going till you get tot he three rows of blocks. If you chose not to do that, on the otherside of the tall pipe, a Buzzy Beetle guards a STARMAN, so carefully get that. With it, start racing right, taking out as many enemies as you can and jumping over pits. You will then come to three rows of blocks surrounded by elevator platforms. In the middle row, hit the second block for a FIRE FLOWER. After that, continue past the pipes and find a Goomba coming down a small staircase. Now this next part is laid out differently than in SMB. Get across the elevator platform and hug the right wall and HOPEFULLY you will land in the lower pathway. Now there is no Fire Flower, unlike in SMB, but there are Red Koopa Troopas, so take them out and collect the Coins. Now climb up the short staircase, and run jump onto the tall pipe. From there, get over to the sideway pipe and enter it. There are a few obvious ways this can be done, so just choose any one you want. You will now be above ground, so just climb up the large staircase. At the top, jump over to the flagpole which will complete this level. SECRET PIPE/VINE: PIPE: Fourth pipe from the start. Go in, get all the coins (including from the lone block), then exit. You will be at the sixth pipe. VINE: Right after the pit with the elevator lifts, there is a row of blocks. Underneath is hidden coin blocks. Jump up at the 3rd and 4th step away from the edge to reveal the blocks. Jump on those then up at the other blocks and a vine will be there. Climb it and get the coins. At the other side is a Warp Zone and a warp to World 6 (unlike in SMB). OTHER: Also stand on the last pipe, jump up destroying the blocks and run along the rooftop. At the end is a Warp Zone leading to World 5. CHANGES MADE TO THIS LEVEL: The biggest change would be no Warp Zone to World 7 or World 8, which makes this game really long. The second and last Power Up Block (that was in SMB) was removed. The layout towards the end where the row of Coins is, is slightly altered, with Red Koopa Troopas. And the blocks above the exit pipe is gone. And with that, it's time to move onto World 4-3. ------------------------------------------------------------------ WORLD 4-3 TIME LIMIT: 300 LEVEL LAYOUT: SMB World 4-3 with some minor changes Here we go with another treetop level! So from the start, head over to the first treetop. Now wait till the Red Koopa Troopa moves out of the way, and jump over to the next platform. Collect the Coins you see here, and continue going right, jumping to the highest treetop on the right. There you will see a Red Koopa Para-Troopa and a Red Koopa Troopa on the lower treetop. Jump over to the higher one and hit the '?' Block for a FIRE FLOWER. From there, jump over across the platform scales and then across the platform lifts and make your way to the middle treetop. Collect the Coins here, and head to the right treetop, where the Red Koopa Troopa is. Take it out and make your way across the three pairs of platform scales. It's best to run jump from the right one of the first pair to the right one of the second pair, and continue run jumping across these until you land on a treetop. Get the Coins and continue going right and you will come to a short platform lift (unlike in SMB where it was longer). From there, run jump to the right and then jump onto the flagpole (you'll probably get a low score from it), and that will complete this level. SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: Nothing really has changed here, except the last platform lift is a bit shorter, and the pit under it is a bit longer. And with that, it's time to move onto World 4-4. ------------------------------------------------------------------ WORLD 4-4 TIME LIMIT: 300 LEVEL LAYOUT: SMB World 5-4 with some minor changes Another castle level here. From the start, head right to the edge and you will see your first obsticle, which consists of Podobos and a long Fire Chain. The lone '?' Block has a FIRE FLOWER in it so get that if you can. After that, make your way across this obsticle and you will then be faced with another one. This one has an upper and lower path, both filled with Fire Chains (and some new small gaps unlike in SMB). My advice is take the upper path as it will be slightly easy. Time your moving carefully, and when you get past this mess, drop down then jump to where the next Fire Chain is. Next you will see a pair of platform elevators going in opposite directions. Fireballs will shooting out, so we are getting ever so close to Bowser! Now jump across those and if you can run jump onto the ceiling on the right. Now the remaining of this level is laid out differently than SMB. What you need to do is jump and land where the block of the Fire Chain is and then jump right to the narrow landing spot. From here, you need carefully jump across the lava pits, avoiding Podobos and fireballs. Once past this, you will be face to face with Bowser. BOWSER FIGHT #4: (Spiny) The setup is this: A row of blocks at the top and a moving platform past that. A Podobo is also here, and a small lava pit. As Fire Mario, shoot at Bowser. If not, get past the Podobo and wait for Bowser to jump so you can run. Or you can try and get on the row of blocks, and wait till he gets as far left as he can and run over and jump on the axe. With the axe stepped on, you will then see Toad, telling you the princess is somewheres else. After the remaining time left gets figured into your current score, it'll be time to move on! SECRET PIPE/VINE: There is no secret pipe or vines in this level. CHANGES MADE TO THIS LEVEL: While this is World 5-4 of SMB, the second obsticle has new small gaps and the second half of the level was redone with several lava pits and tricky jumps. And with that, you have completed World 4. Let us now move on to World 5! ------------------------------------------------------------------ ------------------------------------------------------------------ -------
  F: |World 5|
      -------

     WORLD 5-1
     TIME LIMIT: 300
     LEVEL LAYOUT: SMB World 5-1 with some minor changes

        Well now we are halfway through this challenging game, so let's
        get the second half started with World 5! From the start, a
        Green Koopa Troopa will come out, so stomp on it and kick it to
        the right (performing a Domino Effect) and follow it as it will
        take out all the Goombas in its way. Be careful because it will
        bounce off of a pipe, so be ready to jump. Now at the pipe,
        jump across the pit and onto the next pipe. You will then see a
        Green Koopa Para-Troopa come out, so step on it and perform
        another Domino Effect by kicking it to the right, taking out
        the Buzzy Beetles (which were Goombas in SMB) and then
        (hopefully) another Green Koopa Para-Troopa. After that, you
        will see a row of blocks at the top. Hit the middle one for a
        STARMAN, and get that. Now jump to the right, taking out the
        Buzzy Beetles and then any Bullet Bills that may shoot out.
        After the invincibilty wears off, jump over the pit and land on
        the stack of blocks.

        You'll see three Goombas and a Koopa Troopa. Stomp on the Koopa
        Troopa and kick it LEFT. It'll hit the Goombas, bounce off the
        wall and goes the other way continuing the Domino Effect
        attack. Chase after it cuatiously, and if done correctly you
        will actually get a 1-UP. People who know how to do this from
        SMB can figure out what I meant. Once past all of that, you
        will see where the 1-Up Mushroom would be, but guess what, it's
        not there. So jump over the pit and run up to the Bullet Bill
        cannon. Wait and jump over it and continue going right, and
        soon you will come to a Green Koopa Para-Troopa, and then
        another one. Following that is a staircase. Now I don't think
        you could pull off a Milk The Turtle trick here (by the Para-
        Troopa jumping on the stairs), if you can, then go for it.
        Either way, jump up the staircase, and at the top blocks, run
        jump over to the flagpole to complete this level.

           SECRET PIPE/VINE:
           PIPE: The pipe that's suspended in the air is the secret
           one. Inside, get all the coins and exit and you will be at
           the next pipe over.

           CHANGES MADE TO THIS LEVEL:
           Nothing too much to mention. The second grouping of Goombas
           are now Buzzy Beetles, and the secret pipe (towards the end)
           is lowered down. And of course, no 1-Up Mushroom, and
           getting a 1-Up from the Domino Effect isn't as easy to
           obtain.

        And with that, it's time to move onto World 5-2.

     ------------------------------------------------------------------

     WORLD 5-2
     TIME LIMIT: 400
     LEVEL LAYOUT: SMB World 5-2 with some minor changes

        Now this is a pretty lengthy level so be ready. From the start,
        head up the nearby staircase and over the Bullet Bill Cannon.
        Now jump over the pit and to the two rows of blocks. Now in
        SMB, there was a Fire Flower here, but this time there isn't.
        Instead you get a Bullet Bill Cannon on the flooring area. Now
        this might be tough, get on the top row and walk toward the
        edge and you will see a Hammer Brother. As Fire Mario, simply
        stand there and blast at it. If not, do a long run jump OVER
        the Hammer Brother and quickly get away from it. After that,
        head right, jumping over the new pits (unlike in SMB) and onto
        the pipe, waiting for the Goombas to fall into the pit. After
        that, climb up the short staircase, jump over the pit and
        another the otherside of the staircase, continue going right.
        You will then see a row of '?' Blocks and a Hammer Brother. Get
        close, and wait till it get on the blocks and hit them to take
        it out. Now this is completely different than in SMB. Jump over
        the small pit, but stand at the leftside of the next flooring.
        Jump up to reveal a hidden block. Now run jump on to it, and
        jump up above that to the block to reveal a FIRE FLOWER.

        After that, continue onwards, jumping over the wide pit, and
        taking out the Green Koopa Para-Troopa, and avoiding the Bullet
        Bills that shoot out. Get to the Bullet Bill Cannon and past
        that will be a pair of Hammer Brothers and two rows of blocks.
        Take them out the same way as before, hitting them from below,
        but be careful as they can drop down from the top row to the
        bottom floor. Take them out and the last block on the top row
        has a STARMAN in it. Get that and plow through the nearby Buzzy
        Beetles and Green Koopa Para-Troopa. You'll see two blocks as
        well, the left one has a Coin Plus Block and the right one has
        a FIRE FLOWER in it. After this, jump over the pit and continue
        running through enemies. At the pits with the pipe, two steps
        from the edge is a hidden block. Jump over the pits with the
        help of the pipe, and after a few steps you'll see the
        staircase (with some pits in them). Watch out for the Green
        Koopa Para-Troopa and climb up the staircase and jump to the
        flagpole, which will complete this level!

           SECRET PIPE/VINE:
           PIPE: The first pipe in the level. This is a underwater
           bonus area. Just get the coins, avoid the enemies and try
           not to get stuck under an elevator platform. At the
           otherside, exit through the pipe and you will be on the
           overworld at the second pipe.
           VINE: Go to where you see three lone blocks in the air. Hit
           the third one to reveal the vine. To get on it, go three
           steps from the Bullet Bill Cannon and jump up to reveal a
           hidden block. The rest is obvious. Get the coins up there
           and you will end up past where the two Hammer Brothers were.

           CHANGES MADE TO THIS LEVEL:
           Some minor changes at first, Past the second Hammer Brother
           is where the layout is completely redone, including a new
           location for the Vine while the old one is a Power Up Block.
           The last Power Up Block has been replaced with a hidden
           block.

        And with that, it's time to move onto World 5-3.

     ------------------------------------------------------------------

     WORLD 5-3
     TIME LIMIT: 300
     LEVEL LAYOUT: SMB World 6-3 with some minor changes

        Another treetop level, but this one is World 6-3 from SMB. So
        with that, from the start, head right and jump across the
        treetops and onto the platform lift. Get the Coins and jump
        over to the right treetop, then use the SPRINGBOARD and jump
        way up on the moving platform that's up in the sky. This might
        be tricky, because of timing of it all, but it won't be that
        bad. Now on the moving platform, go across the next two and you
        will see a lone '?' Block, which has a FIRE FLOWER in it, so
        get that. Now on top of the block, jump over to the right and
        you will land on the platform lift. From there, at the highest
        point, jump over to the treetop on the right, and then run jump
        across the platform scales. Now jump across this one and the
        next pair of platform scales and then over to the treetop.

        After a couple steps, Bullet Bills will start shooting out of
        nowheres, so be ready to dodge. From the treetop, drop down to
        the lower ones and continue going right, jumping across the
        treetops, and you will come to another SPRINGBOARD. Use that to
        jump way up on the moving platform up in the sky. While on it,
        you will then be taken over to the a pair of platform scales.
        Cross over this and this next obsticle might be tricky
        (especially in the arcade version). You must cross over four
        platform drops and safely land on a treetop. The good thing is
        the Bullet Bills will stop shooting out at you. Now once you
        get over to the treetop, run jump over to the flagpole, which
        will complete this level.

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           Aside from it being a complete copy of World 6-3 from SMB,
           nothing extraordinary about it, except that it's all shown
           in daylight.

        And with that, it's time to move onto World 5-4.

     ------------------------------------------------------------------

     WORLD 5-4
     TIME LIMIT: 400
     LEVEL LAYOUT: SMB World 4-4 with some minor changes

        Now this castle level is the first of three maze like areas. So
        if you want, you can refer to my map for this game, which can
        be found on the FAQ Section for this game. From the start, jump
        over the two lava pits and at the otherside, you need to run
        jump to the upper pathway and head right running across the
        very narrow gaps. Past this is a Fire Chain, so when it's
        lowered down, run past that. Keep going from there, and you
        will see where the two paths will come together and form a
        middle opening. Go through that, and here is the second part of
        this maze. You will see a few platforms ahead, so jump on those
        until you reach the top. Now drop down into the narrow gap you
        see and go left and drop through that gap until you are on the
        lower pathway. Once you make it onto the lower pathway, simply
        run right, avoiding the Fire Chain that you will see. To know
        you did this all right, fireballs will begin shooting at you.
        Now unlike in SMB, you will need to slow down shortly after
        getting past the Fire Chain because there will be some newly
        made pits up ahead, which has a Podobo shooting upwards. Once
        there, carefully jump over the pits onto the narrow ledges, and
        then jump up to the right and you will be again in the presense
        of Bowser.

           BOWSER FIGHT #5: (Lakitu)
           Okay this setup is slightly tough because of the setup. You
           will have a Fire Chain and Podobo just past that. Use the
           cubby hole and shoot at Bowser. If not, I would suggest
           possibly doing a long run jump over everything and then jump
           on the axe.

        With the axe stepped on, you will then see Toad, telling you
        the princess is somewheres else. After the remaining time left
        gets figured into your current score, it'll be time to move on!

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           The only new change added to this level, aside from it being
           a copy of World 4-4 from SMB, is that there is more pits
           towards the end of the level.

        And with that, you have completed World 5. Let us now move on
        to World 6!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -------
  G: |World 6|
      -------

     WORLD 6-1
     TIME LIMIT: 350
     LEVEL LAYOUT: SMB World 6-1 with minor changes

        Here we go with World 6! As you can tell this is a nighttime
        level, which is always cool. From the start, head right,
        collecting the Coins from the '?' Blocks and jumping over the
        pit. You will be faced with a Lakitu, so avoid this as you are
        going through this level. Over the long staircase of blocks
        (which use to have '?' Blocks in SMB, but not here), jump over
        to the row of blocks and the last one is a Coin Plus Block.
        After that, simply continue going right, taking out Spinys (as
        Fire Mario) and collecting Coins and jumping over the small
        pits. Soon you will come to a familar broken staircase looking
        structure. In the original SMB, this is where the 1-Up Mushroom
        would be, but not in this game! Infact this area has nothing of
        value so simply continue going right and you will find a pipe
        with a Pirahna Plant in it. Past that is some more Coins, so
        get those.

        Keep going right and at the next staircase, you will see
        several blocks including two '?' Blocks. The left one of these
        two has a FIRE FLOWER in it, so get that if you want. Now with
        that out of the way, continue going right to the next
        staircase. Here will be a Red Koopa Para-Troopa (which is new).
        Of here, the right block of the middle row of blocks is a Coin
        Plus Block. So now, after taking out the Red Koopa Para-Troopa,
        head right past that and you will come to a pit, and a
        staircase just past that. Wait for the moment, as the Goombas
        (new thing) walk down the staircase and fall into the pit (dumb
        Goombas!) and climb up it. As you do, you will see another Red
        Koopa Para-Troopa (another new thing). Take it out or wait till
        it's lowered down and jump over the pit. Once you do that, jump
        over to the flagpole in front of you and then you will have
        completed this level!

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           Obviously the 1-Up Mushroom isn't here. Also the first Power
           Up Block (at the start) is gone. Furthermore, Red Koopa
           Para-Troopas and Goombas inhabit this level as well. Plus
           new pits towards the end of the level.

        And with that, it's time to move onto World 6-2.

     ------------------------------------------------------------------

     WORLD 6-2
     TIME LIMIT: 400
     LEVEL LAYOUT: SMB World 6-2 with very little changes

        Now this level is a rather interesting one, which I call Pipe
        Land. Despite all the pipes, this is rather straight-forward.
        From the start, head right and between the first two pipes is a
        Green Koopa Troopa and Coin Plus Block in the row of block
        above. After that, jump over the pit (this is new) continue
        onwards across the pipes and soon you will see a Buzzy Beetle.
        At this point is two blocks, with the right one containing a
        FIRE FLOWER. Get that, and jump on the right pipe, and continue
        onwards (watch out for the Goomba), jumping over more newly
        created pits. Your next landmark point will be a Green Koopa
        Troopa in between two pipes. From there, jump right to the next
        pipe, and keep going across the pipes and soon you will come to
        a Buzzy Beetle. After that is a long pit, so do a long run jump
        across it.

        At the otherside, cross over the two pipes and jump on the
        small row of blocks. At the right edge, jump up to the other
        block to reveal a STARMAN, so get that. Now stay along the
        upper row of blocks and long run jump across over to the pipe
        surrounded by blocks. From there, continue going right, taking
        out the Buzzy Beetle and Goomba. Nothing is in the two rows of
        blocks (at that point) so quickly race through across the pipes
        and jumping over the pits. Soon you will come to three pipes
        stuck together, so jump over them and head right. You will then
        come to a staircase, which if you're expecting a Green Koopa
        Para-Troopa, forget it, because this one has three Goombas.
        Take those out and the Pirahna Plant and climb up the
        staircase. At the top, run jump over to the flagpole which will
        complete this level.

           SECRET PIPE/VINE:
           PIPE #1: First pipe from the start. Get the coins in there
           and exit. You will be at the fourth pipe.
           PIPE #2: Seventh pipe (or 3 pipes from the last one you
           exited from). This is an underwater one, just like in
           World 5-2. Get the coins and exit. You will be at the
           seventeenth pipe.
           PIPE #3: Twentith pipe (or 3 pipes from the last one you
           exited from). Get the coins and FIRE FLOWER, then exit. You
           will be at the twenty-third pipe.
           VINE: Go to the eleventh pipe. On the right side, jump up
           for a hidden coin block. Jump up to the block under it to
           reveal a vine. Go through the coin heaven and exit. You
           will end up just before the twenty-first pipe.

           CHANGES MADE TO THIS LEVEL:
           New pits are found in this level, but not many and nothing
           too drastic. Also at the end, there are three Goombas
           instead of a Green Koopa Para-Troopa, basically taking away
           another chance of Milking The Turtle.

        And with that, it's time to move onto World 6-3.

     ------------------------------------------------------------------

     WORLD 6-3
     TIME LIMIT: 300
     LEVEL LAYOUT: SMB Lost Levels World 4-3

        For this level, it's a crazy journey, infact this is pretty
        much where I gave up on the game when I was younger lol. Now I
        call this Ice Land because of all the gray treetops and stuff,
        but you don't slide around. From the starting point, head right
        and long jump to the first treetop. Jump on the RED SPRINGBOARD
        to get on the platform drop above you. From there, quickly jump
        to the moving platform then to the platform scales, then the
        next moving platform, then jump over to the treetop platform
        (watch out for the Red Koopa Para-Troopa). Now once you're on
        the treetop, this might be tricky, you must long jump over the
        huge pit and land onto the next treetop. There will be a Red
        Koopa Para-Troopa in the way that MIGHT help you. Once you
        successfully land on the next treetop, head to the RED
        SPRINGBOARD and get on the moving platform next to it. You will
        be able to get the '?' Block which has a FIRE FLOWER in it.

        After that, jump over to the next treetop, then the one just
        past that. Now you will be greeted by Bullet Bills that will
        come out at random locations. From the treetop, jump to the
        platform drop, then to the platform scales and then to the long
        treetop just past that (upper or lower one, doesn't matter,
        though there's a Red Koopa Troopa on the lower one). From
        there, either use the platform drop (upper) or long jump
        (lower) to the next treetop. From here, continue going right to
        find two Red Koopa Para-Troopas, so take them out. Now you must
        carefully jump to the lone block you see, then jump to the next
        lone block. Using this top lone block, jump over to the
        flagpole, which will complete this level!

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           Aside from it being a carbon copy of World 4-3 from SMB Lost
           Levels, nothing exciting about this level. If you never
           played the Lost Levels before, you will want to give up on
           this level, trust me on that ^_^.

        And with that, it's time to move onto World 6-4.

     ------------------------------------------------------------------

     WORLD 6-4
     TIME LIMIT: 300
     LEVEL LAYOUT: SMB Lost Levels World 5-4

        And here we go again with another castle level, and this one
        will be a bit tricky to get through. From the starting point,
        jump across the two lava pits and continue going right. Ahead
        of you is jump across the platform drop, avoiding the Podobo
        and land safely on the middle flooring. Watch out for the next
        Podobo and jump over to the next flooring where the Fire Chain
        is. From there, jump right to the next flooring, but watch out
        for the Fire Chain. You will see the lone block, which has a
        FIRE FLOWER in it, but be careful when getting it because of
        the Fire Chains (probably best to get it from the right side).
        After that, jump across the lava pits on the right by landing
        on the narrow flooring (there will be more Podobos shooting
        upwards, so time your moves carefully), and you will land on a
        flooring where a Fire Chain is above it. Now if you're Small
        Mario, you'll have a shot at this. On the flooring, run jump to
        the right and you will land on an upper flooring which has six
        Coins on it. This way is much easier to take, except for the
        Podobo shooting upwards.

        Up here, collect the Coins and watch for an opening with the
        Fire Chain and run onto that flooring. Get around this, and
        begin jump across the lone blocks (more Podobos), but doing a
        medium pace run jump across each. Past this, you will be on
        solid ground, where a Fire Chain is above you. Simply head
        right and you will see two paths you can take. It's best to
        stay along the path you are on, so do that and carefully make
        it around the Fire Chains (tricky) and at the edge, jump across
        the lava pit. Now this obsticle might tricky. Guickly run jump
        to the upper right platform, then to the lower one, then the
        upper right (avoiding the long Fire Chain) and then you will be
        on solid flooring again. Once on solid ground, simply run right
        and fireballs will shoot out (you're getting close!). Now run
        jump over the lava pit and simply run along the lower pathway.
        At the otherside, you will see a small staircase so jump up it
        and get ready for another Bowser fight!

           BOWSER FIGHT #6: (Blooper)
           Now this one might be pretty tough. Your setup is three rows
           of blocks clumped together, a moving platform, and a Podobo.
           Bowser will also throw hammers at you. As Fire Mario, get as
           far back as you can and shoot. As anything else, get past
           the Podobo, and wait till Bowser is far away from the axe.
           When he jumps, run fast and jump on the axe.

        With the axe stepped on, you will then see Toad, telling you
        the princess is somewheres else. After the remaining time left
        gets figured into your current score, it'll be time to move on!

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           Another duplicate World 5-4 of SMB Lost Levels. Nothing much
           has changed, except Bowser throws hammers in this version.
           Aside from that, very tricky level.

        And with that, you have completed World 6. Let us now move on
        to World 7!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -------
  H: |World 7|
      -------

     WORLD 7-1
     TIME LIMIT: 350
     LEVEL LAYOUT: SMB World 7-1 with some minor changes

        Here we go with World 7! From the start, head right and you
        will see a Bullet Bill Cannon, with a Green Koopa Para-Troopa
        right behind that (it will jump over the cannon so be careful).
        Past that is another cannon, so get on that and above there is
        a row of blocks. Hit the left block for a FIRE FLOWER (which
        you can't get to, but can if it was a Super Mushroom). Now jump
        over the pit (a new feature) and watch out for the Green Koopa
        Para-Troopa and land on the row of '?' Blocks. Nothing is here
        so continue going right avoiding Bullet Bills (remember
        standing next to the cannons will cause them not to shoot) and
        Green Koopa Para-Troopas and soon you will be at a cannon on
        top of blocks. The right one of the left is a Coin Plus Block,
        but be careful getting it. Now keep going right to the pipe and
        past that is a pair of Hammer Brothers and two rows of '?'
        Blocks (which was regular blocks in SMB). Take these out and on
        the next pipe would have been the 1-Up Mushroom, but not in
        this game!

        After that simply continue going right, and you will be faced
        with more Pirahna Plants and Bullet Bills and a Green Koopa
        Troopa. Pretty self-explanitory, so get across this till you
        reach the pit (another new thing). Jump over that and you will
        be faced with another pair of Hammer Brothers. Get around this
        and over the small wall ahead of you, as well as onto the
        Bullet Bill Cannon. Now from there, jump to the small row of
        blocks to the right then land on the SPRINGBOARD. On here, jump
        up to the lone block in the sky to reveal a FIRE FLOWER. After
        that, climb up the staircase, and then wait for the three
        Goombas come down the stairs and fall into the water pit
        (unlike in SMB where it was a Buzzy Beetle, thus allowing you
        to milk it). After that, climb up that staircase, and then at
        the top, run jump over onto the flagpole which will complete
        this level.

           SECRET PIPE/VINE:
           PIPE: Second pipe from the start. Get the coins here and
           exit. You will now be at the fourth pipe.

           CHANGES MADE TO THIS LEVEL:
           Changes made to this level, includes a longer stretch to the
           first Power Up Block as well as the pit following it. The
           first pair of Hammer Brothers have rows of '?' Blocks
           instead. The areas where the Buzzy Beetle at the end was
           replaced with three Goombas and a water pit. And of course,
           no 1-Up Mushroom.

        And with that, it's time to move onto World 7-2.

     ------------------------------------------------------------------

     WORLD 7-2
     TIME LIMIT: 400
     LEVEL LAYOUT: SMB Lost Levels World 6-2 with some minor changes

        You will now get a cutscene showing Mario going into a pipe.
        Time to go swimming again! From the start, swim right, taking
        out or avoiding the Blooper, and soon you will see another
        Blooper and a Cheep Cheep as well as five Coins towards the
        bottom. Following that will be more Cheep Cheeps and Bloopers
        and a few more Coins. This next area will be a rather tight
        squeeze because of the seaweed walls and enemies swarming
        around. Wait till you get an opening, then get through there,
        and continue onwards. Now in this levels counterpart, there was
        Red Koopa Para-Troopas throughout here, but they were removed.
        So with that, continue swimming right and I would say swim
        towards the upper pathway, so do that and get past that and
        continue onwards. Soon you'll see a platform elevator, so wait
        for the opening and go across that and collect the three Coins
        you see. Get around the Bloopers then the Cheep Cheeps and you
        will see more platform elevators. Now be careful because if you
        get stuck under this one, you're sunked.

        Go through this and continue following the middle path, dealing
        with Cheep Cheeps. Once out in the open swim right a bit more
        and you will be in another tight spot. When you see an opening,
        swim through there quickly, collecting the five Coins if you
        want. Be careful though, because this will be tricky to get
        around due to the random directions the enemies will swim. Once
        past this mess, get the Coins and continue going right and you
        will see two paths you can take, including Coins on the bottom
        path. Past this though is another platform elevator, so get
        past that, then go through the narrow path or the one under it,
        and just keep going right, avoiding more Cheep Cheeps and at
        the otherside is two Bloopers and a pipe. Get around the squids
        and go into the pipe. You will now be taken above ground, so
        climb up the staircase and at the top, run jump over to the
        flagpole which will complete this level.

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           Aside from it being World 6-2 of SMB Lost Levels, nothing
           drastic has changed except any Koopa Troopas and Koopa Para-
           Troopas have been removed.

        And with that, it's time to move onto World 7-3.

     ------------------------------------------------------------------

     WORLD 7-3
     TIME LIMIT: 300
     LEVEL LAYOUT: SMB Lost Levels World 6-3 with some minor changes

        Get ready for another insanely crazy Cheep Cheep level. From
        the start, get on the small staircase, and run jump over to the
        lower flooring, and the Cheep Cheeps will start flying. On this
        one is a floating Green Koopa Para-Troopa, followed by a Red
        Koopa Troopa on the next one and another floating Green Koopa
        Para-Troopa. After that, run jump across the smaller platforms
        and you will come to a Red Koopa Para-Troopa with a '?' Block
        above it, which contains a FIRE FLOWER. You really can't get
        it, but a Super Mushroom you can get, simply wait till the
        Para-Troopa is a little above halfway up and jump on it. Now
        after that, continue jumping to the right avoiding the Cheep
        Cheeps. This next flooring has Green Koopa Para-Troopas and Red
        Koopa Troopas.

        Get around that, and you will jump to a treetop, which has a
        Red Koopa Troopa. There use to be a block here, but it was
        removed. Now jump over to the right treetop, then platform jump
        across the small platforms, avoiding the Green Koopa
        Para-Troopa and Cheep Cheeps. This will be rather tough to get
        through so be careful. After much of this will be another Green
        Koopa Para-Troopa so watch out for that. Soon you will come to
        four Coins, so get those and after that continue onwards to
        find yet another Green Koopa Para-Troopa along some narrows
        gaps. After through this mess, you will see a treetop, which
        you need to run jump from treetop to treetop. After about four
        of these, long run jump over the Red Koopa Para-Troopa and you
        will land on the flagpole which will complete this level.

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           Another copy of World 6-3 of SMB Lost Levels. The second
           Power Up Block has been removed, and it's slightly difficult
           to get through here, but nothing else has changed.

        And with that, it's time to move onto World 7-4.

     ------------------------------------------------------------------

     WORLD 7-4
     TIME LIMIT: 400
     LEVEL LAYOUT: SMB World 7-4 with some changes

        Another castle level, and this one is another maze mess. So
        if you want, you can refer to my map for this game, which can
        be found on the FAQ Section for this game. The layout is the
        same as the SMB World 7-4, except the solution is different.
        From the start, head right and you will see two platform drops
        and a Podobo. Jump across these and at the otherside is where
        the fun will begin. Start off by taking the lower path until
        you see two long platforms. Now jump up on the left edge of the
        lower platform, then at that point, jump up onto the upper
        platform. Run across here, and at the edge, drop down to the
        lower path and jump up to the upper right pathway. Now run
        across here, and drop off over the rightside.

        Here comes the second part of this maze. On the lowest floor,
        jump right over the two lava pits and at the otherside, slowly
        go right and you will see several small platforms. Here's what
        you need to do to get around this. The first platform on the
        lower row, jump up on it and from there, jump up to the middle
        platform of the upper row. From there, jump across to the right
        platform of the upper row. Once on that, drop down from the
        right side of that and go to the lowest floor. After that,
        climb up the short staircase, and continue going right and
        fireballs will start to shoot out. You will now be faced with
        several lava pits, which you need to jump across carefully
        while dodging fireballs. Once you get past that, you will then
        be ready for another Bowser fight.

           BOWSER FIGHT #7: (Hammer Brother)
           Now this fight might be a challenge. Your layout is an open
           room with a Podobo shooting upwards, and Bowser throwing
           hammers. As Fire Mario, stand as far back as you can, and
           shoot at him. If not, you can either do one of two tricks.
           Get close to him and run under him when he jumps, or wait
           for an opening (from his hammer attacks) and do a long run
           jump over him. Either way, jump on the axe after that.

        With the axe stepped on, you will then see Toad, telling you
        the princess is somewheres else. After the remaining time left
        gets figured into your current score, it'll be time to move on!

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           The layout is exactly the same as SMB World 7-4, but the
           only thing that is different is the solution for both parts
           is completely different. Infact the second solution is hard
           to figure.

        And with that, you have completed World 7. Let us now move on
        to World 8!

     ------------------------------------------------------------------
     ------------------------------------------------------------------

      -------
  I: |World 8|
      -------

     WORLD 8-1
     TIME LIMIT: 350
     LEVEL LAYOUT: SMB World 8-1 with some minor changes

        Here we go with World 8, the final world! From the start, head
        right to the Buzzy Beetle, step on it and kick it right to
        perform a Domino Effect on the Goombas, but be ready to jump
        when it hits the pipe. At the pipe, two Green Koopa Troopas
        will come out so blast them. After that, run across the narrow
        pits and across this is another Green Koopa Troopa so be ready
        for that. Goombas follow that then two pipes and a Buzzy
        Beetle. Here would normally have been a 1-Up Mushroom, but once
        again, it's gone. So with that, continue going right jump over
        pipes and collecting Coins. You'll see three Goombas, so take
        them out and continue going right to find several Green Koopa
        Troopas. After that, is more Goombas past the next pipe. After
        that, there will be two small walls with a row of blocks above
        that and a Green Koopa Para-Troopa. In the middle of the row is
        a Coin Plus Block, so get that if you want and over the second
        small wall is some more Green Kooopa Para-Troopas. Once those
        are out of the way, run across the narrow pits and you will see
        another row of blocks.

        Of this one, the third block has a STARMAN, so grab that, and
        race to the right over the narrow pits, taking out the Green
        Koopa Troopas. Continue going right and perform a long run jump
        over the wide pit, then take out the Goombas and climb across
        the pipes. Next up is a Buzzy Beetle followed by several
        Goombas, so race through those if you still have your
        invincibilty power. After that it should wear off, you should
        be at a medium size staircase. Climb up it and on the
        otherside, is a Buzzy Beetle, so let that one fall off over the
        pit. Speaking of that, jump across the two pits, then continue
        on, ignore the Green Koopa Troopa, and at the next spot could
        be tricky. You must run jump across the first pit and land on
        the narrow flooring and run jump across the second pit. After
        that, Green Koopa Troopas will come out, so take them out if
        you want. After that is a pipe with a Pirahna Plant, and then
        another one, and finally a broken up staircase. Climb up it
        (including the new wider pit) and at the top, run jump over to
        the flagpole which will complete this level.

           SECRET PIPE/VINE:
           PIPE: Fifth pipe from the start. Go in there, get the coins
           and exit. You'll be at the sixth pipe.

           CHANGES MADE TO THIS LEVEL:
           The time limit got upped to 350, the 1-Up Mushroom was
           removedand the final staircase has a wider pit at the top.
           Aside from that, this level was more or less unchanged.

        And with that, it's time to move onto World 8-2.

     ------------------------------------------------------------------

     WORLD 8-2
     TIME LIMIT: 350
     LEVEL LAYOUT: SMB World 8-2 with some minor changes

        Now this level might be tricky to get through. From the start,
        head right to find some Green Koopa Para-Troopas coming down.
        Yes you could try the Milking The Turtle trick, but there is a
        Lakitu which will make this extremely difficult, so just don't
        try. After climbing the staircase, on the otherside is a row of
        '?' Blocks with Coins. After that you will see a SPRINGBOARD,
        which if you use it to jump directly upwards, a FIRE FLOWER
        will emerge (unlike in SMB where it was a 1-Up Mushroom). After
        that, continue going right, taking out Green Koopa Para-Troopas
        and Goombas (these are new) and past this, the row of blocks
        you could jump on was removed, so you need to jump over the
        pits and the Bullet Bill Cannon. Get on that, and continue
        going right past the Bullet Bills and Green Koopa Para-Troopas.
        You will see two blocks, which the right one has a FIRE FLOWER
        in it. After that, simply jump from cannon to cannon, avoiding
        enemies, and you will soon come to a pipe.

        At that point is another Green Koopa Para-Troopa, so take it
        out and go to the next pipe. Now this one will be a MASSIVE
        pain. You must do a massive long run jump either using the pipe
        or the narrow floorings. Now at the otherside, jump over the
        two pipes and at the otherside will be Green Koopa Para-
        Troopas. Be careful when taking these out, and then continue
        going right to find another Bullet Bill Cannon. For this,
        simply jump on it then wait for the Goombas to come down the
        stairs, and jump over the pit. Climb the staircase, then onto
        the Bullet Bill Cannon, and on that, slowly inch a bit to the
        right to cause a Green Koopa Para-Troopa to come out. Get
        around that, and head right to the broken staircase. Climb up
        it jumping across the pits (including the wider one at the
        top). Once at the top, jump over to the flagpole which will
        complete this level.

           SECRET PIPE/VINE:
           PIPE: Third pipe from the start. Go in it, get all the coins
           and exit. You'll be at the fourth pipe.

           CHANGES MADE TO THIS LEVEL:
           A few changes here, including the 1-Up Mushroom is now
           replaced with a Power Up Block. Also in the same area,
           Goombas are added, as well as a new Green Koopa Para-Troopa.
           Just a bit past that, a row of blocks near the first Bullet
           Bill Cannon is gone. Finally, the staircase at the end has a
           wider pit at the top.

        And with that, it's time to move onto World 8-3.

     ------------------------------------------------------------------

     WORLD 8-3
     TIME LIMIT: 300
     LEVEL LAYOUT: SMB World 8-3 with some minor changes

        Now this level might be as tough as the last one. From the
        start, head right to the Bullet Bill Cannon and get on it. Soon
        a Green Koopa Para-Troopa will come out, so get around that and
        to the next cannon. From there, continue going right and you
        will be at a pipe. Get on it and you will see two long rows of
        blocks, with a pair of Hammer Brothers. If you're Fire Mario,
        stand from a distance and take them out one at a time. If not,
        go under the lower row and hit them from below. Unlike before,
        there was a Fire Flower here, but not this time. After this,
        jump up over the pit to the staircase and over the next pit
        then proceed to the Bullet Bill Cannon. Past that is another
        Green Koopa Para-Troopa and another cannon. After that,
        continue going right to find a thick wall. Again you will be
        presented with two rows of blocks and a pair of Hammer
        Brothers.

        Take them out the same way as before, but this time the second
        block from the left of the upper row will have a FIRE FLOWER.
        After that, get onto the upper row of blocks and do a long run
        jump over the two pits and pipe but watch out for the Green
        Koopa Troopa. Just take out the Green Koopa Troopa, because
        there are Hammer Brothers ahead of you, but the shell won't
        help much. Run jump over the two Hammer Brothers and past them
        is a pipe. At the pipe will be two more Hammer Brothers, so do
        a long run jump from the pipe to get over one and run under the
        other. After that, there will be a Coin Plus Block hidden in
        the castle wall. After that, climb up the staircase, including
        the wide pit at the top. Once at the top, jump over to the
        flagpole which will complete this level.

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           Only a couple changes here, the first Power Up Block is
           gone, and there is a wider pit at the top of the staircase
           of blocks.

        And with that, it's time to move onto World 8-4.

     ------------------------------------------------------------------

     WORLD 8-4
     TIME LIMIT: 400
     LEVEL LAYOUT: SMB World 8-4 with some minor changes

        This is it, the final battle, just gotta get through this maze.
        So if you want, you can refer to my map for this game, which
        can be found on the FAQ Section for this game. In this first
        section, from the start, jump over the lava pit, and continue
        going right, past the first pipe. At the second one is three
        Goombas, so take them out and continue onwards onto the upper
        area. Here you will see a lava pit with a moving platform in
        the lava (you have to look close for this), so get on that.
        Once it reaches the rightside, jump up and continue going right
        to the pipe and enter it. In this second section, head right
        avoiding the Buzzy Beetle and blast the Green Koopa
        Para-Troopas. Jump over the lava pit to find two more Green
        Koopa Para-Troopas. You will also see a pipe above there, so
        from the pipe, step back two steps and jump up to find a hidden
        block. Now this time it's a bit higher up than in SMB, so you
        must do a run jump up on it. Once on it, jump on the pipe and
        enter it.

        In this third section, head right and Cheep Cheeps will start
        flying out, so be very careful. Jump over the lava pit and the
        pipe just past that is the one you enter. In this fourth
        section is an underwater area, so swim right, but watch out for
        the Fire Chain. Swim towards the top to avoid the second Fire
        Chain (watching out for the Blooper) until you reach the third
        Fire Chain. Time your move and go through the narrow area, and
        you will see another Blooper and some more Fire Chains.
        Carefully get past these, and once you got an open, swim up to
        the pipe and enter it. In this fifth section, jump over to the
        next pipe and take out the Hammer Brother or do a long run jump
        over it. After that, do another long run jump over the lava pit
        (watch out for the Podobo) and then you will be ready for the
        final battle with Bowser!

           BOWSER FIGHT #8: (Bowser)
           Now this will be a tough fight. Bowser will shoot fireballs
           and throw hammers at you. There will also be several rows of
           blocks (unlike in SMB) making this fight crazy. From a
           distance, shoot at Bowser as Fire Mario, or pray for Bowser
           to stop shooting fireballs and when he jumps up and go under
           him and jump on the axe.

        With the axe stepped on, you will then see Princess Toadstool!

           SECRET PIPE/VINE:
           There is no secret pipe or vines in this level.

           CHANGES MADE TO THIS LEVEL:
           Everything has been left intact, except for the hidden block
           in the second section, which it's a little bit higher up.
           Also the setup for the final fight, there is several blocks
           in the upper area, making it a narrow area.

        For the final cutscene, Princess Toadstool will then give you
        the following speech: "Peace is paved, with kingdom saved.
        Hurrah to Mario, our only hero. This ends your trip, of a long
        friendship" You will then be awarded 100,000 Points for every
        extra life you have left plus your remaining Time Limit will be
        tallied giving you a final score. With that the seven Mushroom
        Retainers will appear saying "Thank you Mario!", and dance
        about. Now, if you're expecting a Second Quest, forget it,
        because that was removed from this game. With that, I say
        congradulations on beating Vs Super Mario Brothers for the
        Arcade Machine.

-----------------------------------------------------------------------
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-----------------------------------------------------------------------

            ---------------
SECTION 3: |IMPORTANT STUFF|
            ---------------

      -----
  A: |Items|
      -----

     These are the basic items in the game:

         1. SUPER MUSHROOM: Grab this red mushroom to become Super
            Mario. Nothing to special about this.
         2. FIRE FLOWER: Grab this flower to become Fire Mario. You'll
            be able to shoot fireballs at most enemies this way.
         3. STARMAN: Grab this star to become Invincible Mario. You'll
            be able to run through enemies for a short period of time.
         4. COIN: Nothing too special, except if you get 100 of them,
            you'll get an extra life.
         5. COIN PLUS BLOCK: These look like normal blocks but they
            have several Coins in them. Get as many as you can.
         6. '?' BLOCK: These are surprise boxes. Basically there
            could be a coin in it or something else.
         7. BRICKS: Only as Super Mario or Fire Mario, can you break
            these them, but any Mario can hit them.
         8. SPRINGBOARD: Use these to jump very high. Timing it right,
            and you'll be able to jump far.
         9. 1-UP MUSHROOM: Grab this green mushroom to gain an extra
            life, simple as that. Can only be found in World 1-1.

      -------
  B: |Enemies|
      -------

     These are the basic enemies you will come across in the game:

         1. GOOMBA: These are evil mushroom characters that roam
            around.
         2. RED KOOPA TROOPA: These are walking turtles, these
            kinds won't fall into pits.
         3. GREEN KOOPA TROOPA: These are walking turtles, which
            can fall into pits.
         4. RED KOOPA PARATROOPA: These are flying turtles that
            will only float up and down.
         5. GREEN KOOPA PARATROOPA: These are flying turtles that
            will jump very high back and forth.
         6. BUZZY BEETLE: These are like Koopa Troopas, except
            they can't be destroyed by Fire Mario.
         7. LAKITU: These cloud creatures will throw Spiny Eggs at
            you.
         8. SPINY: These are spiked creatures that roam around,
            don't jump on them!
         9. BULLET BILL: These are bullets that shoot out of
            cannons, that can not be destroyed by Fire Mario.
        10. BLOOPER: These are annoying underwater squids that will
            follow you around.
        11. CHEEP CHEEP: These are creatures that are harmless
            underwater, but are really annoying above ground.
        12. HAMMER BROTHERS: These are turtles that throws hammers
            out, so be careful!
        13. PODOBOO: These are big fireballs that shoot up and
            down from lava pits, that can not be destroyed.
        14. FIRE CHAINS: These are small fireballs connected
            together, some are short and some are long.
        15. PIRAHNA PLANTS: These are creatures that lives in some
            of the pipes.

      ------
  C: |Bowser|
      ------

     Bowser can be found at the end of each world (World 1-4, 2-4,
     etc). There is two ways to defeat him: Avoid him and hit the Axe,
     or shoot him with fireballs (if you're Fire Mario). If you choose
     to hit him with fireballs, you must hit him 5 times, then he will
     fall over as a character you come across in the original Super
     Mario Brothers. You will also be awarded 5,000 points for
     succeeding. Be careful, because each time you come across him, he
     will attack you with certain tactics.

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-----------------------------------------------------------------------

            -------------
SECTION 4: |IN CONCLUSION|
            -------------

      --------------
  A: |What's To Come|
      --------------

     With a game as big as this, who knows what else is to come. But I
     will keep this open if anything new develops.

      ----------------
  B: |PayPal Donations|
      ----------------

     Like anyone would read this but something new I've been toying
     around with is the idea of taking donations. After making as many
     maps and FAQs as I have, it tends to be a big strain on my
     computer (I have a cheap-ass computer). So if you like any or all
     of my FAQs and maps, and wish to give a little something back, you
     can donate as much as you want to my PayPal account ^_^. Email me
     your donations at StarFighters76@comcast.net

      --------------
  C: |Special Thanks|
      --------------

     Personal Thanks To:
     ExoSquad18: Simply because of his confidence and belief that I
     will be very successful at this stuff ^_^.

     Maywood 24 Hour Laundrymat, Fun House Pizza & Susquehanna
     Laundry (all here in Independence, MO): For having this game in
     your facilities so I could play them ^_^.

     On-line Thanks To:
     To GameFAQS for hosting my walkthroughs, as well as many more. ^_^

     To anyone who help made this game possible. Thanks! ^_^

      --------------
  D: |The Disclaimer|
      --------------

     Back in the day, like 20 years ago (damn I'm old), I remember
     seeing this game in a couple laundrymats that my mother took me
     to. I gave this game a try, but obviously it was quite difficult
     due to it being an arcade game. Not only that, this version went
     through some rather interesting changes. I didn't get very far at
     first, and the furthest I got was World 6-3 (damn long jumps).
     After that, the last time I saw this game was in a pizza place,
     and after that, only on the internet. Still, this game is consider
     a favorite, which is why I decided to make this one of my Personal
     FAQs. I made this walkthrough the best way I can and I hope it
     helps out in every way possible. Now here comes the important
     stuff you need to read.

     Ok, I'll make this quick and simple. This walkthrough is my work.
     I've made this walkthrough, describing the game the best possible
     way I can. You can use whatever info you want, so long as you give
     me credit and don't alter anything. All you have to do is email me
     at StarFighters76@hotmail.com if you're gonna do anything with
     this walkthrough. And to show that I'm not a complete selfish
     bastard, if you have something you wanna add, email me and I will
     give you full credit ^_^. This walkthrough, like many others are
     intended for GameFAQs ONLY. You want it on your site, well you
     better start emailing me. Failure to comply with this, and I will
     be mad, among other things.

     Email me at StarFighters76@hotmail.com
     Copyright (C) June 3rd, 2008
     Mike Leatherwood AKA StarFighters76
     Super Mario Brothers: The Lost Levels (C) Nintendo 1986