|¯| /¯/ |¯¯¯¯¯| /¯\ | |/ /|¯||¯¯¯¯||_ _||¯| |¯| / O \ | | / | || |¯|| | | | | | |/ \ /¯¯¯¯| |__/ |_|| ¯ \_ | | | (_) ||_|¯|_| / | |_|¯\__\|_| (_____} / __ | |¯¯¯¯¯¯| ____ |¯¯¯¯¯| |¯¯¯¯| / (__} |_ | |¯¯¯¯|¯|/ | |¯| |¯||_ _||¯¯¯¯¯|| |¯|| \ _| | ¯¯¯|| || |¯¯ __ | |_| | | | | |¯¯¯ | ¯ \ ¯¯¯| |¯ | |¯¯¯ | || | |_ || | | | | ¯¯| | |¯\ \_ | | |_| ¯ | |___/ /| |¯| | |_| | |¯¯ |_| \__| |__| \_____/ |_| |_| | ¯¯¯| ¯¯¯¯¯ ((›‹-=Virtua Fighter 4 - Aoi Umenokouji=-›‹)) ((›‹-=created by Majin Cloud=-›‹)) ((›‹-=Version 3.0 - April 15, 2002=-›‹)} ===================================================================== Table of Contents -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- 1. Introduction 2. Background of Aoi Umenokouji 3. Moves 4. Fighting with and against Aoi 5. Secrets 6. Accessories Guide 7. Wrap Up 8. Update History 9. Credits ====================================================================== 1. Introduction -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Well, this would be my 3rd installment for a VF4 Character FAQ, and i hope my FAQs are very helpful. I've had a good amount of e-mails praising my writing ability and helpful info and i simply just love those e-mails! Glad i can help and pass on knowledge, so that is why i write more FAQs. I haven't played VF4 as much now since i've become somewhat busy, but i have more time now so i thought i'd write a FAQ on one of my favorites Aoi Umenokouji. I like her fighting style, both loaded with reversals and nice combo moves. So here is her character FAQ, enjoy. ====================================================================== 2. Background of Aoi Umenokouji -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Aoi Umenokouji Country of Orging: Japan Sex: Female Blood Type: A Job: College Student Hobby: Ikebana Height: 5'4" Weight: 104 lbs. Bust/Waist/Hips: 33/21/24 Fighting Style: Aiki ju-jutsu Past VF Games: VF2, VF3 Relations in VF4: None Stage in VF4: Outside in a Japan home, on a platform surrounded by water, nice scenery Aoi has realized what a small world she was in after losing at the previous Tournament Returning home, she tried hard to not only to learn Aikido and Kobujutsu, but to also improve her knowledge in other martial arts. She is anxious to enter the Fourth World Fighting Tournament so that she can demonstrate her enhanced repertoire of moves. Gaining the knowledge of other martial arts, she has been accustomed to learn how to counterattack her opponents when certain moves are performed. Therefore, she can reverse those moves with ease and get the easy victory. She has no connections with "J6" (Judgment 6), so all she wants to do is be heard and noticed for her outstanding performances and possibly win the Fourth Tournament. Aoi is a strategic fighter, she doesn't rely on powerful moves but ones that put her foes in inopportune situations. Although she can be pretty strong and quick offensively, she is even more destructive defensively. Her fighting style of Aiki ju-jutsu contains a lot of grab and through moves as well as grab and manipulate moves. Such as, bending arms and legs in directions that can be painful. In addition with reversals she is loaded with parries, her "Tenchi-In'you no Kamae" stance automatically parries with almost ever move her opponent throws at her. Aoi, is for intermediate users to test their fighting and reversal knowledge. ======================================================================= 3. Moves -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Button Legend: up back up forward up \ ^ / back ‹ o › forward / v \ back down forward down down Buttons: > - Forward < - Back ^ - Up v - Down FU - Forward Up BU - Back Up BD - Back Down FD - Forward Down Guard G - Sqaure Button Punch P - Triangle or X Button Kick K - Circle Button + - Press coorisponding buttons simutenously Basic Commands -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Running - Tap >,> hold - to run Dash - Tap >,> to dash forward or Tap <,< to dash back Crouching Dash - Tap FD,FD to dash forward or Tap BD,BD to dash back Jumping - Press and hold ^+P or ^+K All Range Movement (AVM) - Move any direction such for evading attacks or getting yourself in position to attack, to move downward tap v,v to move that way Escaping Throws - To avoid an oppenents throw move simply press P+G and any directional movement to move out of it Recovery - When you are hit and just as you are going to hit the ground simutaneosly press P+K+G to handspring back up quickly Evading Attacks - During an evade, either by pressing v,v or ^,^ - during that movement press P+G+K to attack while evading Reversals - High Attack Reversal = <, P+K Mid Range Reversal = BD, P+K Low Attack Reversal = v, P+K Off the Wall Attacks - Most characters have attacks that you can perform from off the wall. Mostly just a reverse and jump on wall and kick moves, to pull these off you must first be facing the wall by either pressing <,<,P or <,<,K once you are facing the wall and close enough to it you can either press <,P+K+G to attack ot FU,P+K+G to run up the wall and end up behind your opponent. Like i said only SOME characters can perform this task, not all Shoulder Buttons = The L1, L2, R1, and R2 buttons also pose as attacks, try each one to figure out which sort of attacks are inputed in these buttons Note: Some moves can be cancelled such as strong attacks within a combo, once you input the combo you can stop it's last hit by pressing the SQUARE button (guard button) and your player will stop the assualt. Normal Moves -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- * Tenchi In'you - means that this move goes into that stance Note: You don't always have to do the P+K+G (Tenchi In'you) after the attack, it just helps set up that move after you attack to parry the opponents move - so P+K+G after an attack is optional Example: P,P,P,K - you can either leave as is or press P+K+G after the attack to go into Tenchi In'you stance *Rentotsu Kodachi Tenchi In'you: P,P,P,K,P+K+G | Damage: 57 *Rentotsu Kusanagi Tenchi In'you: P,P,P,v,K,P+K+G | Damage: 52 Rentotsu Kinuguruma: P,P,>,P,P | Damage: 60 Nirentotsu Kugikyaku: P,P,K | Damage: 40 Shougerigasane: P,K | Damage: 30 Gedan Shouda: v,P | Damage: 9 Tsumujisakura: >,P,P | Damage: 30 Koromoguruma: >,>,P | Damage: 25 Jyoudan no Ate: >,<,P (deflects attacks) | Damage: 10 Ougibarai: <,P (deflects attacks) | Damage: 10 Kasaneate: <,>,P | Damage: 30 Tenkai: during Kasaneate (<,>,P) press P+G | Damage: 55 Ryoshi: <,FD,P | Damage: 20 *Sodeshinken Tenchi In'you: FD,P,P+K+G | Damage: 24 Musouha: hold v,FD,P | Damage: 18 Sodeguruma: v hold,FD,P,<,P+G - during Musouha | Damage: 18 Sunekudaki: BD,P | Damage: 20 Uegeri: K | Damage: 20 Uegeri 2: hold >,K (steps forward) | Damage: 20 Kusarigama: K,K | Damage: 35 *Raijinha Tenchi In'you: >,K,P+K+G | Damage: 20 Kumogeri: >,K,K | Damage: 40 Gedan Keri'ate: v,K | Damage: 12 Naka kakatogeri: FD,K | Damage: 21 Kakatogeri: BD,K | Damage: 20 Hirate 3: P+K,P,P | Damage: 20 Oushu Hijiate: >,P+K,P | Damage: 35 Fuzakura: >,>,P+K | Damage: 20 Jousei Ryosenshou: <,<,P+K | Damage: 14 Soushouda: <,>,P+K | Damage: 20 Hou'oushu: FD,P+K | Damage: 15 *Kusanagi Tenchi In'you: v,K+G,P+K+G | Damage: 20 Suigetsutotsu: >,K+G,P | Damage: 33 Ogamigeri: <,K+G (turns back and deflects) | Damage: 25 Kusei Gatotsugeri: ^,K+G | Damage: 25 Mikawashi Hiji'ate: P+K+G (while evading ^ or v) | Damage: 22 *Tenchi In'you: <,P+K+G (hold to maintain stance) | Damage: 0 *Ryusui: v or ^ (from Tenchi In'you) | Damage: 0 Throws -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Ko'ate: P+G | Damage: 40 Rokudan Obitori: <,P+G | Damage: 50 Konoha Otoshi: FD,P+G | Damage: 50 Hangetsuha: BD,P+G | Damage: 45 Aikinage: hold v,>,P+G | Damage: 40 Okurite Mawashi: >,>,P+G | Damage: 50 Kiri'e Otoshi: ^,>,v,<,P+G | Damage: 60 Teiboku Taoshi: ^,<,v,>,P+G | Damage: 40 Taiboku Kudaki: ^,<,v,>,P+G <,BD,v,FD,>K+G | Damage: 60 Tekime Toushin: v,P+K+G (opponent crouching) | Damage: 60 Shin no Kurai: BD,P+KG (opponent crouching) | Damage: 48 Ayatetori: On opponents side P+G | Damage: 40 Susgitaoshi: Opponents back exposed P+G | Damage: 50 Chain Throw Combos -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Chougarami: >,FD,v,BD,<,P+G (half circle) | Damage: 30 Yumigatame: During Chougarami <,v,P+G or >,v,P+G | Damage: 50 Ebi'ori: During Yumigatame v,^,P+G | Damage: 75 In sequence altogether: >,BD,v,FD,<,P+G | <,v,P+G | v,^,P+G Wakigarami: <,BD,v,FD,>,P+G (half circle) | Damage: 20 Itomaki: During Wakigarami <,v,P+G or >,v,P+G | Damage: 40 Kaibiki: During Itomaki ^,v,P+G | Damage: 64 In sequence altogether: >,FD,v,BD,<,P+G | <,v,P+G | v,^,P+G Jump Attack -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- While Jumping: Tobi Shutou: P | Damage: 25 Tobi Maegeri: K | Damage: 20 Down Attack -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- While opponent is on ground: Tateshutou: FD,P | Damage: 10 Kusei Komashotou: ^,P | Damage: 25 Edakudai: FD,P+G | Damage: 20 Rising Attack -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- While rising from a fall: Kumowari: K,K,K | Damage: 30 Minamogiri: hold v,K,K,K | Damage: 30 Reversals -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- High = High Range Attack Mid = Mid Range Attack Low = Low Range Attack Right = Right Side facing Left = Left Side facing Tenshin Nyushin: <,P+K or BD,P+K (Right, high or mid P) | Damage: 35 Uzuneri: <,P+K or BD,P+K (Left, high or mid P) | Damage: 35 Edasaki: <,P+K or BD,P+K (Right, high or mid K) | Damage: 32 Kusabi Otoshi:<,P+K or BD,P+K (Left high or mid K) | Damage: 32 Konami: <,P+K or BD,P+K (High or mid spin kick) | Damage: 0 Urasenryu: <,P+K (Opponent in back of you) | Damage: 42 Urakotegaeshi: BD,P+K )Opponent in back of you) | Damage: 42 Ryu no Agito: BD,P+K (Right elbow) | Damage: 39 Tsutakazura: BD,P+K (Right mid K) | Damage: 40 Ougisaki: BD,P+K (Left mid K) | Damage: 40 Ochibamai: BD,P+K (Left knee) | Damage: 45 Fusharin: BD,P+K (Right knee) | Damage: 45 Ouzu: BU,P+K (Somersault) | Damage: 44 Konami: v,P+K (Low spin kick) | Damage: 0 Senryu: v,P+K (Low P) | Damage: 29 Kaede Otoshi: v,P+K (Low K) | Damage: 31 Parries (no damage) -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- All parries come from the stance "Tenchi In'you" <,P+K+G and hold to maintain stance and parry, these parries leave the opponent open for an attack Ryuseishu: High or mid, Punch and Elbow | Damage: 0 Ha'oboro: High or mid Kick | Damage: 0 Hangetsuguruma: Mid Kick and Elbow | Damage: 0 ====================================================================== 4. Fighting with and against Aoi -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- With: Aoi has a huge variety of moves. On attacks and guarding. What you want to do is quickly attack and then go into Tenchi In'you to parry any basic moves the opponent may use and when they are stunned you attack again. Also, if an opponent is using higher level moves, these is were the reversals come into place. Aoi can attack quickly so don't be afraid to use her ability to the fullest. When the opponent is down don't stop there, attack them some more by using some ground attacks, however i feel that the button command FD,P+G is best to pick them up from the ground and go straight into an arm/leg breaking move. Against: She can be tough, be it is possible to beat her. If you have played with her before its easy to recognize her stances, when she uses the Tenchi In'you stance you know not to use a basic move like a punch yet use a more powerful move, any K+G combinations should work, also throws. When she reverses, there is no stopping them so all you can do is wait until she is you are down or stunned and get out of the predicament by tapping either the punch or kick buttons, guard as well. Evading also leaves her in the open, fight fire with fire with her. But what works best of all is to study her moves. -Fighters to watch for as Aoi- Pai Chan - quick and has some parries and reversals as well Jeffry McWild - strong and use above basic moves Lei Fei - fast and his stances are sometimes hard to be reachable to hit or throw ====================================================================== 5. Secrets Like i have said earlier the are a lot of secrets in VF4 to unlock for each character, whether it being a costume or different accessories such as, sunglasses or fighting head gear....etc. Here is what i know you can unlock for Aoi so far: -Play Aoi as a VF1 Polygon Model- How to obtain this: Use Aoi in Kumite Mode and achieve the ranking of Beginner. To select the VF1 Model in character select highlight Aoi and press SELECT to have the statlog window pop up. And hold down P+K to select Aoi as a VF1 Model -Background Select Screen- You can have alternate backgrounds for the Select Screen (with the rippling water). To select this option go to Options->Settings->Game. While in that window press L1 or R1 to toggle through the backgrounds. Select the one you want and it will be your background (if you saved the game settings). -100 wins item- In Kumite Mode, if you win 100 straight wins with Aoi, you'll be awarded with the Small Drum Accessory. However, if you have an item equipped and lose to a fight to another Wolf of the same level, you'll lose that item. -Disgrace Items- If you constantly lose in Kumite Mode you'll be rewarded or dewarded....if you must with a disgrace item, this could range to a possibility of things such as goofy masks and so on, you'll lose that item once you win a match. -Different Costumes- For any character in the game, while choosing a character, simply press the START button and toggle between the characters 2 existing costume designs. Also, if you press SELECT and use the character you use in Kumite Mode, you can change their color codes on the pre-fabricated costumes. To change the colors, simply go to Date File->Edit File and from there you choose one of your characters used in Kumite Mode and then change their look and appaerence. Same applies to accessories. -Trainging Stage as a Fighting Level- In Kumite Mode, when a certain amount of times (not alot) and you'll be awarded to fighting in the training stage in VS. Mode. -Unlock Dural- Complete Kumite Mode and defeat Dural. After you do so, Dural will be playable as a fighter for your own entertainment. ====================================================================== 6. Accessories Guide -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- To obtain these items you must play in Kumite Mode: Hair: -Japanese Ponytail -Japanese Ponytail Silver -Japanese Ponytail Gold -Blonde Hair -Silver Hair -Short Hair -Short Hair Silver -Short Hair Gold -Kabuki Hair Silver -Kabuki Hair Crimson -Kabuki Hair Indigo -Kabuki Hair Grass Grean -Kabuki Hair Gold -Nun Bonnet Purple -Nun Bonnet Crimson Head: -Festive Headband -White Headband -Fiend Mask -Noh Mask -Demon Mask -Ogre Mask -Blossom Earring -Platnium Earring -Wisteria Earring Neck: -Jade Beads -White Necklace -Gold Necklace Accessories: -Ornate Folding Fan -Deluxe Folding Fan -Short Sword on Side -Short Sword on Back -Small Drum Waist: -Arabesque Skirt -Flower Bird Skirt -Lotus Skirt -Dragon Skirt -Butterfly Skirt -Flowng Wave Skirt -Blooming Grass Skirt -White Flower Skirt Each item varies in how you obtain it. I suggest you take a look at MWareham's in-depth Item Guide FAQ on how to obtain these accessories. ====================================================================== 7. Wrap Up -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Whew! That was alot of typing for this character FAQ for Aoi Umenokouji. I hope this FAQ is pretty thourough and helps most of you in obtaining items and pulling off unique moves. I will update this FAQ frequently and be adding more stuff till it is finished, as i will for all my FAQs. Anyways, i'll be writing more FAQs on VF4 and a few other games so keep and eye out for me. If you have any questions, error mistakes, or comments feel free to e-mail me at majincloud@hotmail.com, response is greatly appreciative. Thanks for reading the Aoi Umenokouji FAQ! 8. Update History -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- No updates as of yet.... • Version 3.0: April 15, 2002 - Final/First Draft FAQ complete ====================================================================== 9. Credits -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- Most of the character background came from the VF4 manual, so thanks go to Sega, AM2, and Yu Sazuki for designing the game and manual. Credit goes to MWareham, and his Item Guide for the creation of the Accessories Guide in my FAQ. And thanks for Sony/PlayStation 2 for bringing this great franchise over to a wonderful system. Thanks to GameFaqs.com for supporting my FAQs. Virtua Fighter 4 ASCII made by yours truly, Majin Cloud. And thanks for everyone that supports GameFaqs and keeps coming back. For everyone, except GameFaqs.com, don't post my FAQs without permission from me, you can do so just by simply e-mailing me and asking me, majincloud@hotmail.com Check out my uber website at: www.8op.com/cloudsrealm or www.cloudsrealm.cjb.net Copyright 2002, Majin Cloud (Marc Piniol) Virtua Fighter 4 - Aoi Umenokouji Character FAQ