From: jirawat@hep01.phys.ufl.edu (Jirawat Uttayaya) Newsgroups: rec.games.video.arcade Subject: VF3: Wolf Move List Date: 2 Oct 1996 15:40:05 GMT Wolf MOVE NAME MOVE MOTION LEVEL --------------------------------------------------------------- Face Lift Kick d/f+K M A sidekick Drop Kick u/f+K M After this move, Wolf is down on the ground. Low Drop f, d+K L Knee Burst f+K M Air combo if hits. A quick punch counters the move. Flying Knee Kick f, f+K+G H Rolling Swat f+K+G M Neck Cut Kick K+G H, Down Wolf jumps up and kicks the opponent's neck. Front Roll Kick b, f+K+G M, AI Can be used as a down attack. Level Back Chop P+K H Shifting a little towards the opponent's back, Wolf sends a big, one-handed chop. Grizly Lariat d/f+P+K L, Down, AI Getting Down on one knee, Wolf lariats the opponent's ankles. Tomahawk Flash f+P+K H A one arm high chop attack. A good attack against a rising drunk Shun. Arrow Knuckle d+P+K M Shot Range Shoulder b, f+P+K M, AI From a low posture, Wolf releashes a short range shoulder ram. Attack Lariat f+P+E Hi Force, AI Wolf's VF2 f, f+P attack. Will knock down a standing defender. Tomahawk Chop u/f+P H Wolf does a small jump into the air, raised both hands, and attacks with devestating force. A good attack against a rising drunk Shun. Shoulder Ram b, f+P M, AI, C.Down Reverse Sledgehammer D_, f+P M Comet Hook d/b+P M Elbow Drop b+P H Sonic Upper d/f+P M Must be done from standing. Vertical Upper D_, d/f+P M Screw Lariat f,f/d,d,d/b+P, P MH Body Blow f+P M Dragonfish Blow f+P, P MH, Down After the body blow, Wolf does a high hook. Good attack against a drunken Shun getting up. If guarded, Wolf can be counterattacked. Double High Kick K, K HH Hammer, Kick P, K HH, C.Down Jab Straight P, P HH, C.Down 1, 2, Upper P, P, P HHM Elbow Smash P, P, f+P HH Combo Elbow Swat P, P, f+P, b+P HHHH Combo Elbow, Low Throw P, P, f+P, d/f+P+K+G HHHL THROWS THROW NAME THROW MOTION LEVEL --------------------------------------------------------------- German Supplex P+G Back Body Slam d/f+P+G H This used to be just f+P Steiner Screwdriver d/f, d/f+P+G H Wolf's old d/f, d/f+P+K Giant Swing b, b/d,d,d/f,f+P+G H, AI Called the Twirl & Hurl in the States. Wrist Lock Claw f,f/d,d/d/b,b+P+G H Wolf grabs the opponent's wrist; thne he hurls them to opposite side. Similiar to the move in "professional wrestling" where the wrestler throws his adversary to the ropes. Frankenstein u/f+P+G H Catch Throw A catch throw will be successful if during any part of the throws execution time, Wolf makes contact with the standing opponent. Thus if Wolf is behind the opponent, he can still attempt the Frankensteiner; he will be successful if he contacts the back of the opponent's head. Arm Whip f, f+P+G H Catch Throw Wolf dashes toward the opponent, grabs his arm, and tosses him down. Catch f+P+G H The start of something good. After the catch, immediately input the command for the next part of the multi-throw. Thunderfire Powerbomb P+G (Combos after the Catch) Holding the opponent's hips, Wolf drops his neck down to meet his knee. Spring Shot Front Supplex b+P+G (Combos after the Catch) Front Neck Chantry d/f+P+G (Combos after the Catch) Push d/b+P+G (Combos after the Catch) Wolf pushes the opponent down to the floor so that his back faces Wolf. Continue as you please. Change f+P+G (Combos after the Catch) The start of something better. Wolf turns the opponent around on the back. German Supplex P+G (Combos after the Change) Push f+P+G (Combos after the Change) Tiger Supplex b+P+G (Combos after the Change) Calf Grinding d/f+P+G (Combos after the Change) Double Arm Supplex d/b+P+K+G L Tiger Drop d/f+P+K+G L Side Supplex d+P+K+G L Sliding Leg Pizzaz P+G Side H Throw Reversing the Body, Back, and Neck b, f+P+G Side H Throw Reversing the Arm P+K+G Low Side Throw German Supplex P+G Back H Throw Dragon Supplex b+P+G Back H Throw Dragon Screw d/b+P+K (Sidekick Reverse) Captured b+P+K (High Kick Reverse) Wolf grabs the opponent's leg, spins him over upsidedown, then front supplex him. Double Claw d+P+G Ground Throw When the opponent is on the ground, Wolf grabs him and pulls him up for further punishment. Possibly continue with a drop kick or a throw. Elbow Drop d/f+P+G Ground Attack Sincerely, Jirawat Uttayaya a.k.a. Peaking Duck Greatly in debt to YAMAZAKI Shinji (yamazar@ics.nitech.ac.jp) and Gamest Act 0.5, which I still don't have in completion. http:// www.phys.ufl.edu/~jirawat/vf3_lexi.html is stupid.