From: asato@concentric.net (Neil) Newsgroups: alt.games.sf2 Subject: Darkstalkers 3:B.B. Hood tips Date: 16 Aug 1997 02:04:54 GMT DarkStalkers 3/Vampire Savior's Baby Bonnie Hood/Bulleta Guide Version 0.5 Feel free to copy this. Hopefully this will encourage more people to play this character. Introduction This little document is intended to help new and experienced players use B.B Hood to the her maximum potential for both enjoyment and defeating opponents (not necessarily the same thing). In general, this document is arranged in a loosely chronological order to make it easier to grasp. It will be assumed that the reader will have already have some familiarity with DarkStalkers game terminology; however, the actual names of the moves are left out. I have not really played this character much, so I do not know all her possibilities. This guide was made to help me play her better. This is primarily drawn from other people's comments. Background A new character for Darkstalkers series. Apparently she is the character from Little Red Riding Hood, except she was traumatized by the experience and vowed to kill every darkstalker in the world. Presumably her grandmother was killed instead of being rescued as in the fairy tale. While she appears to be her former cute and innocent self, she has become a homicidal maniac even more dangerous than Donovan the half darkstalker/hunter in Darkstalkers 2. She is skilled in military weapons and has considerable anime ninja-style training, combining them into her own unique cute and vicious fighting style. She hires herself out as an assassin for humans against darkstalkers, though she does it for free if she wants to (especially against wolf-related beings). For this reason, she is called a darkhunter. She occasionally smokes cigars. She is also very rich from her lucrative profession. Basic Control Key Stick control directions: d: down/ducking s: standing (centered) u: up (jumps up) b: back (rear of character), away from opponent f: forward (front facing of character), toward the opponent Button control directions LP, MP, HP : Light punch, Medium punch, Heavy punch LK, MK, HK: Light kick, Medium kick, Heavy kick P: Any punch button K: Any kick button Start: the appropriate player button Extra terms All: Press all three buttons of the corresponding type. Actually, for fighting moves you only need to just use 2 buttons, but just hitting all 3 buttons makes it easier. Hold: Unless specifically told to do something else at the same time, this usually mean hold down the button or stick in the appropriate direction for about two seconds. Tap: Press the button rapidly, or press the stick in this direction a number of times. +: Means use this button in conjunction with the previous direction ,: Fluidly go the next action without stop Programming Note: One new feature to DarkStalkers 3, is that when two missile paths cross, the missile fired second will normally deflect the first one and continue unstopped. The only time the second one is overpowered is if it is an ES (a missile enhanced with energy) or an EX (a super move). Interestingly, if you can break the concentration of the attacking character with a hit, you can cause the missile to dissipate. Your Special energy bar is charged by making attacks and can read up to 9 before starting from 0. It does not carry from opponent to opponent, so you may as well use up your specials before the end of the fight. There is no break between rounds and the victor gets to carry over life to the next round. All characters start off with two "lives" per fight. There is a little time to move or attack between the rounds. While it is not confirmed, it appears that if you continue a game after losing the AI appears to increase the difficulty level. Then again, it might be that the player's muscles gets a chance to rest by waiting. Color Scheme These are done when selecting your character. Each button gives a different color scheme (for a total of six). There are suppose to be two extra color schemes available by pressing either All punch or All kick. Personally, I prefer the LP color. Normal, Turbo, Autoblock options Normal makes the game play easier, though it seems to me the AI speeds up the reaction time of its character slightly and has a tendency to play in irritating method (which is one of the reasons for making this guide, to be able to counter them). Turbo makes the game faster, and the AI noticeably favors the previously mentioned style. Autoblock is suppose to make it easier for beginners. It appears that most machines have this option disabled from the factory. It automatically blocks attacks and supposedly only allows you to accumulate up to only one energy level on the Special gauge at any one time. Basic Move Notes When moving around she is accompanied by butterflies and her pet dog. She also is accompanied by this strange horn like sound like her shoes have those squeaker sound-making devices in them (in some children's shoes). Probably all the better to attract her opponents... Taunt: Start button: Have not seen this yet. Has no apparent benefit beyond wasting time. Blocking and counter/guard cancel: b or b/d, f, d, f/d+K: official block and counter with teleport. b/d, f, b/d, d, f/d+K: unofficial block and counters with a teleport behind her opponent (leaving behind a doll of herself, a ninja trick). Blocking should always be considered as a last resort, but can be used whether in the air or on the ground as long as she is not in at attack move yet. The first two higher options are: use an attack with higher priority to disrupt the opponents attack, and move out of the attacks way. Getting out of a throw: f+M or H punch or kick button Getting up: f(hold) or b(hold): Shifts your position while getting up. Dashing: f, f: Dash forward. b, b: Dash backward. She can also double jump. If she passes over the opponent's head, she automatically turns her facing to the opponent. Normal Attacks: HP: Uzi machine gun. d+MP: Can prelude a special move. MK: Can prelude a special move. HK: Lays mines? d+HK: Lays mines? d+All K: She crawls towards the opponent. Throws: f, f/d, d, b/d, b+P: Special throw. She whirls around her opponent which causes her speed lines to toss her opponent. u+MP or u+HP: Throw while up in the air. f+MP or HP: Her normal throw. Pursuit: u+K: To hit an opponent while briefly out. If you spend a special energy, using all kick does extra damage. ES moves: Hold b, f+P: Fires a missile high. LP is slow and has a short range. Hold b, f+K: Fires a missile low. LK is slow and has a short range. Hold d, u+P: Jump up and fires a missile down. Strength of button determines the angle. LP is steep angle (shoots down). HP is shallow angle (shoots across). f, d, f/d+P: She uses a wine bottle as a flame thrower into the air. Used against jumpers. d, b/d, b+P (hold): Swings the basket at the opponent. Holding the button increases the range and damage. EX moves (needs one level of special gauge): b, b/d, d, f/d, f+All P: She and 2 soldiers fire across the screen. Only useful against opponents in the air or in a chain or if her opponent is close to death (even by white bar). b, b/d, d, f/d, f+All K: She charges briefly, a memory of her grandmother appears, she cries, her opponent is smashed around. Strange. Close range only. f, d/f, d, b/d, b+All K: She gives a bomb concealed as an apple to the opponent. Goes through blocks. Close range only. Dark Force (press same strength P and K): All of her P attacks become missiles without delay time. They can be chained. If you use a normal missile move is acts as an ES missile without extra cost. All special moves are still available. Best used when opponent is low on life and in the corner. Or to really irritate those Demitri players whose only skill is to throw fireballs from a distance and throw when close. Opening Moves Always vary your attacks and keep moving. This keeps your opponent off-balance and helps prevent making you into a target. She is most effective in chaining in the air. She is best used for charging and defensive moves. Against jumpers: 1) f, d, f/d+P: flame thrower move. 2) Hold d, u+HP: shoots a missile before hand if the opponent tends to jump. 3) b, b/d, d, f/d, f+All P: Sprays the opponent in the air. Against missiles: 1) Hold b, f+P: counter missile. Not sure if it is at the proper height to do this. Against blockers: 1) f, f/d, d, b/d, b+All P: Special throw. Against attacks: 1) b, b/d, f, d, f/d+K, b, b/d, d, f/d, f+All K: Blocks, teleports, then uses Crying EX move. Against meeting attackers in the air: 1) u+All P: Air throw. Air chain: 1) LP, LK, MP, MK, HP, HK: use with double jump over your opponent. Regular chains: 1) s+MK, f, f/d, d, b/d, b+P: Hits, then throws. 2) Hold b, f+P, Hold b, f+K, f, f, f+HP: Sends high and low rocket before charging them and spraying them. 3) LPs or LKs, before opponent attack use b, b/d, d, f/d, f+All K: Use of the Crying EX in a chain. Dark Force chain 1) LP, MP, HP: Missile chain. Cap ending of chains You will have to end the chain eventually, even those of your own creation. Ending it right is the challenge. This is by no means complete. 1) u+ All K: If the opponent goes down, hit them hard with an ES pursuit. You need an ES energy level to do this though. 2) f, f/d, d, b/d, b+ All P: If the opponent is still close to you by the end of the chain, this throw should hurt. 3) d, b/d, b+ P (hold): If the opponent is still close to you. Swings the basket down on opponent. Holding the button increases the range and damage. 4) b+MP: To give some room for your character. 5) b, b/d, d, f/d, f+All K: Short range crying smasher. Can be blocked. Costs one level of special. 6) f, d/f, d, b/d, b+All K: Apple bomb. Close range only, but goes through blocks. Costs one level of special. Ending of a fight Hold down the Start button and press one of the attack buttons to choose a winning pose. Unknown if pressing all Punch or all Kick will give you other winning poses. Winning statements (not necessarily accurate) "Sorry, but a girl's got to make a living." "Do you know where I can make money?" "I will not rest until I have killed everything [darkstalkers]!" (rather bloodthirsty) Ending End Boss (Lord Raptor) She continues killing darkstalkers. It has a children's book drawings where she hunts down anthropomorphic wolve