=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Undercover Cops FAQ By: Goh_Billy (billy_kane_32@hotmail.com) Version #: 2.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 2.1 Basics 2.2 Japanese Version Vs. World Version 3. Characters 3.1 Zan / Claude 3.2 Matt / Bubba 3.3 Rosa / Flame 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then qcf - quarter circle forward (d, df, f) qcb - quarter circle back (d, db, b) hcf - half circle forward (b, db, d, df, f) hcb - half circle back (f, df, d, db, b) =============================================================================== 2. System =============================================================================== ++++++++++++++ | 2.1 Basics | ++++++++++++++ Grapple walk into enemy Dash f, f / b, b Pick Up Object press A when on top of item Pick Up Weapon press A when on some weapons may require you to tap top of weapon A rapidly to pull them out of the ground; you can also strike these type of weapons with an attack to quickly knock them out of the ground Use Weapon A some weapons will be swung while others will be thrown Air Use of Weapon b+J/f+J/J, A weapons that will be thrown instead of swung cannot be used in air Big Weapon Swing A, b only works with weapons that can be swung Throw Weapon J+A this will work for weapons that can be swung Get Up Faster shake joystick and tap A and J rapidly after being knocked down Special Attack J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Special Attack 2 refer to consumes a chunk of your lifebar if character's move connects; cannot perform if movelist for you only have a sliver of life motion left; does not work in World Version +++++++++++++++++++++++++++++++++++++++++++ | 2.2 Japanese Version Vs. World Version | +++++++++++++++++++++++++++++++++++++++++++ The Japanese Version of this game is the ideal version to be playing. Besides the names being changed between each version, the World version tends to be missing a lot of maneuvers. Special Attack 2, dash jump attacks, various throw maneuvers are all absent. Listed below are movelists for both versions. The Japanese (and more complete version) is listed first. =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 Zan / Claude (Japanese / World) * ******************************************************************************* Code Name: Lightning Slasher Occupation: Ex-Karate Master Height: 6' 0'' Blood: RH+A Weight: 172 lbs Birthday: 1/6/2015 Profile: He used to be a karate master and had won first prize in the U.S. championship before. One day while he was trying to protect his girlfriend, he got into a fight and accidentally killed a man with his bare hands. `````````````JAPANESE MOVELIST``````````````` Basic Chains ------------ ~~~~~~~~~~~~~~~~~~ ~ Slow Tap Chain ~ ~~~~~~~~~~~~~~~~~~ High Kick A Second High Kick A High Kick must hit the enemy for this to come out Third High Kick A Second High Kick must hit the enemy for this to come out Straight Punch A Third High Kick must hit the enemy for this to come out Flip Kick A Straight Punch must hit the enemy for this to come out ~~~~~~~~~~~~~~~~~~ ~ Fast Tap Chain ~ ~~~~~~~~~~~~~~~~~~ High Kick A Second High Kick A High Kick must hit the enemy for this to come out Third High Kick A Second High Kick must hit the enemy for this to come out Straight Punch A Third High Kick must hit the enemy for this to come out Karate Chop A Straight Punch must hit the enemy for this to come out Kick Toss u/d + A Straight Punch must hit the enemy for this to come out; can hold d/u during combo to also execute maneuver Spike Slam hold d Basic Moves ----------- Flip Kick J, A Straight Jump Kick b/f + J, A Spear Kick Dash, A Knee Strike Dash, J, A Grapple Moves ------------- Heavy Slap A can follow Heavy Slap with other grapple moves Slap And Kick Toss A Spike Slam hold d Kick Toss Forward f + A Spike Slam hold d Kick Toss Behind b/u + A Spike Slam hold d Layback Toss d + A Special Moves ------------- Sonic Axe Kick J+A use b/f with J+A to jump in that direction; consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Fighter Bomber qcf + A in air / consumes a chunk of your lifebar if qcb + A in air move connects; cannot perform if you only have a sliver of life left ```````````````WORLD MOVELIST```````````````` Basic Chains ------------ ~~~~~~~~~~~~~~~~~~ ~ Slow Tap Chain ~ ~~~~~~~~~~~~~~~~~~ High Kick A Second High Kick A High Kick must hit the enemy for this to come out Third High Kick A Second High Kick must hit the enemy for this to come out Straight Punch A Third High Kick must hit the enemy for this to come out Flip Kick A Straight Punch must hit the enemy for this to come out ~~~~~~~~~~~~~~~~~~ ~ Fast Tap Chain ~ ~~~~~~~~~~~~~~~~~~ High Kick A Second High Kick A High Kick must hit the enemy for this to come out Third High Kick A Second High Kick must hit the enemy for this to come out Straight Punch A Third High Kick must hit the enemy for this to come out Kick Toss A Straight Punch must hit the enemy for this to come out Basic Moves ----------- Flip Kick J, A Straight Jump Kick b/f + J, A Spear Kick Dash, A/J Grapple Moves ------------- Heavy Slap A can follow Heavy Slap with other grapple moves Slap And Kick Toss A Kick Toss Forward f + A Kick Toss Behind b + A Special Move ------------ Sonic Axe Kick J+A use b/f with J+A to jump in that direction; consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.2 Matt / Bubba (Japanese / World) * ******************************************************************************* Code Name: Fire Ball Crusher Occupation: Ex-Pro Football Player Height: 6' 5'' Blood: RH+O Weight: 261 lbs Birthday: 7/4/2018 Profile: He used to be a football star who had won M.V.P. before. Although falsely accused, he was censured for being a dangerous man and was banished from the world of football. `````````````JAPANESE MOVELIST``````````````` Basic Chains ------------ ~~~~~~~~~~~~~~~~~~ ~ Slow Tap Chain ~ ~~~~~~~~~~~~~~~~~~ Gut Punch A Headbutt A Gut Punch must hit the enemy for this to come out Second Headbutt A Headbutt must hit the enemy for this to come out Shoulder Charge A Second Headbutt must hit the enemy for this to come out ~~~~~~~~~~~~~~~~~~ ~ Fast Tap Chain ~ ~~~~~~~~~~~~~~~~~~ Gut Punch A Headbutt A Gut Punch must hit the enemy for this to come out Second Headbutt A Headbutt must hit the enemy for this to come out Body Toss A Second Headbutt must hit the enemy for this to come out Punt Kick u/d + A Second Headbutt must hit the enemy for this to come out; can hold d/u during combo to also execute maneuver Basic Moves ----------- Axe Handle J, A Power Jump Kick b/f + J, A Shoulder Charge Dash, A Body Splash Dash, J, A Grapple Moves ------------- Strangle A can follow Strangle with other grapple moves Second Strangle A can follow Second Strangle with other grapple moves Third Strangle A can follow Third Strangle with other grapple moves Rough Throw A Touchdown Throw hold d/u + A Lift Toss Forward f + A Lift Toss Behind b + A Special Moves ------------- Touchdown Spike J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Rocket Splash d, u + A in consumes a chunk of your lifebar if air / u, d + A move connects; cannot perform if in air you only have a sliver of life left ```````````````WORLD MOVELIST```````````````` Basic Chains ------------ ~~~~~~~~~~~~~~~~~~ ~ Slow Tap Chain ~ ~~~~~~~~~~~~~~~~~~ Gut Punch A Headbutt A Gut Punch must hit the enemy for this to come out Second Headbutt A Headbutt must hit the enemy for this to come out Shoulder Charge A Second Headbutt must hit the enemy for this to come out ~~~~~~~~~~~~~~~~~~ ~ Fast Tap Chain ~ ~~~~~~~~~~~~~~~~~~ Gut Punch A Headbutt A Gut Punch must hit the enemy for this to come out Second Headbutt A Headbutt must hit the enemy for this to come out Shoulder Charge A Second Headbutt must hit the enemy for this to come out Body Toss u/d + A Second Headbutt must hit the enemy for this to come out; can hold d/u during combo to also execute maneuver; only works some of the time, and usually on larger enemies Basic Moves ----------- Axe Handle J, A Power Jump Kick b/f + J, A Shoulder Charge Dash, A Grapple Moves ------------- Strangle A can follow Strangle with other grapple moves Second Strangle A can follow Second Strangle with other grapple moves Third Strangle A can follow Third Strangle with other grapple moves Final Strangle A Rough Throw Forward f + A Rough Throw Behind b + A Special Moves ------------- Touchdown Spike J+A consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left ******************************************************************************* * 3.3 Rosa / Flame (Japanese / World) * ******************************************************************************* Code Name: Blue Gale Revenger Occupation: Ex-Female Vigilante Height: 5' 9'' Blood: RH-AB Weight: Secret Birthday: 1/24/2021 B.W.H.: Secret Profile: She used to be the only female vigilante. Thomas who was her partner and her lover was killed by villains, she has an excessive hatred of evil. `````````````JAPANESE MOVELIST``````````````` Basic Chains ------------ ~~~~~~~~~~~~~~~~~~ ~ Slow Tap Chain ~ ~~~~~~~~~~~~~~~~~~ Punch A Second Punch A Punch must hit the enemy for this to come out Jawing Punch A Second Punch must hit the enemy for this to come out Skyward Kick A Jawing Punch must hit the enemy for this to come out ~~~~~~~~~~~~~~~~~~ ~ Fast Tap Chain ~ ~~~~~~~~~~~~~~~~~~ Punch A Second Punch A Punch must hit the enemy for this to come out Jawing Punch A Second Punch must hit the enemy for this to come out Skyward Kick A Jawing Punch must hit the enemy for this to come out Shoulder Toss u/d + A Jawing Punch must hit the enemy for this to come out; can hold d/u during combo to also execute maneuver Basic Moves ----------- Skyward Kick J, A Butt Bump b/f + J, A Back Kick Dash, A Scissor Splash Dash, J, A Grapple Moves ------------- Uppercut A can follow Uppercut with other grapple moves Uppercut and Toss A Frankensteiner hold d/u + A Bullet Throw Forward f + A Bullet Throw Behind b + A Special Moves ------------- Spark Flip J+A use b/f with J+A to jump in that direction; consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left Arc Saber hcf + A in air / consumes a chunk of your lifebar if hcb + A in air move connects; cannot perform if you only have a sliver of life left ```````````````WORLD MOVELIST```````````````` Basic Chains ------------ ~~~~~~~~~~~~~~~~~~ ~ Slow Tap Chain ~ ~~~~~~~~~~~~~~~~~~ Punch A Second Punch A Punch must hit the enemy for this to come out Jawing Punch A Second Punch must hit the enemy for this to come out Skyward Kick A Jawing Punch must hit the enemy for this to come out ~~~~~~~~~~~~~~~~~~ ~ Fast Tap Chain ~ ~~~~~~~~~~~~~~~~~~ Punch A Second Punch A Punch must hit the enemy for this to come out Jawing Punch A Second Punch must hit the enemy for this to come out Shoulder Toss A Jawing Punch must hit the enemy for this to come out; can hold d/u during combo to also execute maneuver Basic Moves ----------- Skyward Kick J, A Butt Bump b/f + J, A Back Kick Dash, A/J Grapple Moves ------------- Uppercut A can follow Uppercut with other grapple moves Uppercut and Toss A Shoulder Toss Forward f + A Shoulder Toss Behind b + A Special Moves ------------- Spark Flip J+A use b/f with J+A to jump in that direction; consumes part of your lifebar if move connects; cannot perform if you only have a sliver of life left =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Irem -Gamefaqs -And me for writing this FAQ