-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- * * * * **** **** **** **** *** * * **** **** * * ** * * * * * * * * * * * * * * * * * * * * * **** **** * * * * * **** **** * * * ** * * * * * * * * * * * * * **** * * **** **** * * **** *** * **** * * **** *** **** **** * * * * * * * * * **** **** * * * * * **** *** * **** -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ^ ^ ^ [Look, look look! Horrible ASCII art!] =============================================================================== WORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOUNTWORDCOU 1234567890123456789012345678901234567890123456789012345678901234567890123456789 --------10--------20--------30--------40--------50--------60--------70--------9 =============================================================================== ========================================================================= UNDERCOVER COPS WALKTROUGH FAQ VERSION 1.0 WRITTEN BY MONYET ========================================================================= ========================================================================= Table of Contents ::::::::::::::::::::::::::::::::::::: Quick-search Key ========================================================================= 1.0 – Overview ____________________________________________________ [OVR] 1.1 -- Version History ___________________________________________ [VER] 1.2 –- Credits ___________________________________________________ [CRE] 1.3 -- Introduction ______________________________________________ [INT] 1.4 -- Version Differences _______________________________________ [VDF] 2.0 - Game Basics _________________________________________________ [GBS] 2.1 -- Story ____________________________________________________ [STO] 2.2 -- Control __________________________________________________ [CON] 2.3 -- How to Play ______________________________________________ [HTP] 2.4 -- Item Drop ________________________________________________ [ITD] 2.5 -- Finess Trick _____________________________________________ [FIT] 2.6 -- Assessment Day ___________________________________________ [ASD] 3.0 - Character Specifics _________________________________________ [CHA] 3.1 -- Basic Commands ___________________________________________ [BCM] 3.2 -- Zan Takahara _____________________________________________ [ZAN] 3.2.1 --- Zan’s Background Info _________________________________ [ZBI] 3.2.2 --- Zan’s Special Commands ________________________________ [ZSC] 3.2.3 --- Zan Final Thought _____________________________________ [ZFT] 3.3 -- Matt Gables ______________________________________________ [MAT] 3.3.1 --- Matt’s Background Info ________________________________ [MBI] 3.3.2 --- Matt’s Special Commands _______________________________ [MSC] 3.3.3 --- Matt Final Thought ____________________________________ [MFT] 3.4 -- Rosa Felmonde ____________________________________________ [ROS] 3.2.1 --- Rosa’s Background Info ________________________________ [RBI] 3.2.2 --- Rosa’s Special Commands _______________________________ [RSC] 3.2.3 --- Rosa Final Thought ____________________________________ [RFT] 4.0 – Walkthtrough ________________________________________________ [WAL] 4.1 -- Stage I __________________________________________________ [WS1] 4.2 -- Stage II _________________________________________________ [WS2] 4.3 -- Stage III ________________________________________________ [WS3] 4.4 -- Stage IV _________________________________________________ [WS4] 4.5 -- Final Stage ______________________________________________ [WS5] 5.0 – Miscellaneous _______________________________________________ [MIS] 5.1 -- Enemy List ________________________________________________ [ENL] 5.2 -- Object List _______________________________________________ [OBL] 5.2.1 --- Weapons ______________________________________________ [WEA] 5.2.2 --- Items ________________________________________________ [ITE] 5.3 -- Music List ________________________________________________ [MUL] 5.4 –- Bosses ____________________________________________________ [BOS] 5.5 -- Tips and Tricks ___________________________________________ [TIP] 6.0 – Frequently Asked Questions __________________________________ [FAQ] 7.0 – Final Notes _________________________________________________ [FIN] 7.1 –- Future Update _____________________________________________ [FUD] 7.2 -- Contacting the Author _____________________________________ [CON] 7.2 -- Legal Disclaimer __________________________________________ [LDS] ========================================================================= ::: 1.0 - Overview ::::::::::::::::::::::::::::::::::::::::::::: [OVR]::: ========================================================================= Welcome to Undercover Cops FAQ, an amazing game made and published by Irem Corporation back in 1992. Huh? Why making a FAQ for an outdated game you ask? Well, the answer is quite simple. First, unlike any other games from the same genre, Undercover Cops offers a lot of features and hidden moves. Comprehension about these features is imperative for anybody who whish to play the game properly and enjoy it to the fullest. Second, with all due respect to the writer of said FAQ, the only Undercover Cops FAQ available in Gamefaqs is missing quite a bit amount of important information. In addition, it is based on the home console, the incomplete version of the game. I believe Gamefaqs, one of the most comprehensive website for game guides, should at least has one FAQ for one of the most amazing arcade game, the Undercover Cops. Thus an Undercover Cops Walktrough FAQ is born. This FAQ is created based on the Japan version of the game, therefore the information inside is taken from the Japan version. Yet, the main walkthrough and most of information is still applicable for the World version. ---------------------------- 1.1 -- Version History [VER] ---------------------------- - 6/12/08 Made the first draft FAQ. Finished the rough layout for the whole FAQ. Went to bed a couple of minutes later. - 6/13/08 Started to work on the FAQ. Finished Character Spesific and covered almost all parts of Game Basics. Made walkthrough up to the third stage. - 6/14/08 Done with the walkthrough. Finished all the lists. Made some Tips and Tricks. Started to work on the game mechanics. Made some parts of Version Difference. - 6/15/08 Covered up the whole section of Game Basics. Made a lot of visual improvements. Finished Version Difference. Decided to cancel the Ending section. - 6/16/08 Retouched everything. Review the FAQ and looking for mistakes. Playtest the walkthrough. Found some wrong point in walkthrough as well as inconsistencies in Assessment Day. Re-fixed Assessment Day and added error margin. Re-fixed some parts of the walkthrough and added missing Item-Box-Brad on the last stage. Re-fixed strategy for some bosses. Added some Tips and Tricks. Changed the Overview and Introduction. Fixed some grammatical errors and typos. - 6/17/08 Nothing new, really. I was just too sleepy to post this FAQ at previous night. Playtest the FAQ one more time, and this time is 99.99% sure about the validity of error margin. Still found few grammatical errors and typos. Edit the Legal Disclaimer a bit. Submitted it to Gamefaqs. ----------------- 1.2 Credits [CRE] ----------------- Irem Corporation For producing us a really interesting beat 'em up game. Varie Corporation For converting the Undercover Games to SNES, giving me resources for Music List, and names of each character's SDM as well as some Boss's moves. CJayC Obviously, for hosting one of the holy shrine of all gamers in the World. My PC You brought back the meaning of life for me. I can't do a thing without you now. Don't ever leave me, Baby! ------------------------- 1.3 -- Introduction [INT] ------------------------- Back to early 90, arcade games reached its peak. Many developers published arcade games in various types and genres. From all genres available back then, beat 'em up stood out to be one of the most popular genres. And like moths drawn to flames, many developers tried their luck by publishing beat 'em up games with little to no variation. Many has failed, yet it didn't stop Irem Corporation to published their masterpiece, the Undercover Cops. Undercover Cops is definitely better then most of beat 'em up games back then. It has some original features which can't be found on any other similar beat 'em up games back then. But sadly, some of this featured was removed when they converting the game into the World version. Thus, there is no reason to choose the World version over the Japan one. You can just read difference between both version on the section below. -------------------------------- 1.4 -- Version Differences [VDF] -------------------------------- 1. Name changes: +===================================+===================================+ | Japan Version | World Version | +===================================+===================================+ | Zan Takahara | Claude | | Matt Gables | Bubba | | Rosa Felmonde | Flame | | Parcs | Cue Ball | | Fransowors | Fatso | | Moguralian [beta] | Gunpuncher | | Balbarotch | Cone Head | +-----------------------------------------------------------------------+ 2. Value Changes +=======================================+===============+===============+ | Name | Japan Version | World Version | +=======================================+===============+===============+ | Dooby | 20$ | 10$ | | Madca | 80$ | 30$ | | Moguralian | 20$ | 10$ | | Bosses | 500$ | 100$ | +---------------------------------------+---------------+---------------+ 3. Border Score Changes +=======================================+===============+===============+ | Stage | Japan Version | World Version | +=======================================+===============+===============+ | Stage 1 | 1000$ | 1000$ | | Stage 2 | 2900$ | 2700$ | | Stage 3 | 1700$ | 1400$ | | Stage 4 | 2400$ | 2700$ | | Final Stage | 6000$ | N/A | +---------------------------------------+---------------+---------------+ 4. Removal - Wooden Box at the middle of Stage 2 was removed. - Death Pot at the end of Stage 3 was removed. - Some of the moves was removed, which are : 1. Every character's SDM. 2. Every character's Final Throw. 3. Every character's Jumping Dash Charge. 4. Every character's Ground Recovery move 5. Zan's Basic Combo 6. Matt's Basic Combo 3 7. Rosa's Basic Combo - Final Assessment was removed, therefore it is impossible to know the value of some enemies who are exclusive to final stage. 5. Other Changes - The background of the first half of Stage 2 was changed. - Matt's Final Throw 2 animation is now used for normal throw animation. - Zan's birthday was changed from 1/6/2011 to 1/6/2015. - Points items only worth 1/10 of their initial value. - Some Moguralian can withstand more than one hit - The quality of all music and sounds was reduced. - The average health for all enemies was reduced Yes, there is too much removal on the World version, and again yes, the World version of the game is not worth playing. I do hate the World version of Undercover Cops, but I certainly did not give you false information. You can try the World version of the game if you want to, but don't say I didn't warn you. ========================================================================= ::: 2.0 – Game Basics :::::::::::::::::::::::::::::::::::::::::: [GBS]::: ========================================================================= This chapter will explain only the game mechanics and the basic control. You might want to skip this section, especially if you're an advanced arcade player and is familiar to beat 'em up genre. ------------------- 2.1 -- Story [STO] ------------------- On the year of 2043 a nameless city was being swept away by a huge crime wave. Therefore, the town commission decided to retaliate and sent three of the best crime fighters, or in this game they are called the city sweepers. They are Zan Takahara, Matt Gables, and Rosa Felmonde. Well, this is a beat-em-up game, so don't expect much from the story. It's there, but it won't win any award. Hey, at least the villains don't kidnap the main hero's girlfriend, so I give them a credit for that. ^ ^ ^ [Shamefully copied from his own review] --------------------- 2.2 -- Control [CON] --------------------- The control in Undercover Cops is pretty basic. Joystick movement – Move your character accordingly Button 1 - Attack Button 2 - Jump See? Simple. ------------------------ 2.3 -- How to Play [HTP] ------------------------ Uhh... I'm starting to think why on earth I bother to write this section. Anyway... This game is played as much as every beat 'em up games known to mandkind. First, you need to find the machine which runs Undercover Cops game, obviously. Then you deposit a credit. After that, it will be basic beat 'em up premise all over again. You beat people to death with any means necessary, you collect health to stay... umm... healthier, then you kill more people senselessly. ^ ^ ^ [Unbelievable, ladies and gentlemen. He copied from his own review yet again! Has he no shame?] ----------------------- 2.4 -- Item Drop [ITD] ----------------------- In Undercover Cops, almost all weapons have a probability for dropping another item when you pick it. For example, when you see a Tuna Fish lying around at the first stage, you might get an extra food if you pick it up. However, the odds of getting weapon to drops another item seems to be random. Sometimes it drops a health item, sometimes it drops a point item, and sometimes it drops nothing. For certain weapon which almost always drops some items, I will note it throughout the walkthrough. Another way to get items is to hit a Item-Box-Brad, a Brad type enemy who carries a box. He is basically a walking item box, therefore he is not counted as an enemy on the Assessment Day. For an exception of a secret Item-Box-Brad at the second stage, Item-Box-Brad will always drops health items. -------------------------- 2.5 -- Finess Trick [FIT] -------------------------- Finess [sic] Trick is basically a fighting style score. You can accumulate Finess Trick by hitting the enemy with various moves. Every move worth different Finess Trick. Use the move which yield the most Finess Trick as many as possible for maximum score. You can see how good Finess Tricks you performed by looking at the star icons below your Health Bar. Small star represent one good Finess Trick and a big star represents ten small stars. In the Japan version, each star worth 10 Evaluation Score. The main purpose of Finess Trick is to cover the deficit between your Evaluation Score and Border Score at Assessment Day. Read the section below for detail. ---------------------------- 2.6 -- Assessment Day [ASD] ---------------------------- The Assessment Day is the evaluation of your performance. After each stage, your performance on how good you are in sweeping the bad guys throughout the stage will be calculated. Your Evaluation Score will depends on how many bad guys you defeated in that stage and how many Finess Tricks you accumulate. Beside the Evaluation Score, there is also Border Score. Border Score is the minimal amount of score that you need to reach at each Assessment Day. If your Evaluation Score is more or same as the stage's Border Score, then you are successful in sweeping said stage and you would get an award bonus. Collect two award bonus and you will get an extra life. It is important for you to accumulate as many as Finess Tricks as possible if you want to have a successful Assessment Day. With the exception of the first stage, the number of enemies will not produce enough points for you to reach the Border Score. Therefore, to kill enemies instantly like throwing them to pits is a bad idea, since you won't get a lot of Finess Tricks that way. Instead, try to kill each enemy slowly, preferably with a move which worth a lot of Finess Tricks. Believe me, when you're playing Undercover Cops, you will want that extra live. Here are the numbers of enemy in each stage, all Border Scores, as well as the point deficit you need to cover with your Finess Tricks. Note that the table below only applies to Japan version. +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Kenji | 10$ | 15 | 150$ | | STAGE 1 | Dooby | 20$ | 13 | 260$ | | | Brad | 30$ | 3 | 90$ | | | Makaku | 60$ | 1 | 60$ | | | Parcs | 500$ | 1 | 500$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 33 | 1060$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 1000$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | N/A | +--------------+-----------------------------+-------+----------+-------+ +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Kenji | 10$ | 1 | 10$ | | STAGE 2 | Dooby | 20$ | 10 | 200$ | | | Brad | 30$ | 8 | 240$ | | | Fox | 30$ | 28 | 840$ | | | Madca | 80$ | 2 | 160$ | | | Makaku | 60% | 2 | 120$ | | | Fransowors | 500$ | 1 | 500$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 52 | 2070$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 2900$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | 830$ | +--------------+-----------------------------+-------+----------+-------+ +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Dooby | 20$ | 3 | 60$ | | STAGE 3 | Moguralian | 20$ | 46* | 920$ | | | Brad | 30$ | 5 | 150$ | | | Moguralian [Beta] | 500$ | 1 | 500$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 56 | 1630$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 1700$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | 70$ | +--------------+-----------------------------+-------+----------+-------+ +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Kenji | 10$ | 6 | 60$ | | STAGE 4 | Dooby | 20$ | 6 | 120$ | | | Brad | 30$ | 5* | 150$ | | | Fox | 30$ | 4 | 120$ | | | Bennet | 30% | 25 | 750$ | | | Makaku | 60$ | 4* | 240$ | | | Balbarotch | 500$ | 1 | 500$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 52 | 1940$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 2400$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | 470$ | +--------------+-----------------------------+-------+----------+-------+ +--------------+-----------------------------+-------+----------+-------+ | | Type of enemy | Value | Quantity | Score | | +-----------------------------+-------+----------+-------+ | | Kenji | 10$ | 13 | 130$ | | FINAL | Dooby | 20$ | 22 | 440$ | | STAGE | Moguralian | 20$ | 12 | 240% | | | Brad | 30$ | 20* | 600$ | | | Fox | 30$ | 19 | 570$ | | | Madca | 80$ | 9 | 720$ | | | Makaku | 60$ | 20* | 1200$ | | | T-900 | 60$ | 5 | 300$ | | | Zan Black | 90$ | 1 | 90$ | | | Matt Black | 90$ | 1 | 90$ | | | Rosa Black | 90$ | 1 | 90$ | | | Dr. Crayborn | 900$ | 1 | 90$ | | +-----------------------------+-------+----------+-------+ | | Total | N/A | 124 | 5370$ | | +-----------------------------+-------+----------+-------+ | | Border Score | N/A | N/A | 6000$ | | +-----------------------------+-------+----------+-------+ | | Deficit | N/A | N/A | 630$ | +--------------+-----------------------------+-------+----------+-------+ * This value has an error margin of 1 point ========================================================================= ::: 3.0 – Character Spesifics :::::::::::::::::::::::::::::::::: [CHA]::: ========================================================================= This section covers the control of each character, as well as the differences between them. ---------------------------- 3.1 -- Basic Commands [BCM] ---------------------------- I'm not going to confuse you by giving detailed commands for all characters with explanation of form of the moves. I'm just going to give you a simple basic command chart, which is applicable to all character. But keep in mind that each character perform these moves differently, so you need to find which character that suits you all by yourself. Note: The words in brackets indicate joystick movements. Example : 'Hold [down]' means hold your joystick downward, not 'holding down' +=====================+=================================================+ | Commands | How to perform | +=====================+=================================================+ | Basic Hit | Press button 1 | +---------------------+-------------------------------------------------+ | Basic Combo 1 | Press button 1 rapidly | +---------------------+-------------------------------------------------+ | Basic Combo 2 | Press button 1 once, pause for one second, then | | | press button 1 rapidly | +---------------------+-------------------------------------------------+ | Basic Combo 3 | Hold either [up] or [down], then press button 1 | | | rapidly | +---------------------+-------------------------------------------------+ | Jump | Press button 2 | +---------------------+-------------------------------------------------+ | Jump Kick | While jumping, press button 1 | +---------------------+-------------------------------------------------+ | Grab | Walk toward the enemy | +---------------------+-------------------------------------------------+ | Grabbing Hit | While grabbing, press button 1 | +---------------------+-------------------------------------------------+ | Throw | While grabbing, hold [left] or [right] and | | | press button 1 | +---------------------+-------------------------------------------------+ | Dash | Quickly tap [left] or [right] twice | +---------------------+-------------------------------------------------+ | Dash Charge | While running press button 1 | +---------------------+-------------------------------------------------+ | Jumping Dash Charge | While running, jump and press button 1 | +---------------------+-------------------------------------------------+ | Ground Recovery | Press button rapidly when your character is | | | knocked down | +---------------------+-------------------------------------------------+ | Weapon Swing | While holding melee weapon, press button 1 | +---------------------+-------------------------------------------------+ | 360 Degree Weapon | While holding melee weapon, press and hold | | Swing | button 1, then quickly move the joystick | | | [backward] | +---------------------+-------------------------------------------------+ | Jumping Weapon | While holding melee weapon, jump and press | | Thrust | button 1 | +---------------------+-------------------------------------------------+ | Weapon Throw | Press button 1 while holding throwing weapon or | | | press button 1 and 2 simultaneously while | | | melee weapon | +---------------------+-------------------------------------------------+ | Desperate Move [DM] | Press button 1 and 2 simultaneously | +---------------------+-------------------------------------------------+ -------------------------- 3.2 -- Zan Takahara [ZAN] -------------------------- Zan is the cute guy with slightly wavy black hair and a very nice facial hair. He is the martial arts type, therefore he never leaves home without his karate suit. ------------------------------------- 3.2.1 --- Zan's Background Info [ZBI] ------------------------------------- License : City Sweeper 001 Name : Zan Takahara Code Name : Lightning Slasher Age : 32 Job : Ex Karate Master Birthday : 1/6/2011 Birthplace : Japan Height : 177 cm Weight : 78 kg Blood* : A [RH+] Background Info*: He used to be a karate master and had won first prize in the U.S. championship before. One day while he was trying to protect his girlfriend, he got into a fight and accidentally killed a man with his bare hands. * This information was taken from the World version. -------------------------------------- 3.2.2 --- Zan's Special Commands [ZSC] -------------------------------------- These moves only applicable for Zan. +=====================+=================================================+ | Commands | How to perform | +=====================+=================================================+ | Final Throw 1 | Grab the enemy, press either [left] or [right] | | | and button 1 throw the enemy. Then before Zan | | | finishes his throwing animation, cancel his | | | move by holding [down] | +---------------------+-------------------------------------------------+ | Final Throw 2 | Grab the enemy, hold [down] and press button 1 | +---------------------+-------------------------------------------------+ | Super Desperate | Jump, and while Zan is still in the air, move | | Move [Zan Kidan] | your joystick [down + downforward + forward] | | | and press button 1 | +---------------------+-------------------------------------------------+ --------------------------------- 3.2.3 --- Zan Final Thought [ZFT] --------------------------------- Zan is the technique type character. He almost has no difference with Rosa. Their dash and reach is roughly the same, though his combos is slightly faster and almost no enemy could escape its chain. Zan could perform his Final Throw without hitting the enemy first, therefore he could accumulate Finess Trick much faster than everybody else. But, he is still worse than Rosa since his SDM can only hit once, while Rosa's SDM could hit twice. This is a major disadvantage. His ability in collecting Finess Trick is not enough to make up this loss, as he tends to need more health everytime he tries to clear up the screen with SDM. In my opinion, Zan is the worst of the bunch. ------------------------- 3.3 -- Matt Gables [MAT] ------------------------- Matt looks like the type of hunks who is popular among girls in back in the '80. He is muscular, blonde, has spiked hair, and most importantly he plays football. He wears modified football armor with no helmets. -------------------------------------- 3.3.1 --- Matt's Background Info [MBI] -------------------------------------- License : City Sweeper 019 Name : Matt Gabbles Code Name : Fire Ball Crusher Age : 25 Job : Ex Pro Football Player Birthday : 7/4/2018 Birthplace : U.S.A Height : 195 cm Weight : 118 kg Blood* : O [RH+] Background Info*: He used to be a football star who had won an M.V.P. before. Although falsely accused, he was censured for being a dangerous man and was banished from the World of football. * This information was taken from the World version. --------------------------------------- 3.3.2 --- Matt's Special Commands [MSC] --------------------------------------- These moves only applicable for Matt. +=====================+=================================================+ | Commands | How to perform | +=====================+=================================================+ | Final Throw 1 | Grab the enemy, press button 1 three times, and | | | hold either [up] or [down], then press button 1 | +---------------------+-------------------------------------------------+ | Final Throw 2 | Grab the enemy, then press button 1 four times | +---------------------+-------------------------------------------------+ | Super Desperate | Jump, and while Matt is still in the air, move | | Move [Matt Bomber] | your joystick either [up + down] or [down + up] | | | and press button 1 | +---------------------+-------------------------------------------------+ ---------------------------------- 3.3.3 --- Matt Final Thought [MFT] ---------------------------------- Matt is the strength type character, which is kind of weird since he can run faster and longer than other characters. You will be very thankful to his Dash Charge, especially at latter stages. His SDM does not hit all screen, but it has probability to hit same enemy two to three times. It works beautifully against bosses,as it deals out sick damage. Matt could also deals out hefty damage with his Final Throw 1, as long as you could catch the enemy, that is. His combo is really slow though, so don't rely on it. With the best Dash Charge and the most useful SDM, Matt is easily the best heroes in Undercover Cops. --------------------------- 3.4 -- Rosa Felmonde [ROS] --------------------------- The only girl who got chosen from all city sweepers, therefore she has to be blonde. She wears a white blouse and a blue jean. She also wears white kneepad and blue sweatband to make herself looks more sporty. And also blue hair band as a cute final touch. Good Lord, she is hot. -------------------------------------- 3.4.1 --- Rosa's Background Info [RBI] -------------------------------------- License : City Sweeper 189 Name : Rosa Felmonde Code Name : Blue Gale Revenger Age : 22 Job : Ex Female Vigilante Birthday : 24/1/2021 Birthplace : England Height : 169 cm Weight : Secret B.W.H. : Secret Blood* : AB [RH-] Background Info*: She used to be the only female vigilante. Thomas who was her partner and her lover was killed by villains. She has an excessive hatred toward evil. * This information was taken from the World version. --------------------------------------- 3.2.2 --- Rosa's Special Commands [RSC] --------------------------------------- These moves only applicable for Rosa. +=====================+=================================================+ | Commands | How to perform | +=====================+=================================================+ | Final Throw 1 | Grab the enemy, press button 1 once, then hold | | | either [up] or [down] and press button 1 | +---------------------+-------------------------------------------------+ | Super Desperate | Jump, and while Rosa is still in the air, move | | Move [Arc Saber] | your joystick either [left + down + right] or | | | [right + down + left] and press button 1 | +---------------------+-------------------------------------------------+ ---------------------------------- 3.2.3 --- Rosa Final Thought [RFT] ---------------------------------- Definitely better than Zan, as her SDM could hit nearby enemy twice. Other then that, she is basically the female version of Zan. Her throw is better than Zan, but her Jump Kick is worse. Her combo is not good as Zan but better than Matt. If you don't care about Assessment Day, Rosa and Zan is not much different, really. For me, I stick with Rosa, as her SDM deals more damage. That and because she is hot. ========================================================================= ::: 4.0 - Walkthrough :::::::::::::::::::::::::::::::::::::::::: [WAL]::: ========================================================================= I made this walktrough in order to ease people to reach the final boss without using more than one credit, so I hope I cover enough details on how to deal with each enemy. --------------------- 4.1 -- Stage I [WS1] --------------------- Stage 1 Enter! City Sweepers: Team Jaws Background music : Northern Barramund I Border Score : 1000 Not much challenges on the first stage. Your enemy is mostly Kenji and Dooby. But there also a couple of Brads and one Makaku in the middle of the stage. You can save the Concrete Pillar for Brads, if you wish. It also has chances of health item drop. Use this stage as a chance to become familiar with your character movements and commands. Also, don't forget to memorize about the nature of each enemy. It is important to know how to counter each enemy efficiently if you want survive at upcoming stage. After you fight Makaku you will find two Tuna Fish. The first one has high chances of point item drop, while the second one has chances of health item drop. After you finish some more Doobys, you'll find a Car. The Car could give you health item drop, if you need it. Pick it up and prepare for boss fight. Boss : Parcs [and no, he is not Korean] Value : 500$ Attacks : - Rocket Punch Parcs shoots his mechanical hand to hit you. It sometimes stuck on the ground, makes him very vulnerable. This move is exclusive to Parcs in his first form. - Bust You Up! Similar to Rocket Punch, but this time instead of punch you he grabs you and throws you into nearby instant death spot. Could be an Iron Compressor, could be a pit. This move is exclusive to Parcs second form. How to counter Parcs: Meh. Pathetically easy. His first form is no harder than an average Kenji. If you die fighting Parcs in his first form, you should quit playing and start to play another genre. When Parcs reaches his second form, he becomes more dangerous. See that giant Iron Compressor on the right of the screen with Large Trophy inside? He will try to catch you and throw you to the Iron Compressor for instant death, so be careful. If Parcs manages to catch you, you can wiggle the joystick and rapidly press all buttons to escape. Again, I highly suggest you use this boss fight to practice General Boss Strategy, though you can simply throw him to the Iron Compressor for instant victory. Don't forget to pick the Large Trophy if you want to. See the details of General Boss Strategy on Tips and Tricks section. ---------------------- 4.2 -- Stage II [WS2] ---------------------- Stage 2 Goddess Hungry for Blood: Death Goddess Background music : Sarah Sowertty Chaca Chaca Move Ya Border Score : 2900 The real game starts here. You will find some Kenjis and Doobys as well as some Bonfire Drums. You can throw the Bonfire Drums since it deals decent damage, but I would ignore the Torches if I were you. Torch deals minor damage and is hard to aim. After you finish them, you will find various throwing weapons. There are two Steel Blocks, Bundle of Pipes, another Bonfire Drum, a Box of Grenades, and a Motorcycle. Take your pick. My suggestion is to avoid Box of Grenades because it can also damage you. Not to use Bonfire Drum is also wise, since the Torches will scatter all over the place, thus executing combos become much harder. After you finish all enemies, you will find a huge gate. Don't destroy it just yet. Wait for a moment and Item-Box-Brad will appear. Hit him for a random item. If you lucky, you might get an extra health item. At the elevator, you will fight a group of Foxs. The best way to counter them is by doing Dash Charge and Jump Kick over and over again. You will be given a random food and a Steel Pole with chances of random item drop. Save that Steel Pole for Madca. When you're down to couple of yellow Foxs, pull that Steel Pole. If Madca appears before you manage to pull that pole, just punch it down. Believe me, you don't want to pull a melee weapon with Madca around. He can only take one hit from Steel Pole anyway. Your next fight will be on a huge platform which collapse gradually. Everytime you feel an earthquake, the most left part of the platform will collapse, creating a huge pit. If you want to reach Border Score, try not to throw too many people into the pit. Finish Fox, take Bundle of Pipes and continue right. You will be facing Foxs and Brads. After you finish them, you will meet another Item-Box-Brad and a wooden box with a lot of Chicks inside. Don't destroy the wooden box just yet. Move slowly until the yellow Foxs on the background attack you. It is easier to kill them before another part of the platform collapses. After all Foxs die, take the wooden box and continue right to face Brads and a green Makaku. After the platform collapse, throw the wooden box you are holding. This way you now have a lot of Chicks running around, provide you slight invulnerability and life if you need it. The Steel Pole has chances of random item drop, but save it for Madca. As usual I said before, just punch the pole if Madca appears before you manage to pull it. Kill Madca and prepare for a boss fight. Boss : Fransowors Value : 500$ Attacks : - Slash She tries to hit you with her drill. - Summon Fox She drills the ground, making an earthquake and causing a Fox to drop down an enter the battle. - Summon Motorcycle She drills the ground, making an earthquake and causing a Motorcycle to on the top of your head. How to counter Fransowors: She starts with to Foxs and will summon another when she has the chance. Fransowors will never summons the fourth Fox, instead she tries to drop a Motorcycle on top of your head. When her Health Bar down to 50% she will no longer summons Fox and become more aggressive. She will walk towards you and try to slash you. Fransowors is still easy, in my opinion. She is slow enough to grab, so grab her. She becomes even easier when she starts to cry. First, you need to knock her down. Keep your distance close to her, preferably above or below her. Don't get too close though, she could slash you. Then, she will cry and pauses a little bit after she got up. That's your cue to grab her again. Hit and throw her. Repeat. You shouldn't loose any live fighting her. General Boss Strategy works wonder against her, though you can also use a simple Dash Charge horizontally. ----------------------- 4.3 -- Stage III [WS3] ----------------------- Stage 3 Challenge from Underground: Moguralians Background music : Redtaild Cat Border Score : 1700 Welcome to the third stage and enjoy its magnificent design. You will meet a bunch of Moles which will jump at you if you're inside his jumping range. You can try to kill them while by rapidly hitting button 1 or by Dash Charge for extra Finess Trick. I highly recommend you to do so, as the Border Score for this stage is pretty strict. Move right and you will fight some Moguralians. These guys are though. I suggest you use Jump Kick, Dash Charge, or Jumping Dash Charge. And the most important, keep your distance. Moguralian has a long reach and is surprisingly fast. You will find two Barricades with low chances of random item drop on both, but you should be able to get health item from one of those. Continue right and fight some more Moguralians. They will plant mines on the ground so evade them. After the mines exploded, the Moguralians jump out and attack you. After you take care of them you will meet a formation of grey Moguralian. Thet move differently than standard Moguralian. Grey Moguralian can't jump but can do continuous spin and try to ram you while doing it. hIT the leading grey Moguralian, move back when they get too close, then punch the next one. Repeat until all Moguralians died. My advice is, do not hesitate to use DM whenever you feel like it. Don't let them land a clean hit on you. After that, some grey Moguralians will pop out from the ground. If you still able to execute SDM, do it. The Moguralians are scattered all over the place, making DM become less effective. Don't try any fancy stuff, you'll end up loosing more HP. I do hope you survive this one. Next you will find a Concrete Pillar. You should get a health item drop from it. The only way to save that pillar for the next Moguralian wave is to get hit. I don't recommend doing it, though. Fight Kenjis and Doobys and continue right. After you get health from Item-Box-Brad, prepare for the next Moguralian wave. You should be able to deal with them by now, just try not to receive too much damage. The next Steel Pole should give you a health item drop. Pull it out and prepare for a boss fight. Boss : Moguralian [beta] Value : 500$ Attacks : - Konichiwa He jumps out to the surface. The explosion he makes could hurt you. - Sayonara He jumps to the ground and disappears. The explosion he makes could hurt you. - Harakiri [?] – move not found yet - Swing He swings his gigantic arm. This move has long reach. - Machine Gun Fire He shots his machine gun. He is vulnerable during this move. How to counter Moguralian [beta]: Oh God, I just love the design of this stage. So totally cool. Anyway, Moguralian [beta] is not as hard as you think. That pole you're holding should be able to eat 25% of his health bar. Use Jumping Weapon Thrust, since it has a little more reach. After you spent your Steel Pole, just use General Boss Strategy and you shouldn't be taking any damages at all. He is slow enough to grab, but definitely harder than Fransowors. If you want to play safe, I suggest you use combo or Jumping Dash Charge. When his down to 25% of his health bar, he starts to do a lot more Sayonara move to escape. The only way to hurt him now, is to lure him to shoot his machine gun at you. When he shoots, immediately move up or down to avoid his line of fire, do a Running Dash Charge toward him and move back up or down to either combo or him. But this strategy is insanely difficult since it demands perfect positioning and timing, so my advice is screw it and just SDM. If you manage to keep your health high throughout the fight, you should be having enough health to SDM him to death. If you do everything correctly, you shouldn't die fighting him. ---------------------- 4.4 -- Stage IV [WS4] ---------------------- Stage 4 Smash Evil Secret Factory: Midnight Sparks Background music : Dandy N.D. Border Score : 2400 If you still have at least 2 lives left, you still can reach the boss without extra credit. Of course, the perfect condition is having three lives and one award in stock. And as a side note, this stage become much harder if you're not using Matt, due to Zan's and Rosa's terrible Dash Charge. There is not much to do in this stage, as it is pretty linear. You will face Bennet, a new enemy. Jump Kick is good, as well as Dash Charge and Jumping Dash Charge. Wipe out the Bennets. After you meet Item-Box-Brad, you start to fight a lot of Bennets simultaneously. They are not that hard, just annoying. Keep them grouped to one side, and you will be fine. The next section is hard. First thing first, the Concrete Pillar has chances for random item drop, so pull it. Try whack as many as enemy with it. When the screen begin to crowded, throw your weapon and execute SDM immediately. It is pretty impossible to take care all of them with some Bennets around. Your health should be low by now, but don't worry. The next Item-Box-Brad should drop large health item. Be careful of the Grenade-Box-Brad, though. Move right. See that pillar which blocking your view? There is a lot of point items hidden behind it. Grab those and continue right. The next enemy isn't too hard. You'll meet your usual Kenjis, Doobys, Makakus, and some Foxes. But they come in small number, so you shouldn't have much problem dealing with them. Just be careful to Grenade-Box- Brads, who tends to pop out at the least time you expect him to. No use to save the Steel Pipe above, so grab it if you want. After you wipe out all enemies, continue right. Destroy all barricades, and pray for health item drop. Continue right and you'll see another pillar blocking your view. There is some hidden point items there so grab
those. Defeat the last enemy and grab their point items. Prepare for boss 
fight.

Boss    : Balbarotch
Value   : 500$
Attacks :
 - Teleport
   Instantly teleports in distance to catch you off guard.
 - Punch
   Punches you using his boxing glove.
   hurt you
 - Fire
   Roll back and throws fire at you. This is a counter move tor Dash 
   Charge move. Sometimes he runs out of fire and throw only smokes.
 - Wave
   He wiggles the carpet to make carpet-waves. This move does next to no 
   damage.
 - Rolling
   He rolls to random direction for a couple of second. The only way to 
   stop it without consuming your health is to execute Jumping Dash 
   Charge. This is a recovery move, therefore he only uses this move when 
   knocked down.

How to counter Balbarotch:
Pretty hard. First, you need to use a Jumping Dash Charge to knock him 
down. Then quickly GET AWAY. Pay attention to his recovery moves. If he 
only teleports, then you are lucky. If he uses Wave, move to the top or 
to bottom of the screen. You can also jump to avoid it. If he uses 
Rolling, you need to quickly execute Jumping Charge Attack to knock him 
down again. Be patient and find a way to get above or below him to pull a 
General Boss Strategy. He is pretty fast, but you should be able to catch 
him. But then again, combo or Jumping Dash Charge is much safer. Your 
choice. Just remember, everytime you knock him down, use any move which 
hurl him far away. You need to keep your distance far away, so that you 
have enough time to react toward his next recovery move. DO NOT use a 
Dash Charge ever. He will roll back and uses his Fire attack. Unlike 
other bosses, this boss only has one pattern.

For your information, I myself need a couple of practices before I could 
defeat him with one live, don't feel bad if you waste a live or two.



-------------------------
4.5  -- Final Stage [WS5]
-------------------------

Final Stage
Showdown to the sky! A Field of death: D.A.S

Background music : Than Hawk Anger
Border Score     : 6000

Ugh... this is where the game stops being fun and starts to become 
annoying. The has better enemy A.I. and speed. The enemy now can 
'sandwich' you in a blink of an eye. They also tend to move back if 
you're trying to grab them, but will run toward you everytime you show 
them your back. Be very careful or you will get yourself a ridiculous 
death. If you have two lives or more at this point, you could reach the 
final boss without using extra credit.

First you will face a group of Dooby. You will realize that they move a 
lot faster now. But don't worry, you'll hate them before long. Continue 
right and be careful of Grenade-Box-Brad. You will find a Concrete Pillar 
and some Makakus. If you're playing a two player game, one of the players 
could camp at the left side of the screen while the other pull the 
Concrete Pillar. This way, the Makakus won't interfere. But if you're 
playing a solo game, just punch the pillar down. You will not be able to 
pull it, believe me. When some Brads enter the fight, SDM pronto. There 
are too many enemies on the screen for one person to deal with.

Move right and you will find a Bonfire Drum, Box of Grenades, and a 
Motorcycle. The Motorcycle has chances for random health item drop. 
Continue right and wipe out three Brads and a Makaku.

Now, the next part is where is usually die, and you will also. You'll see 
why. First wipe the Moguralians. Move right for a bit and beat three 
Moguralians again. Pull the Steel Pole and hopefully it drops health 
item. Continue right and fight the Moguralians again. After you finish 
with them, throw away your pole and pull Concrete Pillar. You should get 
health item from it. Go right and wipe three Moguralians for the last 
time. Now here comes the hard part. A Madca will come. Quickly kill him. 
Then another Madca comes. Kill him again. And then TWO Madcas come. Yep, 
two. At the same time. And to make your misery complete, another TWO 
Madcas come. First thing first. DO NOT screw up. Kill the Madcas as soon 
as they come. If they manage to knock you down, execute Ground Recovery 
as fast as you can and pick the concrete again. Try not to hit the Madcas 
when they're blocking. Whatever you do, you must at least able to finish 
four Madcas with that concrete. Kill the the last two with SDM, if you're 
out of weapon. Period. Believe me, to win a fight against two Madcas 
without SDM is as hard as using chopsticks with boxing gloves on. So, be 
rational and do SDM, okay?

Now you see why I told you that you will die? Even if you survive, you 
wouldn't have enough health to survive next fight. You will be facing 
some Brads, Doobys, and Makakus. After a while an Item-Box-Brad will 
appear. If you manage to hold on until that Item-Box-Brad appear, then 
you might survive. After you wiped out all enemies, you will 
automatically enter the chopper.

First, you will meet a small number of Kenjis and Doobys, which should be 
easy for you by now. Continue right and you will face two Makakus and a 
T-900, parody of Terminator's T-1000. There is a pit there, so as you 
might have guessed, T-900 will try to catch you and throw you into it. I 
believe Makaku – T-900 combo would give you little to no problem, so 
let's continue. Oh yeah, let me teach you a trick to drop T-900 into the 
pit. First, you camp in the top left of the screen, and face left. T-900 
will come and try to grab you from behind. When he is in your range, 
quickly turn back and Jump Kick him. Voila, instant win with no hard 
work.

Anyway, continue right and you will see some Brads sitting. The trick 
here is to move slowly. Everytime a Brad gets up to fight you, you kill 
him before moving forward. This way you won't have to deal with too many 
Brads as the same time. Move left and you will see another pit. That 
means another T-900, so kill him. Next, you will find some Foxs sitting. 
Use the same strategy as you did with the Brads. Careful now, when you're 
down to few yellow Foxs, prepare to use SDM. After you kill the last Fox, 
you jump and you execute SDM, because the screen will suddenly be filled 
by a lot of enemies and you probably won't survive them anyway. Next, 
move right and see another pit. This time T-900 is accompanied by some 
Foxs. Kill them all. A Madca will come. Quickly get below him and Jump 
Kick him to death. If you could do this, you would survive, because there 
is an Item-Box-Brad with high chances of health item drop. If Madca kill 
you, though luck.

Next, you will be facing a group of Makakus. It is possible to wipe them 
without using SDM, as long as you can keep them grouped in one side of 
the screen. A Brad also join the fight, making the fight slightly harder 
but still bearable. After you finish all enemy, wait a bit before you 
continue. An Item-Box-Brad should appear. Don't hit him just yet. 
Continue right and lookie here... yet another pit. This is your last pit, 
so hang in there. Now you can hit the Item-Box-Brad here, because there 
is a tough fight ahead of you. There will be two T-900 in this part, but 
they don't come simultaneously. Kill the first and then the second one. 
Oh yeah, don't forget to wipe out the Makakus also. Next, a Madca will 
come. This is red Madca, an aggressive version of Madca. Don't be 
creative and just SDM. Another Madca will come. If I were you, I would 
rather use SDM if my health bar suffices.

Move right stage you will see the boss of this stage, Dr. Crayborne, 
moving down a bomb. You have two choices here.

[1]. Let him finish and get bad ending.
[2]. Interrupt him and get good ending.

Your call. Whatever end you choose, one Kenji, Dooby, Brad, and Makaku 
will show up. If you're on low health, do NOT get hit. There will be two 
Item-Box-Brads later. Move right, hit two Item-Box-Brads and continue. 
Two Foxs on the background will come to life and attacks you. Wipe them 
out and prepare for your final fight. Continue right and you will fight 
the clone of your heroes. The first one you need to take out is Matt 
Black [no, it is not wrong. His name IS Matt Black].

Matt Black is hard. The only way to land a clean hit on this guy is to 
get either below or above him, and do a Jump Kick. If your timing and 
positioning is right, Matt Black will move toward you and exactly to the 
place where you are kicking. Next you will fight Zan Black and Rosa Black 
simultaneously. They move exactly like Matt Black but since there are two 
of them, things are a bit harder. Use SDM if you feel like it. They both 
seem to have less health than Matt Black, though.

After you finish them, here comes the last boss fight.

Boss    : Dr. Crayborn
Value   : 900$
Attacks :
 - Head Smash
   He extends his neck and use his head to hit you. This move has high 
   priority and great range.
 - Shoot: Beam
   He shoots out a lot of blue energy balls which explodes onto his 
   surroundings. He is invulnerable while doing it.
 - Shoot: Missile
   He shoots some needle-like missile which tracks you.

The fist part of Dr. Crayborn is tolerable. You can hit him by doing 
Jumping Dash Charge. But the second part of the fight is ridiculous. At 
first, you can still hurt him with Jumping Dash Charge. But when he 
starts to use Shoot: Beam, you might as well as give up. It is virtually 
impossible to land any clean hit to Dr.Crayborn without damaging yourself 
in the process. His range attack is not just covers a large area and 
gives him complete protection within his surrounding, he is also 
invulnerable while doing it. Believe me, your SDM could miss completely 
if you perform it while Dr. Crayborn is doing his Shoot: Beam move. For 
me, I spam DM and SDM every single time I fight him, in order to save 
myself from a lot of heartache. If you think you can defeat him without 
DM or SDM, then be my guess. Don't say I didn't warn you.

After you beat that mighty cheap Dr.Crayborn, no more fitting word for me 
to say but congratulations! You have successfully finished one of the 
best beat 'em up games ever created. Now sit back, relax, and enjoy the 
ending.



=========================================================================
::: 5.0 – Miscellaneous :::::::::::::::::::::::::::::::::::::::: [MIS]:::
=========================================================================

This section covers various lists and information within the game.

-----------------------
5.1 -- Enemy List [ENL]
-----------------------

Here is the list of enemies you will find throughout the game.

-------------------------

Name  :Kenji 
Value : 10$

Description :
Basic guy. He wears a headband. He will only move toward you and tries to 
hit you. Try kill him with Final Throw 1 for a high Finess Tricks. He 
sometimes holds a weapon.

-------------------------

Name  : Dooby
Value : 20 $
Description:
Advanced basic guy. He has beard with a Japanese samurai kind of 
hairstyle. He is basically Kenji with a knockdown attack. He becomes much 
faster at latter stage. Dooby is very dangerous due to his tendency to 
attack you in number. Other than that, any kind of attack works against 
him. Just remember, you can't escape his combo, so DM as soon as he land 
a hit on you.

-------------------------

Name  : Brad
Value : 30$

Description:
Kicking guy. He is the one with sunglasses. Be careful with this guy. His 
Jump Kick covers a great range and could overcome your Dash Charge. 
Jumping Dash Charge works well against him. The buffed up version of Brad 
can execute Jump Kick twice in a row and Sliding Kick.

-------------------------

Name  : Makaku
Value : 60$

Description:
Blocking guy. He wears a cap and always carries his baseball bat. Fairly 
harmless when alone, but very annoying when comes with other type 
enemies. He is an anti-air guy. He counters your trusty Jumping Dash 
Charge, therefore it is pretty hard to fight a bunch of enemies when 
there is a Makaku is a the crowd. He is really slow, makes him a perfect 
Final Throw candidate. The buffed up version of Makaku has a longer 
hitting animation.

-------------------------

Name  : Fox
Value : 30$

Description:
The kicking girl. She wears a blouse with no pants [gasp!]. He moves like 
Kenji, but faster and she kicks instead of punchs. She could evade your 
combo by ducking, so it is best to Dash Charge her or grab her. The 
buffed up version of Fox can do Jump Kick. I don't understand why, but I 
found her very arousing.

-------------------------

Name  : Madca
Value : 80$

Description:
The airborne guy. He uses some sort of gas mask and carries a huge blade 
on each hand. By far the most dangerous generic enemy. He is always 
flying and he is also fast. He could poke you to death with his amazing 
speed. To add your difficulty, he could also block you attack. It is 
really hard to land a clean hit against him. If there is a weapon nearby, 
use it. If not, DM and SDM are your answers. The only way to defeat him 
without weapon and not consuming your health, is to get below him when he 
is laughing at you and do as much as Jump Kick you can. To land a hit 
when he is moving is impossible, so don't even think of trying it.

-------------------------

Name  : Moguralian
Value : 20$

Description:
The mole guy. He really looks like a mole, I can't even tell whether he 
is a guy dressing as a mole or a mole dressing as a guy. He jumps out 
from the ground with flashy explosion which could hurt you. He is 
surprisingly fast and also has a long reach. He is quite hard to hit, but 
he dies with one hit. Jump Kick him when he is close and Jumping Dash 
Charge when he is far. The buffed up version of Moguralian could spin 
continuously like Sonic the Hedgehog.

-------------------------

Name  : Bennet
Value : 30$

Description:
The bike guy. He is the one with the helmet and the bike. He likes to 
disappear from the screen before charging toward you at full speed. Be 
careful or he might catch you off guard. He falls easily to Jump Kick and 
Jumping Dash Charge.

-------------------------

Name  : T-900
Value : 60$

Description:
He is basically clone of Parcs from the first stage, so as you might have 
guessed, T-900 will try to catch you and throw you into any instant death 
spot. He is exclusive to final stage and only appears in a pit area. Let 
me teach you a trick to drop T-900 into the pit. First, you camp in the 
top left of the screen, and face left. T-900 will come and try to grab 
you from behind. When he is in your range, quickly turn back and Jump 
Kick him. Voila, instant win with no hard work.

-------------------------

Name  : Matt Black
Value : 90$

Description:
Literally a clone of Matt. Matt Black is hard. The only way to land a 
clean hit on this guy is to get either below or above him, and do a Jump 
Kick. If your timing and positioning is right, Matt Black will move 
toward you and exactly to the place where you are kicking. 

-------------------------

Name  : Zan Black
Value : 90$

Description:
Literally a clone of Zan. He moves exactly like Matt Black but since 
there will be Rosa Black fighting with him, things are a bit harder. Use 
SDM if you feel like it. He seems to have less health than Matt Black, 
though.

-------------------------

Name  : Rosa Black
Value : 90$

Description:
Literally a clone of Rosa. She moves exactly like Matt Black but since 
there will be Zan Black fighting with him, things are a bit harder. Use 
SDM if you feel like it. She seems to have less health than Matt Black, 
though.

-------------------------

Name  : Grenade-Box-Brad
Value : N/A

Description:
A Brad holding a box which continuously sends out grenades. He can not be 
grabbed. One hit will take him down. He is actually an obstacle, not an 
enemy. 

-------------------------

Name  : Item-Box-Brad
Value : N/A

Description:
A Brad holding a box which contains a health item. He can not be grabbed. 
One hit will take him down. He is actually an obstacle, not an enemy.

-------------------------

Name  : Barricade
Value : N/A

Description:
A Barricade which contains a random item. It can not be grabbed. Couples 
of hits will take it down. It IS an obstacle.

-------------------------



------------------------
5.2 -- Object List [OBL]
------------------------

Here is the list of objects you will find throughout the game.

-----------------------
5.2.1 --- Weapons [WEA]
-----------------------

+===========================+==========+=================+==============+
| Weapon name               | Type     | Damage Ratio    | Drops item   |
+===========================+==========+=================+==============+
| Steel Pole                | Melee    | Medium          | Yes          |
| Concrete Pillar           | Melee    | Medium          | Yes          |
| Torch                     | Throwing | Low             | No           |
| Steel Block               | Throwing | Low             | No           |
| Bonfire Drum              | Throwing | Medium          | No           |
| Box of Grenades           | Throwing | Medium          | Yes          |
| Bundle of Pipes           | Throwing | Medium          | Yes          |
| Tuna Fish                 | Throwing | Medium          | Yes          |
| Motorcycle                | Throwing | High            | Yes          |
| Car                       | Throwing | High            | Yes          |
+===========================+==========+=================+==============+

---------------------
5.2.2 --- Items [ITE]
---------------------

+====================+========+=========================================+
| Item name          |  Type  | Effect                                  |
+====================+========+=========================================+
| Chick              | Animal | Recover small portion of health         |
| Frog               | Animal | Recover small portion of health         |
| Mouse              | Animal | Recover medium portion of health        |
| Snail              | Animal | Recover medium portion of health        |
| Fish               | Animal | Recover medium portion of health        |
| Chicken            | Animal | Recover large portion of health         |
| Lobster            | Animal | Recover large portion of health         |
| Pig                | Animal | Recover large portion of health         |
| Burger and fries   | Food   | Recover small portion of health         |
| Chicken thigh      | Food   | Recover small portion of health         |
| Bread and coffee   | Food   | Recover small portion of health         |
| Cake               | Food   | Recover medium portion of health        |
| Pancake and coffee | Food   | Recover medium portion of health        |
| Curry              | Food   | Recover large portion of health         |
| Steak platter      | Food   | Recover large portion of health         |
| Walkman            | Point  | Add 30.000 score                        |
| Camera             | Point  | Add 50.000 score                        |
| Television         | Point  | Add 80.000 score                        |
| Small Trophy       | Point  | Add one Finess Trick                    |
| Large Trophy       | Point  | Add three Finess Tricks                 |
+--------------------+--------+-----------------------------------------+



-----------------------
5.3 -- Music List [MUL]
-----------------------

Here is the list of music you will hear throughout the game.

1.  Tell a Motion
    Track info: Game demonstration sound.
2.  Soldat Choix
    Track info: Character select screen background music.
3.  Harder Order
    Track info: Stage intro background music.
4.  Northern Barramund I
    Track info: Stage 1 background music.
5.  Sarah Sowertty
    Track info: Stage 2 background music at the entrance.
6.  Chaca Chaca Move ya
    Track info: Stage 2 background music at the elevator.
7.  Redtaild Cat
    Track info: Stage 3 background music.
8.  Dandy N.D 
    Track info: Stage 4 background music.
9.  Than Hawk Anger
    Track info: Stage 5 background music.
10. Indifferent Zero Other.
    Track info: Final boss fight background music.
11. Nasty Loud Quack
    Track info: Boss fight background music.
12. Laugh and Grow Fat
    Track info: Stage completion background music.
13. Assessment Day
    Track info: Assessment Day background music.
14. An-Non To.Ki.Me.Ki. Street
    Track info: [?] - not found yet.
15. Even Homer Sometime Nods
    Track info: Game Over screen background music.



-------------------
5.4 –- Bosses [BOS]
-------------------

Here is the list of bosses you will hear throughout the game.

-------------------------

Boss    : Parcs
Value   : 500$
Attacks :
 - Rocket Punch
   Parcs shoots his mechanical hand to hit you. It sometimes stuck on the 
   ground, makes him very vulnerable. This move is exclusive to Parcs 
   first form
 - Bust You Up!
   Similar to Rocket Punch, but this time instead of punch you he grabs 
   you and throws you into nearby instant death spot. Could be an Iron 
   Compressor, could be a pit. This move is exclusive to Parcs second 
   form.

How to counter Parcs:
Meh. Pathetically easy. His first form is no harder than an average 
Kenji. If you die fighting Parcs in his first form, you should quit 
playing and start to play another genre. When Parcs reaches his second 
form, he becomes more dangerous. See that giant Iron Compressor on the 
right of the screen with Large Trophy inside? He will try to catch you 
and throw you to the Iron Compressor for instant death, so be careful. If 
Parcs manages to catch you, you can wiggle the joystick and rapidly press 
all buttons to escape. 

Again, I highly suggest you use this boss fight to practice General Boss 
Strategy, though you can simply throw him to the Iron Compressor for 
instant victory. Don't forget to pick the Large Trophy if you want to. 
See the details of General Boss Strategy on Tips and Tricks section. 

-------------------------

Boss    : Fransowors
Value   : 500$
Attacks :
 - Slash
   She tries to hit you with her drill.
 - Summon Fox
   She drills the ground, making an earthquake and causing a Fox to drop 
   down an enter the battle.
 - Summon Motorcycle
   She drills the ground, making an earthquake and causing a Motorcycle 
   to on the top of your head.

How to counter Fransowors:
She starts with to Foxs and will summon another when she has the chance. 
But she will not summon the fourth Fox, instead she tries to drop a 
Motorcycle on top of your head. When her Health Bar down to 50% she will 
no longer summon Fox and become more aggressive. She will walk towards 
you and try to slash you.

Fransowors is still easy, in my opinion. She is slow enough to grab, so 
grab her. She becomes even easier when she starts to cry. First you knock 
her down and keep close to her, preferably above or below her. Don't get 
too close though, she could slash you. Then, she will cry and pauses a 
little bit after she got up. That's your cue to grab her again. Hit and 
throw her. Repeat.

You shouldn't loose any live fighting her. General Boss Strategy works 
wonder against her, though you can also use a simple Dash Charge 
horizontally.

-------------------------

Boss    : Moguralian [Beta]
Value   : 500$
Attacks :
 - Konichiwa
   He jumps out to the surface. The explosion he makes could hurt you.
 - Sayonara
   He jumps to the ground and disappears. The explosion he makes could 
   hurt you.
 - Harakiri
   [?] – move not found yet
 - Swing
   He swings his gigantic arm. This move has long reach.
 - Machine gun fire
   He shots his machine gun. He is vulnerable during this move.

How to counter Moguralian [beta]:
Oh God, I just love the design of this stage. So totally cool. Anyway 
Moguralian [Beta] is not as hard as you think. That pole you're holding 
should be able to eat 25% of his health bar. Use Jumping Weapon Thrust, 
since it has a little more reach. After you spent your Steel Pole, just 
use General Boss Strategy and you shouldn't be taking any damages at all. 
He is slow enough to grab, but definitely harder than Fransowors. If you 
want to play safe, I suggest you use combo or Jumping Dash Charge.

When his down to 25% of his health bar, he starts to do a lot more 
Sayonara move to escape. The only way to hurt him now, is to lure him to 
shoot his machine gun at you. When he shoots, immediately move up or 
down, do a Running Dash Charge toward him and either combo or him. But 
this strategy is insanely difficult since it demands on perfect 
positioning and timing, so my advice is screw it and just SDM. If you 
manage to keep your health high throughout the fight, you should be 
having enough health to SDM him to death. If you do everything correctly, 
you shouldn't die fighting him.

-------------------------

Boss    : Balbarotch
Value   : 500$
Attacks :
 - Teleport
   Instantly teleports in distance to catch you off guard.
 - Punch
   Punches you using his boxing glove.
   hurt you
 - Fire
   Roll back and throws fire at you. This is a counter move tor Dash 
   Charge move. Sometimes he runs out of fire and throw only smokes.
 - Swing
   He swings his gigantic arm. This move has long reach.
 - Wave
   He wiggles the carpet to make carpet-waves. This move does next to no 
   damage.
 - Rolling
   He rolls to random direction for a couple of second. The only way to 
   stop it without consuming your health is to execute Jumping Dash 
   Charge. This is a recovery move, therefore he only uses this move when 
   knocked down.

How to counter Balbarotch:
Pretty hard. First, you need to use a Jumping Dash Charge to knock him 
down. Then quickly GET AWAY. Pay attention to his recovery moves. If he 
only teleports, then you are lucky. If he uses Wave, move to the top or 
to bottom of the screen. You can also jump to avoid it. If he uses 
Rolling, you need to quickly execute Jumping Charge Attack to knock him 
down again. Be patient and find a way to get above or below him to pull a 
General Boss Strategy. He is pretty fast, but you should be able to catch 
him. But then again, combo or Jumping Dash Charge is much safer. Your 
choice. Just remember, everytime you knock him down, use any move which 
hurl him far away. You need to keep your distance far away, so that you 
have enough time to react toward his next recovery move. DO NOT use a 
Dash Charge ever. He will roll back and uses his Fire attack. Unlike 
other bosses, this boss only has one pattern.

For your information, I myself need a couple of practices before I could 
defeat him with one live, don't feel bad if you waste a live or two.

-------------------------

Boss    : Dr. Crayborn
Value   : 900$
Attacks :
 - Head Smash
   He extends his neck and use his head to hit you. This move has high 
   priority and great range.
 - Shoot: Beam
   He shoots out a lot of blue energy balls which explodes onto his 
   surroundings. He is invulnerable while doing it.
 - Shoot: Missile
   He shoots some needle-like missile which tracks you.

The fist part of Dr. Crayborn is tolerable. You can hit him by doing 
Jumping Dash Charge. But the second part of the fight is ridiculous. At 
first, you can still hurt him with Jumping Dash Charge. But when he 
starts to use Shoot: Beam, you might as well as give up. It is virtually 
impossible to land any clean hit to Dr.Crayborn without damaging yourself 
in the process. His range attack is not just covers a large area and 
gives him complete protection within his surrounding, he is also 
invulnerable while doing it. Believe me, your SDM could miss completely 
if you perform it while Dr. Crayborn is doing his Shoot: Beam move. For 
me, I spam DM and SDM every single time I fight him, in order to save 
myself from a lot of heartache. If you think you can defeat him without 
DM or SDM, then be my guess. Don't say I didn't warn you.



----------------------------
5.5 -- Tips and Tricks [TIP]
----------------------------

1. General Boss Strategy
   General Boss Strategy is basic strategy to face a boss which 
   applicable in most beat 'em up games. In most two-dimensional beat 'em 
   up games, the bosses is always have longer reach than your character. 
   But they also can only attack horizontally. Therefore you can safely 
   grab them if you move towards them vertically. You can also get a safe 
   combo if you camp either above or below them, and wait them to come 
   after you. The illustrations below shows you how to fight a boss 
   vertically, or in this case how to safely fight a boss from beneath 
   them without getting hit.



                              -------------
                              Grabbing Boss
                              -------------
            ,-----------------------------------------------------------.
           /            +-------+   +-------+                           /
          /             |XXXXXXX+---+XXXXXXX|                          /
         /              |XXXXXXX| B |XXXXXXX|<= Boss's Hit area       /
        /               |XXXXXXX+---+XXXXXXX|     [avoid it]         /
       /                +-------+ ^ +-------+                       /
      /                           |                                /
     /                            |<= Your movement               /
    /                             |                              /
   /                            +---+                           /
  /                             | Y |                          /
 /                              +---+                         /
/                                                            /
‘-----------------------------------------------------------’



                              ------------
                              Hitting Boss
                              ------------
            ,-----------------------------------------------------------.
           /                                                            /
          /       +---+                                                /
         /        | B |                                               /
        /         +---+                                              /
       /            |                                               /
      /            / \ <= Boss movement                            /
     /            /   \                                           /
    /            V     V                                         /
   /          +---+---+---+                                     /
  /           |XXX| Y |XXX|<= Your hit area                    /
 /            +---+---+---+ [don’t move and                   /
/                          let him come to you]              /
‘-----------------------------------------------------------’



                              -------------
                              Charging Boss
                              -------------
            ,-----------------------------------------------------------.
           /                                             +---+          /
          /                                              | B |         /
         /                                               +---+        /
        /   Your Dash Charge track        Boss movement=> /          /
       /                        \                        V          /
      /             +---+        V                     +---+       /
     /              | Y | ============================>|XXX|      /
    /               +---+                              +---+     /
   /                                                     ^      /
  /                                                     /      /
 /                                       Point of collision   /
/                                                            /
‘-----------------------------------------------------------’

Legends:
B = Boss
Y = You

Obviously, the main idea of this trick is to get into an advantageous 
position when attacking boss. Don't ever try attack boss horizontally, 
instead move toward then vertically.

2. Get maximum Finess Trick
   - Do not throw too many enemies into pits at stage 2.
   - Let Fransowors summon some more Fox if you think you tossed too many 
     enemies into the pit.
   - Try to kill some moles at stage 3.
   - Abuse Final Throw 1, since that move gives a lot of Finess Tricks.
   - Do not ignore the Trophy. Collect it. It helps.
   - Evaluation Score is different with basic score. Picking up score 
     increasing items is or picking up health items when your health bar 
     is full is useless. You better pick up health items to replenish 
     your health bar.

3. Preserve your health
   - Instead of DM, try to Jump Kick when you are being 'sandwich-ed'.
   - Animals will follow you, so pick them if you really need them only.
   - When I told you to SDM, you SDM. You will loose a lot less health 
     that way.

4. Do not combo to much. The main idea of this game is dashing and 
   charging.

5. Use Matt if you're new to the game.

6. Don't try to set up a high bar and force yourself to reach it. It will 
   only frustrate you more. Just play the game normally and enjoy it.  
   This is an advice from an experienced soul. 
   -_-



=========================================================================
::: 6.0 – Frequently Asked Question :::::::::::::::::::::::::::: [FAQ]:::
=========================================================================

There is no question at the moment and I will be expecting for none.



=========================================================================
::: 7.0 – Final Words :::::::::::::::::::::::::::::::::::::::::: [FIN]:::
=========================================================================

Extra stuffs which don't have anything to do with the game.

--------------------
7.1 -- Future Update
--------------------

1. The ending section. 
   I cancelled it because I have seen the ending in the World version and 
   I think it is lame. I don't think it is necessary to put such an 
   unimportant ending, but I probably would do it in the future, just for 
   the completeness sake. But I do want to make an ending section based 
   on the Japan Version. The problem is, I don't speak Japanese, 
   therefore I can not tell whether the ending was a direct translation 
   or not. Until I resolve this matter, there will be no ending section.

2. Harakiri move
   One of Moguralian [beta] voice samples. I found it in the wow box the 
   SNES version, yet I never heard it elsewhere. Probably one of the 
   dropped voice samples.

3. An-Non To.Ki.Me.Ki. Street
   One of Undercover Cops soundtrack. I found it in the juke box the SNES 
   version, yet I never heard it elsewhere. Probably one of the dropped 
   soundtracks.

----------------------------------
7.2 -- Contacting the author [CON]
----------------------------------

If you have any issue concerning this FAQ, you can always reach me at:

My e_mail
   monyet_sejati@yahoo.com

Gamefaqs Regional Board: Asia
   http://boards.gamefaqs.com/gfaqs/gentopic.php?board=916363

Gamefaqs Arcade Board
   http://boards.gamefaqs.com/gfaqs/gentopic.php?board=321

I don't have steady internet access, therefore I am sorry for the 
inconvenience, since I could only reply to two specific matters, which 
is:

1. Contribution for any parts of the FAQ, it could be either missing 
   stuffs for future update or corrections for any mistakes that I 
   probably made. Any contribution made will be credited in Credit 
   section.
2. Permission for using this FAQ elsewhere. Obviously this is a very old 
   game, therefore any will request concerning the FAQ will most likely 
   be granted as long as you could obey following rules. First, you will 
   give a detailed information on how exactly you are going to use my 
   FAQ, where you would use it, and when. Second, you must guarantee that 
   my FAQ will not be altered in any way. Please, make contact first so I 
   can acknowledge you in Legal Disclaimer section.


-----------------------------
7.3 -- Legal Disclaimer [LDS]
-----------------------------

Undercover Cops and all associated names, story events, and characters 
are the copyright of Irem Corporation, and are used without permission. 
All other aspects of this document are an intellectual property of the 
author, Nala Diradametha aka Monyet.

This FAQ is protected by the Copyright Law and is allowed for personal 
use only. This document may not be altered in any way without prior 
permission from the author. This document is completely free, therefore 
no parts of whole of this document may be reproduced for any kind of 
commercial purpose in any way. This document may only be viewed at 
following sites:

http://www.gamefaqs.com

No other publisher may display/publish/reference any parts or whole of 
this document in any form, written or otherwise. Violations is strictly 
prohibited and are punishable bya law.

Copyright (C) 2008, Nala Diradametha