+-+-+-+-+-+-+-+-+-+-+-+ | T W O T I G E R S | +-+-+-+-+-+-+-+-+-+-+-+ GAME: TWO TIGERS PLATFORM: ARCADE GENRE: ARCADE SHOOTER CREATOR: BALLY MIDWAY Copyright 1984 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.01 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Game 6.1 The Controls 6.2 The Playing Field 6.3 Scoring UNIT III: STRATEGIES 7. Playing the Game UNIT IV: CONCLUSION 8. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on ?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have Two Tigers as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 8/ 1/03: A guide is born. Version 1.01 8/28/03: Fixed a couple of errors. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Bally Midway for making a great arcade game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for Two Tigers. Since the game is just a shooter that goes until you fail to sink the required number ships, there is no walkthrough per se. Instead it will be broken up into the game itself and strategies for survival. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put Two Tigers as the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ It seems that war games were making their appearance around this time. Bally Midway was no exception in putting a war type game. Two Tigers is a loose conglomeration of several earlier games where the objective was to sink ships. Some games used submarines while others used planes. Although not a major success, it still created a following of dedicated players. Especially for the fact that it also allowed two-player cooperative mode and dogfighting. Good luck on your mission. *************** ******************************** U N I T II ********************************** *************** +==============+ | 6. THE GAME |=============================================================== +==============+ Two Tigers is a two-dimensional dimensional shooter. The game starts by telling you how may hits you must make on the ship before you can claim credit for sinking it. You then will go to the next screen which has your fighter/ bomber in the middle of the screen. A gunsight will also be somewhere in the sky (The gunsight is actually the spot where anti-aircraft fire will be hitting at). Soon the sky is filled with enemy planes and a ship enters the screen from the left side. You mission will be to do whatever it takes to put the required number of holes into the enemy ship to sink it. You have at your disposal a single bomb and the enemy planes themselves for achieving your goal. Along the way, other things may assist (if you shoot them) such as mines and fuel drums. The game will go until you fail to sink two ships. If you are in two-player cooperative mode, then the number of holes to sink a ship will be increased. The same rules apply, though, for sending it to the bottom of the sea. ____________________ / 6.1 The Controls /__________________________________________________________ -------------------- The controls on this game are pretty easy. It may, though, take just a little bit of time to get used to them. - A spinner to rotate your plane (on some models, a "Y" yoke was put in place of the spinner knob. - A fire button - A bomb button _________________________ / 6.2 The Playing Field /_____________________________________________________ ------------------------- The playing field is pretty simple. You have the enemy ship and enemy fighters to watch out for. In addition, you also have to be alert for the crosshairs marking anti-aircraft fire plus the mines and drums to help you sink the ship. Here is an example of what the screen looks like: +-------------------------------------------------------------------+ | | | \____| <-ENEMY PLANE | | | | | | | | | | | \____|<- YOUR PLANE - | | | | <- ANTI-AIRCRAFT | | *** <- BOMB |- -| GUNSIGHT | | | | | - | |________________________+---+______________________________________| | | | | | | | | | +---+ +---------+ +-HOLE IN SHIP | | MINE | | | FUEL | | | ___|_________________|____ V _______ DRUM | | _V \ | | / | | | / \ \ | | / _V | | | | \_______________________| |____/ [__] | | \__/ | | | +-------------------------------------------------------------------+ You control your plane through the enemy planes and anti-aircraft fire. _______________ / 6.3 Scoring /_______________________________________________________________ --------------- Scoring in this game is relatively simple but it is fast paced. +------------------------------------+------+ | ITEM | PTS | +------------------------------------+------+ +------------------------------------+------+ | BOMB HIT ON SHIP | 150 | +------------------------------------+------+ | SHOT DOWN ENEMY PLANE HIT ON SHIP | 150 | +------------------------------------+------+ | ENEMY PLANE | 200 | +------------------------------------+------+ | DESTROYING A SHOT DOWN ENEMY PLANE | 250 | +------------------------------------+------+ | MINES, SWIMMER, SHARKS, FUEL DRUM | 700 | +------------------------------------+------+ | SUBMARINE | 1300 | +------------------------------------+------+ | HOLE IN SHIP | 1400 | +------------------------------------+------+ | DESTROYING THE SHIP | 5000 | +------------------------------------+------+ You don't get free men in this game. Your game length is determined by the number of ships you miss. **************** ******************************** U N I T III ********************************* **************** +======================+ | 7. PLAYING THE GAME |======================================================= +======================+ When you start the game, your fighter will fly in from the left side of the screen. There will be a slight delay then a ship will float in from the left side. Now it's time to put the ship on the bottom of the sea. These strategies are valid for both the one and two-player game. The only difference is that it takes more holes to sink a ship in the two player game and the second player comes in from the right side of the screen. - It takes three hits in the same place to create a hole. It doesn't matter where else you hit, if you don't hit the same area three times, no hole is created in the ship. - The best strategy for this game is to use your plane as a dive-bomber. There are a couple of reasons for this: - First, your plane goes faster when you are diving. This helps to prevent you from being brought down by anti-aircraft fire and enemy planes. Keep in mind, only the brown planes can collide with your plane. - Second, you can drop your bomb more accurately. Since you can only have one bomb on the screen at any given time, you have to make your bomb hits count. If you are climbing and drop your bomb, it will arc up over your plane before coming back down. In turn, this causes the bomb to take a long time to either hit the ship or miss. That bomb could be the difference between a ship sinking or getting away. - Third, if your plane gets shot down (either by anti-aircraft fire or by collision with an enemy plane), you have a shorter route to travel before you reappear in a new plane. If you are climbing and get shot down, your character will arc above the plane and then his parachute will open. If your character parachutes from the top of the screen, you will lose a lot of precious time floating back to the water when you could have been pounding the ship into submission. - Fourth, if you look when your plane is either at the very top or bottom of the screen, a shield appears around your plane. Basically, your plane is protected when it enters the screen from the top or bottom to prevent it from being shot down. Use this definitely to your advantage. - Use the enemy planes to your advantage. When you drop a bomb on a ship, it only takes out the piece of ship it hits. When an enemy plane is shot down and hits the ship, it will drill through the superstructure until it reaches the hull, then it will create the hole. This means, basically, you can actually sink the ship without using any of your bombs. - During the first few ships, you will notice that mines float by the ship. These will make your job easier by taking out the ship from the "bottom-up" so to speak. When you destroy a mine under a ship, it blasts a three wide panel out from the bottom of the ship. That makes your job easier since now you only have work at putting two holes vice three to sink the ship. - The later stages have fuel drums floating by the ship. Like the mines, fuel drums can help you put away a ship faster. When you destroy a fuel drum, it will put a hole in the ship for you. In other words, instead of a lateral blast, it does a vertical blast through the ship. - During the stages in-between ships, you can do target practice on either the submarine, swimmer and sharks, or mines. - As the game progresses, the number of holes to sink a ship goes up. In addition, the anti-aircraft fire becomes more accurate and the enemy planes become quicker and more aggressive. - In the dogfight game, both players try to shoot down all of their opponent's aircraft. The loser has to defend their ship against the winner. So obviously, you want to be the winner since it's easier to sink a ship then shoot down a plane. **************** ******************************** U N I T IV ********************************* **************** +================+ | 8. CONCLUSION |============================================================= +================+ This was a sleeper game that didn't seem to receive a lot of hype. I happened to just find it in an arcade one day and decided to try it out. I soon realized that it was different in the fact that it was not based on how many planes you had, but on how many ships you could sink. That, in, itself made the game more appealing to me. After a period of time (and lots of quarters), I was getting to the six and seven holes to sink a ship stages. I'm sure that there were more beyond that, but those stages kept me busy enough. This was coupled with the fact that the action is nonstop as you try to shoot down enemy planes to do your work for you and drop the occasional bomb to finish the job. Unfortunately, it is very rare to find this machine anywhere. However, through the miracle of emulation, a whole new generation is realizing what we "old" folks enjoyed those many years ago. In addition, www.shockwave.com is bringing many of these classic games back. Check out their site to see what ones are there. I hope this guide helps you in being able to get the most amount of gameplay for this game. If you do have other ideas or thoughts, please e-mail me and share them. Who knows, maybe I'll start a Q&A Chapter in this guide if enough people ask the same questions. Anyway, thank you again for reading this guide. To see other FAQ's I have written please go to: http://www.gamefaqs.com/features/recognition/32691.html ~~~ No trees were harmed in the making of this FAQ ~~~