Tutankham(Arcade) FAQ Copyright by Andrew Schultz schultza@earthlink.net version 1.0.0 Please do not reproduce this for profit without my consent. Please do not convert this to HTML and/or put banners on this. This document is part of my attempts to help preserve memory of games that should not be forgotten. If you wish to include this on your web page/database, e- mail me politely by name and you should get a favorable response. Thanks! **** AD SPACE **** My website: http://www.geocities.com/SoHo/Exhibit/2762/ http://www.geocities.com/SoHo/Exhibit/2762/games/games.htm has a lot of retro gaming(mostly Apple) stuff, too. ================================ OUTLINE INTRO SCORING AND LEVEL INFO STRATEGY AND MONSTER INFO GAME MAPS(INCLUDING WALKTHROUGHS) MISCELLANEOUS VERSIONS/CREDITS ================================ INTRO Basically, you're this explorer stuck in a maze(14x30 on the first level, 14x62 or so otherwise,) and your objective is to gather keys to unlock doors to get to the treasure at the end of the level, and the more side treasures you pick up on the way and the quicker you finish, the more points you get. Three kinds of monsters appear on specified squares and chase after you as you run through the maze. You have one "smart bomb" (destroys all monsters) on the screen per life--it doesn't roll over, so the answer to "what time will I use it?" is "too early" or "too late"--and you can fire horizontally, although if you time things right that shot can knock out a monster just above/below you. What's most frustrating is that you can't stop your man in the middle of a hallway, so you need to run into a wall to position yourself, as otherwise it's a bit tricky to run back and forth. There are four cycling levels that increase in difficulty, as for each level you seem to need to go further back and forth in the maze with each level--you can only carry one key at a time, although each key can open any lock. After the first cycle you must pick up an additional key in each level. You have a Defender-like view at the top of the screen of where you are in the maze and where monsters are. It's neat but too distracting to be useful. SCORING AND LEVEL INFO --20, 40 or 60 for shooting/smart bombing a monster depending on how fast it is. --Picking up 1st treasure on a level: 500 --2nd=1000(total=1500,) 3rd=1500(3000,) 4th=2000(5000,) 5th=3000(8000,) 6th=4000(12000.) --level 1 only has 3 treasures, but the rest have 6. --finishing level x = 1000(x/4) + f(x) where f(1)=f(2)=1000, f(3)=2000, f(5)=5000. --opening a door with a key: 1000 --getting a key: 500 --time bonus for finishing level: 40 * time left(seconds) --extra man at 30000 Level|20 pts.|40 pts.|60 pts. |bricks/alt.|background -----+-------+-------+----------+-----------+---------- 1 |snake |pelican|orange fly|grey/red |blue 2 |snake |pelican|orange fly|purple/tan |blue 3 |snake |dragon |blue fly |tan/red |brown 4 |snake |gorgon |swirl |blue/red |black Time per levels: 1:60, 2:120, 3:160, 4:160 5:80, 6:120, 7:160, 8:200 STRATEGY AND MONSTER INFO --Note first of all that you only get one smart bomb per life, and if you don't use it, the bombs don't add up. The point bears repeating! --The 60-point monsters are faster than the 40-pointers, who are faster than the 20-pointers. --Monsters can't step over each other to get to you. --In addition, the 60-point monsters, if they are directly to your left or right in open space as opposed to a hallway, zigzag up and down, making them quite hard to hit. Other monsters move diagonally(i.e. left, then up, then left, then up, etc.) until horizontally aligned with you. --A lot of times you'll want to run into a wall to stand still and just wait for monsters to come at you, since running back and forth only makes you more likely to touch a monster, even if you do it quickly, and it's tiring, too. You can't run into a wall right next to you--you have to get a running start. So there are only special locations where you can stop and shoot. To get by certain areas there may be nothing else you can do besides wait for monsters to come out more slowly. --If you don't remember whether you have a key, look to see if you're carrying it. It looks more like a sash than a key. Also note you can only hold one key at once. --Losing a guy can really stink because the game pushes you to the left to one of a handful of pre-specified locations--although if you are going back to retrieve a key anyway, it is actually a plus. --You always have more than enough time to complete a level, even if you want to pick up all treasures, but it's up to you if you have enough patience. Many times you just have to wait for monsters to stop swarming a certain area. --Monsters follow you in a diagonal path in an open area, although sometimes when they are walking through more mazy parts they will go in the wrong direction. --There are horizontal niches in mazes which are nice to use--you can blast monsters as they go past. An example is to the side of the vertical corridor just before the wide open space in level two. --If you are in open space, it is tough to time your shot so that you nail a sixty-pointer. The best way to do things may be to run into a wall and wait for one to get close, because if you are moving around, things get tough to calculate. Your shot to one side must vanish before you can shoot again that way. --The vapor trail from your shot may touch a monster, but it won't kill it. Be alert! --This is a bit tricky, but if you shoot just as a monster bears down on you from above, you may nail it. A good last resort. GAME MAPS(INCLUDING WALKTHROUGHS) MAP KEY . = where enemies can appear ^ = "hyperwarp" up v = "hyperwarp" down O = empty niche, no treasure until 2nd pass(then a key appears) 2 = niche that reveals key on level 12 X = wall x = where treasure is [NOTE: for the next two, which describes the treasure, you step on the square to get the treasure. But the treasure itself is not on that square.] k = key + = minor treasure(ring, crown, etc.) * = door & = where door appears at the next wave of levels(i.e. it is not seen in 1-4) You always start on the very left--in level 1 you start in the upper left corner. Level 1 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X X kxXXX X X X XXX XXvXXXX.X XX XXX XX X X X XXXXXX XX X X X XXX XX .XXXXX X X X X X X X XXXX X XX XX.X X X X XX XXXXXX X XXX XXXX+X X XX X X +X XXXXXxX XXXXXXXXX X XXXXXxX XXX X XXXXXXxXX X^XX OxXXX &* X XXXXXX+ XXXXXXXXXXX X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX This level isn't too hard. Just remember you have to use the transporter, and stay away from the first two places where monsters are created. The only tricky part is near the end. If you want to grab the third piece of jewelry, make sure no monster is coming towards you. Also make sure you haven't heard any noises just before you pick up the third piece of jewelry. The only specific strategic point is that if you go immediately up and right you will be in a sticky position. Shoot the first snake that comes out before going up. Level 2 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXX X^X kXX XXX^XXX *& XXXX XXXXXX XX X XxXXX XvX X X +X XXX x XXXX XXXXXX XX XX XX +X XXX X X XxX XXX + XXXX XXXXXX X .X XXX X X X X XX . XXXX XXXX XXXXXXXX X XXXX XX X X X XXX + XXXX XXXX X X +XX X X .XXX+X. X XXX x XXXX XXXX X XX XXxXX XX xXX XXXXX XXX XXXXXX XXXX X X XXX X X XXX XX X X XX XXXvX XXXXX X X^X X XXX X.XXX * X XXXX OxXX X X kxvXXXXXXX XX X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX It's a bit tougher here. You can sneak in and get the first treasure, but beware here of using the portal below it as you may run into a monster when you come out. You might even want to pass by the place that produces monsters to get to the first key--getting the second treasure will not be bad then. From there use the teleporter back and skirt the lower wall. Go up and note if you go all the way left, then down and left and right, you'll have stopped at a critical spot where you can pick off monsters coming from the right. You may want to make a side trip to pick up the treasure just below it first, but be sure no monsters are too close to you when you go down. The nice thing about reaching the rightmost treasure not in the open area is that if there are a lot of monsters below, you can fake them out by going through the teleporter. Going up the passage before the first lock is tricky. Use the niches to fire at monsters that are chasing you. After you've unlocked the door beware that you won't be able to stop yourself and ambush the monsters, and don't go into the open spaces. It'll take patience to get back down again, but use the niches and you'll make it. The other key isn't too hard to get if you use the middle teleporters. The open area is the toughest part, and the apple core looking things that come at you(butterflies? Bats?) are the toughest to shoot as they zigzag toward you, so a horizontal shot may miss them. Wait until they are two or three squares away and lined up with you before shooting, or you may be frustrated. It's possible to get the treasures and in fact for the rightmost one, you may want to go a square right and then up. If monsters are on your tail it'll be easier to pick them off firing to the left because they can't zigzag. Level 3 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX XX XX OxXXXXX XXXXX XX XXXXX XXXvXXXXXXX X. XX XxX XX X X.XX XX .X XXXXX X XXX kxX XX X XX X+X X X X XX XXXXX X XXX XX X X XXX X XXX X X X XXX XXXXX X X X .XX XX XX XX XXX XXXX X XX X XXX XxX XXXXX X X X XXX X X X .X XXX X.X X XX .X X +X XXXXX X XXX X XX X XX XXXX X X XX X X XXXXXXXX XXXXX X XXX +X X kxX X X XXX X X X X X X XXXX X X X X^X XxX X XX X X +X+X XXXXX XXXX.X X &** X XXXXX X X X XxXxXXX XXXxXXXXXXXXXX X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX If you run right for the first treasure(right, up, right, through transporter, down, right, up, right) you'll get it. Otherwise, you'll have some snakes to shoot through. For picking up the key I recommend running up when you're below the transport--you'll have a solid place to stay and snipe a path to the key. Getting out is a bit easier as you have several ways to do so. After you see the second key(which you can't pick up) there is a long vertical passage with only one wall in the center. If you wait and run down into the wall just to the left of the passage, you can snipe for a bit until the monster activity dies down. You may have to time some 60-point monsters, but you can always run left into the wall below the pillar in the center if you hear a monster being produced. It's not the worst idea to use a smart bomb here. Once you do, it's not hard to get the three treasures to the right. What is hard is dodging the two monster making areas, which may be an even better place to use the bomb. The final treasure is a nice niche for shooting monsters before you go to unlock the first gate. Going back is a lot easier than coming in, but you'll have to run the gauntlet again. Level 4 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXX X^XXXXXXXX kxX XxX X XX 2xXX.XXX X X XXXXX X XX X^X XXX X X+X XvX XXX X. XXX X X X XX XX X XXXXXkxX XX XX X X X XXX X XXX XX XX X X X XX X XXXXX XX X+ XXXXX XXXXX X X. X X XX XX X XX X XXXXX XX XXXX X X XXX X X X X .X X XXX X X XXXXXXXX .XXX XX XX X X X XX X X XX XX XX X XXXX X.XX+X XXXXX XX XXXX X X. X X^X X X XX X X X XXXXxX XXXXX XX X XX X XXX XXXXX X X XXX X XX X XXXXX X X XX X XxX X X XX +X+XXX &&** X XXXXXXXXXvX XvX +XXX X OxXXXXXXXXXXXXxXxXXXXXXXXX X XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX Use the transporter to pick up the first key before the monster population gets dense. You'll probably get the first treasure just walking by to the second set of transporters, and the second treasure will fall, too. A lot of vigilance is required here due to the proliferation of vertical corridors. If you pass by the top of the third set of transporters, take the zigzag path down as that will allow more chance to shoot horizontally. You might as well pick up the fourth treasure as you can shoot from the niche. The corridor is lousy with monsters, but you might as well pick up the fifth treasure, too, as there are no places near that will make monsters. From there more up- down stuff and if you want to take the sixth treasure run into the wall two squares above the final monster spawning pit if monsters are around or being created. Don't run unless a monster comes from up top. Then motor in to unlock the gate, and you'll get to go back(tougher than in level 3) and return. Your reward is an even tougher version of level 1. MISCELLANEOUS --I think it's possible to smart-bomb and still get killed, if there are a lot of monsters on the screen and one is really close to you. END OF FAQ PROPER ================================ VERSIONS/CREDITS 1.0.0: submitted to GameFAQs 9/19/2001 but actually done about six months earlier. At least I proofread it before I submitted it. www.emux.com for the MAME version of this that allowed me to cheat and explore later levels and further enjoy this classic. But only for 24 hours :).