=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= The Punisher FAQ By: Goh_Billy (billy_kane_32@hotmail.com) & BigDarsh (thestandingfierce@gmail.com) Version #: 3.0 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Sections -------- 1. Legend 2. System 3. Characters 3.1 The Punisher 3.2 Nick Fury 4. Conclusion 4.1 What's Missing/Needed 4.2 Credits =============================================================================== 1. Legend =============================================================================== ub u uf f - Forward A - Attack \ | / b - Back J - Jump b-- --f u - Up + - And / | \ d - Down / - Or db d df , - Then =============================================================================== 2. System =============================================================================== Grapple walk into enemy Gorilla Press press A over fallen enemy Pick Up Item press A when on top of item Pick Up Barrel/Object press a direction works with any container, toward the plants, tires, sandbags, barrel/object + A etc. Throw Barrel/Object A will strike with smaller objects rather than throwing them Use Weapon press A after weapons have a meter on the picking up weapon bottom of the screen; once empty, it disappears Stab With Knife A close to an enemy Throw Knife A far from an enemy Throw Weapon A while jumping doesn't work with guns, flame thrower, etc. Roll double tap any after holding a direction direction twice to continue the roll, you to roll in that can adjust the joystick direction (hold to have Punisher/Nick roll the second in different directions; direction press cannot roll for an to continue to unlimited time period as roll) the roll will stop by itself eventually Special Attack J+A you will lose some energy from your lifebar if the move hits someone/something; when you have a sliver of life left this will be replaced by another maneuver Giant Swing J+A (use direction if the enemy you are swinging pad to guide hits someone/something, you swing) during will lose some energy from grapple your lifebar; when you have a sliver of life left this will be replaced by another maneuver Air Grenade J, J+A must have a bomb stock Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left =============================================================================== 3. Characters =============================================================================== ******************************************************************************* * 3.1 The Punisher * ******************************************************************************* Real Name: Frank Castle Occupation: Former U.S. Marine Captain Used By: Player 1 Basic Moves ----------- Jab A Second Jab A Jab must hit the enemy for this to come out Charging Punch f/b + A Second Jab must hit the enemy for this to come out; f and b determine which direction the Charging Punch goes Straight Punch A Second Jab must hit the enemy for this to come out Arc Kick A Straight Punch must hit the enemy for this to come out Shoulder Toss In Front d + A Straight Punch must hit the enemy for this to come out; hold b immediately after d + A to throw enemy behind Toss Behind u + A Straight Punch must hit the enemy for this to come out Sonic Kick d, u + A Straight Punch must hit the enemy for this to come out; only works in the US/World version of the game Flaming Sonic Kick d, u + A Straight Punch must hit the enemy for this to come out; only works in the Japanese version of the game Jump Kick b+J/f+J/J, A Rebound hold b after hit Air Grenade J+A must have a bomb stock Wall Rebound Jump Kick jump toward the the wall, in this sense, is wall, then J/A + a literal wall (NOT the any direction edge of the screen) when you reach the wall Roll double tap any after holding a direction direction twice to continue the roll, you to roll in that can adjust the joystick direction (hold to have Punisher roll the second in different directions; direction press cannot roll for an to continue to unlimited time period as roll) the roll will stop by itself eventually Side Kick A Sliding Tornado Sweep J+A you will lose some energy from your lifebar if the move hits someone/something; when you have a sliver of life left this will be replaced by another maneuver Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left Flying Jump Kick use a forward or backward roll, then press J, A Rebound hold b after hit Air Grenade J+A must have a bomb stock Blue Flame Kick J, then press A only works in the Japanese at the highest version of the game; if point of your performed with a weapon jump in your hand you will NOT throw the weapon Grapple Moves ------------- Walking Grapple use joystick to move around Knee A if the first or second knee strike doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below; if you have your gun drawn or a knife in hand the third hit will be a maneuver with that weapon Shoulder Toss In Front f/u + A hold b immediately after f/u + A to throw enemy behind Shoulder Toss Behind b + A hold f immediately after b + A to throw enemy in front Sonic Kick d, u + A only works in the US/World version of the game Flaming Sonic Kick d, u + A only works in the Japanese version of the game Giant Swing J+A (use direction if the enemy you are swinging pad to guide hits someone/something, you swing) will lose some energy from your lifebar; when you have a sliver of life left this will be replaced by another maneuver Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left Jump Grapple b+J/f+J/J using b/f determine where Punisher jumps Air Spike A Izuna Drop d + A Super Izuna Drop d + A at the highest point of your jump Roll Escape double tap any after holding a direction direction twice to continue the roll, you to roll in that can adjust the joystick direction (hold to have Punisher roll the second in different directions; direction press cannot roll for an to continue to unlimited time period as roll) the roll will stop by itself eventually Side Kick A Flying Jump Kick use a forward or backward roll, then press J, A Rebound hold b after hit Air Grenade J+A must have a bomb stock Blue Flame Kick J, then press A only works in the Japanese at the highest version of the game; if point of your performed with a weapon jump in your hand you will NOT throw the weapon Gorilla Press Moves ------------------- Walking Press use joystick to move around Toss Away A Toss Behind b + A Giant Swing J+A (use direction if the enemy you are swinging pad to guide hits someone/something, you swing) will lose some energy from your lifebar; when you have a sliver of life left this will be replaced by another maneuver Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left Jump Press b+J/f+J/J using b/f determine where Punisher jumps Air Spike A Izuna Drop d + A Super Izuna Drop d + A at the highest point of your jump Roll Escape double tap any after holding a direction direction twice to continue the roll, you to roll in that can adjust the joystick direction (hold to have Punisher roll the second in different directions; direction press cannot roll for an to continue to unlimited time period as roll) the roll will stop by itself eventually Side Kick A Flying Jump Kick use a forward or backward roll, then press J, A Rebound hold b after hit Air Grenade J+A must have a bomb stock Blue Flame Kick J, then press A only works in the Japanese at the highest version of the game; if point of your performed with a weapon jump in your hand you will NOT throw the weapon Special Moves ------------- Draw Handgun When an enemy with a gun is on screen or a robot enemy is on screen Fire Handgun A Sonic Kick d, u + A only works in the US/World version of the game Flaming Sonic Kick d, u + A only works in the Japanese version of the game Air Grenade J, J+A must have a bomb stock Tornado Sweep J+A you will lose some energy from your lifebar if the move hits someone/something; when you have a sliver of life left this will be replaced by another maneuver Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left ******************************************************************************* * 3.2 Nick Fury * ******************************************************************************* Real Name: Nick Fury Occupation: An Agent for S.H.I.E.L.D. Used By: Player 2 Basic Moves ----------- Jab A Second Jab A Jab must hit the enemy for this to come out Charging Punch f/b + A Second Jab must hit the enemy for this to come out; f and b determine which direction the Charging Punch goes Straight Punch A Second Jab must hit the enemy for this to come out High Kick A Straight Punch must hit the enemy for this to come out Shoulder Toss In Front d + A Straight Punch must hit the enemy for this to come out; hold b immediately after d + A to throw enemy behind Toss Behind u + A Straight Punch must hit the enemy for this to come out Sonic Flip Kick d, u + A Straight Punch must hit the enemy for this to come out; only works in the US/World version of the game Flaming Flip Kick d, u + A Straight Punch must hit the enemy for this to come out; only works in the Japanese version of the game Jump Kick b+J/f+J/J, A Rebound hold b after hit Air Grenade J+A must have a bomb stock Wall Rebound Jump Kick jump toward the the wall, in this sense, is wall, then J/A + a literal wall (NOT the any direction edge of the screen) when you reach the wall Roll double tap any after holding a direction direction twice to continue the roll, you to roll in that can adjust the joystick direction (hold to have Nick Fury roll the second in different directions; direction press cannot roll for an to continue to unlimited time period as roll) the roll will stop by itself eventually High Kick A Sliding Belt Swipe J+A you will lose some energy from your lifebar if the move hits someone/something; when you have a sliver of life left this will be replaced by another maneuver Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left Flying Jump Kick use a forward or backward roll, then press J, A Rebound hold b after hit Air Grenade J+A must have a bomb stock Blue Flame Kick J, then press A only works in the Japanese at the highest version of the game; if point of your performed with a weapon jump in your hand you will NOT throw the weapon Grapple Moves ------------- Walking Grapple use joystick to move around Headbutt A if the first or second headbutt strike doesn't KO the enemy then the grapple will remain "locked" and you can choose to perform another knee strike or one of the other grapple moves listed below; if you have your gun drawn or a knife in hand the third hit will be a maneuver with that weapon Shoulder Toss In Front f/u + A hold b immediately after f/u + A to throw enemy behind Shoulder Toss Behind b + A hold f immediately after b + A to throw enemy in front Sonic Flip Kick d, u + A only works in the US/World version of the game Flaming Flip Kick d, u + A only works in the Japanese version of the game Giant Swing J+A (use direction if the enemy you are swinging pad to guide hits someone/something, you swing) will lose some energy from your lifebar; when you have a sliver of life left this will be replaced by another maneuver Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left Jump Grapple b+J/f+J/J using b/f determine where Nick Fury jumps Air Spike A Izuna Drop d + A Super Izuna Drop d + A at the highest point of your jump Roll Escape double tap any after holding a direction direction twice to continue the roll, you to roll in that can adjust the joystick direction (hold to have Nick Fury roll the second in different directions; direction press cannot roll for an to continue to unlimited time period as roll) the roll will stop by itself eventually High Kick A Flying Jump Kick use a forward or backward roll, then press J, A Rebound hold b after hit Air Grenade J+A must have a bomb stock Blue Flame Kick J, then press A only works in the Japanese at the highest version of the game; if point of your performed with a weapon jump in your hand you will NOT throw the weapon Gorilla Press Moves ------------------- Walking Press use joystick to move around Toss Away A Toss Behind b + A Giant Swing J+A (use direction if the enemy you are swinging pad to guide hits someone/something, you swing) will lose some energy from your lifebar; when you have a sliver of life left this will be replaced by another maneuver Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left Jump Press b+J/f+J/J using b/f determine where Punisher jumps Air Spike A Izuna Drop d + A Super Izuna Drop d + A at the highest point of your jump Roll Escape double tap any after holding a direction direction twice to continue the roll, you to roll in that can adjust the joystick direction (hold to have Nick Fury roll the second in different directions; direction press cannot roll for an to continue to unlimited time period as roll) the roll will stop by itself eventually High Kick A Flying Jump Kick use a forward or backward roll, then press J, A Rebound hold b after hit Air Grenade J+A must have a bomb stock Blue Flame Kick J, then press A only works in the Japanese at the highest version of the game; if point of your performed with a weapon jump in your hand you will NOT throw the weapon Special Moves ------------- Draw Handgun When an enemy with a gun is on screen or a robot enemy is on screen Fire Handgun A Sonic Flip Kick d, u + A only works in the US/World version of the game Flaming Flip Kick d, u + A only works in the Japanese version of the game Air Grenade J, J+A must have a bomb stock Belt Swipe J+A you will lose some energy from your lifebar if the move hits someone/something; when you have a sliver of life left this will be replaced by another maneuver Duck And Cover Grenade J+A with a sliver must have a bomb stock of life left =============================================================================== 4. Conclusion =============================================================================== 4.1 What's Missing/Needed -Clean up and corrections -If you have anything to add, any corrections I need to make, please email me at billy_kane_32@hotmail.com. Credit will be given for your contribution. 4.2 Credits -Capcom -Gamefaqs -BigDarsh (thestandingfierce@gmail.com) for Blue Flame Kick corrections, roll info, Flaming Flip Kick info, and more! -BigDarsh (thestandingfierce@gmail.com) and me for writing this FAQ