Marvel Enterprises and Capcom Entertainment Presents.. ............................................................... ********* * * ********* * * * * * ********* ********* * * * * * * * ********* ******* * * ** * ******* ***** * * ****** ******* * * * * * * * * * * * * ******* * * * * * * * ****** ****** ******* * * * * ** * * * * * * * * ******* * * ******* ***** * * ****** * * *************************************************************** ***********THE PUNISHER COMPLETE STRATEGY WALKTHROUGH********** *****************FOR THE CPS-1 ARCADE SYSTEM******************* **********************Written by Naru2000********************** *************************************************************** Status: Version 1.02 - March 7, 2006 - 10:05am ET GMT -0500 (Finally, I've gotten everything done. Any corrections will be corrected. You will be properly credited as well!) Updates will be handled by Naru2000. Thank you for reading this! Contents -------- --->Contact Information<--- ---->Revision History<---- Section 1. About this Guide 1-1. Basic Information About the Game Section 2. Walkthrough Strategy 2-1. Round 1: Back to the War/First Strike 2-2. Round 2: Raid on Pantaberde/Assault on Pantaberde 2-3. Round 3: Waterfront Warfare/Tricks and Traps 2-4. Round 4: Death on Rails/Next Stop, Destruction 2-5. Round 5: Kingpin's Wrath/The Wrath and the Fury 2-6. Round 6: Final Punishment/Final Verdict Section 3. Technical Information 3-1. Profiles & Move List 3-2. Weapons 3-3. Foods & Items 3-4. Enemy List and Profile 3-5. Point System Section 4. Miscellaneous Information 4-1. Cool Stuff 4-2. Links 4-3. Game Script - Punisher 4-4. Game Script - Nick Fury 4-5. Game Script - Punisher & Nick Fury Section 5. Frequently Asked Questions 5-1. Frequently Asked Questions 5-2. E-mails Section 6. Credits ******************************************************************************* ------------------------------->CONTACT INFORMATION<--------------------------- ******************************************************************************* GameFAQs Username: Naru2005 E-mail/MSN: red_mimi701@hotmail.com AIM/AOL: Naru2000 In E-mails, include "Punisher Arcade" anywhere in your Subject Line, so that I know you're asking about this guide. In MSN Messenger, I am online daily as well as I am on America Online. If you want to leave me a message, feel free to anytime. If I am *Away* in MSN or AOL, feel free to drop your e-mail and message in the text box so that I can e-mail you back your answer once I am back. Thank you. ******************************************************************************* ------------------------------->REVISION HISTORY<------------------------------ ******************************************************************************* v1.02 (March 7, 2006) - New abilities for Move List. v1.01 (February 7, 2006) - Revised under new contribution name. v1.00 (April 5, 2004): All the Game Scripts are completed!(75k) v0.90 (March 31, 2004): The Punisher(self) & Nick Fury(self) Game Script Completed!(70k) v0.80 (March 28, 2004): Included a new Section, Section 4: Miscellaneous Information with some information included. Included Bonus Round Information!(61k) v0.70 (February 20, 2004): Enemy Profile completed. Some are not written. Fixed some spelling/grammar mistakes.(56k) v0.60 (February 18, 2004): Move List is updated, added some Enemy Ability Information in their profile.(52k) v0.50 (February 17, 2004): Strategy Walkthrough is completed. Starting Move List for Punisher/Nick Fury. Included Story Script. (46k) v0.40 (Fubruary 14, 2004): Finished Round 4, 5, and some of 6.(38k) v0.30 (February 11, 2004): Updated Enemy Profile and Walkthrough(30k) v0.20 (February 6, 2004): Posted Guide to GameFaqs.(23k) ******************************************************************************* ------------------------->SECTION 1. ABOUT THIS GUIDE<------------------------- ******************************************************************************* This guide is for everything you need to know about the The Punisher Arcade game. If you have any questions or suggestions, please e-mail me at red_mimi701@hotmail.com. Please do not copy this guide without my permission. Doing so will cause you to commit plagiarism. Note that in mind. This guide is found posted at the following sites: http://www.gamefaqs.com/ ------------------------------------- 1-1. Basic Information About the Game ------------------------------------- ========================================== WHAT IS THE PUNISHER? ========================================== THE PUNISHER is the old Capcom Action/Adventure 2-player beat 'em up side-scrolling game. You have 2 characters to choose from. They are Frank Castle and Nick Fury. The whole game is just plain easy if you know the tactics. All you do is battle your way into an gang/machine infested world, and beat the game, and relax while watching the credits. ========= THE STORY ========= "New York, a jungle of steel and concrete. Where predators of all kinds mercilessly prey on all. Anytime, anywhere." "Central Park, an oasis of green offering respite from the grey. Here U.S. Marine Captain Frank Castle enjoys a picnic with his family." "On that day, the Castel family accidentally discovered a brutal mob killing. Fearing any witnesses, the killers gunned down the hapless family." "On that day Frank Castle's family died." "On that day Frank Castle died." "On that day I was born." "To avenge them and all others like them." "I am, the Punisher!" "If you're guilty, you're dead." ========================================== THE GAMEPLAY ========================================== The gameplays VERY much like Final Fight, Alien vs Predator, and other Capcom side-scrollers. Controls -------- |-Legend-----------------------------+----------------------| | Joystick Controls: | | | O O O | ___ ___ | | \ | / | |___| |___| | | O- 0 -O | (__A__) (__B__) | | / | \ | (A) (B) | | O O O | Attack | Jump | |____________________________________|______________________| As you can see, the A button(left) is for attacking with your fists, and the B button(right) is the one for jumping. ******************************************************************************* ---------------------------->SECTION 2. WALKTHROUGH<--------------------------- ******************************************************************************* NOTE: This walkthrough will only be for Punishers side. Works the same for Nick Fury's side too but the Round Names are different. ========================================== 2-1. ROUND 1: BACK TO THE WAR/FIRST STRIKE ========================================== *************************************** Starting Point Objects: Chairs, Casino Machine, Barrel Items: Money, Food *************************************** The moment you jump down, you'll see two punks ready to fight you. They are easy work, so fight them off and grab all the items. Also, bust down the chairs and the Casino machine on the left. Then go all the way until you can't go anymore. More punks will appear and a barrel containing food. Kill off the punks and a scene will generate. ********************************** Outside the Building Objects: Phone Booth, Tire, Barrel Items: Food, Grenade ********************************** Once Bruno flees the scene, you'll be outside the building. A couple of gun guys will come out, so gun them down and take whatever items are available. Go right until you can't anymore, and a bunch of punks will come and slaughter you. Kill them off and a Yan Lee will come out eventually. If you need healing, the phone booth there will provide you something very healthy and regenerating. Anyway, careful though, as some punks will have weapons, so kill them off to make them drop their weapon, and use it against them. Once all are dead, you are ready to fight their big brother, named Scully. ************* Boss: Scully Objects: Tire Items: None ************* Once you get on the bus, the driver will still be driving. Don't worry about that, as Scully is there wanting you dead. If he isn't enough, his little brother punks will aide him. The quickest way to beat Scully is to launch all your bombs at him. The slower way is to keep Scully on one side of the bus and don't lose view on him. When you knock the punks down, you should focus on Scully next. Scully only has one full life bar, so you should be able to take him down pretty quick. Don't let him launch a kick or smack you, because it takes a pretty good chunk of your overall health. Once you manage to kill him, Punisher will get some information from him and kill him off... ====================================================== 2-2. ROUND 2: RAID ON PANTABERDE/ASSAULT ON PANTABERDE ====================================================== NOTE: If at any time you used up all your bombs on a previous Round, your Bomb Counter will be stocked up to 3 once you begin the next round. *********************************** The Pool Objects: Benches, Flower Bucket Items: Grenade, and Various Jewelry *********************************** Once you come out of the pool, hit all the benches to reveal various items. There will be some enemies that will want you dead, so kill them off and go all the way down to the right until you can't go anymore. Ninja women will appear. Watch out, as these ninjas have Bisen Osafunes and can do a lot of damaging moves. If they weren't enough, Yan Lee is there to back them up. There is a grenade in the flower bucket in the northeast. If you have to use a bomb, it wouldn't hurt to go ahead and use one. Once all of them are dead, you will jump through the window and head to the next part.. *********************************************** Main Hall Objects: Flower Bucket, Picture Frame, Doors(3) Items: Grenade People: Girls(2) *********************************************** The moment you reach the ground, you will be presented with a couple of gun guys and more as soon as you kill one of them. Kill all of them with your gun, grab any items, and head up to the screen. Hit Door 1 to reveal a girl who will hug you and give a 20% boost to your health. Do not move or else she'll miss you. Hit Door 2 to reveal a rat, and hit Door 3 to reveal another girl which will hug and give you some health. Hit the Picture Frame to reveal a grenade and pick it up. Ok, I may not know how to describe them, but Tuxedo guys will come out and give you a nice welcome. A she-male will also be here with a Flamer. Hit that person to force the Flamer to be dropped, and use the Flamer against them. A Hammer Guy will show sooner or later, so kill him off to make him drop his hammer. Once you beat them all down, it's time for the Round 2 Boss.. *************************** Guardroid Objects: Bed, Picture Frame Items: Various + Food *************************** So Bruno gets what he deserves, and it's time for a big machine.. Yep, its name is Guardroid(or however you spell it..), and it is one big machine for all I can say. Anyway, hit the bed to reveal some items and food. If you need to replenish your health, grab the food. Then start using the weapons you get against it. The perfect strategy to beat this guy is to hit him some and then walk away before it has a chance to hit you! If you don't care about score and just want to take this machine down, it wouldn't hurt to use all of your bombs against it.. This boss is fairly easy and has no backup to help it out. ================================================= 2-3. ROUND 3: WATERFRONT WARFARE/TRICKS AND TRAPS ================================================= *********************** Streets Objects: Cars, Barrels Items: Various and Food *********************** The streets is one long place, so go and destroy the car to prevent anyone from coming out, and then go all the way until you can't go anymore. A Gus and Red will be waiting here, as well as a Yan Lee and other enemies. So be careful. Use a bomb to clear the enmies out if they are trying to gang up on you. The bomb will take a huge amount of their lifebar and give you a nice head start. Once everyone is dead, go all the way to the right again until you can't go anymore. Destroy the car as usual to prevent the machine gun guys from coming out. Gaullee with the M-16 is waiting for you here, so gun him down and all the other Tuxedo guys. Grab the M-16 that Gaullee just dropped and head on to the right until you can't go anymore. Two punks and two Leons will be coming out. Shoot them all with the M-16 to take out most of the enemies and kill the rest that survives. Hit all the barrels to reveal various items for you to collect. And then head right.. This is the last part of the streets. Some female ninjas and Pretty robots will be coming for you. Luckily, you might have saved some weapons from the last part, so use it against them. The female ninjas are FAST, so watch their every move and you should be fine. If you manage to destroy ALL of the Pretty robots, they'll give you some refreshments to recover your health. Once everyone is dead, you head inside the hangar... ****************** Hangar - 2nd Floor Objects: Tires Items: Food ****************** Once you get in, head up the screen and a Bat guy and Leon will be waiting. Kill them both off and keep going, but WATCH OUT! Saxon will come flying at you with the Flying Kick, so stay down touching the rails to avoid that. A good strategy would be to use the bat against him and save the knife for the next part. Once Saxon is gone, head left.. and keep going until you come across a Red Lamp and two punks. First, head down to get some food behind the tires, and then go kill the three baddies. Once all three of them are dead, it's time to face a boss... *********************************** BoneBreaker Objects: None Items: Various, including a grenade *********************************** Bonebreaker is a tough boss, I'd tell you. He's half human/half tank, which I like to call it a Tanktaur(or something like that). Anyway, the good news is that most of the time you are able to use your gun against him. The bad news is that he takes very puny damage for each shot, but rapid fire will take care of that. The key thing to beat this tanktaur is to hit it in the back where he is most vulnerable. Once you get use to it, you can fight him with ease. For example, if you DO get a Bisen Osafune, use that and hit him in the back repeatedly and it should take off a HUGE chunk of his life bar as long as you hit every point of him. Killing him rewards you with a nice bonus and allows you to move on to the next round.. *********************************************** ALERT! BONUS ROUND.. TIME TO SHOOT THE BARRELS! *********************************************** In a one-player game, you will have 20 barrels to shoot before the bonus round ends. Each barrel will give you 2000pts as you shoot them. Shoot them all successfully will reward you with a 200,000pt bonus, plus an additional 2,000pt per barrel. Fail to shoot them all will only give you the 2,000pt/barrel bonus. In a two-player game, both of you will have 30 barrels to shoot before the bonus round ends. Each barrel shot will give that player 2,000pts. Here is the score system for the two-player game: Key --- W: Wins(More barrels shot than the other player) L: Lose(Less barrels shot than the other player) If all barrels are shot: P-1/P-2(Barrels Shot) Points --------------------- ------ 15/15 100,000pts/player + Bonus/P-1+2 W/L 200,000pts/P-1 + Bonus/P-1+2 L/W 200,000pts/P-2 + Bonus/P-1+2 I believe if both players do NOT shoot all the barrels down, they will only get the 2,000pt/barrel Bonus only. *************** END BONUS ROUND *************** =================================================== 2-4. ROUND 4: DEATH ON RAILS/NEXT STOP, DESTRUCTION =================================================== *************** Starting Point Objects: Crates Items: Various *************** As soon as you start the round, move forward, hitting the crates as you go. Several Jacks will appear and try to shoot you. You can use your gun here, so blast them away and grab every item that the crates produce. Now it's time to go on the train and beat down some more enemies! ********************* On the Train Objects: Various Items: Various/Random ********************* The second you get on the train, a few punks and a Leon will come out of a door. Kill them and move forward to where the generators and fans are. Smash all of them and more enemies will jump down including ninja women and Red Lamp. Stay on a corner and don't move elsewhere and keep attacking. Grab every item you find and use their weapons against them to knock them out. Once all of them are dead, which should be around two sets, you are ready to go to the roof of the train. ********************* Roof of Train Objects: Various Items: Various/Random ********************* The second you get on the roof, a couple of punks will come out and try to beat you up. Kill them and smash the metal compartment to reveal a weapon. Keep going right and more punks will come out. Kill most of them will trigger two Bakosus. Watch out, as these guys are different from Leon. These knife-weilding punks can roll up to you and slash you. Once all of them are dead, keep going right and a Red Lamp will come out with a Bizen Osafune from the left. BatBoy and Leon will come from the right. Stay on one side, just to be safe and make sure you get Red Lamp to drop his weapon. Keep going right after you knock them out and don't stop until you reach the other end of the roof. Yan Lee and Saxon, plus some punks will come out and try to gang up on you. Stay on one side as usual, namely the right side. The second they are all knocked out, you will jump down to the next part. Over here, there is a Gus on the left, and Leons coming from a door on the right. Stay on one side. One of the barrels here will give you a Giant Meat. SAVE IT if you have near to full health and take it if you have near to low health. Once those guys are knocked out, it's time to face Bushwhacker. *********************** Bushwhacker Objects: Windows/Random Items: Random *********************** Bushwhacker is a tough muthamissileman. He is armed with a Missile Launcher and a tough fist. Also, he is protected by backup which consists of weapon guys and ninjas. If you don't care about your score and just want to take out this guy, use ALL of your bombs. Other than that, use the weapons you see against him. One hit from a weapon may look as if you're doing puny damage to him, but hitting him with everything makes a difference. Keep repeating this pattern until he is finally dead. You will be awarded 480,000pts for busting this guy to hell! =================================================== 2-5. ROUND 5-KINGPIN'S WRATH/THE WRATH AND THE FURY =================================================== ************* Computer Room Objects: None Items: None ************* From here you will only have a few Jacks to take care of, and all of them go down in one shot, so it should be pretty easy work. *********************** Sewers Objects: Barrels, Tires Items: Various weapons *********************** The minute you come out of the drain pipe, keep going right until you can't go anymore. Lots of enemies including a Saxon will come out and try to ambush you. Keep them on one side or go to the top right and face right. Keep pressing the attack button as much as possible. Saxon wont be able to hit you no matter how hard he tries. Once all of them are dead, head to the right while staying on the top side and soon a Yan Lee will come flying out of nowhere from the right. Also, the door will open and some punks and a WOW-CAT will be here with his trusty Flamethrower. Be careful, as there are a LOT of enemies in this area. Don't hesistate to use a bomb to give you a nice head start, so you can pick them off one by one later. There are enough weapons in the crates and barrels to let you use it against them. ********************************* Bottom Level Objects: Barrels, Computer System Items: Various pick-ups ********************************* The second you jump down, Gus and Red will come from the right and try to body smash you. You'll know when they'll do it, as they say something like "Go up!" before executing the move. If you can manage to get them to the left wall and keep them there, you can trap the both of them. They have no means of escaping no matter how hard they try. Once both are wiped out, hit the barrels to collect some items and head to the right until you can't go anymore. Pretty robots will drop down and start to gang up on you. Use a bomb if you have to, as these are machines overall. If you manage to blow them off completely they will drop various health regeneration items. Make sure you hit all the barrels and collect various items and use the rest against the metal muthas into junk. ********************************* Forest Objects: Rolling Barrels, Barrels Items: Various pick-ups ********************************* Once you come out and into the forest, keep going right until you can't go anymore. Punks, BatBoys and a Leon will come out. Keep them on one side of the screen and pick them off one by one. Once all of them are dead, WATCH OUT!! Barrels from the east will start rolling towards you. Hit them to collect various items and health refreshments. Now head right and keep going until you can't go anymore. A couple karate men, Leons, and some punks will come out from all sides. Yan Lee will be showing off with his num-chucks, so kill him if you despise that. It's always good to use the lower level enemies to throw them at higher level ones. The karate men usually loves to do safe fall sometimes. Once all of them are dead, keep going right.. and barrels will start to come out from the right again, so hit them to collect various items. Now keep going right and Jacks and Jaggers will come out with their handy pistols and make a fool out of themselves. Shoot them to death, including the Automatic Rifle guy that shows along with them. Now keep going right, and barrels will come from BOTH ends, so either do a escape move or be FAST at hitting all of them to collect more various items. Keep going... and then 3 female ninjas will spawn, along with 3 barrels on the right side. Once of them contains a Giant Meat. DO NOT HIT IT IF YOU HAVE FULL HEALTH!! In fact, grab the barrel once you defeat the three girls, so you can have some health regeneration when you face against Guardroid! ********************** Guardroid II Objects: Glass Windows Items: Pick-ups ********************** Lovely, a pink/reddish version of the big robot we saw since Round 2. Ooo, now two henchmen will be backing it up. Shoot it with your gun as much as you can. Avoid Guardroids attacks as well as the henchmen. If you kill the henchmen, you're going to have to fight the robot with your bare fists. If you manage to save some bombs, use it all against it. Once you knock out enough energy from it, a Pretty Boy will show up. Yay, you can use your gun again!! Keep shooting it, as well as avoiding its attacks plus the Pretty Boy's. If you are in serious need of health, bust down the Pretty Boy so it can give you at least something to recover. Guardroid II is not that hard, as long as you manage to avoid its attacks easily. It is basically a faster and more powerful version of its first counterpart. =========================================== 2-6. ROUND 6-FINAL PUNISHMENT/FINAL VERDICT =========================================== ************** Starting Point Objects: Walls Items: None ************** The minute you bust through the window, keep going right and a couple of pistol guys will show up. Kill them, and henchmen will start showing up from the left. Kill them ALL and take the Uzi from the Luis Allegre that dropped it. Now keep going right, kicking down every wall. But don't go too far yet, as some pistol guys and Buddies will show up giving you various items such as pistols and grenades. Now you can go right and keep going to the main hallway. ****************************************** Main Hallway Objects: Knight Armor, Columns, and Crates Items: Various pick-ups ****************************************** You can bust down the columns on the south for some easy score, but keep heading right and go until you can't go anymore. Punks will start to show on the way, as well as some MORE coming out from the doors! The more you kill, the more they come back. When you reach the part where Yan Lee comes flying out from the left, you're halfway there. A WOW-CAT will eventually appear and try to burn you down. Using a bomb here wouldn't hurt. Remember to bust down the columns in the south as some of them will produce valuable items. Now keep heading right until you can't go anymore, hitting any barrels or knight statues along the way. Female Ninjas as well as TrenchCoat guys and Pretty robots will appear. A bomb wouldn't hurt here. There is some food up there(just hit the plant) if you are in some serious trouble. The good part is that you can use your guns here to take out the trenchcoat guys quick. The bad news is that the female ninjas might teleport near you(especially Misa) and try to piledrive you. Just be careful this part. Save some energy, as the next part will be the toughest of all. Once all of them are dead, head right and meet the last part of the main hallway. Scully will be waiting for you here. The last column in the south will produce a grenade. Pick it up. Smashing the object in the north will give refreshments. Now, in this part, you will face ALOT of enemies. There are two primary threats, one of them being Scully and the other being the squad of Bakosus. It wouldn't hurt to use a grenade against these enemies, as that will give you a nice head start. Create some angles and make sure to watch out for the close-up kick of Scully's, as that will take 70% of a full lifebar away! *************** Elevator Objects: Glass Items: Dynamite *************** The elevator will start going up. You can hit the glass on the right for some extra score, but focus on the enemies that drop down more. Dynamites will eventually drop down and you can use those to blow up the enemies for some decent damage. Don't hold them for too long or else you'll blow yourself up. Keep repeating this process and you should do fine. *************** Boiling Room Objects: Heater Items: Flamer *************** Ok, the elevator part was easy. Now head left, and a small squad of punks will come out trying to do combos. They are easy work, but then you'll have to watch out for the WOW-CAT that appears from the right with his trusty Flame Thrower. *********************** Pipe Room Objects: Pipes, Crates Items: Various pick-ups *********************** You can smash the pipes on the south for some easy points. Keep heading left and bust down the barrels for some refreshments and weapons. Karate men will come down as well as Pretty robots. Hit-and-run squads will also appear on the right, as well as a WOW-CAT with his flamer. It wouldn't hurt to use a bomb here. But keep shooting while avoiding as many attacks as possible. Once you manage to kill ALL of them, you can refresh some of your health from the food that the Pretty robots dropped for you. Now keep heading left until you run across some Bakosus. Three Bakosus can be a real threat if you don't know what you're doing. Not only that, but some automatic rifle guys will also come out. The good news is that you can use your gun against them, and the bad news is that they might crowd up on you. A Red Lamp might show up here as well. Once you kill all of them, keep heading left, and bust down the crates for some health regeneration. This is the last part of this area, and some female ninjas as well as a Red will show up here. Stay on one side, preferably the right side, as some Buddy guys will show up eventually giving you some grenades you can use for Kingpin. Or you can use a bomb on this group of enemies for a easy head start. Once you manage to kill all of them, it's time to face head-to-head with Kingpin! **************** Kingpin Objects: Benches Items: Pick-ups **************** Look at this fat white tuxedo giant! God, why does he take up HALF the screen!? Anyway, hit the benches to get some weapons you can use against him. He looks strong, but he is nonetheless weak. His primary weakness is that he is slow and is vulnerable when he is knocked down. If you really want a head start against him, use ALL of your bombs on him, which can take a pretty huge amount. Remember that the guy has two FULL energy bars, but he's weak. Create some angles and use his henchmen against him. Sometimes henchmen with guns will start to show up. You can keep the gun-henchmen on one side and Kingpin on the other. You stay in the middle and shoot the side that Kingpin is on. Also, it wouldn't hurt to throw some of the henchmen at Kingpin. It doesn't matter if it does puny damage, as every little piece counts and can drain his energy pretty fast. You wouldn't even know it! Once you manage to defeat Kingpin, you have beaten the game! CONGRATULATIONS! ------ Walkthrough is currently finished as of February 17, 2004! ******************************************************************************* ---------------------->SECTION 3. TECHNICAL INFORMATION<----------------------- ******************************************************************************* --------------------------- 3-1. Profiles and Move List --------------------------- |-THE PUNISHER--------------------+-NICK FURY------------------------| | REAL NAME: Frank Castle | REAL NAME: Nick Fury | | Gun: Pistol | Gun: Pistol | | Rank: Former U.S. Marine | Rank: An Agent for | | Captain | S.H.I.E.L.D | |---------------------------------+----------------------------------| | | | Both the Punisher and Nick Fury has a normal attack pattern of | | three punches following a kick afterwards. | |---------------------------------+----------------------------------| |-Legend-----------------------------+----------------------| | Joystick Controls: | | | O O O | ___ ___ | | \ | / | |___| |___| | | O- 0 -O | (__A__) (__B__) | | / | \ | (A) (B) | | O O O | Attack | Jump | |____________________________________|______________________| *present in some versions of the game |-DATA OF FILE: FRANK CASTLE-------------------------------------------------| | 1. Roll - The Roll can be executed by pushing the joystick in up, down, | | left, or right directions twice. You will roll to whatever direction you | | desired. | |----------------------------------------------------------------------------| | 2. Flash Kick - Flash Kick can be executed | o | | by pressing the following commands - o | + A | |----------------------------------------------------------------------------| | 3. Grab - Simply walk up to a enemy to grab him/her. Some enemies cannot | | be grabbed. You can throw a couple of extra hits after grabbing by pressing| | the attack button twice. | |----------------------------------------------------------------------------| | 4. Grab and Smash - After grabbing an enemy, | | | press the following commands. Jump, o + A | |----------------------------------------------------------------------------| | 5. Grab and Throw - After grabbing an enemy, --o + A | | press the following commands | |----------------------------------------------------------------------------| | 6. Grab and Jump Throw - After grabbing an | | enemy, press the following commands Jump, A | |----------------------------------------------------------------------------| | 7. Grenade Toss - To toss a grenade, press | | the following commands.. Jump, B + A | | (The bomb will only affect enemies that | | are near the blast radius.) | |----------------------------------------------------------------------------| | 8. Super Grenade - Can only be done when | | your life bar is at zero percent alive. B + A | | (Basically, your bomb affects the whole | | screen, blowing up everyone!) | |----------------------------------------------------------------------------| | 9. Escape Move - Executing this move will | | take off a small amount of your life bar. B + A | | (Punisher does it with a rotating sweep.) | |----------------------------------------------------------------------------| | 10. Hell Swing - Executing this move will | | take off a small amount of your life bar. Grab, B + A | |----------------------------------------------------------------------------| | 11. Forward Punch - You will land a | | straight smack at your enemy. While Attacking, Forward + A | |----------------------------------------------------------------------------| | 12. Wall Kick - Rebounding off the | | wall to execute a jump kick.(The same Jump against wall, reverse | | as Chun-Li's rebounding from Street left/right, and press A. | | Fighter). | |----------------------------------------------------------------------------| | 13. Flame Kick* - Executes a blue o | | flame when kicking in the air. Roll, | + A | |____________________________________________________________________________| ____________________________________________________________________________ |-DATA OF FILE: NICK FURY----------------------------------------------------| | 1. Roll - The Roll can be executed by pushing the joystick in up, down, | | left, or right directions twice. You will roll to whatever direction you | | desired. | |----------------------------------------------------------------------------| | 2. Flash Kick - Flash Kick can be executed | o | | by pressing the following commands - o | + A | |----------------------------------------------------------------------------| | 3. Grab - Simply walk up to a enemy to grab him/her. Some enemies cannot | | be grabbed. You can throw a couple of extra hits after grabbing by pressing| | the attack button twice. | |----------------------------------------------------------------------------| | 4. Grab and Smash - After grabbing an enemy, | | | press the following commands. Jump, o + A | |----------------------------------------------------------------------------| | 5. Grab and Throw - After grabbing an enemy, --o + A | | press the following commands | |----------------------------------------------------------------------------| | 6. Grab and Jump Throw - After grabbing an | | enemy, press the following commands Jump, A | |----------------------------------------------------------------------------| | 7. Grenade Toss - To toss a grenade, press | | the following commands.. Jump, B + A | | (The bomb will only affect enemies that | | are near the blast radius.) | |----------------------------------------------------------------------------| | 8. Super Grenade - Can only be done when | | your life bar is at zero percent alive. B + A | | (Basically, your bomb affects the whole | | screen, blowing up everyone!) | |----------------------------------------------------------------------------| | 9. Escape Move - Executing this move will | | take off a small amount of your life bar. B + A | | (Nick Fury does it with a rotating belt.) | |----------------------------------------------------------------------------| | 10. Hell Swing - Executing this move will | | take off a small amount of your life bar. Grab, B + A | |----------------------------------------------------------------------------| | 11. Forward Punch - You will land a | | straight smack at your enemy. While Attacking, Forward + A | |----------------------------------------------------------------------------| | 12. Wall Kick - Rebounding off the | | wall to execute a jump kick.(The same Jump against wall, reverse | | as Chun-Li's rebounding from Street left/right, and press A. | | Fighter). | |----------------------------------------------------------------------------| | 13. Flame Kick* - Executes a blue o | | flame when kicking in the air. Roll, | + A | |____________________________________________________________________________| ----------------- 3-2. Weapons List ----------------- In this part, I will list every single weapon available in the game. 1. Knife(6): Can be used close range or long range. When used long range, the player throws the weapon rather than do multiple slashes(close range ability). Knife only has 6 slashes available before running out. 2. Pipe(10): Can whack a normal enemy 4 times before they get knocked down. It's good for defensive rather than offensive, but either way works fine really. Pipes have 10 whacks before running out. 3. Bat(6): Wooden weapon that ironically hurts more than one pipe whack. Has 6 whacks available before running out. 4. Bizen Osafune(8/10): A strong blade that knocks down a enemy instantly after one slash. Very strong in power and a good offensive weapon. Has 8 slashes to use before running out. 5. Lance(5): A sharp pointy white weapon that are originally held by armored knights. Great for hitting a line of enemies that are in the same horizontal line. Once thrown, it travels far enough that you have to roll all the way down to retreive it again. Has 5 throws before running out. 6. Battle Axe(8/10): Some axes come in 8 slashes, some come in 10. Either way, this weapon does a lot of damage but slow while attacking, which at most cases would leave you vulnerable behind. So watch out. 7. Hammer(8): This weapon does a little less damage than the battle axe, but it still packs a heavy punch with its power. With 8 whacks before it runs out you can take off a huge chunk of damage or at most kill a person with all the uses. Great against high level enemies such as Yan Lee, Saxon, Hawke, and Scully. 8. M-16 Machine gun(20): Gaullee enemies can drop this weapon and give you 20 rounds of it. Same for picking it up from hitting a box that actually contains it. 9. Ingram(20): Works wonders just like the M-16 rifle. Great for shooting at a line of fire at enemies. Gives you 20 rounds to pump before it runs dry. 10. Flame Unit(8): A flame unit that does decent damage. Good against machines to slow them down, especially Pretty robots. 11. Extinguisher(20): Crappy weapon, and I'm not sure of what this is for? 12. Pretty Head(1): Pretty robots will usually drop their heads and let you use them to throw at enemies. Watch out, as holding its head for too long will make the head explode, affecting you. 13. Grenade(9): This is the counter for your grenades. Use them wisely, as they are limited. Great for taking out/knocking down groups of enemies. 14. Dynamite(1): Same as Pretty heads, if you hold them for too long, the explosion will affect you. Great for throwing at groups of enemies. 15. Metal Board(4): Rare board. Does crappy damage and slow as hell. 16. Boomerang(8): Long range weapon that comes back to you as long as you're in the line of view that you threw the weapon from. 17. Stone(1): This piece does a lot of damage. Rarely found until the last round. 18. Pretty Leg(1): Destroy enough of the Pretty robots and you can pick up it's leg and starting hitting enemies with it! Hit enough and a piece of food will come out. 19. Throwing Stars(3): This does puny damage, but it's good to slow people down from attack you with the long distance attacks. You have three throws before it runs out. 20. Shurikens(3): These are bigger versions of the Throwing Stars, only now they do thrice the damage and is good against higher level enemies such as Gus/Red/Yan Lee, etc.. You can only use it three times per Shuriken you pick up. 21. Cement Bag(4): Useless and slow. Only found in Round 4(from what I've seen), and should be only used against low-level enemies(such as the punks and female ninjas) -------------- 3-3. Item List -------------- There are numerous items placed throughout the game to aid you in your fight. Some items restore partial health, and some simply increase your score. The items are stored in some form of container. ____________________________________________________________________________ | | | Item: Points: Energy:| |----------------------------------------------------------------------------| | Puddling 800 10-15% | | Cheese 1,500 15-20% | | Pizza(Slice) 4,000 30-35% | | Hot Dogs 8,000 50% | | Pizza(Full) 10,000 60% | | Chicken 15,000 70-75% | | Meat 30,000 100% | +----------------------------------------------------------------------------+ | Item(s):(Gems,Jewelry,Gold) Size:(Small/Medium/Large) Points: | +----------------------------------------------------------------------------+ | Item-Money Small:1,000 Medium-3,000 Large-20,000 | | Item-Grenade 10,000 | | | | Gold-Aquamarin 6,000 | | Gold-Ruby 8,000 | | Gold-Emerald 12,000 | | Gold-Dark Sapphire 14,000 | | Gold-Gold 16,000 | | | |____________________________________________________________________________| ----------------------------- 3-4. Enemies List and Profile ----------------------------- 1. Leon/Bakosu -------------- Weapon: Knife Difference?: Bakosu can roll and Leon cannot. Abilities: Slash, Throw Knife, and Roll Slash(Bakosu only) Color: Leon(Black Shorts), Bakosu(Blue Shorts) Bakosu will only show up during the 4th and 6th rounds. They have blue jean shorts and can roll. Leon cannot roll and wears black jean shorts. Abilities: ---------- A. Slash - They can only slash you normally at close range with this ability. B. Throw Knife - Sometimes they will go cheap and try to throw the knife at you, but you can hit when while it's travelling in mid-air to knock the knife on the ground. C. Roll Slash(Bakosu only) - They will roll up and slash you. They are VERY fast at doing it, so watch their movements. 2. Yan Lee/Saxon/Hawke ---------------------- Weapon: Martial Arts(Karate) Difference?: Yan Lee is stronger and faster than Saxon/Hawke Abilities: Flying Kick, Punch, Air Round Kick Color: Yan Lee(red), Saxon(Green), Hawke(Blue) All of these people are martial artists. There are some Yan Lee's that play around with num-chucks, and sometimes they will use it against you. Yan Lee is supposedly the stronger and faster of the three karate boys. Abilities: ---------- A. Flying Kick - Usually, the first time they do this move is by flying out from either side of the screen. Then they can still do it normally during a battle. Watch their movements.. B. Punch - They CAN combo up to three punches for a decent amount of damage onto you, so don't let them get to you... C. Air Round Kick - Can only be done close range and takes off about 20% of your life bar. You can roll away to avoid this. 3. Gus/Red/Scully ----------------- Weapons: Punches and Kicks Difference?: Scully is much stronger than both Gus and Red. Abilities: Flying Kick, Ground Kick, Ground Smack, Shoulder Charge Color: Gus(Green), Red(red), Scully(gray) The "other" Scully will only show on the 7th round at the end of the Main Hallway. His Jump kick hurts double damage sometimes which takes off a pretty big chunk of your life bar. Gus and Red have no difference to each other except for color. Abilities: ---------- A. Flying Kick - Different from Yan Lee and the other karate men. Instead, he will launch a kick straight onto you, and sometimes it's homing for some reason. You'll know if they come at you with this. B. Ground Kick - Takes off at least 25% of your health when they get you with this move. Gus and Red are not a big threat, but Scully is! His can do twice the damage! C. Ground Smack - They will smack you for a quarter of your life bar. D. Shoulder Charge - Only Gus and Red have this ability. You'll know when they do this move as they say, "Go up!!!" first before doing so. 4. Gaullee/Jig Saw ------------------ Weapons: M-16 rifle Difference?: None Abilities: Shoot with gun, Whack, and Kick Color: Gaullee(Red), Jig Saw(green) Gaullee only shows up on the 3rd round in a one-player game. Jig Saw only shows up on the last round on a 1-player game. Both carry M-16 rifles, but cannot fire the mounted grenade launcher(It's unusable anyway). Abilities: ---------- A. Shoot with gun - They have M-16 Rifles and will not hesistate to use them. They will shoot small controlled bursts at you. B. Whack - Sometimes they will go up to you and whack you for a decent amount of damage. C. Kick - Hurts almost the same damage as the Whack, and it's also close range, so don't stay around in one place too often. 5. Cool/Trench -------------- Weapons: Automatic Rifles Difference?: None Abilities: Shoot with gun, Kick Color: Cool(Yellow), Trench(Red) Both Cool and Trench carry automatic rifles. Also, they are very fast at shooting, so watch where their line of fire goes. Abilities: ---------- A. Shoot with gun - They have M-16 Rifles and will not hesistate to use them. They will shoot small controlled bursts at you. B. Kick - They kick you for a decent amount of damage, and it's also close range, so don't stay around in one place too often. 6. Red Lamp/WOW-Cat -------------------- Weapons: Red Lamp(anything he gets his hands on), Wild Cat(Flamer) Difference: The use of weapons Abilities: Whack, and using weapon. Color: Red Lamp(Pink), Wow-Cat(Red) Red Lamp is a pink-clothed punk who likes to use anything for a weapon. He will pick up anything, even an item!(He can't use it though.) Wow-Cat on the other hand will only carry his flamer and nothing else. Apparently, his flamer does a lot of damage, so avoid it at all costs.
7. B. Hannigan/Luis Allegre/Kolsky/Skinner/Bogart ------------------------------------------------- Weapons: Guns Difference: The use of weapons Color: Luis Allegre(Purple), B. Hannigan(Light Red), Kolsky(Blue), Skinner(Green), Bogart(Grey) That's right, they all wear tuxedos. (No, they cannot fly across the screen and do weird things like Jackie Chan.=P). They are dumber than that, but mostly come in packs. So you figure out who is dumb, dumber, and the dumbest. These guys carry pistols, and sometimes they will carry automatic rifles. 8. Dylan/Chrys/Max/Dean/Shone ----------------------------- Weapons: Themselves Difference: Some carry weapons, some don't Abilities: Color: Max(Blue Trunks), Dean(pink trunks), Dylan/Shone(BatBoy), Chrys(???) These punks have low level life bars, which most of the time one bomb will take them out. Some carry weapons, and some don't. Be careful, as they mostly come in packs, so keeping them on one side is the best way to make sure your worthless butt stays alive. 9. Jack/Jagger -------------- Weapons: Pistol Difference: None Abilities: Shoot with pistol, Kick Color: Jack(red), Jagger(blue) These guys only use pistols and nothing else. They are both the same according to abilities and the only thing that makes them different is their color. Be careful sometimes, as once they shoot you, they wont hesitate to use a second shot at you. Abilities: ---------- A. Shoot with gun - They have small pistols and will not hesistate to use them. They will shoot small controlled bursts at you. B. Kick - They kick you for a decent amount of damage, and it's also close range, so don't stay around in one place too often. 10. Mizuki/Midori/Misa/Luna ---------------------------- Weapons: Bizen Osafune Difference: Color and Gems that produced when killed Abilities: Grab and Throw, Blade Slice, Blade Projectile, Teleport Color: Mizuki(Aqua, Blue), Midori(Emerald, Green), Luna(Red, Ruby), Misa(Black, Dark Sapphire) Notice a pattern? Same enemies with same color and no different abilities. Here's another case. Misa can do a bit more damage than the other girls. But nonetheless they are the same. Once you kill them, they will give you a gold gem. The color of the girl will correspond to the color of the gem. Abilities: ---------- A. Grab and Throw - They usually do this right after they teleport near you, so watch out for any female ninja that shows up near you.. B. Blade Slice - Uncommon, but sometimes you can see a glimpse of it. C. Blade Projectile - Sometimes they will use their blade to create a crescent projectile. This ability CAN hurt other enemies, so if you can lure the other enemies into this, they will take the damage instead of you. D. Teleport - They will teleport from place to place, so watch their movements. 11. Guardroid/Guardroid II -------------------------- Weapons: Itself Difference: Version II is much faster and durable Abilities: Jump and Stomp, Laser, Rush Charge, Running Charge Color: Version I is Grey and Version II is red Guardroid II is basically a faster and more durable version of it's first counterpart. It's lasers are faster, and so is its movements. Also, Guardroid II will have two Tuxedo guys to back him up with automatic rifles. So be careful where you go. Abilities: ---------- A. Jump and Stomp - Self-explanatory, it will jump up and try to stomp you. B. Laser - Can fire two directions, left and right, so staying out of the laser's sight will do you no harm at all. Guardroid II has a much faster laser than its first counterpart. C. Rush Charge - Just a straight rush at you, which is VERY fast, but the ability is telegraphed. D. Running Charge - Slower than Rush Charge, but can hurt you a decent amount of damage if it manages to get you. 12. Bonebreaker --------------- Weapons: Itself Abilities: Shoot missiles, Flame Thrower, Grab and Punch, Run Over Color: Tanker Blue Half Freak, Half Tank. Most of the time you can use your gun against it. It's back is its weak point where he can't harm you. Sometimes he will try to run you over, which takes 40% of your life bar away, so jump or hit him quickly to avoid that. Abilities: ---------- A. Shoot Missiles - He will shoot a bunch of missiles upward and come down straight at you, so roll out of the way the moment you see him do it. B. Flame Thrower - He will try to burn you with his cheap flamer he has mounted on his tank. C. Grab and Punch - Sometimes he will grab you and lift you ready for a punch. D. Run Over - He's going to use his fat-ass tank to try and run you over for a whopping 40% damage! 13. Bushwhacker --------------- Weapons: Missile Launcher Abilities: Shoot missiles, Quadruple Whack, Grab and Punch Color: Blue The good thing about this guy is that he is slow. The bad thing is that to make up for his sloppiness, he needs a team to back him up. It would NEVER hurt if you use all of your bombs against him. It would help to clear up some room and give you a chance to attack. Abilities: ---------- A. Shoot missiles - He has a mounted missile launcher on his arm. He will shoot straightforward a bunch of missiles at you. B. Quadruple Whack - Close range attack, and is pretty much avoided by hitting him faster. C. Grab and Punch - When he grabs you, shake the joystick left and right to make him let go of you. Fail to do that, and he will give you a nice punch like something you've already felt before. 14. Kingpin ----------- Weapons: Cane Abilities: Cane Blue Laser, Fat-ass stomp, Rush and Whack, Whack, Grab and Throw, Blocking Color: White suit Fat-ass boy. He is so fat that he takes up half the screen. You can STILL pick him up and throw him around everytime you see a opportunity to do so. Or you can pick up his slaves and throw it against him. The scary part is that he has two FULL life bars, and it takes nearly 18 bombs to wipe him out. You don't have that many, so use all of your bombs against him unless you plan on saving them for score. Abilities: ---------- A. Cane Blue Laser - Yes, his can has the ability to burn you with it's integrated laser. You'll know when he does it. B. Fat-ass stomp - He will jump higher than a normal fat guy and try to sit on you with his worthless butt. C. Rush and Whack - Sometimes, he will rush up to you and give you a unwelcome whack. D. Whack - The normal whack without rushing. E. Grab and Throw - He will grab you, lifting you ceiling-high, and throw you. It's hard to make him let go of you, and this move usually does 40% to your energy bar. F. Blocking - Don't you hate when people block? Well, he can't block bombs for a obvious reason. But he can block your attacks if you try to hit him close too many times. ------------------ 3-5. Points System ------------------ Boss Bonus Points: ------------------ Round 1 - Scully - 120,000pts Round 2 - Guardroid - 240,000pts Round 3 - Bonebreaker - 360,000pts Round 4 - Bushwhacker - 480,000pts Round 5 - Guardroid II - 600,000pts Round 6 - Kingpin - 1,200,000pts Bomb Bonuses ------------ Round 1 - 5,000pts per bomb Round 2 - 5,000pts per bomb Round 3 - 5,000pts per bomb Round 4 - 5,000pts per bomb Round 5 - 5,000pts per bomb Round 6 - 20,000pts per bomb Life Bonuses ------------ Round 1 - Random Round 2 - Random Round 3 - Random Round 4 - Random Round 5 - Random Round 6 - Random Item Bonuses ------------ Round 1 - Random Round 2 - Random Round 3 - Random Round 4 - Random Round 5 - Random Round 6 - Random Other ----- - Each bullet from your own gun will give you 100pts per shot. ******************************************************************************* -------------------->SECTION 4. MISCELLANEOUS INFORMATION<--------------------- ******************************************************************************* *************** 4-1. Cool Stuff *************** 1. How Dumb Can Enemies Get? ---------------------------- Sometimes when you drop a bomb, enemies usually doesn't look for the radius of the explosion and walks right into it. Gosh, are they dumb?! 2. Red Lamp is a Greedy Punk ---------------------------- Red Lamp usually take weapons and use it against you, even pistols! However, sometimes they take rings and when you kill them, they will drop them. 3. Round 6 Glitch ----------------- At the beginning of the round, after you take care of the Tuxedo guys and past the columns you can break, there will be a bunch of low level punks. One of them has a knife, but you don't really get it until you kill him. My guess it this is a programming glitch, as that punk might have been Bakosu in the first place. 4. Reviving your Partner after a Round -------------------------------------- This only works at a two-player game. Basically, if one of you die and the boss has a little life left, you can kill the boss to prevent the death of your partner. You have to be fast, as the dying animation must still be in motion for it to work. 5. Double Team with Quadruple Damage on Guardroid ------------------------------------------------- Only at a two-player game and must be fighting Guardroid. Both of you do the flash kick with one person on one end and the other person on the other end. If done correctly, Guardroid will lose a lot of health and will be knocked down. When it gets up, repeat the strategy for a quick victory and much easy score(only because you don't have to use your bombs). This also works on Guardroid II as well. 6. Cheesy Tactic against Kingpin -------------------------------- Kingpin is one fat guy. However, get him in the corner(might take a little effort) and keep using your Escape Move on him as close as possible. He'll take a lot of damage, and when you have no health left, use up your bombs (Super Bomb style) for the extra damage. Yes, this will require you to sacrifice all of your energy, but you will never believe how much you took off of Kingpin. And the reason I told you to use all of your bombs is because when you die, the bomb counter will always reset to 4. 7. Remember Your Pistol Has Infinite Ammo ----------------------------------------- It's fair in a way. If enemies with guns have infinite ammo, why not give you that ability? Remember, that each pistol you pick up gives you 800 points(which, in fact, is also 800 Rounds =P). Most enemies only need five to six shots to take them out at most. ********** 4-2. Links ********** 1. Capcom's Official Website - http://www.capcom.com/ 2. Marvel's Official Website - http://www.marvel.com/ *************************** 4-3. Game Script - Punisher *************************** ------------------------ Round 1: Back to the War ------------------------ Scene 1: Meeting Bruno ----------------------Bruno: What's going on back there!? The Punisher! Punisher: You can run, but you can't hide! Scene 2: Meeting Scully ----------------------- Punisher: You're finished now, Bruno! Bruno: Scully, get him! Punisher: Where is he? Scully: Please, don't kill me. He's at Castle Pantaberde, Florida. Punisher: Thanks and good-bye! --------------------------- Round 2: Raid on Pantaberde --------------------------- Scene 1: Prelude ---------------- Punisher: The only way to get into that castle, would be via the drain pipe of the swimming pool. Bruno won't escape me this time. Scene 2: Battle with Guardroid ------------------------------ Bruno: I don't die so easily. Punisher: Time for justice. What the.. Bruno! Guardroid: Ga Ga Ga.. I have been programmed by the Kingpin to terminate you! Punisher: Kingpin! I knew he was behind all of this! ---------------------------- Round 3 - Waterfront Warfare ---------------------------- Scene 1: Prelude ---------------- Punisher: There's a major drug deal going down at the harbor tonight. It's a chance for me to blow them out of the water. Scene 2: Battle with Bonebreaker -------------------------------- Bonebreaker: Die in your own blood, baby! ------------------------ Round 4 - Death on Rails ------------------------ Scene 1: Prelude ---------------- Punisher: They've got a huge poppy field and a mobile factory, all in one underground cave in Arizona. Let's throw a little wrench in the Kingpin's plans! Scene 2: Battle with Bushwacker ------------------------------- Bushwacker: Welcome Punisher, all aboard the Death Express! ------------------------- Round 5 - Kingpin's Wrath ------------------------- Scene 1: Prelude ---------------- Kingpin: The Punisher has caused me enough damage! Find where he's hiding and bring me his head! Punisher: Someone's here already! Jagger: I finally found you, Punisher! Now I'll have your head! Scene 2: Battle with Guardroid II --------------------------------- Guardroid II: Target confirmed. Terminate immediately! Punisher: Kinpin! Your lucks finally run out. -------------------------- Round 6 - Final Punishment -------------------------- Scene 1: Prelude ---------------- Punisher: I know he's hiding somewhere in this hotel! It ends for you tonight, Kingpin, I swear it! Scene 2: Battle with Kingpin ---------------------------- Kingpin: Your ridiculous little vendetta ends now Punisher! Punisher: It's all over Kingpin, your through! Scene 3: After Kingpin's Extermination -------------------------------------- Nick Fury: Oh, No! The whole building is gonna blow! Punisher: Damn, we've got to get out of here! Goodnight, fat boy! ------ Ending ------ As the Kingpin faced his final defeat at the Punishers' hands, the King building, it's support structure badly damaged, collapsed, it's dying echo reverberating through the city liked the anguished roar of an exorcised demon. With his defeat and the King building's collapse, the Kingpins empire of sin began to disintegrate. Without his powerful guiding hand it soon tore itself apart. But for the Punisher, while the battle has been won, the war goes on. For him there is no rest from the war until there is no evel left on the Earth to fight. An impossible task? Perhaps. Is it his fate to fight an neverending war? A war he can never really win? It doesn't matter. For he is a man who has accepted his fate. A man unable to escape his cruel destiny. That night, the Punisher vanished into the dark. Melting back into the shadows to stalk his prey. And the predators of New York shudder. Knowing that now they are being hunted. ______________________________________________________________________ The next morning, the police searched through the rubble of the King Building. They found over xxx ex-criminals. But they could not find any body that could be identified as the Kingpin. Vengeance burns eternal. **************************** 4-4. Game Script - Nick Fury **************************** ---------------------- Round 1 - First Strike ---------------------- Scene 1 - Meeting Bruno ----------------------- Bruno: Knock off the noise! Fury! Nick Fury: Same old dirty tricks Bruno? Scene 2 - Battle with Scully ---------------------------- Nick Fury: It's all over, Bruno! Bruno: I leave him to your tender care! Scene 3 - Scully begging for Life --------------------------------- Nick Fury: Where's Bruno's hideout! Scully: Wait! I'll talk, I'll talk! He's at Castle Pantaberde, in Florida! Nick Fury: Thanks and pleasant dreams. ------------------------------- Round 2 - Assault on Pantaberde ------------------------------- Scene 1 - Prelude ----------------- Nick Fury: Let's hope Bruno doesn't go for midnight swims. Scene 2 - Battle with Guardroid ------------------------------- Bruno: You're a dead man Fury! Nick Fury: Can't you think of something better than that? What in Sam Hill, Bruno! Guardroid: Ga Ga Ga... By the order of Kingpin you are to be terminated. Nick Fury: Kingpin! You're going down this time, Fisk! -------------------------- Round 3 - Tricks and Traps -------------------------- Scene 1 - Prelude ----------------- Nick Fury: The information I got on the harbor drug deal checks out. : I can go in there and knock them on their butts before they can peddle their poison. Scene 2 - Battle with Bonebreaker --------------------------------- Bonebreaker: I'll grind you into tread jam! Round 4 - Next stop, Destruction -------------------------------- Scene 1 - Prelude ----------------- Nick Fury: My info says the Kingpin's got a huge poppy field complete with mobile processing factory, underground in Arizona. : Humble spice dealer, ha-Pretty potent spice. Scene 2 - Battle with Bushwacker -------------------------------- Bushwacker: You looked chilled. Let me wamr you to the bone! -------------------------------- Round 5 - The Wrath and the Fury -------------------------------- Scene 1 - Prelude ----------------- Kingpin: Blast you Fury! : You've just signed your death warrant! Nick Fury: I smell a rat nearby! Jagger: I finally found you, Fury! : Now I'll have your head! Scene 2 - Battle with Guardroid II ---------------------------------- Guardroid II: Target confirmed. Neutralize immediately! Scene 3 - After Guardroid II's Termination ------------------------------------------ Nick Fury: Come on Fisk, lets put an end to this, so's I can grab a good cigar and a little R & R. ----------------------- Round 6 - Final Verdict ----------------------- Scene 1 - Prelude ----------------- Nick Fury: So, this is where Fisk and I will have our final battle. : Wall better make it quick. I have a date with Kate tonight! Scene 2 - Battle with Kingpin ----------------------------- Kingpin: Mr. Fury you have annoyed me long enough! Nick Fury: Slow down, smile once in a while. You'll live longer. Scene 3 - Kingpin's Destruction ------------------------------- Nick Fury: Goodnight fat boy! ------ Ending ------ As the Kingpin faced his final defeat at the Furys' hands, the King building, it's support structure badly damaged, collapsed, it's dying echo reverberating through the city liked the anguished roar of an exorcised demon. With his defeat and the King building's collapse, the Kingpins empire of sin began to disintegrate. Without his powerful guiding hand it soon tore itself apart. But for the Fury, while the battle has been won, the war goes on. For him there is no rest from the war until there is no evel left on the Earth to fight. An impossible task? Perhaps. Is it his fate to fight an neverending war? A war he can never really win? It doesn't matter. For he is a man who has accepted his fate. A man unable to escape his cruel destiny. That night, the Fury vanished into the dark. Melting back into the shadows to stalk his prey. And the predators of New York shudder. Knowing that now they are being hunted. ______________________________________________________________________ The next morning, the police searched through the rubble of the King Building. They found over xxx ex-criminals. But they could not find any body that could be identified as the Kingpin. Vengeance burns eternal. *************************************** 4-5. Game Script - Punisher & Nick Fury *************************************** ------------------------ Round 1: Back to the War ------------------------ Scene 1 - Meeting Bruno ----------------------- Bruno: What the... How did you get in!? Punisher: Time to face justice. Nick Fury: Let's have a little chat. Scene 2 - Meeting Scully ------------------------ Punisher: Now you'll get what you deserve! Nick Fury: Give it up Bruno! Bruno: You're real funny for a couple of dead guys! Scene 3 - Defeating Scully -------------------------- Punisher: Where can I find Bruno? Nick Fury: He's just a stooge, let him go. Scully: Ok. I'll talk! Just don't kill me. He's at Castle Pantaberde, in Florida. Punisher: Say hello to Bruno when you see him! Nick Fury: Hey! You son of a... ---------------------------- Round 2 - Raid on Pantaberde ---------------------------- Scene 1 - Prelude ----------------- Punisher: We can get inside the castle via the pool drain. Once inside, I can nail Bruno for good. Nick Fury: I'm suppose to be in Waikiki Beach in Hawaii about now, so why am I sewer dipping with you? Scene 2 - Guardroid ------------------- Bruno: Don't insult my IQ! Punisher: Say hello to Scully. Nick Fury: Wait, Castle! Don't kill him! (Bruno dies) Punisher: Bruno! Nick Fury: Why!? Guardroid: I have been programmed by the Kingpin to terminate you. Scene 3 - Guardroid's Termination --------------------------------- Punisher: Kingpin! Nick Fury: The top boss in the mob! ---------------------------- Round 3 - Waterfront Warfare ---------------------------- Scene 1 - Prelude ----------------- Punisher: There's a major drug deal going down at the harbor tonight. We can flush that scum right back into the ocean. Nick Fury: You're a real charm boy, aren't you Castle. Let's try not to rack up too big a body count, okay? Scene 2 - Battle with Bonebreaker --------------------------------- Bonebreaker - I'll roll all over you, baby! ------------------------ Round 4 - Death on Rails ------------------------ Scene 1 - Prelude ----------------- Punisher: They've got a huge poppy field and a mobile factory, all in one underground cave in Arizona. Nick Fury: Well, let's pay them a little visit, helping with the weeding and vermin elimination! Scene 2 - Battle with Bushwacker -------------------------------- Bushwacker: Welcome gentlemen, it's showtime! ------------------------- Round 5 - Kingpin's Wrath ------------------------- Scene 1 - Prelude ----------------- Kingpin: This time you've gone too far! I'll crush you under my heel like the insects you are! Punisher: We're surrounded! Nick Fury: You noticed! By the way, where's my lighter? (Jack and Jaggers come in..) Jagger: I've finally found you Punisher! Now I'll have your head! Scene 2 - Battle with Guardroid II ---------------------------------- Guardroid II: Targets confirmed! Proceed and terminate! Scene 3 - Guardroid II's Termination ------------------------------------ Punisher: Kingpin! You're finally gonna pay for all that you've done! Nick Fury: Knock it off, Castle! I told you we don't kill those punk. Unless we have to. -------------------------- Round 6 - Final Punishment -------------------------- Scene 1 - Prelude ----------------- Punisher: He must be in that hotel. It's time to nail that scumbag once and for all! Nick Fury: A bazooka! Get real Castle! When this is done you and I are going to have a long talk! Scene 2 - Battle with Kingpin ----------------------------- Kingpin: Do you realize how outclassed you are? Neither of you will leave here alive! Punisher: You're all alone now, no one can help you! Nick Fury: Castle, you and I are going to have it out someday, and you won't like the results! Scene 3 - Kingpin's Destruction ------------------------------- Nick Fury: Oh no! The whole building is gonna blow! Punisher: Damn! We've got to get out of here! : Goodnight fat boy! ------ Ending ------ As the Kingpin faced his final defeat at the Punisher's hands, the King building, it's support structure badly damaged, collapsed, it's dying echo reverberating through the city liked the anguished roar of an exorcised demon. With his defeat and the King building's collapse, the Kingpins empire of sin began to disintegrate. Without his powerful guiding hand it soon tore itself apart. But for the Punisher, while the battle has been won, the war goes on. For him there is no rest from the war until there is no evel left on the Earth to fight. An impossible task? Perhaps. Is it his fate to fight an neverending war? A war he can never really win? It doesn't matter. For he is a man who has accepted his fate. A man unable to escape his cruel destiny. That night, the Punisher vanished into the dark. Melting back into the shadows to stalk his prey. And the predators of New York shudder. Knowing that now they are being hunted. ______________________________________________________________________ The next morning, the police searched through the rubble of the King Building. They found over xxx ex-criminals. But they could not find any body that could be identified as the Kingpin. Vengeance burns eternal. ******************************************************************************* ------------------->SECTION 5. FREQUENTLY ASKED QUESTIONS<--------------------- ******************************************************************************* ------------------------------- 5-1. Frequently Asked Questions ------------------------------- Q1. Can I help you with this FAQ? A: Sure thing, just try to help me with any additional info I might have missed. Q2. I'm stuck in a particular game! Can you help me?! A: Although I haven't wrote any guides for the following games, I can be more than happy to help you with the following PS1 and PS2 titles..that is if you're on the lazy side to look for yourself in GameFAQs... These are the titles I still have a fresh memory on.. Capcom vs SNK 2 Chaos Legion Devil May Cry Devil May Cry 2 Fatal Frame II: Crimson Butterfly Metal Gear Solid Metal Gear Solid 2: Substance Silent Hill Silent Hill 2 Silent Hill 3 Terminator: Dawn of Fate The others I'm still trying to complete and get more knowledge on.. Q3. I don't know how to beat a (certain enemy)! Please help!! A: E-mail me and I'll give you the best flawless possible strategy! ------------ 5-2. E-mails ------------ (Coming Soon!) ******************************************************************************* ----------------------------->SECTION 6. CREDITS<------------------------------ ******************************************************************************* - Thanks to Pat Ling for helping Dez Chiu with beating the game on first credit. - Thank you, Federico Diaz, for contributing more abilities for the Move List. - Thanks to Capcom for developing the game. - Thanks to you for playing and reading the guide. - Thanks to Gamefaqs(CJayC) for posting the guide.